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authorAli-G <gauvain.dauchy@free.fr>2011-09-05 10:18:19 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2011-09-12 20:28:05 +0200
commit9f6654c183f87a650a247633382bdbd2b0e4925d (patch)
tree3b98a163d42529ddfb8d94b76222eaa725e3fefb /maps/041-1.tmx
parent0a48b993e9c001f76100f3c8fdd860c58ec1182d (diff)
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Full map review:
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
Diffstat (limited to 'maps/041-1.tmx')
-rw-r--r--maps/041-1.tmx2
1 files changed, 1 insertions, 1 deletions
diff --git a/maps/041-1.tmx b/maps/041-1.tmx
index 8dd45f1e..c37c1253 100644
--- a/maps/041-1.tmx
+++ b/maps/041-1.tmx
@@ -49,7 +49,7 @@
</data>
</layer>
<objectgroup name="Object" width="125" height="125">
- <object name="to004-1" type="warp" x="2400" y="3042" width="96" height="32">
+ <object name="To Beach" type="warp" x="2400" y="3042" width="96" height="32">
<properties>
<property name="dest_map" value="004-1"/>
<property name="dest_x" value="2176"/>