summaryrefslogblamecommitdiff
path: root/src/resources/animation.cpp
blob: b48e8cffc76c9901473acf6514d6f464f9bd663b (plain) (tree)
1
2
3
4
5
6
7
8
  
                   
                                                            
                                                
  
                                         
  
                                                                        



                                                                        
                                                                   




                                                                     
                                                                         

   
                                
 
                                                                           
 





                                         
                       

 
                               
 
                               

 
                                                    
 
                                      
 
/*
 *  The Mana Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2012  The Mana Developers
 *
 *  This file is part of The Mana Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "resources/animation.h"

void Animation::addFrame(Image *image, int delay, int offsetX, int offsetY)
{
    auto &frame = mFrames.emplace_back();
    frame.image = image;
    frame.delay = delay;
    frame.offsetX = offsetX;
    frame.offsetY = offsetY;

    mDuration += delay;
}

void Animation::addTerminator()
{
    addFrame(nullptr, 0, 0, 0);
}

bool Animation::isTerminator(const Frame &candidate)
{
    return candidate.image == nullptr;
}