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authorJared Adams <jaxad0127@gmail.com>2009-10-07 15:31:54 -0600
committerJared Adams <jaxad0127@gmail.com>2009-10-07 15:31:54 -0600
commit11b3ff85e9dc8f39ddcfdff511c6340b899ba414 (patch)
treea63ab360f58ac4e76066b1969e75a6e53a49a000
parentf708a9bf4aeff8781ec5697ff3936e5791a9137a (diff)
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Clean up state machine some more
-rw-r--r--src/gui/changeemaildialog.cpp9
-rw-r--r--src/gui/changeemaildialog.h2
-rw-r--r--src/gui/changepassworddialog.cpp10
-rw-r--r--src/gui/changepassworddialog.h2
-rw-r--r--src/gui/charselectdialog.cpp6
-rw-r--r--src/gui/unregisterdialog.cpp12
-rw-r--r--src/gui/unregisterdialog.h2
-rw-r--r--src/main.cpp309
-rw-r--r--src/main.h15
-rw-r--r--src/net/ea/loginhandler.cpp2
-rw-r--r--src/net/tmwserv/loginhandler.cpp4
11 files changed, 204 insertions, 169 deletions
diff --git a/src/gui/changeemaildialog.cpp b/src/gui/changeemaildialog.cpp
index 45dcc5f8..f536bd4f 100644
--- a/src/gui/changeemaildialog.cpp
+++ b/src/gui/changeemaildialog.cpp
@@ -39,8 +39,8 @@
#include <string>
#include <sstream>
-ChangeEmailDialog::ChangeEmailDialog(Window *parent, LoginData *loginData):
- Window(_("Change Email Address"), true, parent),
+ChangeEmailDialog::ChangeEmailDialog(LoginData *loginData):
+ Window(_("Change Email Address"), true),
mWrongDataNoticeListener(new WrongDataNoticeListener),
mLoginData(loginData)
{
@@ -85,7 +85,7 @@ ChangeEmailDialog::ChangeEmailDialog(Window *parent, LoginData *loginData):
add(mChangeEmailButton);
add(mCancelButton);
- setLocationRelativeTo(getParent());
+ center();
setVisible(true);
mFirstEmailField->requestFocus();
@@ -102,7 +102,7 @@ void ChangeEmailDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "cancel")
{
- scheduleDelete();
+ state = STATE_CHAR_SELECT;
}
else if (event.getId() == "change_email")
{
@@ -160,7 +160,6 @@ void ChangeEmailDialog::action(const gcn::ActionEvent &event)
// Set the new email address
mLoginData->email = newFirstEmail;
state = STATE_CHANGEEMAIL_ATTEMPT;
- scheduleDelete();
}
}
}
diff --git a/src/gui/changeemaildialog.h b/src/gui/changeemaildialog.h
index ae9aa6cc..87e99068 100644
--- a/src/gui/changeemaildialog.h
+++ b/src/gui/changeemaildialog.h
@@ -45,7 +45,7 @@ class ChangeEmailDialog : public Window, public gcn::ActionListener
*
* @see Window::Window
*/
- ChangeEmailDialog(Window *parent, LoginData *loginData);
+ ChangeEmailDialog(LoginData *loginData);
/**
* Destructor.
