diff options
Diffstat (limited to 'npc/tulimshar')
-rw-r--r-- | npc/tulimshar/banker.txt | 1 | ||||
-rw-r--r-- | npc/tulimshar/barber.txt | 89 | ||||
-rw-r--r-- | npc/tulimshar/children.txt | 93 | ||||
-rw-r--r-- | npc/tulimshar/elanore.txt | 132 | ||||
-rw-r--r-- | npc/tulimshar/guards.txt | 56 | ||||
-rw-r--r-- | npc/tulimshar/guide.txt | 87 | ||||
-rw-r--r-- | npc/tulimshar/man.txt | 18 | ||||
-rw-r--r-- | npc/tulimshar/merchant.txt | 1 | ||||
-rw-r--r-- | npc/tulimshar/monster_guide.txt | 36 | ||||
-rw-r--r-- | npc/tulimshar/monsters.txt | 32 | ||||
-rw-r--r-- | npc/tulimshar/passages.txt | 2 | ||||
-rw-r--r-- | npc/tulimshar/rewards_master.txt | 185 | ||||
-rw-r--r-- | npc/tulimshar/sandra.txt | 81 | ||||
-rw-r--r-- | npc/tulimshar/vincent.txt | 90 |
14 files changed, 0 insertions, 903 deletions
diff --git a/npc/tulimshar/banker.txt b/npc/tulimshar/banker.txt deleted file mode 100644 index 7cd4a2b..0000000 --- a/npc/tulimshar/banker.txt +++ /dev/null @@ -1 +0,0 @@ -new_3-1.gat,27,73,0 script Banker 107,{mes "[Banker]";mes "Welcome to the bank!";mes "How can I help you?";next;menu "Deposite",L_Dep,"Withdraw",L_With,"Nevermind that",L_Nev;L_Dep: mes "Sorry, but we're still moving inventory!"; close;L_With: mes "Sorry, but we're still moving inventory!"; close;L_Nev: mes "Goodbye then"; close;}
\ No newline at end of file diff --git a/npc/tulimshar/barber.txt b/npc/tulimshar/barber.txt deleted file mode 100644 index 35104b2..0000000 --- a/npc/tulimshar/barber.txt +++ /dev/null @@ -1,89 +0,0 @@ -new_3-1.gat,102,31,0 script Barber 100,{ - mes "[Barber]"; - mes "I'm the greatest barber in the whole mana world! Would you like a change of style or color?"; - next; - - menu - "Change my style",style, - "Change my color",color, - "Nah I'm fine",fine; - -style: - menu - "Classic",style1, - "Curly",style2, - "Scruffy",style3, - "Slick",style4, - "Mohawk",style5, - "Uncombed",style6; - -style1: - setlook 1,1; - close; -style2: - setlook 1,2; - close; -style3: - setlook 1,3; - close; -style4: - setlook 1,4; - close; -style5: - setlook 1,5; - close; -style6: - setlook 1,6; - close; - -color: - menu - "Orange",orange, - "Green",green, - "Red",red, - "Purple",purple, - "White",white, - "Blonde",blonde, - "Light blue",lightblue, - "Brown",brown, - "Blue",blue, - "Violet",violet, - "No hair",nohair; - -fine: - close; - -orange: - setlook 6,1; - close; -green: - setlook 6,2; - close; -red: - setlook 6,3; - close; -purple: - setlook 6,4; - close; -white: - setlook 6,5; - close; -blonde: - setlook 6,6; - close; -lightblue: - setlook 6,7; - close; -brown: - setlook 6,8; - close; -blue: - setlook 6,9; - close; -violet: - setlook 6,10; - close; -nohair: - setlook 6,11; - close; -} diff --git a/npc/tulimshar/children.txt b/npc/tulimshar/children.txt deleted file mode 100644 index 697935c..0000000 --- a/npc/tulimshar/children.txt +++ /dev/null @@ -1,93 +0,0 @@ -new_3-1.gat,57,70,0 script Child1 108,{
- set @TEMP,rand(7);
- if(@TEMP == 1) goto L_1;
- if(@TEMP == 2) goto L_2;
- if(@TEMP == 3) goto L_3;
- if(@TEMP == 4) goto L_4;
- if(@TEMP == 5) goto L_5;
- if(@TEMP == 6) goto L_6;
- if(@TEMP == 7) goto L_7;
- if(@TEMP == 0) goto L_1;
-
-L_1:
- mes "[Child]";
- mes "Maggots are soo slimey!";
- close;
