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path: root/maps/041-1.tmx
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2013-07-28All warps moved from old to new stylewushin1-3/+3
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-13/+509
2013-06-21Map edits for new caves.wushin1-1/+1
Map edits to set all layers the same. added 021-3 sewers added 002-2 Malvox house added 002-3 mining camp added 043-1 new area for slime quest added 043-3 new dungeon for slime quest moved old 002-3,002-4 down one level added sewer entrances to 021-2
2013-05-25paved roads in Tulimshar with sand coveringswushin1-3/+4
2013-04-22Fix all the wrong spawn namesBen Longbons1-6/+6
2013-01-14Fix path on 041-1, reported by Chicka-Maria.Jessica Tölke1-1/+1
2012-12-20Filename of music on 041-1 was misspelled.Jessica Tölke1-1/+1
2012-09-27Fixed overlapping issues in:tux9th1-5/+5
* 006-1, 021-1, 022-1, 024-1, 041-1, 042-1 Fixed Watercollision to global standard in: * 001-1, 003-1, 004-1, 021-1, 022-1, 041-1, 042-1
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-508/+12
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-470/+454
2012-07-20Canonicalize tileset names.Ben Longbons1-7/+7
Also remove some executable bits
2012-07-17Fixed the large mapping error on 042-1Dweems1-518/+518
042-1 had been completely remapped. 041-1, 024-1, and 022-1 have been fixed accordingly to match 042-1.
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+508
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2012-02-20Fill empty tiles in Ground layer, reported by 4144.Jessica Tölke1-1/+1
2012-01-26Fixed mapping errors reported by Len on maps 022-1, 041-1 and 042-1. This ↵ali-g1-3/+3
includes some fixes about layer and collision issues.
2011-10-13Minor review on 041-1 and 042-1 maps.Ali-G1-3/+3
2011-10-06Fixed all the empty tiles on ground layer of maps: 012-3, 013-1, 008-1, ↵Ali-G1-1/+1
002-1, 009-1, 021-1, 022-1, 041-1, 004-1, 010-2, 005-4, 011-5, 018-1, 018-2, 024-1, 024-2. Added an over layer, even if unused, on maps 032-1 and botcheck area. Removed some over layer tiles and put them on ground or fringe layer, depending the sitation of maps: 012-3 (ground), 005-4 (ground & fringe). Map 011-5 had some collision tiles put outside of the map: layer height = 204, map height = 190.
2011-09-12Full map review:Ali-G1-1/+1
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-0/+1
Added and changed some map names. Some minor fixes on several maps.
2011-06-21Remove a bunch of executable bitsBen Longbons1-0/+0
2011-06-17042-1, 042-2, 041-1, 022-1 : some changes and fixes, adding warps and musicJessica Tölke1-7/+91
2011-06-17004-1, 022-1, 041-1, 042-1: fixing some warps and changing some collision tilesJessica Tölke1-4/+4
2011-06-17make all maps that use zlib compression use gzip compression insteadJessica Tölke1-9/+9
2011-06-17Added 041-1 and 042-1, connecting to 004-1 and 022-1deejay1-0/+63