diff --git a/src/gui/changepassworddialog.cpp b/src/gui/changepassworddialog.cpp
index cabccc8f..0ad9071a 100644
--- a/src/gui/changepassworddialog.cpp
+++ b/src/gui/changepassworddialog.cpp
@@ -41,9 +41,8 @@
#include <string>
#include <sstream>
-ChangePasswordDialog::ChangePasswordDialog(Window *parent,
- LoginData *loginData):
- Window(_("Change Password"), true, parent),
+ChangePasswordDialog::ChangePasswordDialog(LoginData *loginData):
+ Window(_("Change Password"), true),
mWrongDataNoticeListener(new WrongDataNoticeListener),
mLoginData(loginData)
{
@@ -66,7 +65,7 @@ ChangePasswordDialog::ChangePasswordDialog(Window *parent,
place(2, 6, mChangePassButton);
reflowLayout(200);
- setLocationRelativeTo(getParent());
+ center();
setVisible(true);
mOldPassField->requestFocus();
@@ -84,7 +83,7 @@ void ChangePasswordDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "cancel")
{
- scheduleDelete();
+ state = STATE_CHAR_SELECT;
}
else if (event.getId() == "change_password")
{
@@ -154,7 +153,6 @@ void ChangePasswordDialog::action(const gcn::ActionEvent &event)
mLoginData->password = oldPassword;
mLoginData->newPassword = newFirstPass;
state = STATE_CHANGEPASSWORD_ATTEMPT;
- scheduleDelete();
}
}
}
diff --git a/src/gui/changepassworddialog.h b/src/gui/changepassworddialog.h
index 17c628db..d54c0e1a 100644
--- a/src/gui/changepassworddialog.h
+++ b/src/gui/changepassworddialog.h
@@ -45,7 +45,7 @@ class ChangePasswordDialog : public Window, public gcn::ActionListener
*
* @see Window::Window
*/
- ChangePasswordDialog(Window *parent,LoginData *loginData);
+ ChangePasswordDialog(LoginData *loginData);
/**
* Destructor
diff --git a/src/gui/charselectdialog.cpp b/src/gui/charselectdialog.cpp
index 43748765..2bb9cff3 100644
--- a/src/gui/charselectdialog.cpp
+++ b/src/gui/charselectdialog.cpp
@@ -210,15 +210,15 @@ void CharSelectDialog::action(const gcn::ActionEvent &event)
}
else if (event.getId() == "change_password")
{
- new ChangePasswordDialog(this, mLoginData);
+ state = STATE_CHANGEPASSWORD;
}
else if (event.getId() == "change_email")
{
- new ChangeEmailDialog(this, mLoginData);
+ state = STATE_CHANGEEMAIL;
}
else if (event.getId() == "unregister")
{
- new UnRegisterDialog(this, mLoginData);
+ state = STATE_UNREGISTER;
}
}
diff --git a/src/gui/unregisterdialog.cpp b/src/gui/unregisterdialog.cpp
index be54453d..0dfc8df9 100644
--- a/src/gui/unregisterdialog.cpp
+++ b/src/gui/unregisterdialog.cpp
@@ -41,12 +41,13 @@
#include <string>
#include <sstream>
-UnRegisterDialog::UnRegisterDialog(Window *parent, LoginData *loginData):
- Window(_("Unregister"), true, parent),
+UnRegisterDialog::UnRegisterDialog(LoginData *loginData):
+ Window(_("Unregister"), true),
mWrongDataNoticeListener(new WrongDataNoticeListener),
mLoginData(loginData)
{
- gcn::Label *userLabel = new Label(strprintf(_("Name: %s"), mLoginData->username.c_str()));
+ gcn::Label *userLabel = new Label(strprintf(_("Name: %s"), mLoginData->
+ username.c_str()));
gcn::Label *passwordLabel = new Label(_("Password:"));
mPasswordField = new PasswordField(mLoginData->password);
mUnRegisterButton = new Button(_("Unregister"), "unregister", this);
@@ -77,7 +78,7 @@ UnRegisterDialog::UnRegisterDialog(Window *parent, LoginData *loginData):
add(mUnRegisterButton);
add(mCancelButton);
- setLocationRelativeTo(getParent());
+ center();
setVisible(true);
mPasswordField->requestFocus();
mPasswordField->setActionEventId("cancel");
