/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "buysell.h"
#include "npc.h"
#include "gui/button.h"
#include "net/messageout.h"
#include "net/ea/protocol.h"
#include "utils/gettext.h"
BuySellDialog::BuySellDialog():
Window(_("Shop"))
{
setWindowName("BuySell");
Button *buyButton = 0;
static const char *buttonNames[] = {
N_("Buy"), N_("Sell"), N_("Cancel"), 0
};
int x = 10, y = 10;
for (const char **curBtn = buttonNames; *curBtn; curBtn++)
{
Button *btn = new Button(gettext(*curBtn), *curBtn, this);
if (!buyButton)
buyButton = btn; // For focus request
btn->setPosition(x, y);
add(btn);
x += btn->getWidth() + 10;
}
buyButton->requestFocus();
setContentSize(x, 2 * y + buyButton->getHeight());
center();
setDefaultSize();
loadWindowState();
}
void BuySellDialog::logic()
{
Window::logic();
if (isVisible() && !current_npc)
setVisible(false);
}
void BuySellDialog::setVisible(bool visible)
{
Window::setVisible(visible);
if (visible)
requestFocus();
}
void BuySellDialog::action(const gcn::ActionEvent &event)
{
setVisible(false);
int action = 0;
NPC::isTalking = false;
if (event.getId() == "Buy")
{
action = 0;
}
else if (event.getId() == "Sell")
{
action = 1;
}
else if (event.getId() == "Cancel")
{
current_npc = 0;
return;
}
MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST);
outMsg.writeInt32(current_npc);
outMsg.writeInt8(action);
}