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authornmaligec <wouldnot@hotmail.com>2011-01-03 20:42:14 -0500
committernmaligec <wouldnot@hotmail.com>2011-01-03 20:42:14 -0500
commit1a5932fd7f3bc088f4edd04f9df96e2ae2fb5981 (patch)
treee82a8f6463de3b22151e148c050a0b03bd8218e0 /monsters.xml
parent105ad9f62ec6c2cf01302243081f371c8bc164a6 (diff)
parente543b04d8c63e5f8385a4b4f4cd4c88b95cbedbc (diff)
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-rwxr-xr-x[-rw-r--r--]monsters.xml3048
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diff --git a/monsters.xml b/monsters.xml
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--- a/monsters.xml
+++ b/monsters.xml
@@ -1,1501 +1,1547 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!-- Copyright 2009 The Mana World Development Team
-monsters.xml parameters explanation:
-This file is used to describe the monsters the players will see all around the world.
-It can be used by both client and server, but some parameters are specific.
-
-id [integer]: It is the id of the monster. This parameter has to be unique for each monster.
- The system will use the monster id to refer on it in many ways.
-name [string]: Tells the monster name. (Used to ease configuration ease on server.)
- but displayed to players on the client side.
-sprite [xml file]: Tells the xml file used to display the monster sprites. (Client only).
-sound <TAG>: This tag is used by the client to know which sound to play at what event.
- event [string]: Tells the event at which the corresponding sound should be played. ('die', 'miss', 'hit', 'strike' are some examples.)
- <INNER>[string]: The ogg file to be played
-drop <TAG>: Tells what kind of item the monster can drop. See items.xml to get the id correspondence.
- item [integer]: Tells the drop item Id.
- percent[float]: Tells the chance (8.0 = 8%) to see the drop after monster's death.
-attributes <TAG>: Tells all the monsters attribute. These attribute, as for items, should not be left
- in players hands.
- hp [integer]: The monster hit points.
- size[integer]: The monster maximal amplitude in pixels. Used to compute player's hit area.
- speed[float]: The monster's speed in tiles per second.
- (A tile is the smallest square map unit: by default, a tile is 32 pixel long.)
- attack-min[integer]: The minimal attack strength of the monster. If your hasn't got any armor,
- there are the minimal hit points he will lose when hit by the monster.
- attack-delta[integer]: The amplitude between minimal and maximal damages the monster can do.
- attack-magic[integer]: The magical attacks are removing hp when hit but are computed against magical defense instead.
- mutation[integer]: The mutation indicates the amplitude in percent where attributes get modified with.
- For instance, with a mutation of 50, each attribute can be altered to become 100% to 149% of what they are.
-vulnerability<TAG>: Tells the monster specific vulnerability to an element.
- element[string]: Tells to which element the weakness is. ('fire', 'earth', 'ice', 'metal' are some examples.)
- factor[float]: Tells the defense against an element is reduced in percent. (A value of 0.7 indicates that the defense is lowered by 30%).
-exp<TAG>: Tells how much experience point a monster is giving upon victory.
--->
-
-<monsters>
-
- <monster id="0" name="Maggot" targetCursor="small">
- <sprite>monsters/monster-maggot.xml</sprite>
- <sound event="hit">monsters/maggot/maggot-hit1.ogg</sound>
- <sound event="hit">monsters/maggot/maggot-hit2.ogg</sound>
- <sound event="miss">monsters/maggot/maggot-miss1.ogg</sound>
- <sound event="die">monsters/maggot/maggot-dying1.ogg</sound>
- <drop item="505" percent="8"/>
- <drop item="518" percent="4"/>
- <drop item="501" percent="1.5"/>
- <drop item="533" percent="1.5"/>
- <drop item="502" percent="0.7"/>
- <drop item="522" percent="0.1"/>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- <vulnerability element="fire" factor="1.5"/>
- <vulnerability element="earth" factor="0.7"/>
- <exp>10</exp>
- <!-- average stroll- and track range-->
- <behavior
- aggressive="false"
- cowardly="false"
- track-range="5"
- stroll-range="2"
- attack-distance="32"
- />
- <attack id="1"
- priority="1"
- type="physical"
- pre-delay="10"
- aft-delay="5"
- damage-factor="1"
- range="32"
- action="attack"
- script-function="strike"
- />
- <script>testmonster.lua</script> <!-- only Proof of Concept-->
- </monster>
-
- <monster id="1" name="Scorpion">
- <sprite>monsters/monster-scorpion.xml|#4d422d,826242,d8c282,ffffff</sprite>
- <sound event="hit">monsters/scorpion/scorpion-hit1.ogg</sound>
- <sound event="hit">monsters/scorpion/scorpion-hit2.ogg</sound>
- <sound event="hit">monsters/scorpion/scorpion-hit3.ogg</sound>
- <sound event="hit">monsters/scorpion/scorpion-hit4.ogg</sound>
- <sound event="miss">monsters/scorpion/scorpion-miss1.ogg</sound>
- <drop item="507" percent="7"/>
- <drop item="510" percent="1"/>
- <drop item="509" percent="0.5"/>
- <drop item="518" percent="7"/>
- <exp>20</exp>
- <attributes
- hp="20"
- size="8"
- speed="6.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="10"
- physical-defence="5"
- magical-defence="0"
- />
- <!-- doesn't move much, but attacks when you are comming too close. -->
- <behavior
- aggressive="true"
- cowardly="false"
- track-range="2"
- stroll-range="1"
- attack-distance="64"
- />
- <!-- slow, strong, long-range tail attack-->
- <attack id="1"
- priority="1"
- type="physical"
- pre-delay="5"
- aft-delay="15"
- damage-factor="3"
- range="64"
- particle-effect="graphics/particles/attack.particle.xml"
- action="special1"
- />
- <!-- fast, weak, short-range scissor attack -->
- <attack id="2"
- priority="4"
- type="physical"
- pre-delay="3"
- aft-delay="3"
- damage-factor="1"
- range="32"
- />
- </monster>
-
- <monster id="2" name="Red Scorpion">
- <sprite>monsters/monster-scorpion.xml|#791d0a,cd5d27,f28d54,ffffff</sprite>
- <sound event="hit">monsters/scorpion/scorpion-hit1.ogg</sound>
- <sound event="hit">monsters/scorpion/scorpion-hit2.ogg</sound>
- <sound event="hit">monsters/scorpion/scorpion-hit3.ogg</sound>
- <sound event="hit">monsters/scorpion/scorpion-hit4.ogg</sound>
- <sound event="miss">monsters/scorpion/scorpion-miss1.ogg</sound>
- <drop item="517" percent="20"/>
- <drop item="509" percent="1"/>
- <drop item="518" percent="5"/>
- <drop item="1200" percent="0.1"/>
- <drop item="1199" percent="7.6"/>
- <drop item="1201" percent="5.4"/>
- <drop item="524" percent="0.1"/>
- <exp>50</exp>
- <attributes
- hp="20"
- size="8"
- speed="6.0"
- attack-min="20"
- attack-delta="10"
- attack-magic="0"
- hit="30"
- evade="30"
- physical-defence="5"
- magical-defence="0"
- />
- <!-- also quite lazy when unprovoked but much more territorial
- than the normal one-->
- <behavior
- aggressive="true"
- cowardly="false"
- track-range="6"
- stroll-range="1"
- attack-distance="64"
- />
- <attack id="1"
- priority="1"
- type="physical"
- element="fire"
- pre-delay="5"
- aft-delay="10"
- damage-factor="1"
- range="64"
- />
- </monster>
-
- <monster id="3" name="Green Slime">
- <sprite>monsters/monster-slime.xml|#72982c,ffffff</sprite>
- <sound event="hit">monsters/slime/slime-hit1.ogg</sound>
- <drop item="502" percent="2"/>
- <drop item="513" percent="1"/>
- <drop item="501" percent="1"/>
- <drop item="521" percent="1"/>
- <drop item="522" percent="1.9"/>
- <drop item="526" percent="0.1"/>
- <drop item="503" percent="5"/>
- <drop item="535" percent="7.5"/>
- <exp>60</exp>
- <attributes
- hp="200"
- size="4"
- speed="1.0"
- attack-min="2"
- attack-delta="10"
- attack-magic="0"
- hit="100"
- evade="10"
- physical-defence="0"
- magical-defence="0"
- />
- <!-- Is fulfilling some unknown purpose that requires it to move around
- a lot and leaves no time for pursing attackers -->
- <behavior
- aggressive="false"
- cowardly="false"
- track-range="4"
- stroll-range="24"
- attack-distance="32"
- />
- </monster>
-
- <monster id="4" name="Giant Maggot" targetCursor="large">
- <sprite>monsters/monster-maggot-giant.xml</sprite>
- <sound event="hit">monsters/maggot/maggot-hit1.ogg</sound>
- <sound event="hit">monsters/maggot/maggot-hit2.ogg</sound>
- <sound event="miss">monsters/maggot/maggot-miss1.ogg</sound>
- <sound event="die">monsters/maggot/maggot-dying1.ogg</sound>
- <drop item="1199" percent="9"/>
- <drop item="519" percent="1"/>
- <drop item="518" percent="7.5"/>
- <drop item="501" percent="50"/>
- <drop item="502" percent="30"/>
- <drop item="503" percent="0.1"/>
- <drop item="526" percent="0.1"/>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- </monster>
-
- <monster id="5" name="Yellow Slime">
- <sprite>monsters/monster-slime.xml|#b47f00,ffffff</sprite>
- <sound event="hit">monsters/slime/slime-hit1.ogg</sound>
- <drop item="534" percent="2"/>
- <drop item="519" percent="1"/>
- <drop item="501" percent="3.5"/>
- <drop item="502" percent="2.5"/>