@@ -93,7 +94,7 @@ UnRegisterDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "cancel")
{
- scheduleDelete();
+ state = STATE_CHAR_SELECT;
}
else if (event.getId() == "unregister")
{
@@ -135,7 +136,6 @@ UnRegisterDialog::action(const gcn::ActionEvent &event)
mUnRegisterButton->setEnabled(false);
mLoginData->password = password;
state = STATE_UNREGISTER_ATTEMPT;
- scheduleDelete();
}
}
}
diff --git a/src/gui/unregisterdialog.h b/src/gui/unregisterdialog.h
index 18dbef5d..222dab2f 100644
--- a/src/gui/unregisterdialog.h
+++ b/src/gui/unregisterdialog.h
@@ -45,7 +45,7 @@ class UnRegisterDialog : public Window, public gcn::ActionListener
*
* @see Window::Window
*/
- UnRegisterDialog(Window *parent, LoginData *loginData);
+ UnRegisterDialog(LoginData *loginData);
~UnRegisterDialog();
diff --git a/src/main.cpp b/src/main.cpp
index c1715fd1..0df822b9 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -43,6 +43,8 @@
#include "gui/widgets/label.h"
#include "gui/widgets/progressbar.h"
+#include "gui/changeemaildialog.h"
+#include "gui/changepassworddialog.h"
#include "gui/charselectdialog.h"
#include "gui/connectiondialog.h"
#include "gui/gui.h"
@@ -55,6 +57,7 @@
#include "gui/sdlinput.h"
#include "gui/serverdialog.h"
#include "gui/setup.h"
+#include "gui/unregisterdialog.h"
#include "gui/updatewindow.h"
#include "gui/worldselectdialog.h"
@@ -923,7 +926,7 @@ int main(int argc, char *argv[])
loadUpdates();
}
- //printf("State change: %d to %d\n", oldstate, state);
+ printf("State change: %d to %d\n", oldstate, state);
oldstate = state;
@@ -940,7 +943,7 @@ int main(int argc, char *argv[])
switch (state) {
case STATE_CHOOSE_SERVER:
- logger->log("State: CHOOSE_SERVER");
+ logger->log("State: CHOOSE SERVER");
// Don't allow an alpha opacity
// lower than the default value
@@ -962,30 +965,10 @@ int main(int argc, char *argv[])
break;
case STATE_CONNECT_SERVER:
- logger->log("State: CONNECT_SERVER");
+ logger->log("State: CONNECT SERVER");
currentDialog = new ConnectionDialog(STATE_SWITCH_SERVER);
break;
- case STATE_UPDATE:
- if (options.skipUpdate)
- {
- state = STATE_LOAD_DATA;
- }
- else
- {
- // Determine which source to use for the update host
- if (!options.updateHost.empty())
- updateHost = options.updateHost;
- else
- updateHost = loginData.updateHost;
-
- setUpdatesDir();
- logger->log("State: UPDATE");
- currentDialog = new UpdaterWindow(updateHost,
- homeDir + "/" + updatesDir);
- }
- break;
-
case STATE_LOGIN:
logger->log("State: LOGIN");
// Don't allow an alpha opacity
@@ -1004,33 +987,10 @@ int main(int argc, char *argv[])
break;
case STATE_LOGIN_ATTEMPT:
+ logger->log("State: LOGIN ATTEMPT");
accountLogin(&loginData);
break;
- case STATE_LOAD_DATA:
- logger->log("State: LOAD DATA");
-
- // Add customdata directory
- ResourceManager::getInstance()->searchAndAddArchives(
- "customdata/",
- "zip",
- false);
-
- // Load XML databases
- ColorDB::load();
- ItemDB::load();
- Being::load(); // Hairstyles
- MonsterDB::load();
- NPCDB::load();
- EmoteDB::load();
- StatusEffect::load();
- Units::loadUnits();
-
- desktop->reloadWallpaper();
-
- state = STATE_GET_CHARACTERS;
- break;
-
case STATE_WORLD_SELECT:
logger->log("State: WORLD SELECT");
{
@@ -1059,55 +1019,61 @@ int main(int argc, char *argv[])
break;
case STATE_WORLD_SELECT_ATTEMPT:
- logger->log("State: Attempting world selection");
+ logger->log("State: WORLD SELECT ATTEMPT");
currentDialog = new ConnectionDialog(STATE_WORLD_SELECT);
