blob: 0ab6128cfa5457bd4294f68117d32bdf262aba57 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
|
#pragma once
// map/fwd.hpp - list of type names for map server
//
// Copyright © 2014 Ben Longbons <b.r.longbons@gmail.com>
//
// This file is part of The Mana World (Athena server)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "../sanity.hpp"
#include <cstdint>
#include "../ints/fwd.hpp" // rank 1
#include "../range/fwd.hpp" // rank 1
#include "../strings/fwd.hpp" // rank 1
#include "../compat/fwd.hpp" // rank 2
#include "../generic/fwd.hpp" // rank 3
#include "../io/fwd.hpp" // rank 4
#include "../net/fwd.hpp" // rank 5
#include "../sexpr/fwd.hpp" // rank 5
#include "../mmo/fwd.hpp" // rank 6
#include "../proto2/fwd.hpp" // rank 8
#include "../high/fwd.hpp" // rank 9
#include "../wire/fwd.hpp" // rank 9
#include "../ast/fwd.hpp" // rank 10
// map/fwd.hpp is rank ∞ because it is an executable
namespace tmwa
{
// meh, add more when I feel like it
struct block_list;
struct map_session_data;
struct npc_data;
struct mob_data;
struct flooritem_data;
//struct magic::invocation;
struct map_local;
class npc_data_script;
class npc_data_shop;
class npc_data_warp;
class npc_data_message;
struct item_data;
enum class SP : uint16_t;
struct ScriptState;
namespace magic
{
struct fun_t;
struct op_t;
struct expr_t;
struct val_t;
struct location_t;
struct area_t;
struct spell_t;
struct invocation;
struct teleport_anchor_t;
struct env_t;
struct magic_conf_t;
struct component_t;
struct effect_set_t;
} // namespace magic
} // namespace tmwa
|