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authorJesusaves <cpntb1@ymail.com>2022-04-08 10:24:14 -0300
committerJesusaves <cpntb1@ymail.com>2022-04-08 10:24:14 -0300
commite78435380dad10be302087896961cc431f3fee82 (patch)
tree5703aae3d78584000d4e9bd1c40347b2bcbf4045 /graphics
parent45f0e97b57533d6c99085ccd79404f0c4ca7f03c (diff)
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Include the required props for CRC Day 2022
Diffstat (limited to 'graphics')
-rw-r--r--graphics/items/equipment/chest/redknight.pngbin0 -> 726 bytes
-rw-r--r--graphics/items/equipment/shield/dragonshield.pngbin0 -> 449 bytes
-rw-r--r--graphics/items/equipment/weapon/revolver.pngbin0 -> 792 bytes
-rw-r--r--graphics/sprites/equipment/chest/redknightarmor-female.pngbin0 -> 13466 bytes
-rw-r--r--graphics/sprites/equipment/chest/redknightarmor-female.xml11
-rw-r--r--graphics/sprites/equipment/chest/redknightarmor-male.pngbin0 -> 13388 bytes
-rw-r--r--graphics/sprites/equipment/chest/redknightarmor-male.xml11
-rw-r--r--graphics/sprites/equipment/shields/dragon.pngbin0 -> 14653 bytes
-rw-r--r--graphics/sprites/equipment/shields/dragon.xml11
-rw-r--r--graphics/sprites/equipment/shields/standard.xml87
-rw-r--r--graphics/sprites/equipment/weapons/gun.pngbin0 -> 2207 bytes
-rw-r--r--graphics/sprites/equipment/weapons/gun.xml26
-rw-r--r--graphics/sprites/races/human-male.pngbin0 -> 73507 bytes
-rw-r--r--graphics/sprites/races/human-male.xml182
14 files changed, 328 insertions, 0 deletions
diff --git a/graphics/items/equipment/chest/redknight.png b/graphics/items/equipment/chest/redknight.png
new file mode 100644
index 00000000..5ec39538
--- /dev/null
+++ b/graphics/items/equipment/chest/redknight.png
Binary files differ
diff --git a/graphics/items/equipment/shield/dragonshield.png b/graphics/items/equipment/shield/dragonshield.png
new file mode 100644
index 00000000..fdc63bce
--- /dev/null
+++ b/graphics/items/equipment/shield/dragonshield.png
Binary files differ
diff --git a/graphics/items/equipment/weapon/revolver.png b/graphics/items/equipment/weapon/revolver.png
new file mode 100644
index 00000000..34ce5859
--- /dev/null
+++ b/graphics/items/equipment/weapon/revolver.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/redknightarmor-female.png b/graphics/sprites/equipment/chest/redknightarmor-female.png
new file mode 100644
index 00000000..53b067db
--- /dev/null
+++ b/graphics/sprites/equipment/chest/redknightarmor-female.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/redknightarmor-female.xml b/graphics/sprites/equipment/chest/redknightarmor-female.xml
new file mode 100644
index 00000000..b4d8b685
--- /dev/null
+++ b/graphics/sprites/equipment/chest/redknightarmor-female.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/chest/redknightarmor-female.png"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/chest/redknightarmor-male.png b/graphics/sprites/equipment/chest/redknightarmor-male.png
new file mode 100644
index 00000000..e43ada59
--- /dev/null
+++ b/graphics/sprites/equipment/chest/redknightarmor-male.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/redknightarmor-male.xml b/graphics/sprites/equipment/chest/redknightarmor-male.xml
new file mode 100644
index 00000000..dae42e16
--- /dev/null
+++ b/graphics/sprites/equipment/chest/redknightarmor-male.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/chest/redknightarmor-male.png"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/shields/dragon.png b/graphics/sprites/equipment/shields/dragon.png
new file mode 100644
index 00000000..3f11c57a
--- /dev/null
+++ b/graphics/sprites/equipment/shields/dragon.png
Binary files differ
diff --git a/graphics/sprites/equipment/shields/dragon.xml b/graphics/sprites/equipment/shields/dragon.xml
new file mode 100644
index 00000000..844e2efc
--- /dev/null
+++ b/graphics/sprites/equipment/shields/dragon.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Jesusalva
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="shield"
+ src="graphics/sprites/equipment/shields/dragon.png"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/shields/standard.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/shields/standard.xml b/graphics/sprites/equipment/shields/standard.xml
new file mode 100644
index 00000000..e7716eaa
--- /dev/null
+++ b/graphics/sprites/equipment/shields/standard.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="shield" src="graphics/sprites/equipment/shields/dragon.png" width="64" height="64" />
+
+ <action name="default" imageset="shield">
+ </action>
+