break;
- case STATE_LOGIN_ERROR:
- logger->log("State: LOGIN ERROR");
- currentDialog = new OkDialog(_("Error"), errorMessage);
- currentDialog->addActionListener(&loginListener);
- currentDialog = NULL; // OkDialog deletes itself
- break;
-
- case STATE_SWITCH_SERVER:
- logger->log("State: SWITCH SERVER");
-
-#ifdef TMWSERV_SUPPORT
- gameServerConnection->disconnect();
- chatServerConnection->disconnect();
- accountServerConnection->disconnect();
-#endif
+ case STATE_UPDATE:
+ if (options.skipUpdate)
+ {
+ state = STATE_LOAD_DATA;
+ }
+ else
+ {
+ // Determine which source to use for the update host
+ if (!options.updateHost.empty())
+ updateHost = options.updateHost;
+ else
+ updateHost = loginData.updateHost;
- state = STATE_CHOOSE_SERVER;
+ setUpdatesDir();
+ logger->log("State: UPDATE");
+ currentDialog = new UpdaterWindow(updateHost,
+ homeDir + "/" + updatesDir);
+ }
break;
- case STATE_SWITCH_LOGIN:
- logger->log("State: SWITCH LOGIN");
-
- Net::getLoginHandler()->logout();
+ case STATE_LOAD_DATA:
+ logger->log("State: LOAD DATA");
- state = STATE_LOGIN;
- break;
+ // Add customdata directory
+ ResourceManager::getInstance()->searchAndAddArchives(
+ "customdata/",
+ "zip",
+ false);
- case STATE_REGISTER:
- logger->log("State: REGISTER");
- currentDialog = new RegisterDialog(&loginData);
- break;
+ // Load XML databases
+ ColorDB::load();
+ ItemDB::load();
+ Being::load(); // Hairstyles
+ MonsterDB::load();
+ NPCDB::load();
+ EmoteDB::load();
+ StatusEffect::load();
+ Units::loadUnits();
- case STATE_REGISTER_ATTEMPT:
- logger->log("Username is %s", loginData.username.c_str());
+ desktop->reloadWallpaper();
- Net::getCharHandler()->setCharInfo(&charInfo);
- Net::getLoginHandler()->registerAccount(&loginData);
+ state = STATE_GET_CHARACTERS;
break;
case STATE_GET_CHARACTERS:
+ logger->log("State: GET CHARACTERS");
Net::getCharHandler()->getCharacters();
break;
case STATE_CHAR_SELECT:
- logger->log("State: CHAR_SELECT");
+ logger->log("State: CHAR SELECT");
// Don't allow an alpha opacity
// lower than the default value
SkinLoader::instance()->setMinimumOpacity(0.8f);
@@ -1125,14 +1091,72 @@ int main(int argc, char *argv[])
break;
- case STATE_CHANGEEMAIL:
- logger->log("State: CHANGE EMAIL");
- // TODO
+ case STATE_CONNECT_GAME:
+ logger->log("State: CONNECT GAME");
+ Net::getGameHandler()->connect();
+ currentDialog = new ConnectionDialog(STATE_SWITCH_CHARACTER);
break;
- case STATE_CHANGEEMAIL_ATTEMPT:
- logger->log("State: CHANGE EMAIL ATTEMPT");
- Net::getLoginHandler()->changeEmail(loginData.email);
+ case STATE_GAME:
+ logger->log("Memorizing selected character %s",
+ player_node->getName().c_str());
+ config.setValue("lastCharacter", player_node->getName());
+
+ Net::getGameHandler()->inGame();
+
+ // Allow any alpha opacity
+ SkinLoader::instance()->setMinimumOpacity(-1.0f);
+
+ sound.fadeOutMusic(1000);
+
+ delete setupButton;
+ delete desktop;
+ setupButton = NULL;
+ desktop = NULL;
+
+ currentDialog = NULL;
+
+ logger->log("State: GAME");
+ game = new Game;
+ game->logic();
+ delete game;
+ game = 0;
+
+ state = STATE_EXIT;
+
+ Net::getGeneralHandler()->unload();
+
+ break;
+
+ case STATE_LOGIN_ERROR:
+ logger->log("State: LOGIN ERROR");
+ currentDialog = new OkDialog(_("Error"), errorMessage);
+ currentDialog->addActionListener(&loginListener);
+ currentDialog = NULL; // OkDialog deletes itself
+ break;
+
+ case STATE_ACCOUNTCHANGE_ERROR:
