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/*
* The Mana Client
* Copyright (C) 2006-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "animationparticle.h"
#include "simpleanimation.h"
AnimationParticle::AnimationParticle(Map *map, Animation animation):
ImageParticle(map, nullptr),
mAnimation(std::move(animation))
{
}
AnimationParticle::AnimationParticle(Map *map, xmlNodePtr animationNode,
const std::string &dyePalettes):
ImageParticle(map, nullptr),
mAnimation(animationNode, dyePalettes)
{
}
AnimationParticle::~AnimationParticle()
{
// Prevent ImageParticle from decreasing the reference count of the image
mImage = nullptr;
}
bool AnimationParticle::update()
{
mAnimation.update(10); // particle engine is updated every 10ms
mImage = mAnimation.getCurrentImage();
return Particle::update();
}
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