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/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id$
 */

#include "simpleanimation.h"


void SimpleAnimation::update(unsigned int timePassed)
{
    mAnimationTime += timePassed;
    while (mAnimationTime > mCurrentFrame->delay)
    {
        mAnimationTime -= mCurrentFrame->delay;
        mAnimationPhase++;
        if (mAnimationPhase >= mAnimation->getLength())
        {
            mAnimationPhase = 0;
        }
        mCurrentFrame = mAnimation->getFrame(mAnimationPhase);
    }
}

Image *SimpleAnimation::getCurrentImage() const
{
    return mCurrentFrame->image;
}

SimpleAnimation::~SimpleAnimation()
{
    delete mAnimation;
}