+ logger->log("State: ACCOUNT CHANGE ERROR");
+ currentDialog = new OkDialog(_("Error"), errorMessage);
+ currentDialog->addActionListener(&accountListener);
+ currentDialog = NULL; // OkDialog deletes itself
+ break;
+
+ case STATE_REGISTER:
+ logger->log("State: REGISTER");
+ currentDialog = new RegisterDialog(&loginData);
+ break;
+
+ case STATE_REGISTER_ATTEMPT:
+ logger->log("Username is %s", loginData.username.c_str());
+
+ Net::getCharHandler()->setCharInfo(&charInfo);
+ Net::getLoginHandler()->registerAccount(&loginData);
+ break;
+
+ case STATE_CHANGEPASSWORD:
+ logger->log("State: CHANGE PASSWORD");
+ currentDialog = new ChangePasswordDialog(&loginData);
break;
case STATE_CHANGEPASSWORD_ATTEMPT:
@@ -1142,8 +1166,8 @@ int main(int argc, char *argv[])
loginData.newPassword);
break;
- case STATE_CHANGEPASSWORD:
- logger->log("State: CHANGE PASSWORD");
+ case STATE_CHANGEPASSWORD_SUCCESS:
+ logger->log("State: CHANGE PASSWORD SUCCESS");
currentDialog = new OkDialog(_("Password Change"),
_("Password changed successfully!"));
currentDialog->addActionListener(&accountListener);
@@ -1152,14 +1176,37 @@ int main(int argc, char *argv[])
loginData.newPassword = "";
break;
+ case STATE_CHANGEEMAIL:
+ logger->log("State: CHANGE EMAIL");
+ currentDialog = new ChangeEmailDialog(&loginData);
+ break;
+
+ case STATE_CHANGEEMAIL_ATTEMPT:
+ logger->log("State: CHANGE EMAIL ATTEMPT");
+ Net::getLoginHandler()->changeEmail(loginData.email);
+ break;
+
+ case STATE_CHANGEEMAIL_SUCCESS:
+ logger->log("State: CHANGE EMAIL SUCCESS");
+ currentDialog = new OkDialog(_("Email Change"),
+ _("Email changed successfully!"));
+ currentDialog->addActionListener(&accountListener);
+ currentDialog = NULL; // OkDialog deletes itself
+ break;
+
+ case STATE_UNREGISTER:
+ logger->log("State: UNREGISTER");
+ currentDialog = new UnRegisterDialog(&loginData);
+ break;
+
case STATE_UNREGISTER_ATTEMPT:
logger->log("State: UNREGISTER ATTEMPT");
Net::getLoginHandler()->unregisterAccount(
loginData.username, loginData.password);
break;
- case STATE_UNREGISTER:
- logger->log("State: UNREGISTER");
+ case STATE_UNREGISTER_SUCCESS:
+ logger->log("State: UNREGISTER SUCCESS");
#ifdef TMWSERV_SUPPORT
accountServerConnection->disconnect();
#endif
@@ -1171,62 +1218,28 @@ int main(int argc, char *argv[])
currentDialog = NULL; // OkDialog deletes itself
break;
- case STATE_ACCOUNTCHANGE_ERROR:
- logger->log("State: ACCOUNT CHANGE ERROR");
- currentDialog = new OkDialog(_("Error"), errorMessage);
- currentDialog->addActionListener(&accountListener);
- currentDialog = NULL; // OkDialog deletes itself
- break;
-
+ case STATE_SWITCH_SERVER:
+ logger->log("State: SWITCH SERVER");
- case STATE_ERROR:
- logger->log("State: ERROR");
- currentDialog = new OkDialog(_("Error"), errorMessage);
- currentDialog->addActionListener(&errorListener);
- currentDialog = NULL; // OkDialog deletes itself
- Net::getGameHandler()->clear();
- Net::getGeneralHandler()->clearHandlers();
- break;
+#ifdef TMWSERV_SUPPORT
+ gameServerConnection->disconnect();
+ chatServerConnection->disconnect();
+ accountServerConnection->disconnect();
+#endif
- case STATE_CONNECT_GAME:
- logger->log("State: CONNECT_GAME");
- Net::getGameHandler()->connect();
- currentDialog = new ConnectionDialog(STATE_SWITCH_CHARACTER);
+ state = STATE_CHOOSE_SERVER;
break;
- case STATE_GAME:
- logger->log("Memorizing selected character %s",
- player_node->getName().c_str());