-
-L_2:
- mes "[Child]";
- mes "Want to play ball with me?";
- close;
-
-L_3:
- mes "[Child]";
- mes "Monsters roam the land, i hate scorpions!";
- close;
-
-L_4:
- mes "[Child]";
- mes "When i grow up, I want to be strong enough to kill a scorpion!";
- close;
-
-L_5:
- mes "[Child]";
- mes "Items dropped by monsters can be sold.";
- close;
-
-L_6:
- mes "[Child]";
- mes "Items such as foods, can be eaten to regain Health Points.";
- close;
-
-L_7:
- mes "[Child]";
- mes "I want to be a Doctor when i grow up!";
- close;
-}
-
-new_3-1.gat,120,33,0 script Child2 103,{
- set @TEMP,rand(7);
- if(@TEMP == 1) goto L_1;
- if(@TEMP == 2) goto L_2;
- if(@TEMP == 3) goto L_3;
- if(@TEMP == 4) goto L_4;
- if(@TEMP == 5) goto L_5;
- if(@TEMP == 6) goto L_6;
- if(@TEMP == 7) goto L_7;
- if(@TEMP == 0) goto L_1;
-
-L_1:
- mes "[Child]";
- mes "If i learned anything from school, Grenxen founded Tulimshar.";
- close;
-
-L_2:
- mes "[Child]";
- mes "When i was picking rocks from the field, i saw a red scorpion.";
- close;
-
-L_3:
- mes "[Child]";
- mes "Its polite to state your name before talking to anyone.";
- close;
-
-L_4:
- mes "[Child]";
- mes "I have a Scorpion Doll!";
- close;
-
-L_5:
- mes "[Child]";
- mes "I carry spare Cactus Juices while on the field.";
- close;
-
-L_6:
- mes "[Child]";
- mes "Items such as foods, can be eaten to regain Health Points.";
- close;
-
-L_7:
- mes "[Child]";
- mes "Grenxen is the Demon that founded Tulimshar.";
- close;
-}
diff --git a/npc/tulimshar/elanore.txt b/npc/tulimshar/elanore.txt deleted file mode 100644 index 6348dd6..0000000 --- a/npc/tulimshar/elanore.txt +++ /dev/null @@ -1,132 +0,0 @@ -//Heal NPC costs 100 money - -new_3-1.gat,40,66,0 script Elanore 108,{ - - if (baselevel > 10) goto L_NoHeal; - - set @TEMP,rand(3); - - if(@TEMP == 0) goto Heal1; - - if(@TEMP == 1) goto Heal2; - - if(@TEMP == 2) goto Heal3; - - if(@TEMP == 3) goto Heal4; - -Heal1: - - mes "[Elanore]"; - - mes "You don't look too well, let me treat your wounds."; - - next; - - goto Heal_L; - - - -Heal2: - - mes "[Elanore]"; - - mes "I will make quick work of your wounds."; - - next; - - goto Heal_L; - - - -Heal3: - - mes "[Elanore]"; - - mes "Need a healing?."; - - next; - - goto Heal_L; - - - -Heal4: - - mes "[Elanore]"; - - mes "Sometimes you just need to run from battle."; - - next; - - goto Heal_L; - - - -Heal_L: - - if(@TEMP == 0) goto Heal_1; - - if(@TEMP == 1) goto Heal_2; - - if(@TEMP == 2) goto Heal_3; - - if(@TEMP == 3) goto Heal_4; - -Heal_1: - - mes "[Elanore]"; - - mes "Here you go!"; - - heal 10000,10000; - - close; - - - -Heal_2: - - mes "[Elanore]"; - - mes "Painless wasnt it?"; - - mes "Here you go!"; - - heal 10000,10000; - - close; - -Heal_3: - - mes "[Elanore]"; - - mes "You should be more careful."; - - heal 10000,10000; - - close; - -Heal_4: - - mes "[Elanore]"; - - mes "Much better right?!"; - - heal 10000,10000; - - close; - -L_NoHeal: - - mes "[Elanore]"; - - mes "I'm sorry but I'm here only to help young people."; - - mes "Your level is already higher than 10."; - - mes "You can get some rest in the inn near here."; - - close; - -} - diff --git a/npc/tulimshar/guards.txt b/npc/tulimshar/guards.txt deleted file mode 100644 index cd918c8..0000000 --- a/npc/tulimshar/guards.txt +++ /dev/null @@ -1,56 +0,0 @@ -new_3-1.gat,48,79,0 script Guard 104,{
