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path: root/src/char_sql/char.h
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#include "../common/core.h"
#include "../common/socket.h"
#include "../common/timer.h"
#include "../common/mmo.h"
#include "../common/version.h"
#include "../common/db.h"

#ifndef _CHAR_H_
#define _CHAR_H_

#define MAX_MAP_SERVERS 30

#define LAN_CONF_NAME	"conf/lan_support.conf"

#define DEFAULT_AUTOSAVE_INTERVAL 300*1000

struct mmo_map_server
{
    long ip;
    short port;
    int  users;
    char map[MAX_MAP_PER_SERVER][16];
};
struct itemtmp
{
    int  flag;                  //checked = 1 else 0
    int  id;
    short nameid;
    short amount;
    unsigned short equip;
    char identify;
    char refine;
    char attribute;
    short card[4];
    short broken;
};
enum
{
    TABLE_INVENTORY,
    TABLE_CART,
    TABLE_STORAGE,
    TABLE_GUILD_STORAGE,
};
struct itemtemp
{
    struct itemtmp equip[MAX_GUILD_STORAGE], notequip[MAX_GUILD_STORAGE];
};
int  memitemdata_to_sql (struct itemtemp mapitem, int eqcount, int noteqcount,
                         int char_id, int tableswitch);
int  mapif_sendall (unsigned char *buf, unsigned int len);
int  mapif_sendallwos (int fd, unsigned char *buf, unsigned int len);
int  mapif_send (int fd, unsigned char *buf, unsigned int len);

extern int autosave_interval;
extern char char_db[256];
extern char cart_db[256];
extern char inventory_db[256];
extern char charlog_db[256];
extern char storage_db[256];
extern char interlog_db[256];
extern char reg_db[256];
extern char skill_db[256];
extern char memo_db[256];
extern char guild_db[256];
extern char guild_alliance_db[256];
extern char guild_castle_db[256];
extern char guild_expulsion_db[256];
extern char guild_member_db[256];
extern char guild_position_db[256];
extern char guild_skill_db[256];
extern char guild_storage_db[256];
extern char party_db[256];
extern char pet_db[256];

int  db_use_sqldbs;             // added for sql item_db read for char server [Valaris]
extern char login_db_level[32];
extern char login_db_account_id[32];

extern int lowest_gm_level;

#endif

#include "inter.h"
#include "int_pet.h"
#include "int_guild.h"
#include "int_party.h"
#include "int_storage.h"