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authorBernhardt <orgzfrgh@gmail.com>2014-04-11 20:50:54 +0200
committerwushin <pasekei@gmail.com>2014-04-15 20:24:51 -0500
commita69bdd775f290e27ee2181735f02d3c974808221 (patch)
tree3dbbcc624b866660be84b519bf830a49c1bc77a9 /graphics/sprites/equipment/head/jestermask.xml
parentbfecac213d29723571e27455c338c8e413844fed (diff)
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Playersprite 1.5
Icons for new equipment All equipment spritesheet extended to more actions
Diffstat (limited to 'graphics/sprites/equipment/head/jestermask.xml')
-rw-r--r--graphics/sprites/equipment/head/jestermask.xml96
1 files changed, 0 insertions, 96 deletions
diff --git a/graphics/sprites/equipment/head/jestermask.xml b/graphics/sprites/equipment/head/jestermask.xml
deleted file mode 100644
index 52b5b12d..00000000
--- a/graphics/sprites/equipment/head/jestermask.xml
+++ /dev/null
@@ -1,96 +0,0 @@
-<?xml version="1.0"?>
-<sprite name="player" action="stand">
- <imageset name="base" src="graphics/sprites/equipment/head/jestermask.png" width="64" height="64"/>
- <action name="stand" imageset="base">
- <animation direction="down">
- <frame index="0"/>
- </animation>
- <animation direction="left">
- <frame index="18"/>
- </animation>
- <animation direction="up">
- <frame index="36"/>
- </animation>
- <animation direction="right">
- <frame index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="base">
- <animation direction="down">
- <sequence start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="base">
- <animation direction="down">
- <frame index="7"/>
- </animation>
- <animation direction="left">
- <frame index="25"/>
- </animation>
- <animation direction="up">
- <frame index="43"/>
- </animation>
- <animation direction="right">
- <frame index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="base">
- <animation direction="down">
- <frame index="8"/>
- </animation>
- <animation direction="left">
- <frame index="26"/>
- </animation>
- <animation direction="up">
- <frame index="44"/>
- </animation>
- <animation direction="right">
- <frame index="62"/>
- </animation>
- </action>
- <action name="attack" imageset="base">
- <animation direction="down">
- <sequence start="9" end="12" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="27" end="30" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="45" end="48" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="63" end="66" delay="75"/>
- <end/>
- </animation>
- </action>
- <action name="attack_bow" imageset="base">
- <animation direction="down">
- <sequence start="13" end="17" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="31" end="35" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="49" end="53" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="67" end="71" delay="75"/>
- <end/>
- </animation>
- </action>
-</sprite>