- <drop item="522" percent="0.1"/>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- </monster>
-
- <monster id="6" name="Red Slime">
- <sprite>monsters/monster-slime.xml|#7e0000,ffffff</sprite>
- <sound event="hit">monsters/slime/slime-hit1.ogg</sound>
- <drop item="1201" percent="3"/>
- <drop item="509" percent="1.1"/>
- <drop item="521" percent="2"/>
- <drop item="523" percent="0.4"/>
- <drop item="525" percent="0.8"/>
- <drop item="535" percent="7.5"/>
- <drop item="528" percent="2.5"/>
- <drop item="531" percent="1.5"/>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- </monster>
-
- <monster id="7" name="Black Scorpion">
- <sprite>monsters/monster-scorpion.xml|#0d1313,435a5a,879999,ffffff</sprite>
- <sound event="hit">monsters/scorpion/scorpion-hit1.ogg</sound>
- <sound event="hit">monsters/scorpion/scorpion-hit2.ogg</sound>
- <sound event="hit">monsters/scorpion/scorpion-hit3.ogg</sound>
- <sound event="hit">monsters/scorpion/scorpion-hit4.ogg</sound>
- <sound event="miss">monsters/scorpion/scorpion-miss1.ogg</sound>
- <drop item="523" percent="1.5"/>
- <drop item="509" percent="1.0"/>
- <drop item="518" percent="8"/>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- </monster>
-
- <monster id="8" name="Snake">
- <sprite>monsters/monster-snake.xml|#664d28,a6673a,dbbc86,ffffff</sprite>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- </monster>
-
- <monster id="9" name="Fire Goblin">
- <sprite>monsters/monster-goblin-fire.xml</sprite>
- <sound event="hit">monsters/fire-goblin/fire-goblin-hit1.ogg</sound>
- <sound event="hit">monsters/fire-goblin/fire-goblin-hit2.ogg</sound>
- <sound event="miss">monsters/fire-goblin/fire-goblin-miss1.ogg</sound>
- <drop item="505" percent="8"/>
- <drop item="501" percent="1.5"/>
- <drop item="518" percent="8"/>
- <drop item="502" percent="1.5"/>
- <drop item="521" percent="0.7"/>
- <drop item="522" percent="0.1"/>
- <!-- behavior identical to maggot except for weaknesses and the attack which is magical and has a particle effect - change this when making up real monster stats -->
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="10"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- <vulnerability element="fire" factor="0.5"/>
- <vulnerability element="water" factor="2.0"/>
- <exp>10</exp>
- <behavior
- aggressive="false"
- cowardly="false"
- track-range="5"
- stroll-range="5"
- attack-distance="32"
- />
- <attack id="1"
- priority="1"
- type="magical"
- element="fire"
- pre-delay="10"
- aft-delay="5"
- damage-factor="1"
- range="32"
- action="attack"
- particle-effect="graphics/particles/monster-goblin-firebreath.particle.xml"
- />
- </monster>
-
- <monster id="10" name="Spider">
- <sprite>monsters/monster-spider.xml|#1a160f,4A7A93,AAC5D2,ffffff;#FF6666</sprite>
- <sound event="hit">monsters/scorpion/scorpion-hit1.ogg</sound>
- <sound event="hit">monsters/scorpion/scorpion-hit2.ogg</sound>
- <sound event="hit">monsters/scorpion/scorpion-hit3.ogg</sound>
- <sound event="hit">monsters/scorpion/scorpion-hit4.ogg</sound>
- <sound event="miss">monsters/scorpion/scorpion-miss1.ogg</sound>
- <drop item="537" percent="5"/>
- <drop item="535" percent="1"/>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- </monster>
-
- <monster id="11" name="Evil Mushroom">
- <sprite>monsters/monster-mushroom-red.xml</sprite>
- <sound event="hit">monsters/shroom/shroom-hit1.ogg</sound>
- <drop item="535" percent="5"/>
- <drop item="540" percent="0.1"/>
- <drop item="534" percent="1"/>
- <drop item="566" percent="5"/>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- </monster>
-
- <monster id="12" name="Pink Flower">
- <sprite>monsters/monster-flower.xml|#ee748d,ffd8ce;#f6ffbd;#23285f</sprite>
- <sound event="hit">monsters/flower/flower-hit1.ogg</sound>
- <sound event="hit">monsters/flower/flower-hit2.ogg</sound>
- <sound event="miss">monsters/flower/flower-miss1.ogg</sound>
- <drop item="535" percent="1"/>
- <drop item="540" percent="0.1"/>
- <drop item="1199" percent="1"/>
- <drop item="526" percent="4"/>
- <drop item="565" percent="5"/>
- <exp>10</exp>
- <!-- Passive monster for testing stuff-->
- <attributes
- hp="2000"
- size="8"
- speed="0.0"
- attack-min="0"
- attack-delta="0"
- attack-magic="0"
- hit="0"
- evade="0"
- physical-defence="0"
- magical-defence="0"
- mutation="0"
- />
- <behavior
- aggressive="false"
- cowardly="false"
- track-range="0"
- stroll-range="0"
- attack-distance="0"
- />
- </monster>
-
- <monster id="13" name="Santa Slime">
- <sprite>monsters/monster-slime.xml|#545166,66A9CD,C2F7FA</sprite>
- <sprite>monsters/accessories/slime-santa.xml</sprite>
- <drop item="512" percent="8"/>
- <drop item="513" percent="7"/>
- <drop item="514" percent="6"/>
- <drop item="519" percent="5"/>
- <drop item="527" percent="4"/>
- <drop item="538" percent="5"/>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- </monster>
-
- <monster id="14" name="Rudolph Slime">
- <sprite>monsters/monster-slime.xml|#9092B9,9DB4D4,F8F9FA</sprite>
- <sprite>monsters/accessories/slime-rudolph.xml</sprite>
- <drop item="504" percent="8"/>
- <drop item="506" percent="5"/>
- <drop item="508" percent="2"/>
- <drop item="509" percent="3"/>
- <drop item="510" percent="6"/>
- <drop item="515" percent="8"/>
- <drop item="516" percent="5"/>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- </monster>
-
- <monster id="15" name="Bat">
- <sprite>monsters/monster-bat.xml</sprite>
- <sound event="die">monsters/bat/bat-dying1.ogg</sound>
- <sound event="hit">monsters/bat/bat-hit1.ogg</sound>
- <drop item="505" percent="8"/>
- <drop item="501" percent="1.5"/>
- <drop item="518" percent="4"/>
- <drop item="533" percent="1.5"/>
- <drop item="521" percent="0.7"/>
- <drop item="522" percent="0.1"/>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- </monster>
-
- <monster id="16" name="Pinkie" targetCursor="small">
- <sprite>monsters/monster-pinkie.xml</sprite>
- <sound event="hit">monsters/pinkie/pinkie-hit1.ogg</sound>
- <sound event="miss">monsters/pinkie/pinkie-miss1.ogg</sound>
- <drop item="614" percent="8"/>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- </monster>
-
- <monster id="17" name="Spiky Mushroom">
- <sprite>monsters/monster-mushroom-spiky.xml</sprite>
- <sound event="hit">monsters/shroom/shroom-hit1.ogg</sound>
- <drop item="567" percent="8"/>
- <drop item="501" percent="1.5"/>
- <drop item="518" percent="0.5"/>
- <drop item="613" percent="1.5"/>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- </monster>
-
- <monster id="18" name="Fluffy">
- <sprite>monsters/monster-fluffy.xml</sprite>
- <sound event="hit">monsters/fluffy/fluffy-hit1.ogg</sound>
- <sound event="hit">monsters/fluffy/fluffy-hit2.ogg</sound>
- <sound event="hit">monsters/fluffy/fluffy-hit3.ogg</sound>
- <sound event="miss">monsters/fluffy/fluffy-miss1.ogg</sound>
- <sound event="hurt">monsters/fluffy/fluffy-hurt1.ogg</sound>
- <drop item="611" percent="8"/>
- <drop item="527" percent="1.5"/>
- <drop item="535" percent="4"/>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- </monster>
-
- <monster id="19" name="Cave Snake">
- <sprite>monsters/monster-snake-cave.xml</sprite>
- <sound event="hit">monsters/cavesnake/cavesnake-hit1.ogg</sound>
- <drop item="612" percent="8"/>
- <drop item="610" percent="0.1"/>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- </monster>
-
- <monster id="20" name="Jack O">
- <sprite>monsters/monster-ghost-pumpkin.xml</sprite>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- </monster>
-
- <monster id="21" name="Fire Skull">
- <sprite>monsters/monster-skull-fire.xml</sprite>
- <drop item="621" percent="0.1"/>
- <drop item="540" percent="1.5"/>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- </monster>
-
- <monster id="22" name="Poison Skull">
- <sprite>monsters/monster-skull-poison.xml</sprite>
- <drop item="621" percent="0.1"/>
- <drop item="540" percent="1.5"/>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- </monster>
-
- <monster id="23" name="Log Head">
- <sprite>monsters/monster-logmonster.xml</sprite>
- <sound event="hurt">monsters/loghead/loghead-hurt1.ogg</sound>
- <sound event="hurt">monsters/loghead/loghead-hurt2.ogg</sound>
- <sound event="hurt">monsters/loghead/loghead-hurt3.ogg</sound>
- <sound event="hurt">monsters/loghead/loghead-hurt4.ogg</sound>
- <sound event="hurt">monsters/loghead/loghead-hurt5.ogg</sound>
- <drop item="569" percent="20"/>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- </monster>
-
- <monster id="24" name="Mountain Snake">
- <sprite>monsters/monster-snake.xml|#585b39,a67c5d,dbc9a9,ffffff</sprite>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- </monster>
-
- <monster id="25" name="Easter Fluffy">
- <sprite>monsters/monster-fluffy.xml</sprite>
- <sound event="hit">monsters/fluffy/fluffy-hit1.ogg</sound>
- <sound event="hit">monsters/fluffy/fluffy-hit2.ogg</sound>
- <sound event="hit">monsters/fluffy/fluffy-hit3.ogg</sound>
- <sound event="miss">monsters/fluffy/fluffy-miss1.ogg</sound>
