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-rw-r--r--src/tool/convert.c528
1 files changed, 268 insertions, 260 deletions
diff --git a/src/tool/convert.c b/src/tool/convert.c
index b747116..154b154 100644
--- a/src/tool/convert.c
+++ b/src/tool/convert.c
@@ -8,289 +8,297 @@
#define MAX_SKILL 350
#define GLOBAL_REG_NUM 16
-struct item {
- int id;
- short nameid;
- short amount;
- short equip;
- char identify;
- char refine;
- char attribute;
- short card[4];
+struct item
+{
+ int id;
+ short nameid;
+ short amount;
+ short equip;
+ char identify;
+ char refine;
+ char attribute;
+ short card[4];
};
-struct point{
- char map[16];
- short x,y;
+struct point
+{
+ char map[16];
+ short x, y;
};
-struct skill {
- unsigned short id,lv,flag;
+struct skill
+{
+ unsigned short id, lv, flag;
};
-struct global_reg {
- char str[16];
- int value;
+struct global_reg
+{
+ char str[16];
+ int value;
};
-struct mmo_charstatus {
- int char_id;
- int account_id;
- int base_exp,job_exp,zeny;
+struct mmo_charstatus
+{
+ int char_id;
+ int account_id;
+ int base_exp, job_exp, zeny;
- short class;
- short status_point,skill_point;
- short hp,max_hp,sp,max_sp;
- short option,karma,manner;
- short hair,hair_color,clothes_color;
- int party_id,guild_id,pet_id;
+ short class;
+ short status_point, skill_point;
+ short hp, max_hp, sp, max_sp;
+ short option, karma, manner;
+ short hair, hair_color, clothes_color;
+ int party_id, guild_id, pet_id;
- short weapon,shield;
- short head_top,head_mid,head_bottom;
+ short weapon, shield;
+ short head_top, head_mid, head_bottom;
- char name[24];
- unsigned char base_level,job_level;
- unsigned char str,agi,vit,int_,dex,luk,char_num,sex;
+ char name[24];
+ unsigned char base_level, job_level;
+ unsigned char str, agi, vit, int_, dex, luk, char_num, sex;
- struct point last_point,save_point,memo_point[3];
- struct item inventory[MAX_INVENTORY],cart[MAX_CART];
- struct skill skill[MAX_SKILL];
- int global_reg_num;
- struct global_reg global_reg[GLOBAL_REG_NUM];
+ struct point last_point, save_point, memo_point[3];
+ struct item inventory[MAX_INVENTORY], cart[MAX_CART];
+ struct skill skill[MAX_SKILL];
+ int global_reg_num;
+ struct global_reg global_reg[GLOBAL_REG_NUM];
};
-int mmo_char_tostr(char *str,struct mmo_charstatus *p)
+int mmo_char_tostr (char *str, struct mmo_charstatus *p)
{
- int i;
- sprintf(str,"%d\t%d,%d\t%s\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
- "\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
- "\t%s,%d,%d\t%s,%d,%d",
- p->char_id,p->account_id,p->char_num,p->name, //
- p->class,p->base_level,p->job_level,
- p->base_exp,p->job_exp,p->zeny,
- p->hp,p->max_hp,p->sp,p->max_sp,
- p->str,p->agi,p->vit,p->int_,p->dex,p->luk,
- p->status_point,p->skill_point,
- p->option,p->karma,p->manner, //
- p->party_id,p->guild_id,p->pet_id,
