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-rw-r--r--graphics/items/equipment/charms/heart-of-isis.pngbin0 -> 910 bytes
-rw-r--r--graphics/items/equipment/head/bull.pngbin0 -> 766 bytes
-rw-r--r--graphics/items/equipment/weapon/bow-bansheebow.pngbin0 -> 786 bytes
-rw-r--r--graphics/items/generic/lazurite-crystal.pngbin0 -> 590 bytes
-rw-r--r--graphics/items/generic/lazurite-heart.pngbin0 -> 1028 bytes
-rw-r--r--graphics/items/generic/lazurite-shard.pngbin0 -> 323 bytes
-rw-r--r--graphics/items/generic/lockpicks.pngbin0 -> 1351 bytes
-rw-r--r--graphics/items/generic/sealed-soul.pngbin0 -> 1058 bytes
-rw-r--r--graphics/particles/arrow-banshee.particle.xml44
-rw-r--r--graphics/particles/arrowh-banshee.pngbin0 -> 1122 bytes
-rw-r--r--graphics/sprites/equipment/head/bull.pngbin0 -> 2801 bytes
-rw-r--r--graphics/sprites/equipment/head/bull.xml124
-rw-r--r--graphics/sprites/weapon-bansheebow.pngbin0 -> 4914 bytes
-rw-r--r--graphics/sprites/weapon-bansheebow.xml23
-rw-r--r--items.xml85
15 files changed, 275 insertions, 1 deletions
diff --git a/graphics/items/equipment/charms/heart-of-isis.png b/graphics/items/equipment/charms/heart-of-isis.png
new file mode 100644
index 00000000..f80b12a1
--- /dev/null
+++ b/graphics/items/equipment/charms/heart-of-isis.png
Binary files differ
diff --git a/graphics/items/equipment/head/bull.png b/graphics/items/equipment/head/bull.png
new file mode 100644
index 00000000..b63a6cbd
--- /dev/null
+++ b/graphics/items/equipment/head/bull.png
Binary files differ
diff --git a/graphics/items/equipment/weapon/bow-bansheebow.png b/graphics/items/equipment/weapon/bow-bansheebow.png
new file mode 100644
index 00000000..202a35fe
--- /dev/null
+++ b/graphics/items/equipment/weapon/bow-bansheebow.png
Binary files differ
diff --git a/graphics/items/generic/lazurite-crystal.png b/graphics/items/generic/lazurite-crystal.png
new file mode 100644
index 00000000..559872f2
--- /dev/null
+++ b/graphics/items/generic/lazurite-crystal.png
Binary files differ
diff --git a/graphics/items/generic/lazurite-heart.png b/graphics/items/generic/lazurite-heart.png
new file mode 100644
index 00000000..51bd7751
--- /dev/null
+++ b/graphics/items/generic/lazurite-heart.png
Binary files differ
diff --git a/graphics/items/generic/lazurite-shard.png b/graphics/items/generic/lazurite-shard.png
new file mode 100644
index 00000000..9380a2a6
--- /dev/null
+++ b/graphics/items/generic/lazurite-shard.png
Binary files differ
diff --git a/graphics/items/generic/lockpicks.png b/graphics/items/generic/lockpicks.png
new file mode 100644
index 00000000..2bbd4a11
--- /dev/null
+++ b/graphics/items/generic/lockpicks.png
Binary files differ
diff --git a/graphics/items/generic/sealed-soul.png b/graphics/items/generic/sealed-soul.png
new file mode 100644
index 00000000..b3454b69
--- /dev/null
+++ b/graphics/items/generic/sealed-soul.png
Binary files differ
diff --git a/graphics/particles/arrow-banshee.particle.xml b/graphics/particles/arrow-banshee.particle.xml
new file mode 100644
index 00000000..0e26750b
--- /dev/null
+++ b/graphics/particles/arrow-banshee.particle.xml
@@ -0,0 +1,44 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="32" lifetime="128">
+ <rotation imageset="graphics/particles/arrowh-banshee.png" width="16" height="16">
+ <sequence start="0" end="7"/>
+ </rotation>
+ <emitter>
+ <property name="image" value="graphics/particles/star-small.png|W:#512C75,222222"/>
+ <property name="lifetime" value="90"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="0" max="2"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomnes" value="200"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ <emitter>
+ <property name="image" value="graphics/particles/star-small.png|W:#262B2F,333333"/>
+ <property name="lifetime" value="90"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="0" max="2"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomnes" value="200"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ <emitter>
