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authorAli-G <gauvain.dauchy@free.fr>2011-09-05 10:18:19 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2011-09-12 20:28:05 +0200
commit9f6654c183f87a650a247633382bdbd2b0e4925d (patch)
tree3b98a163d42529ddfb8d94b76222eaa725e3fefb /maps/008-1.tmx
parent0a48b993e9c001f76100f3c8fdd860c58ec1182d (diff)
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Full map review:
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
Diffstat (limited to 'maps/008-1.tmx')
-rw-r--r--maps/008-1.tmx64
1 files changed, 32 insertions, 32 deletions
diff --git a/maps/008-1.tmx b/maps/008-1.tmx
index 31bcad05..f6dcf0f9 100644
--- a/maps/008-1.tmx
+++ b/maps/008-1.tmx
@@ -54,63 +54,63 @@
</data>
</layer>
<objectgroup name="Objects" width="0" height="0">
- <object name="HurnscaldWestGate" type="WARP" x="1728" y="1920" width="32" height="96">
+ <object name="Hurnscald West Entrance" type="warp" x="1728" y="1920" width="32" height="96">
<properties>
- <property name="DEST_MAP" value="009-1"/>
- <property name="DEST_X" value="800"/>
- <property name="DEST_Y" value="1152"/>
+ <property name="dest_map" value="009-1"/>
+ <property name="dest_x" value="800"/>
+ <property name="dest_y" value="1152"/>
</properties>
</object>
- <object name="HurnscaldSouthGate" type="WARP" x="2464" y="2560" width="128" height="32">
+ <object name="Hurnscald South Entrance" type="warp" x="2464" y="2560" width="128" height="32">
<properties>
- <property name="DEST_MAP" value="009-1"/>
- <property name="DEST_X" value="1536"/>
- <property name="DEST_Y" value="1728"/>
+ <property name="dest_map" value="009-1"/>
+ <property name="dest_x" value="1536"/>
+ <property name="dest_y" value="1728"/>
</properties>
</object>
- <object name="HurnscaldEastGate" type="WARP" x="4064" y="1920" width="32" height="64">
+ <object name="Hurnscald East Entrance" type="warp" x="4064" y="1920" width="32" height="64">
<properties>
- <property name="DEST_MAP" value="009-1"/>
- <property name="DEST_X" value="3072"/>
- <property name="DEST_Y" value="1152"/>
+ <property name="dest_map" value="009-1"/>
+ <property name="dest_x" value="3072"/>
+ <property name="dest_y" value="1152"/>
</properties>
</object>
- <object name="HurnscaldNorthGate" type="WARP" x="2464" y="1568" width="128" height="32">
+ <object name="Hurnscald North Entrance" type="warp" x="2464" y="1568" width="128" height="32">
<properties>
- <property name="DEST_MAP" value="009-1"/>
- <property name="DEST_X" value="1536"/>
- <property name="DEST_Y" value="800"/>
+ <property name="dest_map" value="009-1"/>
+ <property name="dest_x" value="1536"/>
+ <property name="dest_y" value="800"/>
</properties>
</object>
- <object name="ToWoodland" type="warp" x="768" y="1920" width="32" height="128">
+ <object name="To Woodland" type="warp" x="768" y="1920" width="32" height="128">
<properties>
- <property name="DEST_MAP" value="011-1"/>
- <property name="DEST_X" value="3936"/>
- <property name="DEST_Y" value="1952"/>
+ <property name="dest_map" value="011-1"/>
+ <property name="dest_x" value="3936"/>
+ <property name="dest_y" value="1952"/>
</properties>
</object>
- <object name="ToWoodlandMines" type="warp" x="2464" y="544" width="128" height="32">
+ <object name="To Woodland Mining Camp" type="warp" x="2464" y="544" width="128" height="32">
<properties>
<property name="dest_map" value="018-1"/>
- <property name="dest_x" value="2544"/>
- <property name="dest_y" value="3120"/>
+ <property name="dest_x" value="2496"/>
+ <property name="dest_y" value="3104"/>
</properties>
</object>
- <object name="ToWoodland" type="warp" x="2464" y="3264" width="128" height="32">
+ <object name="To Woodland" type="warp" x="2464" y="3264" width="128" height="32">
<properties>
<property name="dest_map" value="007-1"/>
- <property name="dest_x" value="2192"/>
- <property name="dest_y" value="752"/>
+ <property name="dest_x" value="2176"/>
+ <property name="dest_y" value="704"/>
</properties>
</object>
- <object name="ToWoodland" type="warp" x="4192" y="3232" width="96" height="32">
+ <object name="To Woodland" type="warp" x="4192" y="3232" width="96" height="32">
<properties>
<property name="dest_map" value="007-1"/>
<property name="dest_x" value="3920"/>
<property name="dest_y" value="752"/>
</properties>
</object>
- <object name="PinkFlower" type="spawn" x="0" y="0">
+ <object name="Pink Flower" type="spawn" x="0" y="0">
<properties>
<property name="eA_spawn" value="20"/>
<property name="max_beings" value="10"/>
@@ -124,7 +124,7 @@
<property name="monster_id" value="16"/>
</properties>
</object>
- <object name="SpikyMushroom" type="spawn" x="0" y="0">
+ <object name="Spiky Mushroom" type="spawn" x="0" y="0">
<properties>
<property name="eA_spawn" value="20"/>
<property name="max_beings" value="18"/>
@@ -138,7 +138,7 @@
<property name="monster_id" value="39"/>
</properties>
</object>
- <object name="Mauve" type="spawn" x="0" y="0">
+ <object name="Mauve Herb" type="spawn" x="0" y="0">
<properties>
<property name="eA_death" value="180000"/>
<property name="eA_spawn" value="270000"/>
@@ -146,7 +146,7 @@
<property name="monster_id" value="27"/>
</properties>
</object>
- <object name="SilkWorm" type="spawn" x="0" y="0">
+ <object name="Silkworm" type="spawn" x="0" y="0">
<properties>
<property name="eA_death" value="30000"/>
<property name="eA_spawn" value="60000"/>
@@ -154,7 +154,7 @@
<property name="monster_id" value="33"/>
</properties>
</object>
- <object name="Clover" type="spawn" x="0" y="0">
+ <object name="Clover Patch" type="spawn" x="0" y="0">
<properties>
<property name="eA_death" value="1000"/>
<property name="max_beings" value="2"/>