- p->hair,p->hair_color,p->clothes_color,
- p->weapon,p->shield,p->head_top,p->head_mid,p->head_bottom,
- p->last_point.map,p->last_point.x,p->last_point.y, //
- p->save_point.map,p->save_point.x,p->save_point.y
- );
- strcat(str,"\t");
- for(i=0;i<3;i++)
- if(p->memo_point[i].map[0]){
- sprintf(str+strlen(str),"%s,%d,%d",p->memo_point[i].map,p->memo_point[i].x,p->memo_point[i].y);
- }
- strcat(str,"\t");
- for(i=0;i<MAX_INVENTORY;i++)
- if(p->inventory[i].nameid){
- sprintf(str+strlen(str),"%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d ",
- p->inventory[i].id,p->inventory[i].nameid,p->inventory[i].amount,p->inventory[i].equip,
- p->inventory[i].identify,p->inventory[i].refine,p->inventory[i].attribute,
- p->inventory[i].card[0],p->inventory[i].card[1],p->inventory[i].card[2],p->inventory[i].card[3]);
- }
- strcat(str,"\t");
- for(i=0;i<MAX_CART;i++)
- if(p->cart[i].nameid){
- sprintf(str+strlen(str),"%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d ",
- p->cart[i].id,p->cart[i].nameid,p->cart[i].amount,p->cart[i].equip,
- p->cart[i].identify,p->cart[i].refine,p->cart[i].attribute,
- p->cart[i].card[0],p->cart[i].card[1],p->cart[i].card[2],p->cart[i].card[3]);
- }
- strcat(str,"\t");
- for(i=0;i<MAX_SKILL;i++)
- if(p->skill[i].id){
- sprintf(str+strlen(str),"%d,%d ",p->skill[i].id,p->skill[i].lv);
- }
- strcat(str,"\t");
- for(i=0;i<p->global_reg_num;i++)
- sprintf(str+strlen(str),"%s,%d ",p->global_reg[i].str,p->global_reg[i].value);
- strcat(str,"\t");
- return 0;
+ int i;
+ sprintf (str, "%d\t%d,%d\t%s\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d" "\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d" "\t%s,%d,%d\t%s,%d,%d", p->char_id, p->account_id, p->char_num, p->name, //
+ p->class, p->base_level, p->job_level, p->base_exp, p->job_exp, p->zeny, p->hp, p->max_hp, p->sp, p->max_sp, p->str, p->agi, p->vit, p->int_, p->dex, p->luk, p->status_point, p->skill_point, p->option, p->karma, p->manner, //
+ p->party_id, p->guild_id, p->pet_id, p->hair, p->hair_color, p->clothes_color, p->weapon, p->shield, p->head_top, p->head_mid, p->head_bottom, p->last_point.map, p->last_point.x, p->last_point.y, //
+ p->save_point.map, p->save_point.x, p->save_point.y);
+ strcat (str, "\t");
+ for (i = 0; i < 3; i++)
+ if (p->memo_point[i].map[0])
+ {
+ sprintf (str + strlen (str), "%s,%d,%d", p->memo_point[i].map,
+ p->memo_point[i].x, p->memo_point[i].y);
+ }
+ strcat (str, "\t");
+ for (i = 0; i < MAX_INVENTORY; i++)
+ if (p->inventory[i].nameid)
+ {
+ sprintf (str + strlen (str), "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d ",
+ p->inventory[i].id, p->inventory[i].nameid,
+ p->inventory[i].amount, p->inventory[i].equip,
+ p->inventory[i].identify, p->inventory[i].refine,
+ p->inventory[i].attribute, p->inventory[i].card[0],