+ <property name="image" value="graphics/particles/orb-small.png|W:#222222"/>
+ <property name="lifetime" value="90"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="0" max="2"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomnes" value="200"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/graphics/particles/arrowh-banshee.png b/graphics/particles/arrowh-banshee.png
new file mode 100644
index 00000000..05ecddda
--- /dev/null
+++ b/graphics/particles/arrowh-banshee.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/bull.png b/graphics/sprites/equipment/head/bull.png
new file mode 100644
index 00000000..6cd2b783
--- /dev/null
+++ b/graphics/sprites/equipment/head/bull.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/bull.xml b/graphics/sprites/equipment/head/bull.xml
new file mode 100644
index 00000000..529fd173
--- /dev/null
+++ b/graphics/sprites/equipment/head/bull.xml
@@ -0,0 +1,124 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="equipment" src="graphics/sprites/equipment/head/bull.png" width="27" height="26"/>
+
+ <action name="stand" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-37"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-39"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-39" delay="150"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-39" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-39" delay="75"/>
+ <frame index="3" offsetY="-38" delay="75"/>
+ <frame index="3" offsetY="-39" delay="150"/>
+ <frame index="3" offsetY="-38" delay="75"/>
+ <frame index="3" offsetY="-39" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-40" delay="75"/>
+ <frame index="1" offsetX="3" offsetY="-41" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-37" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-41" delay="75"/>
+ <frame index="3" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="225"/>
+ <frame index="1" offsetX="4" offsetY="-40" delay="150"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-37" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-37" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-39" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-40" delay="150"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-24" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-30"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="equipment">
+ <animation direction="default">
+ <frame index="4" offsetX="38" offsetY="-6"/>
+ </animation>
+ </action>
+
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/weapon-bansheebow.png b/graphics/sprites/weapon-bansheebow.png
new file mode 100644
index 00000000..acf06cf1
--- /dev/null
+++ b/graphics/sprites/weapon-bansheebow.png
Binary files differ
diff --git a/graphics/sprites/weapon-bansheebow.xml b/graphics/sprites/weapon-bansheebow.xml
new file mode 100644
index 00000000..23221c9f
--- /dev/null
+++ b/graphics/sprites/weapon-bansheebow.xml
@@ -0,0 +1,23 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="bow" src="graphics/sprites/weapon-bansheebow.png" width="64" height="64"/>
+ <action name="default" imageset="bow"/>
+ <action name="attack_bow" imageset="bow">
+ <animation direction="down">
+ <sequence start="0" end="4" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="5" end="9" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="10" end="14" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="15" end="19" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/items.xml b/items.xml
index 7aa9f4f3..6e5a1a02 100644
--- a/items.xml
+++ b/items.xml
@@ -3325,6 +3325,36 @@
<sprite gender="male">equipment/chest/fine-dress-male.xml|#a5a5a5,fefefe,ffffff,ffffff</sprite>
<sprite gender="female">equipment/chest/fine-dress-female.xml|#a5a5a5,fefefe,ffffff,ffffff</sprite>
</item>
+ <item id="871"
+ image="generic/sealed-soul.png"
+ name="Sealed Soul"
+ description="A soul, sealed in a mystic vial."
+ type="generic"
+ weight="75"/>
+ <item id="872"
+ image="generic/lockpicks.png"
+ name="Lock Picks"
+ description="Probably you will find these useful when in jail."