- mes "[Guard]";
- mes "Protecting Tulimshar is my job.";
- next;
- menu
- "Can you give me any tips?",L_Tip,
- "Information",L_Info,;
-
-L_Tip:
- set @TEMP,rand(5);
- if(@TEMP == 0) goto L_0;
- if(@TEMP == 1) goto L_1;
- if(@TEMP == 2) goto L_2;
- if(@TEMP == 3) goto L_3;
- if(@TEMP == 4) goto L_4;
- if(@TEMP == 5) goto L_5;
-L_1:
- mes "[Guard]";
- mes "Try to carry spare potion when on fields or in dungeons, they will come in handy.";
- close;
-L_2:
- mes "[Guard]";
- mes "Always carry a map of where you are, ask the Guides in most towns to get one.";
- close;
-L_3:
- mes "[Guard]";
- mes "When in a dungeon, monsters are more aggressive than if they were outside.";
- close;
-L_4:
- mes "[Guard]";
- mes "When gambling for money in casino's, make sure you have enough emergency money.";
- close;
-L_5:
- mes "[Guard]";
- mes "Never underestimate the enemy.";
- close;
-L_0:
- mes "[Guard]";
- mes "Let me think of a few... Oh! Do NOT attack Red scorpions unless you can kill it for sure!";
- close;
-
-L_Info:
- mes "[Guard]";
- mes "Sorry I have no information for you, try asking for a tip.";
- close;
-}
-
-new_3-1.gat,40,79,0 script SGuard 104,{
- mes "[Soldier]";
- mes "ZzzZzzZ...";
- next;
- mes "[Soldier]";
- mes "Heh, what?";
- mes "I wasn't sleeping, I was just resting my eyes!";
-close;
-}
diff --git a/npc/tulimshar/guide.txt b/npc/tulimshar/guide.txt deleted file mode 100644 index 33f380a..0000000 --- a/npc/tulimshar/guide.txt +++ /dev/null @@ -1,87 +0,0 @@ -new_3-1.gat,33,30,0 script Guide 102,{ - mes "[Guide]"; - mes "Would you like to know about something?"; - next; - menua: - menu "Fighting",L_Fight,"Items",L_Items,"Monsters",L_Monster,"Stylist",L_Style,"Quests",L_Quests,"NPCs",L_NPC,"Commands",L_Comm,"Quick Keys",L_Key,"I know everything!",L_Know; -L_Fight: - mes "[Guide]"; - mes "People live in this world by living off of monsters"; - mes "You can fight monsters and even players by hitting the [CTRL] key, or left mouse click."; - next; - mes "[Guide]"; - mes "If you get tired of pressing the key too much, you can also type shift+ctrl"; - mes "This will make your character attack continuously for the time you are inactive."; - next; - goto menua; -L_Items: - mes "[Guide]"; - mes "There are three types of items."; - mes "They can be Consumables, Equipment, or Miscellaneous"; - next; - mes "[Guide]"; - mes "Consumable items such as Potions, can be used only once"; - mes "after use, they will dissapear from your inventory."; - next; - mes "[Guide]"; - mes "Equipment items like Armors, Weapons, Accessories"; - mes "can be equipped for fashionable purposes or to raise your status"; - next; - mes "[Guide]"; - mes "Miscellaneous items such as maggot slime, are used"; - mes "in creating other items, or just to trade and sell."; - next; - goto menua; -L_Monster: - mes "[Guide]"; - mes "In every world, there are beasts. Monsters can be found almost anywhere!