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2021-03-25fixed map 020-2 (#437)HoraK-FDF1-17/+17
Moved ben's desk in the right layer because high hats where behind it therefore i moved ben on tile up.
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-31/+31
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-07-28All warps moved from old to new stylewushin1-13/+13
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-15/+510
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-510/+15
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-371/+361
2012-07-20Canonicalize tileset names.Ben Longbons1-5/+5
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-15/+510
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2012-04-18Adapting maps to the tileset changes in the previous commit. This involves ↵Jessica Tölke1-8/+17
some layer changes.
2011-09-20Removed some wrong placed tiles in the over layer on 020-2.Ali-G1-2/+2
2011-09-20Fixed a warp from 020-2 to 020-1.Ali-G1-1/+1
2011-09-12fix some layer issues in the new building on 020-2.Jessica Tölke1-3/+3
2011-09-12Removed the collision tile from the little chairs in 020-2 and 031-2.Ali-G1-1/+1
2011-09-12Two new indoor maps in Snow area:Ali-G1-4/+16
Added the indoor part of the seamans house on 031-1. Added a building for storage/banker npc in Nivalis.
2011-09-12Full map review:Ali-G1-31/+30
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2008-12-12Name the snow town NivalisJared Adams1-0/+1
2008-11-12Fix tileset references.Jared Adams1-2/+2
2008-11-12Commit more warp fixes (most by varvagind) and new warpsJared Adams1-49/+20
2008-11-12Inital map renameJared Adams1-0/+99
Warps and such need to be fixed