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authorJesusaves <jesusalva@themanaworld.org>2020-03-31 16:46:30 -0300
committerGitHub <noreply@github.com>2020-03-31 19:46:30 +0000
commite5a7e9e65b6814f506aa7d6995fc766918cda7cc (patch)
treef540a974bb4b326b51060e1b5cb08c7a998b15ac /graphics/sprites/monsters/virus.xml
parent0d954660590f76d05abc8be10808ca4f836b614a (diff)
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End March Update (#367)
* Sand Cutter with SFX by Ledmitz. * Add Virus monster by Hocus and Micksha (it have graphical issues) * Update Assassin Set effects * Update Banshee Bow
Diffstat (limited to 'graphics/sprites/monsters/virus.xml')
-rw-r--r--graphics/sprites/monsters/virus.xml104
1 files changed, 104 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/virus.xml b/graphics/sprites/monsters/virus.xml
new file mode 100644
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+++ b/graphics/sprites/monsters/virus.xml
@@ -0,0 +1,104 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Authors: Micksha
+Copyright (C) 2011-2020 Evol Online -->
+<sprite>
+ <imageset name="mob" src="graphics/sprites/monsters/virus.png" width="48" height="48"/>
+ <action name="spawn" imageset="mob">
+ <animation direction="default">
+ <sequence start="156" end="161" delay="100"/>
+ </animation>
+ </action>
+ <action name="stand" imageset="mob">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="downleft">
+ <frame index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame index="6"/>
+ </animation>
+ <animation direction="upleft">
+ <frame index="5"/>
+ </animation>
+ <animation direction="up">
+ <frame index="4"/>
+ </animation>
+ <animation direction="upright">
+ <frame index="3"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2"/>
+ </animation>
+ <animation direction="downright">
+ <frame index="1"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="mob">
+ <animation direction="down">
+ <sequence start="12" end="23" delay="100"/>
+ </animation>
+ <animation direction="downleft">
+ <sequence start="96" end="107" delay="100"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="84" end="95" delay="100"/>
+ </animation>
+ <animation direction="upleft">
+ <sequence start="72" end="83" delay="100"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="60" end="71" delay="100"/>
+ </animation>
+ <animation direction="upright">
+ <sequence start="48" end="59" delay="100"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="36" end="47" delay="100"/>
+ </animation>
+ <animation direction="downright">
+ <sequence start="24" end="35" delay="100"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="mob">
+ <animation direction="down">
+ <sequence start="108" end="112" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="downleft">
+ <sequence start="149" end="153" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="144" end="148" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="upleft">
+ <sequence start="137" end="141" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="132" end="136" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="upright">
+ <sequence start="125" end="129" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="120" end="124" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="downright">
+ <sequence start="113" end="117" delay="70"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="dead" imageset="mob">
+ <animation direction="default">
+ <sequence start="162" end="166" delay="100"/>
+ <frame index="154"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>