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-rw-r--r--doc/LICENCE_JA698
-rw-r--r--doc/client_packet.txt1356
-rw-r--r--doc/command.txt14
-rw-r--r--doc/conf_ref.txt1028
-rw-r--r--doc/db_ref.txt202
-rw-r--r--doc/help.txt4
-rw-r--r--doc/inter_server_packet.txt218
-rw-r--r--doc/packet_table_en.txt1066
-rw-r--r--doc/readme.txt2
-rw-r--r--src/char/int_guild.c200
-rw-r--r--src/char/int_party.c82
-rw-r--r--src/char/int_storage.c42
-rw-r--r--src/char/inter.c58
-rw-r--r--src/char_sql/char.c14
-rw-r--r--src/char_sql/int_guild.c102
-rw-r--r--src/char_sql/int_party.c52
-rw-r--r--src/char_sql/int_storage.c2
-rw-r--r--src/char_sql/inter.c8
-rw-r--r--src/char_sql/itemdb.c6
-rw-r--r--src/char_sql/itemdb.h4
-rw-r--r--src/common/db.c12
-rw-r--r--src/common/lock.c12
-rw-r--r--src/common/mmo.h16
-rw-r--r--src/common/nullpo.c14
-rw-r--r--src/common/nullpo.h136
-rw-r--r--src/common/timer.c10
-rw-r--r--src/common/version.h16
-rw-r--r--src/login_sql/login.c2
-rw-r--r--src/map/battle.c1258
-rw-r--r--src/map/battle.h26
-rw-r--r--src/map/chat.c62
-rw-r--r--src/map/chrif.c36
-rw-r--r--src/map/guild.c236
-rw-r--r--src/map/intif.c136
-rw-r--r--src/map/itemdb.c38
-rw-r--r--src/map/map.c258
-rw-r--r--src/map/map.h32
-rw-r--r--src/map/mob.c296
-rw-r--r--src/map/mob.h12
-rw-r--r--src/map/party.c110
-rw-r--r--src/map/path.c28
-rw-r--r--src/map/pc.h8
-rw-r--r--src/map/skill.h22
-rw-r--r--src/map/storage.c8
-rw-r--r--src/map/trade.c14
-rw-r--r--src/tool/backup54
-rw-r--r--src/tool/cgi/addaccount.cgi88
-rw-r--r--src/tool/convert.c4
-rw-r--r--src/txt-converter/common/mmo.h18
-rw-r--r--src/txt-converter/login/login-converter.c2
50 files changed, 4061 insertions, 4061 deletions
diff --git a/doc/LICENCE_JA b/doc/LICENCE_JA
index d630607..fcf6801 100644
--- a/doc/LICENCE_JA
+++ b/doc/LICENCE_JA
@@ -1,11 +1,11 @@
- GNU ˆę”ĘŒöO—˜—p‹–‘øŒ_–ņ‘
- ƒo[ƒWƒ‡ƒ“2A1991”N6ŒŽ
- “ú–{Œę–óA2002”N5ŒŽ20“ú
+ GNU äļ€čˆŽå…ŽčĄ†åˆĐį”ĻčĻąčŦūåĨ‘į›ļ
+ バマã‚ļョãƒģ2、1991åđī6月
+ æ—ĨæœŽčŠžčĻģ、2002åđī5月20æ—Ĩ
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- ‚ą‚Ė—˜—p‹–‘øŒ_–ņ‘‚ðAˆęŽšˆę‹å‚ŧ‚˂܂܂ɕĄŧ‚ĩ”Еz‚·‚邹‚Ƃ͋–‰Â‚·‚éB
- ‚ĩ‚Đ‚ĩ•ύX‚Í”F‚߂ȂǁB
+ こãŪåˆĐį”ĻčĻąčŦūåĨ‘į›ļを、äļ€å­—äļ€åĨそãŪãūãūãŦč·čĢ―ã—é ’åļƒã™ã‚‹ã“ãĻãŊčĻąåŊする。
+ しかしåΉæ›īãŊčŠã‚ãŠã„ã€‚
This is an unofficial translation of the GNU General Public License
into Japanese. It was not published by the Free Software Foundation,
@@ -14,311 +14,311 @@
that. However, we hope that this translation will help Japanese
speakers understand the GNU GPL better.
- (–ó: ˆČ‰š‚ÍGNU General Public License‚Ė”ņŒöŽŪ‚Č“ú–{Œę–ó‚Å‚·B‚ą‚ę‚̓t
- ƒŠ[ƒ\ƒtƒgƒEƒFƒAā’c(the Free Software Foundataion)‚É‚æ‚Á‚Ä”­•\‚ģ‚ę‚―
- ‚ā‚Ė‚Å‚Í‚Č‚­AGNU GPL‚ð“K—p‚ĩ‚―ƒ\ƒtƒgƒEƒFƒA‚Ė”Ð•zðŒ‚ð–@“I‚É—LŒø‚ČŒ`
- ‚ŏq‚Ũ‚―‚ā‚Ė‚Å‚Í‚ ‚č‚Ü‚đ‚ņB”ЕzðŒ‚Æ‚ĩ‚Ä‚ÍGNU GPL‚ˉpŒę”ŃeƒLƒXƒg‚Å
- Žw’č‚ģ‚ę‚Ăǂé‚ā‚Ė‚Ė‚Ý‚Š—LŒø‚Å‚·B‚ĩ‚Đ‚ĩ‚ȂЂįAŽ„‚―‚ŋ‚Í‚ą‚Ė–|–󂊁A
- “ú–{Œę‚ðŽg—p‚·‚élX‚ɂƂÁ‚ÄGNU GPL‚ð‚æ‚č—Į‚­—‰ð‚·‚鏕‚Ŋ‚Æ‚Č‚é‚ą‚Æ‚ð
- –]‚ņ‚łǂ܂·B)
-
- –|–ó‚Í ”Š“c^s<mhatta@gnu.org>‚Šs‚Á‚―BŒī•ķ‚Í
- http://www.gnu.org/licenses/gpl.txt‚Å‚ ‚éBŒë–ó‚ĖŽw“E‚â‰ü‘PˆÄ‚ðŠ―Œ}‚·
- ‚éB
- ‚Í‚ķ‚ß‚É
-
-ƒ\ƒtƒgƒEƒFƒAŒü‚Ŋƒ‰ƒCƒZƒ“ƒX‚Ė‘å”ž‚́A‚ ‚Č‚―‚Š‚ŧ‚Ėƒ\ƒtƒgƒEƒFƒA‚ð‹Ī—L‚ĩ‚―
-‚č•ύX‚ĩ‚―‚č‚·‚éŽĐ—R‚ð’D‚Ī‚æ‚Ī‚ÉÝŒv‚ģ‚ę‚Ăǂ܂·B‘ΏƓI‚ɁAGNU ˆę”ĘŒö
-O—˜—p‹–‘øŒ_–ņ‘‚́A‚ ‚Č‚―‚ŠƒtƒŠ[ƒ\ƒtƒgƒEƒFƒA‚ð‹Ī—L‚ĩ‚―‚č•ύX‚ĩ‚―‚č‚·
-‚éŽĐ—R‚ð•ۏ؂·‚é--‚·‚Č‚í‚ŋAƒ\ƒtƒgƒEƒFƒA‚Š‚ŧ‚Ėƒ†[ƒU‚·‚Ũ‚ĂɂƂÁ‚ătƒŠ[
-‚Å‚ ‚邹‚Æ‚ð•ۏ؂·‚邹‚Æ‚ð–Ú“I‚Æ‚ĩ‚Ăǂ܂·B‚ą‚Ėˆę”ĘŒöO—˜—p‹–‘øŒ_–ņ‘
-‚̓tƒŠ[ƒ\ƒtƒgƒEƒFƒAā’c‚Ėƒ\ƒtƒgƒEƒFƒA‚Ė‚Ų‚Æ‚ņ‚Į‚É“K—p‚ģ‚ę‚ĂςčA‚Ü‚―
-GNU GPL‚ð“K—p‚·‚邯Œˆ‚ß‚―ƒtƒŠ[ƒ\ƒtƒgƒEƒFƒAā’cˆČŠO‚ĖėŽŌ‚É‚æ‚éƒvƒƒO
-ƒ‰ƒ€‚É‚ā“K—p‚ģ‚ę‚Ăǂ܂·(‚Ē‚­‚Â‚Đ‚ĖƒtƒŠ[ƒ\ƒtƒgƒEƒFƒAā’c‚Ėƒ\ƒtƒgƒEƒF
-ƒA‚ɂ́AGNU GPL‚Å‚Í‚Č‚­GNU ƒ‰ƒCƒuƒ‰ƒŠˆę”ĘŒöO—˜—p‹–‘øŒ_–ņ‘‚Š“K—p‚ģ‚ę
-‚Ä‚Ē‚é‚ą‚Æ‚ā‚ ‚č‚Ü‚·)B‚ ‚Č‚―‚ā‚Ü‚―A‚ēŽĐ•Š‚ĖƒvƒƒOƒ‰ƒ€‚ÉGNU GPL‚ð“K—p
-‚·‚邹‚Æ‚Š‰Â”\‚Å‚·B
-
-Ž„‚―‚ŋ‚ŠƒtƒŠ[ƒ\ƒtƒgƒEƒFƒA‚ÆŒū‚Ī‚Æ‚ŦA‚ŧ‚ę‚Í—˜—p‚ĖŽĐ—R‚É‚Â‚Ē‚ÄŒū‹y‚ĩ‚Ä
-‚Ē‚é‚˂ł ‚Á‚āA‰ŋŠi‚Í–â‘č‚É‚ĩ‚Ăǂ܂đ‚ņBŽ„‚―‚ŋ‚Ėˆę”ĘŒöO—˜—p‹–‘øŒ_–ņ
-‘‚́A‚ ‚Č‚―‚ŠƒtƒŠ[ƒ\ƒtƒgƒEƒFƒA‚Ė•Ąŧ•Ļ‚ð”Еz‚·‚éŽĐ—R‚ð•ۏ؂·‚邿‚ΐÝ
-Œv‚ģ‚ę‚Ăǂ܂·(Šó–]‚ɉž‚ķ‚Ä‚ŧ‚ĖŽí‚ĖƒT[ƒrƒX‚Ɏ萔—ŋ‚ð‰Û‚·ŽĐ—R‚ā•ۏ؂ģ
-‚ę‚Ü‚·)B‚Ü‚―A‚ ‚Č‚―‚Šƒ\[ƒXƒR[ƒh‚ðŽó‚ŊŽæ‚é‚ЁA‚ ‚é‚Ē‚Í–]‚߂΂ŧ‚ę‚ð
-“üŽč‚·‚邹‚Æ‚Š‰Â”\‚Å‚ ‚邯‚Ē‚Ī‚ą‚ÆA‚ ‚Č‚―‚Šƒ\ƒtƒgƒEƒFƒA‚ð•ύX‚ĩA‚ŧ‚Ė
-ˆę•”‚ðV‚―‚ČƒtƒŠ[‚ĖƒvƒƒOƒ‰ƒ€‚Å—˜—p‚Å‚Ŧ‚邯‚Ē‚Ī‚ą‚ÆA‚ŧ‚ĩ‚āAˆČã‚ŏq
-‚Ũ‚―‚æ‚Ī‚Č‚ą‚Æ‚ЂłŦ‚邯‚Ē‚Ī‚ą‚Æ‚Š‚ ‚Č‚―‚É’m‚į‚ģ‚ę‚邯‚Ē‚Ī‚ą‚Æ‚ā•ۏ؂ģ
-‚ę‚Ü‚·B
-
-‚ ‚Č‚―‚ĖŒ —˜‚ðŽį‚é‚―‚߁AŽ„‚―‚ŋ‚Í’N‚Đ‚Š‚ ‚Č‚―‚Ė—L‚·‚邹‚ę‚į‚ĖŒ —˜‚ð”Û’č
-‚·‚邹‚Æ‚âA‚ą‚ę‚į‚ĖŒ —˜‚ð•úŠü‚·‚邿‚Ī—v‹‚·‚邹‚Æ‚ð‹ÖŽ~‚·‚邯‚ǂΐ§ŒĀ
-‚ð‰Á‚Ķ‚é•K—v‚Š‚ ‚č‚Ü‚·B‚æ‚Á‚āA‚ ‚Č‚―‚Šƒ\ƒtƒgƒEƒFƒA‚Ė•Ąŧ•Ļ‚ð”Еz‚ĩ‚―
-‚č‚ŧ‚ę‚ð•ύX‚ĩ‚―‚č‚·‚éę‡‚ɂ́A‚ą‚ę‚į‚ː§ŒĀ‚Ė‚―‚߂ɂ ‚Č‚―‚É‚ ‚éŽí‚ːÓ
-”C‚Š”­ķ‚·‚邹‚Æ‚É‚Č‚č‚Ü‚·B
-
-—á‚Ķ‚ÎA‚ ‚Č‚―‚ŠƒtƒŠ[‚ČƒvƒƒOƒ‰ƒ€‚Ė•Ąŧ•Ļ‚ð”Еz‚·‚éę‡A—L—ŋ‚Đ–ģ—ŋ‚É
-ŠÖ‚í‚į‚ļA‚ ‚Č‚―‚ÍŽĐ•Š‚Š—L‚·‚錠—˜‚ð‘S‚ÄŽó—ĖŽŌ‚É—^‚͂ȂŊ‚ę‚΂Ȃč‚Ü‚đ‚ņB
-‚Ü‚―A‚ ‚Č‚―‚͔ނį‚āƒ\[ƒXƒR[ƒh‚ðŽó‚ŊŽæ‚é‚ĐŽč‚É“ü‚ę‚邹‚Æ‚Š‚Å‚Ŧ‚邿‚Ī
-•ۏ؂ĩ‚Č‚Ŋ‚ę‚΂Ȃč‚Ü‚đ‚ņB‚ŧ‚ĩ‚āA‚ ‚Č‚―‚͔ނį‚ɑ΂ĩ‚ÄˆČ‰š‚ŏq‚Ũ‚éðŒ
-‚ðŽĶ‚ĩA”Þ‚į‚ÉŽĐ‚į‚ĖŽ‚ÂŒ —˜‚É‚Â‚Ē‚Ä’m‚į‚ĩ‚߂邿‚΂ɂĩ‚Č‚Ŋ‚ę‚΂Ȃč‚Ü‚đ
-‚ņB
-
-Ž„‚―‚ŋ‚Í‚ ‚Č‚―‚ĖŒ —˜‚ð“ņ’iŠK‚ĖŽč‡‚ð“Ĩ‚ņ‚ŕیė‚ĩ‚Ü‚·B(1) ‚Ü‚ļƒ\ƒtƒgƒEƒF
-ƒA‚ɑ΂ĩ‚Ä’˜ėŒ ‚ðŽå’Ģ‚ĩA‚ŧ‚ĩ‚Ä (2) ‚ ‚Č‚―‚ɑ΂ĩ‚āAƒ\ƒtƒgƒEƒFƒA‚Ė•Ą
-ŧ‚â”Еz‚Ü‚―‚͉ü•Ï‚É‚Â‚Ē‚Ä‚Ė–@“I‚Č‹–‰Â‚ð—^‚Ķ‚é‚ą‚ĖŒ_–ņ‘‚ð’ņŽĶ‚ĩ‚Ü‚·B
-
-‚Ü‚―AŠeėŽŌ‚⎄‚―‚ŋ‚ð•ÛŒė‚·‚é‚―‚߁AŽ„‚―‚ŋ‚Í‚ą‚ĖƒtƒŠ[ƒ\ƒtƒgƒEƒFƒA‚É‚Í
-‰―‚Ė•ÛØ‚ā–ģ‚Ē‚Æ‚Ē‚Ī‚ą‚Æ‚ð’N‚ā‚ŠŠmŽĀ‚É—‰ð‚·‚邿‚΂ɂĩA‚Ü‚―ƒ\ƒtƒgƒEƒF
-ƒA‚Š’N‚Đ‘žl‚É‚æ‚Á‚ĉü•Ï‚ģ‚ęA‚ŧ‚ę‚ŠŽŸX‚ƔЕz‚ģ‚ę‚ĂǂÁ‚―‚Æ‚ĩ‚Ä‚āA‚ŧ
-‚ĖŽó—ĖŽŌ‚Í”Þ‚į‚ŠŽč‚É“ü‚ę‚―ƒ\ƒtƒgƒEƒFƒA‚ŠƒIƒŠƒWƒiƒ‹‚Ėƒo[ƒWƒ‡ƒ“‚ł͖ģ‚Ē
-‚ą‚ÆA‚ŧ‚ĩ‚ÄŒīėŽŌ‚Ė–žš‚Í‘žl‚É‚æ‚Á‚ÄŽ‚ŋž‚Ü‚ę‚―‰Â”\Ŧ‚Ė‚ ‚é–â‘č‚É‚æ‚Á
-‚ĉe‹ŋ‚ģ‚ę‚邹‚Æ‚Š‚Č‚Ē‚Æ‚Ē‚Ī‚ą‚Æ‚ðŽü’m‚ģ‚đ‚―‚Ē‚ÆŽv‚ǂ܂·B
-
-ÅŒã‚ɁAƒ\ƒtƒgƒEƒFƒA“Á‹–‚Š‚Ē‚Đ‚Č‚éƒtƒŠ[‚ĖƒvƒƒOƒ‰ƒ€‚Ė‘ķÝ‚É‚ā•s’f‚Ė‹š
-ˆÐ‚𓊂°‚Đ‚Ŋ‚Ăǂ܂·‚ЁAŽ„‚―‚ŋ‚́AƒtƒŠ[‚ČƒvƒƒOƒ‰ƒ€‚ĖÄ”Ð•zŽŌ‚ŠŒÂX‚É
-“Á‹–ƒ‰ƒCƒZƒ“ƒX‚ðŽæ“ū‚·‚邹‚Ƃɂæ‚Á‚āAŽ–ŽĀãƒvƒƒOƒ‰ƒ€‚ð“Æč“I‚É‚ĩ‚Ä‚ĩ
-‚Ü‚Ī‚Æ‚Ē‚ĪŠëŒŊ‚ð”ð‚Ŋ‚―‚Ē‚ÆŽv‚ǂ܂·B‚ą‚΂ǂÁ‚―Ž–‘Ô‚ð—\–h‚·‚é‚―‚߁AŽ„‚―
-‚ŋ‚Í‚Ē‚Đ‚Č‚é“Á‹–‚ā’N‚ā‚ŠŽĐ—R‚É—˜—p‚Å‚Ŧ‚邿‚Īƒ‰ƒCƒZƒ“ƒX‚ģ‚ę‚é‚ЁA‘S‚­ƒ‰
-ƒCƒZƒ“ƒX‚ģ‚ę‚Č‚Ē‚Đ‚Ė‚Į‚ŋ‚į‚Đ‚Å‚Č‚Ŋ‚ę‚΂Ȃį‚Č‚Ē‚ą‚Æ‚ð–ūŠm‚É‚ĩ‚Ü‚ĩ‚―B
-
-(–ó’: –{Œ_–ņ‘‚Łu“Ɛč“I(proprietary)v‚Ƃ́Aƒ\ƒtƒgƒEƒFƒA‚Ė—˜—p‚âÄ”Ð
-•zA‰ü•Ï‚Š‹ÖŽ~‚ģ‚ę‚Ăǂé‚ЁA‹–‰Â‚ð“ū‚邹‚Æ‚Š•K—v‚Æ‚ģ‚ę‚Ăǂé‚ЁA‚ ‚é‚Ē
-‚ÍŒĩ‚ĩ‚ǐ§ŒĀ‚Š‰Û‚đ‚į‚ę‚Ä‚Ē‚ÄŽĐ—R‚É‚ŧ‚Ī‚·‚邹‚Æ‚ŠŽ–ŽĀã‚Å‚Ŧ‚Č‚­‚Č‚Á‚Ä‚Ē
-‚éó‘Ô‚Ė‚ą‚Æ‚ðŽw‚·BÚ‚ĩ‚­‚Í
-http://www.gnu.org/philosophy/categories.ja.html#ProprietarySoftware‚ð
-ŽQÆ‚đ‚æB)
-
-•Ąŧ‚â”ЕzA‰ü•Ï‚É‚Â‚Ē‚Ä‚ĖģŠm‚ČðŒ‚Æ§–ņ‚ðˆČ‰š‚ŏq‚Ũ‚ĂǂŦ‚Ü‚·B
+ (čĻģ: äŧĨäļ‹ãŊGNU General Public LicenseãŪ非兎垏おæ—ĨæœŽčŠžčĻģです。これãŊフ
+ ãƒŠãƒžã‚―ãƒ•ãƒˆã‚Ķェã‚ĒčēĄå›Ģ(the Free Software Foundataion)ãŦよãĢãĶį™ščĄĻされた
+ もãŪでãŊおく、GNU GPLをéĐį”Ļã—ãŸã‚―ãƒ•ãƒˆã‚Ķェã‚ĒãŪ頒åĄäŧķをæģ•įš„ãŦ有åŠđおå―Ē
+ でčŋ°ãđたもãŪでãŊありãūせん。頒åĄäŧķãĻしãĶãŊGNU GPLãŪč‹ąčŠžį‰ˆãƒ†ã‚­ã‚đトで
+ 指åŪšã•ã‚ŒãĶいるもãŪãŪãŋが有åŠđã§ã™ã€‚ã—ã‹ã—ãŠãŒã‚‰ã€į§ãŸãĄãŊこãŪįŋŧčĻģが、
+ æ—ĨæœŽčŠžã‚’ä―ŋį”Ļする䚚々ãŦãĻãĢãĶGNU GPLをよりč‰Ŋãį†č§ĢするåŠĐけãĻおるこãĻを
+ 望んでいãūす。)
+
+ įŋŧčĻģãŊ å…Ŧį”°įœŸčĄŒ<mhatta@gnu.org>ãŒčĄŒãĢた。原文ãŊ
+ http://www.gnu.org/licenses/gpl.txtである。čŠĪčĻģãŪ指摘やæ”đå–„æĄˆã‚’æ­“čŋŽã™
+ る。
+ ãŊじめãŦ
+
+ã‚―ãƒ•ãƒˆã‚Ķェã‚Ē向けãƒĐã‚Īã‚ŧãƒģã‚đãŪåĪ§åŠãŊ、あおたがそãŪã‚―ãƒ•ãƒˆã‚Ķェã‚Ēã‚’å…ąæœ‰ã—ãŸ
+りåΉæ›īã—ãŸã‚Šã™ã‚‹č‡Šį”ąã‚’åĨŠã†ã‚ˆã†ãŦčĻ­čĻˆã•ã‚ŒãĶいãūす。åŊūį…§įš„ãŦ、GNU äļ€čˆŽå…Ž
+衆åˆĐį”ĻčĻąčŦūåĨ‘į›ļãŊã€ã‚ãŠãŸãŒãƒ•ãƒŠãƒžã‚―ãƒ•ãƒˆã‚Ķェã‚Ēã‚’å…ąæœ‰ã—ãŸã‚ŠåΉæ›īしたりす
+ã‚‹č‡Šį”ąã‚’äŋčĻžã™ã‚‹--ã™ãŠã‚ãĄã€ã‚―ãƒ•ãƒˆã‚Ķェã‚ĒがそãŪãƒĶマã‚ķすãđãĶãŦãĻãĢãĶフナマ
+であるこãĻをäŋčĻžã™ã‚‹ã“ãĻをį›Ūįš„ãĻしãĶいãūす。こãŪäļ€čˆŽå…ŽčĄ†åˆĐį”ĻčĻąčŦūåĨ‘į›ļ
+ãŊãƒ•ãƒŠãƒžã‚―ãƒ•ãƒˆã‚Ķェã‚ĒčēĄå›ĢãŪã‚―ãƒ•ãƒˆã‚Ķェã‚ĒãŪãŧãĻんãĐãŦéĐį”ĻされãĶおり、ãūた
+GNU GPLをéĐį”ĻするãĻæąšã‚ãŸãƒ•ãƒŠãƒžã‚―ãƒ•ãƒˆã‚Ķェã‚ĒčēĄå›ĢäŧĨåĪ–ãŪä―œč€…ãŦよるプログ
+ãƒĐムãŦもéĐį”ĻされãĶいãūす(いくãĪかãŪãƒ•ãƒŠãƒžã‚―ãƒ•ãƒˆã‚Ķェã‚ĒčēĄå›ĢãŪã‚―ãƒ•ãƒˆã‚Ķェ
+ã‚ĒãŦãŊ、GNU GPLでãŊおくGNU ãƒĐã‚ĪブãƒĐナäļ€čˆŽå…ŽčĄ†åˆĐį”ĻčĻąčŦūåĨ‘į›ļがéĐį”Ļされ
+ãĶいるこãĻもありãūす)。あおたもãūãŸã€ã”č‡Šåˆ†ãŪプログãƒĐムãŦGNU GPLをéĐį”Ļ
+するこãĻがåŊčƒ―ã§ã™ã€‚
+
+į§ãŸãĄãŒãƒ•ãƒŠãƒžã‚―ãƒ•ãƒˆã‚Ķェã‚ĒãĻčĻ€ã†ãĻき、それãŊåˆĐį”ĻãŪč‡Šį”ąãŦãĪいãĶčĻ€åŠã—ãĶ
+いるãŪであãĢãĶ、äūĄæ žãŊå•éĄŒãŦしãĶいãūã›ã‚“ã€‚į§ãŸãĄãŪäļ€čˆŽå…ŽčĄ†åˆĐį”ĻčĻąčŦūåĨ‘įī„
+æ›ļãŊã€ã‚ãŠãŸãŒãƒ•ãƒŠãƒžã‚―ãƒ•ãƒˆã‚Ķェã‚ĒãŪč·čĢ―į‰Đを頒åļƒã™ã‚‹č‡Šį”ąã‚’äŋčĻžã™ã‚‹ã‚ˆã†čĻ­
+čĻˆã•ã‚ŒãĶいãūす(åœ›ãŦåŋœã˜ãĶそãŪįĻŪãŪã‚ĩマビã‚đãŦ手数料をčŠēã™č‡Šį”ąã‚‚äŋčĻžã•
+れãūす)。ãūãŸã€ã‚ãŠãŸãŒã‚―ãƒžã‚đã‚ģマドを受け取るか、あるいãŊ望めばそれを
+å…Ĩ手するこãĻがåŊčƒ―ã§ã‚ã‚‹ãĻいうこãĻã€ã‚ãŠãŸãŒã‚―ãƒ•ãƒˆã‚Ķェã‚ĒをåΉæ›īし、そãŪ
+äļ€éƒĻを新たおフナマãŪプログãƒĐムでåˆĐį”ĻできるãĻいうこãĻ、そしãĶ、äŧĨäļŠã§čŋ°
+ãđたようおこãĻができるãĻいうこãĻがあおたãŦįŸĨらされるãĻいうこãĻもäŋčĻžã•
+れãūす。
+
+あおたãŪæĻĐåˆĐをåŪˆã‚‹ãŸã‚ã€į§ãŸãĄãŊčŠ°ã‹ãŒã‚ãŠãŸãŪ有するこれらãŪæĻĐåˆĐをåĶåۚ
+するこãĻや、これらãŪæĻĐåˆĐをæ”ūæĢ„するようčĶæą‚ã™ã‚‹ã“ãĻをį́æ­ĒするãĻいうåˆķ限
+を加えるåŋ…čĶãŒã‚ã‚Šãūす。よãĢãĶã€ã‚ãŠãŸãŒã‚―ãƒ•ãƒˆã‚Ķェã‚ĒãŪč·čĢ―į‰Đを頒åļƒã—た
+りそれをåΉæ›īしたりするå ī合ãŦãŊ、これらãŪåˆķ限ãŪためãŦあおたãŦあるįĻŪãŪčēŽ
+äŧŧãŒį™šį”Ÿã™ã‚‹ã“ãĻãŦおりãūす。
+
+äū‹ãˆã°ã€ã‚おたがフナマおプログãƒĐムãŪč·čĢ―į‰Đを頒åļƒã™ã‚‹å īåˆã€æœ‰æ–™ã‹į„Ąæ–™ãŦ
+é–Ēわらず、あおたãŊč‡Šåˆ†ãŒæœ‰ã™ã‚‹æĻĐåˆĐをå…ĻãĶå—é ˜č€…ãŦäļŽãˆãŠã‘ればおりãūせん。
+ãūた、あおたãŊå―žã‚‰ã‚‚ã‚―ãƒžã‚đã‚ģマドを受け取るか手ãŦå…ĨれるこãĻができるよう
+äŋčĻžã—ãŠã‘ã‚Œã°ãŠã‚Šãūせん。そしãĶ、あおたãŊå―žã‚‰ãŦåŊūしãĶäŧĨäļ‹ã§čŋ°ãđã‚‹æĄäŧķ
+をįĪšã—ã€å―žã‚‰ãŦč‡Šã‚‰ãŪ持ãĪæĻĐåˆĐãŦãĪいãĶįŸĨらしめるようãŦしおければおりãūせ
+ん。
+
+į§ãŸãĄãŊあおたãŪæĻĐåˆĐを䚌æŪĩ階ãŪ手順をčļã‚“でäŋč­·ã—ãūす。(1) ãūãšã‚―ãƒ•ãƒˆã‚Ķェ
+ã‚ĒãŦåŊūしãĶč‘—ä―œæĻĐをäļŧåžĩし、そしãĶ (2) あおたãŦåŊūしãĶã€ã‚―ãƒ•ãƒˆã‚Ķェã‚ĒãŪč·
+čĢ―ã‚„é ’åļƒãūたãŊæ”đåΉãŦãĪいãĶãŪæģ•įš„ãŠčĻąåŊをäļŽãˆã‚‹ã“ãŪåĨ‘į›ļを提įĪšã—ãūす。
+
+ãūãŸã€å„ä―œč€…ã‚„į§ãŸãĄã‚’äŋč­·ã™ã‚‹ãŸã‚ã€į§ãŸãĄãŊこãŪãƒ•ãƒŠãƒžã‚―ãƒ•ãƒˆã‚Ķェã‚ĒãŦãŊ
+ä―•ãŪäŋčĻžã‚‚į„Ąã„ãĻいうこãĻã‚’čŠ°ã‚‚ãŒįĒšå۟ãŦᐆč§ĢするようãŦし、ãūãŸã‚―ãƒ•ãƒˆã‚Ķェ
+ã‚ĒãŒčŠ°ã‹äŧ–äššãŦよãĢãĶæ”đåĪ‰ã•ã‚Œã€ãã‚ŒãŒæŽĄã€…ãĻ頒åļƒã•れãĶいãĢたãĻしãĶも、そ
+ãŪå—é ˜č€…ãŊå―žã‚‰ãŒæ‰‹ãŦå…Ĩã‚ŒãŸã‚―ãƒ•ãƒˆã‚Ķェã‚Ēがりナã‚ļナãƒŦãŪバマã‚ļョãƒģでãŊį„Ąã„
+こãĻ、そしãĶåŽŸä―œč€…ãŪ名å̰ãŊäŧ–äššãŦよãĢãĶæŒãĄčūžãūれたåŊčƒ―æ€§ãŪã‚ã‚‹å•éĄŒãŦよãĢ
+ãĶå―ąéŸŋされるこãĻがおいãĻいうこãĻをå‘ĻįŸĨさせたいãĻ思いãūす。
+
+最åūŒãŦã€ã‚―ãƒ•ãƒˆã‚Ķェã‚Ēį‰đčĻąãŒã„ã‹ãŠã‚‹ãƒ•ãƒŠãƒžãŪプログãƒĐムãŪ存åœĻãŦもäļæ–­ãŪ脅
+åĻã‚’æŠ•ã’ã‹ã‘ãĶいãūã™ãŒã€į§ãŸãĄãŊ、フナマおプログãƒĐムãŪ再頒åļƒč€…が個々ãŦ
+į‰đčĻąãƒĐã‚Īã‚ŧãƒģã‚đを取åū—するこãĻãŦよãĢãĶ、䚋å۟äļŠãƒ—ログãƒĐãƒ ã‚’į‹Žå įš„ãŦしãĶし
+ãūうãĻã„ã†åąé™šã‚’éŋけたいãĻ思いãūす。こういãĢた䚋態を䚈é˜ēã™ã‚‹ãŸã‚ã€į§ãŸ
+ãĄãŊいかおるį‰đčĻąã‚‚čŠ°ã‚‚ãŒč‡Šį”ąãŦåˆĐį”ĻできるようãƒĐã‚Īã‚ŧãƒģã‚đされるか、å…ĻくãƒĐ
+ã‚Īã‚ŧãƒģã‚đされおいかãŪãĐãĄã‚‰ã‹ã§ãŠã‘ã‚Œã°ãŠã‚‰ãŠã„ã“ãĻを明įĒšãŦしãūした。
+
+(čĻģæģĻ: 朎åĨ‘į›ļã§ã€Œį‹Žå įš„(proprietary)」ãĻãŊã€ã‚―ãƒ•ãƒˆã‚Ķェã‚ĒãŪåˆĐį”Ļや再頒
+åļƒã€æ”đåĪ‰ãŒį́æ­ĒされãĶいるか、čĻąåŊをåū—るこãĻがåŋ…č́ãĻされãĶいるか、あるい
+ãŊåŽģしいåˆķ限がčŠēせられãĶいãĶč‡Šį”ąãŦそうするこãĻが䚋å۟äļŠã§ããŠããŠãĢãĶい
+るįŠķ態ãŪこãĻを指す。čĐģしくãŊ
+http://www.gnu.org/philosophy/categories.ja.html#ProprietarySoftwareを
+å‚į…§ã›ã‚ˆã€‚)
+
+č·čĢ―ã‚„é ’åļƒã€æ”đåΉãŦãĪいãĶãŪæ­ĢįĒšãŠæĄäŧķãĻåˆķįī„ã‚’äŧĨäļ‹ã§čŋ°ãđãĶいきãūす。
- GNU ˆę”ĘŒöO—˜—p‹–‘øŒ_–ņ‘
- •ĄŧA”ЕzA‰ü•ςɊւ·‚éðŒ‚Ɛ§–ņ
-
-0. ‚ą‚Ė—˜—p‹–‘øŒ_–ņ‘‚́A‚ŧ‚ĖƒvƒƒOƒ‰ƒ€(‚Ü‚―‚Í‚ŧ‚Ė‘ž‚Ė’˜ė•Ļ)‚ð‚ą‚Ėˆę
-”ĘŒöO—˜—p‹–‘øŒ_–ņ‘‚Ė’č‚ß‚éðŒ‚ˉš‚ŔЕz‚Å‚Ŧ‚邯‚Ē‚Ī’m‚Š’˜ėŒ ŽŌ‚É
-‚æ‚Á‚Ä‹LÚ‚ģ‚ę‚―ƒvƒƒOƒ‰ƒ€‚Ü‚―‚Í‚ŧ‚Ė‘ž‚Ė’˜ė•Ļ‘S”ʂɓK—p‚ģ‚ę‚éBˆČ‰š‚Å
-‚́AuwƒvƒƒOƒ‰ƒ€xv‚Ƃ͂ŧ‚Ė‚æ‚΂ɂĩ‚Ä‚ą‚ĖŒ_–ņ‘‚Š“K—p‚ģ‚ę‚―ƒvƒƒOƒ‰
-ƒ€‚â’˜ė•Ļ‘S”Ę‚ðˆÓ–Ą‚ĩA‚Ü‚―uwƒvƒƒOƒ‰ƒ€x‚ðŠî‚É‚ĩ‚―’˜ė•ρv‚Ƃ́wƒv
-ƒƒOƒ‰ƒ€x‚â‚ŧ‚Ė‘ž’˜ėŒ –@‚ˉš‚Å”hķ•Ļ‚ÆŒĐ‚Č‚ģ‚ę‚é‚ā‚Ė‘S”Ę‚ðŽw‚·B‚·‚Č
-‚í‚ŋAwƒvƒƒOƒ‰ƒ€x‚Đ‚ŧ‚Ėˆę•”‚ðA‘S‚­“Ŋˆę‚Ė‚Ü‚Ü‚ĐA‰ü•Ï‚ð‰Á‚Ķ‚―‚ЁA‚ 
-‚é‚Ē‚Í‘ž‚ĖŒūŒę‚É–|–ó‚ģ‚ę‚―Œ`‚Ŋ܂ޒ˜ė•Ļ‚Ė‚ą‚Æ‚Å‚ ‚é(u‰ü•ρv‚Æ‚Ē‚ĪŒę
-‚Ė–{—ˆ‚ĖˆÓ–Ą‚Đ‚į‚Í‚ļ‚ę‚邊AˆČ‰š‚ł͖|–ó‚ā‰ü•Ï‚ĖˆęŽí‚ÆŒĐ‚Č‚·)B‚ŧ‚ꂞ
-‚ę‚ĖŒ_–ņŽŌ‚́u‚ ‚Č‚―v‚Æ•\Œŧ‚ģ‚ę‚éB
-
-•Ąŧ‚â”ЕzA‰ü•ÏˆČŠO‚ĖŠˆ“Ū‚Í‚ą‚ĖŒ_–ņ‘‚ł̓Jƒo[‚ģ‚ę‚ȂǁB‚ŧ‚ę‚į‚Í‚ą‚Ė
-Œ_–ņ‘‚Ė‘ÎÛŠO‚Å‚ ‚éBwƒvƒƒOƒ‰ƒ€x‚ðŽĀs‚·‚ésˆŨŽĐ‘˂ɐ§ŒĀ‚Í‚Č‚ĒB‚Ü
-‚―A‚ŧ‚Ė‚æ‚΂ȁwƒvƒƒOƒ‰ƒ€x‚Ėo—ÍŒ‹‰Ę‚́A‚ŧ‚Ė“ā—e‚ЁwƒvƒƒOƒ‰ƒ€x‚ðŠî
-‚É‚ĩ‚―’˜ė•Ļ‚ð\Ž‚·‚éę‡‚Ė‚Ý‚ą‚ĖŒ_–ņ‘‚É‚æ‚Á‚ĕیė‚ģ‚ę‚é(wƒvƒƒOƒ‰
-ƒ€x‚ðŽĀs‚ĩ‚―‚ą‚Æ‚É‚æ‚Á‚ÄėŽ‚ģ‚ę‚―‚Æ‚Ē‚Ī‚ą‚Æ‚Ƃ͖ģŠÖŒW‚Å‚ ‚é)B‚ą‚Ė
-‚æ‚΂Ȑüˆø‚Ŧ‚Ė‘Ã“–Ŧ‚́AwƒvƒƒOƒ‰ƒ€x‚Љ―‚ð‚·‚é‚Ė‚Đ‚ÉˆË‘ķ‚·‚éB
-
-1. ‚ŧ‚ꂞ‚ę‚Ė•Ąŧ•ςɂςǂēKØ‚Č’˜ėŒ •\ŽĶ‚Æ•ÛØ‚Ė”Û”Fš–ū(disclaimer
-of warranty)‚ð–Ú—§‚‚æ‚Ī“KØ‚ÉŒfÚ‚ĩA‚Ü‚―‚ą‚ĖŒ_–ņ‘‚Ļ‚æ‚ŅˆęØ‚Ė•ÛØ‚Ė
-•sÝ‚ɐG‚ę‚―’m‚·‚Ũ‚Ä‚ð‚ŧ‚Ė‚Ü‚ÜŽc‚ĩA‚ŧ‚ĩ‚Ä‚ą‚ĖŒ_–ņ‘‚Ė•Ąŧ•Ļ‚ðwƒvƒ
-ƒOƒ‰ƒ€x‚Ė‚Ē‚Đ‚Č‚éŽó—ĖŽŌ‚É‚āwƒvƒƒOƒ‰ƒ€x‚Æ‹Ī‚É”Ð•z‚·‚éŒĀ‚čA‚ ‚Č‚―‚Í
-wƒvƒƒOƒ‰ƒ€x‚Ėƒ\[ƒXƒR[ƒh‚Ė•Ąŧ•Ļ‚ðA‚ ‚Č‚―‚ŠŽó‚ŊŽæ‚Á‚―’Ę‚č‚ĖŒ`‚Å•Ą
-ŧ‚Ü‚―‚͔Еz‚·‚邹‚Æ‚Š‚Å‚Ŧ‚éB”}‘Ė‚Í–â‚í‚ȂǁB
-
-‚ ‚Č‚―‚́A•Ļ—“I‚É•Ąŧ•Ļ‚ðũ“n‚·‚邯‚Ē‚ĪsˆŨ‚ÉŠÖ‚ĩ‚Ď萔—ŋ‚ð‰Û‚ĩ‚Ä‚ā—Į
-‚Ē‚ĩAŠó–]‚É‚æ‚Á‚Ă͎萔—ŋ‚ðŽæ‚Á‚ÄŒðŠ·‚É‚Ļ‚Ŋ‚é•ÛŒė‚Ė•ÛØ‚ð’ņ‹Ÿ‚ĩ‚Ä‚ā—Į
-‚ǁB
-
-2. ‚ ‚Č‚―‚ÍŽĐ•Š‚ĖwƒvƒƒOƒ‰ƒ€x‚Ė•Ąŧ•Ļ‚Đ‚ŧ‚Ėˆę•”‚ð‰ü•Ï‚ĩ‚āwƒvƒƒOƒ‰
-ƒ€x‚ðŠî‚É‚ĩ‚―’˜ė•Ļ‚ðŒ`Ž‚ĩA‚ŧ‚Ė‚æ‚΂ȉü•Ï“_‚â’˜ė•Ļ‚ðã‹L‘æ1ß‚Ė’č
-‚ß‚éðŒ‚ˉš‚Å•Ąŧ‚Ü‚―‚͔Еz‚·‚邹‚Æ‚Š‚Å‚Ŧ‚éB‚―‚ū‚ĩA‚ŧ‚Ė‚―‚ß‚É‚ÍˆČ‰š
-‚ĖðŒ‚·‚Ũ‚Ă𖞂―‚ĩ‚ĂǂȂŊ‚ę‚΂Ȃį‚Č‚Ē:
-
- a) ‚ ‚Č‚―‚Š‚ŧ‚ę‚į‚Ėƒtƒ@ƒCƒ‹‚ð•ύX‚ĩ‚―‚Æ‚Ē‚Ī‚ą‚Æ‚ƕύX‚ĩ‚―“úŽž‚Š—Į
- ‚­•Š‚Đ‚é‚æ‚΁A‰ü•Ï‚ģ‚ę‚―ƒtƒ@ƒCƒ‹‚ɍŽĶ‚ĩ‚Č‚Ŋ‚ę‚΂Ȃį‚ȂǁB
-
- b) wƒvƒƒOƒ‰ƒ€x‚Ü‚―‚Í‚ŧ‚Ėˆę•”‚ðŠÜ‚Þ’˜ė•ρA‚ ‚é‚Ē‚ÍwƒvƒƒOƒ‰ƒ€x
- ‚Đ‚ŧ‚Ėˆę•”‚Đ‚į”hķ‚ĩ‚―’˜ė•Ļ‚ð”Еz‚ ‚é‚Ē‚Í”­•\‚·‚éę‡‚ɂ́A‚ŧ‚Ė‘S
- ‘Ė‚ð‚ą‚ĖŒ_–ņ‘‚ĖðŒ‚É]‚Á‚Ä‘æŽOŽŌ‚Ö–ģž‚Å—˜—p‹–‘ø‚ĩ‚Č‚Ŋ‚ę‚΂Ȃį‚Č
- ‚ǁB
-
- c) ‰ü•Ï‚ģ‚ę‚―ƒvƒƒOƒ‰ƒ€‚ЁA’ʏíŽĀs‚·‚éÛ‚ɑΘb“I‚ɃRƒ}ƒ“ƒh‚ð“Į‚Þ
- ‚æ‚΂ɂȂÁ‚Ăǂé‚Č‚į‚΁A‚ŧ‚ĖƒvƒƒOƒ‰ƒ€‚ðÅ‚āˆę”Ę“I‚Č•û–@‚őΘb“I‚É
- ŽĀs‚·‚éÛA“KØ‚Č’˜ėŒ •\ŽĶA–ģ•ۏ؂ł ‚邹‚Æ(‚ ‚é‚Ē‚Í‚ ‚Č‚―‚Š•Û
- Ø‚ð’ņ‹Ÿ‚·‚邯‚Ē‚Ī‚ą‚Æ)Aƒ†[ƒU‚ŠƒvƒƒOƒ‰ƒ€‚ð‚ą‚ĖŒ_–ņ‘‚ŏq‚Ũ‚―ð
- Œ‚ˉš‚ŔЕz‚·‚邹‚Æ‚Š‚Å‚Ŧ‚邯‚Ē‚Ī‚ą‚ÆA‚ŧ‚ĩ‚Ä‚ą‚ĖŒ_–ņ‘‚Ė•Ąŧ•Ļ‚ð
- ‰{——‚·‚é‚ɂ͂Į‚Ī‚ĩ‚―‚Ⴟ‚Ē‚Đ‚Æ‚Ē‚Īƒ†[ƒU‚ւːā–ū‚ðŠÜ‚ލ’m‚Šˆóü‚ģ
- ‚ę‚é‚ЁA‚ ‚é‚Ē‚Í‰æ–ʂɕ\ŽĶ‚ģ‚ę‚邿‚΂ɂĩ‚Č‚Ŋ‚ę‚΂Ȃį‚Č‚Ē(—áŠO‚Æ‚ĩ
- ‚āAwƒvƒƒOƒ‰ƒ€x‚ŧ‚Ė‚ā‚Ė‚Í‘Î˜b“I‚Å‚ ‚Á‚Ä‚ā’ʏí‚ŧ‚Ė‚æ‚Ī‚Č’m‚ðˆó
- ü‚ĩ‚Č‚Ēę‡‚ɂ́AwƒvƒƒOƒ‰ƒ€x‚ðŠî‚É‚ĩ‚―‚ ‚Č‚―‚Ė’˜ė•ςɂŧ‚Ė‚æ‚Ī
- ‚ȍ’m‚ðˆóü‚ģ‚đ‚é•K—v‚͂ȂĒ)B
+ GNU äļ€čˆŽå…ŽčĄ†åˆĐį”ĻčĻąčŦūåĨ‘į›ļ
+ č·čĢ―ã€é ’åļƒã€æ”đåΉãŦé–Ēã™ã‚‹æĄäŧķãĻåˆķįī„
+
+0. こãŪåˆĐį”ĻčĻąčŦūåĨ‘į›ļãŊ、そãŪプログãƒĐム(ãūたãŊそãŪäŧ–ãŪč‘—ä―œį‰Đ)をこãŪäļ€
+čˆŽå…ŽčĄ†åˆĐį”ĻčĻąčŦūåĨ‘į›ļãŪåŪšã‚ã‚‹æĄäŧķãŪäļ‹ã§é ’åļƒã§ãã‚‹ãĻいう告įŸĨãŒč‘—ä―œæĻĐ者ãŦ
+よãĢãĶčĻ˜čž‰ã•ã‚ŒãŸãƒ—ãƒ­ã‚°ãƒĐムãūたãŊそãŪäŧ–ãŪč‘—ä―œį‰Đå…Ļ舎ãŦéĐį”Ļされる。äŧĨäļ‹ã§
+ãŊ、「『プログãƒĐム』」ãĻãŊそãŪようãŦしãĶこãŪåĨ‘į›ļがéĐį”ĻされたプログãƒĐ
+ãƒ ã‚„č‘—ä―œį‰Đå…ĻčˆŽã‚’æ„å‘ģし、ãūた「『プログãƒĐム』を埚ãŦã—ãŸč‘—ä―œį‰Đ」ãĻãŊ『プ
+ログãƒĐム』やそãŪäŧ–č‘—ä―œæĻĐæģ•ãŪäļ‹ã§æīūį”Ÿį‰ĐãĻčĶ‹ãŠã•ã‚Œã‚‹ã‚‚ãŪå…ĻčˆŽã‚’æŒ‡ã™ã€‚ã™ãŠ
+ã‚ãĄã€ã€Žãƒ—ãƒ­ã‚°ãƒĐム』かそãŪäļ€éƒĻを、å…Ļく同äļ€ãŪãūãūか、æ”đåĪ‰ã‚’åŠ ãˆãŸã‹ã€ã‚
+るいãŊäŧ–ãŪčĻ€čŠžãŦįŋŧčĻģされたå―ĒでåŦã‚€č‘—ä―œį‰ĐãŪこãĻである(「æ”đåĪ‰ã€ãĻã„ã†čŠž
+ãŪ朎æĨãŪ意å‘ģからãŊずれるが、äŧĨäļ‹ã§ãŊįŋŧčĻģもæ”đåΉãŪäļ€įĻŪãĻčĶ‹ãŠã™)。それぞ
+れãŪåĨ‘įī„者ãŊ「あおた」ãĻčĄĻįūされる。
+
+č·čĢ―ã‚„é ’åļƒã€æ”đåΉäŧĨåĪ–ãŪæīŧ動ãŊこãŪåĨ‘į›ļでãŊã‚Ŧバマされおい。それらãŊこãŪ
+åĨ‘į›ļãŪåŊū蹥åĪ–ã§ã‚ã‚‹ã€‚ã€Žãƒ—ãƒ­ã‚°ãƒĐム』をåŪŸčĄŒã™ã‚‹čĄŒį‚šč‡Šä―“ãŦåˆķ限ãŊおい。ãū
+た、そãŪようお『プログãƒĐム』ãŪ凚力įĩæžœãŊ、そãŪ内åŪđが『プログãƒĐム』を埚
+ãŦã—ãŸč‘—ä―œį‰Đを構成するå ī合ãŪãŋこãŪåĨ‘į›ļãŦよãĢãĶäŋč­·ã•れる(『プログãƒĐ
+ム』をåŪŸčĄŒã—ãŸã“ãĻãŦよãĢãĶä―œæˆã•ã‚ŒãŸãĻいうこãĻãĻãŊį„Ąé–Ēäŋ‚である)。こãŪ
+ã‚ˆã†ãŠį·šåž•ããŪåĶĨå―“æ€§ãŊ、『プログãƒĐãƒ ã€ãŒä―•ã‚’ã™ã‚‹ãŪかãŦäūå­˜ã™ã‚‹ã€‚
+
+1. それぞれãŪč·čĢ―į‰ĐãŦおいãĶéĐåˆ‡ãŠč‘—ä―œæĻĐčĄĻįĪšãĻäŋčĻžãŪåĶ詍åĢ°æ˜Ž(disclaimer
+of warranty)をį›ŪįŦ‹ãĪようéĐ切ãŦæŽēčž‰ã—ã€ãūたこãŪåĨ‘į›ļおよãģäļ€åˆ‡ãŪäŋčĻžãŪ
+äļåœĻãŦč§Ķれた告įŸĨすãđãĶをそãŪãūãūæŪ‹ã—、そしãĶこãŪåĨ‘į›ļãŪč·čĢ―į‰Đを『プロ
+グãƒĐム』ãŪã„ã‹ãŠã‚‹å—é ˜č€…ãŦも『プログãƒĐム』ãĻå…ąãŦ頒åļƒã™ã‚‹é™ã‚Šã€ã‚おたãŊ
+『プログãƒĐム』ãŪã‚―ãƒžã‚đã‚ģマドãŪč·čĢ―į‰Đを、あおたが受け取ãĢた通りãŪå―Ēでč·
+čĢ―ãūたãŊ頒åļƒã™ã‚‹ã“ãĻãŒã§ãã‚‹ã€‚åŠ’ä―“ãŊ問わおい。
+
+あおたãŊ、į‰Đį†įš„ãŦč·čĢ―į‰Đをč­ēæļĄã™ã‚‹ãĻã„ã†čĄŒį‚šãŦé–ĒしãĶ手数料をčŠēしãĶもč‰Ŋ
+いし、åœ›ãŦよãĢãĶãŊ手数料を取ãĢãĶäšĪ換ãŦおけるäŋč­·ãŪäŋčĻžã‚’æäū›ã—ãĶもč‰Ŋ
+い。
+
+2. あおたãŊč‡Šåˆ†ãŪ『プログãƒĐム』ãŪč·čĢ―į‰ĐかそãŪäļ€éƒĻをæ”đåĪ‰ã—ãĶ『プログãƒĐ
+ム』を埚ãŦã—ãŸč‘—ä―œį‰Đをå―Ēæˆã—、そãŪようおæ”đåΉį‚đã‚„č‘—ä―œį‰ĐをäļŠčĻ˜įŽŽ1įŊ€ãŪåۚ
+ã‚ã‚‹æĄäŧķãŪäļ‹ã§č·čĢ―ãūたãŊ頒åļƒã™ã‚‹ã“ãĻができる。ただし、そãŪためãŦãŊäŧĨäļ‹
+ãŪæĄäŧķすãđãĶを暀たしãĶいおければおらおい:
+
+ a) あおたがそれらãŪãƒ•ã‚Ąã‚ĪãƒŦをåΉæ›īしたãĻいうこãĻãĻåΉæ›īしたæ—Ĩ時がč‰Ŋ
+ く分かるよう、æ”đåĪ‰ã•ã‚ŒãŸãƒ•ã‚Ąã‚ĪãƒŦãŦ告įĪšã—ãŠã‘ã‚Œã°ãŠã‚‰ãŠã„ã€‚
+
+ b) 『プログãƒĐム』ãūたãŊそãŪäļ€éƒĻをåŦã‚€č‘—ä―œį‰Đ、あるいãŊ『プログãƒĐム』
+ かそãŪäļ€éƒĻからæīūį”Ÿã—ãŸč‘—ä―œį‰Đを頒åļƒã‚るいãŊį™ščĄĻするå ī合ãŦãŊ、そãŪå…Ļ
+ ä―“ã‚’ã“ãŪåĨ‘į›ļãŪæĄäŧķãŦåū“ãĢãĶįŽŽäļ‰č€…ãļį„Ąå„Ÿã§åˆĐį”ĻčĻąčŦūしおければおらお
+ い。
+
+ c) æ”đåĪ‰ã•ã‚ŒãŸãƒ—ãƒ­ã‚°ãƒĐムが、通åļļåŪŸčĄŒã™ã‚‹éš›ãŦåŊūčĐąįš„ãŦã‚ģマãƒģãƒ‰ã‚’čŠ­ã‚€
+ ようãŦおãĢãĶいるおらば、そãŪプログãƒĐムを最もäļ€čˆŽįš„おæ–đæģ•でåŊūčĐąįš„ãŦ
+ åŪŸčĄŒã™ã‚‹éš›ã€éĐåˆ‡ãŠč‘—ä―œæĻĐčĄĻįĪšã€į„ĄäŋčĻžã§ã‚ã‚‹ã“ãĻ(あるいãŊあおたがäŋ
+ čĻžã‚’æäū›ã™ã‚‹ãĻいうこãĻ)、ãƒĶマã‚ķがプログãƒĐムをこãŪåĨ‘į›ļでčŋ°ãđãŸæĄ
+ äŧķãŪäļ‹ã§é ’åļƒã™ã‚‹ã“ãĻができるãĻいうこãĻ、そしãĶこãŪåĨ‘į›ļãŪč·čĢ―į‰Đを
+ é–ēčĶ§ã™ã‚‹ãŦãŊãĐうしたらよいかãĻいうãƒĶマã‚ķãļãŪčŠŽæ˜Žã‚’åŦむ告įŸĨが印刷さ
+ れるか、あるいãŊį”ŧéĒãŦčĄĻįĪšã•ã‚Œã‚‹ã‚ˆã†ãŦしおければおらおい(äū‹åĪ–ãĻし
+ ãĶ、『プログãƒĐム』そãŪもãŪãŊåŊūčĐąįš„ã§ã‚ãĢãĶも通åļļそãŪようお告įŸĨを印
+ 刷しおいå ī合ãŦãŊ、『プログãƒĐム』を埚ãŦしたあおたãŪč‘—ä―œį‰ĐãŦそãŪよう
+ お告įŸĨを印刷させるåŋ…č́ãŊおい)。
-ˆČã‚Ė•K—vðŒ‚Í‘S‘Ė‚Æ‚ĩ‚Ăˉü•Ï‚ģ‚ę‚―’˜ė•ςɓK—p‚ģ‚ę‚éB’˜ė•Ļ‚Ėˆę•”
-‚ЁwƒvƒƒOƒ‰ƒ€x‚Đ‚į”hķ‚ĩ‚―‚ā‚Ė‚Å‚Í‚Č‚Ē‚ÆŠm”F‚Å‚ŦA‚ŧ‚ę‚įŽĐg•Ę‚Ė“Æ—§
-‚ĩ‚―’˜ė•ςł ‚邯‡—“I‚ɍl‚Ķ‚į‚ę‚é‚Č‚į‚΁A‚ ‚Č‚―‚Š‚ŧ‚ę‚į‚ð•Ƃ˒˜ė•Ļ
-‚Æ‚ĩ‚ĕЂŊ‚ĔЕz‚·‚éę‡A‚ŧ‚΂ǂÁ‚―•”•Š‚É‚Í‚ą‚ĖŒ_–ņ‘‚Æ‚ŧ‚ĖðŒ‚Í
-“K—p‚ģ‚ę‚ȂǁB‚ĩ‚Đ‚ĩA‚ ‚Č‚―‚Š“Ŋ‚ķ•”•Š‚ðwƒvƒƒOƒ‰ƒ€x‚ðŠî‚É‚ĩ‚―’˜ė•Ļ
-‘S‘Ė‚Ėˆę•”‚Æ‚ĩ‚ĔЕz‚·‚é‚Č‚į‚΁A‘S‘Ė‚Æ‚ĩ‚Ä‚Ė”Ð•z•Ļ‚ÍA‚ą‚ĖŒ_–ņ‘‚Š
-‰Û‚·ðŒ‚ɏ]‚í‚Č‚Ŋ‚ę‚΂Ȃį‚ȂǁB‚Æ‚Ē‚Ī‚Ė‚ÍA‚ą‚ĖŒ_–ņ‘‚Š‘ž‚ĖŒ_–ņŽŌ
-‚É—^‚͂鋖‰Â‚́wƒvƒƒOƒ‰ƒ€xŠÛ‚炯‘S‘˂ɋy‚ҁA’N‚Š‘‚Ē‚―‚Đ‚ÍŠÖŒW‚Č‚­Še
-•”•Ђ˂·‚Ũ‚Ä‚ð•ÛŒė‚·‚é‚Đ‚į‚Å‚ ‚éB
-
-‚æ‚Á‚āA‚·‚Ũ‚Ä‚ ‚Č‚―‚É‚æ‚Á‚ď‘‚Đ‚ę‚―’˜ė•Ļ‚É‘Î‚ĩAŒ —˜‚ðŽå’Ģ‚ĩ‚―‚č‚ ‚Č
-‚―‚ĖŒ —˜‚ÉˆŲ‹c‚ð\‚ĩ—§‚Ă邹‚Ƃ͂ą‚Ėß‚ĖˆÓ}‚·‚邯‚ą‚ë‚Å‚Í‚Č‚ĒB‚Þ‚ĩ‚ëA
-‚ŧ‚ĖŽïŽ|‚́wƒvƒƒOƒ‰ƒ€x‚ðŠî‚É‚ĩ‚―”hķ•ςȂǂĩW‡’˜ė•Ļ‚Ė”Ð•z‚ðŠĮ—‚·
-‚錠—˜‚ðsŽg‚·‚邯‚Ē‚Ī‚ą‚Æ‚É‚ ‚éB
-
-‚Ü‚―AwƒvƒƒOƒ‰ƒ€x‚ðŠî‚É‚ĩ‚ĂǂȂǂŧ‚Ė‘ž‚Ė’˜ė•Ļ‚ðwƒvƒƒOƒ‰ƒ€x(‚ 
-‚é‚Ē‚ÍwƒvƒƒOƒ‰ƒ€x‚ðŠî‚É‚ĩ‚―’˜ė•Ļ)‚Æˆę‚ɏW‚ß‚―‚ū‚Ŋ‚Ė‚ā‚Ė‚ðˆęŠŠ‚Ė
-•ÛŠĮ‘•’u‚Ȃǂĩ”Еz”}‘Ė‚ÉŽû‚߂ĂāA‚ŧ‚Ė‘ž‚Ė’˜ė•ς܂łą‚ĖŒ_–ņ‘‚Š•Û
-Œė‚·‚é‘ÎÛ‚É‚Č‚é‚Æ‚Ē‚Ī‚ą‚Æ‚ɂ͂Ȃį‚ȂǁB
-
-3. ‚ ‚Č‚―‚͏ã‹L‘æ1ß‚Ļ‚æ‚Ņ2ß‚ĖðŒ‚É]‚ǁAwƒvƒƒOƒ‰ƒ€x(‚ ‚é‚Ē‚Í‘æ2
-ß‚ɂςŊ‚é”hķ•Ļ)‚ðƒIƒuƒWƒFƒNƒgƒR[ƒh‚ȂǂĩŽĀsŒ`ŽŪ‚Å•Ąŧ‚Ü‚―‚͔Еz‚·
-‚邹‚Æ‚Š‚Å‚Ŧ‚éB‚―‚ū‚ĩA‚ŧ‚Ėę‡‚ ‚Č‚―‚ÍˆČ‰š‚˂΂ŋ‚Į‚ę‚Đˆę‚‚ðŽĀŽ{‚ĩ‚Č
-‚Ŋ‚ę‚΂Ȃį‚Č‚Ē:
-
- a) ’˜ė•ςɁAwƒvƒƒOƒ‰ƒ€x‚ɑΉž‚ĩ‚―ŠŪ‘S‚Ђ‹@ŠB‚Å“Į‚ÝŽæ‚č‰Â”\‚Č
- ƒ\[ƒXƒR[ƒh‚ð“Y•t‚·‚éB‚―‚ū‚ĩAƒ\[ƒXƒR[ƒh‚͏ã‹L‘æ1ß‚Ļ‚æ‚Ņ2ß‚Ė
- ðŒ‚ɏ]‚Ēƒ\ƒtƒgƒEƒFƒA‚ĖŒðŠ·‚ÅKŠĩ“I‚ÉŽg‚í‚ę‚é”}‘Ė‚Å”Ð•z‚ĩ‚Č‚Ŋ‚ę‚Î
- ‚Č‚į‚ȂǁB‚ ‚é‚Ē‚ÍA
-
- b) ’˜ė•ςɁA‚Ē‚Đ‚Č‚é‘æŽOŽŌ‚ɑ΂ĩ‚Ä‚āAwƒvƒƒOƒ‰ƒ€x‚ɑΉž‚ĩ‚―ŠŪ
- ‘S‚Ђ‹@ŠB‚Å“Į‚ÝŽæ‚č‰Â”\‚Čƒ\[ƒXƒR[ƒh‚ðA”Еz‚É—v‚·‚é•Ļ—“IƒRƒXƒg
- ‚ðã‰ņ‚į‚Ȃǒö“x‚ĖŽč”—ŋ‚ƈø‚ŦŠ·‚͂ɒņ‹Ÿ‚·‚éŽ|q‚Ũ‚―­‚Č‚­‚Æ‚ā3”N
- ŠÔ‚Í—LŒø‚ȏ‘–ʂɂȂÁ‚―\‚ĩo‚ð“Y‚Ķ‚éB‚―‚ū‚ĩAƒ\[ƒXƒR[ƒh‚͏ã‹L‘æ
- 1ß‚Ļ‚æ‚Ņ2ß‚ĖðŒ‚É]‚Ēƒ\ƒtƒgƒEƒFƒA‚ĖŒðŠ·‚ÅKŠĩ“I‚ÉŽg‚í‚ę‚é”}‘Ė‚Å
- ”Еz‚ĩ‚Č‚Ŋ‚ę‚΂Ȃį‚ȂǁB‚ ‚é‚Ē‚ÍA
-
- c) ‘Ήž‚·‚éƒ\[ƒXƒR[ƒh”Еz‚ː\‚ĩo‚ɍۂĩ‚āA‚ ‚Č‚―‚Š“ū‚―î•ņ‚ðˆę
- ‚Ɉø‚Ŧ“n‚·(‚ą‚Ė‘I‘ðŽˆ‚ÍA‰c—˜‚ð–Ú“I‚Æ‚ĩ‚Č‚Ē”Ð•z‚Å‚ ‚Á‚āA‚Ђ‚ 
- ‚Č‚―‚Šã‹LŽßb‚ÅŽw’č‚ģ‚ę‚Ăǂ邿‚΂Ȑ\‚ĩo‚Æ‹Ī‚ÉƒIƒuƒWƒFƒNƒgƒR[
- ƒh‚ ‚é‚Ē‚ÍŽĀsŒ`ŽŪ‚ĖƒvƒƒOƒ‰ƒ€‚ĩ‚Đ“üŽč‚ĩ‚Ä‚Ē‚Č‚Ēę‡‚ÉŒĀ‚č‹–‰Â‚ģ‚ę
- ‚é)B
-
-’˜ė•Ļ‚Ėƒ\[ƒXƒR[ƒh‚Ƃ́A‚ŧ‚ę‚ɑ΂ĩ‚ĉü•Ï‚ð‰Á‚Ķ‚éã‚ōD‚Ü‚ĩ‚Ē‚Æ‚ģ‚ę‚é
-’˜ė•Ļ‚ĖŒ`ŽŪ‚ðˆÓ–Ą‚·‚éB‚ ‚éŽĀsŒ`ŽŪ‚Ė’˜ė•Ļ‚É‚Æ‚Á‚ÄŠŪ‘S‚Čƒ\[ƒXƒR[ƒh
-‚Ƃ́A‚ŧ‚ꂊŠÜ‚Þƒ‚ƒWƒ…[ƒ‹‚·‚Ũ‚Ä‚Ėƒ\[ƒXƒR[ƒh‘S•”‚ɉÁ‚́AŠÖ˜A‚·‚éƒCƒ“
-ƒ^[ƒtƒF[ƒX’č‹`ƒtƒ@ƒCƒ‹‚Ė‚·‚Ũ‚Ăƃ‰ƒCƒuƒ‰ƒŠ‚ĖƒRƒ“ƒpƒCƒ‹‚âƒCƒ“ƒXƒg[ƒ‹
-‚𐧌䂷‚é‚―‚߂Ɏg‚í‚ę‚éƒXƒNƒŠƒvƒg‚ð‚ā‰Á‚Ķ‚―‚ā‚Ė‚ðˆÓ–Ą‚·‚éB‚ĩ‚Đ‚ĩ“Á•Ę
-‚Č—áŠO‚Æ‚ĩ‚āA‚ŧ‚ĖƒRƒ“ƒ|[ƒlƒ“ƒgŽĐ‘Ė‚ŠŽĀsŒ`ŽŪ‚É•t‚·‚é‚Ė‚Å‚Í–ģ‚ĒŒĀ‚čA
-”Еz‚ģ‚ę‚é‚ā‚˂˒†‚ɁAŽĀsŒ`ŽŪ‚ŠŽĀs‚ģ‚ę‚éƒIƒyƒŒ[ƒeƒBƒ“ƒOƒVƒXƒeƒ€‚ĖŽå
-—v‚ČƒRƒ“ƒ|[ƒlƒ“ƒg(ƒRƒ“ƒpƒCƒ‰‚âƒJ[ƒlƒ‹“™)‚Æ’Ęíˆę‚É(ƒ\[ƒX‚ĐƒoƒCƒi
-ƒŠŒ`ŽŪ‚Ė‚Į‚ŋ‚į‚Đ‚Å)”Еz‚ģ‚ę‚é‚ā‚Ė‚ðŠÜ‚ņ‚łǂé•K—v‚Í‚Č‚Ē‚Æ‚·‚éB
-
-ŽĀsŒ`ŽŪ‚Ü‚―‚̓IƒuƒWƒFƒNƒgƒR[ƒh‚Ė”Ð•z‚ЁAŽw’č‚ģ‚ę‚―ęŠ‚Đ‚įƒRƒs[‚·‚é
-‚―‚ß‚ĖƒAƒNƒZƒXŽč’i‚ð’ņ‹Ÿ‚·‚邹‚ƂňŨ‚ģ‚ę‚邯‚ĩ‚āA‚ŧ‚Ėã‚Ń\[ƒXƒR[ƒh
-‚ā“Ŋ“™‚ĖƒAƒNƒZƒXŽč’i‚É‚æ‚Á‚Ä“Ŋ‚ķęŠ‚Đ‚įƒRƒs[‚Å‚Ŧ‚邿‚΂ɂȂÁ‚Ăǂé‚Č
-‚į‚΁A‘æŽOŽŌ‚ŠƒIƒuƒWƒFƒNƒgƒR[ƒh‚Æˆę‚Ƀ\[ƒX‚ā‹­§“I‚ɃRƒs[‚ģ‚đ‚į‚ę
-‚邿‚΂ɂȂÁ‚ĂǂȂ­‚Ä‚āƒ\[ƒXƒR[ƒh”Еz‚ĖðŒ‚ð–ž‚―‚ĩ‚Ăǂé‚ā‚Ė‚Æ‚·‚éB
+äŧĨäļŠãŪåŋ…čĶæĄäŧķãŊå…Ļä―“ãĻしãĶãŪæ”đåĪ‰ã•ã‚ŒãŸč‘—ä―œį‰ĐãŦéĐį”Ļã•ã‚Œã‚‹ã€‚č‘—ä―œį‰ĐãŪäļ€éƒĻ
+が『プログãƒĐム』からæīūį”Ÿã—ãŸã‚‚ãŪでãŊおいãĻįĒščŠã§ãã€ãã‚Œã‚‰č‡ŠčšŦåˆĨãŪį‹ŽįŦ‹
+ã—ãŸč‘—ä―œį‰ĐであるãĻåˆį†įš„ãŦč€ƒãˆã‚‰ã‚Œã‚‹ãŠã‚‰ã°ã€ã‚ãŠãŸãŒãã‚Œã‚‰ã‚’åˆĨãŪč‘—ä―œį‰Đ
+ãĻしãĶ分けãĶ頒åļƒã™ã‚‹å ī合、そういãĢたéƒĻ分ãŦãŊこãŪåĨ‘į›ļãĻそãŪæĄäŧķãŊ
+éĐį”Ļされおい。しかし、あおたが同じéƒĻ分を『プログãƒĐム』を埚ãŦã—ãŸč‘—ä―œį‰Đ
+å…Ļä―“ãŪäļ€éƒĻãĻしãĶ頒åļƒã™ã‚‹ãŠã‚‰ã°ã€å…Ļä―“ãĻしãĶãŪ頒åļƒį‰ĐãŊ、こãŪåĨ‘į›ļが
+čŠēã™æĄäŧķãŦåū“わおければおらおい。ãĻいうãŪãŊ、こãŪåĨ‘į›ļがäŧ–ãŪåĨ‘įī„者
+ãŦäļŽãˆã‚‹čĻąåŊãŊ『プログãƒĐム』äļļごãĻå…Ļä―“ãŦ及ãģã€čŠ°ãŒæ›ļいたかãŊé–Ēäŋ‚おく各
+éƒĻ分ãŪすãđãĶをäŋč­·ã™ã‚‹ã‹ã‚‰ã§ã‚る。
+
+よãĢãĶ、すãđãĶあおたãŦよãĢãĶæ›ļã‹ã‚ŒãŸč‘—ä―œį‰ĐãŦåŊūし、æĻĐåˆĐをäļŧåžĩしたりあお
+たãŪæĻĐåˆĐãŦį•°č­°ã‚’į”ģしįŦ‹ãĶるこãĻãŊこãŪįŊ€ãŪ意å›ģするãĻころでãŊおい。むしろ、
+そãŪčķĢæ—ĻãŊ『プログãƒĐム』を埚ãŦしたæīūį”Ÿį‰ĐãŠã„ã—é›†åˆč‘—ä―œį‰ĐãŪ頒åļƒã‚’įŪĄį†ã™
+るæĻĐåˆĐã‚’čĄŒä―ŋするãĻいうこãĻãŦある。
+
+ãūた、『プログãƒĐム』を埚ãŦしãĶいおいそãŪäŧ–ãŪč‘—ä―œį‰Đを『プログãƒĐム』(あ
+るいãŊ『プログãƒĐム』を埚ãŦã—ãŸč‘—ä―œį‰Đ)ãĻäļ€į·’ãŦ集めただけãŪもãŪをäļ€å·ŧãŪ
+äŋįŪĄčĢ…į―Ūおいし頒åļƒåŠ’ä―“ãŦ収めãĶも、そãŪäŧ–ãŪč‘—ä―œį‰ĐãūでこãŪåĨ‘į›ļがäŋ
+č­·ã™ã‚‹åŊū蹥ãŦおるãĻいうこãĻãŦãŊおらおい。
+
+3. あおたãŊäļŠčĻ˜įŽŽ1įŊ€ãŠã‚ˆãģ2įŊ€ãŪæĄäŧķãŦåū“い、『プログãƒĐム』(あるいãŊįŽŽ2
+įŊ€ãŦおけるæīūį”Ÿį‰Đ)をりブã‚ļェã‚Ŋトã‚ģマドおいしåŪŸčĄŒå―Ē垏でč·čĢ―ãūたãŊ頒åļƒã™
+るこãĻができる。ただし、そãŪå ī合あおたãŊäŧĨäļ‹ãŪã†ãĄãĐれかäļ€ãĪをåŪŸæ–―ã—ãŠ
+ければおらおい:
+
+ a) č‘—ä―œį‰ĐãŦ、『プログãƒĐム』ãŦåŊūåŋœã—たåیå…ĻかãĪæĐŸæĒ°ã§čŠ­ãŋ取りåŊčƒ―ãŠ
+ ã‚―ãƒžã‚đã‚ģマドをæ·ŧäŧ˜ã™ã‚‹ã€‚ãŸã ã—ã€ã‚―マã‚đã‚ģマドãŊäļŠčĻ˜įŽŽ1įŊ€ãŠã‚ˆãģ2įŊ€ãŪ
+ æĄäŧķãŦåū“ã„ã‚―フトã‚Ķェã‚ĒãŪäšĪ換でįŋ’æ…Ģįš„ãŦä―ŋã‚ã‚Œã‚‹åŠ’ä―“ã§é ’åļƒã—おければ
+ おらおい。あるいãŊ、
+
+ b) č‘—ä―œį‰ĐãŦã€ã„ã‹ãŠã‚‹įŽŽäļ‰č€…ãŦåŊūしãĶも、『プログãƒĐム』ãŦåŊūåŋœã—たåی
+ å…ĻかãĪæĐŸæĒ°ã§čŠ­ãŋ取りåŊčƒ―ãŠã‚―ãƒžã‚đã‚ģマドを、頒åļƒãŦčĶã™ã‚‹į‰Đį†įš„ã‚ģã‚đト
+ をäļŠå›žã‚‰ãŠã„įĻ‹åšĶãŪ手数料ãĻ垕き換えãŦ提äū›ã™ã‚‹æ—Ļčŋ°ãđた少おくãĻも3åđī
+ 間ãŊ有åŠđおæ›ļéĒãŦおãĢたį”ģし凚をæ·ŧãˆã‚‹ã€‚ãŸã ã—ã€ã‚―ãƒžã‚đã‚ģマドãŊäļŠčĻ˜įŽŽ
+ 1įŊ€ãŠã‚ˆãģ2įŊ€ãŪæĄäŧķãŦåū“ã„ã‚―フトã‚Ķェã‚ĒãŪäšĪ換でįŋ’æ…Ģįš„ãŦä―ŋã‚ã‚Œã‚‹åŠ’ä―“ã§
+ 頒åļƒã—おければおらおい。あるいãŊ、
+
+ c) åŊūåŋœã™ã‚‹ã‚―マã‚đã‚ģマド頒åļƒãŪį”ģし凚ãŦ際しãĶ、あおたがåū—ãŸæƒ…å ąã‚’äļ€
+ į·’ãŦ垕きæļĄã™(こãŪéļ択č‚ĒãŊ、å–ķåˆĐをį›Ūįš„ãĻしおい頒åļƒã§ã‚ãĢãĶ、かãĪあ
+ おたがäļŠčĻ˜å°įŊ€bで指åŪšã•ã‚ŒãĶいるようおį”ģし凚ãĻå…ąãŦりブã‚ļェã‚Ŋトã‚ģマ
+ ドあるいãŊåŪŸčĄŒå―Ē垏ãŪプログãƒĐムしかå…Ĩ手しãĶいおいå ī合ãŦ限りčĻąåŊされ
+ る)。
+
+č‘—ä―œį‰ĐãŪã‚―ãƒžã‚đã‚ģマドãĻãŊ、それãŦåŊūしãĶæ”đåĪ‰ã‚’åŠ ãˆã‚‹äļŠã§åĨ―ãūしいãĻされる
+č‘—ä―œį‰ĐãŪå―Ē垏を意å‘ģする。あるåŪŸčĄŒå―Ē垏ãŪč‘—ä―œį‰ĐãŦãĻãĢãĶåیå…ĻãŠã‚―ãƒžã‚đã‚ģマド
+ãĻãŊ、それがåŦむãƒĒã‚ļãƒĨマãƒŦすãđãĶãŪã‚―ãƒžã‚đã‚ģマドå…ĻéƒĻãŦ加え、é–Ēé€Ģするã‚Īãƒģ
+ã‚ŋマフェマã‚đåۚįūĐãƒ•ã‚Ąã‚ĪãƒŦãŪすãđãĶãĻãƒĐã‚ĪブãƒĐナãŪã‚ģãƒģパã‚ĪãƒŦやã‚Īãƒģã‚đトマãƒŦ
+をåˆķåūĄã™ã‚‹ãŸã‚ãŦä―ŋわれるã‚đã‚Ŋナプトをも加えたもãŪを意å‘ģする。しかしį‰đåˆĨ
