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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-07-29 23:09:42 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-07-29 23:09:42 +0200
commitee7143b6828ae813bfa3146ca8eefd9885e0addd (patch)
treeff7bf48e0647d1a2a1f4593e3a00c59003197800 /monsters.xml
parent9c31d2159093021ed1c54bfaaaf5885f3565c329 (diff)
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Added the 'attack-action' parameter for weapons in items.xml
The 'weapon-type' parameter (but not weapon_type) is now deprecated as for client data. I also changed the non-existing 'animation' parameter in 'attack' node of monsters to the real one ('action'). Finally "Temporary" low id weapons are finally gone!
Diffstat (limited to 'monsters.xml')
-rw-r--r--monsters.xml18
1 files changed, 9 insertions, 9 deletions
diff --git a/monsters.xml b/monsters.xml
index 037043a4..28d83a14 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
-<!-- Copyright 2009 The Mana World Development Team
+<!-- Copyright 2009 The Mana World Development Team
monsters.xml parameters explanation:
This file is used to describe the monsters the players will see all around the world.
It can be used by both client and server, but some parameters are specific.
@@ -78,7 +78,7 @@ exp<TAG>: Tells how much experience point a monster is giving up
aft-delay="5"
damage-factor="1"
range="32"
- animation="attack"
+ action="attack"
script-function="strike"
/>
<script>testmonster.lua</script> <!-- only Proof of Concept-->
@@ -382,7 +382,7 @@ exp<TAG>: Tells how much experience point a monster is giving up
aft-delay="5"
damage-factor="1"
range="32"
- animation="attack"
+ action="attack"
particle-effect="graphics/particles/monster-goblin-firebreath.particle.xml"
/>
</monster>
@@ -829,7 +829,7 @@ exp<TAG>: Tells how much experience point a monster is giving up
mutation="50"
/>
</monster>
-
+
<monster id="31" name="Sea Slime">
<sprite>monsters/monster-slime.xml|#4ca1a0,ffffff</sprite>
<sprite>monsters/accessories/slime-seajelly.xml|#4Ca16e,ffffff</sprite>
@@ -971,7 +971,7 @@ exp<TAG>: Tells how much experience point a monster is giving up
aft-delay="5"
damage-factor="1"
range="32"
- animation="attack"
+ action="attack"
particle-effect="graphics/particles/monster-lizard-firebreath.particle.xml"
/>
</monster>
@@ -1090,7 +1090,7 @@ exp<TAG>: Tells how much experience point a monster is giving up
aft-delay="5"
damage-factor="1"
range="32"
- animation="attack"
+ action="attack"
/>
</monster>
@@ -1119,7 +1119,7 @@ exp<TAG>: Tells how much experience point a monster is giving up
aft-delay="5"
damage-factor="1"
range="32"
- animation="attack"
+ action="attack"
/>
</monster>
@@ -1150,7 +1150,7 @@ exp<TAG>: Tells how much experience point a monster is giving up
aft-delay="5"
damage-factor="1"
range="32"
- animation="attack"
+ action="attack"
/>
</monster>
@@ -1224,7 +1224,7 @@ exp<TAG>: Tells how much experience point a monster is giving up
aft-delay="5"
damage-factor="1"
range="32"
- animation="attack"
+ action="attack"
/>
</monster>