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/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef GUI_NPCSTRINGDIALOG_H
#define GUI_NPCSTRINGDIALOG_H
#include "window.h"
#include <guichan/actionlistener.hpp>
/**
* The npc integer input dialog.
*
* \ingroup Interface
*/
class NpcStringDialog : public Window, public gcn::ActionListener
{
public:
/**
* Constructor.
*
* @see Window::Window
*/
NpcStringDialog();
/**
* Called when receiving actions from the widgets.
*/
void action(const gcn::ActionEvent &event);
/**
* Returns the current value.
*/
std::string getValue();
/**
* Chnages the current value.
*
* @param value The new value
*/
void setValue(const std::string &value);
/**
* Checks whether NpcStringDialog is Focused or not.
*/
bool isInputFocused();
/**
* Requests the textfield to take focus for input.
*/
void requestFocus();
void setVisible(bool visible);
private:
gcn::TextField *mValueField;
std::string mDefault;
};
#endif // GUI_NPCSTRINGDIALOG_H
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