- <sound event="hurt">monsters/fluffy/fluffy-hurt1.ogg</sound>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- </monster>
-
- <monster id="26" name="Mouboo">
- <sprite>monsters/monster-mouboo.xml</sprite>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- </monster>
-
- <monster id="27" name="Mauve Plant">
- <sprite>resource-plant.xml|#e0b0ff</sprite>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- </monster>
-
- <monster id="28" name="Cobalt Plant">
- <sprite>resource-plant.xml|#0047ab</sprite>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- </monster>
-
- <monster id="29" name="Gamboge Plant">
- <sprite>resource-plant.xml|#ef9b0f</sprite>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- </monster>
-
- <monster id="30" name="Alizarin Plant">
- <sprite>resource-plant.xml|#e32636</sprite>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- </monster>
-
- <monster id="31" name="Sea Slime">
- <sprite>monsters/monster-slime.xml|#4ca1a0,ffffff</sprite>
- <sprite>monsters/accessories/slime-seajelly.xml|#4Ca16e,ffffff</sprite>
- <sound event="hit">monsters/slime/slime-hit1.ogg</sound>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- </monster>
-
- <monster id="32" name="Grass Snake">
- <sprite>monsters/monster-snake.xml|#205839,60a65d,80dba9,ffffff</sprite>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- </monster>
-
- <monster id="33" name="Silkworm">
- <sprite>monsters/monster-silkworm.xml|#807d20,e0dac0;#c0a830</sprite>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- </monster>
-
- <monster id="34" name="Zombie">
- <sprite>monsters/monster-zombie.xml</sprite>
- <sound event="move">monsters/zombie/zombie-move1.ogg</sound>
- <sound event="move">monsters/zombie/zombie-move2.ogg</sound>
- <sound event="hit">monsters/zombie/zombie-hit1.ogg</sound>
- <sound event="hit">monsters/zombie/zombie-hit2.ogg</sound>
- <sound event="miss">monsters/zombie/zombie-miss1.ogg</sound>
- <sound event="die">monsters/zombie/zombie-dying1.ogg</sound>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- </monster>
-
- <monster id="35" name="Clover Patch">
- <sprite>resource-clover.xml</sprite>
- <attributes
- hp="1"
- size="4"
- speed="0.0"
- attack-min="0"
- attack-delta="0"
- attack-magic="0"
- hit="0"
- evade="0"
- physical-defence="0"
- magical-defence="5"
- mutation="0"
- />
- </monster>
-
- <monster id="36" name="Squirrel">
- <sprite>monsters/monster-squirrel.xml</sprite>
- <sound event="hurt">monsters/squirrel/squirrel-hurt1.ogg</sound>
- <sound event="hurt">monsters/squirrel/squirrel-hurt2.ogg</sound>
- <sound event="die">monsters/squirrel/squirrel-die1.ogg</sound>
- <sound event="die">monsters/squirrel/squirrel-die2.ogg</sound>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- </monster>
-
- <monster id="37" name="Fire Lizard">
- <sprite>monsters/monster-lizard.xml|#673132,923F42,CD5961,E163A4,ffffff</sprite>
- <sound event="hit">monsters/fire-goblin/fire-goblin-hit1.ogg</sound>
- <sound event="hit">monsters/fire-goblin/fire-goblin-hit2.ogg</sound>
- <sound event="miss">monsters/fire-goblin/fire-goblin-miss1.ogg</sound>
- <!-- stats identical to maggot - change this when making up real monster stats -->
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="10"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- <attack id="1"
- priority="1"
- type="magical"
- element="fire"
- pre-delay="10"
- aft-delay="5"
- damage-factor="1"
- range="32"
- action="attack"
- particle-effect="graphics/particles/monster-lizard-firebreath.particle.xml"
- />
- </monster>
-
- <monster id="38" name="Wisp">
- <sprite>monsters/monster-wisp.xml|#aadd44,ffff66</sprite>
- <particlefx>graphics/particles/wisp.particle.xml</particlefx>
- <exp>20</exp>
- <attributes
- hp="20"
- size="8"
- speed="6.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="10"
- physical-defence="5"
- magical-defence="0"
- />
- <!-- doesn't move much, but attacks when you are coming too close. -->
- <behavior
- aggressive="false"
- cowardly="false"
- track-range="2"
- stroll-range="1"
- attack-distance="64"
- />
- <!-- slow, strong, long-range glow attack-->
- <attack id="1"
- priority="1"
- type="physical"
- pre-delay="5"
- aft-delay="5"
- damage-factor="3"
- range="64"
- />
- </monster>
-
- <monster id="39" name="Snail">
- <sprite>monsters/monster-snail.xml</sprite>
- <particlefx>graphics/particles/monster-snail-trail.particle.xml</particlefx>
- <sound event="hit">monsters/slime/slime-hit1.ogg</sound>
- <exp>20</exp>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- </monster>
-
- <monster id="40" name="Spectre">
- <sprite>monsters/monster-wisp.xml|#ff77dd,dd77ff</sprite>
- <particlefx>graphics/particles/wisp.particle.xml</particlefx>
- <exp>20</exp>
- <attributes
- hp="20"
- size="8"
- speed="6.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="10"
- physical-defence="5"
- magical-defence="0"
- />
- <!-- doesn't move much, but attacks when you are coming too close. -->
- <behavior
- aggressive="false"
- cowardly="false"
- track-range="2"
- stroll-range="1"
- attack-distance="64"
- />
- <!-- slow, strong, long-range glow attack-->
- <attack id="1"
- priority="1"
- type="physical"
- pre-delay="5"
- aft-delay="5"
- damage-factor="3"
- range="64"
- />
- </monster>
-
- <monster id="41" name="Skeleton">
- <sprite>monsters/monster-skeleton.xml|#ffe8bf</sprite>
- <!-- stats identical to maggot - change this when making up real monster stats -->
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="10"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- <attack id="1"
- priority="1"
- type="magical"
- element="fire"
- pre-delay="10"
- aft-delay="5"
- damage-factor="1"
- range="32"
- action="attack"
- />
- </monster>
-
- <monster id="42" name="Lady Skeleton">
- <sprite>monsters/monster-skeleton.xml|#ffe8bf</sprite>
- <sprite>hairstyle8.xml</sprite>
- <!-- stats identical to maggot - change this when making up real monster stats -->
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="10"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- <attack id="1"
- priority="1"
- type="magical"
- element="fire"
- pre-delay="10"
- aft-delay="5"
- damage-factor="1"
- range="32"
- action="attack"
- />
- </monster>
-
- <monster id="43" name="Fallen">
- <sprite>monsters/monster-skeleton.xml|#ffe8bf</sprite>
- <sprite>leg-chaps-male.xml</sprite>
- <sprite>chest-warlordplate-male.xml</sprite>
- <sprite>head-warlordhelm.xml</sprite>
- <!-- stats identical to maggot - change this when making up real monster stats -->
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="10"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- <attack id="1"
- priority="1"
- type="magical"
- element="fire"
- pre-delay="10"
- aft-delay="5"
- damage-factor="1"
- range="32"
- action="attack"
- />
- </monster>
-
- <!-- Snake lord 44 -->
-
- <monster id="45" name="Poltergeist">
- <sprite>monsters/monster-wisp.xml|#77ffdd,77ddff</sprite>
- <particlefx>graphics/particles/wisp.particle.xml</particlefx>
- <exp>20</exp>
- <attributes
- hp="20"
- size="8"
- speed="6.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="10"
- physical-defence="5"
- magical-defence="0"
- />
- <!-- doesn't move much, but attacks when you are coming too close. -->
- <behavior
- aggressive="false"
- cowardly="false"
- track-range="2"
- stroll-range="1"
- attack-distance="64"
- />
- <!-- slow, strong, long-range glow attack-->
- <attack id="1"
- priority="1"
- type="physical"
- pre-delay="5"
- aft-delay="5"
- damage-factor="3"
- range="64"
- />
- </monster>
-
- <monster id="46" name="Duck" targetCursor="small">
- <sprite>monsters/monster-duck.xml</sprite>
- <attributes
- hp="20"
- size="4"
- speed="1.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- <vulnerability element="fire" factor="1.5"/>
- <vulnerability element="earth" factor="0.7"/>
- <exp>0</exp>
- <!-- average stroll- and track range-->
- <behavior
- aggressive="false"
- cowardly="false"
- track-range="5"
- stroll-range="2"
- attack-distance="32"
- />
- <attack id="1"
- priority="1"
- type="physical"
- pre-delay="10"
- aft-delay="5"
- damage-factor="1"
- range="32"
- action="attack"
- />
- </monster>
-
- <monster id="47" name="Bee" targetCursor="small">
- <sprite>monsters/monster-bee.xml</sprite>
- <sprite>monsters/accessories/generic-shadow-small-circle.xml</sprite>
- <!-- Insert Bee Stats here -->
- </monster>
-
- <!--48 Larvespa-->
- <!--49 Vespa-->
- <!--50 Hivespa-->
- <!--51 Froad-->
- <!--52 Troll-->
-
- <monster id="53" name="Butterfly" targetCursor="small">
- <sprite>monsters/monster-butterfly.xml|#660000,FF3300,FFCC99,FFCCCC</sprite>
- <sprite>monsters/accessories/generic-shadow-small-circle.xml</sprite>
- </monster>
-
- <monster id="54" name="Cave Maggot" targetCursor="small">
- <sprite>monsters/monster-cave-maggot.xml|</sprite>
- <sound event="hit">monsters/maggot/maggot-hit1.ogg</sound>
- <sound event="hit">monsters/maggot/maggot-hit2.ogg</sound>