+おäū‹åĪ–ãĻしãĶ、そãŪã‚ģãƒģポマネãƒģãƒˆč‡Šä―“ãŒåŪŸčĄŒå―Ē垏ãŦäŧ˜éšã™ã‚‹ãŪでãŊį„Ąã„é™ã‚Šã€
+頒åļƒã•れるもãŪãŪäļ­ãŦ、åŪŸčĄŒå―Ē垏がåŪŸčĄŒã•ã‚Œã‚‹ã‚ŠãƒšãƒŽãƒžãƒ†ã‚Ģãƒģグシã‚đテムãŪäļŧ
+čĶãŠã‚ģãƒģポマネãƒģト(ã‚ģãƒģパã‚ĪãƒĐやã‚ŦマネãƒŦį­‰)ãĻ通åļļäļ€į·’ãŦ(ã‚―ãƒžã‚đかバã‚Īナ
+ナå―Ē垏ãŪãĐãĄã‚‰ã‹ã§)頒åļƒã•れるもãŪをåŦんでいるåŋ…č́ãŊおいãĻする。
+
+åŪŸčĄŒå―Ē垏ãūたãŊりブã‚ļェã‚Ŋトã‚ģマドãŪ頒åļƒãŒã€æŒ‡åŪšã•ã‚ŒãŸå ī所からã‚ģピマする
+ためãŪã‚Ēã‚Ŋã‚ŧã‚đ手æŪĩを提äū›ã™ã‚‹ã“ãĻã§į‚šã•ã‚Œã‚‹ãĻしãĶ、そãŪäļŠã§ã‚―マã‚đã‚ģマド
+ã‚‚åŒį­‰ãŪã‚Ēã‚Ŋã‚ŧã‚đ手æŪĩãŦよãĢãĶ同じå ī所からã‚ģピマできるようãŦおãĢãĶいるお
+ã‚‰ã°ã€įŽŽäļ‰č€…がりブã‚ļェã‚Ŋトã‚ģマドãĻäļ€į·’ãŦã‚―ãƒžã‚đã‚‚åž·åˆķįš„ãŦã‚ģピマさせられ
+るようãŦおãĢãĶいおくãĶã‚‚ã‚―ãƒžã‚đã‚ģマド頒åļƒãŪæĄäŧķを暀たしãĶいるもãŪãĻする。
-4. ‚ ‚Č‚―‚́wƒvƒƒOƒ‰ƒ€x‚ðA‚ą‚ĖŒ_–ņ‘‚ɂςǂĖūŠm‚É’ņŽĶ‚ģ‚ę‚―s
-ˆŨ‚ðœ‚Ŧ•Ąŧ‚â‰ü•ρAƒTƒuƒ‰ƒCƒZƒ“ƒXA‚ ‚é‚Ē‚Í”Ð•z‚ĩ‚Ă͂Ȃį‚ȂǁB‘ž‚É
-wƒvƒƒOƒ‰ƒ€x‚ð•Ąŧ‚â‰ü•ρAƒTƒuƒ‰ƒCƒZƒ“ƒXA‚ ‚é‚Ē‚Í”Ð•z‚·‚éŠé‚Ă͂·‚Ũ
-‚Ä–ģŒø‚Å‚ ‚čA‚ą‚ĖŒ_–ņ‘‚ˉš‚ł˂ ‚Č‚―‚ĖŒ —˜‚ðŽĐ“Ū“I‚ɏIŒ‹‚ģ‚đ‚邹
-‚Æ‚É‚Č‚ë‚΁B‚ĩ‚Đ‚ĩA•Ąŧ•Ļ‚âŒ —˜‚ð‚ą‚ĖŒ_–ņ‘‚ɏ]‚Á‚Ä‚ ‚Č‚―‚Đ‚į“ū‚―
-lX‚ÉŠÖ‚ĩ‚ẮA‚ŧ‚Ė‚æ‚΂ȐlX‚Š‚ą‚ĖŒ_–ņ‘‚ÉŠŪ‘S‚ɏ]‚Á‚ĂǂéŒĀ‚č”Þ
-‚į‚Ėƒ‰ƒCƒZƒ“ƒX‚܂ŏIŒ‹‚·‚邹‚Æ‚Í‚Č‚ĒB
-
-5. ‚ ‚Č‚―‚Í‚ą‚ĖŒ_–ņ‘‚ðŽó‘ø‚·‚é•K—v‚Í–ģ‚ǁB‚Æ‚Ē‚Ī‚Ė‚ÍA‚ ‚Č‚―‚Í‚ą
-‚ę‚ɏ–ž‚ĩ‚Ä‚Ē‚Č‚Ē‚Đ‚į‚Å‚ ‚éB‚ĩ‚Đ‚ĩA‚ą‚ĖŒ_–ņ‘ˆČŠO‚É‚ ‚Č‚―‚ɑ΂ĩ
-‚āwƒvƒƒOƒ‰ƒ€x‚â‚ŧ‚Ė”hķ•Ļ‚ð•ύXA”Еz‚·‚é‹–‰Â‚ð—^‚Ķ‚é‚ā‚Ė‚Í‘ķÝ‚ĩ‚Č
-‚ǁB‚ą‚ę‚į‚ĖsˆŨ‚́A‚ ‚Č‚―‚Š‚ą‚ĖŒ_–ņ‘‚ðŽó‚Ŋ“ü‚ę‚Č‚ĒŒĀ‚č–@‚É‚æ‚Á‚Ä
-‹Ö‚ķ‚į‚ę‚ĂǂéB‚ŧ‚ą‚ŁAwƒvƒƒOƒ‰ƒ€x(‚ ‚é‚Ē‚ÍwƒvƒƒOƒ‰ƒ€x‚ðŠî‚É‚ĩ
-‚―’˜ė•ς˂·‚Ũ‚Ä)‚ð‰ü•Ï‚Č‚Ē‚ĩ”Еz‚·‚邹‚Ƃɂæ‚čA‚ ‚Č‚―‚ÍŽĐ•Š‚Š‚ŧ‚Ė‚æ
-‚Ī‚ČsˆŨ‚ðs‚Ī‚―‚߂ɂą‚ĖŒ_–ņ‘‚ðŽó‘ø‚ĩ‚―‚Æ‚Ē‚Ī‚ą‚ÆA‚ŧ‚ĩ‚āwƒvƒƒO
-ƒ‰ƒ€x‚Æ‚ŧ‚ę‚ÉŠî‚­’˜ė•ς˕Ąŧ‚â”ЕzA‰ü•Ï‚É‚Â‚Ē‚Ä‚ą‚ĖŒ_–ņ‘‚ЉÛ
-‚·§–ņ‚ÆðŒ‚ð‚·‚Ũ‚ÄŽó‚Ŋ“ü‚ę‚―‚Æ‚Ē‚Ī‚ą‚Æ‚ðŽĶ‚ĩ‚―‚ā‚Ė‚ÆŒĐ‚Č‚·B
-
-6. ‚ ‚Č‚―‚ЁwƒvƒƒOƒ‰ƒ€x(‚Ü‚―‚́wƒvƒƒOƒ‰ƒ€x‚ðŠî‚É‚ĩ‚―’˜ė•Ļ‘S”Ę)‚ð
-Ä”Еz‚·‚é‚―‚҂ɁA‚ŧ‚ĖŽó—ĖŽŌ‚ÍŒģX‚Ėƒ‰ƒCƒZƒ“ƒX‹–‰ÂŽŌ‚Đ‚įA‚ą‚ĖŒ_–ņ‘‚Å
-Žw’č‚ģ‚ę‚―ðŒ‚Ɛ§–ņ‚ˉš‚ŁwƒvƒƒOƒ‰ƒ€x‚ð•Ąŧ‚â”ЕzA‚ ‚é‚Ē‚Í‰ü•Ï‚·‚é
-‹–‰Â‚ðŽĐ“Ū“I‚É“ū‚é‚ā‚Ė‚Æ‚·‚éB‚ ‚Č‚―‚́AŽó—ĖŽŌ‚Š‚ą‚ą‚Å”F‚ß‚į‚ę‚―Œ —˜‚ð
-sŽg‚·‚邹‚ƂɊւĩ‚Ä‚ą‚ęˆČã‘ž‚Ė‚Ē‚Đ‚Č‚é§ŒĀ‚ā‰Û‚·‚ą‚Æ‚ЂłŦ‚ȂǁB‚ ‚Č
-‚―‚ɂ́A‘æŽOŽŌ‚Š‚ą‚ĖŒ_–ņ‘‚ɏ]‚Ī‚ą‚Æ‚ð‹­§‚·‚éÓ”C‚Í‚Č‚ĒB
-
-7. “Á‹–NŠQ‚ ‚é‚Ē‚Í‚ŧ‚Ė‘ž‚Ė——R(“Á‹–ŠÖŒW‚ÉŒĀ‚į‚Č‚Ē)‚Đ‚įAŲ”ŧŠ‚Ė”ŧŒˆ
-‚ ‚é‚Ē‚Í\‚ĩ—§‚Ä‚ĖŒ‹‰Ę‚Æ‚ĩ‚Ä‚ ‚Č‚―‚É(Ų”ŧŠ–―—ß‚âŒ_–ņ‚Č‚Į‚É‚æ‚č)‚ą‚ĖŒ_
-–ņ‘‚ĖðŒ‚Æ–ĩ‚‚·‚鐧–ņ‚Š‰Û‚ģ‚ę‚―ę‡‚Å‚āA‚ ‚Č‚―‚Š‚ą‚ĖŒ_–ņ‘‚ĖðŒ‚ð
-–Əœ‚ģ‚ę‚é‚í‚Ŋ‚Å‚Í‚Č‚ĒB‚ā‚ĩ‚ą‚ĖŒ_–ņ‘‚ˉš‚Å‚ ‚Č‚―‚ɉۂđ‚į‚ę‚―Ó”C‚Æ‘ž
-‚ĖŠÖ˜A‚·‚éÓ”C‚ð“ŊŽž‚É–ž‚―‚·‚æ‚Ī‚ČŒ`‚ŔЕz‚Å‚Ŧ‚ȂǂȂį‚΁AŒ‹‰Ę‚Æ‚ĩ‚Ä‚ 
-‚Č‚―‚́wƒvƒƒOƒ‰ƒ€x‚ð”Еz‚·‚邹‚Æ‚Š‘S‚­‚Å‚Ŧ‚Č‚Ē‚Æ‚Ē‚Ī‚ą‚Æ‚Å‚ ‚éB—á‚Ķ
-‚ΓÁ‹–ƒ‰ƒCƒZƒ“ƒX‚ЁA‚ ‚Č‚―‚Đ‚į’žÚŠÔÚ‚ð–â‚í‚ļƒRƒs[‚ðŽó‚ŊŽæ‚Á‚―l‚Š’N
-‚Å‚āwƒvƒƒOƒ‰ƒ€x‚ðŽg—p—ŋ–ģ—ŋ‚ōĔЕz‚·‚邹‚Æ‚ð”F‚ß‚Ä‚Ē‚Č‚Ēę‡A‚ ‚Č
-‚―‚Š‚ŧ‚ː§–ņ‚Æ‚ą‚ĖŒ_–ņ‘‚ð—ž•û‚Æ‚ā–ž‚―‚·‚ɂ́wƒvƒƒOƒ‰ƒ€x‚Ė”Ð•z‚ðŠŪ‘S
-‚É’†Ž~‚·‚é‚ĩ‚Đ‚Č‚Ē‚ū‚ë‚΁B
-
-‚ą‚Ėß‚Ėˆę•”•ЂГÁ’č‚Ėó‹ĩ‚ˉš‚Å–ģŒø‚ȂǂĩŽĀŽ{•s‰Â”\‚Čę‡‚Å‚āAß‚ĖŽc
-‚č‚Ė•”•Š‚Í“K—p‚ģ‚ę‚邿‚ĪˆÓ}‚ģ‚ę‚ĂǂéB‚ŧ‚Ė‘ž‚Ėó‹ĩ‚Å‚Íß‚Š‘S‘Ė‚Æ‚ĩ‚Ä
-“K—p‚ģ‚ę‚邿‚ĪˆÓ}‚ģ‚ę‚ĂǂéB
-
-“Á‹–‚â‚ŧ‚Ė‘ž‚ĖāŽYŒ ‚ðNŠQ‚ĩ‚―‚čA‚ŧ‚Ė‚æ‚Ī‚ČŒ —˜‚ĖŽå’Ģ‚ĖŒø—Í‚ÉˆŲ‹c‚ðĨ
-‚Ķ‚―‚č‚·‚邿‚Ī‚ ‚Č‚―‚ð—U˜f‚·‚邹‚Æ‚Š‚ą‚Ėß‚Ė–Ú“I‚Å‚Í‚Č‚ĒB‚ą‚Ėß‚É‚ÍA
-lX‚É‚æ‚Á‚ă‰ƒCƒZƒ“ƒXŠĩs‚Æ‚ĩ‚ÄŽĀŒŧ‚ģ‚ę‚Ä‚Ŧ‚―AƒtƒŠ[ƒ\ƒtƒgƒEƒFƒA”Еz
-‚ĖƒVƒXƒeƒ€‚ĖŠŪ‘SŦ‚ðŒė‚邯‚Ē‚Ī–Ú“I‚ĩ‚Đ‚Č‚ĒB‘―‚­‚ːlX‚ЁAƒtƒŠ[ƒ\ƒtƒg
-ƒEƒFƒA‚Ė”Ð•zƒVƒXƒeƒ€‚ŠŽņ”öˆęŠŅ‚ĩ‚Ä“K—p‚ģ‚ę‚Ăǂ邯‚ǂΐM—Š‚ÉŠî‚ÂŦA‚ą
-‚ĖƒVƒXƒeƒ€‚ð’Ę‚ķ‚ĔЕz‚ģ‚ę‚é‘―—l‚Čƒ\ƒtƒgƒEƒFƒA‚ÉŠ°‘å‚ȍvŒĢ‚ð‚ĩ‚Ä‚Ŧ‚―‚Ė
-‚ÍŽ–ŽĀ‚Å‚ ‚邊Al‚Š‚Į‚Ė‚æ‚Ī‚ČƒVƒXƒeƒ€‚ð’Ę‚ķ‚ă\ƒtƒgƒEƒFƒA‚ð”Еz‚ĩ‚―‚Ē
-‚ÆŽv‚Ī‚Đ‚Í‚ ‚­‚܂łāėŽŌ/Šņ—^ŽŌŽŸ‘æ‚Å‚ ‚čA‚ ‚Č‚―‚Š‘I‘ð‚ð‰Ÿ‚ĩ‚‚Ŋ‚邹
-‚Ƃ͂łŦ‚ȂǁB
-
-‚ą‚Ėß‚ÍA‚ą‚ĖŒ_–ņ‘‚Ė‚ą‚ĖßˆČŠO‚Ė•”•Š‚Ėˆę‹AŒ‹‚ɂȂ邯l‚Ķ‚į‚ę‚éƒP[
-ƒX‚ð“O’ę“I‚É–ū‚į‚Ђɂ·‚邹‚Æ‚ð–Ú“I‚Æ‚ĩ‚ĂǂéB
+4. あおたãŊ『プログãƒĐム』を、こãŪåĨ‘į›ļãŦおいãĶ明įĒšãŦ提įĪšã•ã‚ŒãŸčĄŒ
+į‚šã‚’é™Īきč·čĢ―ã‚„æ”đåĪ‰ã€ã‚ĩブãƒĐã‚Īã‚ŧãƒģã‚đ、あるいãŊ頒åļƒã—ãĶãŊおらおい。äŧ–ãŦ
+『プログãƒĐム』をč·čĢ―ã‚„æ”đåĪ‰ã€ã‚ĩブãƒĐã‚Īã‚ŧãƒģã‚đ、あるいãŊ頒åļƒã™ã‚‹äžãĶãŊすãđ
+ãĶį„ĄåŠđであり、こãŪåĨ‘į›ļãŪäļ‹ã§ãŪあおたãŪæĻĐåˆĐã‚’č‡Šå‹•įš„ãŦįĩ‚įĩã•せるこ
+ãĻãŦおろう。しかし、č·čĢ―į‰ĐやæĻĐåˆĐをこãŪåĨ‘į›ļãŦåū“ãĢãĶあおたからåū—た
+䚚々ãŦé–ĒしãĶãŊ、そãŪようお䚚々がこãŪåĨ‘į›ļãŦåیå…ĻãŦåū“ãĢãĶã„ã‚‹é™ã‚Šå―ž
+らãŪãƒĐã‚Īã‚ŧãƒģã‚đãūでįĩ‚įĩã™ã‚‹ã“ãĻãŊおい。
+
+5. あおたãŊこãŪåĨ‘į›ļを受čŦūするåŋ…č́ãŊį„Ąã„ã€‚ãĻいうãŪãŊ、あおたãŊこ
+れãŦį―ē名しãĶいおいからである。しかし、こãŪåĨ‘į›ļäŧĨåĪ–ãŦあおたãŦåŊūし
+ãĶ『プログãƒĐム』やそãŪæīūį”Ÿį‰ĐをåΉæ›ī、頒åļƒã™ã‚‹čĻąåŊをäļŽãˆã‚‹ã‚‚ãŪãŊ存åœĻしお
+い。これらãŪčĄŒį‚šãŊ、あおたがこãŪåĨ‘į›ļを受けå…Ĩれおい限りæģ•ãŦよãĢãĶ
+įĶã˜ã‚‰ã‚ŒãĶいる。そこで、『プログãƒĐム』(あるいãŊ『プログãƒĐム』を埚ãŦし
+ãŸč‘—ä―œį‰ĐãŪすãđãĶ)をæ”đåĪ‰ãŠã„ã—é ’åļƒã™ã‚‹ã“ãĻãŦより、あおたãŊč‡Šåˆ†ãŒããŪよ
+ã†ãŠčĄŒį‚šã‚’čĄŒã†ãŸã‚ãŦこãŪåĨ‘į›ļを受čŦūしたãĻいうこãĻ、そしãĶ『プログ
+ãƒĐム』ãĻそれãŦ埚ãĨãč‘—ä―œį‰ĐãŪč·čĢ―ã‚„é ’åļƒã€æ”đåΉãŦãĪいãĶこãŪåĨ‘į›ļがčŠē
+すåˆķįī„ãĻæĄäŧķをすãđãĶ受けå…ĨれたãĻいうこãĻをįĪšã—ãŸã‚‚ãŪãĻčĶ‹ãŠã™ã€‚
+
+6. あおたが『プログãƒĐム』(ãūたãŊ『プログãƒĐム』を埚ãŦã—ãŸč‘—ä―œį‰Đå…Ļ舎)を
+再頒åļƒã™ã‚‹ãŸãģãŦ、そãŪå—é ˜č€…ãŊ元々ãŪãƒĐã‚Īã‚ŧãƒģã‚đčĻąåŊč€…ã‹ã‚‰ã€ã“ãŪåĨ‘į›ļで
+指åŪšã•ã‚ŒãŸæĄäŧķãĻåˆķįī„ãŪäļ‹ã§ã€Žãƒ—ログãƒĐム』をč·čĢ―ã‚„é ’åļƒã€ã‚るいãŊæ”đåĪ‰ã™ã‚‹
+čĻąåŊã‚’č‡Šå‹•įš„ãŦåū—ã‚‹ã‚‚ãŪãĻする。あおたãŊã€å—é ˜č€…ãŒã“ã“ã§čŠã‚ã‚‰ã‚ŒãŸæĻĐåˆĐを
+行ä―ŋするこãĻãŦé–ĒしãĶこれäŧĨäļŠäŧ–ãŪいかおるåˆķ限もčŠēすこãĻができおい。あお
+たãŦãŊã€įŽŽäļ‰č€…がこãŪåĨ‘į›ļãŦåū“うこãĻã‚’åž·åˆķするčēŽäŧŧãŊおい。
+
+7. į‰đčĻąäūĩåŪģあるいãŊそãŪäŧ–ãŪį†į”ą(į‰đčĻąé–Ēäŋ‚ãŦ限らおい)から、č́åˆĪ所ãŪåˆĪæąš
+あるいãŊį”ģしįŦ‹ãĶãŪįĩæžœãĻしãĶあおたãŦ(č́åˆĪæ‰€å‘―äŧĪやåĨ‘įī„おãĐãŦより)こãŪåĨ‘
+į›ļãŪæĄäŧķãĻįŸ›į›ūするåˆķįī„がčŠēされたå ī合でも、あおたがこãŪåĨ‘į›ļãŪæĄäŧķを
+免é™ĪされるわけでãŊおい。もしこãŪåĨ‘į›ļãŪäļ‹ã§ã‚おたãŦčŠēせられたčēŽäŧŧãĻäŧ–
+ãŪé–Ēé€ĢするčēŽäŧŧを同時ãŦ暀たすようおå―Ēで頒åļƒã§ããŠã„おらば、įĩæžœãĻしãĶあ
+おたãŊ『プログãƒĐム』を頒åļƒã™ã‚‹ã“ãĻがå…ĻくできおいãĻいうこãĻである。äū‹ãˆ
+ばį‰đčĻąãƒĐã‚Īã‚ŧãƒģã‚đが、あおたからį›īæŽĨ間æŽĨを問わずã‚ģピマを受け取ãĢãŸäššãŒčŠ°
+でも『プログãƒĐム』をä―ŋį”Ļæ–™į„Ąæ–™ã§å†é ’åļƒã™ã‚‹ã“ãĻã‚’čŠã‚ãĶいおいå ī合、あお
+たがそãŪåˆķįī„ãĻこãŪåĨ‘į›ļをäļĄæ–đãĻも暀たすãŦãŊ『プログãƒĐム』ãŪ頒åļƒã‚’åیå…Ļ
+ãŦäļ­æ­Ēするしかおいだろう。
+
+こãŪįŊ€ãŪäļ€éƒĻ分がį‰đåۚãŪįŠķæģãŪäļ‹ã§į„ĄåŠđおいしåŪŸæ–―äļåŊčƒ―ãŠå ī合でも、įŊ€ãŪæŪ‹
+りãŪéƒĻ分ãŊéĐį”Ļされるよう意å›ģされãĶいる。そãŪäŧ–ãŪįŠķæģã§ãŊįŊ€ãŒå…Ļä―“ãĻしãĶ
+éĐį”Ļされるよう意å›ģされãĶいる。
+
+į‰đčĻąã‚„ããŪäŧ–ãŪčēĄį”ĢæĻĐをäūĩåŪģしたり、そãŪようおæĻĐåˆĐãŪäļŧåžĩãŪåŠđ力ãŦį•°č­°ã‚’å”ą
+ãˆãŸã‚Šã™ã‚‹ã‚ˆã†ã‚ãŠãŸã‚’čŠ˜æƒ‘ã™ã‚‹ã“ãĻがこãŪįŊ€ãŪį›Ūįš„ã§ãŊおい。こãŪįŊ€ãŦãŊ、
+䚚々ãŦよãĢãĶãƒĐã‚Īã‚ŧãƒģã‚đæ…Ģ行ãĻしãĶå۟įūされãĶããŸã€ãƒ•ãƒŠãƒžã‚―ãƒ•ãƒˆã‚Ķェã‚Ē頒åļƒ
+ãŪシã‚đテムãŪåیå…Ļæ€§ã‚’č­·ã‚‹ãĻいうį›Ūįš„ã—ã‹ãŠã„ã€‚åĪšããŪäššã€…ãŒã€ãƒ•ãƒŠãƒžã‚―ãƒ•ãƒˆ
+ã‚Ķェã‚ĒãŪ頒åļƒã‚·ã‚đテムがéĶ–å°ūäļ€čēŦしãĶéĐį”ĻされãĶいるãĻいうäŋĄé žãŦ埚ãĨき、こ
+ãŪシã‚đテムを通じãĶ頒åļƒã•れるåĪšæ§˜ãŠã‚―ãƒ•ãƒˆã‚Ķェã‚ĒãŦåŊ›åĪ§ãŠčēĒįŒŪをしãĶきたãŪ
+ãŊ之åŪŸã§ã‚ã‚‹ãŒã€äššãŒãĐãŪようおシã‚đテムを通じãĶã‚―ãƒ•ãƒˆã‚Ķェã‚Ēを頒åļƒã—たい
+ãĻ思うかãŊあくãūã§ã‚‚ä―œč€…/åŊ„äļŽč€…æŽĄįŽŽã§ã‚ã‚Šã€ã‚ãŠãŸãŒéļ択を択しãĪけるこ
+ãĻãŊできおい。
+
+こãŪįŊ€ãŊ、こãŪåĨ‘į›ļãŪこãŪįŊ€äŧĨåĪ–ãŪéƒĻ分ãŪäļ€åļ°įĩãŦおるãĻč€ƒãˆã‚‰ã‚Œã‚‹ã‚ąãƒž
+ã‚đをåūđåš•įš„ãŦ明らかãŦするこãĻをį›Ūįš„ãĻしãĶいる。
-8. wƒvƒƒOƒ‰ƒ€x‚Ė”Ð•z‚â—˜—p‚ЁA‚ ‚鍑‚É‚Ļ‚Ē‚Ä‚Í“Á‹–‚Ü‚―‚Í’˜ėŒ ‚ŠŽå
-’Ģ‚ģ‚ę‚―ƒCƒ“ƒ^[ƒtƒF[ƒX‚˂ǂļ‚ę‚Ђɂæ‚Á‚ЧŒĀ‚ģ‚ę‚Ăǂéę‡AwƒvƒƒO
-ƒ‰ƒ€x‚É‚ą‚ĖŒ_–ņ‘‚ð“K—p‚ĩ‚―Œģ‚Ė’˜ėŒ ŽŌ‚́A‚ŧ‚΂ǂÁ‚―‘X‚ð”rœ‚ĩ
-‚―–ūŠm‚Č’n—“I”Еz§ŒĀ‚ð‰Á‚́A‚ŧ‚ą‚Å”rœ‚ģ‚ę‚Ä‚Ē‚Č‚Ē‘‚Ė’†‚â‚ŧ‚ę‚į‚Ė‘X
-‚ĖŠÔ‚Å‚Ė‚Ý”Ð•z‚Š‹–‰Â‚ģ‚ę‚邿‚΂ɂĩ‚Ä‚ā\‚í‚ȂǁB‚ŧ‚Ėę‡A‚ŧ‚Ė‚æ‚΂Ȑ§
-ŒĀ‚Í‚ą‚ĖŒ_–ņ‘–{•ķ‚ŏ‘‚Đ‚ę‚Ăǂé‚Ė‚Æ“Ŋ—l‚ÉŒĐ‚Č‚ģ‚ę‚éB
-
-9. ƒtƒŠ[ƒ\ƒtƒgƒEƒFƒAā’c‚́AŽž‚É‚æ‚Á‚ĉü’ų‚Ü‚―‚͐V”Å‚Ėˆę”ĘŒöO—˜—p‹–
-‘ø‘‚ð”­•\‚·‚邹‚Æ‚Š‚Å‚Ŧ‚éB‚ŧ‚Ė‚æ‚΂ȐV”ł͌ŧÝ‚Ėƒo[ƒWƒ‡ƒ“‚Æ‚ŧ‚ːļ_
-‚É‚Ļ‚Ē‚Ä‚ÍŽ—‚―‚ā‚˂ɂȂé‚ū‚ë‚΂ЁAV‚―‚Č–â‘č‚⌜”O‚ð‰ðŒˆ‚·‚é‚―‚ߍŨ•”‚Å
-‚ÍˆŲ‚Č‚é‰Â”\Ŧ‚Š‚ ‚éB
-
-‚ŧ‚ꂞ‚ę‚Ėƒo[ƒWƒ‡ƒ“‚ɂ́AŒĐ•Š‚Ŋ‚Š•t‚­‚æ‚Ī‚Éƒo[ƒWƒ‡ƒ“”ԍ†‚АU‚į‚ę‚Ä‚Ē
-‚éBwƒvƒƒOƒ‰ƒ€x‚ɂςǂĂŧ‚ę‚É“K—p‚ģ‚ę‚邹‚ĖŒ_–ņ‘‚Ėƒo[ƒWƒ‡ƒ“”ԍ†‚Š
-Žw’č‚ģ‚ę‚ĂǂāAX‚Ɂu‚ŧ‚ęˆČ~‚Ė‚Ē‚Đ‚Č‚éƒo[ƒWƒ‡ƒ“v‚ā“K—p‚ĩ‚Ä—Į‚Ē‚Æ‚Č‚Á
-‚Ăǂ―ę‡A‚ ‚Č‚―‚͏]‚ĪðŒ‚Æ§–ņ‚Æ‚ĩ‚āAŽw’č‚Ėƒo[ƒWƒ‡ƒ“‚ЁAƒtƒŠ[ƒ\
-ƒtƒgƒEƒFƒAā’c‚É‚æ‚Á‚Ä”­s‚ģ‚ę‚―Žw’č‚Ėƒo[ƒWƒ‡ƒ“ˆČ~‚˔ł˂Į‚ę‚Đˆę‚‚Ė
-‚Į‚ŋ‚į‚Đ‚ð‘I‚Ô‚ą‚Æ‚Šo—ˆ‚éBwƒvƒƒOƒ‰ƒ€x‚щƒCƒZƒ“ƒX‚Ėƒo[ƒWƒ‡ƒ“”ԍ†
-‚ŠŽw’č‚ģ‚ę‚ĂǂȂǂȂį‚΁A‚ ‚Č‚―‚͍Ą‚܂łɃtƒŠ[ƒ\ƒtƒgƒEƒFƒAā’c‚Đ‚į”­
-s‚ģ‚ę‚―ƒo[ƒWƒ‡ƒ“‚Ė’†‚Đ‚įD‚Ŧ‚É‘I‚ņ‚ō\‚í‚ȂǁB
-
-10. ‚ā‚ĩ‚ ‚Č‚―‚ЁwƒvƒƒOƒ‰ƒ€x‚Ėˆę•”‚ðA‚ŧ‚Ė”Ð•zðŒ‚Š‚ą‚ĖŒ_–ņ‘‚Æ
-ˆŲ‚Ȃ鑞‚ĖƒtƒŠ[‚ČƒvƒƒOƒ‰ƒ€‚Æ“‡‚ĩ‚―‚ǂȂį‚΁AėŽŌ‚ɘA—‚ĩ‚Ä‹–‰Â‚ð‹
-‚ß‚æBƒtƒŠ[ƒ\ƒtƒgƒEƒFƒAā’c‚Š’˜ėŒ ‚ð•Û—L‚·‚éƒ\ƒtƒgƒEƒFƒA‚É‚Â‚Ē‚Ä‚ÍA
-ƒtƒŠ[ƒ\ƒtƒgƒEƒFƒAā’c‚ɘA—‚đ‚æBŽ„‚―‚ŋ‚́A‚ą‚Ė‚æ‚Ī‚Čę‡‚Ė‚―‚߂ɓÁ•Ę
-‚Č—áŠO‚ðÝ‚Ŋ‚邹‚Æ‚ā‚ ‚éBŽ„‚―‚ŋ‚ŠŒˆ’č‚ð‰š‚·‚É‚ ‚―‚Á‚ẮAŽ„‚―‚ŋ‚ĖƒtƒŠ[
-ƒ\ƒtƒgƒEƒFƒA‚Ė”hķ•Ļ‚·‚Ũ‚Ä‚ŠƒtƒŠ[‚ȏó‘Ԃɕۂ―‚ę‚邯‚Ē‚Ī‚ą‚Æ‚ƁAˆę”Ę“I
-‚Ƀ\ƒtƒgƒEƒFƒA‚ˋΗL‚ƍė˜—p‚ð‘̐i‚·‚邯‚ǂΓņ‚Â‚Ė–Ú•W‚ð‹K€‚ÉŒŸ“Ē‚ģ‚ę
-‚é‚Å‚ ‚ë‚΁B
- –ģ•ÛØ‚É‚Â‚Ē‚Ä
-
-11. wƒvƒƒOƒ‰ƒ€x‚Í‘ã‰ŋ–ģ‚ĩ‚É—˜—p‚Š‹–‰Â‚ģ‚ę‚é‚˂ŁA“KØ‚Č–@‚Š”F‚ß‚éŒĀ
-‚č‚ɂςǂāAwƒvƒƒOƒ‰ƒ€x‚ÉŠÖ‚·‚é‚Ē‚Đ‚Č‚é•ۏ؂ā‘ķÝ‚ĩ‚ȂǁB‘–ƂŕƂÉ
-q‚Ũ‚éę‡‚ðœ‚Ē‚ÄA’˜ėŒ ŽŌA‚Ü‚―‚Í‚ŧ‚Ė‘ž‚Ė’c‘Ė‚ÍAwƒvƒƒOƒ‰ƒ€x‚ðA
-•\–ū‚ģ‚ę‚―‚ĐŒūŠO‚ɂЂ͖â‚í‚ļAĪ‹Æ“I“KŦ‚ð•ۏ؂·‚é‚Ų‚Ė‚ß‚Đ‚ĩ‚â‚ ‚é“Á’č
-‚Ė–Ú“I‚Ö‚Ė“K‡Ŧ(‚ÉŒĀ‚į‚ę‚Č‚Ē)‚ðŠÜ‚ÞˆęØ‚Ė•ÛØ–ģ‚ĩ‚Ɂu‚ ‚邊‚܂܁v‚Å’ņ
-‹Ÿ‚·‚éBwƒvƒƒOƒ‰ƒ€x‚ĖŽŋ‚ƐŦ”\‚ÉŠÖ‚·‚郊ƒXƒN‚Ė‚·‚Ũ‚Ă͂ ‚Č‚―‚É‹A‘Ū‚·
-‚éBwƒvƒƒOƒ‰ƒ€x‚ÉŒ‡ŠŨ‚Š‚ ‚邯”ŧ–ū‚ĩ‚―ę‡A‚ ‚Č‚―‚Í•K—v‚Č•ÛŽį“_ŒŸ‚â
-•âCACģ‚É—v‚·‚éƒRƒXƒg‚Ė‚·‚Ũ‚Ä‚ðˆø‚ŦŽó‚Ŋ‚邹‚Æ‚É‚Č‚éB
-
-12. “KØ‚Č–@‚Џ‘–Ƃł˓ŊˆÓ‚É‚æ‚Á‚Ä–―‚š‚į‚ę‚Č‚ĒŒĀ‚čA’˜ėŒ ŽŌA‚Ü‚―‚͏ã
-‹L‚Å‹–‰Â‚ģ‚ę‚Ăǂé’Ę‚č‚ɁwƒvƒƒOƒ‰ƒ€x‚ð‰ü•ς܂―‚͍ĔЕz‚ĩ‚―‚ŧ‚Ė‘ž‚Ė’c
-‘Ė‚ÍA‚ ‚Č‚―‚ɑ΂ĩ‚āwƒvƒƒOƒ‰ƒ€x‚Ė—˜—p‚Ȃǂĩ—˜—p•s”\‚Őķ‚ķ‚―ˆę”Ę“IA
-“Á•Ę“IA‹ô‘R“IA•K‘R“I‚Č‘đŠQ(ƒf[ƒ^‚ĖÁŽļ‚â•sģŠm‚ȏˆ—A‚ ‚Č‚―‚Đ‘æŽO
-ŽŌ‚Š”í‚Á‚―‘đŽļA‚ ‚é‚Ē‚ÍwƒvƒƒOƒ‰ƒ€x‚Š‘ž‚Ėƒ\ƒtƒgƒEƒFƒA‚Æˆę‚É“Ūė‚ĩ
-‚Č‚Ē‚Æ‚Ē‚Ī•s‹ï‡‚Č‚Į‚ðŠÜ‚Þ‚Š‚ŧ‚ę‚į‚ÉŒĀ‚į‚Č‚Ē)‚ÉˆęØ‚ːӔC‚𕉂í‚ȂǁB
-‚ŧ‚Ė‚æ‚΂ȑđŠQ‚Аķ‚ļ‚é‰Â”\Ŧ‚É‚Â‚Ē‚Ä”Þ‚į‚Š’‰‚ģ‚ę‚Ăǂ―‚Æ‚ĩ‚Ä‚ā“Ŋ—l‚Å
-‚ ‚éB
-
- ðŒ‚Ɛ§–ņI‚í‚č
+8. 『プログãƒĐム』ãŪ頒åļƒã‚„åˆĐį”ĻãŒã€ã‚ã‚‹å›―ãŦおいãĶãŊį‰đčĻąãūたãŊč‘—ä―œæĻĐがäļŧ
+åžĩされたã‚Īãƒģã‚ŋマフェマã‚đãŪいずれかãŦよãĢãĶåˆķ限されãĶいるå ī合、『プログ
+ãƒĐム』ãŦこãŪåĨ‘į›ļをéĐį”Ļした元ãŪč‘—ä―œæĻĐ者ãŊ、そういãĢãŸå›―ã€…ã‚’æŽ’é™Īし
+た明įĒšãŠåœ°į†įš„é ’åļƒåˆķ限を加え、そこで排é™ĪされãĶã„ãŠã„å›―ãŪäļ­ã‚„それらãŪå›―ã€…
+ãŪ間でãŪãŋ頒åļƒãŒčĻąåŊされるようãŦしãĶも構わおい。そãŪå ī合、そãŪようおåˆķ
+限ãŊこãŪåĨ‘į›ļ朎文でæ›ļかれãĶいるãŪãĻ同様ãŦčĶ‹ãŠã•ã‚Œã‚‹ã€‚
+
+9. ãƒ•ãƒŠãƒžã‚―ãƒ•ãƒˆã‚Ķェã‚ĒčēĄå›ĢãŊ、時ãŦよãĢãĶæ”đčĻ‚ãūたãŊæ–°į‰ˆãŪäļ€čˆŽå…ŽčĄ†åˆĐį”ĻčĻą
+čŦūæ›ļã‚’į™ščĄĻするこãĻができる。そãŪã‚ˆã†ãŠæ–°į‰ˆãŊįūåœĻãŪバマã‚ļョãƒģãĻそãŪįēūįĨž
+ãŦおいãĶãŊ䞞たもãŪãŦãŠã‚‹ã ã‚ã†ãŒã€æ–°ãŸãŠå•éĄŒã‚„æ‡ļåŋĩをč§Ģæąšã™ã‚‹ãŸã‚įī°éƒĻで
+ãŊį•°ãŠã‚‹åŊčƒ―æ€§ãŒã‚ã‚‹ã€‚
+
+それぞれãŪバマã‚ļョãƒģãŦãŊ、čĶ‹åˆ†ã‘ãŒäŧ˜ãã‚ˆã†ãŦバマã‚ļョãƒģį•Šå·ãŒæŒŊられãĶい
+る。『プログãƒĐム』ãŦおいãĶそれãŦéĐį”ĻされるこãŪåĨ‘į›ļãŪバマã‚ļョãƒģį•Šå·ãŒ
+指åŪšã•ã‚ŒãĶいãĶ、æ›īãŦ「それäŧĨ降ãŪいかおるバマã‚ļョãƒģ」もéĐį”ĻしãĶč‰ŊいãĻおãĢ
+ãĶいたå ī合、あおたãŊåū“ã†æĄäŧķãĻåˆķįī„ãĻしãĶ、指åۚãŪバマã‚ļョãƒģã‹ã€ãƒ•ãƒŠãƒžã‚―
+フトã‚Ķェã‚ĒčēĄå›ĢãŦよãĢãĶį™ščĄŒã•ã‚ŒãŸæŒ‡åۚãŪバマã‚ļョãƒģäŧĨ降ãŪį‰ˆãŪãĐれかäļ€ãĪãŪ
+ãĐãĄã‚‰ã‹ã‚’éļãķこãĻが凚æĨる。『プログãƒĐム』でãƒĐã‚Īã‚ŧãƒģã‚đãŪバマã‚ļョãƒģį•Šå·
+が指åŪšã•ã‚ŒãĶいおいおらば、あおたãŊäŧŠãūでãŦãƒ•ãƒŠãƒžã‚―ãƒ•ãƒˆã‚Ķェã‚ĒčēĄå›Ģã‹ã‚‰į™š
+čĄŒã•ã‚ŒãŸãƒãƒžã‚ļョãƒģãŪäļ­ã‹ã‚‰åĨ―きãŦéļんで構わおい。
+
+10. もしあおたが『プログãƒĐム』ãŪäļ€éƒĻを、そãŪ頒åĄäŧķがこãŪåĨ‘į›ļãĻ
+į•°ãŠã‚‹äŧ–ãŪフナマおプログãƒĐムãĻįĩąåˆã—ãŸã„ãŠã‚‰ã°ã€ä―œč€…ãŦé€ĢįĩĄã—ãĶčĻąåŊã‚’æą‚
+ã‚ã‚ˆã€‚ãƒ•ãƒŠãƒžã‚―ãƒ•ãƒˆã‚Ķェã‚ĒčēĄå›ĢãŒč‘—ä―œæĻĐをäŋæœ‰ã™ã‚‹ã‚―フトã‚Ķェã‚ĒãŦãĪいãĶãŊ、
+ãƒ•ãƒŠãƒžã‚―ãƒ•ãƒˆã‚Ķェã‚ĒčēĄå›ĢãŦé€ĢįĩĄã›ã‚ˆã€‚į§ãŸãĄãŊ、こãŪようおå ī合ãŪためãŦį‰đåˆĨ
+おäū‹åĪ–ã‚’čĻ­ã‘ã‚‹ã“ãĻã‚‚ã‚ã‚‹ã€‚į§ãŸãĄãŒæąšåŪšã‚’äļ‹ã™ãŦあたãĢãĶãŊã€į§ãŸãĄãŪフナマ
+ã‚―ãƒ•ãƒˆã‚Ķェã‚ĒãŪæīūį”Ÿį‰ĐすãđãĶがフナマおįŠķ態ãŦäŋãŸã‚Œã‚‹ãĻいうこãĻãĻ、äļ€čˆŽįš„
+ãŦã‚―ãƒ•ãƒˆã‚Ķェã‚ĒãŪå…ąæœ‰ãĻ再åˆĐį”Ļをäŋƒé€ēするãĻいう䚌ãĪãŪį›ŪæĻ™ã‚’čĶæš–ãŦæĪœčĻŽã•ã‚Œ
+るであろう。
+ į„ĄäŋčĻžãŦãĪいãĶ
+
+11. 『プログãƒĐム』ãŊäŧĢäūĄį„Ąã—ãŦåˆĐį”ĻがčĻąåŊされるãŪで、éĐ切おæģ•ãŒčŠã‚ã‚‹é™
+りãŦおいãĶ、『プログãƒĐム』ãŦé–ĒするいかおるäŋčĻžã‚‚å­˜åœĻしおい。æ›ļéĒでåˆĨãŦ
+čŋ°ãđるå ī合をé™ĪいãĶã€č‘—ä―œæĻĐč€…ã€ãūたãŊそãŪäŧ–ãŪå›Ģä―“ãŊ、『プログãƒĐム』を、
+čĄĻ明されたかčĻ€åĪ–ãŦかãŊ問わず、商æĨ­įš„éĐ性をäŋčĻžã™ã‚‹ãŧãŪめかしやあるį‰đåۚ
+ãŪį›Ūįš„ãļãŪéĐ合性(ãŦ限られおい)をåŦむäļ€åˆ‡ãŪäŋčĻžį„Ąã—ãŦ「あるがãūãū」で提
+äū›ã™ã‚‹ã€‚『プログãƒĐム』ãŪčģŠãĻæ€§čƒ―ãŦé–Ēするナã‚đã‚ŊãŪすãđãĶãŊあおたãŦåļ°åąžã™
+る。『プログãƒĐム』ãŦ掠é™ĨがあるãĻåˆĪ明したå ī合、あおたãŊåŋ…čĶãŠäŋåۈį‚đæĪœã‚„
+č̜äŋŪ、äŋŪæ­ĢãŦčĶã™ã‚‹ã‚ģã‚đトãŪすãđãĶを垕き受けるこãĻãŦおる。
+
+12. éĐ切おæģ•かæ›ļéĒでãŪ同意ãŦよãĢãĶå‘―ãœã‚‰ã‚ŒãŠã„é™ã‚Šã€č‘—ä―œæĻĐč€…ã€ãūたãŊäļŠ
+čĻ˜ã§čĻąåŊされãĶいる通りãŦ『プログãƒĐム』をæ”đåΉãūたãŊ再頒åļƒã—たそãŪäŧ–ãŪå›Ģ
+ä―“ãŊ、あおたãŦåŊūしãĶ『プログãƒĐム』ãŪåˆĐį”ĻおいしåˆĐį”Ļäļčƒ―ã§į”Ÿã˜ãŸäļ€čˆŽįš„、
+į‰đåˆĨįš„ã€åķį„ķįš„ã€åŋ…į„ķįš„ãŠæåŪģ(デマã‚ŋãŪæķˆåĪąã‚„äļæ­ĢįĒšãŠå‡Ķį†ã€ã‚ãŠãŸã‹įŽŽäļ‰
+č€…ãŒčĒŦãĢた損åĪąã€ã‚ã‚‹ã„ãŊ『プログãƒĐム』がäŧ–ãŪã‚―ãƒ•ãƒˆã‚Ķェã‚ĒãĻäļ€į·’ãŦå‹•ä―œã—
+おいãĻいうäļå…·åˆãŠãĐをåŦむがそれらãŦ限らおい)ãŦäļ€åˆ‡ãŪčēŽäŧŧをčē ã‚ãŠã„。
+そãŪようお損åŪģãŒį”Ÿãšã‚‹åŊčƒ―æ€§ãŦãĪいãĶå―žã‚‰ãŒåŋ å‘Šã•れãĶいたãĻしãĶも同様で
+ある。
+
+ æĄäŧķãĻåˆķįī„įĩ‚わり
- ˆČã‚Ėð€‚ð‚ ‚Č‚―‚ːV‚ĩ‚ĒƒvƒƒOƒ‰ƒ€‚É“K—p‚·‚é•û–@
+ äŧĨäļŠãŪæĄé …ã‚’ã‚ãŠãŸãŪ新しいプログãƒĐムãŦéĐį”Ļするæ–đæģ•
-‚ ‚Č‚―‚АV‚ĩ‚ĒƒvƒƒOƒ‰ƒ€‚ðŠJ”­‚ĩ‚―‚Æ‚ĩ‚āAŒöO‚É‚æ‚Á‚Ä‚ŧ‚ꂊ—˜—p‚ģ‚ę‚é
-‰Â”\Ŧ‚ðÅ‘å‚É‚ĩ‚―‚ǂȂįA‚ŧ‚ĖƒvƒƒOƒ‰ƒ€‚ð‚ą‚ĖŒ_–ņ‘‚Ėð€‚É]‚Á‚Ä
-’N‚Å‚āÄ”Еz‚ ‚é‚Ē‚Í•ÏX‚Å‚Ŧ‚邿‚ĪƒtƒŠ[ƒ\ƒtƒgƒEƒFƒA‚É‚·‚é‚Ė‚ŠÅ‘P‚Å‚·B
+あおたが新しいプログãƒĐãƒ ã‚’é–‹į™šã—ãŸãĻしãĶã€å…ŽčĄ†ãŦよãĢãĶそれがåˆĐį”Ļされる
+åŊčƒ―æ€§ã‚’æœ€åΧãŦしたいおら、そãŪプログãƒĐムをこãŪåĨ‘į›ļãŪæĄé …ãŦåū“ãĢãĶ
+čŠ°ã§ã‚‚å†é ’åļƒã‚るいãŊåΉæ›īã§ãã‚‹ã‚ˆã†ãƒ•ãƒŠãƒžã‚―ãƒ•ãƒˆã‚Ķェã‚ĒãŦするãŪが最善です。
-‚ŧ‚Ė‚―‚߂ɂ́AƒvƒƒOƒ‰ƒ€‚ÉˆČ‰š‚Ė‚æ‚΂ȕ\ŽĶ‚ð“Y•t‚ĩ‚Ä‚­‚ū‚ģ‚ǁB‚ŧ‚Ėę‡A
-•ÛØ‚Š”rœ‚ģ‚ę‚Ăǂ邯‚Ē‚Ī‚ą‚Æ‚ðÅ‚āŒø‰Ę“I‚É“`‚Ķ‚é‚―‚߂ɁA‚ŧ‚ꂞ‚ę‚Ėƒ\[
-ƒXƒtƒ@ƒCƒ‹‚Ė–`“Ђɕ\ŽĶ‚ð“Y•t‚·‚ę‚΍łāˆĀ‘S‚Å‚·B­‚Č‚­‚Æ‚āAu’˜ėŒ •\
-ŽĶv‚Æ‚Ē‚Īs‚Æ‘S•ķ‚Š‚ ‚éęŠ‚Ö‚Ėƒ|ƒCƒ“ƒ^‚ū‚Ŋ‚ÍŠeƒtƒ@ƒCƒ‹‚Ɋ܂߂Ēu‚Ē‚Ä
-‚­‚ū‚ģ‚ǁB
+そãŪためãŦãŊ、プログãƒĐムãŦäŧĨäļ‹ãŪようおčĄĻįĪšã‚’æ·ŧäŧ˜ã—ãĶください。そãŪå ī合、
+äŋčĻžãŒæŽ’é™ĪされãĶいるãĻいうこãĻを最もåŠđæžœįš„ãŦ䞝えるためãŦ、それぞれãŪã‚―ãƒž
+ã‚đãƒ•ã‚Ąã‚ĪãƒŦãŪ冒頭ãŦčĄĻįĪšã‚’æ·ŧäŧ˜ã™ã‚Œã°æœ€ã‚‚åŪ‰å…Ļです。少おくãĻã‚‚ã€ã€Œč‘—ä―œæĻĐčĄĻ
+įĪšã€ãĻã„ã†čĄŒãĻå…Ļ文があるå ī所ãļãŪポã‚Īãƒģã‚ŋだけãŊå„ãƒ•ã‚Ąã‚ĪãƒŦãŦåŦめãĶį―ŪいãĶ
+ください。
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
@@ -337,59 +337,59 @@ of warranty)‚ð–Ú—§‚‚æ‚Ī“KØ‚ÉŒfÚ‚ĩA‚Ü‚―‚ą‚ĖŒ_–ņ‘‚Ļ‚æ‚ŅˆęØ‚Ė•ÛØ‚Ė
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- (–ó:
+ (čĻģ:
- <ƒvƒƒOƒ‰ƒ€‚Ė–ž‘O‚ƁA‚ŧ‚ꂊ‰―‚ð‚·‚é‚Đ‚É‚Â‚Ē‚Ä‚ĖŠČ’P‚Ȑā–ūB>
- Copyright (C) <ž—ï”N> <ėŽŌ‚Ė–ž‘O>
+ <プログãƒĐムãŪ名前ãĻã€ãã‚ŒãŒä―•ã‚’ã™ã‚‹ã‹ãŦãĪいãĶãŪį°Ąå˜ãŠčŠŽæ˜Žã€‚>
+ Copyright (C) <čĨŋæšĶåđī> <ä―œč€…ãŪ名前>
- ‚ą‚ĖƒvƒƒOƒ‰ƒ€‚̓tƒŠ[ƒ\ƒtƒgƒEƒFƒA‚Å‚·B‚ ‚Č‚―‚Í‚ą‚ę‚ðAƒtƒŠ[ƒ\ƒt
- ƒgƒEƒFƒAā’c‚É‚æ‚Á‚Ä”­s‚ģ‚ę‚― GNU ˆę”ĘŒöO—˜—p‹–‘øŒ_–ņ‘(ƒo[ƒWƒ‡
- ƒ“2‚ЁAŠó–]‚É‚æ‚Á‚Ă͂ŧ‚ęˆČ~‚Ėƒo[ƒWƒ‡ƒ“‚˂΂ŋ‚Į‚ę‚Đ)‚Ė’č‚ß‚éðŒ
- ‚ˉš‚ōĔЕz‚Ü‚―‚͉ü•Ï‚·‚邹‚Æ‚Š‚Å‚Ŧ‚Ü‚·B
+ こãŪプログãƒĐムãŊãƒ•ãƒŠãƒžã‚―ãƒ•ãƒˆã‚Ķェã‚Ēです。あおたãŊã“ã‚Œã‚’ã€ãƒ•ãƒŠãƒžã‚―ãƒ•
+ トã‚Ķェã‚ĒčēĄå›ĢãŦよãĢãĶį™ščĄŒã•ã‚ŒãŸ GNU äļ€čˆŽå…ŽčĄ†åˆĐį”ĻčĻąčŦūåĨ‘į›ļ(バマã‚ļョ
+ ãƒģ2か、åœ›ãŦよãĢãĶãŊそれäŧĨ降ãŪバマã‚ļョãƒģãŪã†ãĄãĐれか)ãŪåŪšã‚ã‚‹æĄäŧķ
+ ãŪäļ‹ã§å†é ’åļƒãūたãŊæ”đåĪ‰ã™ã‚‹ã“ãĻができãūす。
- ‚ą‚ĖƒvƒƒOƒ‰ƒ€‚Í—L—p‚Å‚ ‚邹‚Æ‚ðŠč‚Á‚ĔЕz‚ģ‚ę‚Ü‚·‚ЁA*‘S‚­‚Ė–ģ•Û
- Ø* ‚Å‚·BĪ‹Æ‰Â”\Ŧ‚Ė•ÛØ‚â“Á’č‚Ė–Ú“I‚Ö‚Ė“K‡Ŧ‚́AŒūŠO‚ÉŽĶ‚ģ‚ę‚―
- ‚ā‚Ė‚āŠÜ‚ß‘S‚­‘ķÝ‚ĩ‚Ü‚đ‚ņBÚ‚ĩ‚­‚ÍGNU ˆę”ĘŒöO—˜—p‹–‘øŒ_–ņ‘‚ð‚ē
- ——‚­‚ū‚ģ‚ǁB
+ こãŪプログãƒĐムãŊ有į”ĻであるこãĻã‚’éĄ˜ãĢãĶ頒åļƒã•れãūすが、*å…ĻくãŪį„Ąäŋ
+ čĻž* です。商æĨ­åŊčƒ―æ€§ãŪäŋčĻžã‚„į‰đåۚãŪį›Ūįš„ãļãŪéĐ合性ãŊ、čĻ€åĪ–ãŦįĪšã•ã‚ŒãŸ
+ もãŪもåŦめå…Ļく存åœĻしãūせん。čĐģしくãŊGNU äļ€čˆŽå…ŽčĄ†åˆĐį”ĻčĻąčŦūåĨ‘į›ļをご
+ čĶ§ãã ã•ã„ã€‚
- ‚ ‚Č‚―‚Í‚ą‚ĖƒvƒƒOƒ‰ƒ€‚Æ‹Ī‚ÉAGNU ˆę”ĘŒöO—˜—p‹–‘øŒ_–ņ‘‚Ė•Ąŧ•Ļ‚ð
- ˆę•”Žó‚ŊŽæ‚Á‚―‚Í‚ļ‚Å‚·B‚ā‚ĩŽó‚ŊŽæ‚Á‚ĂǂȂŊ‚ę‚΁AƒtƒŠ[ƒ\ƒtƒgƒEƒF
- ƒAā’c‚܂Őŋ‹‚ĩ‚Ä‚­‚ū‚ģ‚Ē(ˆķæ‚Í the Free Software Foundation,
- Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA)B
+ あおたãŊこãŪプログãƒĐムãĻå…ąãŦ、GNU äļ€čˆŽå…ŽčĄ†åˆĐį”ĻčĻąčŦūåĨ‘į›ļãŪč·čĢ―į‰Đを
+ äļ€éƒĻ受け取ãĢたãŊずです。もし受け取ãĢãĶã„ãŠã‘ã‚Œã°ã€ãƒ•ãƒŠãƒžã‚―ãƒ•ãƒˆã‚Ķェ
+ ã‚ĒčēĄå›ĢãūでčŦ‹æą‚しãĶください(åŪ›å…ˆãŊ the Free Software Foundation,
+ Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA)。
)
-“dŽq‚Ȃǂĩކ‚Ėƒ[ƒ‹‚Å‚ ‚Č‚―‚É–â‚Ē‡‚í‚đ‚é•û–@‚É‚Â‚Ē‚Ä‚Ėî•ņ‚ā‘‚Ŧ‰Á‚Ķ
-‚Ü‚ĩ‚å‚΁B
+é›ŧ子おいしįī™ãŪãƒĄãƒžãƒŦであおたãŦ問い合わせるæ–đæģ•ãŦãĪいãĶãŪæƒ…å ąã‚‚æ›ļき加え
+ãūしょう。
-ƒvƒƒOƒ‰ƒ€‚Š‘Î˜b“I‚Č‚ā‚˂Ȃį‚΁A‘Θbƒ‚[ƒh‚Å‹N“Ū‚ĩ‚―Û‚ɏo—͂Ƃĩ‚ÄˆČ‰š
-‚Ė‚æ‚΂ȒZ‚Ē’m‚Š•\ŽĶ‚ģ‚ę‚邿‚΂ɂĩ‚Ä‚­‚ū‚ģ‚Ē:
+プログãƒĐムがåŊūčĐąįš„ãŠã‚‚ãŪおらば、åŊūčĐąãƒĒマドでčĩ·å‹•した際ãŦ凚力ãĻしãĶäŧĨäļ‹
+ãŪã‚ˆã†ãŠįŸ­ã„å‘ŠįŸĨがčĄĻįĪšã•ã‚Œã‚‹ã‚ˆã†ãŦしãĶください:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
- (–ó:
+ (čĻģ:
- Gnomovision ƒo[ƒWƒ‡ƒ“ 69, Copyright (C) ”N ėŽŌ‚Ė–ž‘O
- Gnomovision ‚Í*‘S‚­‚Ė–ģ•ۏØ*‚Å’ņ‹Ÿ‚ģ‚ę‚Ü‚·BÚ‚ĩ‚­‚́ushow wv
- ‚ƃ^ƒCƒv‚ĩ‚ĉš‚ģ‚ǁB‚ą‚ę‚̓tƒŠ[ƒ\ƒtƒgƒEƒFƒA‚Å‚ ‚čA‚ ‚éðŒ‚ˉš‚Å
- Ä”Еz‚·‚邹‚Æ‚Š§—ã‚ģ‚ę‚Ăǂ܂·BÚ‚ĩ‚­‚́ushow cv‚ƃ^ƒCƒv‚ĩ‚ĉš
- ‚ģ‚ǁB
+ Gnomovision バマã‚ļョãƒģ 69, Copyright (C) åđī ä―œč€…ãŪ名前
+ Gnomovision ãŊ*å…ĻくãŪį„ĄäŋčĻž*で提äū›ã•れãūす。čĐģしくãŊ「show w」
+ ãĻã‚ŋã‚ĪプしãĶäļ‹ã•い。これãŊãƒ•ãƒŠãƒžã‚―ãƒ•ãƒˆã‚Ķェã‚Ēã§ã‚ã‚Šã€ã‚ã‚‹æĄäŧķãŪäļ‹ã§
+ 再頒åļƒã™ã‚‹ã“ãĻがåĨĻåŠąã•ã‚ŒãĶいãūす。čĐģしくãŊ「show c」ãĻã‚ŋã‚ĪプしãĶäļ‹
+ さい。
)
-‚ą‚ą‚ŁA‰ž‘z“I‚ČƒRƒ}ƒ“ƒhushow wv‚Ɓushow cv‚͈ę”ĘŒöO—˜—p‹–‘øŒ_–ņ‘
-‚Ė“KØ‚Č•”•Š‚ð•\ŽĶ‚·‚邿‚΂ɂȂÁ‚ĂǂȂŊ‚ę‚΂Ȃč‚Ü‚đ‚ņB‚ā‚ŋ‚ë‚ņA‚ ‚Č
-‚―‚ŠŽg‚ĪƒRƒ}ƒ“ƒh‚ðushow wv‚âushow cv‚ƌĂԕK‘RŦ‚Í‚ ‚č‚Ü‚đ‚ņ‚˂ŁA
-‚ ‚Č‚―‚ĖƒvƒƒOƒ‰ƒ€‚ɍ‡‚í‚đ‚ă}ƒEƒX‚ĖƒNƒŠƒbƒN‚⃁ƒjƒ…[‚ĖƒAƒCƒeƒ€‚É‚ĩ‚Ä
-‚āŒ‹\‚Å‚·B
+ここで、äŧŪæƒģįš„ãŠã‚ģマãƒģド「show w」ãĻ「show c」ãŊäļ€čˆŽå…ŽčĄ†åˆĐį”ĻčĻąčŦūåĨ‘į›ļ
+ãŪéĐ切おéƒĻ分をčĄĻįĪšã™ã‚‹ã‚ˆã†ãŦおãĢãĶいおければおりãūã›ã‚“ã€‚ã‚‚ãĄã‚ã‚“ã€ã‚ãŠ
+たがä―ŋうã‚ģマãƒģドを「show w」や「show c」ãĻ呞ãķåŋ…į„ķ性ãŊありãūせんãŪで、
+あおたãŪプログãƒĐムãŦ合わせãĶマã‚Ķã‚đãŪã‚Ŋナッã‚Ŋã‚„ãƒĄãƒ‹ãƒĨマãŪã‚Ēã‚ĪテムãŦしãĶ
+もįĩæ§‹ã§ã™ã€‚
-‚Ü‚―‚ ‚Č‚―‚́A•K—v‚Č‚į‚Î(ƒvƒƒOƒ‰ƒ}[‚Æ‚ĩ‚Ä“­‚ǂĂǂ―‚į)‚ ‚Č‚―‚ĖŒŲ—pŽåA
-‚ ‚é‚Ē‚Íę‡‚É‚æ‚Á‚Ă͊wZ‚Đ‚įA‚ŧ‚ĖƒvƒƒOƒ‰ƒ€‚ÉŠÖ‚·‚éu’˜ėŒ •úŠüš–ū
-(copyright disclaimer)v‚ɏ–ž‚ĩ‚Ä‚ā‚į‚Ī‚Ũ‚Ŧ‚Å‚·BˆČ‰š‚Í—á‚Å‚·‚˂ŁA–ž
-‘O‚ð•Ï‚Ķ‚Ä‚­‚ū‚ģ‚Ē:
+ãūたあおたãŊ、åŋ…čĶãŠã‚‰ã°(プログãƒĐママãĻしãĶ働いãĶいたら)あおたãŪ雇į”Ļäļŧ、
+あるいãŊå ī合ãŦよãĢãĶãŊå­Ķæ Ąã‹ã‚‰ã€ããŪプログãƒĐムãŦé–Ēã™ã‚‹ã€Œč‘—ä―œæĻĐæ”ūæĢ„åĢ°æ˜Ž
+(copyright disclaimer)」ãŦį―ē名しãĶもらうãđきです。äŧĨäļ‹ãŊäū‹ã§ã™ãŪで、名
+前をåĪ‰ãˆãĶください:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
@@ -397,20 +397,20 @@ of warranty)‚ð–Ú—§‚‚æ‚Ī“KØ‚ÉŒfÚ‚ĩA‚Ü‚―‚ą‚ĖŒ_–ņ‘‚Ļ‚æ‚ŅˆęØ‚Ė•ÛØ‚Ė
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
- (–ó:
+ (čĻģ:
- YoyodyneŽÐ‚Í‚ą‚ą‚ɁAJames Hacker‚É‚æ‚Á‚ď‘‚Đ‚ę‚―ƒvƒƒOƒ‰ƒ€
- uGnomovisionv(ƒRƒ“ƒpƒCƒ‰‚Ö’Ę‚·ƒvƒƒOƒ‰ƒ€)‚ÉŠÖ‚·‚éˆęØ‚Ė’˜ėŒ ‚Ė—˜
- ‰v‚ð•úŠü‚ĩ‚Ü‚·B
+ YoyodyneįĪūãŊここãŦ、James HackerãŦよãĢãĶæ›ļかれたプログãƒĐム
+ 「Gnomovision」(ã‚ģãƒģパã‚ĪãƒĐãļ通すプログãƒĐム)ãŦé–Ēするäļ€åˆ‡ãŪč‘—ä―œæĻĐãŪåˆĐ
+ į›Šã‚’æ”ūæĢ„しãūす。
- <Ty Coonށ‚Ė–ž>A1989”N4ŒŽ1“ú
- Ty CoonA•›ŽÐ’·
+ <Ty Coon氏ãŪį―ē名>、1989åđī4月1æ—Ĩ
+ Ty Coon、å‰ŊįĪū長
)
-‚ą‚Ėˆę”ĘŒöO—˜—p‹–‘øŒ_–ņ‘‚ł́A‚ ‚Č‚―‚ĖƒvƒƒOƒ‰ƒ€‚ð“Æč“I‚ČƒvƒƒOƒ‰ƒ€
-‚É“‡‚·‚邹‚Æ‚ð”F‚߂Ăǂ܂đ‚ņB‚ ‚Č‚―‚ĖƒvƒƒOƒ‰ƒ€‚ŠƒTƒuƒ‹[ƒ`ƒ“ƒ‰ƒCƒu
-ƒ‰ƒŠ‚Č‚į‚΁A“Ɛč“I‚ČƒAƒvƒŠƒP[ƒVƒ‡ƒ“‚Æ‚ ‚Č‚―‚Ėƒ‰ƒCƒuƒ‰ƒŠ‚ðƒŠƒ“ƒN‚·‚邹
-‚Æ‚ð‹–‰Â‚ĩ‚―‚؂΂Ђæ‚č•Ö—˜‚Å‚ ‚邯l‚Ķ‚é‚Đ‚ā‚ĩ‚ę‚Ü‚đ‚ņB‚ā‚ĩ‚ą‚ꂊ‚ ‚Č
-‚―‚Ė–]‚Þ‚ą‚Æ‚Č‚į‚΁A‚ą‚ĖŒ_–ņ‘‚Ė‘ã‚í‚č‚ÉGNU ƒ‰ƒCƒuƒ‰ƒŠˆę”ĘŒöO—˜—p‹–‘ø
-Œ_–ņ‘‚ð“K—p‚ĩ‚Ä‚­‚ū‚ģ‚ǁB
+こãŪäļ€čˆŽå…ŽčĄ†åˆĐį”ĻčĻąčŦūåĨ‘į›ļでãŊ、あおたãŪプログãƒĐãƒ ã‚’į‹Žå įš„ãŠãƒ—ãƒ­ã‚°ãƒĐム
+ãŦįĩąåˆã™ã‚‹ã“ãĻã‚’čŠã‚ãĶいãūせん。あおたãŪプログãƒĐムがã‚ĩブãƒŦマチãƒģãƒĐã‚Īブ
+ãƒĐãƒŠãŠã‚‰ã°ã€į‹Žå įš„ãŠã‚Ēãƒ—ãƒŠã‚ąãƒžã‚·ãƒ§ãƒģãĻあおたãŪãƒĐã‚ĪブãƒĐナをナãƒģã‚Ŋするこ
+ãĻをčĻąåŊしたãŧうがよりäūŋåˆĐであるãĻč€ƒãˆã‚‹ã‹ã‚‚ã—ã‚Œãūせん。もしこれがあお
+たãŪ望むこãĻおらば、こãŪåĨ‘į›ļãŪäŧĢわりãŦGNU ãƒĐã‚ĪブãƒĐナäļ€čˆŽå…ŽčĄ†åˆĐį”ĻčĻąčŦū
+åĨ‘į›ļをéĐį”ĻしãĶください。
diff --git a/doc/client_packet.txt b/doc/client_packet.txt
index 1d1df8c..5b3ba44 100644
--- a/doc/client_packet.txt
+++ b/doc/client_packet.txt
@@ -41,1032 +41,1032 @@
#0x200
26, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 19,
-S ƒNƒ‰ƒCƒAƒ“ƒg‚Đ‚įŒĐ‚Ä‘—M
-R ƒNƒ‰ƒCƒAƒ“ƒg‚Đ‚įŒĐ‚ÄŽóM
+S ã‚ŊãƒĐã‚Īã‚ĒãƒģトからčĶ‹ãĶ送äŋĄ
+R ã‚ŊãƒĐã‚Īã‚ĒãƒģトからčĶ‹ãĶ受äŋĄ
-B ƒoƒCƒg
-w ƒ[ƒh=2B
-l ƒƒ“ƒOƒ[ƒh=4B
-* 0ŒÂˆČã‚­‚č‚Đ‚Ķ‚ĩ
+B バã‚Īト
+w ãƒŊマド=2B
+l ロãƒģグãƒŊマド=4B
+* 0個äŧĨäļŠãã‚Šã‹ãˆã—
S 0064 <version>.l <account name>.24B <password>.24B <version2>.B
- ƒAƒJƒEƒ“ƒgID&ƒpƒXƒ[ƒh‘—M
+ ã‚Ēã‚Ŧã‚ĶãƒģトID&パã‚đãƒŊマド送äŋĄ
S 0065 <account ID>.l <login ID1>.l <login ID2>.l ?.2B <sex>.B
- ƒLƒƒƒ‰ƒZƒŒŽIÚ‘ą—v‹
+ キãƒĢãƒĐã‚ŧノéŊ–æŽĨįķščĶæą‚
S 0066 <charactor number>.B
- ƒLƒƒƒ‰ƒNƒ^‘I‘ð—v‹
+ キãƒĢãƒĐã‚Ŋã‚ŋéļ択čĶæą‚
S 0067 <charactor name>.24B <param etc>.11B
- ƒLƒƒƒ‰ƒNƒ^ėŽ—v‹
+ キãƒĢãƒĐã‚Ŋã‚ŋä―œæˆčĶæą‚
S 0068 <charactor ID>.l <mail address>.40B
- ƒLƒƒƒ‰ƒNƒ^íœ—v‹
+ キãƒĢãƒĐã‚Ŋã‚ŋ削é™ĪčĶæą‚
R 0069 <len>.w <login ID1>.l <account ID>.l <login ID2>.l ?.32B <sex>.B {<IP>.l <port>.w <server name>.20B <login users>.w <maintenance>.w <new>.w}.32B*
- loginŽŒũ&ŽIî•ņ
+ login成功&éŊ–æƒ…å ą
R 006a <error No>.B
- loginŽļ”s ‚ŧ‚Ė‚P
- err No=00 –Ē“o˜^‚ĖID‚Å‚·
- err No=01 ƒpƒXƒ[ƒh‚Šˆá‚ǂ܂·
- err No=02 Žg—pŠúŠÔ‚ŠI—đ‚ĩ‚Ăǂ܂·
- err No=03 ƒT[ƒo[‚Đ‚įÚ‘ą‹‘”Û‚ģ‚ę‚Ü‚ĩ‚―
- err No=04 ‰ð–ņ‚ģ‚ę‚―IDA‚Ü‚―‚̓AƒJƒEƒ“ƒgƒuƒƒbƒN‚ģ‚ę‚ĂǂéID‚Å‚·
- err No=05 ÅV‚Ėƒpƒbƒ`‚ł͂ ‚č‚Ü‚đ‚ņ
- err No=06 ‰ð–ņ‚ģ‚ę‚―IDA‚Ü‚―‚̓AƒJƒEƒ“ƒgƒuƒƒbƒN‚ģ‚ę‚ĂǂéID‚Å‚·
- err No=07 ƒT[ƒo[‚ŠŽŽG‚ĩ‚Ăǂ܂·
+ loginåĪąæ•— そãŪïž‘
+ err No=00 朊į™ŧéŒēãŪIDです
+ err No=01 パã‚đãƒŊマドが違いãūす
+ err No=02 ä―ŋį”Ļ期間がįĩ‚䚆しãĶいãūす
+ err No=03 ã‚ĩマバマからæŽĨį횿‹’åĶされãūした
+ err No=04 č§Ģįī„されたID、ãūたãŊã‚Ēã‚Ŧã‚Ķãƒģトブロッã‚ŊされãĶいるIDです
+ err No=05 最新ãŪパッチでãŊありãūせん
+ err No=06 č§Ģįī„されたID、ãūたãŊã‚Ēã‚Ŧã‚Ķãƒģトブロッã‚ŊされãĶいるIDです
+ err No=07 ã‚ĩマバマが混雑しãĶいãūす
R 006b <len>.w <charactor select data>.106B*
- ƒLƒƒƒ‰ƒZƒŒŽIÚ‘ąŽŒũ&ƒLƒƒƒ‰ƒNƒ^ƒf[ƒ^
+ キãƒĢãƒĐã‚ŧノéŊ–æŽĨį횿ˆåŠŸ&キãƒĢãƒĐã‚Ŋã‚ŋデマã‚ŋ
<charactor select data> = <charactor ID>.l <base exp>.l <zeny>.l <job exp>.l <job level>.l ?.8B <option>.l <karma>.l <manner>.l ?.2B <HP>.w <MaxHP>.w <SP>.w <MaxSP>.w <speed>.w <class>.w <hair>.w <weapon>.2w <base level>.w <skill point>.w <head_bottom>.w <sheild>.w <head option top>.w <head option mid>.w <hair color>.w ?.w <name>.24B <STR>.B <AGI>.B <VIT>.B <INT>.B <DEX>.B <LUK>.B <charactor number>.B ?.B
R 006c <error No>.B
- ƒLƒƒƒ‰ƒNƒ^‘I‘ðŽļ”s
+ キãƒĢãƒĐã‚Ŋã‚ŋéļ択åĪąæ•—
R 006d <charactor select data>.106B
- ƒLƒƒƒ‰ƒNƒ^ėŽŽŒũ
+ キãƒĢãƒĐã‚Ŋã‚ŋä―œæˆæˆåŠŸ
R 006e <error No>.B
- ƒLƒƒƒ‰ƒNƒ^ėŽŽļ”s
+ キãƒĢãƒĐã‚Ŋã‚ŋä―œæˆåĪąæ•—
R 006f
- ƒLƒƒƒ‰ƒNƒ^íœŽŒũ
+ キãƒĢãƒĐã‚Ŋã‚ŋ削é™Ī成功
R 0070 <error No>.B
- ƒLƒƒƒ‰ƒNƒ^íœŽļ”s
- err No=00 ƒ[ƒ‹ƒAƒhƒŒƒX‚Šˆá‚Ī
- err No=01 íœ‚Š‹‘”Û‚ģ‚ę‚―
+ キãƒĢãƒĐã‚Ŋã‚ŋ削é™ĪåĪąæ•—
+ err No=00 ãƒĄãƒžãƒŦã‚Ēドノã‚đが違う
+ err No=01 削é™Īが拒åĶされた
R 0071 <charactor ID>.l <map name>.16B <ip>.l <port>.w
- ƒLƒƒƒ‰ƒNƒ^‘I‘𐎌ũ&ƒ}ƒbƒv–ž&ƒQ[ƒ€ŽIIP/port
+ キãƒĢãƒĐã‚Ŋã‚ŋéļ択成功&マップ名&ã‚ēマムéŊ–IP/port
S 0072 <account ID>.l <charactor ID>.l <login ID1>.l <login ID2>.l <sex>.b
- ƒQ[ƒ€ŽIÚ‘ą—v‹
+ ã‚ēマムéŊ–æŽĨįķščĶæą‚
R 0073 <server tick>.l <coordidate>.3B ?.2B
- ƒQ[ƒ€ŽIÚ‘ąŽŒũ&ƒT[ƒo‘Ī1msŽžŒv&oŒŧˆĘ’u
+ ã‚ēマムéŊ–æŽĨį횿ˆåŠŸ&ã‚ĩマバåī1ms時čψ&凚įūä―į―Ū
R 0078 <ID>.l <speed>.w <opt1>.w <opt2>.w <option>.w <class>.w <hair>.w <weapon>.w <head option bottom>.w <sheild>.w <head option top>.w <head option mid>.w <hair color>.w ?.w <head dir>.w <guild>.l <emblem>.l <manner>.w <karma>.B <sex>.B <X_Y_dir>.3B ?.B ?.B <sit>.B <Lv>.B
- ƒ}ƒbƒvƒ[ƒhŽž&ˆÚ“ŪŽž—pAŒü‚Ŧ•t‚Ŧ—pƒLƒƒƒ‰î•ņ?
