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<?xml version="1.0"?>
<!--
Effects definition file.
Copyright (C) 2011-2012 The Mana World Development Team
This file is part of The Mana World client data.
This file is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
any later version.
This file is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this file. If not, see <http://www.gnu.org/licenses/>.
See also documentation at: http://doc.manasource.org/effects.xml
-->
<being-effects>
<!-- Core effect - used by the TMW magic system - do not change the ids
without testing the corresponding magic spells. -->
<effect id="0" audio="sfx/system/levelup.ogg" particle="graphics/particles/levelup.particle.xml"/>
<effect id="1" audio="sfx/system/levelup.ogg" particle="graphics/particles/skillup.particle.xml"/>
<effect id="2" particle="graphics/particles/magic.generic.xml"/>
<!-- life -->
<effect id="3" particle="graphics/particles/magic.white.xml"/>
<!-- war -->
<effect id="4" particle="graphics/particles/magic.black.xml"/>
<!-- transmute -->
<effect id="5" particle="graphics/particles/magic.red.xml"/>
<!-- nature -->
<effect id="6" particle="graphics/particles/magic.green.xml"/>
<!-- astral -->
<effect id="7" particle="graphics/particles/magic.blue.xml"/>
<!-- dark -->
<effect id="8" particle="graphics/particles/magic.darkred.xml"/>
<effect id="10" particle="graphics/particles/magic.default.xml"/>
<effect id="11" particle="graphics/particles/magic.shield.xml"/>
<!-- <effect id="12" particle="graphics/particles/magic.haste.xml"/>-->
<effect id="13" particle="graphics/particles/magic.hit.xml"/>
<effect id="14" particle="graphics/particles/magic.hit.evil.xml"/>
<effect id="15" particle="graphics/particles/fire-burst.xml"/>
<effect id="16" particle="graphics/particles/fire-explosion.xml"/>
<effect id="17" particle="graphics/particles/lightning1.xml"/>
<effect id="18" particle="graphics/particles/lightning2.xml"/>
<effect id="19" particle="graphics/particles/lightning3.xml"/>
<effect id="20" particle="graphics/particles/magic.teleport.xml"/>
<!-- <effect id="20" particle="graphics/particles/magic.barrier.xml"/> -->
<effect id="21" particle="graphics/particles/pentagram-buildup-short.xml"/>
<effect id="22" particle="graphics/particles/pentagram-burst.xml"/>
<effect id="24" particle="graphics/particles/magic.teleport.xml"/>
<effect id="25" particle="graphics/particles/rain.xml"/>
<effect id="26" particle="graphics/particles/hit.particle.xml"/>
<effect id="27" particle="graphics/particles/arrow-hail.xml"/>
<effect id="28" particle="graphics/particles/crit.particle.xml"/>
<effect id="30" particle="graphics/particles/large-explosion.xml"/>
<effect id="31" particle="graphics/particles/medium-explosion.xml"/>
<effect id="32" particle="graphics/particles/medium-smoke.xml"/>
<!-- Illia quest effects -->
<effect id="33" particle="graphics/particles/medium-blindinglight.xml"/>
<effect id="34" particle="graphics/particles/channelling-raise.particle.xml"/>
<effect id="35" particle="graphics/particles/channelling-cast.particle.xml"/>
<effect id="36" particle="graphics/particles/enchanted-door-broken.particle.xml"/>
<effect id="37" particle="graphics/particles/dark-teleport.particle.xml"/>
<effect id="38" particle="graphics/particles/evil-summon.particle.xml"/>
<effect id="39" particle="graphics/particles/ground-spawn.particle.xml"/>
<effect id="40" particle="graphics/particles/blue-magic-cast.particle.xml"/>
<effect id="41" particle="graphics/particles/magic-blue-teleport.particle.xml"/>
<effect id="42" particle="graphics/particles/magic-dark-explosion.particle.xml"/>
<effect id="43" particle="graphics/particles/monster-pumpkin-explosion.particle.xml"/>
<effect id="44" particle="graphics/particles/object-getitem.particle.xml"/>
<effect id="45" sprite="icons/quest-start.xml"/>
<effect id="46" sprite="icons/quest-continue.xml"/>
<effect id="47" particle="graphics/particles/questup.particle.xml"/>
<effect id="48" particle="graphics/particles/questdone.particle.xml"/>
<effect id="49" particle="graphics/particles/hug.particle.xml"/>
<effect id="111" particle="graphics/particles/magic.shield-ends.xml"/>
<!-- <effect id="112" particle="graphics/particles/magic.haste-ends.xml"/>-->
<!-- <effect id="113" particle="graphics/particles/magic.barrier-ends.xml"/> -->
<effect id="114" particle="graphics/particles/electricity.red.xml"/>
<effect id="115" particle="graphics/particles/electricity.blue.xml"/>
<effect id="116" particle="graphics/particles/heat.xml"/>
<!-- Interactive Object Animations -->
<effect id="300" particle="graphics/particles/gate-opening.xml"/>
<effect id="301" particle="graphics/particles/casket-lid.xml"/>
<effect id="302" particle="graphics/particles/casket-monster.xml"/>
<!-- Monster attack particle effects -->
<effect id="400" particle="graphics/particles/monster-goblin-firebreath.particle.xml"/>
<effect id="401" particle="graphics/particles/monster-lizard-firebreath.particle.xml"/>
<!-- Add the data needed for the electricity boss battle. -->
<effect id="402" audio="sfx/system/ship-bell2.ogg"/>
<effect id="403" audio="sfx/monsters/bat/bat-hit1.ogg"/>
</being-effects>
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