+ p->inventory[i].card[1], p->inventory[i].card[2],
+ p->inventory[i].card[3]);
+ }
+ strcat (str, "\t");
+ for (i = 0; i < MAX_CART; i++)
+ if (p->cart[i].nameid)
+ {
+ sprintf (str + strlen (str), "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d ",
+ p->cart[i].id, p->cart[i].nameid, p->cart[i].amount,
+ p->cart[i].equip, p->cart[i].identify, p->cart[i].refine,
+ p->cart[i].attribute, p->cart[i].card[0],
+ p->cart[i].card[1], p->cart[i].card[2],
+ p->cart[i].card[3]);
+ }
+ strcat (str, "\t");
+ for (i = 0; i < MAX_SKILL; i++)
+ if (p->skill[i].id)
+ {
+ sprintf (str + strlen (str), "%d,%d ", p->skill[i].id,
+ p->skill[i].lv);
+ }
+ strcat (str, "\t");
+ for (i = 0; i < p->global_reg_num; i++)
+ sprintf (str + strlen (str), "%s,%d ", p->global_reg[i].str,
+ p->global_reg[i].value);
+ strcat (str, "\t");
+ return 0;
}
-int mmo_char_fromstr(char *str,struct mmo_charstatus *p)
+int mmo_char_fromstr (char *str, struct mmo_charstatus *p)
{
- int tmp_int[256];
- int set,next,len,i;
+ int tmp_int[256];
+ int set, next, len, i;
- set=sscanf(str,"%d\t%d,%d\t%[^\t]\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
- "\t%d,%d,%d\t%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
- "\t%[^,],%d,%d\t%[^,],%d,%d%n",
- &tmp_int[0],&tmp_int[1],&tmp_int[2],p->name, //
- &tmp_int[3],&tmp_int[4],&tmp_int[5],
- &tmp_int[6],&tmp_int[7],&tmp_int[8],
- &tmp_int[9],&tmp_int[10],&tmp_int[11],&tmp_int[12],
- &tmp_int[13],&tmp_int[14],&tmp_int[15],&tmp_int[16],&tmp_int[17],&tmp_int[18],
- &tmp_int[19],&tmp_int[20],
- &tmp_int[21],&tmp_int[22],&tmp_int[23], //
- &tmp_int[24],&tmp_int[25],
- &tmp_int[26],&tmp_int[27],&tmp_int[28],
- &tmp_int[29],&tmp_int[30],&tmp_int[31],&tmp_int[32],&tmp_int[33],
- p->last_point.map,&tmp_int[34],&tmp_int[35], //
- p->save_point.map,&tmp_int[36],&tmp_int[37],&next
- );
- p->char_id=tmp_int[0];
- p->account_id=tmp_int[1];
- p->char_num=tmp_int[2];
- p->class=tmp_int[3];
- p->base_level=tmp_int[4];
- p->job_level=tmp_int[5];
- p->base_exp=tmp_int[6];
- p->job_exp=tmp_int[7];
- p->zeny=tmp_int[8];
- p->hp=tmp_int[9];
- p->max_hp=tmp_int[10];
- p->sp=tmp_int[11];
- p->max_sp=tmp_int[12];
- p->str=tmp_int[13];
- p->agi=tmp_int[14];
- p->vit=tmp_int[15];
- p->int_=tmp_int[16];
- p->dex=tmp_int[17];
- p->luk=tmp_int[18];
- p->status_point=tmp_int[19];
- p->skill_point=tmp_int[20];
- p->option=tmp_int[21];
- p->karma=tmp_int[22];
- p->manner=tmp_int[23];
- p->party_id=tmp_int[24];
- p->guild_id=tmp_int[25];
- p->pet_id=0;
- p->hair=tmp_int[26];
- p->hair_color=tmp_int[27];
- p->clothes_color=tmp_int[28];
- p->weapon=tmp_int[29];
- p->shield=tmp_int[30];
- p->head_top=tmp_int[31];
- p->head_mid=tmp_int[32];
- p->head_bottom=tmp_int[33];
- p->last_point.x=tmp_int[34];
- p->last_point.y=tmp_int[35];
- p->save_point.x=tmp_int[36];
- p->save_point.y=tmp_int[37];
- if(set!=41)
- return 0;