+ マップロマド時&į§ŧ動時į”Ļ、向きäŧ˜ãį”ĻキãƒĢãƒĐæƒ…å ą?
R 0079 <ID>.l <speed>.w <opt1>.w <opt2>.w <option>.w <class>.w <hair>.w <weapon>.w <head option bottom>.w <sheild>.w <head option top>.w <head option mid>.w <hair color>.w ?.w <head dir>.w <guild>.l <emblem>.l <manner>.w <karma>.B <sex>.B <X_Y_dir>.3B ?.B ?.B <Lv>.B
- ƒeƒŒƒ|“™‚Ė•\ŽĶ”͈͓ā•Ķ‚ŦƒLƒƒƒ‰—pAŒü‚Ŧ•t‚Ŧ–ģ‚ĩƒLƒƒƒ‰î•ņ?
+ ãƒ†ãƒŽãƒį­‰ãŪčĄĻįĪšįŊ„å›ē内æēļきキãƒĢãƒĐį”Ļ、向きäŧ˜ãį„Ąã—ã‚­ãƒĢãƒĐæƒ…å ą?
R 007b <ID>.l <speed>.w <opt1>.w <opt2>.w <option>.w <class>.w <hair>.w <weapon>.w <head option bottom>.w <server tick>.l <sheild>.w <head option top>.w <head option mid>.w <hair color>.w ?.w <head dir>.w <guild>.l <emblem>.l <manner>.w <karma>.B <sex>.B <X_Y_X_Y>.5B ?.B ?.B ?.B <Lv>.B
- •\ŽĶ”͈͓āƒLƒƒƒ‰ˆÚ“Ūî•ņ
+ čĄĻįĪšįŊ„å›ē内キãƒĢãƒĐį§ŧå‹•æƒ…å ą
R 007c <ID>.l <speed>.w ?.6w <class>.w ?.7w <X_Y>.3B ?.2B
- NPC—p•\ŽĶ”͈͓āƒLƒƒƒ‰î•ņ
+ NPCį”ĻčĄĻįĪšįŊ„å›ē内キãƒĢãƒĐæƒ…å ą
S 007d
- mapƒ[ƒhI‚č
+ mapロマドįĩ‚り
S 007e <client tick>.l
- ƒNƒ‰ƒCƒAƒ“ƒg‘Ī1msƒ^ƒCƒ}‘—M
+ ã‚ŊãƒĐã‚Īã‚Ēãƒģトåī1msã‚ŋã‚Īマ送äŋĄ
R 007f <server tick>.l
- ƒT[ƒo‘Ī1msƒ^ƒCƒ}‘—M
+ ã‚ĩマバåī1msã‚ŋã‚Īマ送äŋĄ
R 0080 <ID>.l <type>.B
- type=00 ƒLƒƒƒ‰Á–Å (‰æ–ĘŠOˆÚ“ہBŽ€‘ĖÁ–Å“™?)
- type=01 ƒLƒƒƒ‰Ž€–S
- type=02 ƒLƒƒƒ‰Á–Å (logout“™?)
- type=03 ƒeƒŒƒ|[ƒg (ƒeƒŒƒ|,”ˆ,’ą“™H)
+ type=00 キãƒĢãƒĐæķˆæŧ… (į”ŧéĒåĪ–į§ŧ動。æ­ŧä―“æķˆæŧ…į­‰?)
+ type=01 キãƒĢãƒĐæ­ŧ䚥
+ type=02 キãƒĢãƒĐæķˆæŧ… (logoutį­‰?)
+ type=03 テノポマト (テノポ,čŋ,čķį­‰ïžŸ)
R 0081 <type>.B
- loginŽļ”s ‚ŧ‚Ė‚Q
- type=01 ƒT[ƒo[Ú‘ąI—đ
- type=02 “Ŋ‚ķID‚Å‘ž‚ĖŽg—pŽŌ‚ŠƒƒOƒCƒ“‚ĩ‚Ü‚ĩ‚―
- type=03 ƒT[ƒo[‚Æ‚Ė“ŊŠú‚ÉŽļ”s‚ĩ‚Ü‚ĩ‚―
- type=04 ’nˆæ‚ĖŽû—elˆõ’ī‰ß‚Őڑą‚Å‚Ŧ‚Ü‚đ‚ņ
- type=05 ‚P‚WÎˆČ‰š‚͐ڑą‚Å‚Ŧ‚Ü‚đ‚ņ
- type=06 ŒˆÏ‚ģ‚ę‚―ƒAƒJƒEƒ“ƒg‚ł͂ ‚č‚Ü‚đ‚ņ
- type=07 ƒT[ƒo[‚ŠŽŽG‚ĩ‚Ăǂ܂·
- type=08 ‘O‚ĖÚ‘ąî•ņ‚ŠŽc‚Á‚Ăǂ܂·
- type=0b ƒAƒJƒEƒ“ƒg‚Š•Û—Ŋ‚ģ‚ę‚Ü‚ĩ‚―
- type=0c ‰Û‹āƒVƒXƒeƒ€•ύX‚Ė‚―‚߁AˆęŽžI—đ‚ĩ‚Ü‚·
- type=0d IP‚Šˆę’v‚ĩ‚Ȃǂ―‚߁AÚ‘ą‚ðI—đ‚ĩ‚Ü‚·
- type=10 —L—ŋƒT[ƒrƒX‚ɂȂč‚Ü‚ĩ‚―
- type=11 ƒ`ƒPƒbƒg‚Š”ƒ‚í‚ę‚Ä‚Ē‚Č‚Ē‚ĐA—LŒøŠúŒĀ‚ŠØ‚ę‚Ăǂ܂·
+ loginåĪąæ•— そãŪïž’
+ type=01 ã‚ĩマバマæŽĨįķšįĩ‚䚆
+ type=02 同じIDでäŧ–ãŪä―ŋį”Ļč€…ãŒãƒ­ã‚°ã‚Īãƒģしãūした
+ type=03 ã‚ĩマバマãĻãŪ同期ãŦåĪąæ•—ã—ãūした
+ type=04 地域ãŪ収åŪđäššå“Ąčķ…過でæŽĨįķšã§ããūせん
+ type=05 æ­ģäŧĨäļ‹ãŊæŽĨįķšã§ããūせん
+ type=06 æąšæļˆã•れたã‚Ēã‚Ŧã‚ĶãƒģトでãŊありãūせん
+ type=07 ã‚ĩマバマが混雑しãĶいãūす
+ type=08 前ãŪæŽĨį횿ƒ…å ąãŒæŪ‹ãĢãĶいãūす
+ type=0b ã‚Ēã‚Ŧã‚Ķãƒģトがäŋį•™ã•れãūした
+ type=0c čŠē金シã‚đテムåΉæ›īãŪため、ä™‚įĩ‚䚆しãūす
+ type=0d IPがäļ€č‡īしおいため、æŽĨįķšã‚’įĩ‚䚆しãūす
+ type=10 有料ã‚ĩマビã‚đãŦおりãūした
+ type=11 ãƒã‚ąãƒƒãƒˆãŒčē·ã‚ã‚ŒãĶいおいか、有åŠđ期限が切れãĶいãūす
S 0085 <X_Y>.3B
- ˆÚ“Ū—v‹
+ į§ŧ動čĶæą‚
R 0087 <server tick>.l <X_Y_X_Y>.5B ?.B
- ˆÚ“Ū‰ž“š
+ į§ŧ動åŋœį­”
R 0088 <ID>.l <X>.w <Y>.w
- ˆÚ“Ū“r’†’âŽ~
+ į§ŧ動途äļ­åœæ­Ē
S 0089 <target ID>.l <type>.B
- type=00 target‚ð1‰ņ‰Ģ‚é
- type=02 Ā‚é
- type=03 —§‚ŋã‚é
- type=07 target‚ð‰Ģ‚葹‚Ŋ‚é
+ type=00 targetを1回æŪīる
+ type=02 åš§ã‚‹
+ type=03 įŦ‹ãĄäļŠã‚‹
+ type=07 targetをæŪīりįķšã‘ã‚‹
R 008a <src ID>.l <dst ID>.l <server tick>.l <src speed>.l <dst speed>.l <param1>.w <param2>.w <type>.B <param3>.w
type=00 param1=0 miss
- type=00 param1:ƒ_ƒ[ƒW(‚Ė‡Œv?) param2:•ŠŠ„” param3:ƒAƒTƒVƒ“2“—Ž‹tŽčƒ_ƒ[ƒW
- NPC‚Đ‚į‚ĖUŒ‚‚Ėę‡Aparam2,param3‚̓Sƒ~ƒf[ƒ^
- speed‚ÍPC‚Ėę‡“ā•”ASPD‚ƈę’v
- type=01 item‚ðE‚Ī ID*2ˆČŠOƒSƒ~
- type=02 Ā‚é src IDˆČŠOƒSƒ~
- type=03 —§‚ src IDˆČŠOƒSƒ~
- type=08 •Ą”UŒ‚
- type=09 ƒ_ƒ[ƒWƒ‚[ƒVƒ‡ƒ“‚Č‚ĩ‚Ƀ_ƒ[ƒW‚ū‚Ŋ•\ŽĶ‚ģ‚ę‚é•Ļ(ƒCƒ“ƒfƒ…ƒA)
- type=0a ƒNƒŠƒeƒBƒJƒ‹
- type=0b ŠŪ‘S‰ņ”ð
+ type=00 param1:ãƒ€ãƒĄãƒžã‚ļ(ãŪ合čψ?) param2:分å‰ē数 param3:ã‚Ēã‚ĩシãƒģ2刀æĩé€†æ‰‹ãƒ€ãƒĄãƒžã‚ļ
+ NPCからãŪæ”ŧ撃ãŪå ī合、param2,param3ãŊã‚īミデマã‚ŋ
+ speedãŊPCãŪå ī合内éƒĻASPDãĻäļ€č‡ī
+ type=01 itemをæ‹ūう ID*2äŧĨåĪ–ã‚īミ
+ type=02 åš§ã‚‹ src IDäŧĨåĪ–ã‚īミ
+ type=03 įŦ‹ãĪ src IDäŧĨåĪ–ã‚īミ
+ type=08 čĪ‡æ•°æ”ŧ撃
+ type=09 ãƒ€ãƒĄãƒžã‚ļãƒĒマショãƒģおしãŦãƒ€ãƒĄãƒžã‚ļだけčĄĻįĪšã•ã‚Œã‚‹į‰Đ(ã‚ĪãƒģデãƒĨã‚Ē)
+ type=0a ã‚Ŋナテã‚Ģã‚ŦãƒŦ
+ type=0b åیå…Ļ回éŋ
S 008c <len>.w <str>.?B
- ’Ęí”­Œū‘—MBƒ`ƒƒƒbƒg’†‚̓`ƒƒƒbƒg“ā”­Œū—p‚ɂȂé
- æ“Š‚Ė"<nick> : "‚Ė•”•Š‚ÍƒNƒ‰ƒCƒAƒ“ƒg‘΂ŕt‚Ŋ‚鎖
+ 通åļļį™ščπ送äŋĄã€‚チãƒĢットäļ­ãŊチãƒĢãƒƒãƒˆå†…į™ščĻ€į”ĻãŦおる
+ 先頭ãŪ"<nick> : "ãŪéƒĻ分ãŊã‚ŊãƒĐã‚Īã‚Ēãƒģトåīでäŧ˜ã‘ã‚‹äš‹
R 008d <len>.w <ID>.l <str>.?B
- ID‚ģ‚ņ‚Ė”­ŒūŽóMBƒ`ƒƒƒbƒg’†‚̓`ƒƒƒbƒg“ā”­Œū—p‚ɂȂé
+ IDさんãŪį™ščĻ€å—äŋĄã€‚チãƒĢットäļ­ãŊチãƒĢãƒƒãƒˆå†…į™ščĻ€į”ĻãŦおる
R 008e <len>.w <str>.?B
- ŽĐ•Ђ˔­ŒūŽóMBƒ`ƒƒƒbƒg’†‚̓`ƒƒƒbƒg“ā”­Œū—p‚ɂȂé
+ č‡Šåˆ†ãŪį™ščĻ€å—äŋĄã€‚チãƒĢットäļ­ãŊチãƒĢãƒƒãƒˆå†…į™ščĻ€į”ĻãŦおる
S 0090 <ID>.l <type?>.B
- NPC‚ɘb‚ĩ‚Đ‚Ŋ‚éBtype‚Í01‚ĩ‚ĐŒĐ‚―Ž––ģ‚ĩ
+ NPCãŦčĐąã—ã‹ã‘ã‚‹ã€‚typeãŊ01しかčĶ‹ãŸäš‹į„Ąã—
R 0091 <map name>.16B <X>.w <Y>.w
- ŽI“āƒ}ƒbƒvŠÔˆÚ“ہAƒeƒŒƒ|,”ˆ“™—p
+ éŊ–内マップ間į§ŧ動、テノポ,čŋį­‰į”Ļ
R 0092 <map name>.16B <X>.w <Y>.w <IP>.l <port>.w
- ŽIŠÔˆÚ“Ū
+ éŊ–é–“į§ŧ動
R 0093
- 8ŒŽ’†‚É1‰ņ‚ū‚ŊŠÏ‘ЁB“ä
+ 8月äļ­ãŦ1回だけčĶģæļŽã€‚莎
S 0094 <ID>.l
- ID‚ĖƒLƒƒƒ‰–ž“™—v‹B0095‚Đ0195‚Ė•Ô“š‚Š‚ ‚é‚Í‚ļ
+ IDãŪキãƒĢãƒĐåį­‰čĶæą‚ã€‚0095か0195ãŪčŋ”į­”ãŒã‚ã‚‹ãŊず
R 0095 <ID>.l <nick>.24B
- NPC,ƒMƒ‹ƒh–ĒŠ‘ŪPC‚Ė0094‚Ö‚Ė•Ô“š
- 0193 <charID>.l ‚Å–â‚Ē‡‚í‚đ‚Ä
- 0194 <charID>.l <name>.24B ‚ˉž“š‚Å“ū‚Ă܂·B
+ NPC,ã‚ŪãƒŦãƒ‰æœŠæ‰€åąžPCãŪ0094ãļãŪčŋ”į­”
+ 0193 <charID>.l で問い合わせãĶ
+ 0194 <charID>.l <name>.24B ãŪåŋœį­”でåū—ãĶãūす。
S 0096 <len>.w <nick>.24B <message>.?B
- wis‘—M
+ wis送äŋĄ
R 0097 <len>.w <nick>.24B <message>.?B
- wisŽóM
+ wis受äŋĄ
R 0098 <type>.B
- type=00 wis‘—MŽŒũ
- type=01 wis‘ŠŽč‚Šlogin‚ĩ‚ĂȂĒ?
- type=02 wis‘ŠŽč‚Đ‚įignore‚ģ‚ę‚Ä‚é?
+ type=00 wis送äŋĄæˆåŠŸ
+ type=01 wisį›ļ手がloginしãĶおい?
+ type=02 wisį›ļ手からignoreされãĶる?
S 0099
- _‚ː𑗐M
+ įĨžãŪå̰送äŋĄ
R 009a <len>.w <message>.?B
- GM‚Đ‚į‚Ė“V‚ːš
+ GMからãŪåĪĐãŪå̰
S 009b <head dir>.w <dir>.B
- ‘Ė&“Ђ˕ûŒü•ύX—v‹BƒNƒ‰ƒCƒAƒ“ƒg‚ւˉž“š‚Í–ģ‚Ē–Í—l
- dir‚Í00`07‚Å‘Ė‚ĖŒü‚ŦB00‚Å–k‚Đ‚į”―ŽžŒv‰ņ‚č‚É45‹’PˆĘ‚Å07‚Ü‚Å
- head dir‚Í00,01,02‚Å“Š‚ĖŒü‚ŦB00‚Å‘Ė‚Æ“Ŋ‚ķA01‚ЉEA02‚Šķ
+ ä―“&é ­ãŪæ–đ向åΉæ›īčĶæą‚ã€‚ã‚ŊãƒĐã‚Īã‚ĒãƒģトãļãŪåŋœį­”ãŊį„Ąã„æĻĄæ§˜
+ dirãŊ00〜07ã§ä―“ãŪ向き。00で北から反時čĻˆå›žã‚ŠãŦ45Â°å˜ä―ã§07ãūで
+ head dirãŊ00,01,02で頭ãŪ向き。00ã§ä―“ãĻ同じ、01がåģ、02がå·Ķ
R 009c <ID>.l <head dir>.w <dir>.B
- ID‚Ė‘Ė&“Ђ˕ûŒü•ύX
+ IDãŪä―“&é ­ãŪæ–đ向åΉæ›ī
R 009d <ID>.l <item ID>.w <identify flag>.B <X>.w <Y>.w <amount>.w <subX>.B <subY>.B
- ˆÚ“Ū“™‚ŏ°ƒAƒCƒeƒ€‚Љæ–Ę“ā‚É“ü‚Á‚Ä‚Ŧ‚―Žž
+ į§ŧå‹•į­‰ã§åšŠã‚Ēã‚Īテムがį”ŧéĒ内ãŦå…ĨãĢãĶきた時
R 009e <ID>.l <item ID>.w <identify flag>.B <X>.w <Y>.w <subX>.B <subY>.B <amount>.w
- item dropB‰―ŒĖ‚Đ009d‚ƃ}ƒX–Ú“āˆĘ’u&ŒÂ”‚Š“ü‚ę•Ï‚Á‚Ăǂé
+ item dropã€‚ä―•æ•…ã‹009dãĻマã‚đį›Ūå†…ä―į―Ū&個数がå…ĨれåΉãĢãĶいる
S 009f <ID>.l
- ID‚Ė°ƒAƒCƒeƒ€‚ðE‚Ī
+ IDãŪ嚊ã‚Ēã‚Īテムをæ‹ūう
R 00a0 <index>.w <amount>.w <item ID>.w <identify flag>.B <attribute?>.B <refine>.B <card>.4w <equip type>.w <type>.B <fail>.B
- fail=02 Žæ“ūŽļ”s?
- fail=06 ƒ‹[ƒgŒ –ģ‚ĩBŽæ“ūŽļ”s
+ fail=02 取åū—åĪąæ•—?
+ fail=06 ãƒŦマトæĻĐį„Ąã—ã€‚å–åū—åĪąæ•—
R 00a1 <ID>.l
- ID‚Ė°ƒAƒCƒeƒ€Á‹Ž
+ IDãŪ嚊ã‚Ēã‚ĪテムæķˆåŽŧ
S 00a2 <index>.w <amount>.w
- Š—LƒAƒCƒeƒ€‚ð—Ž‚·
+ 所有ã‚Ēã‚Īãƒ†ãƒ ã‚’č―ã™
R 00a3 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <amount>.w ?.2B}.10B*
- Š—LÁ–Õ•i&ŽûW•iƒŠƒXƒg
+ 所有æķˆč€—品&収集品ナã‚đト
R 00a4 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <equip type>.w <equip point>.w <attribute?>.B <refine>.B <card>.4w}.20B*
- Š—L‘•”õƒŠƒXƒg
+ 所有čĢ…å‚™ãƒŠã‚đト
R 00a5 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <amount>.w ?.2B}.10B*
- ƒJƒvƒ‰‚ģ‚ņ‚É—a‚Ŋ‚Ä‚ ‚éÁ–Õ•i&ŽûW•iƒŠƒXƒg
+ ã‚ŦプãƒĐさんãŦ預けãĶあるæķˆč€—品&収集品ナã‚đト
R 00a6 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <equip type>.w <equip point>.w <attribute?>.B <refine>.B <card>.4w}.20B*
- ƒJƒvƒ‰‚ģ‚ņ‚É—a‚Ŋ‚Ä‚ ‚é‘•”õƒŠƒXƒg
+ ã‚ŦプãƒĐさんãŦ預けãĶあるčĢ…å‚™ãƒŠã‚đト
S 00a7 <index>.w <ID>.l
- ŠŽƒAƒCƒeƒ€index‚ðŽg—p‚·‚éBID‚ÍŽĐ•Š‚Ė‚Ý?
+ 所持ã‚Ēã‚Īテムindexをä―ŋį”Ļする。IDãŊč‡Šåˆ†ãŪãŋ?
R 00a8 <index>.w <amount>.w <type>.B
- ƒAƒCƒeƒ€Žg—p‰ž“šBtype=00‚Ėę‡Žg—pŽļ”s? amount‚āƒSƒ~‚Ė–Í—l
- type=01‚Ėę‡ŽŒũ‚ŁAamount‚ÍŽg—pŒã‚ĖŽc‚čŒÂ”
+ ã‚Ēã‚Īテムä―ŋį”Ļåŋœį­”。type=00ãŪå ī合ä―ŋį”ĻåĪąæ•—? amountもã‚īミãŪæĻĄæ§˜
+ type=01ãŪå ī合成功で、amountãŊä―ŋį”ĻåūŒãŪæŪ‹ã‚Šå€‹æ•°
S 00a9 <index>.w <equip type>.w
- ƒAƒCƒeƒ€‘•”õ
+ ã‚Ēã‚ĪテムčĢ…å‚™
R 00aa <index>.w <equip point>.w <type>.B
- ƒAƒCƒeƒ€‘•”õ‰ž“šBtype=00‚Ėę‡‘•”õŽļ”s? equip point‚āƒSƒ~‚Ė–Í—l
+ ã‚Ēã‚ĪテムčĢ…å‚™åŋœį­”。type=00ãŪå ī合čĢ…å‚™åĪąæ•—? equip pointもã‚īミãŪæĻĄæ§˜
S 00ab <index>.w
- ‘•”õ‰ðœ
+ čĢ…å‚™č§Ģé™Ī
R 00ac <index>.w <equip point>.w <type>.B
- ‘•”õ‰ðœ‰ž“šBtype=00‚Ėę‡Žļ”s? equip point‚āƒSƒ~‚Ė–Í—l
+ čĢ…å‚™č§Ģé™Īåŋœį­”。type=00ãŪå ī合åĪąæ•—? equip pointもã‚īミãŪæĻĄæ§˜
R 00af <index>.w <amount>.w
- ƒAƒCƒeƒ€”Œļ­BamountŒÂ‚ū‚ŊŒļ‚į‚·
+ ã‚Ēã‚Īテム数æļ›å°‘。amount個だけæļ›ã‚‰ã™
R 00b0 <type>.w <val>.l
- FX‚Č”\—Í’l‚ĖXVBˆČ‰štype:‘Ήž‚·‚鐔’l‚ð—ņ‹“
- 0000:speed 0003:ˆŦs’l 0004:ƒ}ƒi[ƒ|ƒCƒ“ƒg 0005:HP 0006:MaxHP
- 0007:SP 0008:MaxSP 0009:ƒXƒe[ƒ^ƒXƒ|ƒCƒ“ƒg 000b:ƒx[ƒXƒŒƒxƒ‹
- 000c:ƒXƒLƒ‹ƒ|ƒCƒ“ƒg 0018:d—Ę(•\ŽĶ‚ģ‚ę‚Ä‚é”Žš‚Ė10”{)
- 0019:Å‘åd—Ę(•\ŽĶ‚ģ‚ę‚Ä‚é”Žš‚Ė10”{)
- 0029:ATK‘O 002a:ATKŒã 002b:MATK‘O 002c:MATKŒã
- 002d:DEF‘O 002e:DEFŒã 002f:MDEF‘O 0030:MDEFŒã
- 0031:HIT 0032:FLEE‘O 0033:FLEEŒã 0034:ƒNƒŠƒeƒBƒJƒ‹
- 0035:ASPD(2ms’PˆĘ‚ĖŽžŠÔ?) 0037:ƒWƒ‡ƒuƒŒƒxƒ‹
- 0082:“ä ATKŒã‚Æ“Ŋ‚ķ”Žš?
+ č‰ēã€…ãŠčƒ―åŠ›å€ĪãŪæ›ī新。äŧĨäļ‹type:åŊūåŋœã™ã‚‹æ•°å€Īを列挙
+ 0000:speed 0003:æ‚ŠčĄŒå€Ī 0004:マナマポã‚Īãƒģト 0005:HP 0006:MaxHP
+ 0007:SP 0008:MaxSP 0009:ã‚đテマã‚ŋã‚đポã‚Īãƒģト 000b:ベマã‚đノベãƒŦ
+ 000c:ã‚đキãƒŦポã‚Īãƒģト 0018:重量(čĄĻįĪšã•ã‚ŒãĶる数字ãŪ10倍)
+ 0019:最åĪ§é‡é‡(čĄĻįĪšã•ã‚ŒãĶる数字ãŪ10倍)
+ 0029:ATK前 002a:ATKåūŒ 002b:MATK前 002c:MATKåūŒ
+ 002d:DEF前 002e:DEFåūŒ 002f:MDEF前 0030:MDEFåūŒ
+ 0031:HIT 0032:FLEE前 0033:FLEEåūŒ 0034:ã‚Ŋナテã‚Ģã‚ŦãƒŦ
+ 0035:ASPD(2mså˜ä―ãŪ時間?) 0037:ã‚ļョブノベãƒŦ
+ 0082:讎 ATKåūŒãĻ同じ数字?
R 00b1 <type>.w <val>.l
- FX‚Č”\—Í’l‚ĖXVBˆČ‰štype:‘Ήž‚·‚鐔’l‚ð—ņ‹“
- 0001:ƒx[ƒX‘ĪŒoŒą’l 0002:ƒWƒ‡ƒu‘ĪŒoŒą’l 0014:zeny
- 0016:ƒx[ƒX‘Ī•K—vŒoŒą’l 0017:ƒWƒ‡ƒu‘Ī•K—vŒoŒą’l
- ƒĀ1‚Å‚Í00b0‚Íval‚ŠshortA00b1‚Íval‚Šlong‚Æ‚Ē‚ĪŽg‚ǕЂŊ‚Š‚ ‚Á‚―‚ņ‚ū‚Ŋ‚Į
- Ą‚Æ‚Č‚Á‚Ă͍·‚Š–ģ‚­‚Č‚Á‚āA–Ó’°‚Ý‚―‚ǂȂā‚Ė?
+ č‰ēã€…ãŠčƒ―åŠ›å€ĪãŪæ›ī新。äŧĨäļ‹type:åŊūåŋœã™ã‚‹æ•°å€Īを列挙
+ 0001:ベマã‚đåīįĩŒéĻ“å€Ī 0002:ã‚ļョブåīįĩŒéĻ“å€Ī 0014:zeny
+ 0016:ベマã‚đåīåŋ…č́įĩŒéĻ“å€Ī 0017:ã‚ļョブåīåŋ…č́įĩŒéĻ“å€Ī
+ Îē1でãŊ00b0ãŊvalがshort、00b1ãŊvalがlongãĻいうä―ŋい分けがあãĢたんだけãĐ
+ äŧŠãĻおãĢãĶãŊå·ŪãŒį„ĄããŠãĢãĶ、į›ēč…ļãŋたいおもãŪ?
S 00b2 <type>.B
- type=00 Ž€–SŽžƒŠƒXƒ^[ƒg
- type=01 ƒLƒƒƒ‰ƒZƒŒ—v‹
+ type=00 æ­ŧäšĄæ™‚ãƒŠã‚đã‚ŋマト
+ type=01 キãƒĢãƒĐã‚ŧノčĶæą‚
R 00b3 <type>.B
- type=01 ƒLƒƒƒ‰ƒZƒŒ‰ž“š
+ type=01 キãƒĢãƒĐã‚ŧノåŋœį­”
R 00b4 <len>.w <ID>.l <str>.?B
- ID‚ĖNPC‚Đ‚į‚ĖƒƒbƒZ[ƒW
+ IDãŪNPCからãŪãƒĄãƒƒã‚ŧマã‚ļ
R 00b5 <ID>.l
- ID‚ĖNPC‚Æ‚ĖƒƒbƒZ[ƒWƒEƒBƒ“ƒhƒE‚É"NEXT"ƒAƒCƒRƒ“‚ðo‚·
+ IDãŪNPCãĻãŪãƒĄãƒƒã‚ŧマã‚ļã‚Ķã‚Ģãƒģドã‚ĶãŦ"NEXT"ã‚Ēã‚Īã‚ģãƒģを凚す
R 00b6 <ID>.l
- ID‚ĖNPC‚Æ‚ĖƒƒbƒZ[ƒWƒEƒBƒ“ƒhƒE‚É"CLOSE"ƒAƒCƒRƒ“‚ðo‚·
+ IDãŪNPCãĻãŪãƒĄãƒƒã‚ŧマã‚ļã‚Ķã‚Ģãƒģドã‚ĶãŦ"CLOSE"ã‚Ēã‚Īã‚ģãƒģを凚す
R 00b7 <len>.w <ID>.l <str>.?B
- ID‚ĖNPC‚ˉï˜b‚Å‘I‘ð€–Ú•\ŽĶBŠe€–Ú‚Í':'‚Å‹æØ‚į‚ę‚é
+ IDãŪNPCãŪ侚čĐąã§éļ択項į›ŪčĄĻįĪšã€‚å„é …į›ŪãŊ':'で匚切られる
S 00b8 <ID>.l <select>.B
- ID‚ĖNPC‚ˉï˜b‚Ė‘I‘ðBŠe€–ڂɏ‡‚É1`‚АU‚į‚ę‚éBff‚ŃLƒƒƒ“ƒZƒ‹?
+ IDãŪNPCãŪ侚čĐąãŪéļ択。各項į›ŪãŦ順ãŦ1〜がæŒŊられる。ffでキãƒĢãƒģã‚ŧãƒŦ?
S 00b9 <ID>.l
- ID‚ĖNPC‚Æ‚Ė‰ï˜bBNEXTƒ{ƒ^ƒ“‚ð‰Ÿ‚ĩ‚―
+ IDãŪNPCãĻãŪ侚čĐąã€‚NEXTボã‚ŋãƒģを択した
S 00bb <type>.w <amount>.B
- ƒXƒe[ƒ^ƒXup—v‹Btype‚Í000d‚Đ‚į0012‚Š‡‚ÉSTR,AGI,VIT,INT,DEX,LUK‚ɑΉž
+ ã‚đテマã‚ŋã‚đupčĶæą‚ã€‚typeãŊ000dから0012が順ãŦSTR,AGI,VIT,INT,DEX,LUKãŦåŊūåŋœ
R 00bc <type>.w <fail>.B <val>.B
- ƒXƒe[ƒ^ƒXup‰ž“šBfail=01‚Č‚įŽŒũBtype‚Í00bb‚Æ“Ŋ‚ķBval‚͏ã‚Á‚―Œã‚ː”Žš
- Žļ”s—á‚ÍŒĐ‚―Ž––ģ‚ǂ˂œäBƒXƒe[ƒ^ƒXƒ|ƒCƒ“ƒg‚Š‘Ŧ‚č‚Č‚Ēó‘Ô‚Å
- 00bb‚𔭍s‚Å‚Ŧ‚éƒNƒ‰ƒCƒAƒ“ƒg‚Š—L‚ę‚΁Afail=00‚ɂȂé‚Ė‚Å‚Í‚Č‚Ē‚Đ‚Æ—\‘z
+ ã‚đテマã‚ŋã‚đupåŋœį­”。fail=01おら成功。typeãŊ00bbãĻ同じ。valãŊäļŠãĢたåūŒãŪ数字
+ åĪąæ•—äū‹ãŊčĶ‹ãŸäš‹į„Ąã„ãŪã§čŽŽã€‚ã‚đテマã‚ŋã‚đポã‚ĪãƒģトがčķģりおいįŠķ態で
+ 00bbã‚’į™ščĄŒã§ãã‚‹ã‚ŊãƒĐã‚Īã‚Ēãƒģトが有れば、fail=00ãŦおるãŪでãŊおいかãĻ䚈æƒģ
R 00bd <status point>.w <STR>.B <STRupP>.B <AGI>.B <AGIupP>.B <VIT>.B <VITupP>.B <INT>.B <INTupP>.B <DEX>.B <DEXupP>.B <LUK>.B <LUKupP>.B <ATK>.w <ATKbonus>.w <MATKmax>.w <MATKmin>.w <DEF>.w <DEFbonus>.w <MDEF>.w <MDEFbonus>.w <HIT>.w <FLEE>.w <FLEEbonus>.w <critical>.w ?.w
- ‚܂Ƃ߂ăXƒe[ƒ^ƒXî•ņ‚ð‘—‚éƒpƒPƒbƒg
+ ãūãĻめãĶã‚đテマã‚ŋã‚đæƒ…å ąã‚’é€ã‚‹ãƒ‘ã‚ąãƒƒãƒˆ
R 00be <type>.w <val>.B
- •K—vƒXƒe[ƒ^ƒXƒ|ƒCƒ“ƒgXVƒpƒPƒbƒgBtype‚Í0020`0025‚Š‡‚ÉSTR`LUK‚ɑΉž
+ åŋ…č́ã‚đテマã‚ŋã‚đポã‚Īãƒģトæ›īæ–°ãƒ‘ã‚ąãƒƒãƒˆã€‚typeãŊ0020〜0025が順ãŦSTR〜LUKãŦåŊūåŋœ
S 00bf <type>.B
- ƒGƒ‚[ƒVƒ‡ƒ“‚ðo‚·Btype‚Í00-0c(,0d)‚ŠALT+1`ALT+9,ALT+0,ƒ`ƒ‡ƒL,ƒO[,ƒp[(,ŠØ‘Šø)‚ɑΉž
- 00=! 01=? 02=‚Ī‚ę‚ĩ‚Ē(ô) 03=ƒn[ƒg 04=Šū 05=‚ ‚Í‚Í(“d‹…)
- 06=‚Ē‚â‚ū‚Č(”) 07=“{‚č(‚ā‚â‚ā‚â)08=‚Ļ‹ā() 09=c 0a=ƒ`ƒ‡ƒL
- 0b=ƒO[ 0c=ƒp[ 0d=ŠØ‘Šø 0e=‘å‚Ŧ‚Ēƒn[ƒg 0f=‚ ‚肊‚Æ‚Ī(thanks)
- 10=–ģ”O 11=‚ē‚ß‚ņ(sorry) 12=Î‚Ē 13=Šū‚Đ‚Ŧ 14=‚ ‚Ė
- 15=Å‚(GoodJob)16=ƒLƒ‡ƒƒLƒ‡ƒ 17=ƒVƒ‡ƒbƒN 18=‚Ü‚é 19=ƒoƒc
- 1a=ƒwƒ‹ƒv(help) 1b=go 1c=‚́[‚ņ 1d=‚­‚·‚­‚· 1e=‚ŋ‚ã
- 1f=‚ŋ‚ã‚ŋ‚ã 20=‚Ó‚ņ 21=‚Ī‚ņ‚Ī‚ņ
+ ã‚ĻãƒĒマショãƒģを凚す。typeãŊ00-0c(,0d)がALT+1〜ALT+9,ALT+0,チョキ,グマ,パマ(,éŸ“å›―æ——)ãŦåŊūåŋœ
+ 00=! 01=? 02=うれしい(♩) 03=ハマト 04=æą— 05=あãŊãŊ(é›ŧᐃ)
+ 06=いやだお() 07=怒り(もやもや)08=お金(ïž„) 09=â€Ķ 0a=チョキ
+ 0b=グマ 0c=パマ 0d=éŸ“å›―æ—— 0e=åĪ§ãã„ãƒãƒžãƒˆ 0f=ありがãĻう(thanks)
+ 10=į„Ąåŋĩ 11=ごめん(sorry) 12=įŽ‘ã„ 13=æą—ã‹ã 14=あãŪ
+ 15=最éŦ˜(GoodJob)16=キョロキョロ 17=ショッã‚Ŋ 18=ãūる 19=バツ
+ 1a=ヘãƒŦプ(help) 1b=go 1c=えマん 1d=くすくす 1e=ãĄã‚…
+ 1f=ãĄã‚…ãĄã‚… 20=ãĩん 21=うんうん
R 00c0 <ID>.l <type>.B
- ID‚ːl‚ŠƒGƒ‚[ƒVƒ‡ƒ“‚ðo‚ĩ‚―Btype‚Í00bf‚Æ“Ŋ‚ķ
+ IDãŪ䚚がã‚ĻãƒĒマショãƒģを凚した。typeãŊ00bfãĻ同じ
S 00c1
- loginl”–â‚Ē‡‚í‚đ
+ login䚚数問い合わせ
R 00c2 <val>.l
- loginl”‰ž“š
+ loginäššæ•°åŋœį­”
R 00c3 <ID>.l <type>.B <val>.B
- ŒĐ‚―–ڕύXBtype‚Í00‚Å–{‘Ė(“]EŽž“™)A02‚Š•ŠíA03‚Š“Š(‰š)A04‚Š“Š(ã)A05‚Š“Š(’†)A08‚Š‚
+ čĶ‹ãŸį›ŪåΉæ›ī。typeãŊ00ã§æœŽä―“(čŧĒč·æ™‚į­‰)、02がæ­Ķå™Ļ、03が頭(äļ‹)、04が頭(äļŠ)、05が頭(äļ­)、08がį›ū
R 00c4 <ID>.l
- ˜b‚Đ‚Ŋ‚―NPC‚ŠĪl‚ū‚Á‚―‚Ė‚Åbuy/sell‘I‘𑋏o
+ čĐąã‹ã‘ãŸNPCが商䚚だãĢたãŪでbuy/selléļæŠžįŠ“å‡š
R 00c5 <ID>.l <type>.B
- buy/sell‘I‘ðBtype=00‚Č‚įbuyBtype=01‚Č‚įsell
+ buy/selléļ択。type=00おらbuy。type=01おらsell
R 00c6 <len>.w {<value>.l <DCvalue>.l <type>.B <item ID>.w}.11B*
- NPC‚˂ϓXbuy‘I‘ðŽžBDCvalue‚ÍĪlDCŒã‚Ė’l’i
+ NPCãŪお嚗buyéļ択時。DCvalueãŊ商䚚DCåūŒãŪå€ĪæŪĩ
R 00c7 <len>.w {<index>.w <value>.l <OCvalue>.l}.10B*
- NPC‚˂ϓXsell‘I‘ðŽžBOCvalue‚ÍĪlOCŒã‚Ė’l’i
+ NPCãŪお嚗selléļ択時。OCvalueãŊ商䚚OCåūŒãŪå€ĪæŪĩ
S 00c8 <len>.w {<amount>.w <item ID>.w}.4B*
- NPC‚˂ϓX‚Đ‚į”ƒ‚Ī
+ NPCãŪお嚗からčē·ã†
S 00c9 <len>.w {<index>.w <amount>.w}.4B*
- NPC‚˂ϓX‚É”„‚é
+ NPCãŪお嚗ãŦåĢēる
R 00ca <type>.B
- NPC‚Đ‚įw“üI—đBtype=00ŽŒũ
+ NPCからčģžå…Ĩįĩ‚䚆。type=00成功
R 00cb <type>.B
- NPC‚Ö”„‹pI—đBtype=00ŽŒũ
+ NPCãļåĢēåīįĩ‚䚆。type=00成功
S 00cc <ID>.l
- GM—p‰EƒNƒŠƒbƒNƒƒjƒ…[uinamejŽg—pŽŌ‹­§I—đvŽg—p
-R 00cd <IDH>.l
- GM—p‰EƒNƒŠƒbƒNƒƒjƒ…[uinamejŽg—pŽŌ‹­§I—đv‚ˉž“š
- <ID>‚Š0‚Ėę‡‚ÍŽļ”s‚Æ•\ŽĶB(‚ą‚ĖƒpƒPƒbƒg‚Í‚―‚ū‚ˉž“š‚Å‚·BÚ‘ąI—đ‚Ė‹@”\‚Í‚ ‚č‚Ü‚đ‚ņB)
+ GMį”Ļåģã‚Ŋナッã‚ŊãƒĄãƒ‹ãƒĨマ「nameä―ŋį”Ļč€…åž·åˆķįĩ‚䚆」ä―ŋį”Ļ
+R 00cd <ID>.l
+ GMį”Ļåģã‚Ŋナッã‚ŊãƒĄãƒ‹ãƒĨマ「nameä―ŋį”Ļč€…åž·åˆķįĩ‚䚆」ãŪåŋœį­”
+ <ID>が0ãŪå ī合ãŊåĪąæ•—ãĻčĄĻįĪšã€‚(こãŪãƒ‘ã‚ąãƒƒãƒˆãŊただãŪåŋœį­”です。æŽĨįķšįĩ‚䚆ãŪæĐŸčƒ―ãŊありãūせん。)
S 00cf <nick>.24B <type>.B
- type=00 nick‚Đ‚į‚Ė”­ŒūŽó‚Ŋ•t‚Ŋ‹‘”Û (/ex nick)
- type=01 nick‚Đ‚į‚Ė”­ŒūŽó‚Ŋ•t‚Ŋ‹–‰Â (/in nick)
+ type=00 nickからãŪį™ščĻ€å—ã‘äŧ˜ã‘æ‹’åĶ (/ex nick)
+ type=01 nickからãŪį™ščĻ€å—ã‘äŧ˜ã‘čĻąåŊ (/in nick)
S 00d0 <type>len.B
- type=00 ‘S‚Ă˔­ŒūŽó‚Ŋ•t‚Ŋ‹‘”Û (/exall)
- type=01 ‘S‚Ă˔­ŒūŽó‚Ŋ•t‚Ŋ‹–‰Â (/inall)
+ type=00 å…ĻãĶãŪį™ščĻ€å—ã‘äŧ˜ã‘æ‹’åĶ (/exall)
+ type=01 å…ĻãĶãŪį™ščĻ€å—ã‘äŧ˜ã‘čĻąåŊ (/inall)
R 00d1 <type>.B <fail>.B
- fail=00 ”­ŒūŽó‚Ŋ•t‚Ŋ‹‘”ÛŽŒũ
- fail=01 ”­ŒūŽó‚Ŋ•t‚Ŋ‹‘”ÛŽļ”s
+ fail=00 į™ščĻ€å—ã‘äŧ˜ã‘æ‹’åĶ成功
+ fail=01 į™ščĻ€å—ã‘äŧ˜ã‘æ‹’åĶåĪąæ•—
R 00d2 <type>.B <fail>.B
- fail=00 ‘S”­ŒūŽó‚Ŋ•t‚Ŋ‹‘”ÛŽŒũ
- fail=01 ‘S”­ŒūŽó‚Ŋ•t‚Ŋ‹‘”ÛŽļ”s
+ fail=00 å…Ļį™ščĻ€å—ã‘äŧ˜ã‘æ‹’åĶ成功
+ fail=01 å…Ļį™ščĻ€å—ã‘äŧ˜ã‘æ‹’åĶåĪąæ•—
S 00d5 <len>.w <limit>.w <pub>.B <passwd>.8B <title>.?B
- ƒ`ƒƒƒbƒg—§‚āB‚ą‚ą‚Đ‚įƒ`ƒƒƒbƒgŠÖŒW‚Š‘ą‚­‚Ŋ‚Į’ē‚Ũ‚ŠŠÃ‚Ē‚Ė‚Å•âŠŪ‚æ‚ë
+ チãƒĢットįŦ‹ãĶ。ここからチãƒĢットé–Ēäŋ‚がįķšãã‘ãĐčŠŋãđãŒį”˜ã„ãŪでč̜åŪŒã‚ˆã‚
R 00d6 <fail>.B
- ƒ`ƒƒƒbƒg—§‚ĉž“š
+ チãƒĢットįŦ‹ãĶåŋœį­”
R 00d7 <len>.w <owner ID>.l <chat ID>.l <limit>.w <users>.w <pub>.B <title>.?B
- ‰æ–Ę“āƒ`ƒƒƒbƒgî•ņ
+ į”ŧéĒ内チãƒĢãƒƒãƒˆæƒ…å ą
R 00d8 <chat ID>.l
- ƒ`ƒƒƒbƒgÁ‹Ž
+ チãƒĢットæķˆåŽŧ
S 00d9 <chat ID>.l <passwd>.8B
- ƒ`ƒƒƒbƒgŽQ‰Á—vŋ
+ チãƒĢット参加č́čŦ‹
R 00da <fail>.B
- ƒ`ƒƒƒbƒgŽQ‰ÁŽļ”s
+ チãƒĢット参加åĪąæ•—
R 00db <len>.w <chat ID>.l {<index>.l <nick>.24B}.28B*
- ƒ`ƒƒƒbƒgŽQ‰ÁŽŌƒŠƒXƒg
+ チãƒĢãƒƒãƒˆå‚åŠ č€…ãƒŠã‚đト
R 00dc <users>.w <nick>.24B
- ƒ`ƒƒƒbƒg‚Ö‚ĖŽQ‰ÁŽŌ’Į‰Á(?)
+ チãƒĢットãļãŪå‚åŠ č€…čŋ―加(?)
R 00dd <index>.w <nick>.24B <fail>.B
- ƒ`ƒƒƒbƒg‚Đ‚įŽQ‰ÁŽŌ”ē‚Ŋ
+ チãƒĢãƒƒãƒˆã‹ã‚‰å‚åŠ č€…æŠœã‘
S 00de <len>.w <limit>.w <pub>.B <passwd>.8B <title>.?B
- ƒ`ƒƒƒbƒgƒXƒe[ƒ^ƒX•ύX
+ チãƒĢットã‚đテマã‚ŋã‚đåΉæ›ī
R 00df <len>.w <owner ID>.l <chat ID>.l <limit>.w <users>.w <pub>.B <title>.?B
- ƒ`ƒƒƒbƒgƒXƒe[ƒ^ƒX•ύXŽŒũ
+ チãƒĢットã‚đテマã‚ŋã‚đåΉæ›ī成功
S 00e0 ?.l <nick>.24B
- ƒ`ƒƒƒbƒgƒ‹[ƒ€Š—LŽŌ•ύX—v‹?
+ チãƒĢットãƒŦãƒžãƒ æ‰€æœ‰č€…åΉæ›īčĶæą‚?
R 00e1 <index>.l <nick>.24B
- ƒ`ƒƒƒbƒgŽQ‰ÁŽŌ”ԍ†•t‚Ŋ’ž‚ĩ?
+ チãƒĢãƒƒãƒˆå‚åŠ č€…į•Šå·äŧ˜ã‘į›īし?
S 00e2 <nick>.24B
- ƒ`ƒƒƒbƒgkick
+ チãƒĢットkick
S 00e3
- ƒ`ƒƒƒbƒg”ē‚Ŋ
+ チãƒĢット抜け
S 00e4 <ID>.l
- Žæ‚čˆø‚Ŧ—v‹
+ 取り垕きčĶæą‚
R 00e5 <nick>.24B
- Žæ‚čˆø‚Ŧ—vŋŽó‚Ŋ
+ 取り垕きč́čŦ‹å—け
S 00e6 <type>.B
- type=03 Žæ‚čˆø‚Ŧ—vŋok
- type=04 Žæ‚čˆø‚Ŧ—vŋƒLƒƒƒ“ƒZƒ‹
+ type=03 取り垕きč́čŦ‹ok
+ type=04 取り垕きč́čŦ‹ã‚­ãƒĢãƒģã‚ŧãƒŦ
R 00e7 <fail>.B
- Žæ‚čˆø‚Ŧ—v‹‰ž“š
- fail=00 ‹——̂Љ“‰ß‚Ž
- fail=03 —vŋŽó‚Ŋ‚Ä‚­‚ę‚―
- fail=04 ƒLƒƒƒ“ƒZƒ‹‚ģ‚ę‚―?
+ 取り垕きčĶæą‚åŋœį­”
+ fail=00 č·é›Ēが遠過ぎ
+ fail=03 č́čŦ‹å—けãĶくれた
+ fail=04 キãƒĢãƒģã‚ŧãƒŦされた?
S 00e8 <index>.w <amount>.l
- ƒAƒCƒeƒ€’Į‰ÁBindex=0‚Åzeny’Į‰ÁBģ‹KƒNƒ‰ƒCƒAƒ“ƒg‚Å‚Ízeny‚Í00eb‚Ė’ž‘O‚Ė‚Ý
+ ã‚Ēã‚Īテムčŋ―加。index=0でzenyčŋ―加。æ­ĢčĶã‚ŊãƒĐã‚Īã‚ĒãƒģトでãŊzenyãŊ00ebãŪį›ī前ãŪãŋ
R 00e9 <amount>.l <type ID>.w <identify flag>.B <attribute?>.B <refine>.B <card>.4w
- ‘ŠŽč•û‚Đ‚į‚ĖƒAƒCƒeƒ€’Į‰Á
+ į›ļ手æ–đからãŪã‚Ēã‚Īテムčŋ―加
R 00ea <index>.w <fail>.B
- fail=00 ƒAƒCƒeƒ€’Į‰ÁŽŒũ
- fail=01 ’Į‰ÁŽļ”sB‘ŠŽč‘Īd—ĘƒI[ƒo
+ fail=00 ã‚Ēã‚Īテムčŋ―加成功
+ fail=01 čŋ―加åĪąæ•—ã€‚į›ļ手åī重量りマバ
S 00eb
- ƒAƒCƒeƒ€’Į‰ÁŠŪ—đ(ok‰Ÿ‚ĩ)
+ ã‚Ēã‚Īテムčŋ―加åŪŒäš†(ok択し)
R 00ec <fail>.B
- fail=00 ŽĐ•Š‚Đ‚į‚ĖokŽó—Ė
- fail=01 ‘ŠŽč‚Đ‚į‚ĖokŽó—Ė
+ fail=00 č‡Šåˆ†ã‹ã‚‰ãŪok受領
+ fail=01 į›ļ手からãŪok受領
S 00ed
- Žæ‚čˆø‚ŦƒLƒƒƒ“ƒZƒ‹
+ 取り垕きキãƒĢãƒģã‚ŧãƒŦ
R 00ee
- Žæ‚čˆø‚Ŧ‚ŠƒLƒƒƒ“ƒZƒ‹‚ģ‚ę‚Ü‚ĩ‚―
+ 取り垕きがキãƒĢãƒģã‚ŧãƒŦされãūした
S 00ef
- Žæ‚čˆø‚Ŧ‹–‘ø(trade‰Ÿ‚ĩ)
+ 取り垕きčĻąčŦū(trade択し)
R 00f0
- Žæ‚čˆø‚ŦŠŪ—đ
+ 取り垕きåŪŒäš†
R 00f2 <num>.w <limit>.w
- ƒJƒvƒ‰‚ģ‚ņ‹–—eƒAƒCƒeƒ€ŒÂ”&Œŧó
+ ã‚ŦプãƒĐさんčĻąåŪđã‚Ēã‚Īテム個数&įūįŠķ
S 00f3 <index>.w <amount>.l
- ƒJƒvƒ‰‚ģ‚ņ‘qŒÉ‚ɃAƒCƒeƒ€•ú‚荾‚Ý
+ ã‚ŦプãƒĐさん倉åšŦãŦã‚Ēã‚Īテムæ”ūりčūžãŋ
R 00f4 <index>.w <amount>.l <type ID>.w <identify flag>.B <attribute?>.B <refine>.B <card>.4w
- ƒJƒvƒ‰‚ģ‚ņ‘qŒÉ‚ĖƒAƒCƒeƒ€’Į‰Á
+ ã‚ŦプãƒĐさん倉åšŦãŪã‚Ēã‚Īテムčŋ―加
S 00f5 <index>.w <amount>.l
- ƒJƒvƒ‰‚ģ‚ņ‘qŒÉ‚Đ‚įƒAƒCƒeƒ€Žæ‚čo‚ĩ—v‹
+ ã‚ŦプãƒĐさん倉åšŦからã‚Ēã‚Īテム取り凚しčĶæą‚
R 00f6 <index>.w <amount>.l
- ƒJƒvƒ‰‚ģ‚ņ‘qŒÉ‚Đ‚įƒAƒCƒeƒ€Žæ‚čo‚ĩ‰ž“š
+ ã‚ŦプãƒĐさん倉åšŦからã‚Ēã‚Īテム取り凚しåŋœį­”
S 00f7
- ƒJƒvƒ‰‚ģ‚ņ‘qŒÉ•‚ķ—v‹
+ ã‚ŦプãƒĐさん倉åšŦ閉じčĶæą‚
R 00f8
- ƒJƒvƒ‰‚ģ‚ņ‘qŒÉ•Â‚ķ‰ž“š
+ ã‚ŦプãƒĐさん倉åšŦ閉じåŋœį­”
S 00f9 <party name>.24B
- ƒp[ƒeƒBėŽ—v‹
+ パマテã‚Ģä―œæˆčĶæą‚
R 00fa <fail>.B
- ƒp[ƒeƒBėŽ‰ž“š
- fail=00 uƒp[ƒeƒB[‚ðŒ‹Ž‚ĩ‚Ü‚ĩ‚―Bv
- fail=01 u“Ŋ‚ķ–ž‘O‚Ėƒp[ƒeƒB[‚Š‚ ‚č‚Ü‚·Bv
- fail=02 u‚·‚łɃp[ƒeƒB[‚ɉÁ“ü‚ĩ‚Ăǂ܂·Bv
+ パマテã‚Ģä―œæˆåŋœį­”
+ fail=00 「パマテã‚Ģマをįĩæˆã—ãūした。」
+ fail=01 「同じ名前ãŪパマテã‚Ģマがありãūす。」
+ fail=02 「すでãŦパマテã‚ĢマãŦ加å…ĨしãĶいãūす。」
R 00fb <len>.w <party name>.24B {<ID>.l <nick>.24B <map name>.16B <leader>.B <offline>.B}.46B*
- ƒp[ƒeƒBî•ņ‚܂Ƃ߂đ—‚č
+ パマテã‚Ģæƒ…å ąãūãĻめãĶ送り
S 00fc <ID>.l
- ƒp[ƒeƒBŠĐ—U‚·‚é
+ パマテã‚Ģå‹§čŠ˜ã™ã‚‹
R 00fd <nick>.24B <fail>.B
- fail=00 ‘ŠŽč‚ÍŠų‚Ƀp[ƒeƒB‚É“ü‚Á‚Ăǂ―
- fail=01 ‘ŠŽč‚É‹‘”Û‚ģ‚ę‚―
- fail=02 ŠĐ—UŽŒũ
+ fail=00 į›ļ手ãŊæ—ĒãŦパマテã‚ĢãŦå…ĨãĢãĶいた
+ fail=01 į›ļ手ãŦ拒åĶされた
+ fail=02 å‹§čŠ˜æˆåŠŸ
R 00fe <ID>.l <party name>.24B
- ƒp[ƒeƒB‚É—U‚í‚ę‚―
+ パマテã‚ĢãŦčŠ˜ã‚ã‚ŒãŸ
S 00ff <ID>.l <fail>.l
- ƒp[ƒeƒB‚É—U‚í‚ę‚―Žž‚Ė•Ô“šBfail=1 ok•Ô“š?
+ パマテã‚ĢãŦčŠ˜ã‚ã‚ŒãŸæ™‚ãŪčŋ”į­”ã€‚fail=1 okčŋ”į­”?
S 0100
- ƒp[ƒeƒB’E‘Þ—v‹
+ パマテã‚Ģ脱退čĶæą‚
R 0101 <exp>.w <item?>.w
- ƒp[ƒeƒBÝ’čŒŧó? exp=2‚Ėę‡‚ÍŒö•―”z•ŠÝ’čŽļ”s?
+ パマテã‚ĢčĻ­åۚįūįŠķ? exp=2ãŪå ī合ãŊå…Žåđģ配分čĻ­åۚåĪąæ•—?
S 0102 <exp>.w <item?>.w
- ƒp[ƒeƒBÝ’č•ύX
+ パマテã‚ĢčĻ­åۚåΉæ›ī
R 0104 <ID>.l ?.l <X>.w <Y>.w <offline>.B <party name>.24B <nick>.24B <map name>.16B
- ƒp[ƒeƒB1l•Šî•ņXV
+ パマテã‚Ģ1äššåˆ†æƒ…å ąæ›ī新
R 0105 <ID>.l <nick>.24B <fail>.B
- nick‚ģ‚ņ‚Šƒp[ƒeƒB‚Đ‚į—Ģ’E
+ nickさんがパマテã‚Ģからé›Ē脱
R 0106 <ID>,l <HP>.w <MaxHP>.w
- ƒp[ƒeƒBƒƒ“ƒoHPXV
+ パマテã‚ĢãƒĄãƒģバHPæ›ī新
R 0107 <ID>.l <X>.w <Y>.w
- ƒp[ƒeƒBƒƒ“ƒoˆĘ’uXV
+ パマテã‚ĢãƒĄãƒģãƒä―į―Ūæ›ī新
S 0108 <len>.w <message>.?B
- ƒp[ƒeƒB“ā”­Œū
+ パマテã‚Ģå†…į™ščĻ€
R 0109 <len>.w <ID>.l <message>.?B
- ƒp[ƒeƒB“ā”­ŒūŽóM
+ パマテã‚Ģå†…į™ščĻ€å—äŋĄ
R 010a <type ID>.w
- MVPƒAƒCƒeƒ€Žæ“ū
+ MVPã‚Ēã‚Īテム取åū—
R 010b <exp>.l
- MVPŒoŒą’lŽæ“ū
+ MVPįĩŒéĻ“å€Ī取åū—
R 010c <ID>.l
- MVPƒLƒƒƒ‰•\ŽĶ
+ MVPキãƒĢãƒĐčĄĻįĪš
R 010e <skill ID>.w <lv>.w <sp>.w <range>.w <up>.B
- ƒXƒLƒ‹î•ņXVBsp‚Í–ĒŽg—p?
+ ã‚đキãƒŦæƒ…å ąæ›ī新。spãŊ朊ä―ŋį”Ļ?
R 010f <len>.w {<skill ID>.w <target type>.w ?.w <lv>.w <sp>.w <range>.w <skill name>.24B <up>.B}.37B*
- ƒXƒLƒ‹î•ņ‚ˉōBskill name‚Íˆę•”—Ž‚ę‚Ä—ˆ‚ȂǕςЂ ‚遄AL_PNEUMA,PR_SLOWPOISON“™
- target type‚Í0-ƒpƒbƒVƒuA1-“GA2-ęŠA4-‘ĶŽž”­“ہA16-–Ą•û
- lv=0 up=0‚Ėę‡‚ÍƒŠƒXƒg‚ɏo‚ĩ‚ĂȂĒ?
+ ã‚đキãƒŦæƒ…å ąãŪåĄŠã€‚skill nameãŊäļ€éƒĻæĩã‚ŒãĶæĨおいį‰ĐがあるAL_PNEUMA,PR_SLOWPOISONį­‰
+ target typeãŊ0-パッシブ、1-æ•ĩ、2-å ī所、4-åģæ™‚į™šå‹•ã€16-å‘ģæ–đ
+ lv=0 up=0ãŪå ī合ãŊナã‚đトãŦ凚しãĶおい?
R 0110 <skill ID>.w <basic type>.w ?.w <fail>.B <type>.B
- fail=00‚ĖŽž‚ɃXƒLƒ‹—˜—pŽļ”s?
- type 00:basic type‚Ė•û 01:SP•s‘Ŧ 02:HP•s‘Ŧ 03:memo–ģ‚ĩ 04:delay’†
- 05:‚Ļ‹ā–ģ‚ĩ(‚߂܁[) 06:•Ší‚Š‚æ‚ë‚ĩ‚­‚Č‚Ē 07:ÔƒWƒFƒ€–ģ‚ĩ 08:ÂƒWƒFƒ€–ģ‚ĩ 09:“ä
- basic type 00:Žæ‚čˆø‚Ŧ 01:emotion 02:Ā‚č 03:ƒ`ƒƒƒbƒg 04:ƒp[ƒeƒB
- 05:shout? 06:PK 07:ƒ}ƒi[ƒ|ƒCƒ“ƒg
+ fail=00ãŪ時ãŦã‚đキãƒŦåˆĐį”ĻåĪąæ•—?
+ type 00:basic typeãŪæ–đ 01:SPäļčķģ 02:HPäļčķģ 03:memoį„Ąã— 04:delayäļ­
+ 05:ãŠé‡‘į„Ąã—(めãūマ) 06:æ­Ķå™Ļがよろしくおい 07:čĩĪã‚ļã‚§ãƒ į„Ąã— 08:青ã‚ļã‚§ãƒ į„Ąã— 09:讎
+ basic type 00:取り垕き 01:emotion 02:嚧り 03:チãƒĢット 04:パマテã‚Ģ
+ 05:shout? 06:PK 07:マナマポã‚Īãƒģト
R 0111 <skill ID>.w <target type>.w ?.w <lv>.w <sp>.w <range>.w <skill name>.24B <up>.B
- 010f‚Ė1‚Â•ŠBƒĀ2‚ū‚Æ–ĒŽg—p?
- 20040415“]EŽž‚ÉŠÏ‘Š
+ 010fãŪ1ãĪ分。Îē2だãĻ朊ä―ŋį”Ļ?
+ 20040415čŧĒč·æ™‚ãŦčĶģæļŽ
S 0112 <skill ID>.w
- ƒXƒLƒ‹lvup—v‹
+ ã‚đキãƒŦlvupčĶæą‚
S 0113 <level>.w <skill ID>.w <ID>.l
- ID‚ðƒ^[ƒQƒbƒg‚Éskill‚ðŽg‚Ī
+ IDをã‚ŋマã‚ēットãŦskillをä―ŋう
R 0114 <skill ID>.w <src ID>.l <dst ID>.l <server tick>.l <src speed>.l <dst speed>.l <param1>.w <param2>.w <param3>.w <type>.B
- UŒ‚ŒnƒXƒLƒ‹ƒGƒtƒFƒNƒg@
- type=04 ‰Î•Į‚ÅŠÏ‘Š type=06‚Æ‚Ų‚Ú“Ŋ‚ķ?
- type=05 NB/FBl‚Ė•ŠŽU‚ĩ‚―ƒ_ƒ[ƒW—pH
- type=06 ’P”­‚ā‚Ė? param1‚̓_ƒ[ƒW‡ŒvAparam2‚ÍlevelAparam3‚Í1ŒÅ’肯—\‘z
- type=07 ƒ_ƒ[ƒW•\ŽĶ–ģ‚ĩH
- type=08 ˜A‘Å‚ā‚Ė? param1‚̓_ƒ[ƒW‡ŒvAparam2‚ÍlevelAparam3‚Í•ŠŠ„”‚Æ—\‘z
- type=09 ƒ_ƒ[ƒWƒ‚[ƒVƒ‡ƒ“‚Č‚ĩ‚Ƀ_ƒ[ƒW‚ū‚Ŋ•\ŽĶ‚ģ‚ę‚é•Ļ(ƒCƒ“ƒfƒ…ƒA)‚ÆŽv‚Á‚―‚Ė‚ū‚Šƒ_ƒ[ƒWƒ‚[ƒVƒ‡ƒ“‚Šo‚é•ρB(‹@”\‚Í“ä)
+ æ”ŧ撃įģŧã‚đキãƒŦã‚Ļフェã‚Ŋト@
+ type=04 įŦåĢã§čĶģæļŽ type=06ãĻãŧぞ同じ?