+ <action name="stand" imageset="shield">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="shield">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="shield">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="shield">
+ <animation direction="down">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="shield">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/gun.png b/graphics/sprites/equipment/weapons/gun.png
new file mode 100644
index 00000000..70bc5b44
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/gun.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/gun.xml b/graphics/sprites/equipment/weapons/gun.xml
new file mode 100644
index 00000000..e1417c18
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/gun.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="weapon" src="graphics/sprites/equipment/weapons/gun.png" width="64" height="64" />
+
+ <action name="default" imageset="weapon">
+ </action>
+
+ <action name="attack_bow" imageset="weapon">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="75" />
+ <end />
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/races/human-male.png b/graphics/sprites/races/human-male.png
new file mode 100644
index 00000000..3b308a1b
--- /dev/null
+++ b/graphics/sprites/races/human-male.png
Binary files differ
diff --git a/graphics/sprites/races/human-male.xml b/graphics/sprites/races/human-male.xml
new file mode 100644
index 00000000..b879695b
--- /dev/null
+++ b/graphics/sprites/races/human-male.xml
@@ -0,0 +1,182 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2012-2013 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/races/human-male.png"
+ width="64"
+ height="64"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="48"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="80"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" delay="80"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" delay="80"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" delay="80"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="7" end="10" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="23" end="26" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="39" end="42" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="58" delay="80"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="11" end="15" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="31" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="43" end="47" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="59" end="63" delay="80"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="64"/><!-- 68~71 are sit2 -->
+ </animation>
+ <animation direction="left">
+ <frame index="65"/>
+ </animation>
+ <animation direction="up">
+ <frame index="66"/>
+ </animation>
+ <animation direction="right">
+ <frame index="67"/>
+ </animation>
+ </action>
+
+ <action name="sittop" imageset="base">
+ <animation direction="down">
+ <frame index="64"/>
+ </animation>
+ <animation direction="left">
+ <frame index="65"/>
+ </animation>
+ <animation direction="up">
+ <frame index="66"/>
+ </animation>
+ <animation direction="right">
+ <frame index="67"/>
+ </animation>
+ </action>
+
+ <action name="standride" imageset="base">
+ <animation direction="down">
+ <frame index="64"/>
+ </animation>
+ <animation direction="left">
+ <frame index="65"/>
+ </animation>
+ <animation direction="up">
+ <frame index="66"/>
+ </animation>
+ <animation direction="right">
+ <frame index="67"/>
+ </animation>
+ </action>
+
+ <action name="spawnride" imageset="base">
+ <animation direction="down">
+ <frame index="64"/>
+ </animation>
+ <animation direction="left">
+ <frame index="65"/>
+ </animation>
+ <animation direction="up">
+ <frame index="66"/>
+ </animation>
+ <animation direction="right">
+ <frame index="67"/>
+ </animation>
+ </action>
+
+ <action name="ride" imageset="base">
+ <animation direction="down">
+ <frame index="64"/>
+ </animation>
+ <animation direction="left">
+ <frame index="65"/>
+ </animation>
+ <animation direction="up">
+ <frame index="66"/>
+ </animation>
+ <animation direction="right">
+ <frame index="67"/>
+ </animation>
+ </action>
+
+ <action name="attackride" imageset="base">
+ <animation direction="down">
+ <frame index="64"/><!-- 68~71 are sit2 -->
+ </animation>
+ <animation direction="left">
+ <frame index="65"/>
+ </animation>
+ <animation direction="up">
+ <frame index="66"/>
+ </animation>
+ <animation direction="right">
+ <frame index="67"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="72"/>
+ </animation>
+ <animation direction="left">
+ <frame index="72"/>
+ </animation>
+ <animation direction="up">
+ <frame index="72"/>
+ </animation>
+ <animation direction="right">
+ <frame index="72"/>
+ </animation>
+ </action>
+</sprite>