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/*
* The Mana World
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef NET_EA_PLAYERHANDLER_H
#define NET_EA_PLAYERHANDLER_H
#include "net/net.h"
#include "net/playerhandler.h"
#include "net/ea/messagehandler.h"
namespace EAthena {
class PlayerHandler : public MessageHandler, public Net::PlayerHandler
{
public:
PlayerHandler();
void handleMessage(Net::MessageIn &msg);
void attack(int id);
void emote(int emoteId);
void increaseAttribute(size_t attr);
void decreaseAttribute(size_t attr);
void increaseSkill(int skillId);
void pickUp(FloorItem *floorItem);
void setDirection(char direction);
void setDestination(int x, int y, int direction = -1);
void changeAction(Being::Action action);
void respawn();
void ignorePlayer(const std::string &player, bool ignore);
void ignoreAll(bool ignore);
bool canUseMagic();
bool canCorrectAttributes();
int getJobLocation();
float getDefaultWalkSpeed();
};
} // namespace EAthena
#endif // NET_EA_PLAYERHANDLER_H
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