+ type=05 NB/FBlãŪ分æ•Ģã—ãŸãƒ€ãƒĄãƒžã‚ļį”Ļ
+ type=06 å˜į™šã‚‚ãŪ? param1ãŊãƒ€ãƒĄãƒžã‚ļ合čĻˆã€param2ãŊlevel、param3ãŊ1囚åۚãĻ䚈æƒģ
+ type=07 ãƒ€ãƒĄãƒžã‚ļčĄĻįĪšį„Ąã—ïžŸ
+ type=08 é€Ģ打もãŪ? param1ãŊãƒ€ãƒĄãƒžã‚ļ合čĻˆã€param2ãŊlevel、param3ãŊ分å‰ē数ãĻ䚈æƒģ
+ type=09 ãƒ€ãƒĄãƒžã‚ļãƒĒマショãƒģおしãŦãƒ€ãƒĄãƒžã‚ļだけčĄĻįĪšã•ã‚Œã‚‹į‰Đ(ã‚ĪãƒģデãƒĨã‚Ē)ãĻ思ãĢたãŪã ãŒãƒ€ãƒĄãƒžã‚ļãƒĒマショãƒģが凚るį‰Đ。(æĐŸčƒ―ãŊ讎)
R 0115 <skill ID>.w <src ID>.l <dst ID>.l <server tick>.l <src speed>.l <dst speed>.l <X>.w <Y>.w <param1>.w <param2>.w <param3>.w <type>.B
- ’e‚Ŧ”ō‚΂ĩ—L‚čUŒ‚ŒnƒXƒLƒ‹ƒGƒtƒFƒNƒg
- type=05 ƒ_ƒ[ƒW&’e‚Ŧ”ō‚΂ĩBparam1‚̓_ƒ[ƒW‡ŒvAparam2‚ÍlevelAparam3‚Í•ŠŠ„”‚Æ—\‘z
- type=06 ”šS’n? ­‚Č‚­‚Æ‚āparam1‚̓Sƒ~‚Ė–Í—l
- type=09 ƒ_ƒ[ƒWƒ‚[ƒVƒ‡ƒ“‚Č‚ĩ‚Ƀ_ƒ[ƒW‚ū‚Ŋ•\ŽĶ‚ģ‚ę‚é•Ļ(ƒCƒ“ƒfƒ…ƒA)‚ÆŽv‚Á‚―‚Ė‚ū‚Šƒ_ƒ[ƒWƒ‚[ƒVƒ‡ƒ“‚Šo‚é•ρB(‹@”\‚Í“ä)
+ åžūきéĢ›ã°ã—æœ‰ã‚Šæ”ŧ撃įģŧã‚đキãƒŦã‚Ļフェã‚Ŋト
+ type=05 ãƒ€ãƒĄãƒžã‚ļ&åžūきéĢ›ã°ã—ã€‚param1ãŊãƒ€ãƒĄãƒžã‚ļ合čĻˆã€param2ãŊlevel、param3ãŊ分å‰ē数ãĻ䚈æƒģ
+ type=06 įˆ†åŋƒåœ°? 少おくãĻもparam1ãŊã‚īミãŪæĻĄæ§˜
+ type=09 ãƒ€ãƒĄãƒžã‚ļãƒĒマショãƒģおしãŦãƒ€ãƒĄãƒžã‚ļだけčĄĻįĪšã•ã‚Œã‚‹į‰Đ(ã‚ĪãƒģデãƒĨã‚Ē)ãĻ思ãĢたãŪã ãŒãƒ€ãƒĄãƒžã‚ļãƒĒマショãƒģが凚るį‰Đ。(æĐŸčƒ―ãŊ讎)
S 0116 <level>.w <skill ID>.w <X>.w <Y>.w
- (X,Y)‚ðƒ^[ƒQƒbƒg‚Éskill‚ðŽg‚Ī
+ (X,Y)をã‚ŋマã‚ēットãŦskillをä―ŋう
R 0117 <skill ID>.w <src ID>.l <val>.w <X>.w <Y>.w <server tick>.l
- ęŠ‘ŠŽč‚ĖƒXƒLƒ‹ƒGƒtƒFƒNƒg•\ŽĶBval‚̓Œƒxƒ‹‚ЁAˆę•”ŒÅ‚ģ?(•X•Į)
+ å ī所į›ļ手ãŪã‚đキãƒŦã‚Ļフェã‚ŊトčĄĻįĪšã€‚valãŊノベãƒŦか、äļ€éƒĻ囚さ?(æ°·ǻ)
S 0118
- UŒ‚ƒLƒƒƒ“ƒZƒ‹
+ æ”ŧ撃キãƒĢãƒģã‚ŧãƒŦ
R 0119 <ID>.l <param1>.w <param2>.w <param3>.w ?.B
- ŒĐ‚―–ڕύX
- param1=02 ƒtƒƒXƒgƒ_ƒCƒo‚Å“€‚č’ЂŊ?
- param2=01 “Å?
- param2=20 ANGELUSó‘Ô?
- param3=01 ƒTƒCƒg‚Đƒ‹ƒƒbƒ`?
- param3=0b ƒnƒCƒfƒBƒ“ƒOó‘Ô?
- param3=0b ƒNƒ[ƒLƒ“ƒOó‘Ô?
- param3=0d ƒJ[ƒg•t‚Ŧ
- param3=0e ‘é•t‚Ŧ
- param3=0f ƒyƒRƒyƒRæ‚č
+ čĶ‹ãŸį›ŪåΉæ›ī
+ param1=02 フロã‚đトダã‚Īバで凍り枎け?
+ param2=01 æŊ’?
+ param2=20 ANGELUSįŠķ態?
+ param3=01 ã‚ĩã‚ĪトかãƒŦãƒŊッチ?
+ param3=0b ハã‚Īデã‚ĢãƒģグįŠķ態?
+ param3=0b ã‚ŊロマキãƒģグįŠķ態?
+ param3=0d ã‚Ŧマトäŧ˜ã
+ param3=0e é·đäŧ˜ã
+ param3=0f ペã‚ģペã‚ģäđ—り
R 011a <skill ID>.w <val>.w <dst ID>.l <src ID>.l <fail>.B
- ”ņƒ_ƒ[ƒWŒnƒXƒLƒ‹•\ŽĶBƒq[ƒ‹‚Ėę‡val‚͉ņ•œ—Ę
- fail=00‚Ėę‡Žļ”s‚Û‚Ē‚ŠAƒXƒ`[ƒ‹ˆČŠO‚Å‚ÍŒĐ‚―Ž––ģ‚ĩ
+ éžãƒ€ãƒĄãƒžã‚ļįģŧã‚đキãƒŦčĄĻįĪšã€‚ãƒ’ãƒžãƒŦãŪå ī合valãŊ回åūĐ量
+ fail=00ãŪå ī合åĪąæ•—ã―ã„ãŒã€ã‚đチマãƒŦäŧĨåĪ–ã§ãŊčĶ‹ãŸäš‹į„Ąã—
S 011b <skill ID>.w <map name>.16B
- 011c‚ւˉž“šBŽg‚í‚Č‚Ēę‡"cancel"Aƒ}ƒbƒv“āƒ‰ƒ“ƒ_ƒ€‚Ėę‡"Random"‚ð‘—‚é
+ 011cãļãŪåŋœį­”。ä―ŋわおいå ī合"cancel"、マップ内ãƒĐãƒģダムãŪå ī合"Random"を送る
R 011c <skill ID>.w <map1>.16B <map2>.16B <map3>.16B <map4>.16B
- ƒeƒŒƒ|/ƒ|ƒ^‚ĖęŠ‘I‘ðB
- ƒeƒŒƒ|‚Ėę‡ARandom/ƒZ[ƒuęŠAƒ|ƒ^‚Ėę‡AƒZ[ƒuęŠ/memo1/memo2/memo3‚Æ‚Č‚é
- ƒ}ƒbƒv–ž‚Ė‚Ý‘—‚į‚ę‚é
+ テノポ/ポã‚ŋãŪå ī所éļ択。
+ テノポãŪå ī合、Random/ã‚ŧマブå ī所、ポã‚ŋãŪå ī合、ã‚ŧマブå ī所/memo1/memo2/memo3ãĻおる
+ マップ名ãŪãŋ送られる
S 011d
- ŒŧÝ‹‚鏊‚ðƒƒ‚—v‹
+ įūåœĻåą…ã‚‹æ‰€ã‚’ãƒĄãƒĒčĶæą‚
R 011e <fail>.B
- fail=00 ƒƒ‚ŽŒũ
- fail=01 ƒƒ‚Žļ”s
+ fail=00 ãƒĄãƒĒ成功
+ fail=01 ãƒĄãƒĒåĪąæ•—
R 011f <dst ID>.l <src ID>.l <X>.w <Y>.w <type>.B <fail>.B
- ƒXƒLƒ‹Œø”\’nėŽ
- type 7e:SW 7f:‰Î•Į 80:ƒ|ƒ^”­“Ū’† 81:ƒ|ƒ^”­“Ū‘O 83:ƒTƒ“ƒN 85:ƒtƒjƒ…[ƒ}
- 86:ƒo[ƒ~ƒŠƒIƒ“ 8c:ƒg[ƒL[ƒ{ƒbƒNƒX”­“ŪŽž 8d:•X•Į 8e:‚­‚ ‚ۂ܂ǂâ[ 91:‚ ‚ņ‚­‚é‚·‚Ë‚ 
- 93:‚į‚ņ‚Į‚܂ǂņ 97:?? 99:ƒg[ƒL[ƒ{ƒbƒNƒX”­“Ū‘O
- ‘žî•ņ‹‚Þ
+ ã‚đキãƒŦåŠđčƒ―åœ°ä―œæˆ
+ type 7e:SW 7f:įŦǻ 80:ポã‚ŋį™šå‹•äļ­ 81:ポã‚ŋį™šå‹•å‰ 83:ã‚ĩãƒģã‚Ŋ 85:フニãƒĨママ
+ 86:バマミナりãƒģ 8c:トマキマボッã‚Ŋã‚đį™šå‹•æ™‚ 8d:æ°·ǻ 8e:くあぐãūいやマ 91:あんくるすねあ
+ 93:らんãĐãūいん 97:?? 99:トマキマボッã‚Ŋã‚đį™šå‹•å‰
+ äŧ–æƒ…å ąæą‚ã‚€
R 0120 <ID>.l
- ƒXƒLƒ‹Œø”\’nÁ‹Ž
+ ã‚đキãƒŦåŠđčƒ―åœ°æķˆåŽŧ
R 0121 <num>.w <num limit>.w <weight>.l <weight limit>l
- ƒJ[ƒg‚ĖŽí—Þ&d‚ģ‚ĖŒŧÝ’l&ãŒĀ
+ ã‚ŦマトãŪįĻŪ類&重さãŪįūåœĻå€Ī&äļŠé™
R 0122 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <equip type>.w <equip point>.w <attribute?>.B <refine>.B <card>.4w}.20B*
- ƒJ[ƒg“āƒAƒCƒeƒ€B‘•”õ•i
+ ã‚Ŧマト内ã‚Ēã‚Īテム。č̅備品
R 0123 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <amount>.w ?.2B}.10B*
- ƒJ[ƒg“āƒAƒCƒeƒ€BÁ–Õ•i/ŽûW•i
+ ã‚Ŧマト内ã‚Ēã‚Īテム。æķˆč€—品/収集品
R 0124 <index>.w <amount>.l <item ID>.w <identify flag>.B <attribute?>.B <refine>.B <card>.4w
- ƒJ[ƒg‚ɃAƒCƒeƒ€’Į‰Á
+ ã‚ŦマトãŦã‚Ēã‚Īテムčŋ―加
R 0125 <index>.w <amount>.l
- ƒJ[ƒg‚Đ‚įƒAƒCƒeƒ€íœ
+ ã‚Ŧマトからã‚Ēã‚Īテム削é™Ī
S 0126 <index>.w <amount>.l
- ƒJ[ƒg‚ɃAƒCƒeƒ€‚ð“ü‚ę‚é
+ ã‚ŦマトãŦã‚Ēã‚Īテムをå…Ĩれる
S 0127 <index>.w <amount>.l
- ƒJ[ƒg‚Đ‚įƒAƒCƒeƒ€‚ðŽæ‚čo‚·
+ ã‚Ŧマトからã‚Ēã‚Īテムを取り凚す
S 0128 <index>.w <amount>.l
- ƒJƒvƒ‰‚ģ‚ņ‚Đ‚įƒJ[ƒg‚ÖƒAƒCƒeƒ€‚ðˆÚ‚·
+ ã‚ŦプãƒĐさんからã‚Ŧマトãļã‚Ēã‚Īテムをį§ŧす
S 0129 <index>.w <amount>.l
- ƒJ[ƒg‚Đ‚įƒJƒvƒ‰‚ģ‚ņ‚ÖƒAƒCƒeƒ€‚ðˆÚ‚·
+ ã‚Ŧマトからã‚ŦプãƒĐさんãļã‚Ēã‚Īテムをį§ŧす
R 012c <fail>.B
- fail=00 ud—ĘƒI[ƒo[‚Å‚·Bv
- fail=01 uƒAƒCƒeƒ€Å‘åŽí—ސ”‚ð’ī‰ß‚ĩ‚Ü‚ĩ‚―Bv
+ fail=00 「重量りマバマです。」
+ fail=01 「ã‚Ēã‚Īテム最åΧįĻŪéĄžæ•°ã‚’čķ…過しãūした。」
R 012d <num>.w
- ˜I“XŠJÝBƒAƒCƒeƒ€ƒŠƒXƒg—v‹Bnum‚Í’u‚Ŋ‚éÅ‘吔
+ éœēåš—é–‹čĻ­ã€‚ã‚Ēã‚Īテムナã‚đトčĶæą‚ã€‚numãŊį―Ūける最åĪ§æ•°
S 012e
- ˜I“X•―
+ éœē嚗閉鎖
S 012f <len>.w <message>.80B {<index>.w <amount>.w <value>.l}.8B*
- ˜I“XŠJÝA˜I“X–ž&ƒAƒCƒeƒ€,’l’iƒŠƒXƒg
+ éœēåš—é–‹čĻ­ã€éœē嚗名&ã‚Ēã‚Īテム,å€ĪæŪĩナã‚đト
S 0130 <ID>.l
- ˜I“XƒAƒCƒeƒ€ƒŠƒXƒg—v‹
+ éœēåš—ã‚Ēã‚Īテムナã‚đトčĶæą‚
R 0131 <ID>.l <message>.80B
- ˜I“XŠÅ”•\ŽĶ
+ éœēåš—įœ‹æŋčĄĻįĪš
R 0132 <ID>.l
- ˜I“XŠÅ”Á‹Ž
+ éœēåš—įœ‹æŋæķˆåŽŧ
R 0133 <len>.w <ID>.l {<value>.l <amount>.w <index>.w <type>.B <item ID>.w <identify flag>.B <attribute?>.B <refine>.B <card>.4w}.22B
- ˜I“XƒAƒCƒeƒ€ƒŠƒXƒg
+ éœēåš—ã‚Ēã‚Īテムナã‚đト
S 0134 <len>.w <ID>.l {<amount>.w <index>.w}.4B*
- ˜I“XƒAƒCƒeƒ€w“ü
+ éœēåš—ã‚Ēã‚Īテムčģžå…Ĩ
R 0135 <index>.w <amount>.w <fail>.B
- ˜I“XƒAƒCƒeƒ€w“üŽļ”sB
- fail=1 u‚Ļ‹ā‚Š‘Ŧ‚č‚Ü‚đ‚ņBv
- fail=2 ud—ĘƒI[ƒo[‚Å‚·Bv
+ éœēåš—ã‚Ēã‚Īテムčģžå…ĨåĪąæ•—ã€‚
+ fail=1 「お金がčķģりãūせん。」
+ fail=2 「重量りマバマです。」
R 0136 <len>.w <ID>.l {<value>.l <index>.w <amount>.w <type>.B <item ID>.w <identify flag>.B <attribute?>.B <refine>.B <card>.4w}.22B*
- ˜I“XŠJÝŽŒũ
+ éœēåš—é–‹čĻ­æˆåŠŸ
R 0137 <index>.w <amount>.w
- ˜I“XƒAƒCƒeƒ€”Ė”„•ņ
+ éœēåš—ã‚Ēã‚ĪテムčēĐåĢēå ąå‘Š
R 0139 <ID>.l <X>.w <Y>.w <X2>.w <Y2>.w <range>.w
- ID‚Ė“G‚Í(X,Y)‚É‹‚ÄŽĐ•Š‚Í(X2,Y2)‚É‹‚é‚Ė‚ÅUŒ‚‚Š“Í‚Ŧ‚Ü‚đ‚ņ‚Å‚ĩ‚―
- UŒ‚‰Â”\‹——Ģ‚Írange‚Ȃ˂ŁA‹ßŠņ‚Á‚ĉš‚ģ‚Ē?
+ IDãŪæ•ĩãŊ(X,Y)ãŦåą…ãĶč‡Šåˆ†ãŊ(X2,Y2)ãŦåą…ã‚‹ãŪでæ”ŧæ’ƒãŒåąŠããūせんでした
+ æ”ŧ撃åŊčƒ―č·é›ĒãŊrangeおãŪで、čŋ‘åŊ„ãĢãĶäļ‹ã•い?
R 013a <val>.w
- UŒ‚ŽË’ö
+ æ”ŧ撃射įĻ‹
R 013b <type>.w
- ŠeŽíƒƒbƒZ[ƒW•\ŽĶB3=–‘•”õ‚Å‚Ŧ‚Ü‚ĩ‚―
+ 各įĻŪãƒĄãƒƒã‚ŧマã‚ļčĄĻįĪšã€‚3=įŸĒがčĢ…å‚™ã§ããūした
R 013c <ID>.w
- ‘•”õ‚ģ‚ę‚―–î‚ĖItemIDB0‚ŁA–Ē‘•”õó‘ԁB
+ čĢ…å‚™ã•ã‚ŒãŸįŸĒãŪItemID。0で、朊čĢ…å‚™įŠķ態。
R 013d <type>.w <val>.w
- HP‰ņ•œƒXƒLƒ‹/SP‰ņ•œƒXƒLƒ‹‚É‚æ‚é‰ņ•œ
- type=5‚Č‚įHP type=7‚Č‚įSP
+ HP回åūĐã‚đキãƒŦ/SP回åūĐã‚đキãƒŦãŦよる回åūĐ
+ type=5おらHP type=7おらSP
R 013c <index>.w
- ‘•”õ‚ĩ‚Ăǂé–î
+ čĢ…å‚™ã—ãĶいるįŸĒ
R 013e <src ID>.l <dst ID>.l <X>.w <Y>.w <lv?>.w ?.w <wait>.l
- ƒXƒLƒ‹‰rĨ’†BPC/NPC‚Š‘ŠŽč‚Ėę‡‚Í(X,Y)‚Í0BęŠ‚Šƒ^[ƒQƒbƒg‚Ėę‡‚Ídst ID‚Í0‚ɂȂé
+ ã‚đキãƒŦčĐ å”ąäļ­ã€‚PC/NPCがį›ļ手ãŪå ī合ãŊ(X,Y)ãŊ0。å ī所がã‚ŋマã‚ēットãŪå ī合ãŊdst IDãŊ0ãŦおる
- 0x013e ‚Ė offset+16(dword) ‚̓XƒLƒ‹‘ېŦ‚Å‚·(’ēļÏ)B
- 00:–ģ 01:… 02:’n 03:‰Î 04:•— 05:“Å 06:đ 07:ˆÃ 08:”O 09:Ž€
- Ŧ—ˆ“I‚ɁA‰rĨ’†‚ĖƒGƒtƒFƒNƒg‚БېŦ‚ŕςí‚é‚Ė‚Đ‚ÆB
+ 0x013e ãŪ offset+16(dword) ãŊã‚đキãƒŦåąžæ€§ã§ã™(čŠŋæŸŧæļˆ)。
+ 00:į„Ą 01:æ°ī 02:地 03:įŦ 04:éĒĻ 05:æŊ’ 06:聖 07:暗 08:åŋĩ 09:æ­ŧ
+ 将æĨįš„ãŦ、čĐ å”ąäļ­ãŪã‚Ļフェã‚ŊãƒˆãŒåąžæ€§ã§åĪ‰ã‚ã‚‹ãŪかãĻ。
- wait‚Íms’PˆĘ‚Đ‚Č?
+ waitãŊmså˜ä―ã‹ãŠ?
R 0141 <type>.l <base>.l <bonus>.l
- ƒXƒe[ƒ^ƒXî•ņBtype‚Í0d‚Đ‚į12‚Š‡‚ÉSTR,AGI,VIT,INT,DEX,LUK‚ɑΉž
- base+bonus‚Æ•\ŽĶ‚ģ‚ę‚é
+ ã‚đテマã‚ŋã‚đæƒ…å ąã€‚typeãŊ0dから12が順ãŦSTR,AGI,VIT,INT,DEX,LUKãŦåŊūåŋœ
+ base+bonusãĻčĄĻįĪšã•ã‚Œã‚‹
R 0142 <ID>.l
- ”’l“ü—Í—p‘‹•\ŽĶ
+ 数å€Īå…Ĩ力į”ĻįŠ“čĄĻįĪš
S 0143 <ID>.l <amount>.l
- 0142‚Ė‘‹‚É“ü—Í‚ĩ‚―”’l‚Ė‘—M
+ 0142ãŪįŠ“ãŦå…Ĩ力した数å€ĪãŪ送äŋĄ
R 0144 <ID>.l <type>.l <X>.l <Y>.l <point ID>.B <color>.3B ?.B
- ˆÄ“āˆõ—pAƒ}ƒbƒvãƒAƒCƒRƒ“•\ŽĶƒpƒPƒbƒg
- type=1 ƒAƒCƒRƒ“‚ð•\ŽĶ
- type=2 ƒAƒCƒRƒ“‚ðÁ‹Ž
+ æĄˆå†…å“Ąį”Ļ、マップäļŠã‚Ēã‚Īã‚ģãƒģčĄĻįĪšãƒ‘ã‚ąãƒƒãƒˆ
+ type=1 ã‚Ēã‚Īã‚ģãƒģをčĄĻįĪš
+ type=2 ã‚Ēã‚Īã‚ģãƒģをæķˆåŽŧ
R 0145 <file name>.16B <type>.B
- (Ą‚ĖŠ)ƒJƒvƒ‰‚ģ‚ņcutin•\ŽĶ
- type=02 •\ŽĶ
- type=ff Á‹Ž
+ (äŧŠãŪ所)ã‚ŦプãƒĐさんcutinčĄĻįĪš
+ type=02 čĄĻįĪš
+ type=ff æķˆåŽŧ
S 0146 <ID>.l
- ID‚ĖNPC‚Æ‚Ė‰ï˜bBCLOSEƒ{ƒ^ƒ“‚ð‰Ÿ‚ĩ‚―Back–ģ‚ĩ‚ÉNPCƒƒbƒZ[ƒWƒEƒBƒ“ƒh‚ð“ŊŽž‚ɕ‚ķ‚é
+ IDãŪNPCãĻãŪ侚čĐąã€‚CLOSEボã‚ŋãƒģを択した。ackį„Ąã—ãŦNPCãƒĄãƒƒã‚ŧマã‚ļã‚Ķã‚Ģãƒģドを同時ãŦ閉じる
R 0147 <skill ID>.w <target type>.w ?.w <lv>.w <sp>.w <range>.w <skill name>.24B <up>.B
- ƒAƒCƒeƒ€—˜—p‚ĖŒ‹‰ĘˆęŽž“I‚É“ū‚į‚ę‚―ƒXƒLƒ‹î•ņ
+ ã‚Ēã‚ĪテムåˆĐį”ĻãŪįĩæžœä™‚įš„ãŦåū—られたã‚đキãƒŦæƒ…å ą
R 0148 <ID>.l
- ƒŠƒUƒŒƒNƒVƒ‡ƒ“‚Ė‘ŠŽčŒˆ‚ß? @ ƒĀ1
+ ナã‚ķノã‚ŊショãƒģãŪį›ļæ‰‹æąšã‚? @ Îē1
S 0149 <ID>.l <type>.B <time>.w
- ID‚Ƀ`ƒƒƒbƒg‹ÖŽ~ŽžŠÔ‚ð•t‰Á type=0 ƒ}ƒCƒiƒX type=1 ƒvƒ‰ƒX
- tyme‚Í•Š’PˆĘ
+ IDãŦチãƒĢットį́æ­Ē時間をäŧ˜åŠ  type=0 マã‚Īナã‚đ type=1 プãƒĐã‚đ
+ tymeãŊåˆ†å˜ä―
R 014a <fail>.l
- ƒ}ƒi[ƒ|ƒCƒ“ƒg‚ð—^‚Ķ‚―Œ‹‰ĘBfail=0 ŽŒũ fail=1 Žļ”s
+ マナマポã‚ĪãƒģトをäļŽãˆãŸįĩæžœã€‚fail=0 成功 fail=1 åĪąæ•—
R 014b <type>.B <nick>.24B
- ƒ}ƒi[ƒ|ƒCƒ“ƒg‚ð–á‚Á‚―Btype=00 ƒvƒ‰ƒX type=01 ƒ}ƒCƒiƒX
+ マナマポã‚Īãƒģトをčē°ãĢた。type=00 プãƒĐã‚đ type=01 マã‚Īナã‚đ
R 014C <len>.w (<type>.l <guildID>.l <guild name>.24B).*
- “Ŋ–ŋE“G‘΃Mƒ‹ƒh•\ŽĶ
- type=0 “Ŋ–ŋ
- type=1 “G‘Î
+ åŒį›Ÿãƒŧæ•ĩåŊūã‚ŪãƒŦドčĄĻįĪš
+ type=0 åŒį›Ÿ
+ type=1 æ•ĩåŊū
S 014D
- ƒMƒ‹ƒhî•ņ•\ŽĶŠJŽnH
+ ã‚ŪãƒŦãƒ‰æƒ…å ąčĄĻįĪšé–‹å§‹ïžŸ
R 014E <type?>.l
- type=0x57 ˆę”ĘƒMƒ‹ƒh’cˆõ
- type=0xD7 ƒMƒ‹ƒhƒ}ƒXƒ^[
+ type=0x57 äļ€čˆŽã‚ŪãƒŦドå›Ģå“Ą
+ type=0xD7 ã‚ŪãƒŦドマã‚đã‚ŋマ
S 014F <page>.l
- ƒMƒ‹ƒh•\ŽĶƒ^ƒu‘—M
-R 0150 <guildID>.l <guildLv>.l <Ú‘ą”>.l <’čˆõ>.l <Avl.lvl>.l <ŒoŒą’l>.l <next_exp>.l <ã”[ƒ|ƒCƒ“ƒg>.l <ŦŒüķ‰EVW>.l <ŦŒüã‰šRF>.l <l”H>.l <guild name>.24B <guild master>.24B <–{‹’’n>.16B
- ƒMƒ‹ƒhî•ņ
+ ã‚ŪãƒŦドčĄĻįĪšã‚ŋブ送äŋĄ
+R 0150 <guildID>.l <guildLv>.l <æŽĨį횿•°>.l <åŪšå“Ą>.l <Avl.lvl>.l <įĩŒéĻ“å€Ī>.l <next_exp>.l <äļŠįīãƒã‚Īãƒģト>.l <性向å·ĶåģVW>.l <性向äļŠäļ‹RF>.l <䚚数>.l <guild name>.24B <guild master>.24B <朎拠地>.16B
+ ã‚ŪãƒŦãƒ‰æƒ…å ą
S 0151 <guild ID>.l
- ƒGƒ“ƒuƒŒƒ€—v‹
-R 0152 <len>.w <guild ID>.l <emblem ID(•ύX‰ņ”H)>.l <emblem data>.?B
- ƒGƒ“ƒuƒŒƒ€ƒCƒ[ƒW‘—•t
+ ã‚ĻãƒģブノムčĶæą‚
+R 0152 <len>.w <guild ID>.l <emblem ID(åΉæ›ī回数)>.l <emblem data>.?B
+ ã‚Ļãƒģブノムã‚ĪãƒĄãƒžã‚ļ送äŧ˜
S 0153 <len>.w <emblem data>.?B
- ƒGƒ“ƒuƒŒƒ€ƒCƒ[ƒW•ύX
-R 0154 <len>.w {<accID>.l <charactorID>.l <”ŊŒ^>.w <”Ŋ‚ːF>.w <Ŧ•ʁH>.w <job>.w <lvl?>.w <ã”[ŒoŒą’l>.l <online>.l <Position>.l <ƒƒ‚H>.50B <nick>.24B}*
- ƒMƒ‹ƒhƒƒ“ƒoƒŠƒXƒg
+ ã‚Ļãƒģブノムã‚ĪãƒĄãƒžã‚ļåΉæ›ī
+R 0154 <len>.w {<accID>.l <charactorID>.l <éŦŠåž‹>.w <éŦŠãŪč‰ē>.w <性åˆĨ>.w <job>.w <lvl?>.w <äļŠįīįĩŒéĻ“å€Ī>.l <online>.l <Position>.l <ãƒĄãƒĒ>.50B <nick>.24B}*
+ ã‚ŪãƒŦãƒ‰ãƒĄãƒģバナã‚đト
S 0155 <len>.w {<accID>.l <charaID>.l <index>.l}.12B*
- –ðE•ύX
+ å―đ職åΉæ›ī
R 0156 <len>.w {<accID>.l <charaID>.l <index>.l}.12B*
- –ðE•ύX’Ę’m
+ å―đ職åΉæ›ī通įŸĨ
S 0159 <guildID>.l <accID>.l <charID>.l <mess>.40B
- ƒMƒ‹ƒh’E‘Þ‘—M
+ ã‚ŪãƒŦãƒ‰č„ąé€€é€äŋĄ
R 015A <nic>.24B <mess>.40B
- ƒMƒ‹ƒh’E‘Þ(‘Sˆõ)ŽóM
+ ã‚ŪãƒŦãƒ‰č„ąé€€(å…Ļå“Ą)受äŋĄ
S 015B <guildID>.l <accID>.l <charID>.l <mess>.40B
- ƒMƒ‹ƒh’Į•ú‘—M
-R 015C <nick>.24B <mess>.40B <ƒAƒJƒEƒ“ƒg‚h‚c>.24B
- ƒMƒ‹ƒh’Į•úi‘SˆõjŽóM
+ ã‚ŪãƒŦドčŋ―æ”ū送äŋĄ
+R 015C <nick>.24B <mess>.40B <ã‚Ēã‚Ŧã‚ĶãƒģトïžĐïžĪ>.24B
+ ã‚ŪãƒŦドčŋ―æ”ūå…Ļå“Ąïž‰å—äŋĄ
S 015D <guild name>.24B <?>.16B
- ƒMƒ‹ƒh‰ðŽU
+ ã‚ŪãƒŦドč§Ģæ•Ģ
R 015E <fail>.l
- ƒMƒ‹ƒh‰ðŽUģ”Û’Ę’m
- 0x00FŽŒũ
- 0x01FZ–Ŋ“o˜^”ԍ†•sˆę’v
+ ã‚ŪãƒŦドč§Ģæ•Ģæ­ĢåĶ通įŸĨ
+ 0x00成功
+ 0x01ïžšä―æ°‘į™ŧéŒēį•Šå·äļäļ€č‡ī
R 0160 <len>.w {<index>.l <mode>.l <index>.l <exp_mode>.l}.16B
- EˆĘî•ņ
+ č·ä―æƒ…å ą
S 0161 <len>.w {<index>.l <mode>.l <index>.l <exp_mode>.l <nickname>.24B}.40B*
- EˆĘ•ύX
+ č·ä―åΉæ›ī
R 0162 <len>.w <skill_point>.w {<skill ID>.w <target type>.w ?.w <lv>.w <sp>.w <range>.w <skill name>.24B <up>.B}.37B*
- ƒMƒ‹ƒhƒXƒLƒ‹
-R 0163 <len>.w { <nick>.24B <ƒAƒJƒEƒ“ƒg‚h‚c>.24B <’Į•ú——R>.40B }.88B*
- ƒMƒ‹ƒh’Į•úƒŠƒXƒg
+ ã‚ŪãƒŦドã‚đキãƒŦ
+R 0163 <len>.w { <nick>.24B <ã‚Ēã‚Ŧã‚ĶãƒģトïžĐïžĪ>.24B <čŋ―æ”ūį†į”ą>.40B }.88B*
+ ã‚ŪãƒŦドčŋ―æ”ūナã‚đト
S 0165 <myaccID>.l <guild name>.24B
- ƒMƒ‹ƒhėŽ
+ ã‚ŪãƒŦãƒ‰ä―œæˆ
R 0166 <len>.w {<index>.l <name>.24B }.28B*
- EˆĘ–žƒŠƒXƒg
+ č·ä―åãƒŠã‚đト
R 0167 <type>.b
- ƒMƒ‹ƒhėŽ‡”Û
- type = 0 ƒMƒ‹ƒhėŽŽŒũ
- type = 1 ‚·‚łɃMƒ‹ƒh‚ÉŠ‘Ū‚ĩ‚Ăǂé
- type = 2 “Ŋ–ž‚ĖƒMƒ‹ƒh‚Š‚ ‚é
- type = 3 ƒGƒ“ƒyƒŠƒEƒ€–ģ‚ĩ
+ ã‚ŪãƒŦãƒ‰ä―œæˆåˆåĶ
+ type = 0 ã‚ŪãƒŦãƒ‰ä―œæˆæˆåŠŸ
+ type = 1 すでãŦã‚ŪãƒŦドãŦæ‰€åąžã—ãĶいる
+ type = 2 同名ãŪã‚ŪãƒŦドがある
+ type = 3 ã‚Ļãƒģペナã‚Ķãƒ į„Ąã—
S 0168 <TargetAccID>.l <sourceAccID>.l <myCharactorID>.l
- ƒMƒ‹ƒhŠĐ—U
+ ã‚ŪãƒŦãƒ‰å‹§čŠ˜
R 0169 <type>.B
- ƒMƒ‹ƒhŠĐ—UŒ‹‰Ę
- type = 0 ‘ž‚ĖƒMƒ‹ƒh‚ɉÁ“ü‚ĩ‚Ăǂé
- type = 1 ‹‘”Û‚ģ‚ę‚―
- type = 2 ‰Á“ü‚ĩ‚―
- type = 3 ’čˆõ‚ð’ī‰ß
+ ã‚ŪãƒŦãƒ‰å‹§čŠ˜įĩæžœ
+ type = 0 äŧ–ãŪã‚ŪãƒŦドãŦ加å…ĨしãĶいる
+ type = 1 拒åĶされた
+ type = 2 加å…Ĩした
+ type = 3 åŪšå“Ąã‚’čķ…過
R 016A <guild ID>.l <guild name>.24B
- ƒMƒ‹ƒhŠĐ—U‚ģ‚ę‚―
+ ã‚ŪãƒŦãƒ‰å‹§čŠ˜ã•ã‚ŒãŸ
S 016B <guild ID>.l <type>.l
- ƒMƒ‹ƒhŠĐ—U•ԐM
- type=0 ‹‘”Û‚·‚é
- type=1 ‹–‘ø‚·‚é
+ ã‚ŪãƒŦãƒ‰å‹§čŠ˜čŋ”äŋĄ
+ type=0 拒åĶする
+ type=1 čĻąčŦūする
R 016c <guild ID>.l <emblem ID>.l <mode>.l ?.5B <guild name>.24B
- loginŽžƒMƒ‹ƒhî•ņ
- mode=ŽĐ•Š‚ĖŠ‘ŪEˆĘ‚Ėmode
+ login時ã‚ŪãƒŦãƒ‰æƒ…å ą
+ mode=č‡Šåˆ†ãŪæ‰€åąžč·ä―ãŪmode
R 016d <ID>.l <charactor ID>.l <online>.l
- ƒMƒ‹ƒhƒƒ“ƒo‚Šlogin‚ĩ‚―”ē‚Ŋ‚―“™
+ ã‚ŪãƒŦãƒ‰ãƒĄãƒģバがloginã—ãŸæŠœã‘ãŸį­‰
S 016E <guildID>.l <mess1>.60B <mess2>.120B
- ƒMƒ‹ƒh’mÝ’č
+ ã‚ŪãƒŦド告įŸĨčĻ­åۚ
R 016F <mess1>.60B <mess2>.120B
- ƒMƒ‹ƒh’m
+ ã‚ŪãƒŦド告įŸĨ
S 0170 <TargetAccID>.l <sourceAccID>.l <myCharactorID>.l
- “Ŋ–ŋ—vŋŠĐ—U
+ åŒį›Ÿč́čŦ‹å‹§čИ
R 0171 <SorceAccID>.l <guild name>.24B
- “Ŋ–ŋ—vŋŠĐ—U‚ģ‚ę‚―
+ åŒį›Ÿč́čŦ‹å‹§čŠ˜ã•ã‚ŒãŸ
S 0172 <SorceAccID>.l <type>.l
- “Ŋ–ŋ—vŋ•ԐM
- type=0 ‹‘”Û‚·‚é
- type=1 ‹–‘ø‚·‚é
+ åŒį›Ÿč́čŦ‹čŋ”äŋĄ
+ type=0 拒åĶする
+ type=1 čĻąčŦūする
R 0173 <type>.B
- type = 0 ‚·‚łɓŊ–ŋŠÖŒW
- type = 1 “Ŋ–ŋ‹‘”Û‚ģ‚ę‚―
- type = 2 “Ŋ–ŋŽŒũ
- type = 3 ‘ŠŽčƒMƒ‹ƒh‚Ė“Ŋ–ŋƒMƒ‹ƒh”‚Š’ī‰ß
- type = 4 ŽĐ•Š‚ĖƒMƒ‹ƒh‚Ė“Ŋ–ŋƒMƒ‹ƒh”‚Š’ī‰ß
+ type = 0 すでãŦåŒį›Ÿé–Ēäŋ‚
+ type = 1 åŒį›Ÿæ‹’åĶされた
+ type = 2 åŒį›ŸæˆåŠŸ
+ type = 3 į›ļ手ã‚ŪãƒŦドãŪåŒį›Ÿã‚ŪãƒŦド数がčķ…過
+ type = 4 č‡Šåˆ†ãŪã‚ŪãƒŦドãŪåŒį›Ÿã‚ŪãƒŦド数がčķ…過
R 0174 <len>.w {<index>.l <mode>.l <index>.l <exp_mode>.l <nickname>.24B}.40B*
- EˆĘ•ύX’Ę’m
+ č·ä―åΉæ›ī通įŸĨ
R 0177 <len>.w <index>.w*
- ŠÓ’č‰Â”\ƒAƒCƒeƒ€ƒŠƒXƒg
+ 鑑åۚåŊčƒ―ã‚Ēã‚Īテムナã‚đト
S 0178 <index>.w
- ƒAƒCƒeƒ€ŠÓ’č
+ ã‚Ēã‚Īテム鑑åۚ
R 0179 <index>.w <fail>.B
- ƒAƒCƒeƒ€ŠÓ’čŒ‹‰ĘBfail=00‚ÅŽŒũBfail=01‚Á‚Ä‚ ‚é‚Ė‚Đ?
+ ã‚Ēã‚Īテム鑑åۚįĩæžœã€‚fail=00で成功。fail=01ãĢãĶあるãŪか?
S 017A <index>.w
- ƒJ[ƒh‚vƒNƒŠƒbƒN
+ ã‚Ŧマドã‚Ŋナッã‚Ŋ
R 017B <len>.w {<index>.w}*
- ƒJ[ƒh‘}“ü‚Å‚Ŧ‚éƒAƒCƒeƒ€Index”ԍ†
+ ã‚ŦマドæŒŋå…Ĩできるã‚Ēã‚ĪテムIndexį•Šå·
S 017C <SrcIndex>.w <DescIndex>.w
- Src ‚ðDesc‚ɓ˂Áž‚Þ
+ Src をDescãŦįŠãĢčūžã‚€
R 017D <DescIndex>.w <SrcIndex>.w <fail>.b
- Src ‚ðDesc‚ɓ˂Áž‚Ý<fail> 0=ŽŒũ 1=Žļ”sH
+ Src をDescãŦįŠãĢčūžãŋ<fail> 0=成功 1=åĪąæ•—ïžŸ
S 017e <len>.w <message>.?B
- ƒMƒ‹ƒh“āƒƒbƒZ[ƒW”­Œū
+ ã‚ŪãƒŦãƒ‰å†…ãƒĄãƒƒã‚ŧマã‚ļį™ščĻ€
R 017f <len>.w <message>.?B
- ƒMƒ‹ƒh“āƒƒbƒZ[ƒWŽóM
+ ã‚ŪãƒŦãƒ‰å†…ãƒĄãƒƒã‚ŧマã‚ļ受äŋĄ
S 0180 <charactorID>.l
- ƒMƒ‹ƒh“G‘Î
+ ã‚ŪãƒŦドæ•ĩåŊū
R 0181 <flag>.b
- ƒMƒ‹ƒh“G‘Ή”Û
- flag=0 “G‘ÎŽŒũ
- flag=1 “G‘΃Mƒ‹ƒh”‚Š‘―‚·‚Ž‚é
- flag=2 ‚·‚łɓG‘Ί֌W
-R 0182 <accID>.l <charactorID>.l <”ŊŒ^>.w <”Ŋ‚ːF>.w <Ŧ•ʁH>.w <job>.w <lvl?>.w <ã”[ŒoŒą’l>.l <online>.l <Position>.l ?.50B <nick>.24B
+ ã‚ŪãƒŦドæ•ĩåŊūåŊåĶ
+ flag=0 æ•ĩåŊū成功
+ flag=1 æ•ĩåŊūã‚ŪãƒŦド数がåĪšã™ãŽã‚‹
+ flag=2 すでãŦæ•ĩåŊūé–Ēäŋ‚
+R 0182 <accID>.l <charactorID>.l <éŦŠåž‹>.w <éŦŠãŪč‰ē>.w <性åˆĨ>.w <job>.w <lvl?>.w <äļŠįīįĩŒéĻ“å€Ī>.l <online>.l <Position>.l ?.50B <nick>.24B
S 0183 <guild_id>.l <type>.l
- ƒMƒ‹ƒhŠÖŒW‰ðÁ
+ ã‚ŪãƒŦドé–Ēäŋ‚č§Ģæķˆ
R 0184 <guild_id>.l <type>.l
- ƒMƒ‹ƒhŠÖŒW‰ðÁ’Ę’m
+ ã‚ŪãƒŦドé–Ēäŋ‚č§Ģæķˆé€šįŸĨ
R 0185 <flag>.l <guild_id>.l <guild_name>.24B
- ƒMƒ‹ƒhŠÖŒW’Į‰Á flag=0 “Ŋ–ŋ/ 1 “G‘Î
+ ã‚ŪãƒŦドé–Ēäŋ‚čŋ―加 flag=0 åŒį›Ÿ/ 1 æ•ĩåŊū
R 0187 <account ID>.l
- aliveM†?
+ aliveäŋĄå·?
R 0188 <fail?>.w <index>.w <val>.w
- •Šíļ˜BBŒ‹‰Ę+val•Ší‚É
+ æ­Ķå™Ļįēū錎。įĩæžœ+valæ­Ķå™ĻãŦ
R 0189 <fail?>.w
- “äBƒeƒŒƒ|(ƒ[ƒvƒ|[ƒ^ƒ‹memo)Žļ”s?
- 1 memo‹ÖŽ~’nˆæ
+ čŽŽã€‚ãƒ†ãƒŽãƒ(ãƒŊマプポマã‚ŋãƒŦmemo)åĪąæ•—?
+ 1 memoį́æ­Ē地域
S 018a ?.w
- ƒQ[ƒ€I—đ
+ ã‚ēマムįĩ‚䚆
R 018b <fail>.w
- ƒQ[ƒ€I—đ/ƒLƒƒƒ‰ƒZƒŒ‰ž“šBfail=0ŽŒũBfail=1Žļ”s?
-R 018C <MonsID>.w <“™‹‰>.w <‘収>.w <ķ–―’l>.w <?>.w <–hŒä—Í>.w <Ží‘°>.w <–‚–@–hŒä—Í>.w <‘ېŦ>.w <–‚–@‘АŦ‘ېŦ>.9b
- wiz‚Ė“G‚ĖƒZƒ“ƒXŒ‹‰Ę
- 0 ŽŒ^
- 1 ’†Œ^
- 2 ‘åŒ^
+ ã‚ēマムįĩ‚䚆/キãƒĢãƒĐã‚ŧノåŋœį­”。fail=0成功。fail=1åĪąæ•—?
+R 018C <MonsID>.w <į­‰įīš>.w <åĪ§å°>.w <į”Ÿå‘―å€Ī>.w <?>.w <é˜ēåūĄåŠ›>.w <įĻŪæ—>.w <魔æģ•é˜ēåūĄåŠ›>.w <åąžæ€§>.w <魔æģ•į›ļæ€§åąžæ€§>.9b
+ wizãŪæ•ĩãŪã‚ŧãƒģã‚đįĩæžœ
+ 0 小型
+ 1 äļ­åž‹
+ 2 åĪ§åž‹
R 018d <length>.w { <ItemID>,w ?.w <CharID?>.l }.8B*
- ŧ‘Ē‰Â”\ƒAƒCƒeƒ€ƒŠƒXƒg•\ŽĶ(?‚Ė•”•Š‚Í0012ŒÅ’č)
+ čĢ―é€ åŊčƒ―ã‚Ēã‚Īテムナã‚đトčĄĻįĪš(?ãŪéƒĻ分ãŊ0012囚åۚ)
S 018e <MakeItemID>.w <slot1ItemID>.w <slot2ItemID>,w <slot3.ItemID>.w
- ŧ‘ĒƒAƒCƒeƒ€‚Ė‘I‘ð
+ čĢ―é€ ã‚Ēã‚ĪテムãŪéļ択
R 018f <flag>.w [00] <MakeItemID>.w
- ŧ‘ĒŒ‹‰Ę(flag = 00‚Č‚įŽŒũ 01‚Č‚įŽļ”s)
+ čĢ―é€ įĩæžœ(flag = 00おら成功 01おらåĪąæ•—)
S 0190 <skill lv>.w <skill code>.w <x & y>.l <message>.80b
- ƒƒbƒZ[ƒW(ƒg[ƒL[ƒ{ƒbƒNƒXj
+ ãƒĄãƒƒã‚ŧマã‚ļ(トマキマボッã‚Ŋã‚đ
R 0191 <ID>.l <message>.80B
- ƒg[ƒL[ƒ{ƒbƒNƒX‚ĖƒƒbƒZ[ƒW
+ トマキマボッã‚Ŋã‚đãŪãƒĄãƒƒã‚ŧマã‚ļ
R 0192 <x & y>.l <type>.w <mapname>.16b
- ƒAƒCƒXƒEƒH[ƒ‹“™‚É‚æ‚é’nŒ`‘ېŦ•ωŧ
+ ã‚Ēã‚Īã‚đã‚Ķã‚ĐマãƒŦį­‰ãŦよる地å―Ēåąžæ€§åĪ‰åŒ–
S 0193 <ID>.l
- ƒMƒ‹ƒhƒƒ“ƒo–ž‘Oˆø‚Ŧ?
+ ã‚ŪãƒŦãƒ‰ãƒĄãƒģバ名前垕き?
R 0194 <ID>.l <nick>.24B
- ƒMƒ‹ƒhƒƒ“ƒo–ž‘Oˆø‚Ŧ‰ž“š?
+ ã‚ŪãƒŦãƒ‰ãƒĄãƒģバ名前垕きåŋœį­”?
R 0195 <ID>.l <nick>.24B <party name>.24B <guild name>.24B <class name>.24B
- ƒMƒ‹ƒhŠ‘ŪPC‚Ėę‡‚Ė0094•Ô“š
+ ã‚ŪãƒŦãƒ‰æ‰€åąžPCãŪå ī合ãŪ0094čŋ”į­”
R 0196 <type>.w <ID>.l
- ‘‹­ŒnƒXƒLƒ‹Žg—pŽž‚ĖƒƒbƒZ[ƒWFXBID‚Ítarget‚ÆŽv‚í‚ę‚邊ŽĐ•Š‘ŠŽč‚Ė‚Ý‚ĩ‚Đ—ˆ‚Č‚Ē?
- type=00 2HQ•t—^uUŒ‚‘Ž“x‚Š‘‰Á‚ĩ‚Ü‚ĩ‚―Bv
- type=01 2HQ‰ðœuUŒ‚‘Ž“x‚ŠŒļ­‚ĩ‚Ü‚ĩ‚―Bv
- type=02 IMPOSITIO•t—^u•Ší‚ĖUŒ‚—Í‚Š‘‰Á‚ĩ‚Ü‚ĩ‚―Bv
- type=03 IMPOSITIO‰ðœu•Ší‚ĖUŒ‚—Í‚ŠŒļ­‚ĩ‚Ü‚ĩ‚―Bv
- type=04 uƒXƒLƒ‹Žg—pƒfƒBƒŒƒC‚ŠŒļ­‚ĩ‚Ü‚ĩ‚―Bv
- type=05 uƒXƒLƒ‹Žg—pƒfƒBƒŒƒC‚ŠŒģ‚É–ß‚č‚Ü‚ĩ‚―Bv
- type=06 u•Ší‚ɓőېŦ‚Š•t—^‚ģ‚ę‚Ü‚ĩ‚―Bv
- type=07 ASPERSIO•t—^u•Ší‚ɐđ‘ېŦ‚Š•t—^‚ģ‚ę‚Ü‚ĩ‚―Bv
- type=08 ASPERSIO‰ðœu•Ší‚ˑېŦ‚ŠŒģ‚É–ß‚č‚Ü‚ĩ‚―Bv
- type=09 u–h‹ï‚ɐđ‘ېŦ‚Š•t—^‚ģ‚ę‚Ü‚ĩ‚―Bv
- type=0a u–h‹ï‚ˑېŦ‚ŠŒģ‚É–ß‚č‚Ü‚ĩ‚―Bv
- type=0b KYRIE•t—^uƒoƒŠƒAó‘ԂɂȂč‚Ü‚ĩ‚―Bv
- type=0c KYRIE‰ðœuƒoƒŠƒAó‘Ô‚Š‰ðœ‚ģ‚ę‚Ü‚ĩ‚―Bv
- type=0d uƒEƒFƒ|ƒ“ƒp[ƒtƒFƒNƒVƒ‡ƒ“ƒ‚[ƒh‚ɂȂč‚Ü‚ĩ‚―Bv
- type=0e uƒEƒFƒ|ƒ“ƒp[ƒtƒFƒNƒVƒ‡ƒ“ƒ‚[ƒh‚Š‰ðœ‚ģ‚ę‚Ü‚ĩ‚―Bv
- type=0f uƒI[ƒo[ƒgƒ‰ƒXƒgƒ‚[ƒh‚ɂȂč‚Ü‚ĩ‚―Bv
- type=10 uƒI[ƒo[ƒgƒ‰ƒXƒgƒ‚[ƒh‚Š‰ðœ‚ģ‚ę‚Ü‚ĩ‚―Bv
- type=11 uƒ}ƒLƒVƒ}ƒCƒYƒpƒ[ƒ‚[ƒh‚ɂȂč‚Ü‚ĩ‚―Bv
- type=12 uƒ}ƒLƒVƒ}ƒCƒYƒpƒ[ƒ‚[ƒh‚Š‰ðœ‚ģ‚ę‚Ü‚ĩ‚―Bv
-R 0196 <type>.w <ID>.l <switch>.b iƒRƒ‚ƒhˆČ~j
- switch=0‚ʼnðœ,1‚Å•t‰Á
- type=00 ƒvƒƒ{ƒbƒN
- type=01 ƒCƒ“ƒfƒ…ƒA
- type=02 uUŒ‚‘Ž“x‚Š‘‰Á‚ĩ‚Ü‚ĩ‚―Bvi2HQj
- type=03 W’†—ÍŒüã
- type=04 ƒnƒCƒfƒBƒ“ƒO
- type=05 ƒNƒ[ƒLƒ“ƒO
- type=06 u•Ší‚ɓőېŦ‚Š•t—^‚ģ‚ę‚Ü‚ĩ‚―BviƒGƒ“ƒ`ƒƒƒ“ƒgƒ|ƒCƒYƒ“j
- type=07 u“Å‚ð”―ŽË‚Å‚Ŧ‚éó‘ԂɂȂč‚Ü‚ĩ‚―Bviƒ|ƒCƒYƒ“ƒŠƒAƒNƒgj
- type=08 uƒNƒ@ƒOƒ}ƒCƒAó‘ԂɂȂčAEEEv
- type=09 uƒGƒ“ƒWƒFƒ‰ƒXó‘ԂɂȂčAEEEv
- type=0a ƒuƒŒƒbƒVƒ“ƒO
- type=0b ƒVƒOƒiƒ€ƒNƒ‹ƒVƒX
- type=0c u‘Ž‚ģ‚Š‘‰Á‚ĩ‚Ü‚ĩ‚―vi‘Ž“x‘‰Áj
- type=0d u‘Ž‚ģ‚ŠŒļ­‚ĩ‚Ü‚ĩ‚―vi‘Ž“xŒļ­j
- type=0e uƒXƒ[ƒ|ƒCƒYƒ“ó‘ԂɂȂč‚Ü‚ĩ‚―viƒXƒ[ƒ|ƒCƒYƒ“j
- type=0f u•Ší‚ĖUŒ‚—Í‚Š‘‰Á‚ĩ‚Ü‚ĩ‚―viƒCƒ“ƒ|ƒVƒeƒBƒIƒ}ƒkƒXj
- type=10 uƒXƒLƒ‹Žg—pƒfƒBƒŒƒC‚ŠŒļ­‚ĩ‚Ü‚ĩ‚―viƒTƒtƒ‰ƒMƒEƒ€j
- type=11 u•Ší‚ɐđ‘ېŦ‚Š•t—^‚ģ‚ę‚Ü‚ĩ‚―viƒAƒXƒyƒ‹ƒVƒIj
- type=12 u–h‹ï‚ɐđ‘ېŦ‚Š•t—^‚ģ‚ę‚Ü‚ĩ‚―viđ‘Ė~—Ձj
- type=13 uƒoƒŠƒAó‘ԂɂȂč‚Ü‚ĩ‚―viƒLƒŠƒGƒGƒŒƒCƒ\ƒ“j
- type=14 uƒ}ƒOƒjƒtƒBƒJ[ƒgó‘ԂɂȂč‚Ü‚ĩ‚―v
- type=15 uƒOƒƒŠƒAó‘ԂɂȂč‚Ü‚ĩ‚―v
- type=16 uƒŒƒbƒNƒXƒG[ƒeƒ‹ƒió‘ԂɂȂč‚Ü‚ĩ‚―v
- type=17 uƒAƒhƒŒƒiƒŠƒ“ƒ‰ƒbƒVƒ…ó‘ԂɂȂč‚Ü‚ĩ‚―v
- type=18 uƒEƒFƒ|ƒ“ƒp[ƒtƒFƒNƒVƒ‡ƒ“ƒ‚[ƒh‚ɂȂč‚Ü‚ĩ‚―v
- type=19 uƒI[ƒo[ƒgƒ‰ƒXƒgƒ‚[ƒh‚ɂȂč‚Ü‚ĩ‚―v
- type=1a uƒ}ƒLƒVƒ}ƒCƒYƒpƒ[ƒ‚[ƒh‚ɂȂč‚Ü‚ĩ‚―v
- type=1b ƒyƒRƒyƒR‹Ræ
- type=1c ‘é
- type=1d Ž€‚ņ‚ū‚Ó‚č
- type=1e u‹Đ‚҂܂ĩ‚―viƒ‰ƒEƒhƒ{ƒCƒXj
- type=1f uƒGƒiƒW[ƒR[ƒgó‘ԂɂȂč‚Ü‚ĩ‚―v
- type=20 u–h‹ï‚Љó‚ę‚Ü‚ĩ‚―v
- type=21 u•Ší‚Љó‚ę‚Ü‚ĩ‚―v
- type=22 “äi–Ú‚ĖƒAƒbƒv‚Æ‚Ē‚ĪƒAƒCƒRƒ“F–ӖځHHj
- type=23 d—Ę50“’ī‚Ķ
- type=24 d—Ę90“’ī‚Ķ
- type=25 “äuUŒ‚‘Ž“x‚Š‘‰Á‚ĩ‚Ü‚ĩ‚―vi‚˜‚QƒAƒCƒRƒ“F‘Ž“xŒnƒ|[ƒVƒ‡ƒ“Hj
- type=26 “äuUŒ‚‘Ž“x‚Š‘‰Á‚ĩ‚Ü‚ĩ‚―vi‚˜‚QƒAƒCƒRƒ“F‘Ž“xŒnƒ|[ƒVƒ‡ƒ“Hj
- type=27 “äuUŒ‚‘Ž“x‚Š‘‰Á‚ĩ‚Ü‚ĩ‚―vi‚˜‚QƒAƒCƒRƒ“F‘Ž“xŒnƒ|[ƒVƒ‡ƒ“Hj
- type=28 (–ĒŽg—p‚Á‚Û‚ĒHF•s‰Â‚Æ‰ðœ‚ÅŒø‰Ę‚Šˆá‚Ī)
- type=29 “äu‘Ž‚ģ‚Š‘‰Á‚ĩ‚Ü‚ĩ‚―vi”’‚ĒƒAƒCƒRƒ“j
- type=32 ƒXƒgƒŠƒbƒvƒEƒGƒ|ƒ“
- type=33 ƒXƒgƒŠƒbƒvƒV[ƒ‹ƒh
- type=34 ƒXƒgƒŠƒbƒvƒA[ƒ}[
- type=35 ƒXƒgƒŠƒbƒvƒwƒ‹ƒ€
- type=36 ƒPƒ~ƒJƒ‹ƒEƒFƒ|ƒ“ƒ`ƒƒ[ƒW
- type=37 ƒPƒ~ƒJƒ‹ƒV[ƒ‹ƒhƒ`ƒƒ[ƒW
- type=38 ƒPƒ~ƒJƒ‹ƒA[ƒ}[ƒ`ƒƒ[ƒW
- type=39 ƒPƒ~ƒJƒ‹ƒwƒ‹ƒ€ƒ`ƒƒ[ƒW
- type=3a ƒI[ƒgƒK[ƒh
- type=3b ƒŠƒtƒŒƒNƒgƒV[ƒ‹ƒh
- type=3d ƒvƒƒ”ƒBƒfƒ“ƒX
- type=3e ƒfƒBƒtƒFƒ“ƒ_[
- type=41 ƒI[ƒgƒXƒyƒ‹
- type=44 ƒXƒsƒAƒNƒBƒbƒPƒ“
- type=56 ”š—ô”g“Ū(ƒAƒCƒRƒ“‚Í•\ŽĶ‚ģ‚ę‚Ü‚đ‚ņB)
- type=57 ‹ā„(•\ŽĶ‚Í‚ģ‚ę‚Č‚Ē‚Š‹ā„‚Ė‰ðœ‚Í‚ģ‚ę‚邿‚΂ł·B)
- type=59 ƒRƒ“ƒ{ƒfƒBƒŒƒC
- type=5a ƒtƒŒƒCƒ€ƒ‰ƒ“ƒ`ƒƒ[
- type=5b ƒtƒƒXƒgƒEƒFƒ|ƒ“
- type=5c ƒ‰ƒCƒgƒjƒ“ƒOƒ[ƒ_[
- type=5d ƒTƒCƒYƒ~ƒbƒNƒEƒFƒ|ƒ“
+ åĒ—åž·įģŧã‚đキãƒŦä―ŋį”Ļ時ãŪãƒĄãƒƒã‚ŧマã‚ļč‰ē々。IDãŊtargetãĻæ€ã‚ã‚Œã‚‹ãŒč‡Šåˆ†į›ļ手ãŪãŋしかæĨおい?
+ type=00 2HQäŧ˜äļŽã€Œæ”ŧ撃速åšĶがåĒ—åŠ ã—ãūした。」
+ type=01 2HQč§Ģé™Ī「æ”ŧ撃速åšĶがæļ›å°‘しãūした。」
+ type=02 IMPOSITIOäŧ˜äļŽã€Œæ­Ķå™ĻãŪæ”ŧ撃力がåĒ—åŠ ã—ãūした。」
+ type=03 IMPOSITIOč§Ģé™Ī「æ­Ķå™ĻãŪæ”ŧ撃力がæļ›å°‘しãūした。」
+ type=04 「ã‚đキãƒŦä―ŋį”Ļデã‚Ģノã‚Īがæļ›å°‘しãūした。」
+ type=05 「ã‚đキãƒŦä―ŋį”Ļデã‚Ģノã‚Īが元ãŦæˆŧりãūした。」
+ type=06 「æ­Ķå™ĻãŦæŊ’åąžæ€§ãŒäŧ˜äļŽã•れãūした。」
+ type=07 ASPERSIOäŧ˜äļŽã€Œæ­Ķå™ĻãŦč–åąžæ€§ãŒäŧ˜äļŽã•れãūした。」
+ type=08 ASPERSIOč§Ģé™Ī「æ­Ķå™ĻãŪåąžæ€§ãŒå…ƒãŦæˆŧりãūした。」
+ type=09 「é˜ē具ãŦč–åąžæ€§ãŒäŧ˜äļŽã•れãūした。」
+ type=0a 「é˜ē具ãŪåąžæ€§ãŒå…ƒãŦæˆŧりãūした。」
+ type=0b KYRIEäŧ˜äļŽã€ŒãƒãƒŠã‚ĒįŠķ態ãŦおりãūした。」
+ type=0c KYRIEč§Ģé™Ī「バナã‚ĒįŠķ態がč§Ģé™Īされãūした。」
+ type=0d 「ã‚Ķェポãƒģパマフェã‚ŊショãƒģãƒĒマドãŦおりãūした。」
+ type=0e 「ã‚Ķェポãƒģパマフェã‚ŊショãƒģãƒĒマドがč§Ģé™Īされãūした。」
+ type=0f 「りマバマトãƒĐã‚đトãƒĒマドãŦおりãūした。」
+ type=10 「りマバマトãƒĐã‚đトãƒĒマドがč§Ģé™Īされãūした。」
+ type=11 「マキシマã‚Ī゚パãƒŊマãƒĒマドãŦおりãūした。」
+ type=12 「マキシマã‚Ī゚パãƒŊマãƒĒマドがč§Ģé™Īされãūした。」
+R 0196 <type>.w <ID>.l <switch>.b ã‚ģãƒĒドäŧĨ降
+ switch=0でč§Ģé™Ī,1でäŧ˜åŠ 
+ type=00 プロボッã‚Ŋ
+ type=01 ã‚ĪãƒģデãƒĨã‚Ē
+ type=02 「æ”ŧ撃速åšĶがåĒ—åŠ ã—ãūした。」2HQ
+ type=03 集äļ­åЛ向äļŠ
+ type=04 ハã‚Īデã‚Ģãƒģグ
+ type=05 ã‚Ŋロマキãƒģグ
+ type=06 「æ­Ķå™ĻãŦæŊ’åąžæ€§ãŒäŧ˜äļŽã•れãūした。」ã‚ĻãƒģチãƒĢãƒģトポã‚Ī゚ãƒģ
+ type=07 「æŊ’を反射できるįŠķ態ãŦおりãūした。」ポã‚Ī゚ãƒģナã‚Ēã‚Ŋト
+ type=08 「ã‚Ŋã‚Ąã‚°ãƒžã‚Īã‚ĒįŠķ態ãŦおり、ãƒŧãƒŧãƒŧ」
+ type=09 「ã‚Ļãƒģã‚ļェãƒĐã‚đįŠķ態ãŦおり、ãƒŧãƒŧãƒŧ」
+ type=0a ブノッシãƒģグ
+ type=0b シグナムã‚ŊãƒŦシã‚đ
+ type=0c 「速さがåĒ—åŠ ã—ãūした」速åšĶåĒ—åŠ ïž‰
+ type=0d 「速さがæļ›å°‘しãūした」速åšĶæļ›å°‘
+ type=0e 「ã‚đロマポã‚Ī゚ãƒģįŠķ態ãŦおりãūした」ã‚đロマポã‚Ī゚ãƒģ
+ type=0f 「æ­Ķå™ĻãŪæ”ŧ撃力がåĒ—åŠ ã—ãūした」ã‚Īãƒģポシテã‚Ģりマヌã‚đ
+ type=10 「ã‚đキãƒŦä―ŋį”Ļデã‚Ģノã‚Īがæļ›å°‘しãūした」ã‚ĩフãƒĐã‚Ūã‚Ķム
+ type=11 「æ­Ķå™ĻãŦč–åąžæ€§ãŒäŧ˜äļŽã•れãūした」ã‚Ēã‚đペãƒŦシり
+ type=12 「é˜ē具ãŦč–åąžæ€§ãŒäŧ˜äļŽã•れãūã—ãŸã€ïžˆč–ä―“é™č‡Ļ
+ type=13 「バナã‚ĒįŠķ態ãŦおりãūした」キナã‚Ļã‚Ļノã‚Īã‚―ãƒģ
+ type=14 「マグニフã‚Ģã‚ŦマトįŠķ態ãŦおりãūした」
+ type=15 「グロナã‚ĒįŠķ態ãŦおりãūした」
+ type=16 「ノッã‚Ŋã‚đã‚ĻマテãƒŦナįŠķ態ãŦおりãūした」
+ type=17 「ã‚ĒドノナナãƒģãƒĐッシãƒĨįŠķ態ãŦおりãūした」
+ type=18 「ã‚Ķェポãƒģパマフェã‚ŊショãƒģãƒĒマドãŦおりãūした」
+ type=19 「りマバマトãƒĐã‚đトãƒĒマドãŦおりãūした」
+ type=1a 「マキシマã‚Ī゚パãƒŊマãƒĒマドãŦおりãūした」
+ type=1b ペã‚ģペã‚ģéĻŽäđ—
+ type=1c é·đ
+ type=1d æ­ŧんだãĩり
+ type=1e 「åŦãģãūした」ãƒĐã‚Ķドボã‚Īã‚đ
+ type=1f 「ã‚Ļナã‚ļマã‚ģマトįŠķ態ãŦおりãūした」
+ type=20 「é˜ē具がåĢŠã‚Œãūした」
+ type=21 「æ­Ķå™ĻがåĢŠã‚Œãūした」
+ type=22 čŽŽïžˆį›ŪãŪã‚ĒップãĻいうã‚Ēã‚Īã‚ģãƒģïžšį›ēį›Ū
+ type=23 重量50ïž…čķ…え
+ type=24 重量90ïž…čķ…え
+ type=25 čŽŽã€Œæ”ŧ撃速åšĶがåĒ—åŠ ã—ãūã—ãŸã€ïžˆï―˜ïž’ã‚Ēã‚Īã‚ģãƒģ速åšĶįģŧポマショãƒģ
+ type=26 čŽŽã€Œæ”ŧ撃速åšĶがåĒ—åŠ ã—ãūã—ãŸã€ïžˆï―˜ïž’ã‚Ēã‚Īã‚ģãƒģ速åšĶįģŧポマショãƒģ
+ type=27 čŽŽã€Œæ”ŧ撃速åšĶがåĒ—åŠ ã—ãūã—ãŸã€ïžˆï―˜ïž’ã‚Ēã‚Īã‚ģãƒģ速åšĶįģŧポマショãƒģ
+ type=28 (朊ä―ŋį”ĻãĢã―ã„ïžŸïžšäļåŊãĻč§Ģé™ĪでåŠđ果が違う)
+ type=29 čŽŽã€Œé€Ÿã•ãŒåĒ—åŠ ã—ãūã—ãŸã€ïžˆį™―ã„ã‚Ēã‚Īã‚ģãƒģ
+ type=32 ã‚đトナップã‚Ķã‚Ļポãƒģ
+ type=33 ã‚đトナップシマãƒŦド
+ type=34 ã‚đトナップã‚Ēマママ
+ type=35 ã‚đトナップヘãƒŦム
+ type=36 ã‚ąãƒŸã‚ŦãƒŦã‚ĶェポãƒģチãƒĢマã‚ļ
+ type=37 ã‚ąãƒŸã‚ŦãƒŦシマãƒŦドチãƒĢマã‚ļ
+ type=38 ã‚ąãƒŸã‚ŦãƒŦã‚ĒマママチãƒĢマã‚ļ
+ type=39 ã‚ąãƒŸã‚ŦãƒŦヘãƒŦムチãƒĢマã‚ļ
+ type=3a りマトゎマド
+ type=3b ナフノã‚ŊトシマãƒŦド
+ type=3d プロãƒīã‚Ģデãƒģã‚đ
+ type=3e デã‚Ģフェãƒģダマ
+ type=41 りマトã‚đペãƒŦ
+ type=44 ã‚đピã‚Ēã‚Ŋã‚Ģãƒƒã‚ąãƒģ
+ type=56 įˆ†čĢ‚æģĒ動(ã‚Ēã‚Īã‚ģãƒģãŊčĄĻįĪšã•ã‚Œãūせん。)
+ type=57 金剛(čĄĻįĪšãŊされおいが金剛ãŪč§Ģé™ĪãŊされるようです。)
+ type=59 ã‚ģãƒģボデã‚Ģノã‚Ī
+ type=5a フノã‚ĪムãƒĐãƒģチãƒĢマ
+ type=5b フロã‚đトã‚Ķェポãƒģ
+ type=5c ãƒĐã‚Īトニãƒģグロマダマ
+ type=5d ã‚ĩã‚Ī゚ミッã‚Ŋã‚Ķェポãƒģ
S 0197 <type>.w
type=0 /resetstate
type=1 /resetskill
- Œø”\‚Í–ģ‚ĩ?
+ åŠđčƒ―ãŊį„Ąã—?
R 0199 <type>.w
- type=1 pvpƒ‚[ƒhŠJŽn?
- type=3 gvgƒ‚[ƒhŠJŽn?
+ type=1 pvpãƒĒマド開始?
+ type=3 gvgãƒĒマド開始?
R 019a <ID>.l <rank>.l <num>.l
- pvp‡ˆĘ rank/num
+ pvpé †ä― rank/num
R 019b <ID>.l <type>.l
- ‘žl‚Ėlvup‚═Šíļ˜B“™‚Ė•\ŽĶ?
+ äŧ–äššãŪlvupやæ­Ķå™ĻįēūéŒŽį­‰ãŪčĄĻįĪš?
type=0 base lvup?
type=1 job lvup?