- <sound event="miss">monsters/maggot/maggot-miss1.ogg</sound>
- <sound event="die">monsters/maggot/maggot-dying1.ogg</sound>
- </monster>
-
- <monster id="55" name="Angry Scorpion">
- <sprite>monsters/monster-scorpion.xml|#800000,ffffff</sprite>
- <sound event="hit">monsters/scorpion/scorpion-hit1.ogg</sound>
- <sound event="hit">monsters/scorpion/scorpion-hit2.ogg</sound>
- <sound event="hit">monsters/scorpion/scorpion-hit3.ogg</sound>
- <sound event="hit">monsters/scorpion/scorpion-hit4.ogg</sound>
- <sound event="miss">monsters/scorpion/scorpion-miss1.ogg</sound>
- </monster>
-
- <monster id="56" name="Ice Goblin">
- <sprite>monsters/monster-goblin-ice.xml</sprite>
- <sound event="hit">monsters/fire-goblin/fire-goblin-hit1.ogg</sound>
- <sound event="hit">monsters/fire-goblin/fire-goblin-hit2.ogg</sound>
- <sound event="miss">monsters/fire-goblin/fire-goblin-miss1.ogg</sound>
- </monster>
-
- <monster id="57" name="Giant Cave Maggot" targetCursor="large">
- <sprite>monsters/monster-cave-maggot-giant.xml|#565051,ffffff</sprite>
- <sound event="hit">monsters/maggot/maggot-hit1.ogg</sound>
- <sound event="hit">monsters/maggot/maggot-hit2.ogg</sound>
- <sound event="miss">monsters/maggot/maggot-miss1.ogg</sound>
- <sound event="die">monsters/maggot/maggot-dying1.ogg</sound>
- </monster>
-
- <monster id="58" name="Archant">
- <sprite>monsters/monster-archant.xml</sprite>
- <sound event="hit">monsters/scorpion/scorpion-hit1.ogg</sound>
- <sound event="hit">monsters/scorpion/scorpion-hit2.ogg</sound>
- <sound event="hit">monsters/scorpion/scorpion-hit3.ogg</sound>
- <sound event="hit">monsters/scorpion/scorpion-hit4.ogg</sound>
- <sound event="miss">monsters/scorpion/scorpion-miss1.ogg</sound>
- </monster>
- <monster id="59" name="Moggun">
- <sprite>monsters/monster-moggun.xml</sprite>
- </monster>
- <monster id="60" name="Terranite">
- <sprite>monsters/monster-terranite.xml</sprite>
- </monster>
-<monster id="61" name="The Lost" targetCursor="medium">
- <sprite>monsters/monster-skeleton.xml|#aca379</sprite>
- <sprite>chest-robe-male.xml|#333333</sprite>
- <sound event="hit">monsters/maggot/maggot-hit1.ogg</sound>
- <sound event="miss">monsters/maggot/maggot-miss1.ogg</sound>
- <sound event="hurt">monsters/maggot/maggot-hit2.ogg</sound>
- <sound event="die">monsters/maggot/maggot-dying1.ogg</sound>
- <drop item="777" percent="10"/> <!-- Rotten Rags -->
- <drop item="775" percent="5"/> <!-- Bone -->
- <drop item="776" percent="1"/> <!-- Skull -->
- <attributes
- hp="5000"
- size="4"
- speed="2.0"
- attack-min="111"
- attack-delta="111"
- attack-magic="0"
- hit="75"
- evade="30"
- physical-defence="20"
- magical-defence="70"
- mutation="0"
- />
- <vulnerability element="water" factor="0.7"/>
- <vulnerability element="air" factor="0.7"/>
- <vulnerability element="fire" factor="1.5"/>
- <vulnerability element="earth" factor="0.7"/>
- <vulnerability element="lighning" factor="-0.1"/>
- <vulnerability element="metal" factor="1"/>
- <vulnerability element="plant" factor="1"/>
- <vulnerability element="ice" factor="0"/>
- <exp level="0">3000</exp>
- <!-- average stroll- and track range-->
- <behavior
- aggressive="true"
- cowardly="false"
- track-range="5"
- stroll-range="1"
- attack-distance="96"
- />
- <attack id="0"
- priority="1"
- type="magical"
- pre-delay="10"
- aft-delay="5"
- damage-factor="1"
- range="32"
- angle="0"
- action="attack"
- script-function="strike" />
- <script>testmonster.lua</script> <!-- only Proof of Concept-->
- </monster>
-
- <monster id="109" name="Reaper" targetCursor="medium">
- <sprite>monsters/monster-reaper.xml</sprite>
- <sprite>monsters/accessories/reaper-shadow.xml</sprite>
- <particlefx>graphics/particles/monster-reaper.particle.xml</particlefx>
- <sound event="hit">monsters/maggot/maggot-hit1.ogg</sound>
- <sound event="miss">monsters/maggot/maggot-miss1.ogg</sound>
- <sound event="hurt">monsters/reaper/reaper-hurt.ogg</sound>
- <sound event="die">monsters/maggot/maggot-dying1.ogg</sound>
- <drop item="777" percent="10"/> <!-- Rotten Rags -->
- <drop item="775" percent="5"/> <!-- Bone -->
- <drop item="776" percent="1"/> <!-- Skull -->
- <drop item="1221" percent="0.1"/> <!-- Skull Mask -->
- <attributes
- hp="35000"
- size="4"
- speed="2.0"
- attack-min="222"
- attack-delta="111"
- attack-magic="0"
- hit="100"
- evade="10"
- physical-defence="50"
- magical-defence="70"
- mutation="0"
- />
- <vulnerability element="water" factor="0.7"/>
- <vulnerability element="air" factor="0.7"/>
- <vulnerability element="fire" factor="1.5"/>
- <vulnerability element="earth" factor="0.7"/>
- <vulnerability element="lighning" factor="-0.1"/>
- <vulnerability element="metal" factor="1"/>
- <vulnerability element="plant" factor="1"/>
- <vulnerability element="ice" factor="0"/>
- <exp level="0">10000</exp>
- <!-- average stroll- and track range-->
- <behavior
- aggressive="true"
- cowardly="false"
- track-range="5"
- stroll-range="1"
- attack-distance="96"
- />
- <attack id="0"
- priority="1"
- type="magical"
- pre-delay="10"
- aft-delay="5"
- damage-factor="1"
- range="128"
- angle="0"
- action="attack"
- script-function="strike"
- />
- <script>testmonster.lua</script> <!-- only Proof of Concept-->
- </monster>
-
- <monster id="110" name="Scythe" targetCursor="large">
- <sprite>monsters/monster-spinning-scythe.xml</sprite>
- <sprite>monsters/accessories/scythe-shadow.xml</sprite>
- <drop item="505" percent="8"/>
- <drop item="518" percent="4"/>
- <drop item="501" percent="1.5"/>
- <drop item="533" percent="1.5"/>
- <drop item="502" percent="0.7"/>
- <drop item="522" percent="0.1"/>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- <vulnerability element="fire" factor="1.5"/>
- <vulnerability element="earth" factor="0.7"/>
- <exp>10</exp>
- <!-- average stroll- and track range-->
- <behavior
- aggressive="false"
- cowardly="false"
- track-range="5"
- stroll-range="2"
- attack-distance="32"
- />
- <attack id="1"
- priority="1"
- type="physical"
- pre-delay="10"
- aft-delay="5"
- damage-factor="1"
- range="32"
- action="attack"
- script-function="strike"
- />
- <script>testmonster.lua</script> <!-- only Proof of Concept-->
- </monster>
-
- <monster id="111" name="Ball Lightning" targetCursor="small">
- <sprite>monsters/monster-ball-lightning.xml</sprite>
- <sprite>monsters/accessories/ball-lightning-shadow.xml</sprite>
- <particlefx>graphics/particles/monster-ball-lightning.particle.xml</particlefx>
- <drop item="505" percent="8"/>
- <drop item="518" percent="4"/>
- <drop item="501" percent="1.5"/>
- <drop item="533" percent="1.5"/>
- <drop item="502" percent="0.7"/>
- <drop item="522" percent="0.1"/>
- <attributes
- hp="20"
- size="4"
- speed="2.0"
- attack-min="10"
- attack-delta="2"
- attack-magic="0"
- hit="10"
- evade="5"
- physical-defence="5"
- magical-defence="0"
- mutation="50"
- />
- <vulnerability element="fire" factor="1.5"/>
- <vulnerability element="earth" factor="0.7"/>
- <exp>10</exp>
- <!-- average stroll- and track range-->
- <behavior
- aggressive="false"
- cowardly="false"
- track-range="5"
- stroll-range="2"
- attack-distance="32"
- />
- <attack id="1"
- priority="1"
- type="physical"
- pre-delay="10"
- aft-delay="5"
- damage-factor="1"
- range="32"
- action="attack"
- script-function="strike"
- />
- <script>testmonster.lua</script> <!-- only Proof of Concept-->
- </monster>
-
- <monster id="997" name="">
- <sprite>monsters/monster-slime.xml|#000000,ffffff</sprite>
- <sound event="hit">monsters/slime/slime-hit1.ogg</sound>
- </monster>
-
-</monsters>
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright 2009 The Mana World Development Team
+monsters.xml parameters explanation:
+This file is used to describe the monsters the players will see all around the world.
+It can be used by both client and server, but some parameters are specific.
+
+id [integer]: It is the id of the monster. This parameter has to be unique for each monster.
+ The system will use the monster id to refer on it in many ways.
+name [string]: Tells the monster name. (Used to ease configuration ease on server.)
+ but displayed to players on the client side.
+sprite [xml file]: Tells the xml file used to display the monster sprites. (Client only).
+sound <TAG>: This tag is used by the client to know which sound to play at what event.
+ event [string]: Tells the event at which the corresponding sound should be played. ('die', 'miss', 'hit', 'strike' are some examples.)
+ <INNER>[string]: The ogg file to be played
+drop <TAG>: Tells what kind of item the monster can drop. See items.xml to get the id correspondence.
+ item [integer]: Tells the drop item Id.
+ percent[float]: Tells the chance (8.0 = 8%) to see the drop after monster's death.
+attributes <TAG>: Tells all the monsters attribute. These attribute, as for items, should not be left
+ in players hands.
+ hp [integer]: The monster hit points.
+ size[integer]: The monster maximal amplitude in pixels. Used to compute player's hit area.
