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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-04-28 23:33:44 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-04-28 23:33:44 +0200
commit63ccda41c5adbad26776b54ef88114c1e86bf6c8 (patch)
treec3ab3db44b90c2592d9d7afc2b92ab4d35dda344 /monsters.xml
parent7d87b177b88e403175a48babaa7780a131b7e84c (diff)
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Removed more useless or outdated lines in monsters.xml.
Diffstat (limited to 'monsters.xml')
-rwxr-xr-xmonsters.xml18
1 files changed, 1 insertions, 17 deletions
diff --git a/monsters.xml b/monsters.xml
index d61ac25f..53a43b11 100755
--- a/monsters.xml
+++ b/monsters.xml
@@ -1,21 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Copyright 2011 The Mana World Development Team
-monsters.xml parameters explanation:
-This file is used to describe the monsters the players will see all around the world.
-It can be used by both client and server, but some parameters are specific.
-
-id [integer]: It is the id of the monster. This parameter has to be unique for each monster.
- The system will use the monster id to refer on it in many ways.
-name [string]: Tells the monster name. (Used to ease configuration ease on server.)
- but displayed to players on the client side.
-sprite [xml file]: Tells the xml file used to display the monster sprites. (Client only).
-sound <TAG>: This tag is used by the client to know which sound to play at what event.
- event [string]: Tells the event at which the corresponding sound should be played. ('die', 'miss', 'hit', 'strike' are some examples.)
- <INNER>[string]: The ogg file to be played
-attributes <TAG>: Tells all the monsters attribute. These attribute, as for items, should not be left
- in players hands.
- size[integer]: The monster maximal amplitude in pixels. Used to compute player's hit area.
- (A tile is the smallest square map unit: by default, a tile is 32 pixel long.)
+ See here for documentation: http://doc.manasource.org/monsters.xml
-->
<monsters>
@@ -35,7 +20,6 @@ attributes <TAG>: Tells all the monsters attribute. These attribute, as for ite
<sound event="hit">monsters/scorpion/scorpion-hit3.ogg</sound>
<sound event="hit">monsters/scorpion/scorpion-hit4.ogg</sound>
<sound event="miss">monsters/scorpion/scorpion-miss1.ogg</sound>
- <!-- slow, strong, long-range tail attack-->
<attack id="1"
particle-effect="graphics/particles/attack.particle.xml"
/>