- type=2 •Šíļ˜BŽļ”s
- type=3 •Šíļ˜BŽŒũ
+ type=2 æ­Ķå™Ļįēū錮åĪąæ•—
+ type=3 æ­Ķå™Ļįēū錎成功
R 019d <?>.4B
- GMƒRƒ}ƒ“ƒh/hide
+ GMã‚ģマãƒģド/hide
S 0149 <ID>.l <type>.B <time>.w
- GM—p‰EƒNƒŠƒbƒNƒƒjƒ…[uƒ`ƒƒƒbƒg‹ÖŽ~ŽžŠÔ‚ð‰š‚°‚éi‰ð‚Ŋ‚éjvŽg—p Ļ type=00
- GM—p‰EƒNƒŠƒbƒNƒƒjƒ…[uƒ`ƒƒƒbƒg‹ÖŽ~ŽžŠÔ‚ðã‚°‚éiŠ|‚Ŋ‚éjvŽg—p Ļ type=01
- time‚Í•Š’PˆĘ‚Å‚·iŠm‚Đ
+ GMį”Ļåģã‚Ŋナッã‚ŊãƒĄãƒ‹ãƒĨマ「チãƒĢットį́æ­Ē時間をäļ‹ã’るč§Ģける」ä―ŋį”Ļ → type=00
+ GMį”Ļåģã‚Ŋナッã‚ŊãƒĄãƒ‹ãƒĨマ「チãƒĢットį́æ­Ē時間をäļŠã’る掛ける」ä―ŋį”Ļ → type=01
+ timeãŊåˆ†å˜ä―ã§ã™ïžˆįĒšã‹
R 019e
- •ߊlƒ‚ƒ“ƒXƒ^[Œˆ‚ß
+ 捕įēãƒĒãƒģã‚đã‚ŋãƒžæąšã‚
S 019f <ID>.l
- •ߊlƒ‚ƒ“ƒXƒ^[Žw’č
+ 捕įēãƒĒãƒģã‚đã‚ŋマ指åۚ
R 01a0 <fail>.B
- •ߊl”ŧ’č
- fail=01‚ÅŽŒũA00‚ÅŽļ”s
+ 捕įēåˆĪåۚ
+ fail=01で成功、00でåĪąæ•—
S 01a1 <param>.1B
<param>
- 0x00Fƒyƒbƒgó‘Ô•\ŽĶ
- 0x01F‰a‚ð—^‚Ķ‚é
- 0x02FƒpƒtƒH[ƒ}ƒ“ƒX
- 0x03F—‘‚É–ß‚·
- 0x04FƒAƒNƒZƒTƒŠ‰ðœ
+ 0x00ペットįŠķ態čĄĻįĪš
+ 0x01ïžšéĪŒã‚’äļŽãˆã‚‹
+ 0x02パフã‚Đママãƒģã‚đ
+ 0x03ïžšåĩãŦæˆŧす
+ 0x04ïžšã‚Ēã‚Ŋã‚ŧã‚ĩナč§Ģé™Ī
R 01a2 <pet name>.24B <name flag>.B <lv>.w <hungry>.w <friendly>.w <accessory>.w
- ƒyƒbƒg‚Ėó‘Ô
- name flag:00=–ž‘O–ĒÝ’č 01=–ž‘OÝ’čÏ‚Ý(•ύX•s‰Â)
- lv=ƒyƒbƒg‚ĖƒŒƒxƒ‹Ahungry=–ž• “x(0~100)Afriendly=e–§“x(‰Šú’l250?)Aaccessory=ƒAƒNƒZƒTƒŠ‚ĖItemID
+ ペットãŪįŠķ態
+ name flag:00=名前朊čĻ­åۚ 01=名前čĻ­åۚæļˆãŋ(åΉæ›īäļåŊ)
+ lv=ペットãŪノベãƒŦ、hungry=暀č…đåšĶ(0~100)、friendly=čĶŠåŊ†åšĶ(初期å€Ī250?)、accessory=ã‚Ēã‚Ŋã‚ŧã‚ĩナãŪItemID
R 01a3 <fail>.B <itemID>.w
<fail>
- 0x00F‰a‚â‚čŽļ”s
- 0x01F‰a‚â‚萎Œũ
+ 0x00ïžšéĪŒã‚„ã‚ŠåĪąæ•—
+ 0x01ïžšéĪŒã‚„ã‚ŠæˆåŠŸ
R 01a4 <type>.B <ID>.l <val>.l
- ƒyƒbƒgŠÖ˜A’Ę’m
- type=00,val=00 ƒyƒbƒg›z‰ŧŽž‚É‘—‚į‚ę‚Ä‚­‚éBƒyƒbƒg”FŽŊ—pH
- type=01 e–§“x•ωŧ
- type=02 –ž• “x•ωŧ
- type=03 ƒAƒNƒZƒTƒŠ•ωŧ(0‚Å–Ē‘•”õ)
- type=04 ƒpƒtƒH[ƒ}ƒ“ƒX Šm”F‚ģ‚ę‚―val=1~3
- (4‚̓XƒyƒVƒƒƒ‹ƒpƒtƒH[ƒ}ƒ“ƒXH)
- type=05 HŠm”F‚ģ‚ę‚―val=0x14
+ ペットé–Ēé€Ģ通įŸĨ
+ type=00,val=00 ペットå­ĩ化時ãŦ送られãĶãã‚‹ã€‚ãƒšãƒƒãƒˆčŠč­˜į”Ļ
+ type=01 čĶŠåŊ†åšĶåĪ‰åŒ–
+ type=02 暀č…đåšĶåĪ‰åŒ–
+ type=03 ã‚Ēã‚Ŋã‚ŧã‚ĩナåĪ‰åŒ–(0で朊čĢ…å‚™)
+ type=04 パフã‚Đママãƒģã‚đ įĒščŠã•ã‚ŒãŸval=1~3
+ (4ãŊã‚đペシãƒĢãƒŦパフã‚Đママãƒģã‚đ)
+ type=05 įĒščŠã•ã‚ŒãŸval=0x14
S 01a5 <pet name>.24B
- ƒyƒbƒg‚Ė–ž‘OŒˆ‚ß
+ ペットãŪåå‰æąšã‚
R 01a6 <len>.w <index>.w*
- ƒyƒbƒg‚Ė—‘ƒŠƒXƒg
+ ペットãŪåĩナã‚đト
S 01a7 <index>.w
- ƒyƒbƒg‚Ė—‘ƒŠƒXƒg‚Š‘I‘ð‚ģ‚ę‚―
+ ペットãŪåĩナã‚đトがéļ択された
S 01a9 <emotion>.l
- ƒyƒbƒgƒGƒ‚[ƒVƒ‡ƒ“‘—M
+ ペットã‚ĻãƒĒマショãƒģ送äŋĄ
R 01aa <ID>.l <emotion>.l
- ƒyƒbƒgƒGƒ‚[ƒVƒ‡ƒ“ŽóM
+ ペットã‚ĻãƒĒマショãƒģ受äŋĄ
<emotion>
- 33ˆČ‰š‚Ė‚Æ‚ŦFƒGƒ‚[ƒVƒ‡ƒ“
- 34ˆČã‚Ė‚Æ‚ŦF”­Œūƒe[ƒuƒ‹H
+ 33äŧĨäļ‹ãŪãĻきã‚ĻãƒĒマショãƒģ
+ 34äŧĨäļŠãŪãĻãïžšį™ščĻ€ãƒ†ãƒžãƒ–ãƒŦ
R 01ac <object id>.l
- ƒAƒ“ƒNƒ‹‚Ė”­“Ū(‚Ý’u)Žž‚Ė‚Ý–ˆ‰ņoŒŧ(‹@”\‚Í“ä)
+ ã‚Ēãƒģã‚ŊãƒŦãŪį™šå‹•(≠čĻ­į―Ū)時ãŪãŋæŊŽå›žå‡šįū(æĐŸčƒ―ãŊ讎)
R 01ad <len>.l <item>.w
- –îė‚č‚ĖėŽ‰Â”\ITEM•\ŽóM
+ įŸĒä―œã‚ŠãŪä―œæˆåŊčƒ―ITEMčĄĻ受äŋĄ
S 01ae <itemID>.w
- –îė‚č‚ÅŽg‚ĪÞ—ŋ‘—M
+ įŸĒä―œã‚Šã§ä―ŋう材料送äŋĄ
S 01af <type>.w
- ƒ`ƒFƒ“ƒWƒJ[ƒgiƒJ[ƒg‘I‘ðj
- type=1 ƒm[ƒ}ƒ‹ƒJ[ƒg
+ チェãƒģã‚ļã‚Ŧマトã‚Ŧマトéļ択
+ type=1 ノママãƒŦã‚Ŧマト
R 01b0 <monster id>.l <?>.b <new monster code>.l
- –û‚ĖƒNƒ‰ƒXƒ`ƒFƒ“ƒW
- <new monster code>‚̓`ƒFƒ“ƒWŒã‚ĖƒR[ƒh(1001`)‚ðdword‚Å
+ æēđãŪã‚ŊãƒĐã‚đチェãƒģã‚ļ
+ <new monster code>ãŊチェãƒģã‚ļåūŒãŪã‚ģマド(1001〜)をdwordで
S 01b2 <len>.w <message>.80B <flag>.B {<index>.w <amount>.w <value>.l}.8B*
- ˜I“XŠJÝ
- flag F 0=ƒLƒƒƒ“ƒZƒ‹ , 1=ƒI[ƒvƒ“
+ éœēåš—é–‹čĻ­
+ flag ïžš 0=キãƒĢãƒģã‚ŧãƒŦ , 1=りマプãƒģ
R 01b3 <filename>.64B <type>.B
- R 0145‚ĖãˆĘŒÝŠ·
-R 01B6 <guildID>.l <guildLv>.l <connum>.l <’čˆõ>.l <Avl.lvl>.l <now_exp>.l <next_exp>.l <ã”[ƒ|ƒCƒ“ƒg>.l <ŦŒüF-V>.l <ŦŒüR-W>.l <members>.l <guild name>.24B <guild master>.24B <agit?>.20B
- ƒMƒ‹ƒhî•ņ
+ R 0145ãŪäļŠä―äš’æ›
+R 01B6 <guildID>.l <guildLv>.l <connum>.l <åŪšå“Ą>.l <Avl.lvl>.l <now_exp>.l <next_exp>.l <äļŠįīãƒã‚Īãƒģト>.l <性向F-V>.l <性向R-W>.l <members>.l <guild name>.24B <guild master>.24B <agit?>.20B
+ ã‚ŪãƒŦãƒ‰æƒ…å ą
R 01b9 <ID>.I
- ”íƒ_ƒ“™‚É‚æ‚éID‚ˉrĨ’†’f
+ čĒŦãƒ€ãƒĄį­‰ãŦよるIDãŪčĐ å”ąäļ­æ–­
R 01c4 <index>.w <amount>.l <itemID>.w <item data>.12B
- ƒJƒvƒ‰‘qŒÉƒAƒCƒeƒ€
+ ã‚ŦプãƒĐ倉åšŦã‚Ēã‚Īテム
R 01c8 <index>.w <item ID>.w <ID>.l <amount left>.w <type>.B
- ƒAƒCƒeƒ€Žg—p‰ž“šB(00a8‚ĖãˆĘƒo[ƒVƒ‡ƒ“H)
- type=00‚Ėę‡Žg—pŽļ”s? amount‚āƒSƒ~‚Ė–Í—l
- type=01‚Ėę‡ŽŒũ‚ŁAamount‚ÍŽg—pŒã‚ĖŽc‚čŒÂ”
+ ã‚Ēã‚Īテムä―ŋį”Ļåŋœį­”。(00a8ãŪäļŠä―ãƒãƒžã‚·ãƒ§ãƒģ)
+ type=00ãŪå ī合ä―ŋį”ĻåĪąæ•—? amountもã‚īミãŪæĻĄæ§˜
+ type=01ãŪå ī合成功で、amountãŊä―ŋį”ĻåūŒãŪæŪ‹ã‚Šå€‹æ•°
R 01c9 <dst ID>.l <src ID>.l <X>.w <Y>.w <type>.B <fail>.B ?.81b
- ƒXƒLƒ‹Œø”\’nėŽ(011f‚ĖãˆĘƒo[ƒVƒ‡ƒ“H)
- type 0x7e:SWA0x7f:‰Î•ĮA0x80 ƒ|ƒ^ŠJ‚Ŧ’†A0x81 ƒ|ƒ^ŠJ‚Ŧ’ž‘O
- 0x82 đ‘ˁA0x83 ƒTƒ“ƒNA0x84 ƒ}ƒOƒkƒXA0x85 ƒjƒ…[ƒ}
- 0x86 0x86 ‘å–‚–@(SG/MS/LoV/GX)A0x87 ƒtƒ@ƒCƒ„[ƒsƒ‰‘Ō‹@
- 0x88 ƒtƒ@ƒCƒ„[ƒsƒ‰”𔭁A0x87`0x8B •\ŽĶ–ģ‚ĩA
- 0x8c ƒg[ƒL[ƒ{ƒbƒNƒX(”­“Ū’†)A0x8D ƒAƒCƒXƒEƒH[ƒ‹
- 0x8E ƒNƒƒOƒ}ƒCƒAA0x8f ƒuƒ‰ƒXƒgƒ}ƒCƒ“A0x90 ƒXƒLƒbƒh
- 0x91 ƒAƒ“ƒNƒ‹A0x92 ƒxƒmƒ€ƒ_ƒXƒgA0x93 ƒ‰ƒ“ƒhƒ}ƒCƒ“
- 0x94 ƒVƒ‡ƒbƒNƒEƒF[ƒuƒgƒ‰ƒbƒvA0x95 ƒTƒ“ƒhƒ}ƒ“
- 0x96 ƒtƒ‰ƒbƒVƒƒ[A0x97 ƒtƒŠ[ƒWƒ“ƒOƒgƒ‰ƒbƒv
- 0x98 ƒNƒŒƒCƒ‚ƒA[ƒgƒ‰ƒbƒvA0x99 ƒg[ƒL[ƒ{ƒbƒNƒX
- 0x9A ƒ{ƒ‹ƒP[ƒmA0x9B ƒfƒŠƒ…[ƒWA0x9C ƒoƒCƒIƒŒƒ“ƒgƒQƒCƒ‹
- 0x9D ƒ‰ƒ“ƒhƒvƒƒeƒNƒ^[A0x9E Zenyƒ}[ƒNA0x9F Zeny‘Ü
- 0xA0 ‰ņ‚é—Î‚Ė—ÖA0xA1 ƒsƒ“ƒN‚Ė‰đ•„ (“ņ˜A•„—L‚č
- 0xA2 ^‚ņ’†‚É“_‚Ė‚ ‚éŒõ‚ˋƁA0xA3 ƒsƒ“ƒN‚ĖƒXƒvƒŠƒ“ƒO
- 0xA4 [•̂˒†‚ɁA0xA5 ‰ņ‚éÂ‚ǗցA0xA6 •s‹Ķ˜a‰đ
- 0xA7 Œû“JA0xA8 —[—z‚ĖƒAƒTƒVƒ“ƒNƒƒXA0xA9 ƒuƒ‰ƒM‚ĖŽ
- 0xAA ƒCƒhƒDƒ“‚Ė—ŅŒįA0xAB ŽĐ•ŠŸŽč‚Čƒ_ƒ“ƒXA0xAC ƒnƒ~ƒ“ƒO
- 0xAD Ž„‚ð–Y‚ę‚ȂǂŁcA0xAE ƒT[ƒrƒXƒtƒH[ƒ†[
- 0xAF ƒsƒ“ƒN‚ĖƒXƒvƒŠƒ“ƒOA0xB0 •\ŽĶ–ģ‚ĩ
- 0xB0 ƒOƒ‰ƒtƒBƒeƒB,
- 0xB1 ƒfƒ‚ƒ“ƒXƒgƒŒ[ƒVƒ‡ƒ“A0xB2`0xBF •\ŽĶ–ģ‚ĩ
- 0xB2 ƒsƒ“ƒN‚Ėƒ[ƒvƒ|[ƒ^ƒ‹•—
- 0xB3 Ž‚ģ‚ȏ\Žš‰Ë‚Ђӂæ‚Ó‚æ
- 0xB4 ƒoƒWƒŠƒJA0xB5 ƒGƒtƒFƒNƒg‚Č‚ĩH
- 0xB6 •‚ǁ~‚Š—§‘Ė“I‚É•‚‚Đ‚Ņã‚Š‚é
- 0xB7 ƒNƒ‚‚Ė‘ƒA0xB8` ƒGƒtƒFƒNƒg‚Č‚ĩH
+ ã‚đキãƒŦåŠđčƒ―åœ°ä―œæˆ(011fãŪäļŠä―ãƒãƒžã‚·ãƒ§ãƒģ)
+ type 0x7e:SW、0x7f:įŦåĢã€0x80 ポã‚ŋ開きäļ­ã€0x81 ポã‚ŋ開きį›ī前
+ 0x82 č–ä―“ã€0x83 ã‚ĩãƒģã‚Ŋ、0x84 マグヌã‚đ、0x85 ニãƒĨママ
+ 0x86 0x86 åΧ魔æģ•(SG/MS/LoV/GX)、0x87 ãƒ•ã‚Ąã‚ĪãƒĪマピãƒĐåū…æĐŸ
+ 0x88 ãƒ•ã‚Ąã‚ĪãƒĪマピãƒĐįˆ†į™šã€0x87〜0x8B čĄĻįĪšį„Ąã—ã€
+ 0x8c トマキマボッã‚Ŋã‚đ(į™šå‹•äļ­)、0x8D ã‚Ēã‚Īã‚đã‚Ķã‚ĐマãƒŦ
+ 0x8E ã‚ŊãƒŊグマã‚Īã‚Ē、0x8f ブãƒĐã‚đトマã‚Īãƒģ、0x90 ã‚đキッド
+ 0x91 ã‚Ēãƒģã‚ŊãƒŦ、0x92 ベノムダã‚đト、0x93 ãƒĐãƒģドマã‚Īãƒģ
+ 0x94 ショッã‚Ŋã‚ĶェマブトãƒĐップ、0x95 ã‚ĩãƒģドマãƒģ
+ 0x96 フãƒĐッシãƒĢマ、0x97 フナマã‚ļãƒģグトãƒĐップ
+ 0x98 ã‚Ŋノã‚ĪãƒĒã‚ĒマトãƒĐップ、0x99 トマキマボッã‚Ŋã‚đ
+ 0x9A ボãƒŦã‚ąãƒžãƒŽã€0x9B デナãƒĨマã‚ļ、0x9C バã‚Īりノãƒģトã‚ēã‚ĪãƒŦ
+ 0x9D ãƒĐãƒģドプロテã‚Ŋã‚ŋマ、0x9E Zenyママã‚Ŋ、0x9F ZenyčĒ‹
+ 0xA0 å›žã‚‹į·‘ãŪčžŠã€0xA1 ピãƒģã‚ŊãŪéŸģįŽĶ (乌é€ĢįŽĶ有り
+ 0xA2 įœŸã‚“äļ­ãŦį‚đãŪある光ãŪįŽ‰ã€0xA3 ピãƒģã‚ŊãŪã‚đプナãƒģグ
+ 0xA4 æ·ąæ·ĩãŪäļ­ãŦ、0xA5 å›žã‚‹é’ã„čžŠã€0xA6 äļå”å’ŒéŸģ
+ 0xA7 åĢįŽ›ã€0xA8 åĪ•é™―ãŪã‚Ēã‚ĩシãƒģã‚Ŋロã‚đ、0xA9 ブãƒĐã‚ŪãŪčĐĐ
+ 0xAA ã‚Īドã‚ĨãƒģãŪ林抎、0xAB č‡Šåˆ†å‹æ‰‹ãŠãƒ€ãƒģã‚đ、0xAC ハミãƒģグ
+ 0xAD į§ã‚’åŋ˜ã‚ŒãŠã„でâ€Ķ、0xAE ã‚ĩマビã‚đフã‚ĐマãƒĶマ
+ 0xAF ピãƒģã‚ŊãŪã‚đプナãƒģグ、0xB0 čĄĻįĪšį„Ąã—
+ 0xB0 グãƒĐフã‚Ģテã‚Ģ,
+ 0xB1 デãƒĒãƒģã‚đトノマショãƒģ、0xB2〜0xBF čĄĻįĪšį„Ąã—
+ 0xB2 ピãƒģã‚ŊãŪãƒŊマプポマã‚ŋãƒŦéĒĻ
+ 0xB3 小さお十字æžķがãĩよãĩよ
+ 0xB4 バã‚ļナã‚Ŧ、0xB5 ã‚Ļフェã‚Ŋトおし
+ 0xB6 éŧ’い×がįŦ‹ä―“įš„ãŦæĩŪかãģäļŠãŒã‚‹
+ 0xB7 ã‚ŊãƒĒãŪå·Ģ、0xB8〜 ã‚Ļフェã‚Ŋトおし
- ‘žî•ņ‹‚Þ
- ?.81b‚Í“äB
+ äŧ–æƒ…å ąæą‚ã‚€
+ ?.81bãŊčŽŽã€‚
R 01cd (<sid>.l)x7
- ƒI[ƒgƒXƒyƒ‹‘I‘ðŽˆŽóM
- <sid>x7 ‚É‚Í NB,CB,FB,LB,SS,FBL,FD ‚Ė‡‚ŃXƒLƒ‹ƒR[ƒh‚Šdword‚Å“ü‚é
- ‚Ü‚ū‘I‘ð‚Å‚Ŧ‚Č‚ĒƒXƒLƒ‹‚Ė•”•Š‚Í <sid> = 0x00000000 ‚Š“ü‚é
+ りマトã‚đペãƒŦéļ択č‚Ē受äŋĄ
+ <sid>x7 ãŦãŊ NB,CB,FB,LB,SS,FBL,FD ãŪ順でã‚đキãƒŦã‚ģマドがdwordでå…Ĩる
+ ãūだéļ択できおいã‚đキãƒŦãŪéƒĻ分ãŊ <sid> = 0x00000000 がå…Ĩる
S 01ce <sid>.l
- ƒI[ƒgƒXƒyƒ‹‘I‘ðŽˆ‘—M
+ りマトã‚đペãƒŦéļ択č‚Ē送äŋĄ
R 01cf <crusader id>.l <target id>.l <?>.18b
- ŒĢgó‘Ôƒ^[ƒQƒbƒgON/OFFBŒĢg‚ŠØ‚ę‚邯 <target id> ‚Š 0x00000000 ‚ɂȂé
+ įŒŪčšŦįŠķ態ã‚ŋマã‚ēットON/OFF。įŒŪčšŦが切れるãĻ <target id> が 0x00000000 ãŦおる
R 01d0 <ID>.l <num>.w
- <num> : ‹CŒũ‚ː”(”ņLv)
+ <num> : 気功ãŪ数(非Lv)
R 01d1 <monk id>.l <target monster id>.l <bool>.l
- ”’‰HŽæ‚čó‘ÔON/OFFB<bool> ‚Í”’nŽæ‚萎—§Žž‚É 0x00000001 ‰ðœŽž‚É 0x00000000 ‚Š—ˆ‚é
+ į™―įū―取りįŠķ態ON/OFF。<bool> ãŊį™―åˆƒå–ã‚ŠæˆįŦ‹æ™‚ãŦ 0x00000001 č§Ģé™Ī時ãŦ 0x00000000 がæĨる
R 01d2 <id>.l <delay>.l
- ƒ‚ƒ“ƒN‚ĖƒRƒ“ƒ{ƒfƒBƒŒƒC(msec)
- ŽO’iE˜A‘ł͊î–{ƒfƒBƒŒƒC1000(+300)A–Ō—ī‚ÍŠî–{ƒfƒBƒŒƒC700(+300)
+ ãƒĒãƒģã‚ŊãŪã‚ģãƒģボデã‚Ģノã‚Ī(msec)
+ äŪĩãƒŧé€Ģ打ãŊ埚朎デã‚Ģノã‚Ī1000(+300)ã€įŒ›éūãŊ埚朎デã‚Ģノã‚Ī700(+300)
R 01d4 <ID>.l
- •ķŽš—ņ“ü—Í‘‹•\ŽĶ(ID‚ÍNPC‚ĖID‚Š“ü‚é)
+ 文字列å…ĨåŠ›įŠ“čĄĻįĪš(IDãŊNPCãŪIDがå…Ĩる)
S 01d5 <len>.w <ID>.l <input>.?B 00
- •ķŽš—ņ“ü—Í“ā—e‘—M(ID‚ÍNPC‚ĖID‚Š“ü‚é)
+ 文字列å…Ĩ力内åŪđ送äŋĄ(IDãŊNPCãŪIDがå…Ĩる)
R 01d7 <ID>.l <equip point>.b <item id1>.w <item id2>.w
- ‘•”õƒOƒ‰ƒtƒBƒbƒN <equip point> ‚Í 02Žč‚Æ09‘Ŧ‚Ė‚ÝŠm”FBid2‚͍ķŽč
+ čĢ…å‚™ã‚°ãƒĐフã‚Ģッã‚Ŋ <equip point> ãŊ 02手ãĻ09čķģãŪãŋįĒščŠã€‚id2ãŊå·Ķ手
R 01d8 <ID>.l <speed>.w <opt1>.w <opt2>.w <option>.w <class>.w <hair>.w <item id1>.w <item id2>.w <head option bottom>.w <head option top>.w <head option mid>.w <hair color>.w ?.w <head dir>.w <guild>.l <emblem>.l <manner>.w <karma>.B <sex>.B <X_Y_dir>.3B ?.B ?.B <sit>.B <Lv>.B ?.B
- ƒ}ƒbƒvƒ[ƒhŽž&ˆÚ“ŪŽž—pAŒü‚Ŧ•t‚Ŧ—pƒLƒƒƒ‰î•ņ?(0078‚ĖãˆĘƒo[ƒWƒ‡ƒ“)
+ マップロマド時&į§ŧ動時į”Ļ、向きäŧ˜ãį”ĻキãƒĢãƒĐæƒ…å ą?(0078ãŪäļŠä―ãƒãƒžã‚ļョãƒģ)
R 01d9 <ID>.l <speed>.w <opt1>.w <opt2>.w <option>.w <class>.w <hair>.w <item id1>.w <item id2>.w.<head option bottom>.w <head option top>.w <head option mid>.w <hair color>.w ?.w <head dir>.w <guild>.l <emblem>.l <manner>.w <karma>.B <sex>.B <X_Y_dir>.3B ?.B ?.B <Lv>.B ?.B
- ƒeƒŒƒ|“™‚Ė•\ŽĶ”͈͓ā•Ķ‚ŦƒLƒƒƒ‰—pAŒü‚Ŧ•t‚Ŧ–ģ‚ĩƒLƒƒƒ‰î•ņ?(0079‚ĖãˆĘƒo[ƒWƒ‡ƒ“)
+ ãƒ†ãƒŽãƒį­‰ãŪčĄĻįĪšįŊ„å›ē内æēļきキãƒĢãƒĐį”Ļ、向きäŧ˜ãį„Ąã—ã‚­ãƒĢãƒĐæƒ…å ą?(0079ãŪäļŠä―ãƒãƒžã‚ļョãƒģ)
R 01da <ID>.l <speed>.w <opt1>.w <opt2>.w <option>.w <class>.w <hair>.<item id1>.w <item id2>.w <head option bottom>.w <server tick>.l <head option top>.w <head option mid>.w <hair color>.w ?.w <head dir>.w <guild>.l <emblem>.l <manner>.w <karma>.B <sex>.B <X_Y_X_Y>.5B ?.B ?.B ?.B <Lv>.B ?.B
- •\ŽĶ”͈͓āƒLƒƒƒ‰ˆÚ“Ūî•ņ(007b‚ĖãˆĘƒo[ƒWƒ‡ƒ“)
+ čĄĻįĪšįŊ„å›ē内キãƒĢãƒĐį§ŧå‹•æƒ…å ą(007bãŪäļŠä―ãƒãƒžã‚ļョãƒģ)
S 01db
- ˆÃ†‰ŧkey—v‹
+ 暗号化keyčĶæą‚
R 01dc <len>.w <key>.?B
- ˆÃ†‰ŧkey‘—•t
+ 暗号化key送äŧ˜
S 01dd <version>.l <account name>.24B <md5 binary>.16B <version2>.1B
- id&ˆÃ†‰ŧÏ‚Ýpass‘—M
- ‡‚ɃNƒ‰ƒCƒAƒ“ƒg‚Š01db‚ð‘—‚éA
- ŽI‚Š01dc‚Åkey‚ð•Ô‚·A
- ƒNƒ‰ƒCƒAƒ“ƒg‚Š"<key><password>"‚É‚Â‚Ē‚Ämd5ŒvŽZ‚ĩ
- <md5 binary>‚ĖŠ‚ð–„‚ß‚Ä01dd‚ð‘—‚éB
- <passwordencrypt2>‚ĖŽž‚Í
- "<key><password>"‚ɑ΂ĩ‚Ämd5ŒvŽZ‚Æ‚ĩ‚Ä‚Ē‚éŠ‚ð
- "<password><key>"‚ƕύX‚·‚é
+ id&暗号化æļˆãŋpass送äŋĄ
+ 順ãŦã‚ŊãƒĐã‚Īã‚Ēãƒģトが01dbを送る、
+ éŊ–が01dcでkeyをčŋ”す、
+ ã‚ŊãƒĐã‚Īã‚Ēãƒģトが"<key><password>"ãŦãĪいãĶmd5čψįŪ—ã—
+ <md5 binary>ãŪ所を埋めãĶ01ddを送る。
+ <passwordencrypt2>ãŪ時ãŊ
+ "<key><password>"ãŦåŊūしãĶmd5čψįŪ—ãĻしãĶいる所を
+ "<password><key>"ãĻåΉæ›īする
R 01de <skill ID>.w <src ID>.l <dst ID>.l <server tick>.l <src speed>.l <dst speed>.l <param1>.l <param2>.w <param3>.w <type>.B
- UŒ‚ŒnƒXƒLƒ‹ƒGƒtƒFƒNƒg@(0114‚ĖãˆĘƒo[ƒVƒ‡ƒ“H)
- type=04 ‰Î•Į‚ÅŠÏ‘Š type=06‚Æ‚Ų‚Ú“Ŋ‚ķ?
- type=05 NB/FBl‚Ė•ŠŽU‚ĩ‚―ƒ_ƒ[ƒW—pH
- type=06 ’P”­‚ā‚Ė? param1‚̓_ƒ[ƒW‡ŒvAparam2‚ÍlevelAparam3‚Í1ŒÅ’肯—\‘z
- type=07 ƒ_ƒ[ƒW•\ŽĶ–ģ‚ĩH
- type=08 ˜A‘Å‚ā‚Ė? param1‚̓_ƒ[ƒW‡ŒvAparam2‚ÍlevelAparam3‚Í•ŠŠ„”‚Æ—\‘z
- type=09 ƒ_ƒ[ƒWƒ‚[ƒVƒ‡ƒ“‚Č‚ĩ‚Ƀ_ƒ[ƒW‚ū‚Ŋ•\ŽĶ‚ģ‚ę‚é•Ļ(ƒCƒ“ƒfƒ…ƒA)‚ÆŽv‚Á‚―‚Ė‚ū‚Šƒ_ƒ[ƒWƒ‚[ƒVƒ‡ƒ“‚Šo‚é•ρB(‹@”\‚Í“ä)
+ æ”ŧ撃įģŧã‚đキãƒŦã‚Ļフェã‚Ŋト@(0114ãŪäļŠä―ãƒãƒžã‚·ãƒ§ãƒģ)
+ type=04 įŦåĢã§čĶģæļŽ type=06ãĻãŧぞ同じ?
+ type=05 NB/FBlãŪ分æ•Ģã—ãŸãƒ€ãƒĄãƒžã‚ļį”Ļ
+ type=06 å˜į™šã‚‚ãŪ? param1ãŊãƒ€ãƒĄãƒžã‚ļ合čĻˆã€param2ãŊlevel、param3ãŊ1囚åۚãĻ䚈æƒģ
+ type=07 ãƒ€ãƒĄãƒžã‚ļčĄĻįĪšį„Ąã—ïžŸ
+ type=08 é€Ģ打もãŪ? param1ãŊãƒ€ãƒĄãƒžã‚ļ合čĻˆã€param2ãŊlevel、param3ãŊ分å‰ē数ãĻ䚈æƒģ
+ type=09 ãƒ€ãƒĄãƒžã‚ļãƒĒマショãƒģおしãŦãƒ€ãƒĄãƒžã‚ļだけčĄĻįĪšã•ã‚Œã‚‹į‰Đ(ã‚ĪãƒģデãƒĨã‚Ē)ãĻ思ãĢたãŪã ãŒãƒ€ãƒĄãƒžã‚ļãƒĒマショãƒģが凚るį‰Đ。(æĐŸčƒ―ãŊ讎)
S 01df <ID>.|
- GM‰EƒNƒŠƒbƒN‚É‚æ‚éID‚Ėƒ`ƒƒƒbƒg‹ÖŽ~‰ņ”ŽQÆH
+ GMåģã‚Ŋナッã‚ŊãŦよるIDãŪチãƒĢットį́æ­Ēå›žæ•°å‚į…§ïžŸ
R 01e1 <ID>.l <num>.w
- <num> : ‹CŒũ‚ː”(”ņLv) ˆę“x•\ŽĶ‚ĩ‚―‚įŒã‚Į‚ņ‚Čnum‚Š—ˆ‚Ä‚ā–ģŽ‹‚ģ‚ę‚éB
+ <num> : 気功ãŪ数(非Lv) äļ€åšĶčĄĻįĪšã—ãŸã‚‰åūŒãĐんおnumがæĨãĶã‚‚į„ĄčĶ–ã•ã‚Œã‚‹ã€‚
R 01e6 <partner name>.24B
- Œ‹ĨƒXƒLƒ‹‚ ‚Č‚―‚Ɉ§‚Ē‚―‚ĒŽg—pŽž‚Ė‹Đ‚Ņš
+ įĩåКã‚đキãƒŦあおたãŦé€Ēいたいä―ŋį”Ļ時ãŪåŦãģå̰
S 01e7
- ƒXƒpƒmƒr‚Å/doridori‚ĩ‚―‚į”ō‚ņ‚Å‚­‚éBSPR‰ņ•œ—Ę2”{ƒtƒ‰ƒO‚ð—§‚Ä‚éƒpƒPƒbƒg
+ ã‚đパノビで/doridoriしたらéĢ›ã‚“ã§ãã‚‹ã€‚SPR回åūĐ量2倍フãƒĐグをįŦ‹ãĶã‚‹ãƒ‘ã‚ąãƒƒãƒˆ
S 01e8 <party name>.24B <item1>B <item2>B
- <item1>ƒAƒCƒeƒ€ŽûW•û–@B0‚Ԑl•ʁA1‚Ńp[ƒeƒBŒö—L
- <item2>ƒAƒCƒeƒ€•Š”z•û–@B0‚Ԑl•ʁA1‚Ńp[ƒeƒB‚ɋϓ™•Š”z
- (00f9‚ĖãˆĘƒo[ƒVƒ‡ƒ“)
+ <item1>ã‚Ēã‚Īテム収集æ–đæģ•。0で個䚚åˆĨ、1でパマテã‚Ģ兎有
+ <item2>ã‚Ēã‚Īテム分配æ–đæģ•。0で個䚚åˆĨ、1でパマテã‚ĢãŦå‡į­‰åˆ†é…
+ (00f9ãŪäļŠä―ãƒãƒžã‚·ãƒ§ãƒģ)
R 01ea <ID>.l
- Œ‹ĨƒGƒtƒFƒNƒg(‰đŠyAކá)
- ID‚͐V•w‚Ė‚ā‚˂Гü‚éH
+ įĩåКã‚Ļフェã‚Ŋト(éŸģæĨ―、įī™åđ雩)
+ IDãŊ新åĐĶãŪもãŪがå…Ĩる
S 01ed
- ƒXƒpƒmƒr‚Š”š—ô”g“ۂɂȂéƒtƒ‰ƒO‚ð—§‚Ä‚éƒpƒPƒbƒg
+ ã‚đãƒ‘ãƒŽãƒ“ãŒįˆ†čĢ‚æģĒ動ãŦおるフãƒĐグをįŦ‹ãĶã‚‹ãƒ‘ã‚ąãƒƒãƒˆ
R 01ee <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <amount>.w ?.2B <card>.4w}.18B*
- Š—LÁ–Õ•i&ŽûW•iƒŠƒXƒg
- –î‚Ėę‡‚Í?.2B‚Š0x8000‚ɂȂé
- 00a3‚Đ‚į•ύX
+ 所有æķˆč€—品&収集品ナã‚đト
+ įŸĒãŪå ī合ãŊ?.2Bが0x8000ãŦおる
+ 00a3からåΉæ›ī
R 01ef <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <amount>.w ?.2B <card>.4w}.18B*
- ƒJ[ƒg“āƒAƒCƒeƒ€BÁ–Õ•i/ŽûW•i
- 0123‚Đ‚į•ύX
+ ã‚Ŧマト内ã‚Ēã‚Īテム。æķˆč€—品/収集品
+ 0123からåΉæ›ī
R 01f0 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <amount>.w ?.2B <card>.4w}.18B*
- ƒJƒvƒ‰‚ģ‚ņ‚É—a‚Ŋ‚Ä‚ ‚éÁ–Õ•i&ŽûW•iƒŠƒXƒg
- 00a5‚Đ‚į•ύX
+ ã‚ŦプãƒĐさんãŦ預けãĶあるæķˆč€—品&収集品ナã‚đト
+ 00a5からåΉæ›ī
R 01f4 <name>.24B <trade id?>.L <LV>.w
- æ•û‚Đ‚įŽæˆø—vŋ
- 00e5‚Đ‚į•ύX
+ 先æ–đから取垕č́čŦ‹
+ 00e5からåΉæ›ī
R 01f5 <result>.B <trade id?>.L <LV>.w
- ‚ą‚ŋ‚į‚Đ‚į‚ĖŽæˆø—vŋ‚ɑ΂·‚é”―‰ž
- 00e7‚Đ‚į•ύX
+ ã“ãĄã‚‰ã‹ã‚‰ãŪ取垕č́čŦ‹ãŦåŊūする反åŋœ
+ 00e7からåΉæ›ī
S 0200 <login name>.24B
- ragexe‚É/accountƒIƒvƒVƒ‡ƒ“‚ð‚‚Ŋ‚Ä‹N“Ū‚·‚邯ƒƒOƒCƒ“—v‹‚É•t‰Á‚ģ‚ę‚éƒpƒPƒbƒg
+ ragexeãŦ/accountりプショãƒģをãĪけãĶčĩ·å‹•するãĻログã‚ĪãƒģčĶæą‚ãŦäŧ˜åŠ ã•ã‚Œã‚‹ãƒ‘ã‚ąãƒƒãƒˆ
S 0204 <?>.16B
- ƒƒOƒCƒ“—v‹‚É•t‰Á‚ģ‚ę‚éƒpƒPƒbƒgB16ƒoƒCƒg‚͌ŒčH
+ ログã‚ĪãƒģčĶæą‚ãŦäŧ˜åŠ ã•ã‚Œã‚‹ãƒ‘ã‚ąãƒƒãƒˆã€‚16バã‚ĪトãŊ囚åŪšïžŸ
S 020B <?>.17B
- ƒLƒƒƒ‰ƒNƒ^ƒT[ƒoÚ‘ą—v‹0065‚É•t‰Á‚ģ‚ę‚éƒpƒPƒbƒgB1+0204‚Ė16ƒoƒCƒg‚Å17ƒoƒCƒgH
+ キãƒĢãƒĐã‚Ŋã‚ŋã‚ĩマバæŽĨįķščĶæą‚0065ãŦäŧ˜åŠ ã•ã‚Œã‚‹ãƒ‘ã‚ąãƒƒãƒˆã€‚1+0204ãŪ16バã‚Īトで17バã‚Īト
diff --git a/doc/command.txt b/doc/command.txt
index c53035c..49258b7 100644
--- a/doc/command.txt
+++ b/doc/command.txt
@@ -24,17 +24,17 @@ Index
/mapmove prontera.gat 167 158
2. Broadcast
- BroadcastƒRƒ}ƒ“ƒh‚Æ‚ÍŽĀÛ‚ĖƒT[ƒo‚ÅGM‚ŠŽg‚Ķ‚éGMƒƒbƒZ[ƒW‚Æ“Ŋ—l‚Ė“­‚Ŧ‚ð‚ĩ‚Ü‚·B
- /b‚ā‚ĩ‚­‚Í/nb‚Æ‚ĩ‚ÄŽg‚Ī‚ą‚Æ‚ЂłŦ‚Ü‚·Žg—p•û–@‚ÍˆČ‰š‚Ė’Ę‚č‚Å‚·B
+ Broadcastã‚ģマãƒģドãĻãŊåŪŸéš›ãŪã‚ĩマバでGMがä―ŋえるGMãƒĄãƒƒã‚ŧマã‚ļãĻ同様ãŪ働きをしãūす。
+ /bもしくãŊ/nbãĻしãĶä―ŋうこãĻができãūすä―ŋį”Ļæ–đæģ•ãŊäŧĨäļ‹ãŪ通りです。
/b <message>
/nb <message>
/b
- ŽĀs‚ĩ‚―ƒ†[ƒU–ž•t‚Ŧ‚сƒbƒZ[ƒW‚ð•\ŽĶ‚ĩ‚Ü‚·B
+ åŪŸčĄŒã—ãŸãƒĶマã‚ķ名äŧ˜ãã§ãƒĄãƒƒã‚ŧマã‚ļをčĄĻįĪšã—ãūす。
/nb
- ŽĀs‚ĩ‚―ƒ†[ƒU–ž‚ð•\ŽĶ‚đ‚ļƒƒbƒZ[ƒW‚ð•\ŽĶ‚ĩ‚Ü‚·B
+ åŪŸčĄŒã—ãŸãƒĶマã‚ķ名をčĄĻįĪšã›ãšãƒĄãƒƒã‚ŧマã‚ļをčĄĻįĪšã—ãūす。
- —á:
- /b ƒeƒXƒg
- /nb ƒeƒXƒg
+ äū‹:
+ /b テã‚đト
+ /nb テã‚đト
$Id: command.txt,v 1.1 2004/05/28 03:55:43 wizputer Exp $
diff --git a/doc/conf_ref.txt b/doc/conf_ref.txt
index 7f3fbcd..bd1e35c 100644
--- a/doc/conf_ref.txt
+++ b/doc/conf_ref.txt
@@ -156,7 +156,7 @@ login_log_unknown_packets_filename
01-06-2004 21:25:21.579: receiving of an unknown packet -> disconnection
parse_login: connection #5 (ip: 82.64.111.96), packet: 0x4e92 (with being read: 28).
Detail (in hex):
- 92 4e 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ’N..............
+ 92 4e 00 00 00 00 00 00 00 00 00 00 00 00 00 00 芰..............
00 00 00 00 00 00 00 00 00 00 00 00 ............
Default value: log/login_unknown_packets.log
@@ -594,76 +594,76 @@ passwd
It is a password corresponding to ID which this world uses.
char_ip
- map-server‚Đ‚į‚Ý‚―A‚ą‚ĖƒT[ƒo[‚Š’S“–‚·‚éƒ}ƒbƒv‚Ėƒ[ƒ‹ƒh‚ðŠĮ—‚·‚é
- char-server‚ĖIP‚Å‚·B
+ map-serverからãŋた、こãŪã‚ĩãƒžãƒãƒžãŒæ‹…å―“ã™ã‚‹ãƒžãƒƒãƒ—ãŪãƒŊマãƒŦドをįŪĄį†ã™ã‚‹
+ char-serverãŪIPです。
char_port
- ƒ}ƒbƒv‚ð“o˜^‚·‚échar-server‚Ėƒ|[ƒg‚Å‚·BČ—Š‰Â”\‚ŃfƒtƒHƒ‹ƒg‚Í6121‚Å‚·B
+ マップをį™ŧéŒēするchar-serverãŪãƒãƒžãƒˆã§ã™ã€‚įœį•ĨåŊčƒ―ã§ãƒ‡ãƒ•ã‚ĐãƒŦトãŊ6121です。
map_ip
- ƒNƒ‰ƒCƒAƒ“ƒg‚Đ‚įŒĐ‚―‚ą‚Ėmap-server‚ĖIP‚Å‚·B
+ ã‚ŊãƒĐã‚Īã‚ĒãƒģトからčĶ‹ãŸã“ãŪmap-serverãŪIPです。
map_port
- map-server‚ÅŽg—p‚·‚éƒ|[ƒg‚Å‚·BČ—Š‰Â”\‚ŃfƒtƒHƒ‹ƒg‚Í5121‚Å‚·B
+ map-serverでä―ŋį”Ļã™ã‚‹ãƒãƒžãƒˆã§ã™ã€‚įœį•ĨåŊčƒ―ã§ãƒ‡ãƒ•ã‚ĐãƒŦトãŊ5121です。
autosave_time
- ƒf[ƒ^‚ðŽĐ“Ū“I‚ɃLƒƒƒ‰ŽI‚É‘—‚鎞ŠÔ‚Å‚·B’PˆĘ‚Í•b‚Å‚·B
- Č—Š‰Â”\‚ŃfƒtƒHƒ‹ƒg‚Í60(1•Š)‚Å‚·B
+ デマã‚ŋã‚’č‡Šå‹•įš„ãŦキãƒĢãƒĐéŊ–ãŦé€ã‚‹æ™‚é–“ã§ã™ã€‚å˜ä―ãŊį§’ã§ã™ã€‚
+ ᜁį•ĨåŊčƒ―ã§ãƒ‡ãƒ•ã‚ĐãƒŦトãŊ60(1分)です。
water_height
- …ę‚Ė‚‚ģ‚ðŽw’č‚·‚éƒtƒ@ƒCƒ‹‚ðŒˆ‚ß‚Ü‚·B
- Č—Š‰Â”\‚ŁAƒfƒtƒHƒ‹ƒg‚Íconf/water_height.txt‚Å‚·B
+ æ°īå īãŪéŦ˜ã•を指åŪšã™ã‚‹ãƒ•ã‚Ąã‚ĪãƒŦã‚’æąšã‚ãūす。
+ ᜁį•ĨåŊčƒ―ã§ã€ãƒ‡ãƒ•ã‚ĐãƒŦトãŊconf/water_height.txtです。
motd_txt
- Message of the Dayƒtƒ@ƒCƒ‹‚ðŽw’č‚ĩ‚Ü‚·B
- Č—Š‰Â”\‚ŁAƒfƒtƒHƒ‹ƒg‚Íconf/motd.txt‚Å‚·B
+ Message of the Dayãƒ•ã‚Ąã‚ĪãƒŦを指åŪšã—ãūす。
+ ᜁį•ĨåŊčƒ―ã§ã€ãƒ‡ãƒ•ã‚ĐãƒŦトãŊconf/motd.txtです。
help_txt
- @help‚Å•\ŽĶ‚·‚éƒtƒ@ƒCƒ‹‚ðŽw’č‚ĩ‚Ü‚·B
- Č—Š‰Â”\‚ŁAƒfƒtƒHƒ‹ƒg‚Íconf/help.txt‚Å‚·B
+ @helpでčĄĻįĪšã™ã‚‹ãƒ•ã‚Ąã‚ĪãƒŦを指åŪšã—ãūす。
+ ᜁį•ĨåŊčƒ―ã§ã€ãƒ‡ãƒ•ã‚ĐãƒŦトãŊconf/help.txtです。
mapreg_txt
- MAPƒT[ƒo[“āƒLƒƒƒ‰ƒNƒ^[‹Ī—L•ϐ”‚ð•Û‘ķ‚·‚éƒtƒ@ƒCƒ‹‚ðŽw’č‚ĩ‚Ü‚·B
- Č—Š‰Â”\‚ŁAƒfƒtƒHƒ‹ƒg‚Ísave/mapreg_txt‚Å‚·B
+ MAPã‚ĩマバマ内キãƒĢãƒĐã‚Ŋã‚ŋãƒžå…ąæœ‰åĪ‰æ•°ã‚’äŋå­˜ã™ã‚‹ãƒ•ã‚Ąã‚ĪãƒŦを指åŪšã—ãūす。
+ ᜁį•ĨåŊčƒ―ã§ã€ãƒ‡ãƒ•ã‚ĐãƒŦトãŊsave/mapreg_txtです。
data_grf
- ROƒf[ƒ^ƒtƒ@ƒCƒ‹ data.grf ‚Ö‚ĖƒpƒX‚Å‚·B
- Č—Š‰Â”\‚ŁAƒfƒtƒHƒ‹ƒg‚Í ./data.grf ‚Å‚·B
- grf-files.txt‚Š‚ ‚éę‡‚ŧ‚ŋ‚į‚ĖÝ’č‚Š—Dæ‚ģ‚ę‚Ü‚·B
+ ROデマã‚ŋãƒ•ã‚Ąã‚ĪãƒŦ data.grf ãļãŪパã‚đです。
+ ᜁį•ĨåŊčƒ―ã§ã€ãƒ‡ãƒ•ã‚ĐãƒŦトãŊ ./data.grf です。
+ grf-files.txtがあるå īåˆããĄã‚‰ãŪčĻ­åŪšãŒå„Šå…ˆã•ã‚Œãūす。
sdata_grf
- ƒTƒNƒ‰ƒCƒf[ƒ^ƒtƒ@ƒCƒ‹ sdata.grf ‚Ö‚ĖƒpƒX‚Å‚·B
- Č—Š‰Â”\‚ŁAƒfƒtƒHƒ‹ƒg‚Í ./sdata.grf ‚Å‚·B
- grf-files.txt‚Š‚ ‚éę‡‚ŧ‚ŋ‚į‚ĖÝ’č‚Š—Dæ‚ģ‚ę‚Ü‚·B
+ ã‚ĩã‚ŊãƒĐã‚Īデマã‚ŋãƒ•ã‚Ąã‚ĪãƒŦ sdata.grf ãļãŪパã‚đです。
+ ᜁį•ĨåŊčƒ―ã§ã€ãƒ‡ãƒ•ã‚ĐãƒŦトãŊ ./sdata.grf です。
+ grf-files.txtがあるå īåˆããĄã‚‰ãŪčĻ­åŪšãŒå„Šå…ˆã•ã‚Œãūす。
adata_grf
- ƒŋƒf[ƒ^ƒtƒ@ƒCƒ‹ adata.grf ‚Ö‚ĖƒpƒX‚Å‚·B
- Č—Š‰Â”\‚ŁAƒfƒtƒHƒ‹ƒg‚Í ./adata.grf ‚Å‚·B
- grf-files.txt‚Š‚ ‚éę‡‚ŧ‚ŋ‚į‚ĖÝ’č‚Š—Dæ‚ģ‚ę‚Ü‚·B
+ Îąãƒ‡ãƒžã‚ŋãƒ•ã‚Ąã‚ĪãƒŦ adata.grf ãļãŪパã‚đです。
+ ᜁį•ĨåŊčƒ―ã§ã€ãƒ‡ãƒ•ã‚ĐãƒŦトãŊ ./adata.grf です。
+ grf-files.txtがあるå īåˆããĄã‚‰ãŪčĻ­åŪšãŒå„Šå…ˆã•ã‚Œãūす。
npc
- “Į‚ݍž‚Þnpcƒf[ƒ^ƒtƒ@ƒCƒ‹‚Ö‚ĖƒpƒX‚Å‚·B
- •Ą”Žw’č‰Â”\‚ŁAŽw’č‚ĩ‚―‡‚Ƀ[ƒh‚ĩ‚Ü‚·B
- clear ‚ðŽw’č‚·‚邯‚ŧ‚ę‚܂łɓo˜^‚ĩ‚―ƒpƒX‚ð‘S‚č폜‚ĩ‚Ü‚·B
+ 芭ãŋčūžã‚€npcデマã‚ŋãƒ•ã‚Ąã‚ĪãƒŦãļãŪパã‚đです。
+ čĪ‡æ•°æŒ‡åۚåŊčƒ―ã§ã€æŒ‡åŪšã—ãŸé †ãŦロマドしãūす。
+ clear を指åŪšã™ã‚‹ãĻそれãūでãŦį™ŧéŒēしたパã‚đをå…ĻãĶ削é™Īしãūす。
delnpc
- “Į‚ݍž‚܂ȂĒnpcƒtƒ@ƒCƒ‹‚Ö‚ĖƒpƒX‚Å‚·B
- Žw’č‚ĩ‚―ƒpƒX‚Ínpc‚ÅŽw’č‚ģ‚ę‚―ƒf[ƒ^ƒtƒ@ƒCƒ‹ƒŠƒXƒg‚Đ‚įíœ‚ģ‚ę‚Ü‚·B
- all ‚ðŽw’č‚·‚邯‘S‚č폜‚ĩ‚Ü‚·( npc: clear ‚Æ“Ŋ‹`)B
+ 芭ãŋčūžãūおいnpcãƒ•ã‚Ąã‚ĪãƒŦãļãŪパã‚đです。
+ 指åŪšã—ãŸãƒ‘ã‚đãŊnpcで指åŪšã•ã‚ŒãŸãƒ‡ãƒžã‚ŋãƒ•ã‚Ąã‚ĪãƒŦナã‚đトから削é™Īされãūす。
+ all を指åŪšã™ã‚‹ãĻå…ĻãĶ削é™Īしãūす( npc: clear ãĻ同įūĐ)。
map
- ‚ą‚Ėƒ}ƒbƒv‚Š’S“–‚·‚éƒ}ƒbƒvƒtƒ@ƒCƒ‹–ž‚Å‚·B
- •Ą”Žw’č‰Â”\‚ŁAŽw’č‚ĩ‚―‡‚Ƀ[ƒh‚ĩ‚Ü‚·B
- ‘ķÝ‚ĩ‚Č‚Ēƒ}ƒbƒv‚ðŽw’č‚ĩ‚―ę‡ƒGƒ‰[‚ɂȂč‚Ü‚·B
- clear ‚ðŽw’č‚·‚邯‚ŧ‚ę‚܂łɓo˜^‚ĩ‚―ƒtƒ@ƒCƒ‹–ž‚ð‘S‚č폜‚ĩ‚Ü‚·B
+ こãŪãƒžãƒƒãƒ—ãŒæ‹…å―“ã™ã‚‹ãƒžãƒƒãƒ—ãƒ•ã‚Ąã‚ĪãƒŦ名です。
+ čĪ‡æ•°æŒ‡åۚåŊčƒ―ã§ã€æŒ‡åŪšã—ãŸé †ãŦロマドしãūす。
+ 存åœĻしおいマップを指åŪšã—ãŸå ī合ã‚ĻãƒĐマãŦおりãūす。
+ clear を指åŪšã™ã‚‹ãĻそれãūでãŦį™ŧéŒēã—ãŸãƒ•ã‚Ąã‚ĪãƒŦ名をå…ĻãĶ削é™Īしãūす。
delmap
- “Į‚ݍž‚Ü‚Č‚Ēƒ}ƒbƒvƒtƒ@ƒCƒ‹‚Ö‚ĖƒpƒX‚Å‚·B
- Žw’č‚ĩ‚―ƒtƒ@ƒCƒ‹‚Ímap‚ÅŽw’č‚ģ‚ę‚―ƒŠƒXƒg‚Đ‚įíœ‚ģ‚ę‚Ü‚·B
- all ‚ðŽw’č‚·‚邯‘S‚č폜‚ĩ‚Ü‚·( map: clear ‚Æ“Ŋ‹`)B
+ 芭ãŋčūžãūãŠã„ãƒžãƒƒãƒ—ãƒ•ã‚Ąã‚ĪãƒŦãļãŪパã‚đです。
+ 指åŪšã—ãŸãƒ•ã‚Ąã‚ĪãƒŦãŊmapで指åŪšã•ã‚ŒãŸãƒŠã‚đトから削é™Īされãūす。
+ all を指åŪšã™ã‚‹ãĻå…ĻãĶ削é™Īしãūす( map: clear ãĻ同įūĐ)。
import
- ‚ŧ‚Ės‚ð•Ęƒtƒ@ƒCƒ‹‚Ė’†g‚Æ’u‚ŦŠ·‚͂܂·B
+ そãŪčĄŒã‚’åˆĨãƒ•ã‚Ąã‚ĪãƒŦãŪäļ­čšŦãĻį―Ūき換えãūす。
< Example >
@@ -684,7 +684,7 @@ npc: conf/warp/npc_warp3.txt
npc: conf/mob/npc_monster3J.txt
map: prontera.gat
map: prt_castle.gat
-inpcAmap‚Í‘―‚Ē‚Ė‚ÅČ—Šj
+npc、mapãŊåĪšã„ãŪã§įœį•Ĩ
delnpc: conf/sample/npc_test.txt
npc: clear
delmap: prontera.gat
@@ -709,689 +709,689 @@ delmap: all
< Explanation of a key >
warp_point_debug
- ƒ[ƒvƒ|ƒCƒ“ƒg‚ð•’Ę‚É•\ŽĶ‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B‚ą‚ę‚ðyes‚É‚·‚邯
- ƒ[ƒvƒ|ƒCƒ“ƒg‚Ė‚Đ‚í‚č‚ɃMƒ‹ƒhƒtƒ‰ƒO‚Š‚ŧ‚ĖęŠ‚ɏo‚㏁[ƒv
- ƒ|ƒCƒ“ƒg‚Ė–ž‘O‚ðŠm”F‚·‚邹‚Æ‚Š‚Å‚Ŧ‚Ü‚·BƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ ãƒŊマプポã‚Īãƒģトをæ™Ū通ãŦčĄĻįĪšã™ã‚‹ã‹ãĐうかです。これをyesãŦするãĻ
+ ãƒŊマプポã‚ĪãƒģトãŪかわりãŦã‚ŪãƒŦドフãƒĐグがそãŪå ī所ãŦ凚ãĶãƒŊマプ
+ ポã‚ĪãƒģトãŪ名前をįĒščŠã™ã‚‹ã“ãĻができãūす。デフã‚ĐãƒŦトãŊnoです。
enemy_critical
- ƒvƒŒƒCƒ„[‚Æ“Ŋ‚ķLUK‚É‚æ‚éƒNƒŠƒeƒBƒJƒ‹”ŧ’č‚ðMOB‚ƃyƒbƒg‚É—LŒø‚É‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- ‚ą‚ĖƒNƒŠƒeƒBƒJƒ‹‚Í‚ā‚ŋ‚ë‚ņ•K’†‚Ȃ˂ŁAon‚É‚·‚邯‚Flee‚Å‚āA
- LUK‚Ė‚‚Ē“G‚ĖUŒ‚‚Š”ð‚Ŋ‚Ã‚į‚­‚Č‚č‚Ü‚·BƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ プノã‚ĪãƒĪマãĻ同じLUKãŦよるã‚Ŋナテã‚Ģã‚ŦãƒŦåˆĪåŪšã‚’MOBãĻペットãŦ有åŠđãŦするかãĐうかです。
+ こãŪã‚Ŋナテã‚Ģã‚ŦãƒŦãŊã‚‚ãĄã‚ã‚“åŋ…äļ­ãŠãŪで、onãŦするãĻéŦ˜Fleeでも、
+ LUKãŪéŦ˜ã„æ•ĩãŪæ”ŧ撃がéŋけãĨらくおりãūす。デフã‚ĐãƒŦトãŊnoです。
enemy_critical_rate
- ƒ‚ƒ“ƒXƒ^[‚ƃyƒbƒg‚ĖƒNƒŠƒeƒBƒJƒ‹•p“x‚Ė•S•З͂ł·Benemy_critical‚Šyes‚ķ‚á‚Č‚Ē‚ÆÝ’č‚ĩ‚Ä‚ā‰―‚ĖˆÓ–Ą‚ā‚ ‚č‚Ü‚đ‚ņBƒfƒtƒHƒ‹ƒg‚Í100‚Å‚·B
+ ãƒĒãƒģã‚đã‚ŋマãĻペットãŪã‚Ŋナテã‚Ģã‚ŦãƒŦé ŧåšĶãŪį™ūåˆ†įŽ‡ã§ã™ã€‚enemy_criticalがyesじゃおいãĻčĻ­åŪšã—ãĶã‚‚ä―•ãŪ意å‘ģもありãūせん。デフã‚ĐãƒŦトãŊ100です。
enemy_str
- ƒ‚ƒ“ƒXƒ^[‚Ė‚ŠUŒ‚‚·‚邯‚Ŧ‚ĖATKŒvŽZ‚ÉSTR‚ðŽg—p‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Íyes‚Å‚·B
+ ãƒĒãƒģã‚đã‚ŋマãŪがæ”ŧ撃するãĻきãŪATKčψįŪ—ãŦSTRをä―ŋį”ĻするかãĐうかです。
+ デフã‚ĐãƒŦトãŊyesです。
enemy_perfect_flee
- “G‚ŠŠŪ‘S‰ņ”ð‚ð‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B‚ą‚ę‚ðyes‚É‚·‚邯“G‚āŠŪ‘S‰ņ”ð‚ð
- ‚·‚邿‚΂ɂȂč‚Ü‚·BƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ æ•ĩがåیå…Ļ回éŋをするかãĐうかです。これをyesãŦするãĻæ•ĩもåیå…Ļ回éŋを
+ するようãŦおりãūす。デフã‚ĐãƒŦトãŊnoです。
casting_rate
- ƒXƒLƒ‹‚ˉrĨŽžŠÔ‚ð•S•З͂ŒēŪ‚ĩ‚Ü‚·B
- 200‚É‚·‚邯‰rĨŽžŠÔ‚Š”{‚ɂȂčA0‚É‚·‚邯‰rĨ‚ЂȂ­‚Č‚č‚Ü‚·B
- 0-1000’ö“x‚ː”’l‚ðŽw’č‚ĩ‚Ä‚­‚ū‚ģ‚ǁBƒfƒtƒHƒ‹ƒg‚Í100‚Å‚·B
+ ã‚đキãƒŦãŪčĐ å”ąæ™‚é–“ã‚’į™ūåˆ†įŽ‡ã§čŠŋæ•īしãūす。
+ 200ãŦするãĻčĐ å”ąæ™‚é–“ãŒå€ãŦおり、0ãŦするãĻčĐ å”ąãŒãŠããŠã‚Šãūす。
+ 0-1000įĻ‹åšĶãŪ数å€Īを指åŪšã—ãĶください。デフã‚ĐãƒŦトãŊ100です。
delay_rate
- ƒXƒLƒ‹Žg—pŒãƒfƒBƒŒƒC‚ð•S•З͂ŒēŪ‚ĩ‚Ü‚·B
- 200‚É‚·‚邯ƒfƒBƒŒƒC‚Š”{‚ɂȂčA0‚É‚·‚邯ƒfƒBƒŒƒC‚ЂȂ­‚Č‚č‚Ü‚·B
- 0-1000’ö“x‚ː”’l‚ðŽw’č‚ĩ‚Ä‚­‚ū‚ģ‚ǁBƒfƒtƒHƒ‹ƒg‚Í100‚Å‚·B
+ ã‚đキãƒŦä―ŋį”ĻåūŒãƒ‡ã‚Ģノã‚Īをį™ūåˆ†įŽ‡ã§čŠŋæ•īしãūす。
+ 200ãŦするãĻデã‚Ģノã‚Īが倍ãŦおり、0ãŦするãĻデã‚Ģノã‚Īがおくおりãūす。
+ 0-1000įĻ‹åšĶãŪ数å€Īを指åŪšã—ãĶください。デフã‚ĐãƒŦトãŊ100です。
delay_dependon_dex
- ƒXƒLƒ‹Žg—pŒãƒfƒBƒŒƒC‚ЉrĨŽžŠÔ‚Æ“Ŋ‚킿‚Ī‚ÉDEX‚ʼne‹ŋ‚ðŽó‚Ŋ‚é‚Đ‚Į‚Ī‚Đ‚ð
- Žw’č‚ĩ‚Ü‚·BƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ ã‚đキãƒŦä―ŋį”ĻåūŒãƒ‡ã‚Ģノã‚ĪがčĐ å”ąæ™‚é–“ãĻ同じようãŦDEXã§å―ąéŸŋを受けるかãĐうかを
+ 指åŪšã—ãūす。デフã‚ĐãƒŦトãŊnoです。
skill_delay_attack_enable
- ƒXƒLƒ‹ƒfƒBƒŒƒC‚ĖŠÔUŒ‚‚Å‚Ŧ‚é‚Đ‚Į‚Ī‚Đ‚Å‚·Byes‚É‚·‚ę‚΃XƒLƒ‹ƒfƒBƒŒƒC‚ĖŠÔƒXƒLƒ‹‚ÍŽg‚͂ȂǂŊ‚ĮUŒ‚‚͂łŦ‚Ü‚·B
- ƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ ã‚đキãƒŦデã‚Ģノã‚ĪãŪ間æ”ŧ撃できるかãĐうかです。yesãŦすればã‚đキãƒŦデã‚Ģノã‚ĪãŪ間ã‚đキãƒŦãŊä―ŋえおいけãĐæ”ŧ撃ãŊできãūす。
+ デフã‚ĐãƒŦトãŊnoです。
left_cardfix_to_right
- “ņ“—Ž‚ĖķŽč•Ší‚ĖŽí‘°A‘ېŦASize‚Ėƒ_ƒ[ƒW•âģ‚ð‰EŽč•Ší‚É“K—p‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B‚ą‚ę‚ðyes‚É‚·‚邯ķŽč•Ší‚ɂ͎푰A‘ېŦASize‚Ėƒ_ƒ[ƒW•âģ‚ŠŠ|‚Đ‚į‚Č‚­‚Č‚č‚Ü‚·BƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ 䚌刀æĩãŪå·Ķ手æ­Ķå™ĻãŪįĻŪæ—ã€åąžæ€§ã€SizeãŪãƒ€ãƒĄãƒžã‚ļč̜æ­Ģをåģ手æ­Ķå™ĻãŦéĐį”ĻするかãĐうかです。これをyesãŦするãĻå·Ķ手æ­Ķå™ĻãŦãŊįĻŪæ—ã€åąžæ€§ã€SizeãŪãƒ€ãƒĄãƒžã‚ļč̜æ­Ģが掛からおくおりãūす。デフã‚ĐãƒŦトãŊnoです。
player_skill_add_range
- ƒvƒŒƒCƒ„[‚ĖƒXƒLƒ‹ŽË’ö‚Đ‚į“G‚Š—Ģ‚ę‚―Žž‚Į‚ę‚Ū‚į‚ǂˋ——Ģ‚Ü‚ÅƒXƒLƒ‹‚ðŽg—p‰Â”\‚É‚·‚é‚Đ‚ðŒˆ‚ß‚Ü‚·BƒXƒLƒ‹‚ĖŽË’ö+player_skill_add_range‚܂ŃXƒLƒ‹‚Š“Í‚Ŧ‚Ü‚·BƒfƒtƒHƒ‹ƒg‚Í0‚Å‚·‚Š­‚ĩ‚Í“ü‚ę‚―•û‚Ђǂǂł·B
+ プノã‚ĪãƒĪマãŪã‚đキãƒŦ射įĻ‹ã‹ã‚‰æ•ĩがé›Ēれた時ãĐれぐらいãŪč·é›Ēãūでã‚đキãƒŦをä―ŋį”ĻåŊčƒ―ãŦã™ã‚‹ã‹ã‚’æąšã‚ãūす。ã‚đキãƒŦãŪ射įĻ‹+player_skill_add_rangeãūでã‚đキãƒŦãŒåąŠããūす。デフã‚ĐãƒŦトãŊ0ですが少しãŊå…Ĩれたæ–đがいいです。
skill_out_range_consume
- ƒXƒLƒ‹‚ĖŽË’ö‚Đ‚į“G‚Š—Ģ‚ę‚ăXƒLƒ‹‚ŠŽļ”s‚ĩ‚―ŽžSP‚âƒAƒCƒeƒ€‚ðÁ–Õ‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·BƒfƒtƒHƒ‹ƒg‚Íyes‚Å‚·B
+ ã‚đキãƒŦãŪ射įĻ‹ã‹ã‚‰æ•ĩがé›ĒれãĶã‚đキãƒŦがåĪąæ•—ã—ãŸæ™‚SPやã‚Ēã‚Īテムをæķˆč€—するかãĐうかです。デフã‚ĐãƒŦトãŊyesです。
monster_skill_add_range
- ƒ‚ƒ“ƒXƒ^[‚ĖƒXƒLƒ‹ŽË’ö‚Đ‚į“G‚Š—Ģ‚ę‚―Žž‚Į‚ę‚Ū‚į‚ǂˋ——Ģ‚Ü‚ÅƒXƒLƒ‹‚ðŽg—p‰Â”\‚É‚·‚é‚Đ‚ðŒˆ‚ß‚Ü‚·BƒXƒLƒ‹‚ĖŽË’ö+monster_skill_add_range‚܂ŃXƒLƒ‹‚Š“Í‚Ŧ‚Ü‚·BƒfƒtƒHƒ‹ƒg‚Í0‚Å‚·B
+ ãƒĒãƒģã‚đã‚ŋマãŪã‚đキãƒŦ射įĻ‹ã‹ã‚‰æ•ĩがé›Ēれた時ãĐれぐらいãŪč·é›Ēãūでã‚đキãƒŦをä―ŋį”ĻåŊčƒ―ãŦã™ã‚‹ã‹ã‚’æąšã‚ãūす。ã‚đキãƒŦãŪ射įĻ‹+monster_skill_add_rangeãūでã‚đキãƒŦãŒåąŠããūす。デフã‚ĐãƒŦトãŊ0です。
player_damage_delay
- ƒvƒŒƒCƒ„[ƒLƒƒƒ‰‚Šƒ_ƒ[ƒW‚ðŽó‚Ŋ‚―ŽžˆÚ“Ū‚Å‚Ŧ‚Č‚ĒƒfƒBƒŒƒC‚ð“ü‚ę‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- yes‚É‚·‚邯ƒCƒ“ƒfƒ…ƒA‚Å‚āŽg‚í‚Č‚ĒŒĀ‚čƒ_ƒ[ƒW‚ðŽó‚Ŋ‚―Žž
- ‚ĩ‚Î‚į‚­‚Í“Ū‚Ŧ‚Ü‚đ‚ņBƒfƒtƒHƒ‹ƒg‚Íyes‚Å‚·B
