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2022-06-20Added sfx/env/flame.ogg and edited trolls to use it and added relevan…Administrator1-0/+0
2022-04-29<Ledmitz> am i too late?Ledmitz1-0/+0
2022-04-26Added bee and snail sounds (#384)Ledmitz8-0/+0
* Added bee and snail sounds * Added edits in license.md * Tried to resolve license conflict. Co-authored-by: Jesusaves <cpntb1@ymail.com>
2022-04-26skels_n_fallen_sfx (#385)Ledmitz19-0/+0
* skels_n_fallen_sfx * Added sfx to undead racesprite * Removed gender from racesprite to pass check * Changed miss.ogg to miss1.ogg in racesprite.
2022-04-26Added sounds for casket-monster which includes casket-open, environment ↵Ledmitz2-0/+0
sound. Max volume for startle factor. (#396)
2022-04-26Added boom and crit sounds to effects and altered grenadier to use them (#387)Ledmitz2-0/+0
* Added boom and crit sounds to effects and altered grenadier to use them * Added attribution to license.md
2022-04-08Include the required props for CRC Day 2022Jesusaves1-0/+0
2022-01-29Added sounds to Flashmob (#395)Ledmitz8-0/+0
2022-01-29Pumpkin explosion sfx (#398) - Let's give heart attack to playersLedmitz1-0/+0
* Added sounds for casket-monster which includes casket-open, environment sound. Max volume for startle factor. * Added pumpkin-explosion.ogg and edited effects.xml
2020-12-07Added one handed knife/sword sfx. Includes setzer, ice gladius, misses, rock ↵Ledmitz21-0/+0
kife vol tweak and other minor edits. Vol normalized to ~ -13db (#399) Co-authored-by: Jesusaves <jesusalva@themanaworld.org>
2020-11-26Added item image, animation and hit and miss sfx for snowball/launcher (#406)Ledmitz2-0/+0
Co-authored-by: Jesusaves <jesusalva@themanaworld.org>
2020-10-03Added sounds for all bows and troll racesprite attack (#401)Ledmitz12-0/+0
2020-09-30Bliss Of Oblivion SFX.Jesusaves1-0/+0
...Just kidding. This is not used for BoS but by spawn system.
2020-09-30Added yeti and sasquatch sounds (#390)Ledmitz17-0/+0
* Added attribution to yeti moves as well
2020-09-30Added tengu sounds. (#393)Ledmitz9-0/+0
2020-09-30Added hit and miss sounds for Golems.Ledmitz2-0/+0
To do: hurt (if wanted) (#394)
2020-09-30Added sounds for halberd(used by flashmob), scythe and staff.Ledmitz12-0/+0
Volume normalized. (#400)
2020-09-15Added extra shroom sounds, die1 and hurt1. Edited hit1. (#382)Ledmitz3-0/+0
After all - why not.
2020-09-15Added spider sounds and referenced some for scorpions too (#381)Ledmitz9-0/+0
Bcz why not
2020-08-17Doomsday Act 5 - Keshlam's Adventurer Guild Utils (#378)Jesusaves1-0/+0
Maps, monsters, effects, also includes the katzei ears with edits. Additional (bonus) content: * PvP Coin ("Murderer Coin") * Golden PVP Cap
2020-04-20Add Kaflosh rain sound (might be improveable later)Jesusaves1-0/+0
2020-04-20Doomsday Support Patch (Act 4/5) (#371)Jesusaves3-0/+0
Contains Act 5 maps (by kytty), and Act 4 monsters, items, music, and cutscenes.
2020-03-31End March Update (#367)Jesusaves3-0/+0
* Sand Cutter with SFX by Ledmitz. * Add Virus monster by Hocus and Micksha (it have graphical issues) * Update Assassin Set effects * Update Banshee Bow
2020-01-30Rock Knife SFX (#362)Jesusaves2-0/+0
Includes Rock Knife SFX by Ledmitz.
2018-02-12add The Foot of Cupidgumi1-0/+0
2014-08-23make the ferry less spammymekolat1-0/+0
2012-10-18Modified monsters.xml for adding loghead-hit1.ogg and added wolvern soundsYubaba9-0/+0
Amended by Jenalya to comment out the wolvern hurt sound. It sounds weird when alternated with the hit sound. Include the sound nevertheless, so in case the client ever supports playing sounds only occasionally, it'll be available.
2011-06-21Remove a bunch of executable bitsBen Longbons4-0/+0
2010-09-01Updated the reaper's particle effect.nmaligec1-0/+0
Added the a new sfx for the reaper.
2010-05-27zombie sfx upgrade (By BCS)Yohann Ferreira6-0/+0
2009-12-25 BCS <9bi@comcast.net> * zombie/zombie-dying.ogg: Increased amplitude. * zombie/zombie-hit1.ogg: Increased amplitude and decreased pitch for better consistency. * zombie/zombie-hit2.ogg: Increased amplitude and tempo, added a slight wahwah to help hide cola-can-crush method. * zombie/zombie-move1.ogg: Increased amplitude. * zombie/zombie-move2.ogg: Increased amplitude and decreased pitch. Reviewed-by: Bertram
2009-09-06Finally, resolved Mantis #732 thanks to Krazyjakee and Freeyorp for his kind ↵Bertram3-0/+0
support.
2009-09-03Added the last usable SFX files from Mantis #732. (From Krazyjakee)Bertram6-0/+0
2009-09-01Add squirrel SFX provided by krazyjakeeBertram4-0/+0
2009-08-03Moved back the fist sound to keep backward compatibility.Bertram1-0/+0
2009-08-03Added sfx sounds to zombies. (bcs86's contribution.)Bertram6-0/+0
2009-08-03Rearranged the sfx files to handle the long term contributions more nicely...Bertram38-0/+0
2009-08-03Added Dariunas's Contribution: 3 environmental sounds; (River flow, Burning ↵Bertram3-0/+0
Fire, and Waterfall)
2007-10-26Implemented monster hurt sounds and added new sound effects by Cosmostrator.Philipp Sehmisch5-0/+0
2007-02-26New sound effects by Cosmostrator.Philipp Sehmisch6-0/+0
2006-12-23Removed database files, minimaps, items, monster sprites, maps and sounds fromBjørn Lindeijer2-63/+0
the release. They will be released dynamically only.
2006-12-12Normalized versions of sound effects by Cosmostrator.Philipp Sehmisch27-0/+0
2006-12-01Monster sound effect patchPhilipp Sehmisch26-6/+52
2006-10-26Merged CMake branchBjörn Steinbrink1-0/+7
2006-02-26Got rid of .cvsignore files and converted them to svn:ignore properties.Bjørn Lindeijer1-2/+0
2005-05-15Ignore generated Makefile.in and Makefile.Bjørn Lindeijer1-0/+2
2005-05-01- Added installation of game data, install required on *nix systemsRodney Dawes1-0/+10
- Updated desktop file to work better - Install the desktop file to the standard location - Install the icon as tmw.png in the standard pixmaps data dir
2005-05-01Using original sound effectEugenio Favalli1-0/+0
2005-04-16- Cleaning Dev-Cpp project fileEugenio Favalli1-0/+0
- Updating ChangeLog - Adding level up sound
2005-04-10Resource manager can now load sfx and music as samples.Eugenio Favalli1-0/+0
(added a new sfx to test the sound engine)
2005-03-25Got rid of non-free levelup sound and put bow sound under F7 for testing.Bjørn Lindeijer2-0/+0