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/*
* The Mana Client
* Copyright (C) 2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef IMAGESPRITE_H
#define IMAGESPRITE_H
#include "sprite.h"
#include "resources/image.h"
class Graphics;
class ImageSprite : public Sprite
{
public:
ImageSprite(Image *image);
~ImageSprite();
bool reset()
{ return false; }
bool play(SpriteAction action)
{ return false; }
bool update(int time)
{ return false; }
bool draw(Graphics* graphics, int posX, int posY) const;
int getWidth() const
{ return mImage->getWidth(); }
int getHeight() const
{ return mImage->getHeight(); }
const Image* getImage() const
{ return mImage; }
virtual bool setDirection(SpriteDirection direction)
{ return false; }
int getNumberOfLayers()
{ return 1; }
size_t getCurrentFrame() const
{ return 0; }
size_t getFrameCount() const
{ return 1; }
private:
Image *mImage;
};
#endif // IMAGESPRITE_H
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