+ プノã‚ĪãƒĪマキãƒĢãƒĐãŒãƒ€ãƒĄãƒžã‚ļを受けた時į§ŧ動できおいデã‚Ģノã‚Īをå…ĨれるかãĐうかです。
+ yesãŦするãĻã‚ĪãƒģデãƒĨã‚Ēでもä―ŋã‚ãŠã„é™ã‚Šãƒ€ãƒĄãƒžã‚ļを受けた時
+ しばらくãŊ動きãūせん。デフã‚ĐãƒŦトãŊyesです。
player_damage_delay_rate
- ƒvƒŒƒCƒ„[ƒLƒƒƒ‰‚Šƒ_ƒ[ƒW‚ðŽó‚Ŋ‚―ŽžˆÚ“Ū‚Å‚Ŧ‚Č‚ĒƒfƒBƒŒƒC‚ð•S•З͂ŒēŪ‚ĩ‚Ü‚·B
- 200‚É‚·‚邯ƒfƒBƒŒƒC‚Š”{‚ɂȂčA0‚É‚·‚邯ƒfƒBƒŒƒC‚ЂȂ­‚Č‚č‚Ü‚·B
- player_damage_delay‚Šyes‚É‚ĩ‚Ä‚Č‚Ē‚ÆˆÓ–Ą‚Š‚ ‚č‚Ü‚đ‚ņB
- ƒfƒtƒHƒ‹ƒg‚Í100‚Å‚·B
+ プノã‚ĪãƒĪマキãƒĢãƒĐãŒãƒ€ãƒĄãƒžã‚ļを受けた時į§ŧ動できおいデã‚Ģノã‚Īをį™ūåˆ†įŽ‡ã§čŠŋæ•īしãūす。
+ 200ãŦするãĻデã‚Ģノã‚Īが倍ãŦおり、0ãŦするãĻデã‚Ģノã‚Īがおくおりãūす。
+ player_damage_delayがyesãŦしãĶおいãĻ意å‘ģがありãūせん。
+ デフã‚ĐãƒŦトãŊ100です。
defunit_not_enemy
- –hŒäƒ†ƒjƒbƒgiƒZƒCƒtƒeƒBƒEƒH[ƒ‹/ƒjƒ…[ƒ}‚Č‚Įj‚ŠMOB‚ÉŒø‰Ę‚ð
- ‹y‚Ú‚ģ‚Ȃǂæ‚΂ɂ·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·BƒfƒtƒHƒ‹ƒg‚Íyes‚Å‚·B
+ é˜ēåūĄãƒĶニットã‚ŧã‚Īフテã‚Ģã‚Ķã‚ĐマãƒŦ/ニãƒĨママおãĐがMOBãŦåŠđ果を
+ 及ぞさおいようãŦするかãĐうかです。デフã‚ĐãƒŦトãŊyesです。
random_monster_checklv
- ƒ‚ƒ“ƒXƒ^[ĒŠŌƒAƒCƒeƒ€‚ðŽg‚Á‚―‚Æ‚Ŧ‚ÉŽĐ•Š‚æ‚čLV‚Ė‚‚Ēƒ‚ƒ“ƒXƒ^[‚ðĒŠŌ‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- yes‚É‚·‚邯AŽĐ•Š‚æ‚čLV‚Ė‚‚Ēƒ‚ƒ“ƒXƒ^[‚ðĒŠŌ‚ĩ‚Ȃǂæ‚΂ɂȂč‚Ü‚·B
- ƒfƒtƒHƒ‹ƒg‚Íyes‚Å‚·B
+ ãƒĒãƒģã‚đã‚ŋマ収還ã‚Ēã‚Īテムをä―ŋãĢたãĻきãŦč‡Šåˆ†ã‚ˆã‚ŠLVãŪéŦ˜ã„ãƒĒãƒģã‚đã‚ŋマを収還するかãĐうかです。
+ yesãŦするãĻã€č‡Šåˆ†ã‚ˆã‚ŠLVãŪéŦ˜ã„ãƒĒãƒģã‚đã‚ŋマを収還しおいようãŦおりãūす。
+ デフã‚ĐãƒŦトãŊyesです。
attribute_recover
- ‘ېŦ‚É‚æ‚Á‚čUŒ‚‚ģ‚ę‚Ä‚ā‰ņ•œ‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·Bno‚Ėę‡‚Í-‘ېŦ‚ð
- 0‚É‚ĩ‚Ü‚·BƒfƒtƒHƒ‹ƒg‚Íyes‚Å‚·B
+ åąžæ€§ãŦよãĢãĶæ”ŧ撃されãĶも回åūĐするかãĐうかです。noãŪå ī合ãŊ-åąžæ€§ã‚’
+ 0ãŦしãūす。デフã‚ĐãƒŦトãŊyesです。
item_auto_get
- ƒAƒCƒeƒ€ŽĐ“ŪŽæ“ū‹@”\‚ðŽg—p‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- yes‚É‚·‚邯ƒAƒCƒeƒ€ƒhƒƒbƒv‚ðƒ‚ƒ“ƒXƒ^[‚Ɉę”Ô‘―‚­ƒ_ƒ[ƒW‚ð—^‚Ķ‚―ƒLƒƒƒ‰‚Š
- ŽĐ“Ū‚ÅƒAƒCƒeƒ€‚ðŽæ“ū‚·‚邿‚΂ɂȂč‚Ü‚·B
- ƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ ã‚Ēã‚Īãƒ†ãƒ č‡Šå‹•å–åū—æĐŸčƒ―をä―ŋį”ĻするかãĐうかです。
+ yesãŦするãĻã‚Ēã‚ĪテムドロップをãƒĒãƒģã‚đã‚ŋマãŦäļ€į•ŠåĪšããƒ€ãƒĄãƒžã‚ļをäļŽãˆãŸã‚­ãƒĢãƒĐが
+ č‡Šå‹•ã§ã‚Ēã‚Īテムを取åū—するようãŦおりãūす。
+ デフã‚ĐãƒŦトãŊnoです。
flooritem_lifetime
- °‚É—Ž‚ŋ‚―ƒAƒCƒeƒ€‚ŠÁ‚Ķ‚é‚Ü‚Å‚Đ‚Đ‚éŽžŠÔ‚Å‚·B’PˆĘ‚Íms(ƒ~ƒŠ•b)‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Í60000(60•b)‚ÅÅŽ‚Í1000(1•b)‚Å‚·B1000–Ē–ž‚Č‚įƒfƒtƒHƒ‹ƒg‚ɃZƒbƒg‚ģ‚ę‚Ü‚·B
+ 嚊ãŦč―ãĄãŸã‚Ēã‚Īテムがæķˆãˆã‚‹ãūã§ã‹ã‹ã‚‹æ™‚é–“ã§ã™ã€‚å˜ä―ãŊms(ãƒŸãƒŠį§’)です。
+ デフã‚ĐãƒŦトãŊ60000(60į§’)で最小ãŊ1000(1į§’)です。1000朊暀おらデフã‚ĐãƒŦトãŦã‚ŧットされãūす。
item_first_get_time
- ƒ‚ƒ“ƒXƒ^[‚Ɉę”Ôƒ_ƒ[ƒW‚ð‘―‚­—^‚Ķ‚―ƒLƒƒƒ‰ˆČŠO‚Š‚ŧ‚Ėƒ‚ƒ“ƒXƒ^[‚Ė
- ƒhƒƒbƒvƒAƒCƒeƒ€‚ðŽæ‚ę‚邿‚΂ɂȂé‚Ü‚Å‚ĖŽžŠÔ‚Å‚·B
- ’PˆĘ‚Íms(ƒ~ƒŠ•b)‚Å‚·BƒfƒtƒHƒ‹ƒg‚Í10000(10•b)‚Å‚·B
+ ãƒĒãƒģã‚đã‚ŋマãŦäļ€į•Šãƒ€ãƒĄãƒžã‚ļをåĪšãäļŽãˆãŸã‚­ãƒĢãƒĐäŧĨåĪ–ãŒããŪãƒĒãƒģã‚đã‚ŋマãŪ
+ ドロップã‚Ēã‚Īテムを取れるようãŦおるãūでãŪ時間です。
+ å˜ä―ãŊms(ãƒŸãƒŠį§’)です。デフã‚ĐãƒŦトãŊ10000(10į§’)です。
item_second_get_time
- item_first_get_time‚ĖŒãƒ‚ƒ“ƒXƒ^[‚É“ņ”ԖڂɃ_ƒ[ƒW‚ð‘―‚­—^‚Ķ‚―
- ƒLƒƒƒ‰ˆČŠO‚Š‚ŧ‚Ėƒ‚ƒ“ƒXƒ^[‚ĖƒhƒƒbƒvƒAƒCƒeƒ€‚ðŽæ‚ę‚邿‚΂ɂȂé‚܂łĖ
- ŽžŠÔ‚Å‚·B’PˆĘ‚Íms(ƒ~ƒŠ•b)‚Å‚·BƒfƒtƒHƒ‹ƒg‚Í7000(7•b)‚Å‚·B
+ item_first_get_timeãŪåūŒãƒĒãƒģã‚đã‚ŋマãŦäšŒį•Šį›ŪãŦãƒ€ãƒĄãƒžã‚ļをåĪšãäļŽãˆãŸ
+ キãƒĢãƒĐäŧĨåĪ–ãŒããŪãƒĒãƒģã‚đã‚ŋマãŪドロップã‚Ēã‚Īテムを取れるようãŦおるãūでãŪ
+ æ™‚é–“ã§ã™ã€‚å˜ä―ãŊms(ãƒŸãƒŠį§’)です。デフã‚ĐãƒŦトãŊ7000(7į§’)です。
item_third_get_time
- item_second_get_time‚ĖŒãƒ‚ƒ“ƒXƒ^[‚ÉŽO”ԖڂɃ_ƒ[ƒW‚ð‘―‚­—^‚Ķ‚―
- ƒƒƒ‰ˆČŠO‚Š‚ŧ‚Ėƒ‚ƒ“ƒXƒ^[‚ĖƒhƒƒbƒvƒAƒCƒeƒ€‚ðŽæ‚ę‚邿‚΂ɂȂé‚܂łĖ
- ŽžŠÔ‚Å‚·B’PˆĘ‚Íms(ƒ~ƒŠ•b)‚Å‚·BƒfƒtƒHƒ‹ƒg‚Í5000(5•b)‚Å‚·B
+ item_second_get_timeãŪåūŒãƒĒãƒģã‚đã‚ŋマãŦäļ‰į•Šį›ŪãŦãƒ€ãƒĄãƒžã‚ļをåĪšãäļŽãˆãŸ
+ ãƒĢãƒĐäŧĨåĪ–ãŒããŪãƒĒãƒģã‚đã‚ŋマãŪドロップã‚Ēã‚Īテムを取れるようãŦおるãūでãŪ
+ æ™‚é–“ã§ã™ã€‚å˜ä―ãŊms(ãƒŸãƒŠį§’)です。デフã‚ĐãƒŦトãŊ5000(5į§’)です。
mvp_item_first_get_time
- ƒ‚ƒ“ƒXƒ^[‚Ɉę”Ôƒ_ƒ[ƒW‚ð‘―‚­—^‚Ķ‚―ƒLƒƒƒ‰ˆČŠO‚Š‚ŧ‚Ėƒ‚ƒ“ƒXƒ^[‚Ė
- MVPƒAƒCƒeƒ€‚ðŽæ‚ę‚邿‚΂ɂȂé‚Ü‚Å‚ĖŽžŠÔ‚Å‚·B
- ’PˆĘ‚Íms(ƒ~ƒŠ•b)‚Å‚·BƒfƒtƒHƒ‹ƒg‚Í10000(10•b)‚Å‚·B
+ ãƒĒãƒģã‚đã‚ŋマãŦäļ€į•Šãƒ€ãƒĄãƒžã‚ļをåĪšãäļŽãˆãŸã‚­ãƒĢãƒĐäŧĨåĪ–ãŒããŪãƒĒãƒģã‚đã‚ŋマãŪ
+ MVPã‚Ēã‚Īテムを取れるようãŦおるãūでãŪ時間です。
+ å˜ä―ãŊms(ãƒŸãƒŠį§’)です。デフã‚ĐãƒŦトãŊ10000(10į§’)です。
mvp_item_second_get_time
- mvp_item_first_get_time‚ĖŒãƒ‚ƒ“ƒXƒ^[‚É“ņ”ԖڂɃ_ƒ[ƒW‚ð‘―‚­—^‚Ķ‚―
- ƒLƒƒƒ‰ˆČŠO‚Š‚ŧ‚Ėƒ‚ƒ“ƒXƒ^[‚ĖMVPƒAƒCƒeƒ€‚ðŽæ‚ę‚邿‚΂ɂȂé‚܂łĖ
- ŽžŠÔ‚Å‚·B’PˆĘ‚Íms(ƒ~ƒŠ•b)‚Å‚·BƒfƒtƒHƒ‹ƒg‚Í10000(10•b)‚Å‚·B
+ mvp_item_first_get_timeãŪåūŒãƒĒãƒģã‚đã‚ŋマãŦäšŒį•Šį›ŪãŦãƒ€ãƒĄãƒžã‚ļをåĪšãäļŽãˆãŸ
+ キãƒĢãƒĐäŧĨåĪ–ãŒããŪãƒĒãƒģã‚đã‚ŋマãŪMVPã‚Ēã‚Īテムを取れるようãŦおるãūでãŪ
+ æ™‚é–“ã§ã™ã€‚å˜ä―ãŊms(ãƒŸãƒŠį§’)です。デフã‚ĐãƒŦトãŊ10000(10į§’)です。
mvp_item_third_get_time
- mvp_item_second_get_time‚ĖŒãƒ‚ƒ“ƒXƒ^[‚ÉŽO”ԖڂɃ_ƒ[ƒW‚ð‘―‚­—^‚Ķ‚―
- ƒLƒƒƒ‰ˆČŠO‚Š‚ŧ‚Ėƒ‚ƒ“ƒXƒ^[‚ĖMVPƒAƒCƒeƒ€‚ðŽæ‚ę‚邿‚΂ɂȂé‚܂łĖ
- ŽžŠÔ‚Å‚·B’PˆĘ‚Íms(ƒ~ƒŠ•b)‚Å‚·BƒfƒtƒHƒ‹ƒg‚Í2000(2•b)‚Å‚·B
+ mvp_item_second_get_timeãŪåūŒãƒĒãƒģã‚đã‚ŋマãŦäļ‰į•Šį›ŪãŦãƒ€ãƒĄãƒžã‚ļをåĪšãäļŽãˆãŸ
+ キãƒĢãƒĐäŧĨåĪ–ãŒããŪãƒĒãƒģã‚đã‚ŋマãŪMVPã‚Ēã‚Īテムを取れるようãŦおるãūでãŪ
+ æ™‚é–“ã§ã™ã€‚å˜ä―ãŊms(ãƒŸãƒŠį§’)です。デフã‚ĐãƒŦトãŊ2000(2į§’)です。
item_rate
- ƒAƒCƒeƒ€ƒhƒƒbƒv—Ķ‚ð•S•З͂ŒēŪ‚ĩ‚Ü‚·B
- 0-1000’ö“x‚ː”’l‚ðŽw’č‚ĩ‚Ä‚­‚ū‚ģ‚ǁBƒfƒtƒHƒ‹ƒg‚Í100‚Å‚·B
+ ã‚Ēã‚Īãƒ†ãƒ ãƒ‰ãƒ­ãƒƒãƒ—įŽ‡ã‚’į™ūåˆ†įŽ‡ã§čŠŋæ•īしãūす。
+ 0-1000įĻ‹åšĶãŪ数å€Īを指åŪšã—ãĶください。デフã‚ĐãƒŦトãŊ100です。
drop_rate0item
- —މšŠm—Ķ0‚ĖƒAƒCƒeƒ€(ˆę•”ƒ‚ƒ“ƒXƒ^[‚ɂςŊ‚郊ƒ“ƒS)‚ð—Ž‰š‚·‚é‚Đ‚Į‚Ī‚Đ‚ĖÝ’č‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ č―äļ‹įĒšįŽ‡0ãŪã‚Ēã‚Īテム(äļ€éƒĻãƒĒãƒģã‚đã‚ŋマãŦおけるナãƒģã‚ī)ã‚’č―äļ‹ã™ã‚‹ã‹ãĐうかãŪčĻ­åŪšã§ã™ã€‚
+ デフã‚ĐãƒŦトãŊnoです。
base_exp_rate
- BaseEXP‚ĖŠ“ū”{—Ķ‚ð•S•З͂ŒēŪ‚ĩ‚Ü‚·B
- 0-1000’ö“x‚ː”’l‚ðŽw’č‚ĩ‚Ä‚­‚ū‚ģ‚ǁBƒfƒtƒHƒ‹ƒg‚Í100‚Å‚·B
+ BaseEXPãŪ所åū—å€įŽ‡ã‚’į™ūåˆ†įŽ‡ã§čŠŋæ•īしãūす。
+ 0-1000įĻ‹åšĶãŪ数å€Īを指åŪšã—ãĶください。デフã‚ĐãƒŦトãŊ100です。
job_exp_rate
- JobEXP‚ĖŠ“ū”{—Ķ‚ð•S•З͂ŒēŪ‚ĩ‚Ü‚·B
- 0-1000’ö“x‚ː”’l‚ðŽw’č‚ĩ‚Ä‚­‚ū‚ģ‚ǁBƒfƒtƒHƒ‹ƒg‚Í100‚Å‚·B
+ JobEXPãŪ所åū—å€įŽ‡ã‚’į™ūåˆ†įŽ‡ã§čŠŋæ•īしãūす。
+ 0-1000įĻ‹åšĶãŪ数å€Īを指åŪšã—ãĶください。デフã‚ĐãƒŦトãŊ100です。
death_penalty_type
- ƒfƒXƒyƒiƒ‹ƒeƒB‚Ėƒ^ƒCƒv‚ðŒˆ’č‚ĩ‚Ü‚·B
- 0‚ÅŽ€‚ņ‚ūŒãƒŠƒXƒ^[ƒg‚·‚鎞‚É“K—p‚ÅŽ‚Á‚ĂǂéEXP‚Ė—Ę‚Đ‚į”ä—͂˕ЂðŒļ‚į‚·Žd—lA1‚ÅŽ€‚ņ‚ū’žŒã‚É“K—p‚ÅŽ‚Á‚ĂǂéEXP‚Ė—Ę‚Đ‚į”ä—͂˕ЂðŒļ‚į‚·Žd—l‚Å‚·B
- 2‚ÅŽ€‚ņ‚ūŒãƒŠƒXƒ^[ƒg‚·‚鎞‚É“K—p‚ÅŽŸ‚ĖƒŒƒxƒ‹ƒAƒbƒv‚܂łĖEXP‚Đ‚į”ä—͂˕ЂðŒļ‚į‚·Žd—lA3‚ÅŽ€‚ņ‚ū’žŒã‚É“K—p‚ÅŽŸ‚ĖƒŒƒxƒ‹ƒAƒbƒv‚܂łĖEXP‚Đ‚į”ä—͂˕ЂðŒļ‚į‚·Žd—l‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Í0‚Å‚·B
+ デã‚đペナãƒŦテã‚ĢãŪã‚ŋã‚Īãƒ—ã‚’æąšåŪšã—ãūす。
+ 0でæ­ŧんだåūŒãƒŠã‚đã‚ŋマトする時ãŦéĐį”Ļで持ãĢãĶいるEXPãŪ量からæŊ”įŽ‡ãŪ分をæļ›ã‚‰ã™äŧ•様、1でæ­ŧんだį›īåūŒãŦéĐį”Ļで持ãĢãĶいるEXPãŪ量からæŊ”įŽ‡ãŪ分をæļ›ã‚‰ã™äŧ•様です。
+ 2でæ­ŧんだåūŒãƒŠã‚đã‚ŋマトする時ãŦéĐį”Ļã§æŽĄãŪノベãƒŦã‚ĒップãūでãŪEXPからæŊ”įŽ‡ãŪ分をæļ›ã‚‰ã™äŧ•様、3でæ­ŧんだį›īåūŒãŦéĐį”Ļã§æŽĄãŪノベãƒŦã‚ĒップãūでãŪEXPからæŊ”įŽ‡ãŪ分をæļ›ã‚‰ã™äŧ•様です。
+ デフã‚ĐãƒŦトãŊ0です。
death_penalty_base
- ƒfƒXƒyƒiƒ‹ƒeƒB‚É‚æ‚éBASEŒoŒą’lŒļ­—Ķ‚ð•S•З͂ŒēŪ‚ĩ‚Ü‚·B
- ‚ ‚Ü‚č’á‚·‚Ž‚é’l‚ðŽg‚Ī‚ÆŒļ‚č‚Ü‚đ‚ņB’PˆĘ‚Í0.01%‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Í0‚Å‚·B
+ デã‚đペナãƒŦテã‚ĢãŦよるBASEįĩŒéĻ“å€Īæļ›å°‘įŽ‡ã‚’į™ūåˆ†įŽ‡ã§čŠŋæ•īしãūす。
+ あãūã‚Šä―Žã™ãŽã‚‹å€Īをä―ŋうãĻæļ›ã‚Šãūã›ã‚“ã€‚å˜ä―ãŊ0.01%です。
+ デフã‚ĐãƒŦトãŊ0です。
death_penalty_job
- ƒfƒXƒyƒiƒ‹ƒeƒB‚É‚æ‚éJOBŒoŒą’lŒļ­—Ķ‚ð•S•З͂ŒēŪ‚ĩ‚Ü‚·B
- ‚ ‚Ü‚č’á‚·‚Ž‚é’l‚ðŽg‚Ī‚ÆŒļ‚č‚Ü‚đ‚ņB’PˆĘ‚Í0.01%‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Í0‚Å‚·B
+ デã‚đペナãƒŦテã‚ĢãŦよるJOBįĩŒéĻ“å€Īæļ›å°‘įŽ‡ã‚’į™ūåˆ†įŽ‡ã§čŠŋæ•īしãūす。
+ あãūã‚Šä―Žã™ãŽã‚‹å€Īをä―ŋうãĻæļ›ã‚Šãūã›ã‚“ã€‚å˜ä―ãŊ0.01%です。
+ デフã‚ĐãƒŦトãŊ0です。
zeny_penalty
- Ž€‚ņ‚ūŽž–ģ‚­‚Č‚éƒ[ƒj—Ƃ˔ä—͂ł·B’PˆĘ‚Í0.01%‚Å‚·BŽ€‚ņ‚ūŽž
- Œļ‚é‚í‚Ŋ‚Å‚Í‚Č‚­Ž€‚ņ‚ūŒãƒZ[ƒ”ƒ|ƒCƒ“ƒg‚ɖ߂鎞“K—p‚ģ‚ę‚Ü‚·B
- ƒfƒtƒHƒ‹ƒg‚Í0‚Å‚·B
+ æ­ŧã‚“ã æ™‚į„ĄããŠã‚‹ã‚žãƒ‹é‡ãŪæŊ”įŽ‡ã§ã™ã€‚å˜ä―ãŊ0.01%です。æ­ŧんだ時
+ æļ›ã‚‹ã‚ã‘でãŊおくæ­ŧんだåūŒã‚ŧマãƒīポã‚ĪãƒģトãŦæˆŧる時éĐį”Ļされãūす。
+ デフã‚ĐãƒŦトãŊ0です。
restart_hp_rate
- ƒŠƒXƒ^[ƒg‚·‚鎞‚ɉņ•œ‚·‚éHP”ä—Ķ‚ð•S•З͂ŒēŪ‚ĩ‚Ü‚·B’PˆĘ‚Í%‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Í0‚Å‚·B0‚Ėę‡1‰ņ•œ‚ɂȂč‚Ü‚·B
+ ナã‚đã‚ŋマトする時ãŦ回åūĐするHPæŊ”įŽ‡ã‚’į™ūåˆ†įŽ‡ã§čŠŋæ•īしãūã™ã€‚å˜ä―ãŊ%です。
+ デフã‚ĐãƒŦトãŊ0です。0ãŪå ī合1回åūĐãŦおりãūす。
restart_sp_rate
- ƒŠƒXƒ^[ƒg‚·‚鎞‚ɉņ•œ‚·‚éSP”ä—Ķ‚ð•S•З͂ŒēŪ‚ĩ‚Ü‚·B’PˆĘ‚Í%‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Í0‚Å‚·B0‚Ėę‡‚͉ņ•œ‚ĩ‚Ü‚đ‚ņB
- ‚ŧ‚ĩ‚ÄSP‚Š”ä—Ķ‚æ‚č‚‚Ēę‡‚ā‰ņ•œ‚ĩ‚Ü‚đ‚ņB
+ ナã‚đã‚ŋマトする時ãŦ回åūĐするSPæŊ”įŽ‡ã‚’į™ūåˆ†įŽ‡ã§čŠŋæ•īしãūã™ã€‚å˜ä―ãŊ%です。
+ デフã‚ĐãƒŦトãŊ0です。0ãŪå ī合ãŊ回åūĐしãūせん。
+ そしãĶSPがæŊ”įŽ‡ã‚ˆã‚ŠéŦ˜ã„å ī合も回åūĐしãūせん。
mvp_hp_rate
- MVP ƒ‚ƒ“ƒXƒ^[‚ĖHP‚ð•S•З͂ŒēŪ‚ĩ‚Ü‚·B
- 0-1000’ö“x‚ː”’l‚ðŽw’č‚ĩ‚Ä‚­‚ū‚ģ‚ǁBƒfƒtƒHƒ‹ƒg‚Í100‚Å‚·B
+ MVP ãƒĒãƒģã‚đã‚ŋマãŪHPをį™ūåˆ†įŽ‡ã§čŠŋæ•īしãūす。
+ 0-1000įĻ‹åšĶãŪ数å€Īを指åŪšã—ãĶください。デフã‚ĐãƒŦトãŊ100です。
mvp_item_rate
- MVPƒAƒCƒeƒ€‚ĖŠ“ū”{—Ķ‚ð•S•З͂ŒēŪ‚ĩ‚Ü‚·B
- 0-1000’ö“x‚ː”’l‚ðŽw’č‚ĩ‚Ä‚­‚ū‚ģ‚ǁBƒfƒtƒHƒ‹ƒg‚Í100‚Å‚·B
+ MVPã‚Ēã‚ĪテムãŪ所åū—å€įŽ‡ã‚’į™ūåˆ†įŽ‡ã§čŠŋæ•īしãūす。
+ 0-1000įĻ‹åšĶãŪ数å€Īを指åŪšã—ãĶください。デフã‚ĐãƒŦトãŊ100です。
mvp_exp_rate
- MVP EXP‚ĖŠ“ū”{—Ķ‚ð•S•З͂ŒēŪ‚ĩ‚Ü‚·B
- 0-1000’ö“x‚ː”’l‚ðŽw’č‚ĩ‚Ä‚­‚ū‚ģ‚ǁBƒfƒtƒHƒ‹ƒg‚Í100‚Å‚·B
+ MVP EXPãŪ所åū—å€įŽ‡ã‚’į™ūåˆ†įŽ‡ã§čŠŋæ•īしãūす。
+ 0-1000įĻ‹åšĶãŪ数å€Īを指åŪšã—ãĶください。デフã‚ĐãƒŦトãŊ100です。
monster_hp_rate
- MVP ˆČŠO‚Ėƒ‚ƒ“ƒXƒ^[‚ĖHP‚ð•S•З͂ŒēŪ‚ĩ‚Ü‚·B
- 0-1000’ö“x‚ː”’l‚ðŽw’č‚ĩ‚Ä‚­‚ū‚ģ‚ǁBƒfƒtƒHƒ‹ƒg‚Í100‚Å‚·B
+ MVP äŧĨåĪ–ãŪãƒĒãƒģã‚đã‚ŋマãŪHPをį™ūåˆ†įŽ‡ã§čŠŋæ•īしãūす。
+ 0-1000įĻ‹åšĶãŪ数å€Īを指åŪšã—ãĶください。デフã‚ĐãƒŦトãŊ100です。
monster_max_aspd
- ƒ‚ƒ“ƒXƒ^[‚ĖÅ‘åUŒ‚‘Ž“x‚ðÝ’č‚ĩ‚Ü‚·B
- ƒfƒtƒHƒ‹ƒg‚Í199‚Å‚·BÅ‘å‚Í199‚ÅÅŽ‚Í100‚Å‚·B
+ ãƒĒãƒģã‚đã‚ŋマãŪ最åΧæ”ŧ撃速åšĶをčĻ­åŪšã—ãūす。
+ デフã‚ĐãƒŦトãŊ199です。最åΧãŊ199で最小ãŊ100です。
atcommand_gm_only
- —ƒRƒ}ƒ“ƒh‚ðGMę—p‚É‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·BƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ ïž ã‚ģマãƒģドをGM専į”ĻãŦするかãĐうかです。デフã‚ĐãƒŦトãŊnoです。
gm_all_skill
- ‘S‚Ä‚ĖƒXƒLƒ‹‚ðŠo‚Ķ‚į‚ę‚邿‚΂ɂ·‚éGM‚ĖƒŒƒxƒ‹‚ðÝ’č‚ĩ‚Ü‚·B
- ‚ą‚ę‚ð0ˆČŠO‚É‚·‚邯A‚ŧ‚ĖGMƒŒƒxƒ‹ˆČã‚ĖGM‚ÍJOB‚âƒXƒLƒ‹Š“ūðŒ‚ÉŠÖŒW‚Č‚­‘SƒXƒLƒ‹‚ŠŠo‚Ķ‚į‚ę‚Ü‚·B(ƒNƒFƒXƒgƒXƒLƒ‹‚āŠÜ‚ß‚Ä)
- ƒfƒtƒHƒ‹ƒg‚Í 0 ‚Å‚·B0‚Ėę‡‚ÍGM‚Å‚Í‚Č‚Ē‘S‚Ä‚ĖƒLƒƒƒ‰‚ĖˆÓ–Ą‚Å‚Í‚Č‚­‘S‚Ä‚ĖGM‚Š‘S‚Ä‚ĖƒXƒLƒ‹‚ðŠo‚Ķ‚į‚ę‚Č‚Ē‚ÆŒū‚Ī‚ą‚Æ‚Å‚·B
+ å…ĻãĶãŪã‚đキãƒŦをčĶšãˆã‚‰ã‚Œã‚‹ã‚ˆã†ãŦするGMãŪノベãƒŦをčĻ­åŪšã—ãūす。
+ これを0äŧĨåĪ–ãŦするãĻ、そãŪGMノベãƒŦäŧĨäļŠãŪGMãŊJOBやã‚đキãƒŦ所åū—æĄäŧķãŦé–Ēäŋ‚おくå…Ļã‚đキãƒŦがčĶšãˆã‚‰ã‚Œãūす。(ã‚Ŋェã‚đトã‚đキãƒŦもåŦめãĶ)
+ デフã‚ĐãƒŦトãŊ 0 です。0ãŪå ī合ãŊGMでãŊおいå…ĻãĶãŪキãƒĢãƒĐãŪ意å‘ģでãŊおくå…ĻãĶãŪGMがå…ĻãĶãŪã‚đキãƒŦをčĶšãˆã‚‰ã‚ŒãŠã„ãĻčĻ€ã†ã“ãĻです。
gm_all_equipment
- ‘S‚Ăˑ•”õ•i‚ð‘•”õ‚Å‚Ŧ‚邿‚΂ɂ·‚éGM‚ĖƒŒƒxƒ‹‚ðÝ’č‚ĩ‚Ü‚·B
- ‚ą‚ę‚ð0ˆČŠO‚É‚·‚邯A‚ŧ‚ĖGMƒŒƒxƒ‹ˆČã‚ĖGM‚ÍJOB‚⃌ƒxƒ‹AŦ•Ę‚ÉŠÖŒW‚Č‚­
- ‘S‘•”õ•i‚ð‘•”õ‚Å‚Ŧ‚邿‚΂ɂȂč‚Ü‚·B‚―‚ū‚ĩAƒNƒ‰ƒCƒAƒ“ƒg‘Ī‚ÅƒGƒ‰[‚ð
- ‹N‚ą‚·‘g‚ݍ‡‚í‚đ‚ā‚ ‚邯Žv‚ǂ܂·BƒfƒtƒHƒ‹ƒg‚Í 0 ‚Å‚·B
- 0‚Ėę‡‚Í‘S‚Ä‚ĖGM‚Í’ĘíƒvƒŒƒCƒ„[‚Æ“Ŋ‚ķ”ŧ’肊s‚í‚ę‚Ü‚·B
+ å…ĻãĶãŪčĢ…å‚™å“ã‚’čĢ…å‚™ã§ãã‚‹ã‚ˆã†ãŦするGMãŪノベãƒŦをčĻ­åŪšã—ãūす。
+ これを0äŧĨåĪ–ãŦするãĻ、そãŪGMノベãƒŦäŧĨäļŠãŪGMãŊJOBやノベãƒŦ、性åˆĨãŦé–Ēäŋ‚おく
+ å…ĻčĢ…å‚™å“ã‚’čĢ…å‚™ã§ãã‚‹ã‚ˆã†ãŦおりãūす。ただし、ã‚ŊãƒĐã‚Īã‚Ēãƒģトåīでã‚ĻãƒĐマを
+ čĩ·ã“すįĩ„ãŋ合わせもあるãĻ思いãūす。デフã‚ĐãƒŦトãŊ 0 です。
+ 0ãŪå ī合ãŊå…ĻãĶãŪGMãŊ通åļļプノã‚ĪãƒĪマãĻ同じåˆĪåŪšãŒčĄŒã‚ã‚Œãūす。
gm_skill_unconditional
- –ģðŒ‚ɃXƒLƒ‹‚ðŽg—p‚Å‚Ŧ‚邿‚΂ɂ·‚éGM‚ĖƒŒƒxƒ‹‚ðÝ’č‚ĩ‚Ü‚·B
- ‚ą‚ę‚ð0ˆČŠO‚É‚·‚邯A‚ŧ‚ĖGMƒŒƒxƒ‹ˆČã‚ĖGM‚Í‘•”õ•Ší‚âÁ”ïƒAƒCƒeƒ€‚Ė—L–ģ
- ‚Č‚Į‚ÉŠÖŒW‚Č‚­A‚ŧ‚ĩ‚ĉ―‚āÁ”ï‚·‚邹‚Æ‚Č‚­ƒXƒLƒ‹‚ðŽg—p‚Å‚Ŧ‚邿‚Ī‚É
- ‚Č‚č‚Ü‚·B”ŧ’čˆ—‚ð–ģŽ‹‚·‚é‚Ė‚Å“Ūė‚É•s“s‡‚Ђłé‰Â”\Ŧ‚Š‚ ‚č‚Ü‚·B
- ƒfƒtƒHƒ‹ƒg‚Í 0 ‚Å‚·B 0‚Ėę‡‚Í‘S‚Ä‚ĖGM‚Í’ĘíƒvƒŒƒCƒ„[‚Æ“Ŋ‚ķ”ŧ’肊
- s‚í‚ę‚Ü‚·B
+ į„ĄæĄäŧķãŦã‚đキãƒŦをä―ŋį”ĻできるようãŦするGMãŪノベãƒŦをčĻ­åŪšã—ãūす。
+ これを0äŧĨåĪ–ãŦするãĻ、そãŪGMノベãƒŦäŧĨäļŠãŪGMãŊčĢ…å‚™æ­Ķå™Ļやæķˆčēŧã‚Ēã‚ĪテムãŪæœ‰į„Ą
+ おãĐãŦé–Ēäŋ‚おく、そしãĶä―•ã‚‚æķˆčēŧするこãĻおくã‚đキãƒŦをä―ŋį”ĻできるようãŦ
+ おりãūす。åˆĪåۚå‡Ķį†ã‚’į„ĄčĶ–ã™ã‚‹ãŪã§å‹•ä―œãŦäļéƒ―合がでるåŊčƒ―æ€§ãŒã‚ã‚Šãūす。
+ デフã‚ĐãƒŦトãŊ 0 です。 0ãŪå ī合ãŊå…ĻãĶãŪGMãŊ通åļļプノã‚ĪãƒĪマãĻ同じåˆĪåŪšãŒ
+ čĄŒã‚ã‚Œãūす。
player_skillfree
- ƒXƒLƒ‹ƒcƒŠ[‚ÉŠÖŒW‚Č‚­ƒXƒLƒ‹‚ðã‚°‚邹‚Æ‚Š‚Å‚Ŧ‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- ‚ą‚ę‚ðyes‚É‚·‚ę‚΃vƒŒƒCƒ„[‚ːE‹Æ‚ŏK‚Ī‚ą‚Æ‚ЂłŦ‚éƒXƒLƒ‹‘S‚Ä‚ð
- ƒXƒLƒ‹ƒcƒŠ[‚ÉŠÖŒW‚Č‚­ã‚°‚邹‚Æ‚Š‚Å‚Ŧ‚Ü‚·BƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ ã‚đキãƒŦツナマãŦé–Ēäŋ‚おくã‚đキãƒŦをäļŠã’るこãĻができるかãĐうかです。
+ これをyesãŦすればプノã‚ĪãƒĪマãŪ職æĨ­ã§įŋ’うこãĻができるã‚đキãƒŦå…ĻãĶを
+ ã‚đキãƒŦツナマãŦé–Ēäŋ‚おくäļŠã’るこãĻができãūす。デフã‚ĐãƒŦトãŊnoです。
player_skillup_limit
- ƒXƒLƒ‹ƒŠƒZƒbƒg“™‚ð‚ĩ‚―ŽžƒXƒLƒ‹‚ð§ŒĀ‚Č‚ĩ‚ɏグ‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- ‚ą‚ę‚ðyes‚É‚·‚ę‚ÎŽn‚ß‚ĖƒXƒLƒ‹ƒ|ƒCƒ“ƒg9‚‚̓m[ƒrƒX‚ŏK‚ĪƒXƒLƒ‹‚É‚ĩ‚Đ
- Žg‚͂܂đ‚ņB‚ŧ‚ĩ‚Ä‚ŧ‚ĖŒã‚Ė39‚Í1ŽŸE‹Æ‚ŏK‚Εςɂū‚ŊŽg‚͂Ăŧ‚ĖŒã‚Ė
- ƒ|ƒCƒ“ƒg‚ÍŽĐ—R‚ÉŽg‚Ī‚ą‚Æ‚ЂłŦ‚Ü‚·BƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ ã‚đキãƒŦナã‚ŧãƒƒãƒˆį­‰ã‚’ã—ãŸæ™‚ã‚đキãƒŦをåˆķ限おしãŦäļŠã’るかãĐうかです。
+ これをyesãŦすれば始めãŪã‚đキãƒŦポã‚Īãƒģト9ãĪãŊノマビã‚đでįŋ’うã‚đキãƒŦãŦしか
+ ä―ŋえãūせん。そしãĶそãŪåūŒãŪ39ãŊ1æŽĄč·æĨ­ã§įŋ’うį‰ĐãŦだけä―ŋえãĶそãŪåūŒãŪ
+ ポã‚ĪãƒģトãŊč‡Šį”ąãŦä―ŋうこãĻができãūす。デフã‚ĐãƒŦトãŊnoです。
weapon_produce_rate
- •Šíŧ‘ĒƒXƒLƒ‹‚łːŧ‘ĒŽŒũ—Ķ‚ð•S•З͂ŒēŪ‚ĩ‚Ü‚·B
- 0-1000’ö“x‚ː”’l‚ðŽw’č‚ĩ‚Ä‚­‚ū‚ģ‚ǁBƒfƒtƒHƒ‹ƒg‚Í100‚Å‚·B
+ æ­Ķå™ĻčĢ―é€ ã‚đキãƒŦでãŪčĢ―é€ æˆåŠŸįŽ‡ã‚’į™ūåˆ†įŽ‡ã§čŠŋæ•īしãūす。
+ 0-1000įĻ‹åšĶãŪ数å€Īを指åŪšã—ãĶください。デフã‚ĐãƒŦトãŊ100です。
potion_produce_rate
- ƒ|[ƒVƒ‡ƒ“ŧ‘ĒƒXƒLƒ‹‚łːŧ‘ĒŽŒũ—Ķ‚ð•S•З͂ŒēŪ‚ĩ‚Ü‚·B
- 0-1000’ö“x‚ː”’l‚ðŽw’č‚ĩ‚Ä‚­‚ū‚ģ‚ǁBƒfƒtƒHƒ‹ƒg‚Í100‚Å‚·B
+ ポマショãƒģčĢ―é€ ã‚đキãƒŦでãŪčĢ―é€ æˆåŠŸįŽ‡ã‚’į™ūåˆ†įŽ‡ã§čŠŋæ•īしãūす。
+ 0-1000įĻ‹åšĶãŪ数å€Īを指åŪšã—ãĶください。デフã‚ĐãƒŦトãŊ100です。
monster_active_enable
- æUƒ‚ƒ“ƒXƒ^[‚ðæU‚É‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B‚ą‚ę‚ðno‚É‚·‚邯
- æUƒ‚ƒ“ƒXƒ^[‚Š”ņæU‚ɂȂč‚Ü‚·BƒfƒtƒHƒ‹ƒg‚Íyes‚Å‚·B
+ 先æ”ŧãƒĒãƒģã‚đã‚ŋマを先æ”ŧãŦするかãĐうかです。これをnoãŦするãĻ
+ 先æ”ŧãƒĒãƒģã‚đã‚ŋマが非先æ”ŧãŦおりãūす。デフã‚ĐãƒŦトãŊyesです。
monster_damage_delay_rate
- ƒ‚ƒ“ƒXƒ^[‚Šƒ_ƒ[ƒW‚ðŽó‚Ŋ‚―ŽžˆÚ“Ū‚Å‚Ŧ‚Č‚ĒƒfƒBƒŒƒC‚ð•S•З͂ŒēŪ‚ĩ‚Ü‚·B
- 200‚É‚·‚邯ƒfƒBƒŒƒC‚Š”{‚ɂȂčA0‚É‚·‚邯ƒfƒBƒŒƒC‚ЂȂ­‚Č‚č‚Ü‚·B
- ƒfƒtƒHƒ‹ƒg‚Í100‚Å‚·B
+ ãƒĒãƒģã‚đã‚ŋãƒžãŒãƒ€ãƒĄãƒžã‚ļを受けた時į§ŧ動できおいデã‚Ģノã‚Īをį™ūåˆ†įŽ‡ã§čŠŋæ•īしãūす。
+ 200ãŦするãĻデã‚Ģノã‚Īが倍ãŦおり、0ãŦするãĻデã‚Ģノã‚Īがおくおりãūす。
+ デフã‚ĐãƒŦトãŊ100です。
monster_loot_type
- ƒ‹[ƒgƒ‚ƒ“ƒXƒ^[‚Ės“Ū‚ĖŽd•û‚ðŽw’č‚ĩ‚Ü‚·B
- 0‚Ėę‡‚ÍLOOTITEM_SIZE‚܂ŃAƒCƒeƒ€‚ðH‚Ũ‚Ä‚ā‚Ü‚―ƒAƒCƒeƒ€‚ðH‚Ũ‚āA
- ‘O‚ĖƒAƒCƒeƒ€‚ŠÁ‚Ķ‚éŽd—lB1‚Ėę‡‚ÍLOOTITEM_SIZE‚܂ŃAƒCƒeƒ€‚ðH‚Ũ‚邯
- ‚ā‚ĪƒAƒCƒeƒ€‚ðH‚Ũ‚Č‚­‚Č‚éŽd—lBƒfƒtƒHƒ‹ƒg‚Í0‚Å‚·B
+ ãƒŦマトãƒĒãƒģã‚đã‚ŋマãŪčĄŒå‹•ãŪäŧ•æ–đを指åŪšã—ãūす。
+ 0ãŪå ī合ãŊLOOTITEM_SIZEãūでã‚Ēã‚Īテムをé̟ãđãĶもãūたã‚Ēã‚Īテムをé̟ãđãĶ、
+ 前ãŪã‚Ēã‚Īテムがæķˆãˆã‚‹äŧ•様。1ãŪå ī合ãŊLOOTITEM_SIZEãūでã‚Ēã‚Īテムをé̟ãđるãĻ
+ もうã‚Ēã‚Īテムをé̟ãđおくおるäŧ•様。デフã‚ĐãƒŦトãŊ0です。
mob_skill_use
- MOB‚ŠƒXƒLƒ‹‚ðŽg‚Á‚Ä‚­‚é‚Đ‚Į‚Ī‚Đ‚Å‚·BƒfƒtƒHƒ‹ƒg‚Íyes‚Å‚·B
+ MOBがã‚đキãƒŦをä―ŋãĢãĶくるかãĐうかです。デフã‚ĐãƒŦトãŊyesです。
mob_count_rate
- map_athena.conf‚ÅŽw’č‚ģ‚ę‚―npcƒf[ƒ^‚ð“Į‚ݍž‚ލہA
- monster‚Å’č‹`‚ģ‚ę‚―”z’uMOB‚ː”‚ð•S•З͂ŒēŪ‚ĩ‚Ü‚·B
- —áŠO‚Æ‚ĩ‚āA”z’u”1‚Æ‚ĩ‚Ä’č‹`‚ģ‚ę‚―MOB‚ː”‚͕ςí‚č‚Ü‚đ‚ņB(BOSS‘΍ô)
- ‚Ü‚―A”z’u”‚ð‰š•ûCģ‚ĩ‚―‚Æ‚ŦA1–Ē–ž‚ɂȂÁ‚―ę‡‚Í1‚Æ‚ĩ‚ďˆ—‚ĩ‚Ü‚·B
- 0-1000’ö“x‚ÅŽw’č‚ĩ‚Ä‚­‚ū‚ģ‚ǁBƒfƒtƒHƒ‹ƒg‚Í100‚Å‚·B
+ map_athena.confで指åŪšã•ã‚ŒãŸnpcデマã‚ŋã‚’čŠ­ãŋčūžã‚€éš›ã€
+ monsterでåۚįūĐされた配į―ŪMOBãŪ数をį™ūåˆ†įŽ‡ã§čŠŋæ•īしãūす。
+ äū‹åĪ–ãĻしãĶ、配į―Ūæ•°1ãĻしãĶåۚįūĐされたMOBãŪ数ãŊåĪ‰ã‚ã‚Šãūせん。(BOSSåŊūį­–)
+ ãūた、配į―Ūæ•°ã‚’ä–đäŋŪæ­ĢしたãĻき、1朊暀ãŦおãĢたå ī合ãŊ1ãĻしãĶå‡Ķį†ã—ãūす。
+ 0-1000įĻ‹åšĶで指åŪšã—ãĶください。デフã‚ĐãƒŦトãŊ100です。
quest_skill_learn
- ƒNƒFƒXƒgƒXƒLƒ‹‚ð•’Ę‚ÉK“ū‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- ‚ą‚ę‚ðyes‚É‚·‚邯ƒNƒFƒXƒgƒXƒLƒ‹‚Š•’ʂɕ\ŽĶ‚ģ‚ę‚ăXƒLƒ‹ƒ|ƒCƒ“ƒg‚ðŽg‚Á‚ďK“ū‚·‚邹‚Æ‚Š‚Å‚Ŧ‚Ü‚·B
- ƒfƒtƒHƒ‹ƒg‚Í no‚Å‚·B
+ ã‚Ŋェã‚đトã‚đキãƒŦをæ™Ū通ãŦįŋ’åū—するかãĐうかです。
+ これをyesãŦするãĻã‚Ŋェã‚đトã‚đキãƒŦがæ™Ū通ãŦčĄĻįĪšã•ã‚ŒãĶã‚đキãƒŦポã‚Īãƒģトをä―ŋãĢãĶįŋ’åū—するこãĻができãūす。
+ デフã‚ĐãƒŦトãŊ noです。
quest_skill_reset
- ƒXƒLƒ‹‚ðƒŠƒZƒbƒg‚·‚鎞ƒNƒFƒXƒgƒXƒLƒ‹‚ðƒŠƒZƒbƒg‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Íyes‚Å‚·B
- no‚É‚ĩ‚Ä‚āquest_skill_learn‚ðyes‚É‚·‚ę‚ÎƒŠƒZƒbƒg‚ģ‚ę‚Ü‚·B
+ ã‚đキãƒŦをナã‚ŧットする時ã‚Ŋェã‚đトã‚đキãƒŦをナã‚ŧットするかãĐうかです。
+ デフã‚ĐãƒŦトãŊyesです。
+ noãŦしãĶもquest_skill_learnをyesãŦすればナã‚ŧットされãūす。
basic_skill_check
- Ā‚čAŒðŠ·Aƒp[ƒeƒBŒ‹ŽAƒ`ƒƒƒbƒgƒ‹[ƒ€ė‚č“™‚ĖŽžŠî–{ƒXƒLƒ‹‚ðƒ`ƒFƒbƒN‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- ‚ą‚ę‚ðno‚É‚·‚ę‚ÎĀ‚čAŒðŠ·“™‚ĖŠî–{ƒXƒLƒ‹‚Š•K—v‚ȍs“Ū‚ðŠî–{ƒXƒLƒ‹‚ÉŠÖŒW‚Č‚­Žg‚Ī‚ą‚Æ‚ЂłŦ‚Ü‚·B
- ƒfƒtƒHƒ‹ƒg‚Í yes‚Å‚·B
+ 嚧り、äšĪ換、パマテã‚Ģįĩæˆã€ãƒãƒĢットãƒŦãƒžãƒ ä―œã‚Šį­‰ãŪ時埚朎ã‚đキãƒŦをチェッã‚ŊするかãĐうかです。
+ これをnoãŦすれば嚧り、äšĪæ›į­‰ãŪ埚朎ã‚đキãƒŦがåŋ…čĶãŠčĄŒå‹•ã‚’åŸšæœŽã‚đキãƒŦãŦé–Ēäŋ‚おくä―ŋうこãĻができãūす。
+ デフã‚ĐãƒŦトãŊ yesです。
guild_emperium_check
- ƒMƒ‹ƒh‚ðė‚鎞ƒGƒ“ƒyƒŠƒEƒ€‚ðÁ”ï‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B‚ą‚ę‚ðno‚É‚·‚ę‚Î
- ƒGƒ“ƒyƒŠƒEƒ€‚Č‚ĩ‚Å‚āƒMƒ‹ƒh‚Šė‚ę‚Ü‚·B
- ƒfƒtƒHƒ‹ƒg‚Í yes‚Å‚·B
+ ã‚ŪãƒŦãƒ‰ã‚’ä―œã‚‹æ™‚ã‚Ļãƒģペナã‚ĶムをæķˆčēŧするかãĐうかです。これをnoãŦすれば
+ ã‚Ļãƒģペナã‚Ķムおしでもã‚ŪãƒŦãƒ‰ãŒä―œã‚Œãūす。
+ デフã‚ĐãƒŦトãŊ yesです。
guild_exp_limit
- ƒMƒ‹ƒh‚Ė–ðE‚ɐݒč‚Å‚Ŧ‚éã”[ŒoŒą’l‚ĖŠ„‡‚ĖãŒĀ‚ðÝ’č‚Å‚Ŧ‚Ü‚·B
- ƒfƒtƒHƒ‹ƒg‚Í50(%)‚Å‚·B
+ ã‚ŪãƒŦドãŪå―đ職ãŦčĻ­åŪšã§ãã‚‹äļŠįīįĩŒéĻ“å€ĪãŪå‰ē合ãŪäļŠé™ã‚’čĻ­åŪšã§ããūす。
+ デフã‚ĐãƒŦトãŊ50(%)です。
player_invincible_time
- ƒ}ƒbƒvˆÚ“Ū‚âƒeƒŒƒ|[ƒgA•œŠˆ‚ĩ‚―Žž‚Ė–ģ“GŽžŠÔ‚ðÝ’č‚ĩ‚Ü‚·B’PˆÍ‚Í
- ms(ƒ~ƒŠ•b)BˆÚ“ہAUŒ‚s“ہAƒXƒLƒ‹Žg—pAƒAƒCƒeƒ€Žg—p‚ð‚·‚é‚Æ‚ą‚Ė
- ŽžŠÔ‚͂Ȃ­‚Č‚éB(ƒV[ƒYƒ‚[ƒh‚ł͎žŠÔ‚ð2”{‚É‚ĩ‚Ä“K—p)
- ƒfƒtƒHƒ‹ƒg‚Í5000(5•b)‚Å‚·B
+ マップį§ŧ動やテノポマト、åūĐæīŧした時ãŪį„Ąæ•ĩ時間をčĻ­åŪšã—ãūす。単å›ēãŊ
+ ms(ãƒŸãƒŠį§’)。į§ŧ動、æ”ŧæ’ƒčĄŒå‹•ã€ã‚đキãƒŦä―ŋį”Ļ、ã‚Ēã‚Īテムä―ŋį”ĻをするãĻこãŪ
+ 時間ãŊおくおる。(シマ゚ãƒĒマドでãŊ時間を2倍ãŦしãĶéĐį”Ļ)
+ デフã‚ĐãƒŦトãŊ5000(5į§’)です。
pet_catch_rate
- ƒyƒbƒg‚Ė•ßŠl”{—Ķ‚ð•S•Š—Ķ‚ÅÝ’č‚ĩ‚Ü‚·B
- 0-1000’ö“x‚ː”’l‚ðŽw’č‚ĩ‚Ä‚­‚ū‚ģ‚ǁBƒfƒtƒHƒ‹ƒg‚Í100‚Å‚·B
+ ペットãŪ捕įēå€įŽ‡ã‚’į™ūåˆ†įŽ‡ã§čĻ­åŪšã—ãūす。
+ 0-1000įĻ‹åšĶãŪ数å€Īを指åŪšã—ãĶください。デフã‚ĐãƒŦトãŊ100です。
pet_rename
- ƒyƒbƒg‚Ė–ž‘O‚ð•ύX‚·‚é‚Đ‚Į‚Ī‚Đ‚ðŒˆ‚ß‚Ü‚·BƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
- yes‚͉―“x‚Å‚ā–ž‘O‚Ė•ÏX‚Š‰Â”\Bno‚͈ę“x•ύX‚·‚邯‚ā‚Ī•ÏX•s‰Â”\‚ɂȂéB
+ ペットãŪ名前をåΉæ›īするかãĐã†ã‹ã‚’æąšã‚ãūす。デフã‚ĐãƒŦトãŊnoです。
+ yesãŊä―•åšĶでも名前ãŪåΉæ›īがåŊčƒ―ã€‚noãŊäļ€åšĶåΉæ›īするãĻもうåΉæ›īäļåŊčƒ―ãŦおる。
pet_friendly_rate
- ƒyƒbƒg‚ɉa‚ð‚ ‚°‚―Žžã‚Š‚ée–§“x‚Ė”{—͂ł·B
- e–§“x‚ŠŒļ‚éę‡‚Í“K—p‚ģ‚ę‚Ü‚đ‚ņBƒfƒtƒHƒ‹ƒg‚Í100‚Å‚·B
+ ペットãŦéĪŒã‚’ã‚ã’ãŸæ™‚äļŠãŒã‚‹čĶŠåŊ†åšĶãŪå€įŽ‡ã§ã™ã€‚
+ čĶŠåŊ†åšĶがæļ›ã‚‹å ī合ãŊéĐį”Ļされãūせん。デフã‚ĐãƒŦトãŊ100です。
pet_hungry_delay_rate
- ƒyƒbƒg‚Ė• ‚ŠŒļ‚鎞ŠÔ‚Ė”{—͂ł·B
- ”{—Ķ‚Š‚‚Ē‚Æ• ‚ŠŒļ‚č“ï‚­‚Č‚č‚Ü‚·BƒfƒtƒHƒ‹ƒg‚Í100‚Å‚·B
+ ペットãŪč…đがæļ›ã‚‹æ™‚é–“ãŪå€įŽ‡ã§ã™ã€‚
+ å€įŽ‡ãŒéŦ˜ã„ãĻč…đがæļ›ã‚Šé›Ģくおりãūす。デフã‚ĐãƒŦトãŊ100です。
pet_hungry_friendly_decrease
- ƒyƒbƒg‚Ė• ‚ŠŠŪ‘S‚ÉŒļ‚Á‚―ŽžŒļ‚ée–§“x‚˗Ƃł·BƒfƒtƒHƒ‹ƒg‚Í5‚Å‚·B
+ ペットãŪč…đがåیå…ĻãŦæļ›ãĢた時æļ›ã‚‹čĶŠåŊ†åšĶãŪ量です。デフã‚ĐãƒŦトãŊ5です。
pet_str
- ƒyƒbƒg‚ĖATKŒvŽZ‚ÉSTR‚ð“K—p‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Íyes‚Å‚·B
+ ペットãŪATKčψįŪ—ãŦSTRをéĐį”ĻするかãĐうかです。
+ デフã‚ĐãƒŦトãŊyesです。
pet_status_support
- ƒyƒbƒg‚É‚æ‚éƒXƒe[ƒ^ƒXƒ{[ƒiƒX‚ð“K—p‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·Byes‚É‚·‚邯
- ƒyƒbƒg‚ðŽ‚Á‚Ă鎞ƒyƒbƒg–ˆ‚ɐݒč‚ģ‚ę‚ĂǂéƒXƒe[ƒ^ƒXƒ{[ƒiƒX‚Š
- •t‚Ŧ‚Ü‚·BƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ ペットãŦよるã‚đテマã‚ŋã‚đボマナã‚đをéĐį”ĻするかãĐうかです。yesãŦするãĻ
+ ペットを持ãĢãĶる時ペットæŊŽãŦčĻ­åŪšã•ã‚ŒãĶいるã‚đテマã‚ŋã‚đボマナã‚đが
+ äŧ˜ããūす。デフã‚ĐãƒŦトãŊnoです。
pet_attack_support
pet_damage_support
- Žål‚Šƒ‚ƒ“ƒXƒ^[‚Ƀ_ƒ[ƒW‚ð—^‚Ķ‚―‚Æ‚ŦAŽó‚Ŋ‚―‚Æ‚Ŧ‚É
- ƒyƒbƒg‚ŠŽx‰‡UŒ‚‚ð‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·Byes‚É‚·‚邯ƒyƒbƒg‚ːe–§“x‚Š
- ‚Ŧ‚í‚߂Đe‚ĩ‚Ē‚ĖŽž‚ū‚ŊŽx‰‡UŒ‚‚ð‚ĩ‚Ä‚­‚ę‚Ü‚·BƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ äļŧ䚚がãƒĒãƒģã‚đã‚ŋマãŦãƒ€ãƒĄãƒžã‚ļをäļŽãˆãŸãĻき、受けたãĻきãŦ
+ ペットがæ”Ŋæīæ”ŧ撃をするかãĐうかです。yesãŦするãĻペットãŪčĶŠåŊ†åšĶが
+ きわめãĶčĶŠã—ã„ãŪ時だけæ”Ŋæīæ”ŧ撃をしãĶくれãūす。デフã‚ĐãƒŦトãŊnoです。
pet_support_rate
- ƒyƒbƒg‚ĖŽx‰‡UŒ‚Šm—͂˔{—͂ł·Bi100‚Å’ĘíA200‚Å”{‚Å‚·)
- ”{—Ķ‚Š‚‚Ē‚ÆŽx‰‡UŒ‚‚æ‚­‚ĩ‚Ä‚­‚ę‚邿‚΂ɂȂč‚Ü‚·BƒfƒtƒHƒ‹ƒg‚Í100‚Å‚·B
+ ペットãŪæ”Ŋæīæ”ŧ撃įĒšįŽ‡ãŪå€įŽ‡ã§ã™ã€‚ïžˆ100で通åļļ、200で倍です)
+ å€įŽ‡ãŒéŦ˜ã„ãĻæ”Ŋæīæ”ŧ撃よくしãĶくれるようãŦおりãūす。デフã‚ĐãƒŦトãŊ100です。
pet_attack_exp_to_master
- ƒyƒbƒg‚Š—^‚Ķ‚―ƒ_ƒ[ƒW‚Ė•Š‚ĖŒoŒą’l‚ðŽål‚ŠŽû“ū‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- ‚ą‚ę‚ðyes‚É‚·‚邯ƒyƒbƒg‚ĖUŒ‚‚É‚æ‚éƒ_ƒ[ƒW‚āŽål‚Š—^‚Ķ‚―•ςɂȂč
- Žål‚ŠŒoŒą’l‚ðŽû“ū‚·‚邹‚Æ‚Š‚Å‚Ŧ‚Ü‚·BƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ ペットがäļŽãˆãŸãƒ€ãƒĄãƒžã‚ļãŪ分ãŪįĩŒéĻ“å€Īをäļŧ䚚が収åū—するかãĐうかです。
+ これをyesãŦするãĻペットãŪæ”ŧ撃ãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļもäļŧ䚚がäļŽãˆãŸį‰ĐãŦおり
+ äļŧ䚚がįĩŒéĻ“å€Īを収åū—するこãĻができãūす。デフã‚ĐãƒŦトãŊnoです。
pet_attack_exp_rate
- ƒyƒbƒg‚Š—^‚Ķ‚―ƒ_ƒ[ƒW‚Ė•Š‚ĖŒoŒą’l‚ðŽål‚ŠŽû“ū‚·‚鎞‚Ė”{—͂ł·B
- ƒfƒtƒHƒ‹ƒg‚Í100‚Å‚·B
+ ペットがäļŽãˆãŸãƒ€ãƒĄãƒžã‚ļãŪ分ãŪįĩŒéĻ“å€Īをäļŧ䚚が収åū—する時ãŪå€įŽ‡ã§ã™ã€‚
+ デフã‚ĐãƒŦトãŊ100です。
pet_lootitem
- ƒyƒbƒg‚ŠƒAƒCƒeƒ€‚ðƒ‹[ƒg‚·‚é‚Đ‚Į‚Ī‚Đ‚ĖÝ’č‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ ペットがã‚Ēã‚ĪテムをãƒŦマトするかãĐうかãŪčĻ­åŪšã§ã™ã€‚
+ デフã‚ĐãƒŦトãŊnoです。
pet_weight
- ƒyƒbƒg‚Ƀ‹[ƒg‚ģ‚đ‚邯‚Ŧ‚Ėd—ʐ§ŒĀ‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Í1000‚Å‚·B
+ ペットãŦãƒŦマトさせるãĻきãŪ重量åˆķ限です。
+ デフã‚ĐãƒŦトãŊ1000です。
skill_min_damage
- ƒXƒLƒ‹‚ðŽg‚Á‚―Žžƒ_ƒ[ƒW‚Š˜A‘Ő”‚æ‚č–Ē–ž‚Ėę‡‘S‚ă~ƒX‚ɂȂé‚Đ1ƒ_ƒ[ƒW‚ɂȂé‚Đ‚ðŒˆ’č‚ĩ‚Ü‚·B
- ƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ ã‚đキãƒŦをä―ŋãĢãŸæ™‚ãƒ€ãƒĄãƒžã‚ļがé€Ģ打数より朊暀ãŪå ī合å…ĻãĶミã‚đãŦおるか1ãƒ€ãƒĄãƒžã‚ļãŦãŠã‚‹ã‹ã‚’æąšåŪšã—ãūす。
+ デフã‚ĐãƒŦトãŊnoです。
finger_offensive_type
- ƒXƒLƒ‹Žw’e‚Ė•\ŽĶƒ^ƒCƒv‚ðŒˆ’č‚ĩ‚Ü‚·B
- 0‚Í–{ƒT[ƒo[Žd—l‚Å1‚̓AƒeƒiŽd—l‚Å‚·BƒfƒtƒHƒ‹ƒg‚Í0‚Å‚·B
+ ã‚đキãƒŦ指åžūãŪčĄĻįĪšã‚ŋã‚Īãƒ—ã‚’æąšåŪšã—ãūす。
+ 0ãŊ朎ã‚ĩマバマäŧ•様で1ãŊã‚Ēテナäŧ•様です。デフã‚ĐãƒŦトãŊ0です。
heal_exp
- ƒXƒLƒ‹uƒq[ƒ‹v‚ðŽg‚Á‚―Û‚É‚ā‚į‚Ķ‚éƒWƒ‡ƒuŒoŒą’l—Ę‚ĖÝ’č‚Å‚·B
- 100‚ʼnņ•œ‚ĩ‚―—Ę‚Æ“Ŋ—ʂɂȂč‚Ü‚·B
- ƒ‚ƒ“ƒXƒ^[‚ĖŒoŒą’l‚ð•ύX‚ĩ‚Ä‚Č‚Ēę‡‚Í5`10’ö“x‚Š“K“–‚ū‚ÆŽv‚í‚ę‚Ü‚·B
- ƒfƒtƒHƒ‹ƒg‚Í0‚Å‚·B
+ ã‚đキãƒŦ「ヒマãƒŦ」をä―ŋãĢた際ãŦもらえるã‚ļョブįĩŒéĻ“å€Ī量ãŪčĻ­åŪšã§ã™ã€‚
+ 100で回åūĐした量ãĻ同量ãŦおりãūす。
+ ãƒĒãƒģã‚đã‚ŋマãŪįĩŒéĻ“å€ĪをåΉæ›īしãĶおいå ī合ãŊ5〜10įĻ‹åšĶがéĐå―“ã ãĻ思われãūす。
+ デフã‚ĐãƒŦトãŊ0です。
resurrection_exp
- ƒXƒLƒ‹uƒŠƒUƒŒƒNƒVƒ‡ƒ“v‚ðŽg‚Á‚―Û‚É‚ā‚į‚Ķ‚éŒoŒą’l—Ę‚ĖÝ’č‚Å‚·B
- ’PˆĘ‚Í0.01%‚Å‚·B•œŠˆ‚ĩ‚―ƒvƒŒƒCƒ„[‚ŠŽ‚Á‚ĂǂéŒoŒą’l * ƒŒƒxƒ‹·/100 * resurrection_exp/10000 •Š‚ĖŒoŒą‚Š–á‚͂܂·B
- ƒfƒtƒHƒ‹ƒg‚Í0‚Å‚·B
+ ã‚đキãƒŦ「ナã‚ķノã‚Ŋショãƒģ」をä―ŋãĢた際ãŦもらえるįĩŒéĻ“å€Ī量ãŪčĻ­åŪšã§ã™ã€‚
+ å˜ä―ãŊ0.01%です。åūĐæīŧしたプノã‚ĪãƒĪマが持ãĢãĶいるįĩŒéĻ“å€Ī * ノベãƒŦå·Ū/100 * resurrection_exp/10000 分ãŪįĩŒéĻ“ãŒčē°ãˆãūす。
+ デフã‚ĐãƒŦトãŊ0です。
shop_exp
- ƒXƒLƒ‹ƒfƒBƒXƒJƒEƒ“ƒg‚ƃI[ƒo[ƒ`ƒƒ[ƒW‚ðK“ū‚ĩ‚Ä‚éę‡NPC—˜—p‹āŠz‚ɉž‚ķ‚―JOBŒoŒą’lŠl“ū”{—͂ł·Bi100‚Å’ĘíA200‚Å”{‚ɂȂč‚Ü‚·j
- ŒvŽZŽŪ‚Íln(‘ã‹ā*ƒXƒLƒ‹ƒŒƒxƒ‹) * shop_exp / 100 ‚Å”ƒ‚Īę‡‚̓fƒBƒXƒJƒEƒ“ƒg‚Š‚ ‚鎞‚Ė‚Ý“K—p‚Å”„‚éę‡ƒI[ƒo[ƒ`ƒƒ[ƒW‚Š‚ ‚鎞‚Ė‚Ý“K—p‚ģ‚ę‚Ü‚·B
- ŒvŽZŽŪ‚Í“K“x‚ɍė‚Á‚―•ςł·B
- ƒfƒtƒHƒ‹ƒg‚Í0‚Å‚·B
+ ã‚đキãƒŦデã‚Ģã‚đã‚Ŧã‚ĶãƒģトãĻりマバマチãƒĢマã‚ļをįŋ’åū—しãĶるå ī合NPCåˆĐį”Ļ金額ãŦåŋœã˜ãŸJOBįĩŒéĻ“å€Īįēåū—å€įŽ‡ã§ã™ã€‚ïžˆ100で通åļļ、200で倍ãŦおりãūす
+ čψįŪ—åžãŊln(äŧĢ金*ã‚đキãƒŦノベãƒŦ) * shop_exp / 100 でčē·ã†å ī合ãŊデã‚Ģã‚đã‚Ŧã‚Ķãƒģトがある時ãŪãŋéĐį”ĻでåĢēるå ī合りマバマチãƒĢマã‚ļがある時ãŪãŋéĐį”Ļされãūす。
+ čψįŪ—åžãŊéĐåšĶãŦä―œãĢたį‰Đです。
+ デフã‚ĐãƒŦトãŊ0です。
combo_delay_rate
- ƒ‚ƒ“ƒN‚ĖƒRƒ“ƒ{ƒfƒBƒŒƒC‚ĖŽžŠÔ‚Ė”{—͂ł·Bi100‚Å’ĘíA200‚Å”{‚ɂȂč‚Ü‚·Bj
- ‚―‚ū’ˆÓ‚·‚é‚Ũ‚Ŧ‚Č‚Ė‚Í‚‚­Ý’č‚·‚é‚Ė‚Š‚Ē‚Ē‚ą‚Æ‚Å‚Í‚Č‚Ē‚ą‚Æ‚Å‚·B
- ƒRƒ“ƒ{ƒfƒBƒŒƒC‚Š’·‚Ē‚ÆƒRƒ“ƒ{‚ĖŒq‚Ž‚Í‚æ‚­‚Č‚č‚Ü‚·‚Š‚ŧ‚Ė’·‚­‚Č‚Á‚―
- ŽžŠÔ‚ĖŠÔ‚Ís“Ū‚Å‚Ŧ‚Č‚Ē‚Đ‚į‚Å‚·BƒfƒtƒHƒ‹ƒg‚Í100‚Å‚·B
+ ãƒĒãƒģã‚ŊãŪã‚ģãƒģボデã‚Ģノã‚ĪãŪ時間ãŪå€įŽ‡ã§ã™ã€‚ïžˆ100で通åļļ、200で倍ãŦおりãūす。
+ ただæģĻæ„ã™ã‚‹ãđきおãŪãŊéŦ˜ãčĻ­åŪšã™ã‚‹ãŪがいいこãĻでãŊおいこãĻです。
+ ã‚ģãƒģボデã‚Ģノã‚Īが長いãĻã‚ģãƒģボãŪįđ‹ãŽãŊよくおりãūすがそãŪ長くおãĢた
+ 時間ãŪ間ãŊčĄŒå‹•ã§ããŠã„ã‹ã‚‰ã§ã™ã€‚ãƒ‡ãƒ•ã‚ĐãƒŦトãŊ100です。
item_check
- ƒAƒCƒeƒ€‚Ėƒ`ƒFƒbƒN‚ðs‚Ī‚Đ‚Į‚Ī‚Đ‚Å‚·B
- ƒƒOƒCƒ“Žž‚ƃ}ƒbƒvˆÚ“ŪŽž‚ÉŠŽƒAƒCƒeƒ€‚É•sģƒAƒCƒeƒ€‚Š‚Č‚Ē‚Đƒ`ƒFƒbƒN‚ĩ‚Ü‚·B
- ‚Ü‚―@item‚Å•sģƒAƒCƒeƒ€‚ðŠ“ū‚Å‚Ŧ‚Č‚­‚ĩ‚Ü‚·B
- ƒfƒoƒO‚âƒAƒCƒeƒ€‚ĖŠm”F‚ðs‚Ī‚Æ‚Ŧ‚Č‚Į‚Íoff‚É‚ĩ‚Ä‚­‚ū‚ģ‚ǁB
- ƒfƒtƒHƒ‹ƒg‚Íon‚Å‚·B
+ ã‚Ēã‚ĪテムãŪチェッã‚Ŋã‚’čĄŒã†ã‹ãĐうかです。
+ ログã‚Īãƒģ時ãĻマップį§ŧ動時ãŦ所持ã‚Ēã‚ĪテムãŦäļæ­Ģã‚Ēã‚Īテムがおいかチェッã‚Ŋしãūす。
+ ãūた@itemでäļæ­Ģã‚Ēã‚Īテムを所åū—できおくしãūす。
+ デバグやã‚Ēã‚ĪテムãŪįĒščŠã‚’čĄŒã†ãĻきおãĐãŊoffãŦしãĶください。
+ デフã‚ĐãƒŦトãŊonです。
wedding_modifydisplay
- ƒ^ƒLƒV[ƒh‚ƃEƒFƒfƒBƒ“ƒOƒhƒŒƒX‚ð•\ŽĶ‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- Œ‹ĨƒLƒƒƒ‰‚ð•\ŽĶ‚ĩ‚―‚Ēę‡‚Í‚ą‚ę‚ðyes‚É‚ĩ‚Ä‚­‚ū‚ģ‚ǁB
- ƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ ã‚ŋキシマドãĻã‚Ķェデã‚Ģãƒģグドノã‚đをčĄĻįĪšã™ã‚‹ã‹ãĐうかです。
+ įĩåĐšã‚­ãƒĢãƒĐをčĄĻįĪšã—ãŸã„å ī合ãŊこれをyesãŦしãĶください。
+ デフã‚ĐãƒŦトãŊnoです。
natural_healhp_interval
- HP‚ŠŽĐ“Ū‰ņ•œ‚·‚é‚܂Ŋ|‚Ђ鎞ŠÔ‚Å‚·B’PˆĘ‚Íms(ƒ~ƒŠ•b)‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Í6000‚ÅNATURAL_HEAL_INTERVAL–Ē–ž‚É‚·‚邹‚Ƃ͂łŦ‚Ü‚đ‚ņB
+ HPãŒč‡Šå‹•å›žåūĐするãūã§æŽ›ã‹ã‚‹æ™‚é–“ã§ã™ã€‚å˜ä―ãŊms(ãƒŸãƒŠį§’)です。
+ デフã‚ĐãƒŦトãŊ6000でNATURAL_HEAL_INTERVAL朊暀ãŦするこãĻãŊできãūせん。
natural_healsp_interval
- SP‚ŠŽĐ“Ū‰ņ•œ‚·‚é‚܂Ŋ|‚Ђ鎞ŠÔ‚Å‚·B’PˆĘ‚Íms(ƒ~ƒŠ•b)‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Í8000‚ÅNATURAL_HEAL_INTERVAL–Ē–ž‚É‚·‚邹‚Ƃ͂łŦ‚Ü‚đ‚ņB
+ SPãŒč‡Šå‹•å›žåūĐするãūã§æŽ›ã‹ã‚‹æ™‚é–“ã§ã™ã€‚å˜ä―ãŊms(ãƒŸãƒŠį§’)です。
+ デフã‚ĐãƒŦトãŊ8000でNATURAL_HEAL_INTERVAL朊暀ãŦするこãĻãŊできãūせん。
natural_heal_skill_interval
- ƒXƒLƒ‹‚É‚æ‚Á‚ÄŽĐ“Ū‰ņ•œ‚·‚éę‡Š|‚Ђ鎞ŠÔ‚Å‚·B’PˆĘ‚Íms(ƒ~ƒŠ•b)‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Í10000‚ÅNATURAL_HEAL_INTERVAL–Ē–ž‚É‚·‚邹‚Ƃ͂łŦ‚Ü‚đ‚ņB
+ ã‚đキãƒŦãŦよãĢãĶč‡Šå‹•å›žåūĐするå īåˆæŽ›ã‹ã‚‹æ™‚é–“ã§ã™ã€‚å˜ä―ãŊms(ãƒŸãƒŠį§’)です。
+ デフã‚ĐãƒŦトãŊ10000でNATURAL_HEAL_INTERVAL朊暀ãŦするこãĻãŊできãūせん。
natural_heal_weight_rate
- ŽĐ“Ū‰ņ•œ‚ЂłŦ‚Č‚­‚Č‚éd—Ę‚ðÝ’č‚ĩ‚Ü‚·B’PˆĘ‚Í%‚Å‚·B
- ÅŽ‚Í50‚ōőå‚Í101‚Å‚·BÅ‘傊101‚Č‚Ė‚Íd—Ę‚Š
- natural_heal_weight_rate–Ē–ž‚ĖŽž‚ÉŽĐ“Ū‰ņ•œ‚·‚é‚Đ‚į‚Å‚·B(‚‚܂č101‚Č‚į
- ‚Ē‚Â‚Å‚āŽĐ“Ū‰ņ•œ‚Å‚Ŧ‚Ü‚·B)
- ƒfƒtƒHƒ‹ƒg‚Í50‚Å‚·B
+ č‡Šå‹•å›žåūĐができおくおる重量をčĻ­åŪšã—ãūã™ã€‚å˜ä―ãŊ%です。
