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/*
* The Mana Client
* Copyright (C) 2010-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SOCIALWINDOW_H
#define SOCIALWINDOW_H
#include "gui/widgets/window.h"
#include <guichan/actionevent.hpp>
#include <guichan/actionlistener.hpp>
#include <string>
#include <map>
#include <vector>
class Avatar;
class Button;
class ConfirmDialog;
class CreatePopup;
class Guild;
class Party;
class PlayerListTab;
class SocialTab;
class Tab;
class TabbedArea;
class TextDialog;
/**
* Party window.
*
* \ingroup Interface
*/
class SocialWindow : public Window, gcn::ActionListener
{
public:
SocialWindow();
~SocialWindow() override;
bool addTab(Guild *guild);
bool removeTab(Guild *guild);
bool addTab(Party *party);
bool removeTab(Party *party);
/**
* Handle events.
*/
void action(const gcn::ActionEvent &event) override;
void showGuildInvite(const std::string &guildName, int guildId,
const std::string &inviterName);
void showGuildCreate();
void showPartyInvite(const std::string &inviter,
const std::string &partyName = std::string());
void showPartyCreate();
void setPlayersOnline(const std::vector<Avatar*> &players);
void logic() override;
protected:
friend class SocialTab;
void updateButtons();
int mGuildInvited = 0;
int mLastOnlineListUpdate = 0;
ConfirmDialog *mGuildAcceptDialog = nullptr;
TextDialog *mGuildCreateDialog = nullptr;
std::string mPartyInviter;
ConfirmDialog *mPartyAcceptDialog = nullptr;
TextDialog *mPartyCreateDialog = nullptr;
std::map<Guild *, SocialTab *> mGuilds;
std::map<Party *, SocialTab *> mParties;
CreatePopup *mCreatePopup;
PlayerListTab *mPlayerListTab;
Button *mCreateButton;
Button *mInviteButton;
Button *mLeaveButton;
TabbedArea *mTabs;
};
extern SocialWindow *socialWindow;
#endif // SOCIALWINDOW_H
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