~"; - mes "To fight them, please read [Fighting] if you do not know how"; - next; - mes "There a several types of monsters, Aggressive, Neutral, Assistants"; - next; - mes "[Guide]"; - mes "Agressive monsters know that they are always in danger"; - mes "so therefore they always keep their guard up"; - mes "Making them attack anybody in sight"; - next; - mes "[Guide]"; - mes "Neutral monsters tend to just lounge around until attacked"; - mes "They will leave everything alone unless they are threatened"; - next; - mes "[Guide]"; - mes "Assistants are monsters who help eachother, there havent been any yet"; - mes "But there soon will be, These monsters attack in groups if they are threatened"; - next; - goto menua; -L_Style: - mes "[Guide]"; - mes "The stylist NPC will cut and perm your hair!"; - mes "they are known for their hair growth formula"; - next; - goto menua; -L_Quests: - mes "[Guide]"; - mes "There are people in the world in need of help!"; - mes "Most of these people aren't afraid to give rewards to those who help them"; - mes "So be nice and help people along the way!"; - next; - goto menua; -L_NPC: - mes "[Guide]"; - mes "NPC[Non Playable Characters] are people who are always in the game"; - mes "Tending to many variatys of services from just chatting to helping others."; - next; - goto menua; -L_Comm: - mes "[Guide]"; - mes "There are no /Commands available currently"; - next; - goto menua; -L_Key: - mes "[Guide]"; - mes "There are many key combinations, press F1 for a short list of them!"; - next; - goto menua; -L_Know: - close; -} diff --git a/npc/tulimshar/man.txt b/npc/tulimshar/man.txt deleted file mode 100644 index 265a5d9..0000000 --- a/npc/tulimshar/man.txt +++ /dev/null @@ -1,18 +0,0 @@ -new_3-1.gat,114,43,0 script Guard 102,{
- mes "[Man]";
- mes "Ouch! It hurts, this wound I got from battle.";
- next;
- menu "Tell me about it",L_Exp,"Nevermind",L_Nev;
-
-L_Exp:
- mes "I was fighting scorpions for experience and I bumped into a RED one. I had NEVER seen it before!";
- next;
- mes "Luckily i had a camera with me! Here's a picture of it... Let me find it, I put it in my pocket somewhere...";
- next;
- mes "Oh man! My pockets have been ripped clean off!";
- close;
-
-L_Nev:
- mes "Hmpf!";
- close;
-}
diff --git a/npc/tulimshar/merchant.txt b/npc/tulimshar/merchant.txt deleted file mode 100644 index 5956bfb..0000000 --- a/npc/tulimshar/merchant.txt +++ /dev/null @@ -1 +0,0 @@ -new_3-1.gat,54,45,0 shop Neko 101,501:50,502:60,1201:100,1202:1000,522:300,521:1000,523:8000
diff --git a/npc/tulimshar/monster_guide.txt b/npc/tulimshar/monster_guide.txt deleted file mode 100644 index 002f7d7..0000000 --- a/npc/tulimshar/monster_guide.txt +++ /dev/null @@ -1,36 +0,0 @@ -new_3-1.gat,46,66,0 script MonsterGuide 102,{ -if(MPQUEST == 0) goto Register; - mes "[Monster Guide]"; - mes "You currently have " +Mobpt+ " Monster Points"; - mes "These points are acquired while killing monsters"; - close; -Register: - mes "[Monster Guide]"; - mes "Oh my, you dont seem to be registered as a Quest Participant, would you like to register?"; - next; - menu "Register",L_R,"Skip",L_N,"Information",L_I; - L_R: - mes "[Monster Guide]"; - mes "Give me a second to look over your paperwork."; - next; - mes "[Monster Guide]"; - mes "Well, looks like you qualify!"; - mes "Welcome to the questing world!"; - set MPQUEST,1; - close; - L_N: - mes "[Monster Guide]"; - mes "Very well, you dont know what your missing."; - close; - L_I: - mes "[Monster Guide]"; - mes "Here in The Mana World, there are certain rewards for your vanquishing of foes."; - mes "For example, there are Monster Points, every monster you kill has a certain amount of points that get added to your account."; - mes "The more points you have, the more expensive things you can buy using them."; - next; - mes "[Monster Guide]"; - mes "So whaddya say, sign up wont u?"; - close; -} - - diff --git a/npc/tulimshar/monsters.txt b/npc/tulimshar/monsters.txt deleted file mode 100644 index 645c562..0000000 --- a/npc/tulimshar/monsters.txt +++ /dev/null @@ -1,32 +0,0 @@ -// Map: new_3-1 -// This is Tulimshar the city - southern Part with market and casino/inn. -// ALWAYS keep a backup file before edit (experience :) -// The last param is the Event on Mobdeath -// - -new_3-1.gat,0,0,0,0 monster Maggot 1002,35,2000,0,ConquestMob3::OnMaggotDead -new_3-1.gat,0,0,0,0 monster Scorpion 1003,25,2500,0,ConquestMob3::OnScorpionDead -new_3-1.gat,0,0,0,0 monster Firegoblin 1011,20,2500,0,ConquestMob3::OnFireGoblinnDead - -new_3-1.gat,0,0,0 script ConquestMob3 -1,{ -// id 1002 = Maggot -OnMaggotDead: - if (MPQUEST == 1) set Mobpt,Mobpt+1; - break; - -// id 1003 = Scorpion -OnScorpionDead: - if (MPQUEST == 1) set Mobpt,Mobpt+2; - break; -end; -} - -// id 1011 = FireGoblin -OnFireGoblinDead: - if (MPQUEST == 1) set Mobpt,Mobpt+2; - break; -end; -} - - - diff --git a/npc/tulimshar/passages.txt b/npc/tulimshar/passages.txt deleted file mode 100644 index afecf42..0000000 --- a/npc/tulimshar/passages.txt +++ /dev/null @@ -1,2 +0,0 @@ -new_1-1.gat,56,12 warp totown 5,1,new_3-1.gat,44,80 -new_3-1.gat,42,88 warp tofield 5,2,new_1-1.gat,58,17 diff --git a/npc/tulimshar/rewards_master.txt b/npc/tulimshar/rewards_master.txt deleted file mode 100644 index 7f0c07e..0000000 --- a/npc/tulimshar/rewards_master.txt +++ /dev/null @@ -1,185 +0,0 @@ -new_3-1.gat,55,51,0 script Rewards 106,{ - if (MPQUEST == 0) goto Register; - - mes "[Rewards Master]"; - mes "Welcome! Would you like to exchange some points for items?"; - next; - menu "Yes",Y1,"No Thanks",LEAVE; - next; - -Register: - mes "[Rewards Master]"; - mes "Hey, it seems like you didn't register as a quest participant yet! You can sign up at the gate below."; - close; - -Y1: - mes "[Rewards Master]"; - mes "Ok lets check those points."; - if (tvis == 0) set tvis,1; - if (Mobpt < tvis) goto NotEnough; - set Mobpt,Mobpt-tvis; - set tvis,tvis+1; - next; - set @TEMP,rand(1); - if(@TEMP ==0) goto R_1; - if(@TEMP ==1) goto R_2; -R_1: - set @TEMP,rand(19); - if(@TEMP ==0) goto R1_1; - if(@TEMP ==1) goto R1_2; - if(@TEMP ==2) goto R1_3; - if(@TEMP ==3) goto R1_4; - if(@TEMP ==4) goto R1_5; - if(@TEMP ==5) goto R1_6; - if(@TEMP ==6) goto R1_7; - if(@TEMP ==7) goto R1_8; - if(@TEMP ==8) goto R1_9; - if(@TEMP ==9) goto R1_10; - if(@TEMP ==10) goto R1_11; - if(@TEMP ==11) goto R1_12; - if(@TEMP ==12) goto R1_13; - if(@TEMP ==13) goto R1_14; - if(@TEMP ==14) goto R1_15; - if(@TEMP ==15) goto R1_16; - if(@TEMP ==16) goto R1_17; - if(@TEMP ==17) goto R1_18; - if(@TEMP ==18) goto R1_19; - if(@TEMP ==19) goto R1_20; - -R1_1: - mes "[Rewards Master]"; - mes "You got Cactus Drink."; - getitem 501,1; - goto Q; -R1_2: - mes "[Rewards