/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "sell.h"
#include <cassert>
#include <sstream>
#include <guichan/widgets/label.hpp>
#include "button.h"
#include "listbox.h"
#include "scrollarea.h"
#include "shop.h"
#include "slider.h"
#include "../item.h"
#include "../npc.h"
#include "../resources/iteminfo.h"
#include "../resources/itemmanager.h"
#include "../net/messageout.h"
#include "../net/protocol.h"
SellDialog::SellDialog(Network *network):
Window("Sell"),
mNetwork(network),
m_maxItems(0), m_amountItems(0)
{
mShopItems = new ShopItems();
itemList = new ListBox(mShopItems);
scrollArea = new ScrollArea(itemList);
slider = new Slider(1.0);
quantityLabel = new gcn::Label("0");
moneyLabel = new gcn::Label("Price: 0");
itemDescLabel = new gcn::Label("Description:");
itemEffectLabel = new gcn::Label("Effect:");
increaseButton = new Button("+", "+", this);
decreaseButton = new Button("-", "-", this);
sellButton = new Button("Sell", "sell", this);
quitButton = new Button("Quit", "quit", this);
sellButton->setEnabled(false);
setContentSize(260, 210);
scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
scrollArea->setDimension(gcn::Rectangle(5, 5, 250, 110));
itemList->setDimension(gcn::Rectangle(5, 5, 238, 110));
slider->setDimension(gcn::Rectangle(5, 120, 200, 10));
slider->setEnabled(false);
quantityLabel->setPosition(215, 120);
increaseButton->setPosition(40, 186);
increaseButton->setSize(20, 20);
increaseButton->setEnabled(false);
decreaseButton->setPosition(10, 186);
decreaseButton->setSize(20, 20);
decreaseButton->setEnabled(false);
moneyLabel->setPosition(5, 130);
itemEffectLabel->setDimension(gcn::Rectangle(5, 150, 240, 14));
itemDescLabel->setDimension(gcn::Rectangle(5, 169, 240, 14));
sellButton->setPosition(175, 186);
sellButton->setEnabled(false);
quitButton->setPosition(208, 186);
itemList->setEventId("item");
slider->setEventId("slider");
itemList->addActionListener(this);
slider->addActionListener(this);
add(scrollArea);
add(slider);
add(quantityLabel);
add(moneyLabel);
add(itemEffectLabel);
add(itemDescLabel);
add(increaseButton);
add(decreaseButton);
add(sellButton);
add(quitButton);
setLocationRelativeTo(getParent());
}
SellDialog::~SellDialog()
{
delete mShopItems;
}
void SellDialog::reset()
{
mShopItems->clear();
slider->setValue(0.0);
m_amountItems = 0;
quantityLabel->setCaption("0");
quantityLabel->adjustSize();
moneyLabel->setCaption("Price: 0");
moneyLabel->adjustSize();
itemDescLabel->setCaption("");
itemEffectLabel->setCaption("");
// Reset Previous Selected Items to prevent failing asserts
itemList->setSelected(-1);
increaseButton->setEnabled(false);
decreaseButton->setEnabled(false);
}
void SellDialog::addItem(Item *item, int price)
{
if (!item)
return;
ITEM_SHOP item_shop;
std::stringstream ss;
ss << item->getInfo()->getName() << " " << price << " GP";
item_shop.name = ss.str();
item_shop.price = price;
item_shop.index = item->getInvIndex();
item_shop.id = item->getId();
item_shop.quantity = item->getQuantity();
mShopItems->push_back(item_shop);
itemList->adjustSize();
}
void SellDialog::action(const std::string& eventId)
{
int selectedItem = itemList->getSelected();
if (eventId == "item") {
m_amountItems = 0;
slider->setValue(0);
decreaseButton->setEnabled(false);
sellButton->setEnabled(false);
quantityLabel->setCaption("0");
quantityLabel->adjustSize();
moneyLabel->setCaption("Price: 0");
moneyLabel->adjustSize();
if (selectedItem > -1) {
slider->setEnabled(true);
increaseButton->setEnabled(true);
m_maxItems = mShopItems->at(selectedItem).quantity;
} else {
slider->setEnabled(false);
increaseButton->setEnabled(false);
}
}
else if (eventId == "quit")
{
setVisible(false);
current_npc = 0;
}
// The following actions require a valid item selection
if (selectedItem == -1 || selectedItem >= int(mShopItems->size())) {
return;
}
bool updateButtonsAndLabels = false;
if (eventId == "slider") {
m_amountItems = (int)(slider->getValue() * m_maxItems);
updateButtonsAndLabels = true;
}
else if (eventId == "+") {
assert(m_amountItems < m_maxItems);
m_amountItems++;
slider->setValue(double(m_amountItems)/double(m_maxItems));
updateButtonsAndLabels = true;
}
else if (eventId == "-") {
assert(m_amountItems > 0);
m_amountItems--;
slider->setValue(double(m_amountItems)/double(m_maxItems));
updateButtonsAndLabels = true;
}
else if (eventId == "sell") {
// Attempt sell
assert(m_amountItems > 0 && m_amountItems <= m_maxItems);
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_NPC_SELL_REQUEST);
outMsg.writeInt16(8);
outMsg.writeInt16(mShopItems->at(selectedItem).index);
outMsg.writeInt16(m_amountItems);
m_maxItems -= m_amountItems;
m_amountItems = 0;
slider->setValue(0);
slider->setEnabled(m_maxItems != 0);
// All were sold
if (!m_maxItems) {
itemList->setSelected(-1);
mShopItems->erase(mShopItems->begin() + selectedItem);
}
// Update only when there are items left, the entry doesn't exist
// otherwise and can't be updated
updateButtonsAndLabels = bool(m_maxItems);
}
// If anything changed, we need to update the buttons and labels
if (updateButtonsAndLabels) {
std::stringstream oss;
// Update labels
oss << m_amountItems;
quantityLabel->setCaption(oss.str());
quantityLabel->adjustSize();
oss.str("");
oss << "Price: " << m_amountItems * mShopItems->at(selectedItem).price;
moneyLabel->setCaption(oss.str());
moneyLabel->adjustSize();
// Update Buttons
sellButton->setEnabled(m_amountItems > 0);
decreaseButton->setEnabled(m_amountItems > 0);
increaseButton->setEnabled(m_amountItems < m_maxItems);
}
}
void SellDialog::mouseClick(int x, int y, int button, int count)
{
Window::mouseClick(x, y, button, count);
int selectedItem = itemList->getSelected();
if (selectedItem > -1)
{
itemDescLabel->setCaption("Description: " +
itemDb->getItemInfo(mShopItems->at(selectedItem).id)->getDescription());
itemEffectLabel->setCaption("Effect: " +
itemDb->getItemInfo(mShopItems->at(selectedItem).id)->getEffect());
}
}