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<property name="music" value="finalman_and_yakslem-cavesong.ogg"/>
<property name="name" value="Desert mines"/>
<property name="overlay0image" value="graphics/images/ambient/spotlight.png"/>
</properties>
<tileset name="cave" firstgid="1" tilewidth="32" tileheight="32">
<image source="../graphics/tiles/cave.png" trans="ff00ff"/>
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<objectgroup name="Objects" width="0" height="0">
<object name="CaveExit" type="WARP" x="1152" y="960" width="128" height="32">
<properties>
<property name="DEST_MAP" value="002-1"/>
<property name="DEST_X" value="816"/>
<property name="DEST_Y" value="3056"/>
</properties>
</object>
<object name="Red Slime" type="SPAWN" x="1088" y="1088" width="320" height="320">
<properties>
<property name="MONSTER_ID" value="6"/>
<property name="max_beings" value="10"/>
</properties>
</object>
<object name="Black Scorpion" type="SPAWN" x="2496" y="2816" width="320" height="320">
<properties>
<property name="MONSTER_ID" value="7"/>
<property name="max_beings" value="10"/>
</properties>
</object>
<object name="Nathan the Miner" type="NPC" x="1136" y="1136">
<properties>
<property name="NPC_ID" value="109"/>
<property name="SCRIPT">
function npc_handler(npc, ch)
do_message(npc, ch, "It's very dangerous in here\nBe careful")
end
</property>
</properties>
</object>
<object name="Naem the Miner" type="NPC" x="2736" y="3120">
<properties>
<property name="NPC_ID" value="109"/>
<property name="SCRIPT">
function npc_handler(npc, ch)
do_message(npc, ch, "We discovered an underground palace\nDo you want me to let you in?")
local v = do_choice(npc, ch, "Sure", "Not yet!")
if v == 1 then
tmw.chr_warp(ch, 5, 34 * 32 + 16, 92 * 32 + 16)
end
end
</property>
</properties>
</object>
<object name="toLevel2" type="warp" x="2176" y="3136" width="32" height="32">
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<property name="dest_map" value="002-4"/>
<property name="dest_x" value="1088"/>
<property name="dest_y" value="3136"/>
</properties>
</object>
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