Master]"; - mes "You got Cactus Potion."; - getitem 502,1; - goto Q; -R1_3: - mes "[Rewards Master]"; - mes "You got Casino Coins."; - getitem 503,1; - goto Q; -R1_4: - mes "[Rewards Master]"; - mes "You got Decor Candy Cane."; - getitem 504,1; - goto Q; -R1_5: - mes "[Rewards Master]"; - mes "You got Maggot Slime."; - getitem 505,1; - goto Q; -R1_6: - mes "[Rewards Master]"; - mes "You got Candy Cane."; - getitem 506,1; - goto Q; -R1_7: - mes "[Rewards Master]"; - mes "You got Scorpion Stinger."; - getitem 507,1; - goto Q; -R1_8: - mes "[Rewards Master]"; - mes "You got Xmas Cake."; - getitem 508,1; - goto Q; -R1_9: - mes "[Rewards Master]"; - mes "You got Chocolate Bar."; - getitem 509,1; - goto Q; -R1_10: - mes "[Rewards Master]"; - mes "You got Candy."; - getitem 510,1; - goto Q; -R1_11: - mes "[Rewards Master]"; - mes "You got Santa Hat."; - getitem 511,1; - goto Q; -R1_12: - mes "[Rewards Master]"; - mes "You got Ginger Bread Man."; - getitem 512,1; - goto Q; -R1_13: - mes "[Rewards Master]"; - mes "You got Cake."; - getitem 513,1; - goto Q; -R1_14: - mes "[Rewards Master]"; - mes "You got Candy Cane."; - getitem 514,1; - goto Q; -R1_15: - mes "[Rewards Master]"; - mes "You got Purple Present."; - getitem 515,1; - goto Q; -R1_16: - mes "[Rewards Master]"; - mes "You got Blue Present."; - getitem 516,1; - goto Q; -R1_17: - mes "[Rewards Master]"; - mes "You got Red Scorpion Stinger."; - getitem 517,1; - goto Q; -R1_18: - mes "[Rewards Master]"; - mes "You got Bug Leg."; - getitem 518,1; - goto Q; -R1_19: - mes "[Rewards Master]"; - mes "You got Cherry Cake."; - getitem 519,1; - goto Q; -R1_20: - mes "[Rewards Master]"; - mes "You got Easter Egg."; - getitem 520,1; - goto Q; - -R_2: - set @TEMP,rand(3); - if(@TEMP ==0) goto R2_1; - if(@TEMP ==1) goto R2_2; - if(@TEMP ==2) goto R2_3; - if(@TEMP ==3) goto R2_4; - -R2_1: - mes "[Rewards Master]"; - mes "You got an Arrow."; - getitem 1199,1; - goto Q; -R2_2: - mes "[Rewards Master]"; - mes "You got a Bow."; - getitem 1200,1; - goto Q; -R2_3: - mes "[Rewards Master]"; - mes "You got a Knife."; - getitem 1201,1; - goto Q; -R2_4: - mes "[Rewards Master]"; - mes "You got an Cotton Shirt."; - getitem 1202,1; - goto Q; - -NotEnough: - next; - mes "[Rewards Master]"; - mes "Kill some more monsters first."; - close; -LEAVE: - close; -} diff --git a/npc/tulimshar/sandra.txt b/npc/tulimshar/sandra.txt deleted file mode 100644 index 6a19ffa..0000000 --- a/npc/tulimshar/sandra.txt +++ /dev/null @@ -1,81 +0,0 @@ -new_3-1.gat,72,61,0 script Sandra 114,{ - if(Scorp == 2) goto done; - if(Scorp == 1) goto reas; - set @TEMP,rand(3); - if(@TEMP == 1) goto L_1; - if(@TEMP == 2) goto L_2; - if(@TEMP == 3) goto L_3; - if(@TEMP == 0) goto L_4; -L_1: - mes "[Sandra]"; - mes "In the outskirts of Tulimshar, there wanders a red scorpion. I need a favor, please help me."; - next; - goto red; -L_2: - mes "[Sandra]"; - mes "When you venture in the outskirts of Tulimshar, you can spot a red scorpion. Will you help me kill one?"; - next; - goto red; -L_3: - mes "[Sandra]"; - mes "The red scorpion stinger carries many properties used in potions."; - next; - goto red; -L_4: - mes "[Sandra]"; - mes "You look sturdy enough, will you help me get something?"; - next; - goto