+ type="generic"
+ weight="150"/>
+ <item id="873"
+ image="generic/lazurite-shard.png"
+ name="Lazurite Shard"
+ description="A small shard of Lazurite, with little magic catalysis properties."
+ type="generic"
+ weight="2"/>
+ <item id="874"
+ image="generic/lazurite-crystal.png"
+ name="Lazurite Crystal"
+ description="A crystal of Lazurite, with magic catalysis properties."
+ type="generic"
+ weight="5"/>
+ <item id="875"
+ image="generic/lazurite-heart.png"
+ name="Heart of Lazurite"
+ description="A large crystal of Lazurite, with powerful magic catalysis properties."
+ type="generic"
+ weight="15"/>
<item id="876"
image="equipment/feet/warlordboots.png"
name="Warlord Boots"
@@ -3336,7 +3366,60 @@
<sprite gender="male">equipment/feet/warlordboots-male.xml</sprite>
<sprite gender="female">equipment/feet/warlordboots-female.xml</sprite>
</item>
-
+ <item id="877"
+ image="equipment/head/bull.png"
+ name="Bull Helmet"
+ description="A black steel helmet worn by the most ferocious warriors."
+ effect="M. Attack -52 / Double Damage +20% / Critical Damage +15 / Attack Speed +10% / VIT Defense -39% / Accuracy -15 / Requires Level 90, Strength 70+, Vitality 50+ and Luck 50+ / Melee only"
+ type="equip-head"
+ weight="1300"
+ str="10"
+ defense="19">
+ <sprite>equipment/head/bull.xml</sprite>
+ <replace sprite="hair">
+ <item from="-5"/>
+ <item from="-6"/>
+ <item from="-9"/>
+ </replace>
+ <replace direction="upall" sprite="hair">
+ <item from="-5" to="-5"/>
+ </replace>
+ </item>
+ <item id="878"
+ image="equipment/weapon/bow-bansheebow.png"
+ name="Banshee Bow"
+ description="A bow that has been enchanted by the dark powers of a witch."
+ effect="Damage +90 / Range 6 / Attack Speed +20% / Critical Damage +60 / -150 HP / Defense -40% / VIT Defense -35% / Vanishes HP by 4% of damages dealt / Requires Level 90 and Dexterity 80+"
+ type="equip-2hand"
+ weapon-type="bow"
+ attack-action="attack_bow"
+ weight="900"
+ missile-particle="graphics/particles/arrow-banshee.particle.xml">
+ <sprite>weapon-bansheebow.xml</sprite>
+ </item>
+ <item id="879"
+ image="equipment/charms/heart-of-isis.png"
+ name="Heart of Isis"
+ description="Life emanates through the natural warmth of this jewel."
+ effect="MaxHP +15% / HP Recovery Rate +65% / Requires Level 85"
+ type="equip-charm"
+ weight="40"/>
+ <item id="880"
+ image="equipment/chest/sorcerer-robe.png|W:#2470BF,C9EAFF,D9D244;R:#cc7722"
+ name="Lazurite Robe"
+ description="A robe overflowing of magical aura."
+ effect="M. Attack +60 / Move Speed -15% / VIT Defense -40% / M. Defense +60 / Requires Level 90, Intelligence 70+ and Vitality 40+"
+ type="equip-torso"
+ defense="7"
+ vit="-1"
+ int="7"
+ luck="-1"
+ dex="-1"
+ str="-1"
+ weight="30">
+ <sprite gender="male">equipment/chest/sorcerer-robe-male.xml|#2470BF,C9EAFF,D9D244;#cc7722</sprite>
+ <sprite gender="female">equipment/chest/sorcerer-robe-female.xml|#2470BF,C9EAFF,D9D244;#cc7722</sprite>
+ </item>
<!-- HERE ARE SOME UNUSED ITEM IDS -->