/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <guichan/widgets/label.hpp>
#include "button.h"
#include "progressbar.h"
#include "status.h"
#include "windowcontainer.h"
#include "widgets/layout.h"
#include "../localplayer.h"
#include "../utils/gettext.h"
#include "../utils/strprintf.h"
#include "../utils/tostring.h"
StatusWindow::StatusWindow(LocalPlayer *player):
Window(player->getName()),
mPlayer(player)
{
setWindowName(_("Status"));
setCloseButton(true);
setDefaultSize((windowContainer->getWidth() - 365) / 2,
(windowContainer->getHeight() - 255) / 2, 400, 335);
// ----------------------
// Status Part
// ----------------------
mLvlLabel = new gcn::Label(strprintf(_("Level: %d"), 0));
mJobLvlLabel = new gcn::Label(strprintf(_("Job: %d"), 0));
mGpLabel = new gcn::Label(strprintf(_("Money: %d GP"), 0));
mHpLabel = new gcn::Label(_("HP:"));
mHpBar = new ProgressBar(1.0f, 80, 15, 0, 171, 34);
mXpLabel = new gcn::Label(_("Exp:"));
mXpBar = new ProgressBar(1.0f, 80, 15, 143, 192, 211);
mMpLabel = new gcn::Label(_("MP:"));
mMpBar = new ProgressBar(1.0f, 80, 15, 26, 102, 230);
mJobLabel = new gcn::Label(_("Job:"));
mJobBar = new ProgressBar(1.0f, 80, 15, 220, 135, 203);
// ----------------------
// Stats Part
// ----------------------
// Static Labels
gcn::Label *mStatsTitleLabel = new gcn::Label(_("Stats"));
gcn::Label *mStatsTotalLabel = new gcn::Label(_("Total"));
gcn::Label *mStatsCostLabel = new gcn::Label(_("Cost"));
mStatsTotalLabel->setAlignment(gcn::Graphics::CENTER);
// Derived Stats
mStatsAttackLabel = new gcn::Label(_("Attack:"));
mStatsDefenseLabel= new gcn::Label(_("Defense:"));
mStatsMagicAttackLabel = new gcn::Label(_("M.Attack:"));
mStatsMagicDefenseLabel = new gcn::Label(_("M.Defense:"));
mStatsAccuracyLabel = new gcn::Label(_("% Accuracy:"));
mStatsEvadeLabel = new gcn::Label(_("% Evade:"));
mStatsReflexLabel = new gcn::Label(_("% Reflex:"));
mStatsAttackPoints = new gcn::Label;
mStatsDefensePoints = new gcn::Label;
mStatsMagicAttackPoints = new gcn::Label;
mStatsMagicDefensePoints = new gcn::Label;
mStatsAccuracyPoints = new gcn::Label;
mStatsEvadePoints = new gcn::Label;
mStatsReflexPoints = new gcn::Label;
// New labels
for (int i = 0; i < 6; i++)
{
mStatsLabel[i] = new gcn::Label("0");
mStatsLabel[i]->setAlignment(gcn::Graphics::CENTER);
mStatsDisplayLabel[i] = new gcn::Label;
mPointsLabel[i] = new gcn::Label("0");
mPointsLabel[i]->setAlignment(gcn::Graphics::CENTER);
}
mRemainingStatsPointsLabel = new gcn::Label;
// Set button events Id
mStatsButton[0] = new Button("+", "STR", this);
mStatsButton[1] = new Button("+", "AGI", this);
mStatsButton[2] = new Button("+", "VIT", this);
mStatsButton[3] = new Button("+", "INT", this);
mStatsButton[4] = new Button("+", "DEX", this);
mStatsButton[5] = new Button("+", "LUK", this);
// Assemble
ContainerPlacer place;
place = getPlacer(0, 0);
place(0, 0, mLvlLabel, 3);
place(5, 0, mJobLvlLabel, 3);
place(8, 0, mGpLabel, 3);
place(1, 1, mHpLabel);
place(2, 1, mHpBar, 3);
place(6, 1, mXpLabel);
place(7, 1, mXpBar, 3);
place(1, 2, mMpLabel);
place(2, 2, mMpBar, 3);
place(6, 2, mJobLabel);
place(7, 2, mJobBar, 3);
place.getCell().matchColWidth(0, 1);
place = getPlacer(0, 3);
place(0, 0, mStatsTitleLabel, 5);
place(5, 1, mStatsTotalLabel, 5);
place(12, 1, mStatsCostLabel, 5);
for(int i = 0; i < 6; i++)
{
place(0, 2 + i, mStatsLabel[i], 7).setPadding(5);
place(7, 2 + i, mStatsDisplayLabel[i]).setPadding(5);
place(10, 2 + i, mStatsButton[i]);
place(12, 2 + i, mPointsLabel[i]).setPadding(5);
}
place(14, 2, mStatsAttackLabel, 7).setPadding(5);
place(14, 3, mStatsDefenseLabel, 7).setPadding(5);
place(14, 4, mStatsMagicAttackLabel, 7).setPadding(5);
place(14, 5, mStatsMagicDefenseLabel, 7).setPadding(5);
place(14, 6, mStatsAccuracyLabel, 7).setPadding(5);
place(14, 7, mStatsEvadeLabel, 7).setPadding(5);
place(14, 8, mStatsReflexLabel, 7).setPadding(5);
place(21, 2, mStatsAttackPoints, 3).setPadding(5);
place(21, 3, mStatsDefensePoints, 3).setPadding(5);
place(21, 4, mStatsMagicAttackPoints, 3).setPadding(5);
place(21, 5, mStatsMagicDefensePoints, 3).setPadding(5);
