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/*
* The Mana World
* Copyright (C) 2009-2010 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef NET_EA_GUILDHANDLER_H
#define NET_EA_GUILDHANDLER_H
#include "net/guildhandler.h"
#include "net/ea/messagehandler.h"
namespace EAthena {
class GuildHandler : public Net::GuildHandler, public MessageHandler
{
public:
GuildHandler();
void handleMessage(Net::MessageIn &msg);
void create(const std::string &name);
void invite(int guildId, const std::string &name);
void invite(int guildId, Player *player);
void inviteResponse(int guildId, bool response);
void leave(int guildId);
void kick(GuildMember member);
void chat(int guildId, const std::string &text);
void memberList(int guildId);
void changeMemberPostion(GuildMember member, int level);
void requestAlliance(int guildId, int otherGuildId);
void requestAllianceResponse(int guildId, int otherGuildId,
bool response);
void endAlliance(int guildId, int otherGuildId);
private:
// eAthena only supports one guild per player
Guild *mGuild;
};
}
#endif // NET_EA_GUILDHANDLER_H
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