+ speed[float]: The monster's speed in tiles per second.
+ (A tile is the smallest square map unit: by default, a tile is 32 pixel long.)
+ attack-min[integer]: The minimal attack strength of the monster. If your hasn't got any armor,
+ there are the minimal hit points he will lose when hit by the monster.
+ attack-delta[integer]: The amplitude between minimal and maximal damages the monster can do.
+ attack-magic[integer]: The magical attacks are removing hp when hit but are computed against magical defense instead.
+ mutation[integer]: The mutation indicates the amplitude in percent where attributes get modified with.
+ For instance, with a mutation of 50, each attribute can be altered to become 100% to 149% of what they are.
+vulnerability<TAG>: Tells the monster specific vulnerability to an element.
+ element[string]: Tells to which element the weakness is. ('fire', 'earth', 'ice', 'metal' are some examples.)
+ factor[float]: Tells the defense against an element is reduced in percent. (A value of 0.7 indicates that the defense is lowered by 30%).
+exp<TAG>: Tells how much experience point a monster is giving upon victory.
+-->
+
+<monsters>
+
+ <monster id="0" name="Maggot" targetCursor="small">
+ <sprite>monsters/monster-maggot.xml</sprite>
+ <sound event="hit">monsters/maggot/maggot-hit1.ogg</sound>
+ <sound event="hit">monsters/maggot/maggot-hit2.ogg</sound>
+ <sound event="miss">monsters/maggot/maggot-miss1.ogg</sound>
+ <sound event="die">monsters/maggot/maggot-dying1.ogg</sound>
+ <drop item="505" percent="8"/>
+ <drop item="518" percent="4"/>
+ <drop item="501" percent="1.5"/>
+ <drop item="533" percent="1.5"/>
+ <drop item="502" percent="0.7"/>
+ <drop item="522" percent="0.1"/>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ <vulnerability element="fire" factor="1.5"/>
+ <vulnerability element="earth" factor="0.7"/>
+ <exp>10</exp>
+ <!-- average stroll- and track range-->
+ <behavior
+ aggressive="false"
+ cowardly="false"
+ track-range="5"
+ stroll-range="2"
+ attack-distance="32"
+ />
+ <attack id="1"
+ priority="1"
+ type="physical"
+ pre-delay="10"
+ aft-delay="5"
+ damage-factor="1"
+ range="32"
+ action="attack"
+ script-function="strike"
+ />
+ <script>testmonster.lua</script> <!-- only Proof of Concept-->
+ </monster>
+
+ <monster id="1" name="Scorpion">
+ <sprite>monsters/monster-scorpion.xml|#4d422d,826242,d8c282,ffffff</sprite>
+ <sound event="hit">monsters/scorpion/scorpion-hit1.ogg</sound>
+ <sound event="hit">monsters/scorpion/scorpion-hit2.ogg</sound>
+ <sound event="hit">monsters/scorpion/scorpion-hit3.ogg</sound>
+ <sound event="hit">monsters/scorpion/scorpion-hit4.ogg</sound>
+ <sound event="miss">monsters/scorpion/scorpion-miss1.ogg</sound>
+ <drop item="507" percent="7"/>
+ <drop item="510" percent="1"/>
+ <drop item="509" percent="0.5"/>
+ <drop item="518" percent="7"/>
+ <exp>20</exp>
+ <attributes
+ hp="20"
+ size="8"
+ speed="6.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="10"
+ physical-defence="5"
+ magical-defence="0"
+ />
+ <!-- doesn't move much, but attacks when you are comming too close. -->
+ <behavior
+ aggressive="true"
+ cowardly="false"
+ track-range="2"
+ stroll-range="1"
+ attack-distance="64"
+ />
+ <!-- slow, strong, long-range tail attack-->
+ <attack id="1"
+ priority="1"
+ type="physical"
+ pre-delay="5"
+ aft-delay="15"
+ damage-factor="3"
+ range="64"
+ particle-effect="graphics/particles/attack.particle.xml"
+ action="special1"
+ />
+ <!-- fast, weak, short-range scissor attack -->
+ <attack id="2"
+ priority="4"
+ type="physical"
+ pre-delay="3"
+ aft-delay="3"
+ damage-factor="1"
+ range="32"
+ />
+ </monster>
+
+ <monster id="2" name="Red Scorpion">
+ <sprite>monsters/monster-scorpion.xml|#791d0a,cd5d27,f28d54,ffffff</sprite>
+ <sound event="hit">monsters/scorpion/scorpion-hit1.ogg</sound>
+ <sound event="hit">monsters/scorpion/scorpion-hit2.ogg</sound>
+ <sound event="hit">monsters/scorpion/scorpion-hit3.ogg</sound>
+ <sound event="hit">monsters/scorpion/scorpion-hit4.ogg</sound>
+ <sound event="miss">monsters/scorpion/scorpion-miss1.ogg</sound>
+ <drop item="517" percent="20"/>
+ <drop item="509" percent="1"/>
+ <drop item="518" percent="5"/>
+ <drop item="1200" percent="0.1"/>
+ <drop item="1199" percent="7.6"/>
+ <drop item="1201" percent="5.4"/>
+ <drop item="524" percent="0.1"/>
+ <exp>50</exp>
+ <attributes
+ hp="20"
+ size="8"
+ speed="6.0"
+ attack-min="20"
+ attack-delta="10"
+ attack-magic="0"
+ hit="30"
+ evade="30"
+ physical-defence="5"
+ magical-defence="0"
+ />
+ <!-- also quite lazy when unprovoked but much more territorial
+ than the normal one-->
+ <behavior
+ aggressive="true"
+ cowardly="false"
+ track-range="6"
+ stroll-range="1"
+ attack-distance="64"
+ />
+ <attack id="1"
+ priority="1"
+ type="physical"
+ element="fire"
+ pre-delay="5"
+ aft-delay="10"
+ damage-factor="1"
+ range="64"
+ />
+ </monster>
+
+ <monster id="3" name="Green Slime">
+ <sprite>monsters/monster-slime.xml|#72982c,ffffff</sprite>
+ <sound event="hit">monsters/slime/slime-hit1.ogg</sound>
+ <drop item="502" percent="2"/>
+ <drop item="513" percent="1"/>
+ <drop item="501" percent="1"/>
+ <drop item="521" percent="1"/>
+ <drop item="522" percent="1.9"/>
+ <drop item="526" percent="0.1"/>
+ <drop item="503" percent="5"/>
+ <drop item="535" percent="7.5"/>
+ <exp>60</exp>
+ <attributes
+ hp="200"
+ size="4"
+ speed="1.0"
+ attack-min="2"
+ attack-delta="10"
+ attack-magic="0"
+ hit="100"
+ evade="10"
+ physical-defence="0"
+ magical-defence="0"
+ />
+ <!-- Is fulfilling some unknown purpose that requires it to move around
+ a lot and leaves no time for pursing attackers -->
+ <behavior
+ aggressive="false"
+ cowardly="false"
+ track-range="4"
+ stroll-range="24"
+ attack-distance="32"
+ />
+ </monster>
+
+ <monster id="4" name="Giant Maggot" targetCursor="large">
+ <sprite>monsters/monster-maggot-giant.xml</sprite>
+ <sound event="hit">monsters/maggot/maggot-hit1.ogg</sound>
+ <sound event="hit">monsters/maggot/maggot-hit2.ogg</sound>
+ <sound event="miss">monsters/maggot/maggot-miss1.ogg</sound>
+ <sound event="die">monsters/maggot/maggot-dying1.ogg</sound>
+ <drop item="1199" percent="9"/>
+ <drop item="519" percent="1"/>
+ <drop item="518" percent="7.5"/>
+ <drop item="501" percent="50"/>
+ <drop item="502" percent="30"/>
+ <drop item="503" percent="0.1"/>
+ <drop item="526" percent="0.1"/>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+
+ <monster id="5" name="Yellow Slime">
+ <sprite>monsters/monster-slime.xml|#b47f00,ffffff</sprite>
+ <sound event="hit">monsters/slime/slime-hit1.ogg</sound>
+ <drop item="534" percent="2"/>
+ <drop item="519" percent="1"/>
+ <drop item="501" percent="3.5"/>
+ <drop item="502" percent="2.5"/>
+ <drop item="522" percent="0.1"/>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+
+ <monster id="6" name="Red Slime">
+ <sprite>monsters/monster-slime.xml|#7e0000,ffffff</sprite>
+ <sound event="hit">monsters/slime/slime-hit1.ogg</sound>
+ <drop item="1201" percent="3"/>
+ <drop item="509" percent="1.1"/>
+ <drop item="521" percent="2"/>
+ <drop item="523" percent="0.4"/>
+ <drop item="525" percent="0.8"/>
+ <drop item="535" percent="7.5"/>
+ <drop item="528" percent="2.5"/>
+ <drop item="531" percent="1.5"/>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+
+ <monster id="7" name="Black Scorpion">
+ <sprite>monsters/monster-scorpion.xml|#0d1313,435a5a,879999,ffffff</sprite>
+ <sound event="hit">monsters/scorpion/scorpion-hit1.ogg</sound>
+ <sound event="hit">monsters/scorpion/scorpion-hit2.ogg</sound>
+ <sound event="hit">monsters/scorpion/scorpion-hit3.ogg</sound>
+ <sound event="hit">monsters/scorpion/scorpion-hit4.ogg</sound>
+ <sound event="miss">monsters/scorpion/scorpion-miss1.ogg</sound>
+ <drop item="523" percent="1.5"/>
+ <drop item="509" percent="1.0"/>
+ <drop item="518" percent="8"/>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+
+ <monster id="8" name="Snake">
+ <sprite>monsters/monster-snake.xml|#664d28,a6673a,dbbc86,ffffff</sprite>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+
+ <monster id="9" name="Fire Goblin">
+ <sprite>monsters/monster-goblin-fire.xml</sprite>
+ <sound event="hit">monsters/fire-goblin/fire-goblin-hit1.ogg</sound>