red; -red: - menu "Yes",L_kl,"No",L_N; -L_kl: - if(@TEMP == 1) goto K_1; - if(@TEMP == 2) goto K_2; - if(@TEMP == 3) goto K_3; - if(@TEMP == 0) goto K_1; -K_1: - mes "[Sandra]"; - mes "I need you to slaughter the red scorpion found outside of Tulimshar and bring me 5 [Red Stingers]"; - next; - goto set1; -K_2: - mes "[Sandra]"; - mes "I heard a while ago that the stinger of a red scorpion can be used for medical purposes. I need you to help me get 5 [Red Stingers]"; - next; - goto set1; -K_3: - mes "[Sandra]"; - mes "Bring me 5 [Red Stingers] and i will reward you greatly"; - next; - goto set1; -set1: - set Scorp,1; - mes "[Sandra]"; - mes "Please bring me them!"; - close; -reas: - if(countitem(517) >= 5) goto have; - mes "[Sandra]"; - mes "Please hurry and bring me 5 [Red Stingers]"; - close; -have: - mes "[Sandra]"; - mes "Excelent!"; - mes "You brought me 5 [Red Stingers]!"; - delitem 517,5; - next; - mes "[Sandra]"; - mes "Here you go, your reward!"; - mes "+Got Bow"; - mes "+Got Arrows 100"; - getitem 1200,1; - getitem 1199,100; - set Scorp,2; - close; -done: - mes "[Sandra]"; - mes "Thank you for all your help!"; - close; -L_N: - close; -} diff --git a/npc/tulimshar/vincent.txt b/npc/tulimshar/vincent.txt deleted file mode 100644 index c485db3..0000000 --- a/npc/tulimshar/vincent.txt +++ /dev/null @@ -1,90 +0,0 @@ -new_3-1.gat,137,34,0 script Vincent 113,{ - if(Bugleg == 1) goto reas; - if(Bugleg == 2) goto done; - set @TEMP,rand(3); - if(@TEMP == 1) goto L_1; - if(@TEMP == 2) goto L_2; - if(@TEMP == 3) goto L_3; - if(@TEMP == 0) goto L_4; - -L_1: - mes "[Vincent]"; - mes "I just need 30 more [Bug Legs] to finish my action figure!"; - next; - goto main1; -L_2: - mes "[Vincent]"; - mes "This maggot action figure is awesome! I just need to attach [30 Part A{Bug Leg}]"; - next; - goto main1; -L_3: - mes "[Vincent]"; - mes "This is a great action figure! A must have! All i need is a few parts..."; - goto main1; -L_4: - mes "[Vincent]"; - mes "Can you get me 30 [Bug Legs]? I need them to replace the action figure parts."; - next; - goto main1; - -main1: - mes "[Vincent]"; - mes "Will you help me find 30 [Bug Legs]?"; - next; - menu "Yes",B_1,"No",B_2; -B_1: - set Bugleg,1; - set @TEMP,rand(3); - if(@TEMP == 1) goto J_1; - if(@TEMP == 2) goto J_2; - if(@TEMP == 3) goto J_3; - if(@TEMP == 0) goto J_4; -J_1: - mes "[Vincent]"; - mes "Thank you!"; - next; - goto main2; -J_2: - mes "[Vincent]"; - mes "I don't know how to thank you enough!"; - next; - goto main2; -J_3: - mes "[Vincent]"; - mes "I will thank you when I get them!"; - next; - goto main2; -J_4: - mes "[Vincent]"; - mes "I'm sure I will give a small reward. :D"; - next; - goto main2; -main2: - mes "[Vincent]"; - mes "Now please go get me 30 [Bug Legs]"; - close; -reas: - if(countitem(518) >= 30) goto have; - mes "[Vincent]"; - mes "Please help me collect 30 [Bug Legs]!"; - close; -have: - mes "[Vincent]"; - mes "Excellent! Finally I can complete the model!!"; - delitem 518,30; - next; - mes "[Vincent]"; - mes "Here you go, a little of my appreciation!"; - next; - mes "Got 1000 GP"; - set zeny,zeny+1000; - set Bugleg,2; - close; -done: - mes "[Vincent]"; - mes "Thanks for your help!"; - close; -B_2: - close; -} - |