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author | Jesusaves <jesusalva@themanaworld.org> | 2020-03-31 16:46:30 -0300 |
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committer | GitHub <noreply@github.com> | 2020-03-31 19:46:30 +0000 |
commit | e5a7e9e65b6814f506aa7d6995fc766918cda7cc (patch) | |
tree | f540a974bb4b326b51060e1b5cb08c7a998b15ac /graphics/sprites/monsters/virus.xml | |
parent | 0d954660590f76d05abc8be10808ca4f836b614a (diff) | |
download | clientdata-e5a7e9e65b6814f506aa7d6995fc766918cda7cc.tar.gz clientdata-e5a7e9e65b6814f506aa7d6995fc766918cda7cc.tar.bz2 clientdata-e5a7e9e65b6814f506aa7d6995fc766918cda7cc.tar.xz clientdata-e5a7e9e65b6814f506aa7d6995fc766918cda7cc.zip |
End March Update (#367)
* Sand Cutter with SFX by Ledmitz.
* Add Virus monster by Hocus and Micksha
(it have graphical issues)
* Update Assassin Set effects
* Update Banshee Bow
Diffstat (limited to 'graphics/sprites/monsters/virus.xml')
-rw-r--r-- | graphics/sprites/monsters/virus.xml | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/virus.xml b/graphics/sprites/monsters/virus.xml new file mode 100644 index 00000000..2cb4d627 --- /dev/null +++ b/graphics/sprites/monsters/virus.xml @@ -0,0 +1,104 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Authors: Micksha +Copyright (C) 2011-2020 Evol Online --> +<sprite> + <imageset name="mob" src="graphics/sprites/monsters/virus.png" width="48" height="48"/> + <action name="spawn" imageset="mob"> + <animation direction="default"> + <sequence start="156" end="161" delay="100"/> + </animation> + </action> + <action name="stand" imageset="mob"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="downleft"> + <frame index="7"/> + </animation> + <animation direction="left"> + <frame index="6"/> + </animation> + <animation direction="upleft"> + <frame index="5"/> + </animation> + <animation direction="up"> + <frame index="4"/> + </animation> + <animation direction="upright"> + <frame index="3"/> + </animation> + <animation direction="right"> + <frame index="2"/> + </animation> + <animation direction="downright"> + <frame index="1"/> + </animation> + </action> + <action name="walk" imageset="mob"> + <animation direction="down"> + <sequence start="12" end="23" delay="100"/> + </animation> + <animation direction="downleft"> + <sequence start="96" end="107" delay="100"/> + </animation> + <animation direction="left"> + <sequence start="84" end="95" delay="100"/> + </animation> + <animation direction="upleft"> + <sequence start="72" end="83" delay="100"/> + </animation> + <animation direction="up"> + <sequence start="60" end="71" delay="100"/> + </animation> + <animation direction="upright"> + <sequence start="48" end="59" delay="100"/> + </animation> + <animation direction="right"> + <sequence start="36" end="47" delay="100"/> + </animation> + <animation direction="downright"> + <sequence start="24" end="35" delay="100"/> + </animation> + </action> + <action name="attack" imageset="mob"> + <animation direction="down"> + <sequence start="108" end="112" delay="70"/> + <end/> + </animation> + <animation direction="downleft"> + <sequence start="149" end="153" delay="70"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="144" end="148" delay="70"/> + <end/> + </animation> + <animation direction="upleft"> + <sequence start="137" end="141" delay="70"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="132" end="136" delay="70"/> + <end/> + </animation> + <animation direction="upright"> + <sequence start="125" end="129" delay="70"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="120" end="124" delay="70"/> + <end/> + </animation> + <animation direction="downright"> + <sequence start="113" end="117" delay="70"/> + <end/> + </animation> + </action> + <action name="dead" imageset="mob"> + <animation direction="default"> + <sequence start="162" end="166" delay="100"/> + <frame index="154"/> + <end/> + </animation> + </action> +</sprite> |