+ <sound event="hit">monsters/fire-goblin/fire-goblin-hit2.ogg</sound>
+ <sound event="miss">monsters/fire-goblin/fire-goblin-miss1.ogg</sound>
+ <drop item="505" percent="8"/>
+ <drop item="501" percent="1.5"/>
+ <drop item="518" percent="8"/>
+ <drop item="502" percent="1.5"/>
+ <drop item="521" percent="0.7"/>
+ <drop item="522" percent="0.1"/>
+ <!-- behavior identical to maggot except for weaknesses and the attack which is magical and has a particle effect - change this when making up real monster stats -->
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="10"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ <vulnerability element="fire" factor="0.5"/>
+ <vulnerability element="water" factor="2.0"/>
+ <exp>10</exp>
+ <behavior
+ aggressive="false"
+ cowardly="false"
+ track-range="5"
+ stroll-range="5"
+ attack-distance="32"
+ />
+ <attack id="1"
+ priority="1"
+ type="magical"
+ element="fire"
+ pre-delay="10"
+ aft-delay="5"
+ damage-factor="1"
+ range="32"
+ action="attack"
+ particle-effect="graphics/particles/monster-goblin-firebreath.particle.xml"
+ />
+ </monster>
+
+ <monster id="10" name="Spider">
+ <sprite>monsters/monster-spider.xml|#1a160f,4A7A93,AAC5D2,ffffff;#FF6666</sprite>
+ <sound event="hit">monsters/scorpion/scorpion-hit1.ogg</sound>
+ <sound event="hit">monsters/scorpion/scorpion-hit2.ogg</sound>
+ <sound event="hit">monsters/scorpion/scorpion-hit3.ogg</sound>
+ <sound event="hit">monsters/scorpion/scorpion-hit4.ogg</sound>
+ <sound event="miss">monsters/scorpion/scorpion-miss1.ogg</sound>
+ <drop item="537" percent="5"/>
+ <drop item="535" percent="1"/>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+
+ <monster id="11" name="Evil Mushroom">
+ <sprite>monsters/monster-mushroom-red.xml</sprite>
+ <sound event="hit">monsters/shroom/shroom-hit1.ogg</sound>
+ <drop item="535" percent="5"/>
+ <drop item="540" percent="0.1"/>
+ <drop item="534" percent="1"/>
+ <drop item="566" percent="5"/>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+
+ <monster id="12" name="Pink Flower">
+ <sprite>monsters/monster-flower.xml|#ee748d,ffd8ce;#f6ffbd;#23285f</sprite>
+ <sound event="hit">monsters/flower/flower-hit1.ogg</sound>
+ <sound event="hit">monsters/flower/flower-hit2.ogg</sound>
+ <sound event="miss">monsters/flower/flower-miss1.ogg</sound>
+ <drop item="535" percent="1"/>
+ <drop item="540" percent="0.1"/>
+ <drop item="1199" percent="1"/>
+ <drop item="526" percent="4"/>
+ <drop item="565" percent="5"/>
+ <exp>10</exp>
+ <!-- Passive monster for testing stuff-->
+ <attributes
+ hp="2000"
+ size="8"
+ speed="0.0"
+ attack-min="0"
+ attack-delta="0"
+ attack-magic="0"
+ hit="0"
+ evade="0"
+ physical-defence="0"
+ magical-defence="0"
+ mutation="0"
+ />
+ <behavior
+ aggressive="false"
+ cowardly="false"
+ track-range="0"
+ stroll-range="0"
+ attack-distance="0"
+ />
+ </monster>
+
+ <monster id="13" name="Santa Slime">
+ <sprite>monsters/monster-slime.xml|#545166,66A9CD,C2F7FA</sprite>
+ <sprite>monsters/accessories/slime-santa.xml</sprite>
+ <drop item="512" percent="8"/>
+ <drop item="513" percent="7"/>
+ <drop item="514" percent="6"/>
+ <drop item="519" percent="5"/>
+ <drop item="527" percent="4"/>
+ <drop item="538" percent="5"/>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+
+ <monster id="14" name="Rudolph Slime">
+ <sprite>monsters/monster-slime.xml|#9092B9,9DB4D4,F8F9FA</sprite>
+ <sprite>monsters/accessories/slime-rudolph.xml</sprite>
+ <drop item="504" percent="8"/>
+ <drop item="506" percent="5"/>
+ <drop item="508" percent="2"/>
+ <drop item="509" percent="3"/>
+ <drop item="510" percent="6"/>
+ <drop item="515" percent="8"/>
+ <drop item="516" percent="5"/>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+
+ <monster id="15" name="Bat">
+ <sprite>monsters/monster-bat.xml</sprite>
+ <sound event="die">monsters/bat/bat-dying1.ogg</sound>
+ <sound event="hit">monsters/bat/bat-hit1.ogg</sound>
+ <drop item="505" percent="8"/>
+ <drop item="501" percent="1.5"/>
+ <drop item="518" percent="4"/>
+ <drop item="533" percent="1.5"/>
+ <drop item="521" percent="0.7"/>
+ <drop item="522" percent="0.1"/>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+
+ <monster id="16" name="Pinkie" targetCursor="small">
+ <sprite>monsters/monster-pinkie.xml</sprite>
+ <sound event="hit">monsters/pinkie/pinkie-hit1.ogg</sound>
+ <sound event="miss">monsters/pinkie/pinkie-miss1.ogg</sound>
+ <drop item="614" percent="8"/>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+
+ <monster id="17" name="Spiky Mushroom">
+ <sprite>monsters/monster-mushroom-spiky.xml</sprite>
+ <sound event="hit">monsters/shroom/shroom-hit1.ogg</sound>
+ <drop item="567" percent="8"/>
+ <drop item="501" percent="1.5"/>
+ <drop item="518" percent="0.5"/>
+ <drop item="613" percent="1.5"/>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+
+ <monster id="18" name="Fluffy">
+ <sprite>monsters/monster-fluffy.xml</sprite>
+ <sound event="hit">monsters/fluffy/fluffy-hit1.ogg</sound>
+ <sound event="hit">monsters/fluffy/fluffy-hit2.ogg</sound>
+ <sound event="hit">monsters/fluffy/fluffy-hit3.ogg</sound>
+ <sound event="miss">monsters/fluffy/fluffy-miss1.ogg</sound>
+ <sound event="hurt">monsters/fluffy/fluffy-hurt1.ogg</sound>
+ <drop item="611" percent="8"/>
+ <drop item="527" percent="1.5"/>
+ <drop item="535" percent="4"/>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+
+ <monster id="19" name="Cave Snake">
+ <sprite>monsters/monster-snake-cave.xml</sprite>
+ <sound event="hit">monsters/cavesnake/cavesnake-hit1.ogg</sound>
+ <drop item="612" percent="8"/>
+ <drop item="610" percent="0.1"/>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+
+ <monster id="20" name="Jack O">
+ <sprite>monsters/monster-ghost-pumpkin.xml</sprite>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+
+ <monster id="21" name="Fire Skull">
+ <sprite>monsters/monster-skull-fire.xml</sprite>
+ <drop item="621" percent="0.1"/>
+ <drop item="540" percent="1.5"/>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+
+ <monster id="22" name="Poison Skull">
+ <sprite>monsters/monster-skull-poison.xml</sprite>
+ <drop item="621" percent="0.1"/>
+ <drop item="540" percent="1.5"/>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+
+ <monster id="23" name="Log Head">
+ <sprite>monsters/monster-logmonster.xml</sprite>
+ <sound event="hurt">monsters/loghead/loghead-hurt1.ogg</sound>
+ <sound event="hurt">monsters/loghead/loghead-hurt2.ogg</sound>
+ <sound event="hurt">monsters/loghead/loghead-hurt3.ogg</sound>
+ <sound event="hurt">monsters/loghead/loghead-hurt4.ogg</sound>
+ <sound event="hurt">monsters/loghead/loghead-hurt5.ogg</sound>
+ <drop item="569" percent="20"/>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+
+ <monster id="24" name="Mountain Snake">
+ <sprite>monsters/monster-snake.xml|#585b39,a67c5d,dbc9a9,ffffff</sprite>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+
+ <monster id="25" name="Easter Fluffy">
+ <sprite>monsters/monster-fluffy.xml</sprite>
+ <sound event="hit">monsters/fluffy/fluffy-hit1.ogg</sound>
+ <sound event="hit">monsters/fluffy/fluffy-hit2.ogg</sound>
+ <sound event="hit">monsters/fluffy/fluffy-hit3.ogg</sound>
+ <sound event="miss">monsters/fluffy/fluffy-miss1.ogg</sound>
+ <sound event="hurt">monsters/fluffy/fluffy-hurt1.ogg</sound>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+
+ <monster id="26" name="Mouboo">
+ <sprite>monsters/monster-mouboo.xml</sprite>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+
+ <monster id="27" name="Mauve Plant">
+ <sprite>resource-plant.xml|#e0b0ff</sprite>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+
+ <monster id="28" name="Cobalt Plant">
+ <sprite>resource-plant.xml|#0047ab</sprite>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+
+ <monster id="29" name="Gamboge Plant">
+ <sprite>resource-plant.xml|#ef9b0f</sprite>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+
+ <monster id="30" name="Alizarin Plant">
+ <sprite>resource-plant.xml|#e32636</sprite>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+
+ <monster id="31" name="Sea Slime">
+ <sprite>monsters/monster-slime.xml|#4ca1a0,ffffff</sprite>
+ <sprite>monsters/accessories/slime-seajelly.xml|#4Ca16e,ffffff</sprite>
