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authorAli-G <gauvain.dauchy@free.fr>2011-06-16 12:11:22 +0200
committerAli-G <gauvain.dauchy@free.fr>2011-06-16 12:11:22 +0200
commita2eadf1942046f402dd3c12de990c97a499a5de9 (patch)
tree006027b443d15475540619eca4a9f13409e6f250 /graphics
parentc017823b098458dfa0747d976e979ce6cc9c3164 (diff)
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Added the wolf and made the black boots as powerful as the fur boots.
Diffstat (limited to 'graphics')
-rw-r--r--graphics/sprites/monsters/wolf.pngbin0 -> 70200 bytes
-rw-r--r--graphics/sprites/monsters/wolf.xml107
2 files changed, 107 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/wolf.png b/graphics/sprites/monsters/wolf.png
new file mode 100644
index 00000000..867106e2
--- /dev/null
+++ b/graphics/sprites/monsters/wolf.png
Binary files differ
diff --git a/graphics/sprites/monsters/wolf.xml b/graphics/sprites/monsters/wolf.xml
new file mode 100644
index 00000000..08ad1396
--- /dev/null
+++ b/graphics/sprites/monsters/wolf.xml
@@ -0,0 +1,107 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/wolf.png|W" width="92" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="28" delay="300"/>
+ <frame index="29" delay="300"/>
+ <frame index="30" delay="300"/>
+ <frame index="29" delay="300"/>
+ <frame index="30" delay="300"/>
+ <frame index="28" delay="300"/>
+ <frame index="30" delay="300"/>
+ <frame index="31" delay="500"/>
+ <frame index="32" delay="600"/>
+ <frame index="31" delay="400"/>
+ <frame index="32" delay="700"/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" delay="300"/>
+ <frame index="7" delay="300"/>
+ <frame index="8" delay="300"/>
+ <frame index="7" delay="300"/>
+ <frame index="8" delay="300"/>
+ <frame index="6" delay="300"/>
+ <frame index="8" delay="300"/>
+ <frame index="9" delay="500"/>
+ <frame index="10" delay="600"/>
+ <frame index="9" delay="400"/>
+ <frame index="10" delay="700"/>
+ </animation>
+ <animation direction="up">
+ <frame index="39" delay="300"/>
+ <frame index="40" delay="300"/>
+ <frame index="41" delay="300"/>
+ <frame index="40" delay="300"/>
+ <frame index="41" delay="300"/>
+ <frame index="39" delay="300"/>
+ <frame index="41" delay="300"/>
+ <frame index="42" delay="500"/>
+ <frame index="43" delay="600"/>
+ <frame index="42" delay="400"/>
+ <frame index="43" delay="700"/>
+ </animation>
+ <animation direction="right">
+ <frame index="17" delay="300"/>
+ <frame index="18" delay="300"/>
+ <frame index="19" delay="300"/>
+ <frame index="18" delay="300"/>
+ <frame index="19" delay="300"/>
+ <frame index="17" delay="300"/>
+ <frame index="19" delay="300"/>
+ <frame index="20" delay="500"/>
+ <frame index="21" delay="600"/>
+ <frame index="20" delay="400"/>
+ <frame index="21" delay="700"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="22" end="27" delay="100"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="0" end="5" delay="100"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" delay="100"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="11" end="16" delay="100"/>
+ </animation>
+ </action>
+
+
+ <action name="dead" imageset="base">
+ <animation direction="up">
+ <frame index="54" delay="0" />
+ </animation>
+ <animation direction="down">
+ <frame index="65" delay="0" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" delay="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="65" delay="0" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="55" end="59" delay="85"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="49" end="53" delay="85"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="60" end="64" delay="85"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="44" end="48" delay="85"/>
+ </animation>
+ </action>
+
+</sprite>