/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "chat.h"
#include "actorspritemanager.h"
#include "configuration.h"
#include "localplayer.h"
#include "party.h"
#include "playerrelations.h"
#include "gui/recorder.h"
#include "gui/setup.h"
#include "gui/sdlinput.h"
#include "gui/widgets/chattab.h"
#include "gui/widgets/itemlinkhandler.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/tabbedarea.h"
#include "gui/widgets/textfield.h"
#include "gui/widgets/whispertab.h"
#include "net/chathandler.h"
#include "net/net.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include <guichan/focushandler.hpp>
#include <guichan/focuslistener.hpp>
#include <sstream>
/**
* The chat input hides when it loses focus. It is also invisible by default.
*/
class ChatInput : public TextField, public gcn::FocusListener
{
public:
ChatInput():
TextField("", false)
{
setVisible(false);
addFocusListener(this);
}
/**
* Called if the chat input loses focus. It will set itself to
* invisible as result.
*/
void focusLost(const gcn::Event &event)
{
setVisible(false);
}
};
class ChatAutoComplete : public AutoCompleteLister
{
void getAutoCompleteList(std::vector<std::string> &list) const
{
ChatTab *tab = static_cast<ChatTab*>(chatWindow->mChatTabs
->getSelectedTab());
return tab->getAutoCompleteList(list);
}
};
ChatWindow::ChatWindow():
Window(_("Chat")),
mHistory(new TextHistory()),
mAutoComplete(new ChatAutoComplete),
mTmpVisible(false)
{
listen("Chat");
listen("Notices");
setWindowName("Chat");
setupWindow->registerWindowForReset(this);
// no title presented, title bar is padding so window can be moved.
gcn::Window::setTitleBarHeight(gcn::Window::getPadding() + 4);
setShowTitle(false);
setResizable(true);
setDefaultVisible(true);
setSaveVisible(true);
setDefaultSize(600, 123, ImageRect::LOWER_LEFT);
setMinWidth(150);
setMinHeight(90);
mItemLinkHandler = new ItemLinkHandler;
mChatInput = new ChatInput;
mChatInput->setActionEventId("chatinput");
mChatInput->addActionListener(this);
mChatTabs = new TabbedArea;
place(0, 0, mChatTabs, 3, 3);
place(0, 3, mChatInput, 3);
loadWindowState();
mChatInput->setHistory(mHistory);
mChatInput->setAutoComplete(mAutoComplete);
mReturnToggles = config.getBoolValue("ReturnToggles");
mRecorder = new Recorder(this);
}
ChatWindow::~ChatWindow()
{
config.setValue("ReturnToggles", mReturnToggles);
delete mRecorder;
removeAllWhispers();
delete mItemLinkHandler;
delete mHistory;
delete mAutoComplete;
}
void ChatWindow::resetToDefaultSize()
{
mRecorder->resetToDefaultSize();
Window::resetToDefaultSize();
}
ChatTab *ChatWindow::getFocused() const
{
return static_cast<ChatTab*>(mChatTabs->getSelectedTab());
}
void ChatWindow::clearTab(ChatTab *tab)
{
if (tab)
tab->clearText();
}
void ChatWindow::clearTab()
{
clearTab(getFocused());
}
void ChatWindow::prevTab()
{
int tab = mChatTabs->getSelectedTabIndex();
if (tab == 0)
tab = mChatTabs->getNumberOfTabs();
tab--;
mChatTabs->setSelectedTab(tab);
}
void ChatWindow::nextTab()
{
int tab = mChatTabs->getSelectedTabIndex();
tab++;
if (tab == mChatTabs->getNumberOfTabs())
tab = 0;
mChatTabs->setSelectedTab(tab);
}
void ChatWindow::action(const gcn::ActionEvent &event)
{
if (event.getId() == "chatinput")
{
std::string message = mChatInput->getText();
if (!message.empty())