place(21, 6, mStatsAccuracyPoints, 3).setPadding(5);
place(21, 7, mStatsEvadePoints, 3).setPadding(5);
place(21, 8, mStatsReflexPoints, 3).setPadding(5);
place(0, 8, mRemainingStatsPointsLabel, 3).setPadding(5);
Layout &layout = getLayout();
layout.setRowHeight(0, Layout::AUTO_SET);
loadWindowState();
}
void StatusWindow::update()
{
// Status Part
// -----------
mLvlLabel->setCaption(strprintf(_("Level: %d"), mPlayer->mLevel));
mLvlLabel->adjustSize();
mJobLvlLabel->setCaption(strprintf(_("Job: %d"), mPlayer->mJobLevel));
mJobLvlLabel->adjustSize();
mGpLabel->setCaption(strprintf(_("Money: %d GP"), mPlayer->mGp));
mGpLabel->adjustSize();
mHpBar->setText(toString(mPlayer->mHp) +
"/" + toString(mPlayer->mMaxHp));
mMpBar->setText(toString(mPlayer->mMp) +
"/" + toString(mPlayer->mMaxMp));
mXpBar->setText(toString(mPlayer->getXp()) +
"/" + toString(mPlayer->mXpForNextLevel));
mJobBar->setText(toString(mPlayer->mJobXp) +
"/" + toString(mPlayer->mJobXpForNextLevel));
// HP Bar coloration
if (mPlayer->mHp < int(mPlayer->mMaxHp / 3))
{
mHpBar->setColor(223, 32, 32); // Red
}
else if (mPlayer->mHp < int((mPlayer->mMaxHp / 3) * 2))
{
mHpBar->setColor(230, 171, 34); // Orange
}
else
{
mHpBar->setColor(0, 171, 34); // Green
}
mHpBar->setProgress((float) mPlayer->mHp / (float) mPlayer->mMaxHp);
mMpBar->setProgress((float) mPlayer->mMp / (float) mPlayer->mMaxMp);
mXpBar->setProgress(
(float) mPlayer->getXp() / (float) mPlayer->mXpForNextLevel);
mJobBar->setProgress(
(float) mPlayer->mJobXp / (float) mPlayer->mJobXpForNextLevel);
// Stats Part
// ----------
static const char *attrNames[6] = {
N_("Strength"),
N_("Agility"),
N_("Vitality"),
N_("Intelligence"),
N_("Dexterity"),
N_("Luck")
};
int statusPoints = mPlayer->mStatsPointsToAttribute;
// Update labels
for (int i = 0; i < 6; i++)
{
mStatsLabel[i]->setCaption(gettext(attrNames[i]));
mStatsDisplayLabel[i]->setCaption(toString((int) mPlayer->mAttr[i]));
mPointsLabel[i]->setCaption(toString((int) mPlayer->mAttrUp[i]));
mStatsLabel[i]->adjustSize();
mStatsDisplayLabel[i]->adjustSize();
mPointsLabel[i]->adjustSize();
mStatsButton[i]->setEnabled(mPlayer->mAttrUp[i] <= statusPoints);
}
mRemainingStatsPointsLabel->setCaption(
strprintf(_("Remaining Status Points: %d"), statusPoints));
mRemainingStatsPointsLabel->adjustSize();
// Derived Stats Points
// Attack TODO: Count equipped Weapons and items attack bonuses
mStatsAttackPoints->setCaption(
toString(mPlayer->ATK + mPlayer->ATK_BONUS));
mStatsAttackPoints->adjustSize();
// Defense TODO: Count equipped Armors and items defense bonuses
mStatsDefensePoints->setCaption(
toString(mPlayer->DEF + mPlayer->DEF_BONUS));
mStatsDefensePoints->adjustSize();
// Magic Attack TODO: Count equipped items M.Attack bonuses
mStatsMagicAttackPoints->setCaption(
toString(mPlayer->MATK + mPlayer->MATK_BONUS));
mStatsMagicAttackPoints->adjustSize();
// Magic Defense TODO: Count equipped items M.Defense bonuses
mStatsMagicDefensePoints->setCaption(
toString(mPlayer->MDEF + mPlayer->MDEF_BONUS));
mStatsMagicDefensePoints->adjustSize();
// Accuracy %
mStatsAccuracyPoints->setCaption(toString(mPlayer->HIT));
mStatsAccuracyPoints->adjustSize();
// Evasion %
mStatsEvadePoints->setCaption(toString(mPlayer->FLEE));
mStatsEvadePoints->adjustSize();
// Reflex %
mStatsReflexPoints->setCaption(toString(mPlayer->DEX / 4)); // + counter
mStatsReflexPoints->adjustSize();
}
void StatusWindow::draw(gcn::Graphics *g)
{
update();
Window::draw(g);
}
void StatusWindow::action(const gcn::ActionEvent &event)
{
// Stats Part
if (event.getId().length() == 3)
{
if (event.getId() == "STR")
{
player_node->raiseAttribute(LocalPlayer::STR);
}
if (event.getId() == "AGI")
{
player_node->raiseAttribute(LocalPlayer::AGI);
}
if (event.getId() == "VIT")
{
player_node->raiseAttribute(LocalPlayer::VIT);
}
if (event.getId() == "INT")
{
player_node->raiseAttribute(LocalPlayer::INT);
}
if (event.getId() == "DEX")
{
player_node->raiseAttribute(LocalPlayer::DEX);
}
if (event.getId() == "LUK")
{
player_node->raiseAttribute(LocalPlayer::LUK);
}
}
}