/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/npcdialog.h"
#include "configuration.h"
#include "playerinfo.h"
#include "gui/setup.h"
#include "gui/widgets/button.h"
#include "gui/widgets/inttextfield.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/listbox.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/textbox.h"
#include "gui/widgets/textfield.h"
#include "net/net.h"
#include "net/npchandler.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include <guichan/font.hpp>
#define CAPTION_WAITING _("Waiting for server")
#define CAPTION_NEXT _("Next")
#define CAPTION_CLOSE _("Close")
#define CAPTION_SUBMIT _("Submit")
NpcDialog::DialogList NpcDialog::instances;
NpcDialog::NpcDialog(int npcId)
: Window(_("NPC")),
mNpcId(npcId),
mLogInteraction(config.getBoolValue("logNpcInGui")),
mDefaultInt(0),
mInputState(NPC_INPUT_NONE),
mActionState(NPC_ACTION_WAIT)
{
// Basic Window Setup
setWindowName("NpcText");
setResizable(true);
//setupWindow->registerWindowForReset(this);
setFocusable(true);
setMinWidth(200);
setMinHeight(150);
setDefaultSize(260, 200, ImageRect::CENTER);
// Setup output text box
mTextBox = new TextBox;
mTextBox->setEditable(false);
mTextBox->setOpaque(false);
mScrollArea = new ScrollArea(mTextBox);
mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mScrollArea->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
// Setup listbox
mItemList = new ListBox(this);
mItemList->setWrappingEnabled(true);
setContentSize(260, 175);
mListScrollArea = new ScrollArea(mItemList);
mListScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mItemList->setVisible(true);
// Setup string input box
mTextField = new TextField("");
mTextField->setVisible(true);
// Setup int input box
mIntField = new IntTextField;
mIntField->setVisible(true);
mClearButton = new Button(_("Clear log"), "clear", this);
// Setup button
mButton = new Button("", "ok", this);
//Setup more and less buttons (int input)
mPlusButton = new Button(_("+"), "inc", this);
mMinusButton = new Button(_("-"), "dec", this);
int width = std::max(mButton->getFont()->getWidth(CAPTION_WAITING),
mButton->getFont()->getWidth(CAPTION_NEXT));
width = std::max(width, mButton->getFont()->getWidth(CAPTION_CLOSE));
width = std::max(width, mButton->getFont()->getWidth(CAPTION_SUBMIT));
mButton->setWidth(8 + width);
mResetButton = new Button(_("Reset"), "reset", this);
// Place widgets
buildLayout();
center();
loadWindowState();
instances.push_back(this);
setVisible(true);
requestFocus();
config.addListener("logNpcInGui", this);
PlayerInfo::setNPCInteractionCount(PlayerInfo::getNPCInteractionCount()
+ 1);
}
NpcDialog::~NpcDialog()
{
// These might not actually be in the layout, so lets be safe
delete mScrollArea;
delete mItemList;
delete mTextField;
delete mIntField;
delete mResetButton;
delete mPlusButton;
delete mMinusButton;
instances.remove(this);
config.removeListener("logNpcInGui", this);
PlayerInfo::setNPCInteractionCount(PlayerInfo::getNPCInteractionCount()
- 1);
}
void NpcDialog::setText(const std::string &text)
{
mText = text;
mTextBox->setTextWrapped(mText, mScrollArea->getWidth() - 15);
}
void NpcDialog::addText(const std::string &text, bool save)
{
if (save || mLogInteraction)
{
mNewText += text + "\n";
setText(mText + text + "\n");
}
mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll());
mActionState = NPC_ACTION_WAIT;
buildLayout();
}
void NpcDialog::showNextButton()
{
mActionState = NPC_ACTION_NEXT;
buildLayout();
}
void NpcDialog::showCloseButton()
{
mActionState = NPC_ACTION_CLOSE;
buildLayout();
}
void NpcDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "ok")
{
if (mActionState == NPC_ACTION_NEXT)
{
nextDialog();
// TRANSLATORS: Please leave the \n sequences intact.