{
// Send the message to the server
chatInput(message);
// Clear the text from the chat input
mChatInput->setText("");
}
if (message.empty() || !mReturnToggles)
{
// Remove focus and hide input
mFocusHandler->focusNone();
// If the chatWindow is shown up because you want to send a message
// It should hide now
if (mTmpVisible)
setVisible(false);
}
}
}
bool ChatWindow::requestChatFocus()
{
// Make sure chatWindow is visible
if (!isVisible())
{
setVisible(true);
/*
* This is used to hide chatWindow after sending the message. There is
* a trick here, because setVisible will set mTmpVisible to false, you
* have to put this sentence *after* setVisible, not before it
*/
mTmpVisible = true;
}
// Don't do anything else if the input is already visible and has focus
if (mChatInput->isVisible() && mChatInput->isFocused())
return false;
// Give focus to the chat input
mChatInput->setVisible(true);
mChatInput->requestFocus();
return true;
}
bool ChatWindow::isInputFocused() const
{
return mChatInput->isFocused();
}
void ChatWindow::removeTab(ChatTab *tab)
{
mChatTabs->removeTab(tab);
}
void ChatWindow::addTab(ChatTab *tab)
{
// Make sure we don't end up with duplicates in the gui
// TODO
mChatTabs->addTab(tab, tab->mScrollArea);
// Update UI
logic();
}
void ChatWindow::removeWhisper(const std::string &nick)
{
std::string tempNick = nick;
toLower(tempNick);
mWhispers.erase(tempNick);
}
void ChatWindow::removeAllWhispers()
{
TabMap::iterator iter;
std::list<ChatTab*> tabs;
for (iter = mWhispers.begin(); iter != mWhispers.end(); ++iter)
{
tabs.push_back(iter->second);
}
for (std::list<ChatTab*>::iterator it = tabs.begin();
it != tabs.end(); ++it)
{
delete *it;
}
mWhispers.clear();
}
void ChatWindow::chatInput(const std::string &msg)
{
ChatTab *tab = getFocused();
tab->chatInput(msg);
}
void ChatWindow::doPresent()
{
const ActorSprites &actors = actorSpriteManager->getAll();
std::string response = "";
int playercount = 0;
for (ActorSpritesConstIterator it = actors.begin(), it_end = actors.end();
it != it_end; it++)
{
if ((*it)->getType() == ActorSprite::PLAYER)
{
if (!response.empty())
{
response += ", ";
}
response += static_cast<Being*>(*it)->getName();
++playercount;
}
}
std::string log = strprintf(_("Present: %s; %d players are present."),
response.c_str(), playercount);
if (mRecorder->isRecording())
{
// Get the current system time
time_t t;
time(&t);
// Format the time string properly
std::ostringstream timeStr;
timeStr << "[" << ((((t / 60) / 60) % 24 < 10) ? "0" : "")
<< (int) (((t / 60) / 60) % 24)
<< ":" << (((t / 60) % 60 < 10) ? "0" : "")
<< (int) ((t / 60) % 60)
<< "] ";
mRecorder->record(timeStr.str() + log);
getFocused()->chatLog(_("Attendance written to record log."),
BY_SERVER, true);
}
else
{
getFocused()->chatLog(log, BY_SERVER);
}
}
void ChatWindow::scroll(int amount)
{
if (!isVisible())
return;
ChatTab *tab = getFocused();
if (tab)
tab->scroll(amount);
}
void ChatWindow::mousePressed(gcn::MouseEvent &event)
{
Window::mousePressed(event);
if (event.isConsumed())
return;
mMoved = event.getY() <= getFocused()->getHeight();
mDragOffsetX = event.getX();
mDragOffsetY = event.getY();
}
void ChatWindow::mouseDragged(gcn::MouseEvent &event)
{
Window::mouseDragged(event);
if (event.isConsumed())
return;