- if(str[next]=='\n' || str[next]=='\r')
- return 1; // 新規データ
- next++;
- for(i=0;str[next] && str[next]!='\t';i++){
- set=sscanf(str+next,"%[^,],%d,%d%n",p->memo_point[i].map,&tmp_int[0],&tmp_int[1],&len);
- if(set!=3)
- return 0;
- p->memo_point[i].x=tmp_int[0];
- p->memo_point[i].y=tmp_int[1];
- next+=len;
- if(str[next]==' ')
- next++;
- }
- next++;
- for(i=0;str[next] && str[next]!='\t';i++){
- set=sscanf(str+next,"%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d%n",
- &tmp_int[0],&tmp_int[1],&tmp_int[2],&tmp_int[3],
- &tmp_int[4],&tmp_int[5],&tmp_int[6],
- &tmp_int[7],&tmp_int[8],&tmp_int[9],&tmp_int[10],&len);
- if(set!=11)
- return 0;
- p->inventory[i].id=tmp_int[0];
- p->inventory[i].nameid=tmp_int[1];
- p->inventory[i].amount=tmp_int[2];
- p->inventory[i].equip=tmp_int[3];
- p->inventory[i].identify=tmp_int[4];
- p->inventory[i].refine=tmp_int[5];
- p->inventory[i].attribute=tmp_int[6];
- p->inventory[i].card[0]=tmp_int[7];
- p->inventory[i].card[1]=tmp_int[8];
- p->inventory[i].card[2]=tmp_int[9];
- p->inventory[i].card[3]=tmp_int[10];
- next+=len;
- if(str[next]==' ')
- next++;
- }
- next++;
- for(i=0;str[next] && str[next]!='\t';i++){
- set=sscanf(str+next,"%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d%n",
- &tmp_int[0],&tmp_int[1],&tmp_int[2],&tmp_int[3],
- &tmp_int[4],&tmp_int[5],&tmp_int[6],
- &tmp_int[7],&tmp_int[8],&tmp_int[9],&tmp_int[10],&len);
- if(set!=11)
- return 0;
- p->cart[i].id=tmp_int[0];
- p->cart[i].nameid=tmp_int[1];
- p->cart[i].amount=tmp_int[2];
- p->cart[i].equip=tmp_int[3];
- p->cart[i].identify=tmp_int[4];
- p->cart[i].refine=tmp_int[5];
- p->cart[i].attribute=tmp_int[6];
- p->cart[i].card[0]=tmp_int[7];
- p->cart[i].card[1]=tmp_int[8];
- p->cart[i].card[2]=tmp_int[9];
- p->cart[i].card[3]=tmp_int[10];
- next+=len;
- if(str[next]==' ')
- next++;
- }
- next++;
- for(i=0;str[next] && str[next]!='\t';i++){
- set=sscanf(str+next,"%d,%d%n",
- &tmp_int[0],&tmp_int[1],&len);
- if(set!=2)
- return 0;
- p->skill[tmp_int[0]].id=tmp_int[0];
- p->skill[tmp_int[0]].lv=tmp_int[1];
- next+=len;
- if(str[next]==' ')
- next++;
- }
- next++;
- for(i=0;str[next] && str[next]!='\t' && str[next]!='\n' && str[next]!='\r';i++){ //global_reg実装以前のathena.txt互換のため一応'\n'チェック
- set=sscanf(str+next,"%[^,],%d%n",
- p->global_reg[i].str,&p->global_reg[i].value,&len);
- if(set!=2)
- return 0;
- next+=len;
- if(str[next]==' ')
- next++;
- }
- p->global_reg_num=i;
- return 1;
+ set = sscanf (str, "%d\t%d,%d\t%[^\t]\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d" "\t%d,%d,%d\t%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d" "\t%[^,],%d,%d\t%[^,],%d,%d%n", &tmp_int[0], &tmp_int[1], &tmp_int[2], p->name, //
+ &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_int[6], &tmp_int[7], &tmp_int[8], &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18], &tmp_int[19], &tmp_int[20], &tmp_int[21], &tmp_int[22], &tmp_int[23], //