+ <sound event="hit">monsters/slime/slime-hit1.ogg</sound>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+
+ <monster id="32" name="Grass Snake">
+ <sprite>monsters/monster-snake.xml|#205839,60a65d,80dba9,ffffff</sprite>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+
+ <monster id="33" name="Silkworm">
+ <sprite>monsters/monster-silkworm.xml|#807d20,e0dac0;#c0a830</sprite>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+
+ <monster id="34" name="Zombie">
+ <sprite>monsters/monster-zombie.xml</sprite>
+ <sound event="move">monsters/zombie/zombie-move1.ogg</sound>
+ <sound event="move">monsters/zombie/zombie-move2.ogg</sound>
+ <sound event="hit">monsters/zombie/zombie-hit1.ogg</sound>
+ <sound event="hit">monsters/zombie/zombie-hit2.ogg</sound>
+ <sound event="miss">monsters/zombie/zombie-miss1.ogg</sound>
+ <sound event="die">monsters/zombie/zombie-dying1.ogg</sound>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+
+ <monster id="35" name="Clover Patch">
+ <sprite>resource-clover.xml</sprite>
+ <attributes
+ hp="1"
+ size="4"
+ speed="0.0"
+ attack-min="0"
+ attack-delta="0"
+ attack-magic="0"
+ hit="0"
+ evade="0"
+ physical-defence="0"
+ magical-defence="5"
+ mutation="0"
+ />
+ </monster>
+
+ <monster id="36" name="Squirrel">
+ <sprite>monsters/monster-squirrel.xml</sprite>
+ <sound event="hurt">monsters/squirrel/squirrel-hurt1.ogg</sound>
+ <sound event="hurt">monsters/squirrel/squirrel-hurt2.ogg</sound>
+ <sound event="die">monsters/squirrel/squirrel-die1.ogg</sound>
+ <sound event="die">monsters/squirrel/squirrel-die2.ogg</sound>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+
+ <monster id="37" name="Fire Lizard">
+ <sprite>monsters/monster-lizard.xml|#673132,923F42,CD5961,E163A4,ffffff</sprite>
+ <sound event="hit">monsters/fire-goblin/fire-goblin-hit1.ogg</sound>
+ <sound event="hit">monsters/fire-goblin/fire-goblin-hit2.ogg</sound>
+ <sound event="miss">monsters/fire-goblin/fire-goblin-miss1.ogg</sound>
+ <!-- stats identical to maggot - change this when making up real monster stats -->
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="10"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ <attack id="1"
+ priority="1"
+ type="magical"
+ element="fire"
+ pre-delay="10"
+ aft-delay="5"
+ damage-factor="1"
+ range="32"
+ action="attack"
+ particle-effect="graphics/particles/monster-lizard-firebreath.particle.xml"
+ />
+ </monster>
+
+ <monster id="38" name="Wisp">
+ <sprite>monsters/monster-wisp.xml|#aadd44,ffff66</sprite>
+ <particlefx>graphics/particles/wisp.particle.xml</particlefx>
+ <exp>20</exp>
+ <attributes
+ hp="20"
+ size="8"
+ speed="6.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="10"
+ physical-defence="5"
+ magical-defence="0"
+ />
+ <!-- doesn't move much, but attacks when you are coming too close. -->
+ <behavior
+ aggressive="false"
+ cowardly="false"
+ track-range="2"
+ stroll-range="1"
+ attack-distance="64"
+ />
+ <!-- slow, strong, long-range glow attack-->
+ <attack id="1"
+ priority="1"
+ type="physical"
+ pre-delay="5"
+ aft-delay="5"
+ damage-factor="3"
+ range="64"
+ />
+ </monster>
+
+ <monster id="39" name="Snail">
+ <sprite>monsters/monster-snail.xml</sprite>
+ <particlefx>graphics/particles/monster-snail-trail.particle.xml</particlefx>
+ <sound event="hit">monsters/slime/slime-hit1.ogg</sound>
+ <exp>20</exp>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+
+ <monster id="40" name="Spectre">
+ <sprite>monsters/monster-wisp.xml|#ff77dd,dd77ff</sprite>
+ <particlefx>graphics/particles/wisp.particle.xml</particlefx>
+ <exp>20</exp>
+ <attributes
+ hp="20"
+ size="8"
+ speed="6.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="10"
+ physical-defence="5"
+ magical-defence="0"
+ />
+ <!-- doesn't move much, but attacks when you are coming too close. -->
+ <behavior
+ aggressive="false"
+ cowardly="false"
+ track-range="2"
+ stroll-range="1"
+ attack-distance="64"
+ />
+ <!-- slow, strong, long-range glow attack-->
+ <attack id="1"
+ priority="1"
+ type="physical"
+ pre-delay="5"
+ aft-delay="5"
+ damage-factor="3"
+ range="64"
+ />
+ </monster>
+
+ <monster id="41" name="Skeleton">
+ <sprite>monsters/monster-skeleton.xml|#ffe8bf</sprite>
+ <!-- stats identical to maggot - change this when making up real monster stats -->
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="10"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ <attack id="1"
+ priority="1"
+ type="magical"
+ element="fire"
+ pre-delay="10"
+ aft-delay="5"
+ damage-factor="1"
+ range="32"
+ action="attack"
+ />
+ </monster>
+
+ <monster id="42" name="Lady Skeleton">
+ <sprite>monsters/monster-skeleton.xml|#ffe8bf</sprite>
+ <sprite>hairstyle8.xml</sprite>
+ <!-- stats identical to maggot - change this when making up real monster stats -->
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="10"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ <attack id="1"
+ priority="1"
+ type="magical"
+ element="fire"
+ pre-delay="10"
+ aft-delay="5"
+ damage-factor="1"
+ range="32"
+ action="attack"
+ />
+ </monster>
+
+ <monster id="43" name="Fallen">
+ <sprite>monsters/monster-skeleton.xml|#ffe8bf</sprite>
+ <sprite>leg-chaps-male.xml</sprite>
+ <sprite>chest-warlordplate-male.xml</sprite>
+ <sprite>head-warlordhelm.xml</sprite>
+ <!-- stats identical to maggot - change this when making up real monster stats -->
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="10"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ <attack id="1"
+ priority="1"
+ type="magical"
+ element="fire"
+ pre-delay="10"
+ aft-delay="5"
+ damage-factor="1"
+ range="32"
+ action="attack"
+ />
+ </monster>
+
+ <!-- Snake lord 44 -->
+
+ <monster id="45" name="Poltergeist">
+ <sprite>monsters/monster-wisp.xml|#77ffdd,77ddff</sprite>
+ <particlefx>graphics/particles/wisp.particle.xml</particlefx>
+ <exp>20</exp>
+ <attributes
+ hp="20"
+ size="8"
+ speed="6.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="10"
+ physical-defence="5"
+ magical-defence="0"
+ />
+ <!-- doesn't move much, but attacks when you are coming too close. -->
+ <behavior
+ aggressive="false"
+ cowardly="false"
+ track-range="2"
+ stroll-range="1"
+ attack-distance="64"
+ />
+ <!-- slow, strong, long-range glow attack-->
+ <attack id="1"
+ priority="1"
+ type="physical"
+ pre-delay="5"
+ aft-delay="5"
+ damage-factor="3"
+ range="64"
+ />
+ </monster>
+
+ <monster id="46" name="Duck" targetCursor="small">
+ <sprite>monsters/monster-duck.xml</sprite>
+ <attributes
+ hp="20"
+ size="4"
+ speed="1.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ <vulnerability element="fire" factor="1.5"/>
+ <vulnerability element="earth" factor="0.7"/>
+ <exp>0</exp>
+ <!-- average stroll- and track range-->
+ <behavior
+ aggressive="false"
+ cowardly="false"
+ track-range="5"
+ stroll-range="2"
+ attack-distance="32"
+ />
+ <attack id="1"
+ priority="1"
+ type="physical"
+ pre-delay="10"
+ aft-delay="5"
+ damage-factor="1"
+ range="32"
+ action="attack"
+ />
+ </monster>
+
+ <monster id="47" name="Bee" targetCursor="small">
+ <sprite>monsters/monster-bee.xml</sprite>
+ <sprite>monsters/accessories/generic-shadow-small-circle.xml</sprite>
+ <!-- Insert Bee Stats here -->
+ </monster>
+
+ <!--48 Larvespa-->
+ <!--49 Vespa-->
+ <!--50 Hivespa-->
+ <!--51 Froad-->
+ <!--52 Troll-->
+
+ <monster id="53" name="Butterfly" targetCursor="small">
+ <sprite>monsters/monster-butterfly.xml|#660000,FF3300,FFCC99,FFCCCC</sprite>
+ <sprite>monsters/accessories/generic-shadow-small-circle.xml</sprite>
+ </monster>
+
+ <monster id="54" name="Cave Maggot" targetCursor="small">
+ <sprite>monsters/monster-cave-maggot.xml|</sprite>
+ <sound event="hit">monsters/maggot/maggot-hit1.ogg</sound>
+ <sound event="hit">monsters/maggot/maggot-hit2.ogg</sound>
+ <sound event="miss">monsters/maggot/maggot-miss1.ogg</sound>
+ <sound event="die">monsters/maggot/maggot-dying1.ogg</sound>
+ </monster>
+
+ <monster id="55" name="Angry Scorpion">
+ <sprite>monsters/monster-scorpion.xml|#800000,ffffff</sprite>
+ <sound event="hit">monsters/scorpion/scorpion-hit1.ogg</sound>
+ <sound event="hit">monsters/scorpion/scorpion-hit2.ogg</sound>
+ <sound event="hit">monsters/scorpion/scorpion-hit3.ogg</sound>