if (isMovable() && mMoved)
{
int newX = std::max(0, getX() + event.getX() - mDragOffsetX);
int newY = std::max(0, getY() + event.getY() - mDragOffsetY);
newX = std::min(graphics->getWidth() - getWidth(), newX);
newY = std::min(graphics->getHeight() - getHeight(), newY);
setPosition(newX, newY);
}
}
void ChatWindow::event(const std::string &channel, const Mana::Event &event)
{
if (channel == "Notices")
{
if (event.getName() == "ServerNotice")
localChatTab->chatLog(event.getString("message"), BY_SERVER);
}
else if (channel == "Chat")
{
if (event.getName() == "Whisper")
{
whisper(event.getString("nick"), event.getString("message"));
}
else if (event.getName() == "WhisperError")
{
whisper(event.getString("nick"),
event.getString("error"), BY_SERVER);
}
else if (event.getName() == "Player")
{
localChatTab->chatLog(event.getString("message"), BY_PLAYER);
}
else if (event.getName() == "Announcement")
{
localChatTab->chatLog(event.getString("message"), BY_GM);
}
else if (event.getName() == "Being")
{
if (event.getInt("permissions") & PlayerRelation::SPEECH_LOG)
localChatTab->chatLog(event.getString("message"), BY_OTHER);
}
}
}
void ChatWindow::addInputText(const std::string &text)
{
const int caretPos = mChatInput->getCaretPosition();
const std::string inputText = mChatInput->getText();
std::ostringstream ss;
ss << inputText.substr(0, caretPos) << text << " ";
ss << inputText.substr(caretPos);
mChatInput->setText(ss.str());
mChatInput->setCaretPosition(caretPos + text.length() + 1);
requestChatFocus();
}
void ChatWindow::addItemText(const std::string &item)
{
std::ostringstream text;
text << "[" << item << "]";
addInputText(text.str());
}
void ChatWindow::setVisible(bool isVisible)
{
Window::setVisible(isVisible);
/*
* For whatever reason, if setVisible is called, the mTmpVisible effect
* should be disabled.
*/
mTmpVisible = false;
}
void ChatWindow::setRecordingFile(const std::string &msg)
{
mRecorder->setRecordingFile(msg);
}
void ChatWindow::whisper(const std::string &nick,
const std::string &mes, Own own)
{
if (mes.empty())
return;
std::string playerName = player_node->getName();
std::string tempNick = nick;
toLower(playerName);
toLower(tempNick);
if (tempNick.compare(playerName) == 0)
return;
ChatTab *tab = 0;
TabMap::const_iterator i = mWhispers.find(tempNick);
if (i != mWhispers.end())
tab = i->second;
else if (config.getBoolValue("whispertab"))
tab = addWhisperTab(nick);
if (tab)
{
if (own == BY_PLAYER)
{
tab->chatInput(mes);
}
else if (own == BY_SERVER)
{
tab->chatLog(mes);
}
else
{
tab->chatLog(nick, mes);
player_node->afkRespond(tab, nick);
}
}
else
{
if (own == BY_PLAYER)
{
Net::getChatHandler()->privateMessage(nick, mes);
localChatTab->chatLog(strprintf(_("Whispering to %s: %s"),
nick.c_str(), mes.c_str()), BY_PLAYER);
}
else
{
localChatTab->chatLog(nick + " : " + mes, ACT_WHISPER, false);
}
}
}
ChatTab *ChatWindow::addWhisperTab(const std::string &nick, bool switchTo)
{
std::string playerName = player_node->getName();
std::string tempNick = nick;
toLower(playerName);
toLower(tempNick);
if (mWhispers.find(tempNick) != mWhispers.end()
|| tempNick.compare(playerName) == 0)
return NULL;
ChatTab *ret = new WhisperTab(nick);
mWhispers[tempNick] = ret;
if (switchTo)
mChatTabs->setSelectedTab(ret);
return ret;
}