/*
* Aethyra
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of Aethyra based on original code
* from The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "button.h"
#include "npcstringdialog.h"
#include "textfield.h"
#include "widgets/layout.h"
#include "../npc.h"
#include "../net/messageout.h"
#include "../net/protocol.h"
#include "../utils/gettext.h"
NpcStringDialog::NpcStringDialog(Network *network):
Window(_("NPC Text Request")), mNetwork(network)
{
mValueField = new TextField("");
okButton = new Button(_("OK"), "ok", this);
cancelButton = new Button(_("Cancel"), "cancel", this);
place(0, 0, mValueField, 3);
place(1, 1, cancelButton);
place(2, 1, okButton);
reflowLayout(175, 0);
setLocationRelativeTo(getParent());
}
std::string NpcStringDialog::getValue()
{
return mValueField->getText();
}
void NpcStringDialog::setValue(const std::string &value)
{
mValueField->setText(value);
}
void NpcStringDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "cancel")
{
mValueField->setText("");
}
setVisible(false);
NPC::mTalking = false;
std::string text = mValueField->getText();
mValueField->setText("");
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_NPC_STR_RESPONSE);
outMsg.writeInt16(text.length() + 9);
outMsg.writeInt32(current_npc);
outMsg.writeString(text, text.length());
outMsg.writeInt8(0);
current_npc = 0;
}
bool NpcStringDialog::isInputFocused()
{
return mValueField->isFocused();
}
void NpcStringDialog::requestFocus()
{
mValueField->requestFocus();
}