+ &tmp_int[24], &tmp_int[25], &tmp_int[26], &tmp_int[27], &tmp_int[28], &tmp_int[29], &tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], p->last_point.map, &tmp_int[34], &tmp_int[35], //
+ p->save_point.map, &tmp_int[36], &tmp_int[37], &next);
+ p->char_id = tmp_int[0];
+ p->account_id = tmp_int[1];
+ p->char_num = tmp_int[2];
+ p->class = tmp_int[3];
+ p->base_level = tmp_int[4];
+ p->job_level = tmp_int[5];
+ p->base_exp = tmp_int[6];
+ p->job_exp = tmp_int[7];
+ p->zeny = tmp_int[8];
+ p->hp = tmp_int[9];
+ p->max_hp = tmp_int[10];
+ p->sp = tmp_int[11];
+ p->max_sp = tmp_int[12];
+ p->str = tmp_int[13];
+ p->agi = tmp_int[14];
+ p->vit = tmp_int[15];
+ p->int_ = tmp_int[16];
+ p->dex = tmp_int[17];
+ p->luk = tmp_int[18];
+ p->status_point = tmp_int[19];
+ p->skill_point = tmp_int[20];
+ p->option = tmp_int[21];
+ p->karma = tmp_int[22];
+ p->manner = tmp_int[23];
+ p->party_id = tmp_int[24];
+ p->guild_id = tmp_int[25];
+ p->pet_id = 0;
+ p->hair = tmp_int[26];
+ p->hair_color = tmp_int[27];
+ p->clothes_color = tmp_int[28];
+ p->weapon = tmp_int[29];
+ p->shield = tmp_int[30];
+ p->head_top = tmp_int[31];
+ p->head_mid = tmp_int[32];
+ p->head_bottom = tmp_int[33];
+ p->last_point.x = tmp_int[34];
+ p->last_point.y = tmp_int[35];
+ p->save_point.x = tmp_int[36];
+ p->save_point.y = tmp_int[37];
+ if (set != 41)
+ return 0;
+ if (str[next] == '\n' || str[next] == '\r')
+ return 1; // 新規データ
+ next++;
+ for (i = 0; str[next] && str[next] != '\t'; i++)
+ {
+ set =
+ sscanf (str + next, "%[^,],%d,%d%n", p->memo_point[i].map,
+ &tmp_int[0], &tmp_int[1], &len);
+ if (set != 3)
+ return 0;
+ p->memo_point[i].x = tmp_int[0];
+ p->memo_point[i].y = tmp_int[1];
+ next += len;
+ if (str[next] == ' ')
+ next++;
+ }
+ next++;
+ for (i = 0; str[next] && str[next] != '\t'; i++)
+ {
+ set = sscanf (str + next, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d%n",
+ &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3],
+ &tmp_int[4], &tmp_int[5], &tmp_int[6],
+ &tmp_int[7], &tmp_int[8], &tmp_int[9], &tmp_int[10],
+ &len);
+ if (set != 11)
+ return 0;
+ p->inventory[i].id = tmp_int[0];
+ p->inventory[i].nameid = tmp_int[1];
+ p->inventory[i].amount = tmp_int[2];
+ p->inventory[i].equip = tmp_int[3];
+ p->inventory[i].identify = tmp_int[4];
+ p->inventory[i].refine = tmp_int[5];
+ p->inventory[i].attribute = tmp_int[6];
+ p->inventory[i].card[0] = tmp_int[7];
+ p->inventory[i].card[1] = tmp_int[8];
+ p->inventory[i].card[2] = tmp_int[9];
+ p->inventory[i].card[3] = tmp_int[10];
+ next += len;
+ if (str[next] == ' ')
+ next++;
+ }
+ next++;
+ for (i = 0; str[next] && str[next] != '\t'; i++)
+ {
+ set = sscanf (str + next, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d%n",