+ 最小ãŊ50で最åΧãŊ101です。最åĪ§ãŒ101おãŪãŊ重量が
+ natural_heal_weight_rate朊暀ãŪ時ãŦč‡Šå‹•å›žåūĐするからです。(ãĪãūり101おら
+ いãĪã§ã‚‚č‡Šå‹•å›žåūĐできãūす。)
+ デフã‚ĐãƒŦトãŊ50です。
item_name_override_grffile
- ƒAƒCƒeƒ€‚Ė–ž‘O(‰pŒęˆČŠO‚Ė–ž‘O‚Å‚·B)‚ð.grfƒtƒ@ƒCƒ‹‚Đ‚į“Į‚Þ‚Đ‚Į‚Ī‚Đ‚Å‚·B
- no‚É‚·‚邯item_db.txt‚Ė–ž‘O‚ðŽg‚ǂ܂·B
- ƒfƒtƒHƒ‹ƒg‚Íyes‚Å‚·B
+ ã‚Ēã‚ĪテムãŪ名前(英詞äŧĨåĪ–ãŪ名前です。)を.grfãƒ•ã‚Ąã‚ĪãƒŦã‹ã‚‰čŠ­ã‚€ã‹ãĐうかです。
+ noãŦするãĻitem_db.txtãŪ名前をä―ŋいãūす。
+ デフã‚ĐãƒŦトãŊyesです。
arrow_decrement
- ‹|‚ðŽg‚ĪŽž–î‚ðÁ–Õ‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B‚ą‚ę‚ðno‚É‚·‚邯
- –Á–Õ‚ģ‚ę‚Ü‚đ‚ņB(–î‚ð‘•”õ‚·‚é•K—v‚Í‚ ‚č‚Ü‚·B)
- ƒfƒtƒHƒ‹ƒg‚Íyes‚Å‚·B
+ 垓をä―ŋう時įŸĒをæķˆč€—するかãĐうかです。これをnoãŦするãĻ
+ įŸĒがæķˆč€—されãūせん。(įŸĒをčĢ…å‚™ã™ã‚‹åŋ…č́ãŊありãūす。)
+ デフã‚ĐãƒŦトãŊyesです。
max_aspd
- ƒvƒŒƒCƒ„[‚ĖÅ‘åUŒ‚‘Ž“x‚ðÝ’č‚ĩ‚Ü‚·B
- ƒfƒtƒHƒ‹ƒg‚Í199‚Å‚·BÅ‘å‚Í199‚ÅÅŽ‚Í100‚Å‚·B
+ プノã‚ĪãƒĪマãŪ最åΧæ”ŧ撃速åšĶをčĻ­åŪšã—ãūす。
+ デフã‚ĐãƒŦトãŊ199です。最åΧãŊ199で最小ãŊ100です。
max_hp
- Å‘åHP‚ðÝ’č‚ĩ‚Ü‚·B
- ƒfƒtƒHƒ‹ƒg‚Í32500‚Å‚·BÅ‘å‚Í1000000‚ÅÅŽ‚Í100‚Å‚·B
+ 最åΧHPをčĻ­åŪšã—ãūす。
+ デフã‚ĐãƒŦトãŊ32500です。最åΧãŊ1000000で最小ãŊ100です。
max_sp
- Å‘åSP‚ðÝ’č‚ĩ‚Ü‚·B
- ƒfƒtƒHƒ‹ƒg‚Í32500‚Å‚·BÅ‘å‚Í1000000‚ÅÅŽ‚Í100‚Å‚·B
+ 最åΧSPをčĻ­åŪšã—ãūす。
+ デフã‚ĐãƒŦトãŊ32500です。最åΧãŊ1000000で最小ãŊ100です。
max_parameter
- ƒvƒŒƒCƒ„[‚ĖŠî–{ƒpƒ‰ƒ[ƒ^‚ĖÅ‘å’l‚ðÝ’č‚ĩ‚Ü‚·B
- ƒfƒtƒHƒ‹ƒg‚Í99‚Å‚·BÅ‘å‚Í10000‚ÅÅŽ‚Í10‚Å‚·B
- Šî–{ƒpƒ‰ƒ[ƒ^‘å‚Ŧ‚lj߂ނ邯ƒNƒ‰ƒCƒAƒ“ƒg—Ž‚ŋ‚Š‹N‚ą‚é‚Ė‚Å
- “K“–‚Č’l‚ðÝ’č‚·‚é•û‚Š—Į‚ǂł·B
+ プノã‚ĪãƒĪマãŪ埚朎パãƒĐãƒĄãƒžã‚ŋãŪ最åΧå€ĪをčĻ­åŪšã—ãūす。
+ デフã‚ĐãƒŦトãŊ99です。最åΧãŊ10000で最小ãŊ10です。
+ 埚朎パãƒĐãƒĄãƒžã‚ŋåĪ§ãã„éŽãŽã‚‹ãĻã‚ŊãƒĐã‚Īã‚Ēãƒģãƒˆč―ãĄãŒčĩ·ã“ã‚‹ãŪで
+ éĐå―“ãŠå€ĪをčĻ­åŪšã™ã‚‹æ–đがč‰Ŋいです。
max_cart_weight
- ƒJ[ƒg‚ĖÅ‘åd—Ę‚ðÝ’č‚ĩ‚Ü‚·B
- ƒfƒtƒHƒ‹ƒg‚Í8000‚Å‚·BÅ‘å‚Í1000000‚ÅÅŽ‚Í100‚Å‚·B
+ ã‚ŦマトãŪ最åĪ§é‡é‡ã‚’čĻ­åŪšã—ãūす。
+ デフã‚ĐãƒŦトãŊ8000です。最åΧãŊ1000000で最小ãŊ100です。
player_skill_log
- ƒvƒŒƒCƒ„[‚ĖƒXƒLƒ‹Žg—pƒƒO‚ð•\ŽĶ‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ プノã‚ĪãƒĪマãŪã‚đキãƒŦä―ŋį”ĻログをčĄĻįĪšã™ã‚‹ã‹ãĐうかです。
+ デフã‚ĐãƒŦトãŊnoです。
monster_skill_log
- ƒ‚ƒ“ƒXƒ^[‚ĖƒXƒLƒ‹Žg—pƒƒO‚ð•\ŽĶ‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ ãƒĒãƒģã‚đã‚ŋマãŪã‚đキãƒŦä―ŋį”ĻログをčĄĻįĪšã™ã‚‹ã‹ãĐうかです。
+ デフã‚ĐãƒŦトãŊnoです。
battle_log
- í“ŽŠÖŒW‚ĖƒƒO‚ð•\ŽĶ‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ æˆĶ闘é–Ēäŋ‚ãŪログをčĄĻįĪšã™ã‚‹ã‹ãĐうかです。
+ デフã‚ĐãƒŦトãŊnoです。
save_log
- ƒLƒƒƒ‰‚Ė•Û‘ķ‚ÉŠÖ‚·‚郍ƒO‚ð•\ŽĶ‚·‚é‚Đ‚Į‚Ī‚Đ
- ƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ キãƒĢãƒĐãŪäŋå­˜ãŦé–ĒするログをčĄĻįĪšã™ã‚‹ã‹ãĐうか
+ デフã‚ĐãƒŦトãŊnoです。
error_log
- ƒGƒ‰[ƒƒO‚ð•\ŽĶ‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Íyes‚Å‚·B
+ ã‚ĻãƒĐマログをčĄĻįĪšã™ã‚‹ã‹ãĐうかです。
+ デフã‚ĐãƒŦトãŊyesです。
etc_log
- ƒXƒLƒ‹Aí“ށAƒLƒƒƒ‰•Û‘ķAƒGƒ‰[ˆČŠO‚ĖƒƒO‚ð•\ŽĶ‚·‚é‚Đ‚Į‚Ī‚Đ
- ƒfƒtƒHƒ‹ƒg‚Íyes‚Å‚·B
+ ã‚đキãƒŦ、æˆĶ闘、キãƒĢãƒĐäŋå­˜ã€ã‚ĻãƒĐマäŧĨåĪ–ãŪログをčĄĻįĪšã™ã‚‹ã‹ãĐうか
+ デフã‚ĐãƒŦトãŊyesです。
save_clothcolor
- •ž‚ːF‚ð•Û‘ķ‚·‚é‚Đ‚Į‚Ī‚ĐA—LŒø‚É‚·‚邯–â‘肊‚ ‚é‚Đ‚ā‚ĩ‚ę‚Ü‚đ‚ņB
- ƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ 服ãŪč‰ēをäŋå­˜ã™ã‚‹ã‹ãĐうか、有åŠđãŦするãĻå•éĄŒãŒã‚ã‚‹ã‹ã‚‚ã—ã‚Œãūせん。
+ デフã‚ĐãƒŦトãŊnoです。
undead_detect_type
- ƒAƒ“ƒfƒbƒh‚ð”FŽŊ‚·‚é•û–@‚ðÝ’č‚ĩ‚Ü‚·B0‚őېŦ‚Ė‚ÝA1‚ÅŽí‘°‚Ė‚ÝA
- 2‚őېŦ‚ÆŽí‘°‚Ė—ž•û‚Ė‚Į‚ŋ‚į‚ł₠‚Á‚Ä‚éę‡‚ɂȂč‚Ü‚·B
- ƒfƒtƒHƒ‹ƒg‚Í0‚Å‚·B
+ ã‚Ēãƒģãƒ‡ãƒƒãƒ‰ã‚’čŠč­˜ã™ã‚‹æ–đæģ•ã‚’čĻ­åŪšã—ãūす。0ã§åąžæ€§ãŪãŋ、1でįĻŪæ—ãŪãŋ、
+ 2ã§åąžæ€§ãĻįĻŪæ—ãŪäļĄæ–đãŪãĐãĄã‚‰ã§ã‚‚ã‚ãĢãĶるå ī合ãŦおりãūす。
+ デフã‚ĐãƒŦトãŊ0です。
player_auto_counter_type
- ƒvƒŒƒCƒ„[‚ĖƒI[ƒgƒJƒEƒ“ƒ^[‚ĖŽd—l‚ðÝ’č‚ĩ‚Ü‚·B0‚Å100%ƒNƒŠƒeƒBƒJƒ‹
- ‚ŃXƒLƒ‹”―Œ‚–ģ‚ĩA1‚Å–hŒä–ģŽ‹AHit+20AƒNƒŠƒeƒBƒJƒ‹—Ķ2”{‚ŃXƒLƒ‹”―Œ‚
- –ģ‚ĩA2‚Å100%ƒNƒŠƒeƒBƒJƒ‹‚ŃXƒLƒ‹”―Œ‚—L‚čA3‚Å–hŒä–ģŽ‹AHit+20A
- ƒNƒŠƒeƒBƒJƒ‹—Ķ2”{‚ŃXƒLƒ‹”―Œ‚—L‚č‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Í1‚Å‚·B
+ プノã‚ĪãƒĪマãŪりマトã‚Ŧã‚Ķãƒģã‚ŋマãŪäŧ•様をčĻ­åŪšã—ãūす。0で100%ã‚Ŋナテã‚Ģã‚ŦãƒŦ
+ でã‚đキãƒŦåæ’ƒį„Ąã—ã€1でé˜ēåūĄį„ĄčĶ–ã€Hit+20、ã‚Ŋナテã‚Ģã‚ŦãƒŦįŽ‡2倍でã‚đキãƒŦ反撃
+ į„Ąã—ã€2で100%ã‚Ŋナテã‚Ģã‚ŦãƒŦでã‚đキãƒŦ反撃有り、3でé˜ēåūĄį„ĄčĶ–ã€Hit+20、
+ ã‚Ŋナテã‚Ģã‚ŦãƒŦįŽ‡2倍でã‚đキãƒŦ反撃有りです。
+ デフã‚ĐãƒŦトãŊ1です。
monster_auto_counter_type
- ƒ‚ƒ“ƒXƒ^[‚ĖƒI[ƒgƒJƒEƒ“ƒ^[‚ĖŽd—l‚ðÝ’č‚ĩ‚Ü‚·B0‚Å100%ƒNƒŠƒeƒBƒJƒ‹
- ‚ŃXƒLƒ‹”―Œ‚–ģ‚ĩA1‚Å–hŒä–ģŽ‹AHit+20AƒNƒŠƒeƒBƒJƒ‹—Ķ2”{‚ŃXƒLƒ‹”―Œ‚
- –ģ‚ĩA2‚Å100%ƒNƒŠƒeƒBƒJƒ‹‚ŃXƒLƒ‹”―Œ‚—L‚čA3‚Å–hŒä–ģŽ‹AHit+20A
- ƒNƒŠƒeƒBƒJƒ‹—Ķ2”{‚ŃXƒLƒ‹”―Œ‚—L‚č‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Í1‚Å‚·B
+ ãƒĒãƒģã‚đã‚ŋマãŪりマトã‚Ŧã‚Ķãƒģã‚ŋマãŪäŧ•様をčĻ­åŪšã—ãūす。0で100%ã‚Ŋナテã‚Ģã‚ŦãƒŦ
+ でã‚đキãƒŦåæ’ƒį„Ąã—ã€1でé˜ēåūĄį„ĄčĶ–ã€Hit+20、ã‚Ŋナテã‚Ģã‚ŦãƒŦįŽ‡2倍でã‚đキãƒŦ反撃
+ į„Ąã—ã€2で100%ã‚Ŋナテã‚Ģã‚ŦãƒŦでã‚đキãƒŦ反撃有り、3でé˜ēåūĄį„ĄčĶ–ã€Hit+20、
+ ã‚Ŋナテã‚Ģã‚ŦãƒŦįŽ‡2倍でã‚đキãƒŦ反撃有りです。
+ デフã‚ĐãƒŦトãŊ1です。
agi_penaly_type
- agi_penaly_countˆČã‚Ė“G‚ɍUŒ‚‚ģ‚ę‚―Žž‚Ėagiƒyƒiƒ‹ƒeƒB‚ĖŽd—l‚ðÝ’č‚ĩ‚Ü‚·B
- 0‚łȂĩA1‚Åagi_penaly_num%‚ļ‚ÂŒļ‚Á‚āA2‚Åagi_penaly_num‚ū‚ŊŒļ‚č‚Ü‚·B
- ƒfƒtƒHƒ‹ƒg‚Í0‚Å‚·B
+ agi_penaly_countäŧĨäļŠãŪæ•ĩãŦæ”ŧ撃された時ãŪagiペナãƒŦテã‚ĢãŪäŧ•様をčĻ­åŪšã—ãūす。
+ 0でおし、1でagi_penaly_num%ずãĪæļ›ãĢãĶ、2でagi_penaly_numだけæļ›ã‚Šãūす。
+ デフã‚ĐãƒŦトãŊ0です。
agi_penaly_count
- agiƒyƒiƒ‹ƒeƒB‚ð“K—p‚·‚é“G‚ː”‚ðÝ’č‚ĩ‚Ü‚·B
- 2–Ē–ž‚ɐݒ肷‚邹‚Ƃ͂łŦ‚Ü‚đ‚ņBƒfƒtƒHƒ‹ƒg‚Í3‚Å‚·B
+ agiペナãƒŦテã‚ĢをéĐį”Ļするæ•ĩãŪ数をčĻ­åŪšã—ãūす。
+ 2朊暀ãŦčĻ­åŪšã™ã‚‹ã“ãĻãŊできãūせん。デフã‚ĐãƒŦトãŊ3です。
agi_penaly_num
- agiƒyƒiƒ‹ƒeƒB‚É‚æ‚Á‚ÄŒļ‚é‰ņ”ð‚Ė—Ę‚ðÝ’č‚ĩ‚Ü‚·B
- ƒfƒtƒHƒ‹ƒg‚Í0‚Å‚·B
+ agiペナãƒŦテã‚ĢãŦよãĢãĶæļ›ã‚‹å›žéŋãŪ量をčĻ­åŪšã—ãūす。
+ デフã‚ĐãƒŦトãŊ0です。
vit_penaly_type
- vit_penaly_countˆČã‚Ė“G‚ɍUŒ‚‚ģ‚ę‚―Žž‚Ėvitƒyƒiƒ‹ƒeƒB‚ĖŽd—l‚ðÝ’č‚ĩ‚Ü‚·B
- 0‚łȂĩA1‚Åvit_penaly_num%‚ļ‚ÂŒļ‚Á‚āA2‚Åvit_penaly_num‚ū‚ŊŒļ‚č‚Ü‚·B
- (Œļ‚é‚Ė‚Ívit‚É‚æ‚é–hŒä‚Ė‚Ý)
- ƒfƒtƒHƒ‹ƒg‚Í0‚Å‚·B
+ vit_penaly_countäŧĨäļŠãŪæ•ĩãŦæ”ŧ撃された時ãŪvitペナãƒŦテã‚ĢãŪäŧ•様をčĻ­åŪšã—ãūす。
+ 0でおし、1でvit_penaly_num%ずãĪæļ›ãĢãĶ、2でvit_penaly_numだけæļ›ã‚Šãūす。
+ (æļ›ã‚‹ãŪãŊvitãŦよるé˜ēåūĄãŪãŋ)
+ デフã‚ĐãƒŦトãŊ0です。
vit_penaly_count
- vitƒyƒiƒ‹ƒeƒB‚ð“K—p‚·‚é“G‚ː”‚ðÝ’č‚ĩ‚Ü‚·B
- 2–Ē–ž‚ɐݒ肷‚邹‚Ƃ͂łŦ‚Ü‚đ‚ņBƒfƒtƒHƒ‹ƒg‚Í3‚Å‚·B
+ vitペナãƒŦテã‚ĢをéĐį”Ļするæ•ĩãŪ数をčĻ­åŪšã—ãūす。
+ 2朊暀ãŦčĻ­åŪšã™ã‚‹ã“ãĻãŊできãūせん。デフã‚ĐãƒŦトãŊ3です。
vit_penaly_num
- vitƒyƒiƒ‹ƒeƒB‚É‚æ‚Á‚ÄŒļ‚é‰ņ”ð‚Ė—Ę‚ðÝ’č‚ĩ‚Ü‚·B
- ƒfƒtƒHƒ‹ƒg‚Í0‚Å‚·B
+ vitペナãƒŦテã‚ĢãŦよãĢãĶæļ›ã‚‹å›žéŋãŪ量をčĻ­åŪšã—ãūす。
+ デフã‚ĐãƒŦトãŊ0です。
player_defense_type
- ƒvƒŒƒCƒ„[‚Š‘ÎÛ‚ÉUŒ‚‚·‚鎞‚ĖDEF‚ĖŒvŽZ•û–@B0‚Å–{ŽIŽd—lA1ˆČã‚ÅŒļŽZ(DEF*’l)B
+ プノã‚ĪãƒĪマがåŊū蹥ãŦæ”ŧ撃する時ãŪDEFãŪčψįŪ—æ–đæģ•。0で朎éŊ–äŧ•様、1äŧĨäļŠã§æļ›įŪ—(DEF*å€Ī)。
monster_defense_type
- ƒ‚ƒ“ƒXƒ^[‚Š‘ÎÛ‚ÉUŒ‚‚·‚鎞‚ĖDEF‚ĖŒvŽZ•û–@B0‚Å–{ŽIŽd—lA1ˆČã‚ÅŒļŽZ(DEF*’l)B
+ ãƒĒãƒģã‚đã‚ŋマがåŊū蹥ãŦæ”ŧ撃する時ãŪDEFãŪčψįŪ—æ–đæģ•。0で朎éŊ–äŧ•様、1äŧĨäļŠã§æļ›įŪ—(DEF*å€Ī)。
pet_defense_type
- ƒyƒbƒg‚Š‘ÎÛ‚ÉUŒ‚‚·‚鎞‚ĖDEF‚ĖŒvŽZ•û–@B0‚Å–{ŽIŽd—lA1ˆČã‚ÅŒļŽZ(DEF*’l)B
+ ペットがåŊū蹥ãŦæ”ŧ撃する時ãŪDEFãŪčψįŪ—æ–đæģ•。0で朎éŊ–äŧ•様、1äŧĨäļŠã§æļ›įŪ—(DEF*å€Ī)。
magic_defense_type
- MDEF‚ĖŒvŽZ•û–@B0‚Å–{ŽIŽd—lA1ˆČã‚ÅŒļŽZ(MDEF*’l)
+ MDEFãŪčψįŪ—æ–đæģ•。0で朎éŊ–äŧ•様、1äŧĨäļŠã§æļ›įŪ—(MDEF*å€Ī)
player_skill_reiteration
- ƒvƒŒƒCƒ„[‚ŠŽg‚Īˆę•”‚Ė’n–ĘƒXƒLƒ‹‚Ėd‚Ë’u‚Ŧ‚ð‹–‰Â‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- ‚ą‚ę‚ðyes‚É‚·‚邯SW‚âƒjƒ…[ƒ}Aƒgƒ‰ƒbƒv‚ðd‚˂Ēu‚­‚ą‚Æ‚ЂłŦ‚Ü‚·B
- ƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ プノã‚ĪãƒĪマがä―ŋうäļ€éƒĻãŪ地éĒã‚đキãƒŦãŪ重ねį―ŪきをčĻąåŊするかãĐうかです。
+ これをyesãŦするãĻSWやニãƒĨママ、トãƒĐップを重ねãĶį―ŪくこãĻができãūす。
+ デフã‚ĐãƒŦトãŊnoです。
monster_skill_reiteration
- ƒ‚ƒ“ƒXƒ^[‚ŠŽg‚Īˆę•”‚Ė’n–ĘƒXƒLƒ‹‚Ėd‚Ë’u‚Ŧ‚ð‹–‰Â‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- ‚ą‚ę‚ðyes‚É‚·‚邯SW‚âƒjƒ…[ƒ}Aƒgƒ‰ƒbƒv‚ðd‚˂Ēu‚­‚ą‚Æ‚ЂłŦ‚Ü‚·B
- ƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ ãƒĒãƒģã‚đã‚ŋマがä―ŋうäļ€éƒĻãŪ地éĒã‚đキãƒŦãŪ重ねį―ŪきをčĻąåŊするかãĐうかです。
+ これをyesãŦするãĻSWやニãƒĨママ、トãƒĐップを重ねãĶį―ŪくこãĻができãūす。
+ デフã‚ĐãƒŦトãŊnoです。
player_skill_nofootset
- ƒvƒŒƒCƒ„[‚ŠŽg‚Īˆę•”‚Ė’n–ĘƒXƒLƒ‹‚ðƒvƒŒƒCƒ„[‚⃂ƒ“ƒXƒ^[‚Ė‘ŦŒģ‚É
- ’u‚­‚Ė‚ð‹ÖŽ~‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B‚ą‚ę‚ðyes‚É‚·‚邯ƒXƒLƒ‹‚ðÝ’u‚·‚鎞‚ŧ‚Ė
- Œø‰Ę”͈͂ɃvƒŒƒCƒ„[‚⃂ƒ“ƒXƒ^[‚Ђǂ邯ƒXƒLƒ‹‚ð’u‚­‚ą‚Æ‚ЂłŦ‚Ü‚đ‚ņB
- ƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ プノã‚ĪãƒĪマがä―ŋうäļ€éƒĻãŪ地éĒã‚đキãƒŦをプノã‚ĪãƒĪマやãƒĒãƒģã‚đã‚ŋマãŪčķģ元ãŦ
+ į―ŪくãŪをį́æ­ĒするかãĐうかです。これをyesãŦするãĻã‚đキãƒŦをčĻ­į―Ūする時そãŪ
+ åŠđ果įŊ„å›ēãŦプノã‚ĪãƒĪマやãƒĒãƒģã‚đã‚ŋマがいるãĻã‚đキãƒŦをį―ŪくこãĻができãūせん。
+ デフã‚ĐãƒŦトãŊnoです。
monster_skill_nofootset
- ƒ‚ƒ“ƒXƒ^[‚ŠŽg‚Īˆę•”‚Ė’n–ĘƒXƒLƒ‹‚ðƒvƒŒƒCƒ„[‚⃂ƒ“ƒXƒ^[‚Ė‘ŦŒģ‚É
- ’u‚­‚Ė‚ð‹ÖŽ~‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B‚ą‚ę‚ðyes‚É‚·‚邯ƒXƒLƒ‹‚ðÝ’u‚·‚鎞‚ŧ‚Ė
- Œø‰Ę”͈͂ɃvƒŒƒCƒ„[‚⃂ƒ“ƒXƒ^[‚Ђǂ邯ƒXƒLƒ‹‚ð’u‚­‚ą‚Æ‚ЂłŦ‚Ü‚đ‚ņB
- ƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ ãƒĒãƒģã‚đã‚ŋマがä―ŋうäļ€éƒĻãŪ地éĒã‚đキãƒŦをプノã‚ĪãƒĪマやãƒĒãƒģã‚đã‚ŋマãŪčķģ元ãŦ
+ į―ŪくãŪをį́æ­ĒするかãĐうかです。これをyesãŦするãĻã‚đキãƒŦをčĻ­į―Ūする時そãŪ
+ åŠđ果įŊ„å›ēãŦプノã‚ĪãƒĪマやãƒĒãƒģã‚đã‚ŋマがいるãĻã‚đキãƒŦをį―ŪくこãĻができãūせん。
+ デフã‚ĐãƒŦトãŊnoです。
player_cloak_check_type
- ƒvƒŒƒCƒ„[ƒNƒ[ƒLƒ“ƒO‚ĖŽd—l‚ðÝ’č‚ĩ‚Ü‚·B
- 0‚Í•Įƒ`ƒFƒbƒN—L‚čAƒXƒLƒ‹Žg—p‚ƍUŒ‚‚Å‰ðœ‚ģ‚ę‚éB
- 1‚Í•Įƒ`ƒFƒbƒN–ģ‚ĩAƒXƒLƒ‹Žg—p‚ƍUŒ‚‚Å‰ðœ‚ģ‚ę‚éB
- 2‚͕͂Įƒ`ƒFƒbƒN—L‚čAƒXƒLƒ‹Žg—p‚ƍUŒ‚‚Å‰ðœ‚ģ‚ę‚ȂǁB
- 2‚͕͂Įƒ`ƒFƒbƒN–ģ‚ĩAƒXƒLƒ‹Žg—p‚ƍUŒ‚‚Å‰ðœ‚ģ‚ę‚ȂǁB
- ƒfƒtƒHƒ‹ƒg‚Í0‚Å‚·B
+ プノã‚ĪãƒĪマã‚ŊロマキãƒģグãŪäŧ•様をčĻ­åŪšã—ãūす。
+ 0ãŊåĢãƒã‚§ãƒƒã‚Ŋ有り、ã‚đキãƒŦä―ŋį”ĻãĻæ”ŧ撃でč§Ģé™Īされる。
+ 1ãŊåĢãƒã‚§ãƒƒã‚Ŋį„Ąã—ã€ã‚đキãƒŦä―ŋį”ĻãĻæ”ŧ撃でč§Ģé™Īされる。
+ 2ãŊãŊåĢãƒã‚§ãƒƒã‚Ŋ有り、ã‚đキãƒŦä―ŋį”ĻãĻæ”ŧ撃でč§Ģé™Īされおい。
+ 2ãŊãŊåĢãƒã‚§ãƒƒã‚Ŋį„Ąã—ã€ã‚đキãƒŦä―ŋį”ĻãĻæ”ŧ撃でč§Ģé™Īされおい。
+ デフã‚ĐãƒŦトãŊ0です。
monster_cloak_check_type
- ƒ‚ƒ“ƒXƒ^[ƒNƒ[ƒLƒ“ƒO‚ĖŽd—l‚ðÝ’č‚ĩ‚Ü‚·B
- 0‚Í•Įƒ`ƒFƒbƒN—L‚čAƒXƒLƒ‹Žg—p‚ƍUŒ‚‚Å‰ðœ‚ģ‚ę‚éB
- 1‚Í•Įƒ`ƒFƒbƒN–ģ‚ĩAƒXƒLƒ‹Žg—p‚ƍUŒ‚‚Å‰ðœ‚ģ‚ę‚éB
- 2‚͕͂Įƒ`ƒFƒbƒN—L‚čAƒXƒLƒ‹Žg—p‚ƍUŒ‚‚Å‰ðœ‚ģ‚ę‚ȂǁB
- 2‚͕͂Įƒ`ƒFƒbƒN–ģ‚ĩAƒXƒLƒ‹Žg—p‚ƍUŒ‚‚Å‰ðœ‚ģ‚ę‚ȂǁB
- ƒfƒtƒHƒ‹ƒg‚Í0‚Å‚·B
+ ãƒĒãƒģã‚đã‚ŋマã‚ŊロマキãƒģグãŪäŧ•様をčĻ­åŪšã—ãūす。
+ 0ãŊåĢãƒã‚§ãƒƒã‚Ŋ有り、ã‚đキãƒŦä―ŋį”ĻãĻæ”ŧ撃でč§Ģé™Īされる。
+ 1ãŊåĢãƒã‚§ãƒƒã‚Ŋį„Ąã—ã€ã‚đキãƒŦä―ŋį”ĻãĻæ”ŧ撃でč§Ģé™Īされる。
+ 2ãŊãŊåĢãƒã‚§ãƒƒã‚Ŋ有り、ã‚đキãƒŦä―ŋį”ĻãĻæ”ŧ撃でč§Ģé™Īされおい。
+ 2ãŊãŊåĢãƒã‚§ãƒƒã‚Ŋį„Ąã—ã€ã‚đキãƒŦä―ŋį”ĻãĻæ”ŧ撃でč§Ģé™Īされおい。
+ デフã‚ĐãƒŦトãŊ0です。
gvg_short_attack_damage_rate
- ƒV[ƒYƒ‚[ƒh‚ŋߋ——̕ϗUŒ‚‚Ėƒ_ƒ[ƒW”{—͂ł·BƒfƒtƒHƒ‹ƒg‚Í100‚Å‚·B
+ シマ゚ãƒĒマドでčŋ‘č·é›Ēį‰Đᐆæ”ŧ撃ãŪãƒ€ãƒĄãƒžã‚ļå€įŽ‡ã§ã™ã€‚ãƒ‡ãƒ•ã‚ĐãƒŦトãŊ100です。
gvg_long_attack_damage_rate
- ƒV[ƒYƒ‚[ƒh‚ʼn“‹——̕ϗUŒ‚‚Ėƒ_ƒ[ƒW”{—͂ł·BƒfƒtƒHƒ‹ƒg‚Í100‚Å‚·B
+ シマ゚ãƒĒãƒžãƒ‰ã§é č·é›Ēį‰Đᐆæ”ŧ撃ãŪãƒ€ãƒĄãƒžã‚ļå€įŽ‡ã§ã™ã€‚ãƒ‡ãƒ•ã‚ĐãƒŦトãŊ100です。
gvg_magic_attack_damage_rate
- ƒV[ƒYƒ‚[ƒh‚Å–‚–@UŒ‚‚Ėƒ_ƒ[ƒW”{—͂ł·BƒfƒtƒHƒ‹ƒg‚Í100‚Å‚·B
+ シマ゚ãƒĒマドで魔æģ•æ”ŧ撃ãŪãƒ€ãƒĄãƒžã‚ļå€įŽ‡ã§ã™ã€‚ãƒ‡ãƒ•ã‚ĐãƒŦトãŊ100です。
gvg_misc_attack_damage_rate
- ƒV[ƒYƒ‚[ƒh‚ŕϗUŒ‚‚Æ–‚–@UŒ‚ˆČŠO‚ĖUŒ‚(‘é‚âƒgƒ‰ƒbƒv“™)‚Ė
- ƒ_ƒ[ƒW”{—͂ł·BƒfƒtƒHƒ‹ƒg‚Í100‚Å‚·B
+ シマ゚ãƒĒマドでį‰Đᐆæ”ŧ撃ãĻ魔æģ•æ”ŧ撃äŧĨåĪ–ãŪæ”ŧ撃(é·đやトãƒĐãƒƒãƒ—į­‰)ãŪ
+ ãƒ€ãƒĄãƒžã‚ļå€įŽ‡ã§ã™ã€‚ãƒ‡ãƒ•ã‚ĐãƒŦトãŊ100です。
mob_changetarget_byskill: no
- ðŒ‚Šskillused‚ĖƒXƒLƒ‹‚ðMOB‚ŠPC‚ÉŽg—p‚·‚邯‚ŦA‚ŧ‚Ė‘ÎÛ‚ðƒXƒLƒ‹Žg—pŽŌ‚É‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- MOBƒXƒLƒ‹Žg—pŒã‚Ƀ^ƒQ‚Í–ß‚č‚Ü‚·BƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ æĄäŧķがskillusedãŪã‚đキãƒŦをMOBがPCãŦä―ŋį”ĻするãĻき、そãŪåŊūčąĄã‚’ã‚đキãƒŦä―ŋį”Ļ者ãŦするかãĐうかです。
+ MOBã‚đキãƒŦä―ŋį”ĻåūŒãŦã‚ŋã‚ēãŊæˆŧりãūす。デフã‚ĐãƒŦトãŊnoです。
player_attack_direction_change
- ƒvƒŒƒCƒ„[‚ŠUŒ‚‚ĩ‚―Žž•ûŒü‚ð•ύX‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B–{ŽI‚Å‚Í“Ū‚Ŋ‚Č‚ĒŒĀ‚č•ûŒü‚Š•Ï‚Ķ‚į‚Ȃǂ˂ł·‚ŠƒoƒO‚Û‚ĒŽd—l‚Č‚Ė‚ÅƒfƒtƒHƒ‹ƒg‚Íyes‚Å‚·B
- no‚É‚·‚ę‚Î“Ū‚­‚ą‚Æ‚ū‚Ŋ‚Å•ûŒü‚Š•Ï‚Ķ‚é‚æ‚΂ɂȂč‚Ü‚·B
+ プノã‚ĪãƒĪマがæ”ŧ撃した時æ–đ向をåΉæ›īするかãĐうかです。朎éŊ–でãŊ動けおい限りæ–đ向がåĪ‰ãˆã‚‰ãŠã„ãŪã§ã™ãŒãƒã‚°ã―ã„äŧ•様おãŪでデフã‚ĐãƒŦトãŊyesです。
+ noãŦすれば動くこãĻだけでæ–đ向がåĪ‰ãˆã‚‹ã‚ˆã†ãŦおりãūす。
monster_attack_direction_change
- ƒ‚ƒ“ƒXƒ^[‚ŠUŒ‚‚ĩ‚―Žž•ûŒü‚ð•ύX‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B–{ŽI‚Å‚Í“Ū‚Ŋ‚Č‚ĒŒĀ‚č•ûŒü‚Š•Ï‚Ķ‚į‚Ȃǂ˂ł·‚ŠƒoƒO‚Û‚ĒŽd—l‚Č‚Ė‚ÅƒfƒtƒHƒ‹ƒg‚Íyes‚Å‚·B
- no‚É‚·‚ę‚Î“Ū‚­‚ą‚Æ‚ū‚Ŋ‚Å•ûŒü‚Š•Ï‚Ķ‚é‚æ‚΂ɂȂč‚Ü‚·B
+ ãƒĒãƒģã‚đã‚ŋマがæ”ŧ撃した時æ–đ向をåΉæ›īするかãĐうかです。朎éŊ–でãŊ動けおい限りæ–đ向がåĪ‰ãˆã‚‰ãŠã„ãŪã§ã™ãŒãƒã‚°ã―ã„äŧ•様おãŪでデフã‚ĐãƒŦトãŊyesです。
+ noãŦすれば動くこãĻだけでæ–đ向がåĪ‰ãˆã‚‹ã‚ˆã†ãŦおりãūす。
player_land_skill_limit
- skill_db.txt‚Őݒč‚ģ‚ę‚Ăǂé’n–ĘƒXƒLƒ‹‚ː”§ŒĀ‚ðƒvƒŒƒCƒ„[‚É
- “K—p‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B‚ą‚ę‚ðyes‚É‚·‚ę‚ΐݒč‚ģ‚ę‚Ăǂ鐔ˆČã‚Í
- ’n–ʂɐݒu‚·‚邹‚Æ‚Š‚Å‚Ŧ‚Č‚­‚Č‚č‚Ü‚·‚А”§ŒĀ‚ð‚Į‚Ī•Ï‚Ķ‚Ä‚ā
- MAX_SKILLUNITGROUP‚ð‰z‚͂鐔‚ĖÝ’u‚͂łŦ‚Ü‚đ‚ņB
- ƒfƒtƒHƒ‹ƒg‚Íyes‚Å‚·B
+ skill_db.txtでčĻ­åŪšã•ã‚ŒãĶいる地éĒã‚đキãƒŦãŪ数åˆķ限をプノã‚ĪãƒĪマãŦ
+ éĐį”ĻするかãĐうかです。これをyesãŦすればčĻ­åŪšã•ã‚ŒãĶいる数äŧĨäļŠãŊ
+ 地éĒãŦčĻ­į―ŪするこãĻができおくおりãūすが数åˆķ限をãĐうåĪ‰ãˆãĶも
+ MAX_SKILLUNITGROUPをčķŠãˆã‚‹æ•°ãŪčĻ­į―ŪãŊできãūせん。
+ デフã‚ĐãƒŦトãŊyesです。
monster_land_skill_limit
- skill_db.txt‚Őݒč‚ģ‚ę‚Ăǂé’n–ĘƒXƒLƒ‹‚ː”§ŒĀ‚ðƒ‚ƒ“ƒXƒ^[‚É
- “K—p‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B‚ą‚ę‚ðyes‚É‚·‚ę‚ΐݒč‚ģ‚ę‚Ăǂ鐔ˆČã‚Í
- ’n–ʂɐݒu‚·‚邹‚Æ‚Š‚Å‚Ŧ‚Č‚­‚Č‚č‚Ü‚·‚А”§ŒĀ‚ð‚Į‚Ī•Ï‚Ķ‚Ä‚ā
- MAX_MOBSKILLUNITGROUP‚ð‰z‚͂鐔‚ĖÝ’u‚͂łŦ‚Ü‚đ‚ņB
- ƒfƒtƒHƒ‹ƒg‚Íyes‚Å‚·B
+ skill_db.txtでčĻ­åŪšã•ã‚ŒãĶいる地éĒã‚đキãƒŦãŪ数åˆķ限をãƒĒãƒģã‚đã‚ŋマãŦ
+ éĐį”ĻするかãĐうかです。これをyesãŦすればčĻ­åŪšã•ã‚ŒãĶいる数äŧĨäļŠãŊ
+ 地éĒãŦčĻ­į―ŪするこãĻができおくおりãūすが数åˆķ限をãĐうåĪ‰ãˆãĶも
+ MAX_MOBSKILLUNITGROUPをčķŠãˆã‚‹æ•°ãŪčĻ­į―ŪãŊできãūせん。
+ デフã‚ĐãƒŦトãŊyesです。
party_skill_penaly
- ˆę•”‚Ėƒp[ƒeƒBƒXƒLƒ‹‚ðŽg—pŽŌ‚ƃp[ƒeƒB‚ŃXƒLƒ‹Œø‰Ę‚Šˆá‚Ī‚æ‚Ī‚É
- ‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B‚ą‚ę‚ˉe‹ŋ‚ðŽó‚Ŋ‚éƒXƒLƒ‹‚͍Ą‚ĖŠ
- ƒAƒhƒŒƒiƒŠƒ“ƒ‰ƒbƒVƒ…AƒEƒGƒ|ƒ“ƒp[ƒtƒFƒNƒVƒ‡ƒ“AƒI[ƒo[ƒgƒ‰ƒXƒg‚Ė‚Ý‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Íyes‚Å‚·B
+ äļ€éƒĻãŪパマテã‚Ģã‚đキãƒŦをä―ŋį”Ļ者ãĻパマテã‚Ģでã‚đキãƒŦåŠđ果が違うようãŦ
+ するかãĐうかです。これãŪå―ąéŸŋを受けるã‚đキãƒŦãŊäŧŠãŪ所
+ ã‚ĒドノナナãƒģãƒĐッシãƒĨ、ã‚Ķã‚Ļポãƒģパマフェã‚Ŋショãƒģ、りマバマトãƒĐã‚đトãŪãŋです。
+ デフã‚ĐãƒŦトãŊyesです。
monster_class_change_full_recover
- ƒ‚ƒ“ƒXƒ^[‚Šƒƒ^ƒ‚ƒ‹ƒtƒH[ƒVƒX‚ƃgƒ‰ƒ“ƒXƒtƒH[ƒ[ƒVƒ‡ƒ““™‚É‚æ‚Á‚Ä
- ‘ž‚Ėƒ‚ƒ“ƒXƒ^[‚ɕςí‚Á‚―Žž‚ŧ‚Ėƒ‚ƒ“ƒXƒ^[‚ĖHP‚ðÅ‘å‚Ȃʼnņ•œ‚ģ‚đ‚é‚Đ
- ‚Į‚Ī‚Đ‚Å‚·B‚ą‚ę‚ðyes‚É‚·‚邯•Ï‚í‚Á‚―ƒ‚ƒ“ƒXƒ^[‚ĖÅ‘åHP‚Ü‚Å
- ‰ņ•œ‚ĩ‚Ü‚·Bno‚Č‚į•Ï‚í‚é‘O‚ĖHP‚ƍőåHP‚Ė”ä—͂˕ЂĖHP‚ɂȂč‚Ü‚·B
- ƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ ãƒĒãƒģã‚đã‚ŋãƒžãŒãƒĄã‚ŋãƒĒãƒŦフã‚Đマシã‚đãĻトãƒĐãƒģã‚đフã‚ĐãƒžãƒĄãƒžã‚·ãƒ§ãƒģį­‰ãŦよãĢãĶ
+ äŧ–ãŪãƒĒãƒģã‚đã‚ŋマãŦåĪ‰ã‚ãĢた時そãŪãƒĒãƒģã‚đã‚ŋマãŪHPを最åĪ§ãŠã§å›žåūĐさせるか
+ ãĐうかです。これをyesãŦするãĻåĪ‰ã‚ãĢたãƒĒãƒģã‚đã‚ŋマãŪ最åΧHPãūで
+ 回åūĐしãūす。noおらåĪ‰ã‚ã‚‹å‰ãŪHPãĻ最åΧHPãŪæŊ”įŽ‡ãŪ分ãŪHPãŦおりãūす。
+ デフã‚ĐãƒŦトãŊnoです。
produce_item_name_input
- ŧ‘Ē‚Åė‚į‚ę‚―“S‚â‘ېŦÎ‚ɐŧ‘ĒŽŌ‚Ė–ž‘O‚ð•t‚Ŋ‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Íyes‚Å‚·B
+ čĢ―é€ ã§ä―œã‚‰ã‚ŒãŸé‰„ã‚„åąžæ€§įŸģãŦčĢ―é€ č€…ãŪ名前をäŧ˜ã‘るかãĐうかです。
+ デフã‚ĐãƒŦトãŊyesです。
produce_potion_name_input
- ŧ‘Ē‚Åė‚į‚ę‚―ƒ|[ƒVƒ‡ƒ“‚ɐŧ‘ĒŽŌ‚Ė–ž‘O‚ð•t‚Ŋ‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Íyes‚Å‚·B
+ čĢ―é€ ã§ä―œã‚‰ã‚ŒãŸãƒãƒžã‚·ãƒ§ãƒģãŦčĢ―é€ č€…ãŪ名前をäŧ˜ã‘るかãĐうかです。
+ デフã‚ĐãƒŦトãŊyesです。
making_arrow_name_input
- –îėŽ‚ōė‚į‚ę‚―–î‚ɐŧ‘ĒŽŌ‚Ė–ž‘O‚ð•t‚Ŋ‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Íyes‚Å‚·B
+ įŸĒä―œæˆã§ä―œã‚‰ã‚ŒãŸįŸĒãŦčĢ―é€ č€…ãŪ名前をäŧ˜ã‘るかãĐうかです。
+ デフã‚ĐãƒŦトãŊyesです。
holywater_name_input
- ƒAƒNƒAƒxƒlƒfƒBƒNƒ^‚ōė‚į‚ę‚―đ…‚ɐŧ‘ĒŽŌ‚Ė–ž‘O‚ð•t‚Ŋ‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Íyes‚Å‚·B
+ ã‚Ēã‚Ŋã‚Ēベネデã‚Ģã‚Ŋã‚ŋã§ä―œã‚‰ã‚ŒãŸč–æ°īãŦčĢ―é€ č€…ãŪ名前をäŧ˜ã‘るかãĐうかです。
+ デフã‚ĐãƒŦトãŊyesです。
display_delay_skill_fail
- ƒXƒLƒ‹Žg—p‚ĖƒfƒBƒŒƒC’†‚ɁuƒXƒLƒ‹Žg—p‚ĖŒã‚́A‚ĩ‚Î‚į‚­‚ϑԂŋ‚­‚ū‚ģ‚ǁv‚ð•\ŽĶ‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Íyes‚Å‚·B
+ ã‚đキãƒŦä―ŋį”ĻãŪデã‚Ģノã‚Īäļ­ãŦ「ã‚đキãƒŦä―ŋį”ĻãŪåūŒãŊ、しばらくおåū…ãĄãã ã•ã„ã€ã‚’čĄĻįĪšã™ã‚‹ã‹ãĐうかです。
+ デフã‚ĐãƒŦトãŊyesです。
chat_warpportal
- ƒ`ƒƒƒbƒg’†‚ĖPC‚ðƒ[ƒvƒ|[ƒ^ƒ‹‚Å”ō‚΂đ‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ チãƒĢットäļ­ãŪPCをãƒŊマプポマã‚ŋãƒŦでéĢ›ã°ã›ã‚‹ã‹ãĐうかです。
+ デフã‚ĐãƒŦトãŊnoです。
mob_warpportal
- MOB‚ðƒ[ƒvƒ|[ƒ^ƒ‹‚Å”ō‚΂đ‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ MOBをãƒŊマプポマã‚ŋãƒŦでéĢ›ã°ã›ã‚‹ã‹ãĐうかです。
+ デフã‚ĐãƒŦトãŊnoです。
dead_branch_active
- ŒÃ–Ø‚ĖŽ}‚Č‚Įmonster–―—ß‚Åmobid‚𕉐”‚ÉŽw’č‚ĩ‚―ę‡‚ÉĒŠŦ‚ģ‚ę‚郂ƒ“ƒXƒ^[‚ðƒAƒNƒeƒBƒu‚É‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ åĪæœĻãŪ枝おãĐmonsterå‘―äŧĪでmobidをčē æ•°ãŦ指åŪšã—ãŸå ī合ãŦ収喚されるãƒĒãƒģã‚đã‚ŋマをã‚Ēã‚Ŋテã‚ĢブãŦするかãĐうかです。
+ デフã‚ĐãƒŦトãŊnoです。
vending_max_value
- ˜I“X‚Å’u‚Ŋ‚éƒAƒCƒeƒ€‰ŋŠi‚ĖÅ‚’l‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Í10000000‚Å‚·B
+ éœē嚗でį―Ūけるã‚Ēã‚ĪテムäūĄæ žãŪ最éŦ˜å€Īです。
+ デフã‚ĐãƒŦトãŊ10000000です。
show_steal_in_same_party
- ƒXƒeƒB[ƒ‹ŽŒũŽžA‰æ–Ę“ā‚ĖPTƒƒ“ƒo[(ŽĐ•ŠŠÜ‚Þ)‚É
- ƒXƒeƒB[ƒ‹‚ĩ‚―ƒAƒCƒeƒ€‚Ėî•ņ‚ðŒöŠJ‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ ã‚đテã‚ĢマãƒŦ成功時、į”ŧéĒ内ãŪPTãƒĄãƒģバマ(č‡Šåˆ†åŦむ)ãŦ
+ ã‚đテã‚ĢマãƒŦしたã‚Ēã‚ĪテムãŪæƒ…å ąã‚’å…Žé–‹ã™ã‚‹ã‹ãĐうかです。
+ デフã‚ĐãƒŦトãŊnoです。
enable_upper_class
- “]ķA—{ŽqE‚ð—LŒø‚É‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ čŧĒį”Ÿã€éĪŠå­č·ã‚’æœ‰åŠđãŦするかãĐうかです。
+ デフã‚ĐãƒŦトãŊnoです。
pet_atack_attr_none
- ƒyƒbƒg‚É‚æ‚é–ģ‘ېŦ’ʏíUŒ‚‚ð
- ‘ېŦ–ģ‚ĩ(‘ېŦ‚É‚æ‚é•âģ–ģ‚ĩ)‚É‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·
+ ペットãŦã‚ˆã‚‹į„Ąåąžæ€§é€šåļļæ”ŧ撃を
+ åąžæ€§į„Ąã—(åąžæ€§ãŦよるč̜æ­Ģį„Ąã—)ãŦするかãĐうかです。
+ デフã‚ĐãƒŦトãŊnoです
pc_atack_attr_none
- ƒvƒŒƒCƒ„[‚É‚æ‚é–ģ‘ېŦ’ʏíUŒ‚‚ð
- ‘ېŦ–ģ‚ĩ(‘ېŦ‚É‚æ‚é•âģ–ģ‚ĩ)‚É‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·
+ プノã‚ĪãƒĪマãŦã‚ˆã‚‹į„Ąåąžæ€§é€šåļļæ”ŧ撃を
+ åąžæ€§į„Ąã—(åąžæ€§ãŦよるč̜æ­Ģį„Ąã—)ãŦするかãĐうかです。
+ デフã‚ĐãƒŦトãŊnoです
mob_atack_attr_none
- ƒ‚ƒ“ƒXƒ^[‚É‚æ‚é–ģ‘ېŦ’ʏíUŒ‚‚ð
- ‘ېŦ–ģ‚ĩ(‘ېŦ‚É‚æ‚é•âģ–ģ‚ĩ)‚É‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Íyes‚Å‚·
+ ãƒĒãƒģã‚đã‚ŋマãŦã‚ˆã‚‹į„Ąåąžæ€§é€šåļļæ”ŧ撃を
+ åąžæ€§į„Ąã—(åąžæ€§ãŦよるč̜æ­Ģį„Ąã—)ãŦするかãĐうかです。
+ デフã‚ĐãƒŦトãŊyesです
player_skill_partner_check
- đ‘Ė~•Ÿ‚⍇‘tƒXƒLƒ‹‚ðs‚ĪÛ‚Éƒp[ƒgƒi[‚Ė‘ķÝ‚ðƒ`ƒFƒbƒN‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Íyes(ƒ`ƒFƒbƒN‚·‚é)‚Å‚·B
+ č–ä―“é™įĶã‚„åˆåĨã‚đキãƒŦã‚’čĄŒã†éš›ãŦパマトナマãŪ存åœĻをチェッã‚ŊするかãĐうかです。
+ デフã‚ĐãƒŦトãŊyes(チェッã‚Ŋする)です。
hide_GM_session
- GMƒAƒJƒEƒ“ƒg‚ĖƒLƒƒƒ‰ƒNƒ^[‚ð@ƒRƒ}ƒ“ƒh“™‚Å•\ŽĶ‚Ė‘ÎÛ‚É‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- ƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·
+ GMã‚Ēã‚Ŧã‚ĶãƒģトãŪキãƒĢãƒĐã‚Ŋã‚ŋマを@ã‚ģマãƒģãƒ‰į­‰ã§čĄĻįĪšãŪåŊū蹥ãŦするかãĐうかです。
+ デフã‚ĐãƒŦトãŊnoです
unit_movement_type
- ƒ†ƒjƒbƒgˆÚ“Ūˆ—•û–@‚ð‘I‘ð‚ĩ‚Ü‚·B
- 0‚Å–{ŽIŽd—l(‰ņü•‰‰ŨĻdAŽIˆ—ĻŒy)A1‚ÅAthenaŽd—l(‰ņü•‰‰ŨĻŒyAŽIˆ—Ļd)
- ƒfƒtƒHƒ‹ƒg‚Í0(–{ŽIŽd—l)‚Å‚·
+ ãƒĶニットį§ŧ動å‡Ķᐆæ–đæģ•ã‚’éļ択しãūす。
+ 0で朎éŊ–äŧ•様(å›žį·ščē č·â†’重、éŊ–å‡Ķį†â†’čŧ―)、1でAthenaäŧ•様(å›žį·ščē č·â†’čŧ―、éŊ–å‡Ķį†â†’é‡)
+ デフã‚ĐãƒŦトãŊ0(朎éŊ–äŧ•様)です
invite_request_check
- ƒvƒŒƒCƒ„[‚ŠŠeŽí—vŋ’†(PT‰Á“üAGuild‰Á“üAŽæˆø)‚É‘ž‚Ė—vŋ‚ðŽó‚Ŋ“ü‚ę‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- yes‚Å–{ŽIŽd—lAno‚ÅAthenaŽd—l(Žó‚Ŋ“ü‚ę‚Č‚Ē)
- ƒfƒtƒHƒ‹ƒg‚Íyes(Žó‚Ŋ“ü‚ę‚é)‚Å‚·B
+ プノã‚ĪãƒĪマが各įĻŪč́čŦ‹äļ­(PT加å…Ĩ、Guild加å…Ĩ、取垕)ãŦäŧ–ãŪč́čŦ‹ã‚’受けå…ĨれるかãĐうかです。
+ yesで朎éŊ–äŧ•様、noでAthenaäŧ•様(受けå…Ĩれおい)
+ デフã‚ĐãƒŦトãŊyes(受けå…Ĩれる)です。
skill_removetrap_type
- ƒŠƒ€[ƒuƒgƒ‰ƒbƒv‚ĖŽd—l‚ð‘I‘ð‚ĩ‚Ü‚·B
- 0:–{ŽIŽd—l‚ÅãĐ1ŒÂ‚ðŽæ“ū‚·‚é
- 1:AthenaŽd—l‚ÅŽg‚Á‚―ƒAƒCƒeƒ€‚ðŽg‚Á‚―ŒÂ”‚ðŽæ“ū‚·‚é
+ ナムマブトãƒĐップãŪäŧ•様をéļ択しãūす。
+ 0:朎éŊ–äŧ•æ§˜ã§į― 1個を取åū—する
+ 1:Athenaäŧ•様でä―ŋãĢたã‚Ēã‚Īテムをä―ŋãĢた個数を取åū—する
disp_experience
- ŒoŒą’l‚ð•\ŽĶ‚·‚é‚Đ‚Į‚Ī‚Đ‚Å‚·B
- yes‚É‚·‚邯A“G‚ð“|‚ĩ‚―Žž‚Č‚ĮŒoŒą’l‚Š“ü‚Á‚―Žž‚É–{l‚É‚Ė‚Ý•\ŽĶ‚ģ‚ę‚Ü‚·B
- ƒfƒtƒHƒ‹ƒg‚Íno‚Å‚·B
+ įĩŒéĻ“å€ĪをčĄĻįĪšã™ã‚‹ã‹ãĐうかです。
+ yesãŦするãĻ、æ•ĩを倒した時おãĐįĩŒéĻ“å€Īがå…ĨãĢた時ãŦ朎䚚ãŦãŪãŋčĄĻįĪšã•ã‚Œãūす。
+ デフã‚ĐãƒŦトãŊnoです。
night_at_start
Choose if server begin with night (yes) or day (no)
@@ -1438,7 +1438,7 @@ packet_ver_flag
default value: 63 (all clients)
import
- ‚ŧ‚Ės‚ð•Ęƒtƒ@ƒCƒ‹‚Ė’†g‚Æ’u‚ŦŠ·‚͂܂·B
+ そãŪčĄŒã‚’åˆĨãƒ•ã‚Ąã‚ĪãƒŦãŪäļ­čšŦãĻį―Ūき換えãūす。
< Example >
@@ -1603,8 +1603,8 @@ packet_ver_flag: 63
< What this file is. >
- GMƒRƒ}ƒ“ƒh(/mmA/nb“™)‚â@ƒRƒ}ƒ“ƒh‚ðŽg‚Ī‚ą‚Æ‚ЂłŦ‚éGM‚ĖƒŒƒxƒ‹‚ðÝ’č‚·‚é•ςł·B
- Ý’č‚Í‘S‚ÄČ—Š‰Â”\‚ŁAČ—ŠŽž‚̓fƒtƒHƒ‹ƒg’l‚Š—˜—p‚ģ‚ę‚Ü‚·B(ƒfƒtƒHƒ‹ƒg‚Í0‚Å‚·B)
+ GMã‚ģマãƒģド(/mm、/nbį­‰)や@ã‚ģマãƒģドをä―ŋうこãĻができるGMãŪノベãƒŦをčĻ­åŪšã™ã‚‹į‰Đです。
+ čĻ­åۚãŊå…ĻãĶᜁį•ĨåŊčƒ―ã§ã€įœį•Ĩ時ãŊデフã‚ĐãƒŦトå€ĪがåˆĐį”Ļされãūす。(デフã‚ĐãƒŦトãŊ0です。)
command_symbol
Set here the symbol that you want to use for your commands
@@ -1620,63 +1620,63 @@ Sets the level of the users that can use the GM commands.
Max GM level is 99. If you want forbid a command to all people, set it with level 100.
broadcast
- GMƒRƒ}ƒ“ƒh /nbA/bA/bb
+ GMã‚ģマãƒģド /nb、/b、/bb
local_broadcast
- GMƒRƒ}ƒ“ƒh /lb
+ GMã‚ģマãƒģド /lb
mapmove
- GMƒRƒ}ƒ“ƒh /mm
+ GMã‚ģマãƒģド /mm
resetstate
- GMƒRƒ}ƒ“ƒh /resetstateA/resetskill
+ GMã‚ģマãƒģド /resetstate、/resetskill
rura+
- @ƒRƒ}ƒ“ƒh @rura+
+ @ã‚ģマãƒģド @rura+
rura
- @ƒRƒ}ƒ“ƒh @rura
+ @ã‚ģマãƒģド @rura
where
- @ƒRƒ}ƒ“ƒh @where
+ @ã‚ģマãƒģド @where
jumpto
- @ƒRƒ}ƒ“ƒh @jumpto
+ @ã‚ģマãƒģド @jumpto
jump
- @ƒRƒ}ƒ“ƒh @jump
+ @ã‚ģマãƒģド @jump
who
- @ƒRƒ}ƒ“ƒh @who
+ @ã‚ģマãƒģド @who
save
- @ƒRƒ}ƒ“ƒh @save
+ @ã‚ģマãƒģド @save
load
- @ƒRƒ}ƒ“ƒh @load
+ @ã‚ģマãƒģド @load
speed
- @ƒRƒ}ƒ“ƒh @speed
+ @ã‚ģマãƒģド @speed
storage
- @ƒRƒ}ƒ“ƒh @storage
+ @ã‚ģマãƒģド @storage
gstorage
- @ƒRƒ}ƒ“ƒh @gstorage
+ @ã‚ģマãƒģド @gstorage
option
- @ƒRƒ}ƒ“ƒh @option
+ @ã‚ģマãƒģド @option
hide
- GMƒRƒ}ƒ“ƒh /hide‚Æ@ƒRƒ}ƒ“ƒh @hide
+ GMã‚ģマãƒģド /hideãĻ@ã‚ģマãƒģド @hide
jobchange
- @ƒRƒ}ƒ“ƒh @jobchange
+ @ã‚ģマãƒģド @jobchange
die
- @ƒRƒ}ƒ“ƒh @die
+ @ã‚ģマãƒģド @die
kill
- @ƒRƒ}ƒ“ƒh @kill
+ @ã‚ģマãƒģド @kill
alive
- @ƒRƒ}ƒ“ƒh @alive
+ @ã‚ģマãƒģド @alive
kami
- @ƒRƒ}ƒ“ƒh @kamiA@kamib
+ @ã‚ģマãƒģド @kami、@kamib
heal
- @ƒRƒ}ƒ“ƒh @heal
+ @ã‚ģマãƒģド @heal
item
- @ƒRƒ}ƒ“ƒh @itemA@item2
+ @ã‚ģマãƒģド @item、@item2
itemreset
- @ƒRƒ}ƒ“ƒh @itemreset
+ @ã‚ģマãƒģド @itemreset
itemcheck
- @ƒRƒ}ƒ“ƒh @itemcheck
+ @ã‚ģマãƒģド @itemcheck
lvup
- @ƒRƒ}ƒ“ƒh @lvup
+ @ã‚ģマãƒģド @lvup
joblvup
- @ƒRƒ}ƒ“ƒh @joblvup
+ @ã‚ģマãƒģド @joblvup
help
- @ƒRƒ}ƒ“ƒh @helpA@h
+ @ã‚ģマãƒģド @help、@h
gm
To become GM (need password; password is set in login_athena.conf).
special!: only a non-GM (player with gm level 0) need to have this command.
@@ -1687,101 +1687,101 @@ gm
- enable gm commands to normal player (battle_athena.conf, atcommand_gm_only parameter)
- and normal player must give correct password when he use the @gm command (gm_pass paramter in login_athena.conf)
pvpoff
- @ƒRƒ}ƒ“ƒh @pvpoff
+ @ã‚ģマãƒģド @pvpoff
pvpon
- @ƒRƒ}ƒ“ƒh @pvpon
+ @ã‚ģマãƒģド @pvpon
gvgoff
- @ƒRƒ}ƒ“ƒh @gvgoff
+ @ã‚ģマãƒģド @gvgoff
gvgon
- @ƒRƒ}ƒ“ƒh @gvgon
+ @ã‚ģマãƒģド @gvgon
model
- @ƒRƒ}ƒ“ƒh @model
+ @ã‚ģマãƒģド @model
go
- @ƒRƒ}ƒ“ƒh @go
+ @ã‚ģマãƒģド @go
monster
- @ƒRƒ}ƒ“ƒh @monster
+ @ã‚ģマãƒģド @monster
killmonster
- @ƒRƒ}ƒ“ƒh @killmonsterA@killmonster2
+ @ã‚ģマãƒģド @killmonster、@killmonster2
refine
- @ƒRƒ}ƒ“ƒh @refine
+ @ã‚ģマãƒģド @refine
produce
- @ƒRƒ}ƒ“ƒh @produce
+ @ã‚ģマãƒģド @produce
memo
- @ƒRƒ}ƒ“ƒh @memo
+ @ã‚ģマãƒģド @memo
gat
- @ƒRƒ}ƒ“ƒh @gat
+ @ã‚ģマãƒģド @gat
packet
- @ƒRƒ}ƒ“ƒh @packet
+ @ã‚ģマãƒģド @packet
stpoint
- @ƒRƒ}ƒ“ƒh @stpoint
+ @ã‚ģマãƒģド @stpoint
skpoint
- @ƒRƒ}ƒ“ƒh @skpoint
+ @ã‚ģマãƒģド @skpoint
zeny
- @ƒRƒ}ƒ“ƒh @zeny
+ @ã‚ģマãƒģド @zeny
param
- @ƒRƒ}ƒ“ƒh @strA@agiA@vitA@intA@dexA@luk
+ @ã‚ģマãƒģド @str、@agi、@vit、@int、@dex、@luk
guildlvup
- @ƒRƒ}ƒ“ƒh @guildlvup
+ @ã‚ģマãƒģド @guildlvup
makeegg
- @ƒRƒ}ƒ“ƒh @makeegg
+ @ã‚ģマãƒģド @makeegg
petfriendly
- @ƒRƒ}ƒ“ƒh @petfriendly
+ @ã‚ģマãƒģド @petfriendly
pethungry
- @ƒRƒ}ƒ“ƒh @pethungry
+ @ã‚ģマãƒģド @pethungry
petrename
- @ƒRƒ}ƒ“ƒh @petrename
+ @ã‚ģマãƒģド @petrename
recall
- @ƒRƒ}ƒ“ƒh @recall
+ @ã‚ģマãƒģド @recall
charjob
- @ƒRƒ}ƒ“ƒh @charjob
+ @ã‚ģマãƒģド @charjob
revive
- @ƒRƒ}ƒ“ƒh @revive
+ @ã‚ģマãƒģド @revive
charstats
- @ƒRƒ}ƒ“ƒh @charstats
+ @ã‚ģマãƒģド @charstats
charoption
- @ƒRƒ}ƒ“ƒh @charoption
+ @ã‚ģマãƒģド @charoption
charsave
- @ƒRƒ}ƒ“ƒh @charsave
+ @ã‚ģマãƒģド @charsave
charload
- @ƒRƒ}ƒ“ƒh @charload
+ @ã‚ģマãƒģド @charload
night
- @ƒRƒ}ƒ“ƒh @night
+ @ã‚ģマãƒģド @night
day
- @ƒRƒ}ƒ“ƒh @day
+ @ã‚ģマãƒģド @day
doom
- @ƒRƒ}ƒ“ƒh @doom
+ @ã‚ģマãƒģド @doom
doommap
- @ƒRƒ}ƒ“ƒh @doommap
+ @ã‚ģマãƒģド @doommap
raise
- @ƒRƒ}ƒ“ƒh @raise
+ @ã‚ģマãƒģド @raise
raisemap
- @ƒRƒ}ƒ“ƒh @raisemap
+ @ã‚ģマãƒģド @raisemap
charbaselvl
- @ƒRƒ}ƒ“ƒh @charbaselvl
+ @ã‚ģマãƒģド @charbaselvl
charjlvl
- @ƒRƒ}ƒ“ƒh @charjlvl
+ @ã‚ģマãƒģド @charjlvl
kick
- @ƒRƒ}ƒ“ƒh @kick‚ÆGM‰EƒNƒŠƒbƒN–―—߁uŽg—pŽŌ‹­§I—đv
+ @ã‚ģマãƒģド @kickãĻGMåģã‚Ŋナッã‚Ŋå‘―äŧĪ「ä―ŋį”Ļč€…åž·åˆķįĩ‚䚆」
allskill
- @ƒRƒ}ƒ“ƒh @allskill
+ @ã‚ģマãƒģド @allskill
questskill
- @ƒRƒ}ƒ“ƒh @questskill
+ @ã‚ģマãƒģド @questskill
lostskill
- @ƒRƒ}ƒ“ƒh @lostskill
+ @ã‚ģマãƒģド @lostskill
spiritball
- @ƒRƒ}ƒ“ƒh @spiritball
+ @ã‚ģマãƒģド @spiritball
party
- @ƒRƒ}ƒ“ƒh @party
+ @ã‚ģマãƒģド @party
guild
- @ƒRƒ}ƒ“ƒh @guild
+ @ã‚ģマãƒģド @guild
agitstart
- @ƒRƒ}ƒ“ƒh @agitstart
+ @ã‚ģマãƒģド @agitstart
agitend
- @ƒRƒ}ƒ“ƒh @agitend
+ @ã‚ģマãƒģド @agitend
mapexit
- @ƒRƒ}ƒ“ƒh @mapexit
+ @ã‚ģマãƒģド @mapexit
idsearch
- @ƒRƒ}ƒ“ƒh @idsearch
+ @ã‚ģマãƒģド @idsearch
charchangesex
Changes the sex of an online player (all characters on the account)
ignorelist
@@ -1803,7 +1803,7 @@ email
import
- ‚ŧ‚Ės‚ð•Ęƒtƒ@ƒCƒ‹‚Ė’†g‚Æ’u‚ŦŠ·‚͂܂·B
+ そãŪčĄŒã‚’åˆĨãƒ•ã‚Ąã‚ĪãƒŦãŪäļ­čšŦãĻį―Ūき換えãūす。
< Example >
@@ -1940,7 +1940,7 @@ passenc:
defaultlanguage
You can specified a language to display information and for logs.
There are 2 values:
- F: Franįais
+ F: Frančŧ‹is
E: English (default)
If a displayed information isn't translated, English is used.