addText(_("\n> Next\n"), false);
}
else if (mActionState == NPC_ACTION_CLOSE)
{
closeDialog();
}
else if (mActionState == NPC_ACTION_INPUT)
{
std::string printText = ""; // Text that will get printed in the textbox
if (mInputState == NPC_INPUT_LIST)
{
int choice = 0;
int selectedIndex = mItemList->getSelected();
if (selectedIndex >= (int) mItems.size() || selectedIndex < 0)
{
return;
}
choice = selectedIndex + 1;
printText = mItems[selectedIndex];
Net::getNpcHandler()->listInput(mNpcId, choice);
}
else if (mInputState == NPC_INPUT_STRING)
{
printText = mTextField->getText();
Net::getNpcHandler()->stringInput(mNpcId, printText);
}
else if (mInputState == NPC_INPUT_INTEGER)
{
printText = strprintf("%d", mIntField->getValue());
Net::getNpcHandler()->integerInput(mNpcId, mIntField->getValue());
}
// addText will auto remove the input layout
addText(strprintf("\n> \"%s\"\n", printText.c_str()), false);
mNewText.clear();
}
if (!mLogInteraction)
setText("");
}
else if (event.getId() == "reset")
{
if (mInputState == NPC_INPUT_STRING)
{
mTextField->setText(mDefaultString);
}
else if (mInputState == NPC_INPUT_INTEGER)
{
mIntField->setValue(mDefaultInt);
}
}
else if (event.getId() == "inc")
{
mIntField->setValue(mIntField->getValue() + 1);
}
else if (event.getId() == "dec")
{
mIntField->setValue(mIntField->getValue() - 1);
}
else if (event.getId() == "clear")
{
setText(mNewText);
}
}
void NpcDialog::nextDialog()
{
Net::getNpcHandler()->nextDialog(mNpcId);
}
void NpcDialog::closeDialog()
{
Net::getNpcHandler()->closeDialog(mNpcId);
}
int NpcDialog::getNumberOfElements()
{
return mItems.size();
}
std::string NpcDialog::getElementAt(int i)
{
return mItems[i];
}
void NpcDialog::choiceRequest()
{
mItems.clear();
mActionState = NPC_ACTION_INPUT;
mInputState = NPC_INPUT_LIST;
buildLayout();
}
void NpcDialog::addChoice(const std::string &choice)
{
mItems.push_back(choice);
}
void NpcDialog::parseListItems(const std::string &itemString)
{
std::istringstream iss(itemString);
std::string tmp;
while (getline(iss, tmp, ':'))
mItems.push_back(tmp);
}
void NpcDialog::textRequest(const std::string &defaultText)
{
mActionState = NPC_ACTION_INPUT;
mInputState = NPC_INPUT_STRING;
mDefaultString = defaultText;
mTextField->setText(defaultText);
buildLayout();
}
bool NpcDialog::isInputFocused() const
{
return mTextField->isFocused() || mIntField->isFocused();
}
bool NpcDialog::isAnyInputFocused()
{
DialogList::iterator it = instances.begin();
DialogList::iterator it_end = instances.end();
for (; it != it_end; it++)
{
if ((*it)->isInputFocused())
{
return true;
}
}
return false;
}
void NpcDialog::integerRequest(int defaultValue, int min, int max)
{
mActionState = NPC_ACTION_INPUT;
mInputState = NPC_INPUT_INTEGER;
mDefaultInt = defaultValue;
mIntField->setRange(min, max);
mIntField->setValue(defaultValue);
buildLayout();
}
void NpcDialog::move(int amount)
{
if (mActionState != NPC_ACTION_INPUT)
return;
switch (mInputState)
{
case NPC_INPUT_INTEGER:
mIntField->setValue(mIntField->getValue() + amount);
break;
case NPC_INPUT_LIST:
mItemList->setSelected(mItemList->getSelected() - amount);
break;
case NPC_INPUT_NONE:
case NPC_INPUT_STRING:
break;
}
}
void NpcDialog::widgetResized(const gcn::Event &event)
{
Window::widgetResized(event);
setText(mText);
}
void NpcDialog::setVisible(bool visible)
{
Window::setVisible(visible);
if (!visible)
{
scheduleDelete();
}
}
void NpcDialog::optionChanged(const std::string &name)
{
if (name == "logNpcInGui")
{
mLogInteraction = config.getBoolValue("logNpcInGui");
}
}
NpcDialog *NpcDialog::getActive()
{
if (instances.size() == 1)
return instances.front();
DialogList::iterator it = instances.begin();
DialogList::iterator it_end = instances.end();
for (; it != it_end; it++)
{
if ((*it)->isFocused())
{
return (*it);
}
}
return NULL;
}
void NpcDialog::closeAll()
{
DialogList::iterator it = instances.begin();
DialogList::iterator it_end = instances.end();
for (; it != it_end; it++)
{
(*it)->close();
}
}
void NpcDialog::buildLayout()
{
clearLayout();
if (mActionState != NPC_ACTION_INPUT)
{
if (mActionState == NPC_ACTION_WAIT)
{
mButton->setCaption(CAPTION_WAITING);
}
else if (mActionState == NPC_ACTION_NEXT)
{
mButton->setCaption(CAPTION_NEXT);
}
else if (mActionState == NPC_ACTION_CLOSE)
{
mButton->setCaption(CAPTION_CLOSE);
}
place(0, 0, mScrollArea, 5, 3);
place(3, 3, mClearButton);
place(4, 3, mButton);
}
else if (mInputState != NPC_INPUT_NONE)
{
if (!mLogInteraction)
setText(mNewText);
mButton->setCaption(CAPTION_SUBMIT);
if (mInputState == NPC_INPUT_LIST)
{
place(0, 0, mScrollArea, 6, 3);
place(0, 3, mListScrollArea, 6, 3);
place(2, 6, mClearButton, 2);
place(4, 6, mButton, 2);
mItemList->setSelected(-1);
}
else if (mInputState == NPC_INPUT_STRING)
{
place(0, 0, mScrollArea, 6, 3);
place(0, 3, mTextField, 6);
place(0, 4, mResetButton, 2);
place(2, 4, mClearButton, 2);
place(4, 4, mButton, 2);
}
else if (mInputState == NPC_INPUT_INTEGER)
{
place(0, 0, mScrollArea, 6, 3);
place(0, 3, mMinusButton, 1);
place(1, 3, mIntField, 4);
place(5, 3, mPlusButton, 1);
place(0, 4, mResetButton, 2);
place(2, 4, mClearButton, 2);
place(4, 4, mButton, 2);
}
}
Layout &layout = getLayout();
layout.setRowHeight(0, Layout::AUTO_SET);
mButton->setEnabled(mActionState != NPC_ACTION_WAIT);
redraw();
mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll());
}