- config.setValue("lastCharacter", player_node->getName());
-
- Net::getGameHandler()->inGame();
-
- // Allow any alpha opacity
- SkinLoader::instance()->setMinimumOpacity(-1.0f);
-
- sound.fadeOutMusic(1000);
-
- delete setupButton;
- delete desktop;
- setupButton = NULL;
- desktop = NULL;
-
- currentDialog = NULL;
-
- logger->log("State: GAME");
- game = new Game;
- game->logic();
- delete game;
- game = 0;
-
- state = STATE_EXIT;
+ case STATE_SWITCH_LOGIN:
+ logger->log("State: SWITCH LOGIN");
- Net::getGeneralHandler()->unload();
+ Net::getLoginHandler()->logout();
+ state = STATE_LOGIN;
break;
case STATE_SWITCH_CHARACTER:
- logger->log("State: SWITCH_CHARACTER");
+ logger->log("State: SWITCH CHARACTER");
// Done with game
Net::getGameHandler()->clear();
@@ -1234,13 +1247,35 @@ int main(int argc, char *argv[])
Net::getCharHandler()->getCharacters();
break;
+ case STATE_LOGOUT_ATTEMPT:
+ logger->log("State: LOGOUT ATTEMPT");
+ // TODO
+ break;
+
+ case STATE_WAIT:
+ logger->log("State: WAIT");
+ break;
+
+ case STATE_EXIT:
+ logger->log("State: EXIT");
+ break;
+
case STATE_FORCE_QUIT:
- logger->log("State: FORCE_QUIT");
+ logger->log("State: FORCE QUIT");
if (Net::getGeneralHandler())
Net::getGeneralHandler()->unload();
state = STATE_EXIT;
break;
+ case STATE_ERROR:
+ logger->log("State: ERROR");
+ currentDialog = new OkDialog(_("Error"), errorMessage);
+ currentDialog->addActionListener(&errorListener);
+ currentDialog = NULL; // OkDialog deletes itself
+ Net::getGameHandler()->clear();
+ Net::getGeneralHandler()->clearHandlers();
+ break;
+
default:
state = STATE_FORCE_QUIT;
break;
diff --git a/src/main.h b/src/main.h
index 1ba25a74..e4323f7f 100644
--- a/src/main.h
+++ b/src/main.h
@@ -106,19 +106,22 @@ enum State {
STATE_ACCOUNTCHANGE_ERROR, // 15
STATE_REGISTER,
STATE_REGISTER_ATTEMPT,
- STATE_CHANGEPASSWORD_ATTEMPT,
STATE_CHANGEPASSWORD,
- STATE_CHANGEEMAIL_ATTEMPT, // 20
+ STATE_CHANGEPASSWORD_ATTEMPT,
+ STATE_CHANGEPASSWORD_SUCCESS, // 20
STATE_CHANGEEMAIL,
- STATE_UNREGISTER_ATTEMPT,
+ STATE_CHANGEEMAIL_ATTEMPT,
+ STATE_CHANGEEMAIL_SUCCESS,
STATE_UNREGISTER,
+ STATE_UNREGISTER_ATTEMPT, // 25
+ STATE_UNREGISTER_SUCCESS,
STATE_SWITCH_SERVER,
- STATE_SWITCH_LOGIN, // 25
+ STATE_SWITCH_LOGIN,
STATE_SWITCH_CHARACTER,
- STATE_LOGOUT_ATTEMPT,
+ STATE_LOGOUT_ATTEMPT, // 30
STATE_WAIT,
STATE_EXIT,
- STATE_FORCE_QUIT // 30
+ STATE_FORCE_QUIT
};
/* length definitions for several char[]s in order
diff --git a/src/net/ea/loginhandler.cpp b/src/net/ea/loginhandler.cpp
index 5a77cce7..ca2b628f 100644
--- a/src/net/ea/loginhandler.cpp
+++ b/src/net/ea/loginhandler.cpp
@@ -68,7 +68,7 @@ void LoginHandler::handleMessage(MessageIn &msg)
// Successful pass change
if (errMsg == 1)
{
- state = STATE_CHANGEPASSWORD;
+ state = STATE_CHANGEPASSWORD_SUCCESS;
}
// pass change failed
else
diff --git a/src/net/tmwserv/loginhandler.cpp b/src/net/tmwserv/loginhandler.cpp
index 9c102031..5035a4db 100644
--- a/src/net/tmwserv/loginhandler.cpp
+++ b/src/net/tmwserv/loginhandler.cpp
@@ -102,7 +102,7 @@ void LoginHandler::handleMessage(MessageIn &msg)
// Successful pass change
if (errMsg == ERRMSG_OK)
{
- state = STATE_CHANGEPASSWORD;
+ state = STATE_CHANGEPASSWORD_SUCCESS;
}
// pass change failed
else
@@ -132,7 +132,7 @@ void LoginHandler::handleMessage(MessageIn &msg)
// Successful pass change
if (errMsg == ERRMSG_OK)
{
- state = STATE_CHANGEEMAIL;
+ state = STATE_CHANGEEMAIL_SUCCESS;
}
// pass change failed
else