+ &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3],
+ &tmp_int[4], &tmp_int[5], &tmp_int[6],
+ &tmp_int[7], &tmp_int[8], &tmp_int[9], &tmp_int[10],
+ &len);
+ if (set != 11)
+ return 0;
+ p->cart[i].id = tmp_int[0];
+ p->cart[i].nameid = tmp_int[1];
+ p->cart[i].amount = tmp_int[2];
+ p->cart[i].equip = tmp_int[3];
+ p->cart[i].identify = tmp_int[4];
+ p->cart[i].refine = tmp_int[5];
+ p->cart[i].attribute = tmp_int[6];
+ p->cart[i].card[0] = tmp_int[7];
+ p->cart[i].card[1] = tmp_int[8];
+ p->cart[i].card[2] = tmp_int[9];
+ p->cart[i].card[3] = tmp_int[10];
+ next += len;
+ if (str[next] == ' ')
+ next++;
+ }
+ next++;
+ for (i = 0; str[next] && str[next] != '\t'; i++)
+ {
+ set = sscanf (str + next, "%d,%d%n", &tmp_int[0], &tmp_int[1], &len);
+ if (set != 2)
+ return 0;
+ p->skill[tmp_int[0]].id = tmp_int[0];
+ p->skill[tmp_int[0]].lv = tmp_int[1];
+ next += len;
+ if (str[next] == ' ')
+ next++;
+ }
+ next++;
+ for (i = 0;
+ str[next] && str[next] != '\t' && str[next] != '\n'
+ && str[next] != '\r'; i++)
+ { //global_reg実装以前のathena.txt互換のため一応'\n'チェック
+ set = sscanf (str + next, "%[^,],%d%n",
+ p->global_reg[i].str, &p->global_reg[i].value, &len);
+ if (set != 2)
+ return 0;
+ next += len;
+ if (str[next] == ' ')
+ next++;
+ }
+ p->global_reg_num = i;
+ return 1;
}
-int mmo_char_convert(char *fname1,char *fname2)
+int mmo_char_convert (char *fname1, char *fname2)
{
- char line[65536];
- int ret;
- struct mmo_charstatus char_dat;
- FILE *ifp,*ofp;
+ char line[65536];
+ int ret;
+ struct mmo_charstatus char_dat;
+ FILE *ifp, *ofp;
- ifp=fopen_(fname1,"r");
- ofp=fopen_(fname2,"w");
- if(ifp==NULL) {
- printf("file not found %s\n",fname1);
- return 0;
- }
- if(ofp==NULL) {
- printf("file open error %s\n",fname2);
- return 0;
- }
- while(fgets(line,65535,ifp)){
- memset(&char_dat,0,sizeof(struct mmo_charstatus));
- ret=mmo_char_fromstr(line,&char_dat);
- if(ret){
- mmo_char_tostr(line,&char_dat);
- fprintf(ofp,"%s" RETCODE,line);
+ ifp = fopen_ (fname1, "r");
+ ofp = fopen_ (fname2, "w");
+ if (ifp == NULL)
+ {
+ printf ("file not found %s\n", fname1);
+ return 0;
+ }
+ if (ofp == NULL)
+ {
+ printf ("file open error %s\n", fname2);
+ return 0;
}
- }
- fcloseall();
- return 0;
+ while (fgets (line, 65535, ifp))
+ {
+ memset (&char_dat, 0, sizeof (struct mmo_charstatus));
+ ret = mmo_char_fromstr (line, &char_dat);
+ if (ret)
+ {
+ mmo_char_tostr (line, &char_dat);
+ fprintf (ofp, "%s" RETCODE, line);
+ }
+ }
+ fcloseall ();
+ return 0;
}
-int main(int argc,char *argv[])
+int main (int argc, char *argv[])
{
- if(argc < 3) {
- printf("Usage: convert <input filename> <output filename>\n");
- exit(0);
- }
- mmo_char_convert(argv[1],argv[2]);
+ if (argc < 3)
+ {
+ printf ("Usage: convert <input filename> <output filename>\n");
+ exit (0);
+ }
+ mmo_char_convert (argv[1], argv[2]);
- return 0;
+ return 0;
}