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author | Stefan Beller <stefanbeller@googlemail.com> | 2010-10-10 11:07:20 +0200 |
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committer | Stefan Beller <stefanbeller@googlemail.com> | 2010-11-07 15:16:21 +0100 |
commit | 0f20474ad35e5339766756c951f1a801e4d27aa1 (patch) | |
tree | e0f03bae6d606a2961bf15313f194ea91edd5d6f /rules/rule_woodland_100.tmx | |
parent | 2316a54c3262117bf25c2e5ecc29df4eeb875cf9 (diff) | |
download | clientdata-0f20474ad35e5339766756c951f1a801e4d27aa1.tar.gz clientdata-0f20474ad35e5339766756c951f1a801e4d27aa1.tar.bz2 clientdata-0f20474ad35e5339766756c951f1a801e4d27aa1.tar.xz clientdata-0f20474ad35e5339766756c951f1a801e4d27aa1.zip |
automapping rules for woodland
These rules are not finished.
They work well with grass and high grass.
Trees can be placed as well.
Diffstat (limited to 'rules/rule_woodland_100.tmx')
-rw-r--r-- | rules/rule_woodland_100.tmx | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/rules/rule_woodland_100.tmx b/rules/rule_woodland_100.tmx new file mode 100644 index 00000000..41bbe291 --- /dev/null +++ b/rules/rule_woodland_100.tmx @@ -0,0 +1,66 @@ +<?xml version="1.0" encoding="UTF-8"?> +<map version="1.0" orientation="orthogonal" width="33" height="5" tilewidth="32" tileheight="32"> + <properties> + <property name="minimap" value="graphics/minimaps/014-1.png"/> + <property name="music" value="The Mana World - The Forest.ogg"/> + <property name="name" value="Woodland"/> + <property name="overlay0image" value="graphics/images/ambient/clouds.png"/> + <property name="overlay0parallax" value="1.0"/> + <property name="overlay0scrollX" value="0.2"/> + <property name="overlay0scrollY" value="0.1"/> + </properties> + <tileset firstgid="1" name="Woodland" tilewidth="32" tileheight="32"> + <image source="../graphics/tiles/Woodland_ground.png" width="512" height="512"/> + </tileset> + <tileset firstgid="257" name="Woodland x2" tilewidth="32" tileheight="64"> + <image source="../graphics/tiles/Woodland_x2.png" width="512" height="128"/> + </tileset> + <tileset firstgid="289" name="Woodland x3" tilewidth="32" tileheight="96"> + <image source="../graphics/tiles/Woodland_x3.png" width="512" height="192"/> + </tileset> + <tileset firstgid="321" name="Woodland Village" tilewidth="32" tileheight="32"> + <image source="../graphics/tiles/Woodland_village.png" width="512" height="512"/> + </tileset> + <tileset firstgid="577" name="Woodland Water" tilewidth="32" tileheight="32"> + <image source="../graphics/tiles/Woodland_water.png" width="512" height="96"/> + </tileset> + <tileset firstgid="625" name="Collision" tilewidth="32" tileheight="32"> + <image source="../graphics/tiles/collision.png" width="64" height="32"/> + </tileset> + <tileset firstgid="627" name="set_rules" tilewidth="32" tileheight="32"> + <image source="../graphics/tiles/set_rules.png" width="32" height="32"/> + </tileset> + <tileset firstgid="628" name="set_woodland" tilewidth="32" tileheight="32"> + <image source="../graphics/tiles/set_woodland.png" width="192" height="192"/> + </tileset> + <layer name="RuleRegions" width="33" height="5"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgGDygmGng+TA8EPyB9PdgAgCmJ+sElAIAAA== + </data> + </layer> + <layer name="RuleSet" width="33" height="5"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgGAXIoIoJlV+Nxq9B49ei8evQ+PVo/EY0fhMafxQwMAAAvXK65JQCAAA= + </data> + </layer> + <layer name="rule_Ground" width="33" height="5" visible="0"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgGAWjYHABAHevG6iUAgAA + </data> + </layer> + <layer name="rule_Fringe" width="33" height="5"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA+3HNwEAIAADwSCFutJZwb8qshER/PQH/DRrAGeePT+IIz+JK7+JO3+IJ3+JM7+IN/+If8AFUTb69JQCAAA= + </data> + </layer> + <layer name="rule_Over" width="33" height="5" visible="0"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgGAWjYHABAHevG6iUAgAA + </data> + </layer> + <layer name="rule_Collision" width="33" height="5"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgGAXIoIgJgonlU6qfkHkjEQAAZHFjUZQCAAA= + </data> + </layer> +</map> |