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authorAli-G <gauvain.dauchy@free.fr>2011-09-05 10:18:19 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2011-09-12 20:28:05 +0200
commit9f6654c183f87a650a247633382bdbd2b0e4925d (patch)
tree3b98a163d42529ddfb8d94b76222eaa725e3fefb /maps/003-1.tmx
parent0a48b993e9c001f76100f3c8fdd860c58ec1182d (diff)
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Full map review:
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
Diffstat (limited to 'maps/003-1.tmx')
-rw-r--r--maps/003-1.tmx22
1 files changed, 11 insertions, 11 deletions
diff --git a/maps/003-1.tmx b/maps/003-1.tmx
index a6c5ac5b..b8988e1e 100644
--- a/maps/003-1.tmx
+++ b/maps/003-1.tmx
@@ -55,18 +55,18 @@
</data>
</layer>
<objectgroup name="Objects" width="0" height="0">
- <object name="ToSandstorm" type="WARP" x="5504" y="2400" width="32" height="160">
+ <object name="To Sandstorm Desert" type="warp" x="5504" y="2400" width="32" height="160">
<properties>
- <property name="DEST_MAP" value="002-1"/>
- <property name="DEST_X" value="480"/>
- <property name="DEST_Y" value="2112"/>
+ <property name="dest_map" value="002-1"/>
+ <property name="dest_x" value="416"/>
+ <property name="dest_y" value="2112"/>
</properties>
</object>
- <object name="ToBeach" type="WARP" x="4480" y="608" width="96" height="32">
+ <object name="To Beach" type="warp" x="4480" y="608" width="96" height="32">
<properties>
- <property name="DEST_MAP" value="004-1"/>
- <property name="DEST_X" value="1184"/>
- <property name="DEST_Y" value="3552"/>
+ <property name="dest_map" value="004-1"/>
+ <property name="dest_x" value="1184"/>
+ <property name="dest_y" value="3520"/>
</properties>
</object>
<object name="Giant Maggot" type="spawn" x="4608" y="640" width="928" height="3104">
@@ -77,7 +77,7 @@
<property name="mosnter_id" value="4"/>
</properties>
</object>
- <object name="Sea Slime" type="spawn" x="672" y="672" width="2816" height="3008">
+ <object name="Sea Slime" type="spawn" x="0" y="0">
<properties>
<property name="eA_death" value="30000"/>
<property name="eA_spawn" value="100000"/>
@@ -117,14 +117,14 @@
<property name="monster_id" value="24"/>
</properties>
</object>
- <object name="toHouse" type="Warp" x="1536" y="1152" width="32" height="32">
+ <object name="To Beach House" type="warp" x="1536" y="1152" width="32" height="32">
<properties>
<property name="dest_map" value="003-2"/>
<property name="dest_x" value="704"/>
<property name="dest_y" value="896"/>
</properties>
</object>
- <object name="toStorage" type="warp" x="1888" y="928" width="32" height="32">
+ <object name="To Beach Storage" type="warp" x="1888" y="928" width="32" height="32">
<properties>
<property name="dest_map" value="003-2"/>
<property name="dest_x" value="1792"/>