/**
The Mana World
Copyright 2004 The Mana World Development Team
This file is part of The Mana World.
The Mana World is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
any later version.
The Mana World is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with The Mana World; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef WIN32
#pragma warning (disable:4312)
#endif
#ifndef _INVENTORY_H
#define _INVENTORY_H
#include <allegro.h>
#ifdef WIN32
#include <winalleg.h>
#endif
#include "../main.h"
#include "../game.h"
#include "../log.h"
#include "../net/network.h"
#include "gui.h"
struct itemHolder { // the holder of a item
int flag; // don't really know why I use this :)
int itemIDNum; // the id of the item
int num; // number of items
int xpos,ypos; // where am I?
};
struct itemID {//the holder of the pictures for each item, maybe more in the future
BITMAP * pic;
};
class TmwInventory{
public:
TmwInventory() {};
~TmwInventory() {};
void create(int tempxpos, int tempypos); // create the window
void draw(BITMAP *); // draw the window (if areDisplaying != 0 )
void show(int val); // choose between the show and don't show the window
void toggle() { if(areDisplaying){show(0);}else{show(1);} }
//API
int addItem(int idnum, int antal); //add a item
int rmItem(int idnum); //remove a item
int changeNum(int idnum, int antal); // change nummber of a item
//END API
private:
BITMAP * backgroundSmall;
BITMAP * backgroundBig;
BITMAP * title;
BITMAP * empty;
BITMAP * selected;
itemHolder items[10][10]; // this is the test holder of items
itemID itemPIC[2]; // I only got two items
int ghostX, ghostY, ghostID, ghostOldIDX,ghostOldIDY; //info needed when moving item
int dragingItem, lastSelectedX,lastSelectedY; //info needed when moving item
int areDisplaying, dragingWindow;
int bigwindow;
int xpos, ypos; // Where am I ?
};
#endif