/*
* The Mana World
* Copyright 2008 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id: $
*/
#include <iostream>
#include "guildhandler.h"
#include "protocol.h"
#include "messagein.h"
#include "chatserver/chatserver.h"
#include "chatserver/guild.h"
#include "../gui/guildwindow.h"
#include "../gui/chat.h"
#include "../guild.h"
#include "../log.h"
#include "../localplayer.h"
GuildHandler::GuildHandler()
{
static const Uint16 _messages[] = {
CPMSG_GUILD_CREATE_RESPONSE,
CPMSG_GUILD_INVITE_RESPONSE,
CPMSG_GUILD_ACCEPT_RESPONSE,
CPMSG_GUILD_GET_MEMBERS_RESPONSE,
CPMSG_GUILD_UPDATE_LIST,
CPMSG_GUILD_INVITED,
CPMSG_GUILD_REJOIN,
CPMSG_GUILD_QUIT_RESPONSE,
0
};
handledMessages = _messages;
}
void GuildHandler::handleMessage(MessageIn &msg)
{
switch (msg.getId())
{
case CPMSG_GUILD_CREATE_RESPONSE:
{
logger->log("Received CPMSG_GUILD_CREATE_RESPONSE");
if(msg.readInt8() == ERRMSG_OK)
{
// TODO - Acknowledge guild was created
joinedGuild(msg);
}
} break;
case CPMSG_GUILD_INVITE_RESPONSE:
{
logger->log("Received CPMSG_GUILD_INVITE_RESPONSE");
if(msg.readInt8() == ERRMSG_OK)
{
// TODO - Acknowledge invite was sent
}
} break;
case CPMSG_GUILD_ACCEPT_RESPONSE:
{
logger->log("Received CPMSG_GUILD_ACCEPT_RESPONSE");
if(msg.readInt8() == ERRMSG_OK)
{
// TODO - Acknowledge accepted into guild
joinedGuild(msg);
}
} break;
case CPMSG_GUILD_GET_MEMBERS_RESPONSE:
{
logger->log("Received CPMSG_GUILD_GET_MEMBERS_RESPONSE");
if(msg.readInt8() == ERRMSG_OK)
{
std::string guildMember;
std::string guildName;
Guild *guild;
short guildId = msg.readInt16();
guild = player_node->getGuild(guildId);
if (!guild)
return;
guildName = guild->getName();
while(msg.getUnreadLength())
{
guildMember = msg.readString();
if(guildMember != "")
{
guild->addMember(guildMember);
guildWindow->setOnline(guildName, guildMember, false);
}
}
guildWindow->updateTab();
Net::ChatServer::getUserList(guildName);
}
} break;
case CPMSG_GUILD_UPDATE_LIST:
{
logger->log("Received CPMSG_GUILD_UPDATE_LIST");
short guildId = msg.readInt16();
std::string guildMember = msg.readString();
Guild *guild = player_node->getGuild(guildId);
if (guild)
{
guild->addMember(guildMember);
guildWindow->setOnline(guild->getName(), guildMember, false);
Net::ChatServer::getUserList(guild->getName());
}
guildWindow->updateTab();
} break;
case CPMSG_GUILD_INVITED:
{
logger->log("Received CPMSG_GUILD_INVITED");
std::string inviterName = msg.readString();
std::string guildName = msg.readString();
// Open a dialog asking if the player accepts joining the guild.
guildWindow->openAcceptDialog(inviterName, guildName);
} break;
case CPMSG_GUILD_REJOIN:
{
logger->log("Received CPMSG_GUILD_REJOIN");
joinedGuild(msg);
} break;
case CPMSG_GUILD_QUIT_RESPONSE:
{
logger->log("Received CPMSG_GUILD_QUIT_RESPONSE");
if (msg.readInt8() == ERRMSG_OK)
{
// Must remove tab first, as it wont find the guild
// name after its removed from the player
int guildId = msg.readInt16();
Guild *guild = player_node->getGuild(guildId);
if (guild)
{
chatWindow->removeChannel(guild->getName());
guildWindow->removeTab(guildId);
player_node->removeGuild(guildId);
}
}
} break;
}
}
void GuildHandler::joinedGuild(MessageIn &msg)
{
std::string guildName = msg.readString();
short guildId = msg.readInt16();
bool leader = msg.readInt8();
short channelId = msg.readInt16();
// Add guild to player and create new guild tab
Guild *guild = player_node->addGuild(guildId, leader);
guild->setName(guildName);
guildWindow->newGuildTab(guildName);
guildWindow->requestMemberList(guildId);
// Automatically create the guild channel
// COMMENT: Should this go here??
chatWindow->addChannel(channelId, guildName);
chatWindow->createNewChannelTab(guildName);
chatWindow->chatLog("Guild Channel", BY_SERVER, guildName);
}