+ <sound event="hit">monsters/scorpion/scorpion-hit4.ogg</sound>
+ <sound event="miss">monsters/scorpion/scorpion-miss1.ogg</sound>
+ </monster>
+
+ <monster id="56" name="Ice Goblin">
+ <sprite>monsters/monster-goblin-ice.xml</sprite>
+ <sound event="hit">monsters/fire-goblin/fire-goblin-hit1.ogg</sound>
+ <sound event="hit">monsters/fire-goblin/fire-goblin-hit2.ogg</sound>
+ <sound event="miss">monsters/fire-goblin/fire-goblin-miss1.ogg</sound>
+ </monster>
+
+ <monster id="57" name="Giant Cave Maggot" targetCursor="large">
+ <sprite>monsters/monster-cave-maggot-giant.xml|#565051,ffffff</sprite>
+ <sound event="hit">monsters/maggot/maggot-hit1.ogg</sound>
+ <sound event="hit">monsters/maggot/maggot-hit2.ogg</sound>
+ <sound event="miss">monsters/maggot/maggot-miss1.ogg</sound>
+ <sound event="die">monsters/maggot/maggot-dying1.ogg</sound>
+ </monster>
+
+ <monster id="58" name="Archant">
+ <sprite>monsters/monster-archant.xml</sprite>
+ <sound event="hit">monsters/scorpion/scorpion-hit1.ogg</sound>
+ <sound event="hit">monsters/scorpion/scorpion-hit2.ogg</sound>
+ <sound event="hit">monsters/scorpion/scorpion-hit3.ogg</sound>
+ <sound event="hit">monsters/scorpion/scorpion-hit4.ogg</sound>
+ <sound event="miss">monsters/scorpion/scorpion-miss1.ogg</sound>
+ </monster>
+ <monster id="59" name="Moggun">
+ <sprite>monsters/monster-moggun.xml</sprite>
+ </monster>
+ <monster id="60" name="Terranite">
+ <sprite>monsters/monster-terranite.xml</sprite>
+ </monster>
+ <monster id="61" name="Pumpkin">
+ <sprite>resource-pumpkin.xml</sprite>
+ <attributes
+ hp="200"
+ size="4"
+ speed="0.0"
+ attack-min="0"
+ attack-delta="0"
+ attack-magic="0"
+ hit="0"
+ evade="0"
+ physical-defence="0"
+ magical-defence="5"
+ mutation="0"
+ />
+ </monster>
+ <monster id="62" name="Bandit">
+ <sprite>monsters/monster-bandit.xml</sprite>
+ <sprite>monsters/weapon-dagger.xml</sprite>
+ </monster>
+ <monster id="63" name="Bandit Lord">
+ <sprite>monsters/monster-bandit-lord.xml</sprite>
+ <sprite>monsters/weapon-bow.xml</sprite>
+ </monster>
+ <monster id="64" name="Vampire Bat">
+ <sprite>monsters/monster-vampire-bat.xml</sprite>
+ <sound event="die">monsters/bat/bat-dying1.ogg</sound>
+ <sound event="hit">monsters/bat/bat-hit1.ogg</sound>
+ <drop item="501" percent="2"/>
+ <drop item="533" percent="8"/>
+ <drop item="521" percent="1"/>
+ <drop item="522" percent="4"/>
+ <attributes
+ hp="60"
+ size="4"
+ speed="3.0"
+ attack-min="15"
+ attack-delta="2"
+ attack-magic="0"
+ hit="15"
+ evade="7"
+ physical-defence="7"
+ magical-defence="0"
+ mutation="50"
+ />
+ </monster>
+ <monster id="65" name="The Lost" targetCursor="medium">
+ <sprite>monsters/monster-skeleton.xml|#aca379</sprite>
+ <sprite>chest-robe-male.xml|#333333</sprite>
+ <sound event="hit">monsters/maggot/maggot-hit1.ogg</sound>
+ <sound event="miss">monsters/maggot/maggot-miss1.ogg</sound>
+ <sound event="hurt">monsters/maggot/maggot-hit2.ogg</sound>
+ <sound event="die">monsters/maggot/maggot-dying1.ogg</sound>
+ <drop item="777" percent="10"/> <!-- Rotten Rags -->
+ <drop item="775" percent="5"/> <!-- Bone -->
+ <drop item="776" percent="1"/> <!-- Skull -->
+ <attributes
+ hp="5000"
+ size="4"
+ speed="2.0"
+ attack-min="111"
+ attack-delta="111"
+ attack-magic="0"
+ hit="75"
+ evade="30"
+ physical-defence="20"
+ magical-defence="70"
+ mutation="0"
+ />
+ <vulnerability element="water" factor="0.7"/>
+ <vulnerability element="air" factor="0.7"/>
+ <vulnerability element="fire" factor="1.5"/>
+ <vulnerability element="earth" factor="0.7"/>
+ <vulnerability element="lighning" factor="-0.1"/>
+ <vulnerability element="metal" factor="1"/>
+ <vulnerability element="plant" factor="1"/>
+ <vulnerability element="ice" factor="0"/>
+ <exp level="0">3000</exp>
+ <!-- average stroll- and track range-->
+ <behavior
+ aggressive="true"
+ cowardly="false"
+ track-range="5"
+ stroll-range="1"
+ attack-distance="96"
+ />
+ <attack id="0"
+ priority="1"
+ type="magical"
+ pre-delay="10"
+ aft-delay="5"
+ damage-factor="1"
+ range="32"
+ angle="0"
+ action="attack"
+ script-function="strike" />
+ <script>testmonster.lua</script> <!-- only Proof of Concept-->
+ </monster>
+
+ <monster id="66" name="Reaper" targetCursor="medium">
+ <sprite>monsters/monster-reaper.xml</sprite>
+ <sprite>monsters/accessories/reaper-shadow.xml</sprite>
+ <particlefx>graphics/particles/monster-reaper.particle.xml</particlefx>
+ <sound event="hit">monsters/maggot/maggot-hit1.ogg</sound>
+ <sound event="miss">monsters/maggot/maggot-miss1.ogg</sound>
+ <sound event="hurt">monsters/reaper/reaper-hurt.ogg</sound>
+ <sound event="die">monsters/maggot/maggot-dying1.ogg</sound>
+ <drop item="777" percent="10"/> <!-- Rotten Rags -->
+ <drop item="775" percent="5"/> <!-- Bone -->
+ <drop item="776" percent="1"/> <!-- Skull -->
+ <drop item="1221" percent="0.1"/> <!-- Skull Mask -->
+ <attributes
+ hp="35000"
+ size="4"
+ speed="2.0"
+ attack-min="222"
+ attack-delta="111"
+ attack-magic="0"
+ hit="100"
+ evade="10"
+ physical-defence="50"
+ magical-defence="70"
+ mutation="0"
+ />
+ <vulnerability element="water" factor="0.7"/>
+ <vulnerability element="air" factor="0.7"/>
+ <vulnerability element="fire" factor="1.5"/>
+ <vulnerability element="earth" factor="0.7"/>
+ <vulnerability element="lighning" factor="-0.1"/>
+ <vulnerability element="metal" factor="1"/>
+ <vulnerability element="plant" factor="1"/>
+ <vulnerability element="ice" factor="0"/>
+ <exp level="0">10000</exp>
+ <!-- average stroll- and track range-->
+ <behavior
+ aggressive="true"
+ cowardly="false"
+ track-range="5"
+ stroll-range="1"
+ attack-distance="96"
+ />
+ <attack id="0"
+ priority="1"
+ type="magical"
+ pre-delay="10"
+ aft-delay="5"
+ damage-factor="1"
+ range="128"
+ angle="0"
+ action="attack"
+ script-function="strike"
+ />
+ <script>testmonster.lua</script> <!-- only Proof of Concept-->
+ </monster>
+
+ <monster id="67" name="Scythe" targetCursor="large">
+ <sprite>monsters/monster-spinning-scythe.xml</sprite>
+ <sprite>monsters/accessories/scythe-shadow.xml</sprite>
+ <drop item="505" percent="8"/>
+ <drop item="518" percent="4"/>
+ <drop item="501" percent="1.5"/>
+ <drop item="533" percent="1.5"/>
+ <drop item="502" percent="0.7"/>
+ <drop item="522" percent="0.1"/>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ <vulnerability element="fire" factor="1.5"/>
+ <vulnerability element="earth" factor="0.7"/>
+ <exp>10</exp>
+ <!-- average stroll- and track range-->
+ <behavior
+ aggressive="false"
+ cowardly="false"
+ track-range="5"
+ stroll-range="2"
+ attack-distance="32"
+ />
+ <attack id="1"
+ priority="1"
+ type="physical"
+ pre-delay="10"
+ aft-delay="5"
+ damage-factor="1"
+ range="32"
+ action="attack"
+ script-function="strike"
+ />
+ <script>testmonster.lua</script> <!-- only Proof of Concept-->
+ </monster>
+
+ <monster id="68" name="Ball Lightning" targetCursor="small">
+ <sprite>monsters/monster-ball-lightning.xml</sprite>
+ <sprite>monsters/accessories/ball-lightning-shadow.xml</sprite>
+ <particlefx>graphics/particles/monster-ball-lightning.particle.xml</particlefx>
+ <drop item="505" percent="8"/>
+ <drop item="518" percent="4"/>
+ <drop item="501" percent="1.5"/>
+ <drop item="533" percent="1.5"/>
+ <drop item="502" percent="0.7"/>
+ <drop item="522" percent="0.1"/>
+ <attributes
+ hp="20"
+ size="4"
+ speed="2.0"
+ attack-min="10"
+ attack-delta="2"
+ attack-magic="0"
+ hit="10"
+ evade="5"
+ physical-defence="5"
+ magical-defence="0"
+ mutation="50"
+ />
+ <vulnerability element="fire" factor="1.5"/>
+ <vulnerability element="earth" factor="0.7"/>
+ <exp>10</exp>
+ <!-- average stroll- and track range-->
+ <behavior
+ aggressive="false"
+ cowardly="false"
+ track-range="5"
+ stroll-range="2"
+ attack-distance="32"
+ />
+ <attack id="1"
+ priority="1"
+ type="physical"
+ pre-delay="10"
+ aft-delay="5"
+ damage-factor="1"
+ range="32"
+ action="attack"
+ script-function="strike"
+ />
+ <script>testmonster.lua</script> <!-- only Proof of Concept-->
+ </monster>
+ <monster id="69" name="Ice Element">
+ <sprite>monsters/monster-element-ball.xml</sprite>
+ </monster>
+ <monster id="70" name="Yeti">
+ <sprite>monsters/monster-yeti.xml</sprite>
+ </monster>
+</monsters>