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authorWombat <hpwombat@yahoo.com>2010-10-31 14:18:56 -0400
committerWombat <hpwombat@yahoo.com>2010-10-31 14:18:56 -0400
commit8612f6a1b39e41df9badea138db0ce3a13d8eed5 (patch)
treece358bbbdc500e59db440c566e7c03db1da2a941 /monsters.xml
parent560cb4c49d42ccdb0f8509efbecc37a4efef921d (diff)
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Reaper and related monsters added
particles, monster xml and pngs added related to reaper
Diffstat (limited to 'monsters.xml')
-rw-r--r--monsters.xml201
1 files changed, 201 insertions, 0 deletions
diff --git a/monsters.xml b/monsters.xml
index e9b5f409..f2cc71bc 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -1291,5 +1291,206 @@ exp<TAG>: Tells how much experience point a monster is giving up
<monster id="60" name="Terranite">
<sprite>monsters/monster-terranite.xml</sprite>
</monster>
+<monster id="61" name="The Lost" targetCursor="medium">
+ <sprite>monsters/monster-skeleton.xml|#aca379</sprite>
+ <sprite>chest-robe-male.xml|#333333</sprite>
+ <sound event="hit">monsters/maggot/maggot-hit1.ogg</sound>
+ <sound event="miss">monsters/maggot/maggot-miss1.ogg</sound>
+ <sound event="hurt">monsters/maggot/maggot-hit2.ogg</sound>
+ <sound event="die">monsters/maggot/maggot-dying1.ogg</sound>
+ <drop item="777" percent="10"/> <!-- Rotten Rags -->
+ <drop item="775" percent="5"/> <!-- Bone -->
+ <drop item="776" percent="1"/> <!-- Skull -->
+ <attributes
+ hp="5000"
+ size="4"
+ speed="2.0"
+ attack-min="111"
+ attack-delta="111"
+ attack-magic="0"
+ hit="75"
+ evade="30"
+ physical-defence="20"
+ magical-defence="70"
+ mutation="0"
+ />
+ <vulnerability element="water" factor="0.7"/>
+ <vulnerability element="air" factor="0.7"/>
+ <vulnerability element="fire" factor="1.5"/>
+ <vulnerability element="earth" factor="0.7"/>
+ <vulnerability element="lighning" factor="-0.1"/>
+ <vulnerability element="metal" factor="1"/>
+ <vulnerability element="plant" factor="1"/>
+ <vulnerability element="ice" factor="0"/>
+ <exp level="0">3000</exp>
+ <!-- average stroll- and track range-->
+ <behavior
+ aggressive="true"
+ cowardly="false"
+ track-range="5"
+ stroll-range="1"
+ attack-distance="96"
+ />
+ <attack id="0"
+ priority="1"
+ type="magical"
+ pre-delay="10"
+ aft-delay="5"
+ damage-factor="1"
+ range="32"
+ angle="0"
+ action="attack"
+ script-function="strike" />
+ <script>testmonster.lua</script> <!-- only Proof of Concept-->
+ </monster>
+
+ <monster id="109" name="Reaper" targetCursor="medium">
+ <sprite>monsters/monster-reaper.xml</sprite>
+ <sprite>monsters/accessories/reaper-shadow.xml</sprite>
+ <particlefx>graphics/particles/monster-reaper.particle.xml</particlefx>
+ <sound event="hit">monsters/maggot/maggot-hit1.ogg</sound>
+ <sound event="miss">monsters/maggot/maggot-miss1.ogg</sound>
+ <sound event="hurt">monsters/reaper/reaper-hurt.ogg</sound>
+ <sound event="die">monsters/maggot/maggot-dying1.ogg</sound>
+ <drop item="777" percent="10"/> <!-- Rotten Rags -->
+ <drop item="775" percent="5"/> <!-- Bone -->
+ <drop item="776" percent="1"/> <!-- Skull -->
+ <drop item="1221" percent="0.1"/> <!-- Skull Mask -->
+ <attributes
+ hp="35000"
+ size="4"
+ speed="2.0"
+ attack-min="222"
+ attack-delta="111"
+ attack-magic="0"
+ hit="100"
+ evade="10"
+ physical-defence="50"
+ magical-defence="70"
+ mutation="0"
+ />
+ <vulnerability element="water" factor="0.7"/>
+ <vulnerability element="air" factor="0.7"/>
+ <vulnerability element="fire" factor="1.5"/>
+ <vulnerability element="earth" factor="0.7"/>
+ <vulnerability element="lighning" factor="-0.1"/>
+ <vulnerability element="metal" factor="1"/>
+ <vulnerability element="plant" factor="1"/>
+ <vulnerability element="ice" factor="0"/>
+ <exp level="0">10000</exp>
+ <!-- average stroll- and track range-->
+ <behavior
+ aggressive="true"
+ cowardly="false"
+ track-range="5"
+ stroll-range="1"
+ attack-distance="96"
+ />
+ <attack id="0"
+ priority="1"
+ type="magical"
+ pre-delay="10"
+ aft-delay="5"
+ damage-factor="1"
+ range="128"
+ angle="0"
+ action="attack"
+ script-function="strike"
+ />
+ <script>testmonster.lua</script> <!-- only Proof of Concept-->
+ </monster>
+
+ <monster id="110" name="Scythe" targetCursor="large">
+ <sprite>monsters/monster-spinning-scythe.xml</sprite>
+ <sprite>monsters/accessories/scythe-shadow.xml</sprite>
+ <drop item="505" percent="8"/>
+ <drop item="518" percent="4"/>
+ <drop item="501" percent="1.5"/>
+ <drop item="533" percent="1.5"/>
+ <drop item="502" percent="0.7"/>
+ <drop item="522" percent="0.1"/>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ <vulnerability element="fire" factor="1.5"/>
+ <vulnerability element="earth" factor="0.7"/>
+ <exp>10</exp>
+ <!-- average stroll- and track range-->
+ <behavior
+ aggressive="false"
+ cowardly="false"
+ track-range="5"
+ stroll-range="2"
+ attack-distance="32"
+ />
+ <attack id="1"
+ priority="1"
+ type="physical"
+ pre-delay="10"
+ aft-delay="5"
+ damage-factor="1"
+ range="32"
+ action="attack"
+ script-function="strike"
+ />
+ <script>testmonster.lua</script> <!-- only Proof of Concept-->
+ </monster>
+
+ <monster id="111" name="Ball Lightning" targetCursor="small">
+ <sprite>monsters/monster-ball-lightning.xml</sprite>
+ <sprite>monsters/accessories/ball-lightning-shadow.xml</sprite>
+ <particlefx>graphics/particles/monster-ball-lightning.particle.xml</particlefx>
+ <drop item="505" percent="8"/>
+ <drop item="518" percent="4"/>
+ <drop item="501" percent="1.5"/>
+ <drop item="533" percent="1.5"/>
+ <drop item="502" percent="0.7"/>
+ <drop item="522" percent="0.1"/>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ <vulnerability element="fire" factor="1.5"/>
+ <vulnerability element="earth" factor="0.7"/>
+ <exp>10</exp>
+ <!-- average stroll- and track range-->
+ <behavior
+ aggressive="false"
+ cowardly="false"
+ track-range="5"
+ stroll-range="2"
+ attack-distance="32"
+ />
+ <attack id="1"
+ priority="1"
+ type="physical"
+ pre-delay="10"
+ aft-delay="5"
+ damage-factor="1"
+ range="32"
+ action="attack"
+ script-function="strike"
+ />
+ <script>testmonster.lua</script> <!-- only Proof of Concept-->
+ </monster>
</monsters>