Default value: E
diff --git a/doc/db_ref.txt b/doc/db_ref.txt
index b4fd904..4a0ea23 100644
--- a/doc/db_ref.txt
+++ b/doc/db_ref.txt
@@ -1,18 +1,18 @@
==========================================================================
- Athena dev 2.1.1 mod0659 ŒŧÝ‚Ėdb‚ĖƒŠƒtƒ@ƒŒƒ“ƒX{ƒŋ
+ Athena dev 2.1.1 mod0659 įūåœĻãŪdbãŪãƒŠãƒ•ã‚ĄãƒŽãƒģã‚đïž‹Îą
--------------------------------------------------------------------------
-< ‚ą‚Ėƒtƒ@ƒCƒ‹‚͉―H >
+< こãŪãƒ•ã‚Ąã‚ĪãƒŦãŊä―•ïžŸ >
- Athena‚Ėdbƒtƒ@ƒCƒ‹‚ĖÝ’č•û–@‚ĖƒŠƒtƒ@ƒŒƒ“ƒX‚Å‚·B
+ AthenaãŪdbãƒ•ã‚Ąã‚ĪãƒŦãŪčĻ­åۚæ–đæģ•ãŪãƒŠãƒ•ã‚ĄãƒŽãƒģã‚đです。
-< db‚ĖƒŠƒXƒg >
+< dbãŪナã‚đト >
-cast_db.txt ƒXƒLƒ‹‚ĖƒLƒƒƒXƒeƒBƒ“ƒOŽžŠÔ‚ƃfƒBƒŒƒCAˆÛŽŽžŠÔ“™‚ðÝ’čB
-skill_db.txt ƒXƒLƒ‹‚Ėƒf[ƒ^‚ðÝ’čB
-skill_require_db.txt ƒXƒLƒ‹Žg—pðŒ‚ðÝ’čB
-pet_db.txt ƒyƒbƒg‚Ėƒf[ƒ^‚ðÝ’čB
+cast_db.txt ã‚đキãƒŦãŪキãƒĢã‚đテã‚Ģãƒģグ時間ãĻデã‚Ģノã‚Ī、įķ­æŒæ™‚é–“į­‰ã‚’čĻ­åŪšã€‚
+skill_db.txt ã‚đキãƒŦãŪデマã‚ŋをčĻ­åŪšã€‚
+skill_require_db.txt ã‚đキãƒŦä―ŋį”ĻæĄäŧķをčĻ­åŪšã€‚
+pet_db.txt ペットãŪデマã‚ŋをčĻ­åŪšã€‚
==========================================================================
@@ -21,15 +21,15 @@ pet_db.txt ƒyƒbƒg‚Ėƒf[ƒ^‚ðÝ’čB
id,cast_list,delay_list,upkeep_time,upkeep_time2
-id: ƒXƒLƒ‹‚ĖID‚Å‚·B
-cast_list: ƒXƒLƒ‹‚ĖƒLƒƒƒXƒeƒBƒ“ƒOŽžŠÔ‚ðÝ’č‚ĩ‚Ü‚·BƒŒƒxƒ‹•ʂɐݒ肷‚éę‡‚́u:v‚ðŽg‚ǂ܂·B
-delay_list: ƒXƒLƒ‹‚ĖƒfƒBƒŒƒCŽžŠÔ‚ðÝ’č‚ĩ‚Ü‚·BƒŒƒxƒ‹•ʂɐݒ肷‚éę‡‚́u:v‚ðŽg‚ǂ܂·B
-upkeep_time:ƒXƒLƒ‹‚ĖˆÛŽŽžŠÔ‚ðÝ’č‚ĩ‚Ü‚·BƒŒƒxƒ‹•ʂɐݒ肷‚éę‡‚́u:v‚ðŽg‚ǂ܂·B
-upkeep_time2:ƒXƒLƒ‹‚É‚æ‚Á‚Ä‹N‚ą‚éó‘ÔˆŲí‚ĖˆÛŽŽžŠÔ‚ðÝ’č‚ĩ‚Ü‚·BƒŒƒxƒ‹•ʂɐݒ肷‚éę‡‚́u:v‚ðŽg‚ǂ܂·B(‚―‚ū‘Ž“xŒļ­‚Íupkeep_time‚ðŽg‚ǂ܂·‚˂ŒˆÓ‚ĩ‚Ä‚­‚ū‚ģ‚ǁB)
+id: ã‚đキãƒŦãŪIDです。
+cast_list: ã‚đキãƒŦãŪキãƒĢã‚đテã‚Ģãƒģグ時間をčĻ­åŪšã—ãūす。ノベãƒŦåˆĨãŦčĻ­åŪšã™ã‚‹å ī合ãŊ「:」をä―ŋいãūす。
+delay_list: ã‚đキãƒŦãŪデã‚Ģノã‚Ī時間をčĻ­åŪšã—ãūす。ノベãƒŦåˆĨãŦčĻ­åŪšã™ã‚‹å ī合ãŊ「:」をä―ŋいãūす。
+upkeep_time:ã‚đキãƒŦãŪįķ­æŒæ™‚é–“ã‚’čĻ­åŪšã—ãūす。ノベãƒŦåˆĨãŦčĻ­åŪšã™ã‚‹å ī合ãŊ「:」をä―ŋいãūす。
+upkeep_time2:ã‚đキãƒŦãŦよãĢãĶčĩ·ã“ã‚‹įŠķæ…‹į•°åļļãŪįķ­æŒæ™‚é–“ã‚’čĻ­åŪšã—ãūす。ノベãƒŦåˆĨãŦčĻ­åŪšã™ã‚‹å ī合ãŊ「:」をä―ŋいãūす。(ただ速åšĶæļ›å°‘ãŊupkeep_timeをä―ŋいãūすãŪでæģĻæ„ã—ãĶください。)
-Ķ•Ší‚Ė’Į‰ÁŒø‰Ę‚É‚æ‚éó‘ÔˆŲí‚ÍMG_STONECURSE(Î‰ŧ)AMG_FROSTDIVER(“€Œ‹)ANPC_STUNATTACK(ƒXƒ^ƒ“)ANPC_SLEEPATTACK(‡–°)ATF_POISON(“Å)ANPC_CURSEATTACK(Žô‚Ē)ANPC_SILENCEATTACK(’ū–Ų)ANPC_BLINDATTACK(ˆÃ•)‚Ėupkeep_time2‚ðŽg‚ǂ܂·B(ƒŒƒxƒ‹‚Í7‚Å“K—p)
-Ķ‹}ŠUŒ‚‚Ėę‡Å‘僌ƒxƒ‹‚Í1‚Å‚·‚ŠƒoƒbƒVƒ…‚ĖƒŒƒxƒ‹‚É‚æ‚Á‚ÄˆŲíŽžŠÔ‚ð•ύX‚Å‚Ŧ‚é‚˂ॐ”Ý’č‚ā‰Â”\‚Å‚·B
-Ķƒ}ƒLƒVƒ}ƒCƒYƒpƒ[‚ƃNƒ[ƒLƒ“ƒO‚Ėupkeep_time‚͈ێŽžŠÔ‚Å‚Í‚Č‚­SP‚Š1Œļ‚鎞ŠÔ‚Å‚·B
+â€ŧæ­Ķå™ĻãŪčŋ―加åŠđ果ãŦよるįŠķæ…‹į•°åļļãŊMG_STONECURSE(įŸģ化)、MG_FROSTDIVER(凍įĩ)、NPC_STUNATTACK(ã‚đã‚ŋãƒģ)、NPC_SLEEPATTACK(įĄįœ )、TF_POISON(æŊ’)、NPC_CURSEATTACK(告い)、NPC_SILENCEATTACK(æēˆéŧ™)、NPC_BLINDATTACK(暗éŧ’)ãŪupkeep_time2をä―ŋいãūす。(ノベãƒŦãŊ7でéĐį”Ļ)
+â€ŧæ€Ĩ所æ”ŧ撃ãŪå ī合最åĪ§ãƒŽãƒ™ãƒŦãŊ1ですがバッシãƒĨãŪノベãƒŦãŦよãĢãĶį•°åļļæ™‚é–“ã‚’åΉæ›īできるãŪでčĪ‡æ•°čĻ­åŪšã‚‚åŊčƒ―ã§ã™ã€‚
+â€ŧマキシマã‚Ī゚パãƒŊマãĻã‚ŊロマキãƒģグãŪupkeep_timeãŊįķ­æŒæ™‚間でãŊおくSPが1æļ›ã‚‹æ™‚間です。
==========================================================================
@@ -38,23 +38,23 @@ upkeep_time2:ƒXƒLƒ‹‚É‚æ‚Á‚Ä‹N‚ą‚éó‘ÔˆŲí‚ĖˆÛŽŽžŠÔ‚ðÝ’č‚ĩ‚Ü‚·BƒŒƒxƒ‹•ʂɐݒč‚
id,range,hit,inf,pl,nk,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count
-id: ƒXƒLƒ‹‚ĖID‚Å‚·B
-range: ƒXƒLƒ‹‚ĖŽË’ö‹——̂ł·BƒŒƒxƒ‹•ʂɐݒ肷‚éę‡‚́u:v‚ðŽg‚ǂ܂·B-1‚̓Lƒƒƒ‰‚Ė•ŠíŽË’ö‚Æ“Ŋ‚킯Œū‚ĪˆÓ–Ą‚Å-2‚Č‚įƒLƒƒƒ‰‚Ė•ŠíŽË’ö+1A-3‚Č‚įƒLƒƒƒ‰‚Ė•ŠíŽË’ö+2‚ɂȂč‚Ü‚·B
-hit: ˜A‘łȂį8A’P”­‚Č‚į6(ƒXƒLƒ‹‚Ėƒqƒbƒg”‚ķ‚á‚ ‚č‚Ü‚đ‚ņB)
-inf: ƒXƒLƒ‹î•ņ‚Å‚·B
- 0-ƒpƒbƒVƒuA1-“GA2-ęŠA4-‘ĶŽž”­“ہA16-–Ą•ûA32-ãĐ
- •Ą”‚˕ςð“ü‚ę‚邯(”’l‚ð‘Ŧ‚ĩ‚Ä)ģ‚ĩ‚­“Ūė‚ĩ‚Ü‚đ‚ņB
-pl: ƒXƒLƒ‹‚ˑېŦ‚Å‚·B
- 0-–ģ 1-… 2-’n 3-‰Î 4-•— 5-“Å 6-đ 7-ˆÃ 8-”O 9-•sŽ€
-nk: •t‰Á@1Œø‰Ę@2‚Ŧ”ō‚΂ĩ
-MaxLv: ƒXƒLƒ‹‚ĖÅ‘åƒŒƒxƒ‹‚Å‚·B
-list_num: Hit‰ņ”‚ĖƒŠƒXƒg‚Å‚·BƒŒƒxƒ‹•ʂɐݒ肷‚éę‡‚́u:v‚ðŽg‚ǂ܂·B
-castcancel: ƒXƒLƒ‹‚ŠƒLƒƒƒ“ƒZƒ‹‚ģ‚ę‚é‚Đ‚Į‚Ī‚Đ‚ðÝ’č‚ĩ‚Ü‚·Byes‚̓Lƒƒƒ“ƒZƒ‹‚ģ‚ę‚é•Ļ‚Åno‚̓Lƒƒƒ“ƒZƒ‹‚ģ‚ę‚ȂǕςł·B
-cast_defence_rate: ƒLƒƒƒXƒeƒBƒ“ƒO’†‚ɒቚ‚·‚é–hŒä—Í‚Ė”ä—͂ł·Bƒ{ƒEƒŠƒ“ƒOƒoƒbƒVƒ…‚âƒNƒ‰ƒ“ƒhƒNƒƒX‚Ė‚æ‚Ī‚ÉƒXƒLƒ‹ƒLƒƒƒXƒeƒBƒ“ƒO’†‚É–hŒä‚ŠŒļ‚éƒXƒLƒ‹‚ĖÝ’č‚ÉŽg‚ǂ܂·B
-inf2: ƒXƒLƒ‹î•ņ2‚Å‚·B1 - ƒNƒFƒXƒgƒXƒLƒ‹A2 - npc ƒXƒLƒ‹A4-“GA8-ęŠA16-‘ĶŽž”­“ہA32-–Ą•ûA64-ãЁA128-PVPƒ‚[ƒh‚ÅŽĐ•Š‚ðŠÜ‚Þ‘S‚Ä‚Ė•Ļ‚Éƒ_ƒ[ƒW‚Š“ü‚éƒXƒLƒ‹(’n–ĘƒXƒLƒ‹‚Ė‚Ý)A256-•’Ę‚ĖŽg—p‚ÅŽĐ•Š‚É•K‚ļƒ_ƒ[ƒW‚Š“ü‚éƒXƒLƒ‹(’n–ĘƒXƒLƒ‹‚Ė‚Ý)A512-ŽĐ•Š‚É‚ÍŽg‚Ī‚ą‚Æ‚ЂłŦ‚Č‚ĒƒXƒLƒ‹A1024 - ŽĐ•Š‚ĐŽĐ•Š‚Ėƒp[ƒeƒB‚É‚ĩ‚ĐŽg‚Ķ‚Č‚ĒƒXƒLƒ‹B2048 - ŽĐ•Š‚ĐŽĐ•Š‚ĖƒMƒ‹ƒh‚É‚ĩ‚ĐŽg‚Ķ‚Č‚ĒƒXƒLƒ‹A“Ŋ–ŋƒMƒ‹ƒhƒ`ƒFƒbƒN‚Í–ģ‚ĩB(4A8A16A32A64‚Íˆę•”‚ĖƒAƒNƒeƒBƒuƒXƒLƒ‹‚ŠŽg—pBĄ‚ÍˆĒC—…”e–PŒ‚Ė‚ÝŽg—pB)
-maxcount: ’n–ĘƒXƒLƒ‹‚Ė‚Ý‚É“K—p‚ģ‚ę‚é•Ļ‚ÅƒXƒLƒ‹‚ð’u‚Ŋ‚éÅ‘吔‚Å‚·B0‚Í’u‚Ŋ‚Č‚Ē‚ÆŒū‚ĪˆÓ–Ą‚Å‚Í‚Č‚­§ŒĀ‚Š‚Č‚Ē•Ļ‚ÆŒū‚ĪˆÓ–Ą‚Å‚·B
-skill_type: ƒXƒLƒ‹‚ĖŽí—Þ‚ðÝ’č‚ĩ‚Ü‚·Bweapon‚Í•ŠíƒXƒLƒ‹‚Åmagic‚Í–‚–@ƒXƒLƒ‹Amisc‚Í•Ší‚ł▂–@‚Å‚ā‚Č‚ĒƒXƒLƒ‹‚Å‚·Bnone‚ÍŒˆ‚ß“ï‚ĩ‚Ǖϓ™‚ɐݒč‚ĩ‚Ü‚·B‚―‚ū‚ą‚ę‚ð•Ï‚Ķ‚―‚Æ‚ĩ‚Ä‚āƒXƒLƒ‹‚Ėƒ_ƒ[ƒWŒvŽZ‚Š‚ą‚ę‚ɍ‡‚í‚đ‚ĕςí‚é‚í‚Ŋ‚Å‚Í‚Č‚­ƒ_ƒ[ƒW‚ĖŒvŽZ‚̓vƒƒOƒ‰ƒ€ƒŒƒxƒ‹‚ōs‚Č‚Á‚Ăǂ܂·B‚ą‚ę‚̓Xƒyƒ‹ƒuƒŒƒCƒJ[‚ʼnrĨ’†Ž~‚ģ‚ę‚é‚Đ‚Į‚Ī‚Đ‚ðÝ’č‚·‚éˆŨ‚˕ςł·B(‘ž‚ĖƒXƒLƒ‹‚Å‚ą‚ĖÝ’č‚ðŽg—p‚·‚é‰Â”\Ŧ‚ā‚ ‚č‚Ü‚·‚ŠĄ‚ĖŠƒXƒyƒ‹ƒuƒŒƒCƒJ[‚Ė‚Ý‚Å‚·B) magic‚ɐݒ肷‚邯ƒXƒyƒ‹ƒuƒŒƒCƒJ[‚ʼnrĨ’†Ž~‚ģ‚ę‚Ü‚·B
-blow_count: ƒXƒLƒ‹‚æ‚éƒmƒbƒNƒoƒbƒN‹——̂ł·BƒŒƒxƒ‹•ʂɐݒ肷‚éę‡‚́u:v‚ðŽg‚ǂ܂·B
+id: ã‚đキãƒŦãŪIDです。
+range: ã‚đキãƒŦãŪ射įĻ‹č·é›Ēです。ノベãƒŦåˆĨãŦčĻ­åŪšã™ã‚‹å ī合ãŊ「:」をä―ŋいãūす。-1ãŊキãƒĢãƒĐãŪæ­Ķå™Ļ射įĻ‹ãĻ同じãĻčĻ€ã†æ„å‘ģで-2おらキãƒĢãƒĐãŪæ­Ķå™Ļ射įĻ‹+1、-3おらキãƒĢãƒĐãŪæ­Ķå™Ļ射įĻ‹+2ãŦおりãūす。
+hit: é€Ģ打おら8ã€å˜į™šãŠã‚‰6(ã‚đキãƒŦãŪヒット数じゃありãūせん。)
+inf: ã‚đキãƒŦæƒ…å ąã§ã™ã€‚
+ 0-パッシブ、1-æ•ĩ、2-å ī所、4-åģæ™‚į™šå‹•ã€16-å‘ģæ–đ、32-į― 
+ čĪ‡æ•°ãŪį‰Đをå…ĨれるãĻ(数å€ĪをčķģしãĶ)æ­Ģã—ãå‹•ä―œã—ãūせん。
+pl: ã‚đキãƒŦãŪåąžæ€§ã§ã™ã€‚
+ 0-į„Ą 1-æ°ī 2-地 3-įŦ 4-éĒĻ 5-æŊ’ 6-聖 7-暗 8-åŋĩ 9-äļæ­ŧ
+nk: äŧ˜åŠ ã€€1åŠđ果 2åđきéĢ›ã°ã—
+MaxLv: ã‚đキãƒŦãŪ最åĪ§ãƒŽãƒ™ãƒŦです。
+list_num: Hit回数ãŪナã‚đトです。ノベãƒŦåˆĨãŦčĻ­åŪšã™ã‚‹å ī合ãŊ「:」をä―ŋいãūす。
+castcancel: ã‚đキãƒŦがキãƒĢãƒģã‚ŧãƒŦされるかãĐうかをčĻ­åŪšã—ãūす。yesãŊキãƒĢãƒģã‚ŧãƒŦされるį‰ĐでnoãŊキãƒĢãƒģã‚ŧãƒŦされおいį‰Đです。
+cast_defence_rate: キãƒĢã‚đテã‚Ģãƒģグäļ­ãŦä―Žäļ‹ã™ã‚‹é˜ēåūĄåŠ›ãŪæŊ”įŽ‡ã§ã™ã€‚ãƒœã‚ĶナãƒģグバッシãƒĨやã‚ŊãƒĐãƒģドã‚Ŋロã‚đãŪようãŦã‚đキãƒŦキãƒĢã‚đテã‚Ģãƒģグäļ­ãŦé˜ēåūĄãŒæļ›ã‚‹ã‚đキãƒŦãŪčĻ­åۚãŦä―ŋいãūす。
+inf2: ã‚đキãƒŦæƒ…å ą2です。1 - ã‚Ŋェã‚đトã‚đキãƒŦ、2 - npc ã‚đキãƒŦ、4-æ•ĩ、8-å ī所、16-åģæ™‚į™šå‹•ã€32-å‘ģæ–đ、64-į― ã€128-PVPãƒĒãƒžãƒ‰ã§č‡Šåˆ†ã‚’åŦむå…ĻãĶãŪį‰ĐãŦãƒ€ãƒĄãƒžã‚ļがå…Ĩるã‚đキãƒŦ(地éĒã‚đキãƒŦãŪãŋ)、256-æ™Ū通ãŪä―ŋį”Ļã§č‡Šåˆ†ãŦåŋ…ãšãƒ€ãƒĄãƒžã‚ļがå…Ĩるã‚đキãƒŦ(地éĒã‚đキãƒŦãŪãŋ)、512-č‡Šåˆ†ãŦãŊä―ŋうこãĻができおいã‚đキãƒŦ、1024 - č‡Šåˆ†ã‹č‡Šåˆ†ãŪパマテã‚ĢãŦしかä―ŋえおいã‚đキãƒŦ。2048 - č‡Šåˆ†ã‹č‡Šåˆ†ãŪã‚ŪãƒŦドãŦしかä―ŋえおいã‚đキãƒŦã€åŒį›Ÿã‚ŪãƒŦドチェッã‚ŊãŊį„Ąã—ã€‚(4、8、16、32、64ãŊäļ€éƒĻãŪã‚Ēã‚Ŋテã‚Ģブã‚đキãƒŦがä―ŋį”Ļ。äŧŠãŊé˜ŋäŋŪįū…č͇éģģæ‹ģãŪãŋä―ŋį”Ļ。)
+maxcount: 地éĒã‚đキãƒŦãŪãŋãŦéĐį”Ļされるį‰Đでã‚đキãƒŦをį―Ūける最åĪ§æ•°ã§ã™ã€‚0ãŊį―ŪけおいãĻčĻ€ã†æ„å‘ģでãŊおくåˆķ限がおいį‰ĐãĻčĻ€ã†æ„å‘ģです。
+skill_type: ã‚đキãƒŦãŪįĻŪéĄžã‚’čĻ­åŪšã—ãūす。weaponãŊæ­Ķå™Ļã‚đキãƒŦでmagicãŊ魔æģ•ã‚đキãƒŦ、miscãŊæ­Ķå™Ļでも魔æģ•でもおいã‚đキãƒŦです。noneãŊæąšã‚é›Ģしいį‰Đį­‰ãŦčĻ­åŪšã—ãūす。ただこれをåĪ‰ãˆãŸãĻしãĶもã‚đキãƒŦãŪãƒ€ãƒĄãƒžã‚ļčψįŪ—ãŒã“ã‚ŒãŦ合わせãĶåĪ‰ã‚ã‚‹ã‚ã‘ã§ãŊãŠããƒ€ãƒĄãƒžã‚ļãŪčψįŪ—ãŊプログãƒĐムノベãƒŦã§čĄŒãŠãĢãĶいãūす。これãŊã‚đペãƒŦブノã‚Īã‚ŦマでčĐ å”ąäļ­æ­ĒされるかãĐうかをčĻ­åŪšã™ã‚‹į‚šãŪį‰Đです。(äŧ–ãŪã‚đキãƒŦでこãŪčĻ­åŪšã‚’ä―ŋį”ĻするåŊčƒ―æ€§ã‚‚ã‚ã‚ŠãūすがäŧŠãŪ所ã‚đペãƒŦブノã‚Īã‚ŦマãŪãŋです。) magicãŦčĻ­åŪšã™ã‚‹ãĻã‚đペãƒŦブノã‚Īã‚ŦマでčĐ å”ąäļ­æ­Ēされãūす。
+blow_count: ã‚đキãƒŦよるノッã‚Ŋバッã‚Ŋč·é›Ēです。ノベãƒŦåˆĨãŦčĻ­åŪšã™ã‚‹å ī合ãŊ「:」をä―ŋいãūす。
==========================================================================
@@ -63,53 +63,53 @@ blow_count: ƒXƒLƒ‹‚æ‚éƒmƒbƒNƒoƒbƒN‹——̂ł·BƒŒƒxƒ‹•ʂɐݒ肷‚éę‡‚́u:v‚ðŽg‚Ē‚
id,list_hp,list_sp,list_hp_rate,list_sp_rate,list_zeny,list_weapon,state,spiritball,itemid1,amount1,itemid2,amount2,itemid3,amount3,itemid4,amount4,itemid5,amount5,itemid6,amount6,itemid7,amount7,itemid8,amount8,itemid9,amount9,itemid10,amount10
-id: ƒXƒLƒ‹‚ĖID‚Å‚·B
-list_hp: ƒXƒLƒ‹Žg—p‚ÅŒļ‚éHP‚˗Ƃł·BƒŒƒxƒ‹•ʂɐݒ肷‚éę‡‚́u:v‚ðŽg‚ǂ܂·B
-list_sp: ƒXƒLƒ‹Žg—p‚ÅŒļ‚éSP‚˗Ƃł·BƒŒƒxƒ‹•ʂɐݒ肷‚éę‡‚́u:v‚ðŽg‚ǂ܂·B
-list_hp_rate: ƒXƒLƒ‹Žg—p‚ÅŒļ‚éHP‚Ė”ä—͂ł·BƒŒƒxƒ‹•ʂɐݒ肷‚éę‡‚́u:v‚ðŽg‚ǂ܂·B(Å‘åHP‚Ė”ä—Ķ‚Å‚Í‚Č‚­ŒŧÝHP‚Ė”ä—͂ł·B)
-list_sp_rate: ƒXƒLƒ‹Žg—p‚ÅŒļ‚éSP‚Ė”ä—͂ł·BƒŒƒxƒ‹•ʂɐݒ肷‚éę‡‚́u:v‚ðŽg‚ǂ܂·B(Å‘åSP‚Ė”ä—Ķ‚Å‚Í‚Č‚­ŒŧÝSP‚Ė”ä—͂ł·B)
-list_zeny: ƒXƒLƒ‹Žg—p‚ÅŒļ‚éƒ[ƒj‚˗Ƃł·BƒŒƒxƒ‹•ʂɐݒ肷‚éę‡‚́u:v‚ðŽg‚ǂ܂·B
-list_weapon: ƒXƒLƒ‹‚ðŽg‚Ī‚ą‚Æ‚ЂłŦ‚镐Ší‚ðÝ’č‚ĩ‚Ü‚·B
- 99 - ‘S‚Ă˕ŠíA0 - ‘fŽčA1 - ’ZŒ•A2 - •ÐŽčŒ•A3 - —žŽčŒ•A4 - •ÐŽč‘„A
- 5 - —žŽč‘„A6 - •ÐŽč•€A7 - —žŽč•€A8 - •ÐŽč“ÝŠíA9 - —žŽč“ÝŠíA10 - ƒƒbƒhA
- 11 - ‹|A12 - ƒiƒbƒNƒ‹A13 - ŠyŠíA14 - •ځA15 - –{A16 - ƒJƒ^[ƒ‹A
- 17~22: “ņ“—Ž
- •Ą”‚ðÝ’č‚·‚éę‡‚́u:v‚ðŽg‚ǂ܂·B
-state:ƒXƒLƒ‹‚ðŽg—p‚·‚éˆŨ‚ĖðŒ‚ðÝ’č‚ĩ‚Ü‚·B•Ą”‚ĖÝ’č‚͂łŦ‚Ü‚đ‚ņB
- none - ðŒ–ģ‚ĩ
- hiding - ƒnƒCƒfƒBƒ“ƒOó‘Ô
- cloacking - ƒNƒ[ƒLƒ“ƒOó‘ԁB
- hidden: ƒnƒCƒfƒBƒ“ƒO‚âƒNƒƒbƒLƒ“ƒOó‘Ô
- riding: ƒyƒRƒyƒR‚ɏæ‚Á‚Ăǂé
- falcon: ‘é‚ð˜A‚ę‚Ăǂé
- cart: ƒJ[ƒg‚ð’…‚Ŋ‚Ăǂé
- shield: ƒV[ƒ‹ƒh‚ðŽ‚Á‚Ăǂé
- sight: ƒTƒCƒgó‘Ô
- explosionspirits: ”š—ô”g“Ūó‘Ô
- recover_weight_rate: ŽĐ‘R‰ņ•œ‚Å‚Ŧ‚éd—Ę
- move_enable: ƒXƒLƒ‹Žg—pˆĘ’u‚ŠˆÚ“Ū‰Â”\‚ȏꏩ
- water: ‘ŦŒģ‚А…
-spiritball: ƒXƒLƒ‹Žg—p‚É•K—v‚Č‹C’e‚ː”‚Å‚·BƒŒƒxƒ‹•ʂɐݒ肷‚éę‡‚́u:v‚ðŽg‚ǂ܂·B
-itemid1: ƒXƒLƒ‹Žg—p‚É•K—v‚ČƒAƒCƒeƒ€‚ĖIDAƒ|[ƒVƒ‡ƒ“ƒsƒbƒ`ƒƒ[‚Ėę‡ƒŒƒxƒ‹•ʂɎg‚Ī‚ą‚Æ‚ɂȂéƒAƒCƒeƒ€ID
-amount1: ƒXƒLƒ‹Žg—p‚É•K—v‚ČƒAƒCƒeƒ€‚ː”(”‚Š0‚Ėę‡ƒAƒCƒeƒ€‚ĖID‚Š‚ ‚邯ƒAƒCƒeƒ€‚ÍŒļ‚į‚ȂǂŊ‚ĮG”}‚Æ‚ĩ‚Ä‚ŧ‚ĖƒAƒCƒeƒ€‚ðŽ‚Á‚Ăǂé•K—v‚Š‚ ‚邿‚΂ɂȂč‚Ü‚·B) ƒ|[ƒVƒ‡ƒ“ƒsƒbƒ`ƒƒ[‚Ėę‡ƒŒƒxƒ‹•ʂɎg‚Ī‚ą‚Æ‚ɂȂéƒAƒCƒeƒ€”
-itemid2: ã“Ŋ
-amount2: ã“Ŋ
-itemid3: ã“Ŋ
-amount3: ã“Ŋ
-itemid4: ã“Ŋ
-amount4: ã“Ŋ
-itemid5: ã“Ŋ
-amount5: ã“Ŋ
-itemid6: ã“Ŋ
-amount6: ã“Ŋ
-itemid7: ã“Ŋ
-amount7: ã“Ŋ
-itemid8: ã“Ŋ
-amount8: ã“Ŋ
-itemid9: ã“Ŋ
-amount9: ã“Ŋ
-itemid10: ã“Ŋ
-amount10: ã“Ŋ
+id: ã‚đキãƒŦãŪIDです。
+list_hp: ã‚đキãƒŦä―ŋį”Ļでæļ›ã‚‹HPãŪ量です。ノベãƒŦåˆĨãŦčĻ­åŪšã™ã‚‹å ī合ãŊ「:」をä―ŋいãūす。
+list_sp: ã‚đキãƒŦä―ŋį”Ļでæļ›ã‚‹SPãŪ量です。ノベãƒŦåˆĨãŦčĻ­åŪšã™ã‚‹å ī合ãŊ「:」をä―ŋいãūす。
+list_hp_rate: ã‚đキãƒŦä―ŋį”Ļでæļ›ã‚‹HPãŪæŊ”įŽ‡ã§ã™ã€‚ãƒŽãƒ™ãƒŦåˆĨãŦčĻ­åŪšã™ã‚‹å ī合ãŊ「:」をä―ŋいãūす。(最åΧHPãŪæŊ”įŽ‡ã§ãŊおくįūåœĻHPãŪæŊ”įŽ‡ã§ã™ã€‚)
+list_sp_rate: ã‚đキãƒŦä―ŋį”Ļでæļ›ã‚‹SPãŪæŊ”įŽ‡ã§ã™ã€‚ãƒŽãƒ™ãƒŦåˆĨãŦčĻ­åŪšã™ã‚‹å ī合ãŊ「:」をä―ŋいãūす。(最åΧSPãŪæŊ”įŽ‡ã§ãŊおくįūåœĻSPãŪæŊ”įŽ‡ã§ã™ã€‚)
+list_zeny: ã‚đキãƒŦä―ŋį”Ļでæļ›ã‚‹ã‚žãƒ‹ãŪ量です。ノベãƒŦåˆĨãŦčĻ­åŪšã™ã‚‹å ī合ãŊ「:」をä―ŋいãūす。
+list_weapon: ã‚đキãƒŦをä―ŋうこãĻができるæ­Ķå™ĻをčĻ­åŪšã—ãūす。
+ 99 - å…ĻãĶãŪæ­Ķå™Ļ、0 - įī æ‰‹ã€1 - ៭å‰Ģ、2 - į‰‡æ‰‹å‰Ģ、3 - äļĄæ‰‹å‰Ģ、4 - į‰‡æ‰‹æ§ã€
+ 5 - äļĄæ‰‹æ§ã€6 - į‰‡æ‰‹æ–§ã€7 - äļĄæ‰‹æ–§ã€8 - į‰‡æ‰‹éˆå™Ļ、9 - äļĄæ‰‹éˆå™Ļ、10 - ロッド、
+ 11 - 垓、12 - ナッã‚ŊãƒŦ、13 - æĨ―å™Ļ、14 - 鞭、15 - 朎、16 - ã‚Ŧã‚ŋマãƒŦ、
+ 17~22: 䚌刀æĩ
+ čĪ‡æ•°ã‚’čĻ­åŪšã™ã‚‹å ī合ãŊ「:」をä―ŋいãūす。
+state:ã‚đキãƒŦをä―ŋį”Ļã™ã‚‹į‚šãŪæĄäŧķをčĻ­åŪšã—ãūす。čĪ‡æ•°ãŪčĻ­åۚãŊできãūせん。
+ none - æĄäŧķį„Ąã—
+ hiding - ハã‚Īデã‚ĢãƒģグįŠķ態
+ cloacking - ã‚ŊロマキãƒģグįŠķ態。
+ hidden: ハã‚Īデã‚Ģãƒģグやã‚ŊロッキãƒģグįŠķ態
+ riding: ペã‚ģペã‚ģãŦäđ—ãĢãĶいる
+ falcon: é·đをé€ĢれãĶいる
+ cart: ã‚Ŧãƒžãƒˆã‚’į€ã‘ãĶいる
+ shield: シマãƒŦドを持ãĢãĶいる
+ sight: ã‚ĩã‚ĪトįŠķ態
+ explosionspirits: įˆ†čĢ‚æģĒ動įŠķ態
+ recover_weight_rate: 臩į„ķ回åūĐできる重量
+ move_enable: ã‚đキãƒŦä―ŋį”Ļä―į―Ūがį§ŧ動åŊčƒ―ãŠå ī所
+ water: čķģ元がæ°ī
+spiritball: ã‚đキãƒŦä―ŋį”ĻãŦåŋ…čĶãŠæ°—åžūãŪ数です。ノベãƒŦåˆĨãŦčĻ­åŪšã™ã‚‹å ī合ãŊ「:」をä―ŋいãūす。
+itemid1: ã‚đキãƒŦä―ŋį”ĻãŦåŋ…čĶãŠã‚Ēã‚ĪテムãŪID、ポマショãƒģピッチãƒĢマãŪå ī合ノベãƒŦåˆĨãŦä―ŋうこãĻãŦおるã‚Ēã‚ĪテムID
+amount1: ã‚đキãƒŦä―ŋį”ĻãŦåŋ…čĶãŠã‚Ēã‚ĪテムãŪ数(数が0ãŪå ī合ã‚Ēã‚ĪテムãŪIDがあるãĻã‚Ēã‚ĪテムãŊæļ›ã‚‰ãŠã„けãĐč§Ķ劒ãĻしãĶそãŪã‚Ēã‚Īテムを持ãĢãĶいるåŋ…čĶãŒã‚ã‚‹ã‚ˆã†ãŦおりãūす。) ポマショãƒģピッチãƒĢマãŪå ī合ノベãƒŦåˆĨãŦä―ŋうこãĻãŦおるã‚Ēã‚Īテム数
+itemid2: äļŠåŒ
+amount2: äļŠåŒ
+itemid3: äļŠåŒ
+amount3: äļŠåŒ
+itemid4: äļŠåŒ
+amount4: äļŠåŒ
+itemid5: äļŠåŒ
+amount5: äļŠåŒ
+itemid6: äļŠåŒ
+amount6: äļŠåŒ
+itemid7: äļŠåŒ
+amount7: äļŠåŒ
+itemid8: äļŠåŒ
+amount8: äļŠåŒ
+itemid9: äļŠåŒ
+amount9: äļŠåŒ
+itemid10: äļŠåŒ
+amount10: äļŠåŒ
==========================================================================
@@ -118,27 +118,27 @@ amount10: ã“Ŋ
MobID,Name,JName,ItemID,EggID,AcceID,FoodID,Fullness,HungryDelay ,R_Hungry,R_Full,Intimate,Die,Capture,Speed,S_Performance,talk_convert_class,attack_rate,defence_attack_rate,change_target_rate,pet_script
-MobID: ƒ‚ƒ“ƒXƒ^[ID‚Å‚·B
-Name: ‰pŒę–ž‘O(ƒ_ƒ~[)
-JName: –ž‘O
-ItemID: •ߊl—p‚ĖƒAƒCƒeƒ€ID
-EggID: —‘‚ĖƒAƒCƒeƒ€ID
-AcceID: ‘•”õƒAƒNƒZƒTƒŠ[‚ĖƒAƒCƒeƒ€ID
-FoodID: ‰a‚ĖƒAƒCƒeƒ€ID
-Fullness: 1‰ņ‚ˉa‚ł˖ž• “x‘‰Á—Ķ%
-HungryDelay: –ž• “x‚Š1%Œļ‚éˆŨ‚ɂЂЂ鎞ŠÔ(•b)
-R_Hungry: ‹ó• Žž‰a‚â‚če–§“x‘‰Á—Ę
-R_Full: ‚Æ‚Ä‚ā–ž• Žž‰a‚â‚če–§“xŒļ­—Ę
-Intimate: •ߊlŽže–§“x
-Die: Ž€–SŽže–§“xŒļ­—Ę
-Capture: •ߊl—Ķ(–œ•Š—Ķ)
-Speed: ˆÚ“Ū‘Ž“x
-S_Performance: ƒXƒyƒVƒƒƒ‹ƒpƒtƒHƒ}ƒ“ƒX‚Š‚ ‚é‚Đ‚Į‚Ī‚Đ(1‚Å‚ ‚č0‚łȂĩ)
-talk_convert_class: ‘䎌‚ð‘ž‚Ėƒyƒbƒg‚Ė•Ļ‚É•ÏXB•ύX‚ĩ‚―‚Ēƒyƒbƒg‚Ėƒ‚ƒ“ƒXƒ^[ID‚ð“ü‚ę‚Ü‚·B0‚Ėę‡•ύX‚Č‚ĩ‚Ń}ƒCƒiƒX‚ð“ü‚ę‚邯ƒGƒ‚[ƒVƒ‡ƒ“ˆČŠO‚Ė•Ļ(‘䎌)‚Í‘S‚Ä–ģŽ‹‚ģ‚ę‚Ü‚·B
-attack_rate: Žx‰‡UŒ‚Šm—́B(–œ•Š—Ķ) Žål‚ŠUŒ‚‚ð‚ĩ‚Đ‚Ŋ‚―ę‡B
-defence_attack_rate: Žx‰‡UŒ‚Šm—́B(–œ•Š—Ķ) Žål‚ŠUŒ‚‚ðŽó‚Ŋ‚―ę‡B
-change_target_rate: UŒ‚–Ú•W‚ð•ύX‚·‚éŠm—́B(–œ•Š—Ķ)
-pet_script: ƒyƒbƒg‚ðŽ‚Á‚Ä‚Ē‚éŽž“K—p‚ģ‚ę‚éƒXƒe[ƒ^ƒXƒ{[ƒiƒX‚ðÝ’čB
+MobID: ãƒĒãƒģã‚đã‚ŋマIDです。
+Name: č‹ąčŠžåå‰(ダミマ)
+JName: 名前
+ItemID: 捕įēį”ĻãŪã‚Ēã‚ĪテムID
+EggID: åĩãŪã‚Ēã‚ĪテムID
+AcceID: čĢ…å‚™ã‚Ēã‚Ŋã‚ŧã‚ĩナマãŪã‚Ēã‚ĪテムID
+FoodID: éΌãŪã‚Ēã‚ĪテムID
+Fullness: 1回ãŪéĪŒã§ãŪ暀č…đåšĶåĒ—åŠ įŽ‡%
+HungryDelay: 暀č…đåšĶが1%æļ›ã‚‹į‚šãŦかかる時間(į§’)
+R_Hungry: įĐšč…đ時éĪŒã‚„ã‚ŠčĶŠåŊ†åšĶåĒ—åŠ é‡
+R_Full: ãĻãĶも暀č…đ時éĪŒã‚„ã‚ŠčĶŠåŊ†åšĶæļ›å°‘量
+Intimate: 捕įē時čĶŠåŊ†åšĶ
+Die: æ­ŧäšĄæ™‚čĶŠåŊ†åšĶæļ›å°‘量
+Capture: 捕įēįŽ‡(äļ‡åˆ†įއ)
+Speed: į§ŧ動速åšĶ
+S_Performance: ã‚đペシãƒĢãƒŦパフã‚Đマãƒģã‚đがあるかãĐうか(1であり0でおし)
+talk_convert_class: 台čĐžã‚’äŧ–ãŪペットãŪį‰ĐãŦåΉæ›ī。åΉæ›īしたいペットãŪãƒĒãƒģã‚đã‚ŋマIDをå…Ĩれãūす。0ãŪå ī合åΉæ›īおしでマã‚Īナã‚đをå…ĨれるãĻã‚ĻãƒĒマショãƒģäŧĨåĪ–ãŪį‰Đ(台čО)ãŊå…ĻãĶį„ĄčĶ–ã•ã‚Œãūす。
+attack_rate: æ”Ŋæīæ”ŧ撃įĒšįŽ‡ã€‚(äļ‡åˆ†įއ) äļŧ䚚がæ”ŧ撃をしかけたå ī合。
+defence_attack_rate: æ”Ŋæīæ”ŧ撃įĒšįŽ‡ã€‚(äļ‡åˆ†įއ) äļŧ䚚がæ”ŧ撃を受けたå ī合。
+change_target_rate: æ”ŧ撃į›ŪæĻ™ã‚’åΉæ›īするįĒšįŽ‡ã€‚(äļ‡åˆ†įއ)
+pet_script: ペットを持ãĢãĶいる時éĐį”Ļされるã‚đテマã‚ŋã‚đボマナã‚đをčĻ­åŪšã€‚
diff --git a/doc/help.txt b/doc/help.txt
index 7b83258..430574d 100644
--- a/doc/help.txt
+++ b/doc/help.txt
@@ -422,8 +422,8 @@ Kick all characters off the server
<OTHER COMMANDS>
-@gat ---- ƒfƒoƒbƒO—p(Žü•Ógat‚ð’ē‚Ũ‚é)
-@packet ---- ƒfƒoƒbƒO—p(ƒpƒPƒbƒgFX)
+@gat ---- デバッグį”Ļ(å‘ĻčūšgatをčŠŋãđる)
+@packet ---- デバッグį”Ļ(ãƒ‘ã‚ąãƒƒãƒˆč‰ē々)
@mapexit
Kick all players and shut down map-server.
diff --git a/doc/inter_server_packet.txt b/doc/inter_server_packet.txt
index 2532803..4e6dabf 100644
--- a/doc/inter_server_packet.txt
+++ b/doc/inter_server_packet.txt
@@ -1,7 +1,7 @@
-S mapŽI=>interŽI
-R interŽI=>mapŽI
+S mapéŊ–=>interéŊ–
+R interéŊ–=>mapéŊ–
-ƒpƒPƒbƒg’·ƒŠƒXƒg
+ãƒ‘ã‚ąãƒƒãƒˆé•·ãƒŠã‚đト
R 3800-388f
-1,-1,27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-1, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
@@ -26,179 +26,179 @@ S 3000-308f
S 3000 <len>.w <message>.?B
- GMƒƒbƒZ[ƒW‘—M—v‹
+ GMãƒĄãƒƒã‚ŧマã‚ļ送äŋĄčĶæą‚
R 3800 <len>.w <message>.?B
- GMƒƒbƒZ[ƒW
+ GMãƒĄãƒƒã‚ŧマã‚ļ
S 3001 <len>.w <src-nick>.24B <dst-nick>.24B <message>.?B
- Wis‘—M—v‹
+ Wis送äŋĄčĶæą‚
R 3801 <len>.w <wis-id>.l <src-nick>.24B <dst-nick>.24B <message>.?B
- Wisƒf[ƒ^ŽóM
- wis-id=interŽI“ā•”‚ĖWis-idFmapŽI‚Å‚Í3002‚Å‘—M‚·‚é‚―‚ß‚ū‚Ŋ‚ÉŽg‚Ī
+ Wisデマã‚ŋ受äŋĄ
+ wis-id=interéŊ–内éƒĻãŪWis-idïžšmapéŊ–でãŊ3002で送äŋĄã™ã‚‹ãŸã‚ã ã‘ãŦä―ŋう
S 3002 <wis-id>.l <flag>.B
- ‚ą‚ĖmapŽI‚Å‚ĖWis‚Ė‘—MŒ‹‰Ę
- flag=0 ‘—MŠŪ—đ(‚ą‚ĖmapŽI‚ɂǂ―‚˂ŁA‘—M‚ĩ‚―)
- flag=1 ‘—MŽļ”s(‚ą‚ĖmapŽI‚ɂ͂ŧ‚ņ‚Ȑl‚ǂ܂đ‚ņ)
- flag=2 ‘—MI—đ(‚ą‚ĖmapŽI‚É‚Ē‚é‚ŠAignore‚ģ‚ę‚Ăǂé)
+ こãŪmapéŊ–でãŪWisãŪ送äŋĄįĩæžœ
+ flag=0 送äŋĄåŪŒäš†(こãŪmapéŊ–ãŦいたãŪで、送äŋĄã—た)
+ flag=1 送äŋĄåĪąæ•—(こãŪmapéŊ–ãŦãŊそんお䚚いãūせん)
+ flag=2 送äŋĄįĩ‚䚆(こãŪmapéŊ–ãŦいるが、ignoreされãĶいる)
R 3802 <src-nick>.24B <flag>.B
- ‘SmapŽI‚Å‚ĖWis‘—MŒ‹‰Ę
- flag=0 ‘—MŠŪ—đ
- flag=1 ‘—MŽļ”s(‚Į‚ĖmapŽI‚É‚ā‚ŧ‚ņ‚Ȑl‚ǂ܂đ‚ņ)
- flag=2 ‘—MŽļ”s(ignore‚ģ‚ę‚―)
+ å…ĻmapéŊ–でãŪWis送äŋĄįĩæžœ
+ flag=0 送äŋĄåŪŒäš†
+ flag=1 送äŋĄåĪąæ•—(ãĐãŪmapéŊ–ãŦもそんお䚚いãūせん)
+ flag=2 送äŋĄåĪąæ•—(ignoreされた)
S 3010 <account_id>.l
- ‘qŒÉƒf[ƒ^—v‹
+ 倉åšŦデマã‚ŋčĶæą‚
R 3810 <len>.w <account_id>.l <storage>.?B
- ‘qŒÉƒf[ƒ^ŽóM
+ 倉åšŦデマã‚ŋ受äŋĄ
S 3011 <len>.w <account_id>.l <storage>.?B
- ‘qŒÉƒf[ƒ^‘—M••Û‘ķ—v‹
+ 倉åšŦデマã‚ŋ送äŋĄïž†äŋå­˜čĶæą‚
R 3811 <account_id>.l <flag>.b
- ‘qŒÉƒf[ƒ^•Û‘ķI—đ
- flag=0 ŽŒũiŒŧÝ‚ĖŽd—l‚ł͕K‚ļ0‚Ȃ˂ŁA•ԐM‚ð‘Ō‚―‚Č‚­‚Ä‚ā‚ǂǁj
+ 倉åšŦデマã‚ŋäŋå­˜įĩ‚䚆
+ flag=0 成功įūåœĻãŪäŧ•様でãŊåŋ…ず0おãŪで、čŋ”äŋĄã‚’åū…たおくãĶもいい
S 3020 <account_id>.l <party_name>.24B <nick_name>.24B <map_name>.16B <level>.w
- ƒp[ƒeƒBėŽ—v‹
+ パマテã‚Ģä―œæˆčĶæą‚
R 3820 <account_id>.l <fail>.B <party_id>.l <party_name>.24B
- ƒp[ƒeƒBŽŒũ‰Â”ہiŽĐ•Š‚Ėƒ}ƒbƒvŽI‚Ė‚Ýj
- fail=00 ƒp[ƒeƒBėŽŽŒũ
- fail=01 Žļ”siparty_id,pary_name‚̓Sƒ~j
+ パマテã‚Ģ成功åŊåĶïžˆč‡Šåˆ†ãŪマップéŊ–ãŪãŋ
+ fail=00 パマテã‚Ģä―œæˆæˆåŠŸ
+ fail=01 åĪąæ•—ïžˆparty_id,pary_nameãŊã‚īミ
S 3021 <party_id>.l
- ƒp[ƒeƒBî•ņ—v‹
+ パマテã‚Ģæƒ…å ąčĶæą‚
R 3821 <len>.w <struct party>.?B
- (struct party‚ĖÅ‰‚SƒoƒCƒg‚Íparty_id)
- len=8 ƒp[ƒeƒB‚Í‘ķÝ‚ĩ‚ȂǁiŽóM‚ĩ‚―‚įŠY“–ƒLƒƒƒ‰‚ð–ĒŠ‘Ū‚É•ÏX‚·‚éj
- len>8 ƒp[ƒeƒBî•ņiŽóM‚ĩ‚―‚įƒNƒ‰ƒCƒAƒ“ƒg‚É‘—‚邹‚Ɓj
- i—v‹‚ĩ‚Ä‚Ŧ‚―ƒ}ƒbƒvŽI‚ցj
+ (struct partyãŪ最初バã‚ĪトãŊparty_id)
+ len=8 パマテã‚ĢãŊ存åœĻしおい受äŋĄã—たらčĐēå―“ã‚­ãƒĢãƒĐã‚’æœŠæ‰€åąžãŦåΉæ›īする
+ len>8 パマテã‚Ģæƒ…å ąïžˆå—äŋĄã—たらã‚ŊãƒĐã‚Īã‚ĒãƒģトãŦ送るこãĻ
+ čĶæą‚ã—ãĶきたマップéŊ–ãļ
S 3022 <party_id>.l <account_id>.l <nick>.24B <map_name>.16B <level>.w
- ƒp[ƒeƒB’Į‰Á—v‹
+ パマテã‚Ģčŋ―加čĶæą‚
R 3822 <party_id>.l <account_id>.l <fail>.B
- ƒp[ƒeƒB’Į‰Á’Ę’mi—v‹‚ĩ‚Ä‚Ŧ‚―ƒ}ƒbƒvŽI‚ցj
- fail=00‚ÅŽŒũAfail=01‚ÅŽļ”s
- iŽŒũŽž‚Í‚ą‚Ė’žŒã‚É‘SŽI‚Ƀp[ƒeƒBî•ņ‚Š‘—‚į‚ę‚éj
+ パマテã‚Ģčŋ―加通įŸĨčĶæą‚ã—ãĶきたマップéŊ–ãļ
+ fail=00で成功、fail=01でåĪąæ•—
+ 成功時ãŊこãŪį›īåūŒãŦå…ĻéŊ–ãŦパマテã‚Ģæƒ…å ąãŒé€ã‚‰ã‚Œã‚‹ïž‰
S 3023 <party_id>.l <account_id>.l <exp>.w <item>.w
- ƒp[ƒeƒBÝ’č•ύX—v‹
+ パマテã‚ĢčĻ­åۚåΉæ›īčĶæą‚
R 3823 <party_id>.l <account_id>.l <exp>.w <item>.w <fail>.B
- ƒp[ƒeƒBÝ’č•ύX’Ę’miŽŒũ‚Ėę‡‘Sƒ}ƒbƒvŽI‚Ö’Ę’mj
- fail=0x00 ƒp[ƒeƒBÝ’č•ύXŠŪ—đ
- fail=0x01 exp‚Ė•ÏXŽļ”s
- fail=0x10 item‚Ė•ÏXŽļ”s
+ パマテã‚ĢčĻ­åۚåΉæ›ī通įŸĨ成功ãŪå ī合å…ĻマップéŊ–ãļ通įŸĨ
+ fail=0x00 パマテã‚ĢčĻ­åۚåΉæ›īåŪŒäš†
+ fail=0x01 expãŪåΉæ›īåĪąæ•—
+ fail=0x10 itemãŪåΉæ›īåĪąæ•—
S 3024 <party_id>.l <account_id>.l
- ƒp[ƒeƒB’E‘Þ—v‹
+ パマテã‚Ģ脱退čĶæą‚
R 3824 <party_id>.l <account_id>.l <nick>.24B
- ƒp[ƒeƒB’E‘Þ’Ę’mi‘Sƒ}ƒbƒvŽI‚ցj
+ パマテã‚Ģ脱退通įŸĨå…ĻマップéŊ–ãļ
S 3025 <party_id>.l <account_id>.l <map_name>.16B <online>.B <level>.w
- ƒp[ƒeƒBƒ}ƒbƒvXV/ƒIƒ“ƒ‰ƒCƒ“—v‹
+ パマテã‚Ģマップæ›ī新/りãƒģãƒĐã‚ĪãƒģčĶæą‚
R 3825 <party_id>.l <account_id>.l <map_name>.16B <online>.B <level>.w
- ƒp[ƒeƒBƒ}ƒbƒvXV’Ę’mi‘Sƒ}ƒbƒvŽI‚ցj
+ パマテã‚Ģマップæ›ī新通įŸĨå…ĻマップéŊ–ãļ
S 3026 <party_id>.l
- ƒp[ƒeƒB‰ðŽU—v‹i‘—‚į‚ę‚邹‚Æ‚Í‚Č‚Ē‚ÆŽv‚í‚ę‚éj
+ パマテã‚Ģč§Ģæ•ĢčĶæą‚ïžˆé€ã‚‰ã‚Œã‚‹ã“ãĻãŊおいãĻ思われる
R 3026 <party_id>.l <fail>.B
- ƒp[ƒeƒB‰ðŽU
- fail=00 ƒp[ƒeƒB‚͉ðŽU‚ģ‚ę‚―iĄ‚Ė‚Æ‚ą‚ë•K‚ļ00j
- imapŽI“ā‚Ė•s—vƒf[ƒ^íœ‚Ė‚―‚ß‚ū‚Ŋ‚ÉŽg‚í‚ę‚éj
+ パマテã‚Ģč§Ģæ•Ģ
+ fail=00 パマテã‚ĢãŊč§Ģæ•ĢされたäŧŠãŪãĻころåŋ…ず00
+ mapéŊ–内ãŪäļčĶãƒ‡ãƒžã‚ŋ削é™ĪãŪためだけãŦä―ŋわれる
S 3027 <len>.w <party_id>.l <account_id>.l <message>.?B
- ƒp[ƒeƒB“ā”­Œū—v‹
+ パマテã‚Ģå†…į™ščĻ€čĶæą‚
R 3827 <len>.w <party_id>.l <account_id>.l <message>.?B
- ƒp[ƒeƒB“ā”­Œū’Ę’mi‘Sƒ}ƒbƒvŽI‚ցj
+ パマテã‚Ģå†…į™ščĻ€é€šįŸĨå…ĻマップéŊ–ãļ
S 3028 <party_id>.l <account_id>.l <nick>.24B
- •Ęƒp[ƒeƒB‚ÉŠ‘Ū‚ĩ‚Ä‚Ē‚Č‚Ē‚Đƒ`ƒFƒbƒN<party_id>‚Í–{—ˆ‚ĖŠ‘Ū
+ åˆĨパマテã‚ĢãŦæ‰€åąžã—ãĶいおいかチェッã‚Ŋ<party_id>ãŊ朎æĨãŪæ‰€åąž
S 3030 <len>.w <account_id>.l <guild_name>.24B <struct guild_member>.?B
- ƒMƒ‹ƒhėŽ—v‹
+ ã‚ŪãƒŦãƒ‰ä―œæˆčĶæą‚
R 3830 <account_id>.l <guild_id>.l
- ƒMƒ‹ƒhėŽ‰Â”Û(guild_id=0‚ÅŽļ”s)
+ ã‚ŪãƒŦãƒ‰ä―œæˆåŊåĶ(guild_id=0でåĪąæ•—)
S 3031 <guild_id>.l
- ƒMƒ‹ƒhî•ņ—v‹
+ ã‚ŪãƒŦãƒ‰æƒ…å ąčĶæą‚
R 3831 <len>.w <struct guild>.?B
- ƒMƒ‹ƒhî•ņ
- len=8 ƒMƒ‹ƒh‚Í‘ķÝ‚ĩ‚Č‚Ē
- len>8 ƒMƒ‹ƒhî•ņ
+ ã‚ŪãƒŦãƒ‰æƒ…å ą
+ len=8 ã‚ŪãƒŦドãŊ存åœĻしおい
+ len>8 ã‚ŪãƒŦãƒ‰æƒ…å ą
S 3032 <len>.w <guild_id>.l <struct guild_member>.?B
- ƒMƒ‹ƒhƒƒ“ƒo’Į‰Á—v‹
+ ã‚ŪãƒŦãƒ‰ãƒĄãƒģバčŋ―加čĶæą‚
R 3832 <guild_id>.l <account_id>.l <charactor_id>.l <fail>.B
- ƒMƒ‹ƒh’Į‰Áƒƒ“ƒo’Ę’m
- fail=0‚ÅŽŒũ,1‚ÅŽļ”s
+ ã‚ŪãƒŦドčŋ―åŠ ãƒĄãƒģバ通įŸĨ
+ fail=0で成功,1でåĪąæ•—
S 3034 <guild_id>.l <account_id>.l <charactor_id>.l <flag>.B <mes>.40B
- ƒMƒ‹ƒh’E‘Þ/’Į•ú—v‹
- flag=0 ’E‘Þ / 1 ’Į•ú
+ ã‚ŪãƒŦãƒ‰č„ąé€€/čŋ―æ”ūčĶæą‚
+ flag=0 脱退 / 1 čŋ―æ”ū
R 3834 <guild_id>.l <account_id>.l <charactor_id>.l <flag>.B <mes>.40B <nick>.24B
- ƒMƒ‹ƒh’E‘Þ/’Į•ú’Ę’m
+ ã‚ŪãƒŦãƒ‰č„ąé€€/čŋ―æ”ū通įŸĨ
S 3035 <guild_id>.l <account_id>.l <charactor_id>.l <online>.B <lv>.w <class>.w
- ƒMƒ‹ƒhƒƒ“ƒoî•ņXV—v‹
+ ã‚ŪãƒŦãƒ‰ãƒĄãƒģãƒæƒ…å ąæ›ī新čĶæą‚
R 3835 <guild_id>.l <account_id>.l <charactor_id>.l <online>.B <lv>.w <class>.w
- ƒMƒ‹ƒhƒƒ“ƒoî•ņXV’Ę’m
+ ã‚ŪãƒŦãƒ‰ãƒĄãƒģãƒæƒ…å ąæ›ī新通įŸĨ
S 3036 <guild_id>.l
- ƒMƒ‹ƒh‰ðŽU—v‹
+ ã‚ŪãƒŦドč§Ģæ•ĢčĶæą‚
R 3836 <guild_id>.l <fail>.B
- ƒMƒ‹ƒh‰ðŽU’Ę’m
- flag=00 ‰ðŽUŽŒũ / 01 Žļ”s
+ ã‚ŪãƒŦドč§Ģæ•Ģ通įŸĨ
+ flag=00 č§Ģæ•Ģ成功 / 01 åĪąæ•—
S 3037 <len>.w <guild_id>.l <account_id>.l <message>.?B
- ƒMƒ‹ƒh”­Œū—v‹
+ ã‚ŪãƒŦãƒ‰į™ščĻ€čĶæą‚
R 3837 <len>.w <guild_id>.l <account_id>.l <message>.?B
- ƒMƒ‹ƒh”­Œū’Ę’m
+ ã‚ŪãƒŦãƒ‰į™ščĻ€é€šįŸĨ
S 3038 <guild_id>.l <account_id>.l <charactor_id>.l
- •ĘƒMƒ‹ƒh‚ÉŠ‘Ū‚ĩ‚Ä‚Ē‚Č‚Ē‚Đƒ`ƒFƒbƒN
+ åˆĨã‚ŪãƒŦドãŦæ‰€åąžã—ãĶいおいかチェッã‚Ŋ
S 3039 <len>.w <guild_id>.l <type>.w <data>.?B
- ŠeŽíŠî–{î•ņXV—v‹
+ 各įĻŪåŸšæœŽæƒ…å ąæ›ī新čĶæą‚
R 3839 <len>.w <guild_id>.l <type>.w <data>.?B
- ŠeŽíŠî–{î•ņXV’Ę’m
+ 各įĻŪåŸšæœŽæƒ…å ąæ›ī新通įŸĨ
S 303A <len>.w <guild_id>.l <account_id>.l <char_id>.l <type>.w <data>.?B
- ŠeŽíƒMƒ‹ƒhƒƒ“ƒoî•ņXV—v‹
+ 各įĻŪã‚ŪãƒŦãƒ‰ãƒĄãƒģãƒæƒ…å ąæ›ī新čĶæą‚
R 383A <len>.w <guild_id>.l <account_id>.l <char_id>.l <type>.w <data>.?B
- ŠeŽíƒMƒ‹ƒhƒƒ“ƒoî•ņXV’Ę’m
+ 各įĻŪã‚ŪãƒŦãƒ‰ãƒĄãƒģãƒæƒ…å ąæ›ī新通įŸĨ
S 303B <len>.w <guild_id>.l <position>.l <struct guild_position>.?B
- ƒMƒ‹ƒh–ðE•ύX—v‹
+ ã‚ŪãƒŦドå―đ職åΉæ›īčĶæą‚
R 383B <len>.w <guild_id>.l <position>.l <struct guild_position>.?B
- ƒMƒ‹ƒh–ðE•ύX’Ę’m
+ ã‚ŪãƒŦドå―đ職åΉæ›ī通įŸĨ
S 303C <guild_id>.l <skill_num>.l <account_id>.l
- ƒMƒ‹ƒhƒXƒLƒ‹Š„‚čU‚č
+ ã‚ŪãƒŦドã‚đキãƒŦå‰ēりæŒŊり
R 383C <guild_id>.l <skill_num>.l <account_id>.l
- ƒMƒ‹ƒhƒXƒLƒ‹Š„‚čU‚č(skill_num==0‚ÅŽļ”s)
+ ã‚ŪãƒŦドã‚đキãƒŦå‰ēりæŒŊり(skill_num==0でåĪąæ•—)
S 303D <guild_id1>.l <guild_id2>.l <account_id1>.l <account_id2>.l <flag>.B
- ƒMƒ‹ƒh“Ŋ–ŋ/“G‘Ηv‹
- flag=0 “Ŋ–ŋ / 1 “G‘Î / 8 “Ŋ–ŋ‰ðœ / 9 “G‘Ήðœ
+ ã‚ŪãƒŦãƒ‰åŒį›Ÿ/æ•ĩåŊūčĶæą‚
+ flag=0 åŒį›Ÿ / 1 æ•ĩåŊū / 8 åŒį›Ÿč§Ģé™Ī / 9 æ•ĩåŊūč§Ģé™Ī
R 383D <guild_id1>.l <guild_id2>.l <account_id1>.l <account_id2>.l <flag>.B <name1>.24B <name2>.24B
- ƒMƒ‹ƒh“Ŋ–ŋ/“G‘Î’Ę’m
- flag=0 “Ŋ–ŋ / 1 “G‘Î
- flag=0x10 “Ŋ–ŋŽļ”s / 0x11 “G‘ÎŽļ”s
+ ã‚ŪãƒŦãƒ‰åŒį›Ÿ/æ•ĩåŊū通įŸĨ
+ flag=0 åŒį›Ÿ / 1 æ•ĩåŊū
+ flag=0x10 åŒį›ŸåĪąæ•— / 0x11 æ•ĩåŊūåĪąæ•—
S 303E <guild_id>.l <message1>.60B <message2>.120B
- ƒMƒ‹ƒh’mÝ’č—v‹
+ ã‚ŪãƒŦド告įŸĨčĻ­åۚčĶæą‚
R 383E <guild_id>.l <message1>.60B <message2>.120B
- ƒMƒ‹ƒh’mÝ’č’Ę’m
+ ã‚ŪãƒŦド告įŸĨčĻ­åŪšé€šįŸĨ
S 303F <len>.w <guild_id>.l <dummy>.l <emblem_data>.?B
- ƒMƒ‹ƒhƒGƒ“ƒuƒŒƒ€•ύX—v‹ dummy‚Í0ŒÅ’č
+ ã‚ŪãƒŦドã‚ĻãƒģブノムåΉæ›īčĶæą‚ dummyãŊ0囚åۚ
R 383F <len>.w <guild_id>.l <dummy>.l <emblem_data>.?B
- ƒMƒ‹ƒhƒGƒ“ƒuƒŒƒ€•ύX’Ę’m
-iˆČ‰šAƒMƒ‹ƒhŒn’Į‰Á—\’čj
+ ã‚ŪãƒŦドã‚ĻãƒģブノムåΉæ›ī通įŸĨ
+äŧĨäļ‹ã€ã‚ŪãƒŦドįģŧčŋ―加䚈åŪšïž‰
S 3080 <account_id>.l <char_id>.I <pet_type>.w <pet_lv>.w <pet_egg_id>.w
<pet_equip>.w <pet_intimate>.w <pet_hungry>.w <rename_flag>.B <incuvate>.B
<pet_name>.24B
- ƒyƒbƒgķŽ—v‹
+ ãƒšãƒƒãƒˆį”ŸæˆčĶæą‚
R 3880 <account_id>.l <fail>.B <pet_id>.l
- ƒyƒbƒgķŽŽŒũ‰Â”Û
- fail=00 ƒyƒbƒgķŽŽŒũ
- fail=01 Žļ”sipet_id‚̓Sƒ~j
+ ãƒšãƒƒãƒˆį”ŸæˆæˆåŠŸåŊåĶ
+ fail=00 ãƒšãƒƒãƒˆį”ŸæˆæˆåŠŸ
+ fail=01 åĪąæ•—ïžˆpet_idãŊã‚īミ
S 3081 <account_id>.l <char_id>.I <pet_id>.l
- ƒyƒbƒgƒf[ƒ^—v‹
+ ペットデマã‚ŋčĶæą‚
R 3881 <len>.w <account_id>.l <fail>.B <struct s_pet>.?B
- ƒyƒbƒgƒf[ƒ^ŽóM
- fail=00 ƒyƒbƒgƒf[ƒ^“]‘—
- fail=01 ƒyƒbƒg‚Ėƒf[ƒ^‚Š‚Č‚Ē‚Đ‚ā‚ĩ‚­‚Íaccount_id‚Đchar_id‚Š‡‚í‚Ȃǂ˂Å
- Žļ”sis_pet‚̓Sƒ~j
+ ペットデマã‚ŋ受äŋĄ
+ fail=00 ペットデマã‚ŋčŧĒ送
+ fail=01 ペットãŪデマã‚ŋがおいかもしくãŊaccount_idかchar_idが合わおいãŪで
+ åĪąæ•—ïžˆs_petãŊã‚īミ
S 3082 <len>.w <account_id>.l <struct s_pet>.?B
- ƒyƒbƒgƒf[ƒ^‘—M••Û‘ķ—v‹
+ ペットデマã‚ŋ送äŋĄïž†äŋå­˜čĶæą‚
R 3882 <account_id>.l <flag>.b
- ƒyƒbƒgƒf[ƒ^•Û‘ķI—đ
- flag=0 ŽŒũiŒŧÝ‚ĖŽd—l‚ł̓ƒ‚ƒŠ•s‘ŦˆČŠO‚ɂ͕K‚ļ0‚Ȃ˂ŁA•ԐM‚ð
- ‘Ō‚―‚Č‚­‚Ä‚ā‚ǂǁj
- flag=1 Žļ”s
+ ペットデマã‚ŋäŋå­˜įĩ‚䚆
+ flag=0 成功įūåœĻãŪäŧ•様でãŊãƒĄãƒĒナäļčķģäŧĨåĪ–ãŦãŊåŋ…ず0おãŪで、čŋ”äŋĄã‚’
+ åū…たおくãĶもいい
+ flag=1 åĪąæ•—
S 3083 <pet_id>.l
- ƒyƒbƒgƒf[ƒ^íœ—v‹
+ ペットデマã‚ŋ削é™ĪčĶæą‚
R 3883 <flag>.b
- ƒyƒbƒgƒf[ƒ^íœI—đ
- flag=0 ŽŒũiŒŧÝ‚ĖŽd—l‚ł͊ų‚Ƀf[ƒ^‚Š‚Ē‚Č‚Ēę‡ˆČŠO‚Í•K‚ļ0‚Ȃ˂ŁA
- •ԐM‚ð‘Ō‚―‚Č‚­‚Ä‚ā‚ǂǁj
- flag=1 Žļ”sipet_id‚É“–‚―‚éƒf[ƒ^‚Š‚Č‚Ēę‡‚˕ςł·‚ŠŠų‚Ƀf[ƒ^‚Š
- ‚Ē‚Č‚Ē‚ÆŒū‚Ī‚ą‚Æ‚͍폜‚·‚é•K—v‚Š‚Č‚Ē‚ą‚Æ‚É‚ā‚Č‚č‚Ü‚·‚Ė‚Å
- ˆÓ–Ą‚Í‚ ‚č‚Ü‚đ‚ņj
+ ペットデマã‚ŋ削é™Īįĩ‚䚆
+ flag=0 成功įūåœĻãŪäŧ•様でãŊæ—ĒãŦデマã‚ŋがいおいå ī合äŧĨåĪ–ãŊåŋ…ず0おãŪで、
+ čŋ”äŋĄã‚’åū…たおくãĶもいい
+ flag=1 åĪąæ•—ïžˆpet_idãŦå―“ãŸã‚‹ãƒ‡ãƒžã‚ŋがおいå ī合ãŪį‰Đですがæ—ĒãŦデマã‚ŋが
+ いおいãĻčĻ€ã†ã“ãĻãŊ削é™Īするåŋ…čĶãŒãŠã„ã“ãĻãŦもおりãūすãŪで
+ 意å‘ģãŊありãūせん
diff --git a/doc/packet_table_en.txt b/doc/packet_table_en.txt
index 52dcd0e..3b72ba3 100644
--- a/doc/packet_table_en.txt
+++ b/doc/packet_table_en.txt
@@ -2,16 +2,16 @@ here is a translation for "packet_table.txt".
i leave original japanese sentenses and write translation below that.
-Ú‚ĩ‚­‚Í’m‚č‚Ü‚đ‚ņ‚ЁAGM‚̓AƒJƒEƒ“ƒgID704554•t‹ß‚ðŽw’č‚·‚邯
-ƒNƒ‰ƒCƒAƒ“ƒg‚ŠGM‚ū‚Æ”FŽŊ‚ĩ‚Ä•\ŽĶ‚·‚é‚Ý‚―‚ǂł·B
-”Žš‚Š”ž’[‚Č‚Ė‚Í‹C‚É‚ĩ‚ȂǂŁEEE
+čĐģしくãŊįŸĨりãūせんが、GMãŊã‚Ēã‚Ŧã‚ĶãƒģトID704554äŧ˜čŋ‘を指åŪšã™ã‚‹ãĻ
+ã‚ŊãƒĐã‚Īã‚ĒãƒģトがGMだãĻčŠč­˜ã—ãĶčĄĻįĪšã™ã‚‹ãŋたいです。
+数字が半įŦŊおãŪãŊ気ãŦしおいでãƒŧãƒŧãƒŧ
i don't know for sure, but if you set account id around 704554,
the ro client recognizes you as GM ( i don't know about other client like
iro or something. this is talking about jro.)
-ƒpƒPƒbƒg’·ƒŠƒXƒgB-1‚̓pƒPƒbƒgŽí•Ƃ˒žŒã‚É’·‚ģ‚Š‚ ‚éƒpƒPƒbƒg
+ãƒ‘ã‚ąãƒƒãƒˆé•·ãƒŠã‚đト。-1ãŊãƒ‘ã‚ąãƒƒãƒˆįĻŪåˆĨãŪį›īåūŒãŦé•·ã•ãŒã‚ã‚‹ãƒ‘ã‚ąãƒƒãƒˆ
list of packet length. "-1" means a packet that have its packet length
just after the packet number.
@@ -50,1276 +50,1276 @@ just after the packet number.
6, 3,106, 10, 10, 34, 0, 6, 8, 4, 4, 4, 29, -1, 10, 6,
90, 86, 24, 6, 30,102, 8, 4, 8, 4, 14, 10
-S ƒNƒ‰ƒCƒAƒ“ƒg‚Đ‚įŒĐ‚Ä‘—M
+S ã‚ŊãƒĐã‚Īã‚ĒãƒģトからčĶ‹ãĶ送äŋĄ
S means a packet that will be sent from client.
-R ƒNƒ‰ƒCƒAƒ“ƒg‚Đ‚įŒĐ‚ÄŽóM
+R ã‚ŊãƒĐã‚Īã‚ĒãƒģトからčĶ‹ãĶ受äŋĄ
R means a packet that will be received by client.
-B ƒoƒCƒg
+B バã‚Īト
B means a byte.
-w ƒ[ƒh=2B
+w ãƒŊマド=2B
w means word( 2 bytes)
-l ƒƒ“ƒOƒ[ƒh=4B
+l ロãƒģグãƒŊマド=4B
l means long word(4bytes)
-* 0ŒÂˆČã‚­‚č‚Đ‚Ķ‚ĩ
+* 0個äŧĨäļŠãã‚Šã‹ãˆã—
* means repeat
S 0064 <version>.l <account name>.24B <password>.24B <version2>.B
- ƒAƒJƒEƒ“ƒgID&ƒpƒXƒ[ƒh‘—M
+ ã‚Ēã‚Ŧã‚ĶãƒģトID&パã‚đãƒŊマド送äŋĄ
send account id & password
S 0065 <account ID>.l <login ID1>.l <login ID2>.l ?.2B <sex>.B
- ƒLƒƒƒ‰ƒZƒŒŽIÚ‘ą—v‹
+ キãƒĢãƒĐã‚ŧノéŊ–æŽĨįķščĶæą‚
request connection to character select server
S 0066 <charactor number>.B
- ƒLƒƒƒ‰ƒNƒ^‘I‘ð—v‹
+ キãƒĢãƒĐã‚Ŋã‚ŋéļ択čĶæą‚
request to select character
S 0067 <charactor name>.24B <param etc>.11B
- ƒLƒƒƒ‰ƒNƒ^ėŽ—v‹
+ キãƒĢãƒĐã‚Ŋã‚ŋä―œæˆčĶæą‚
request to create new character
S 0068 <charactor ID>.l <mail address>.40B
- ƒLƒƒƒ‰ƒNƒ^íœ—v‹
+ キãƒĢãƒĐã‚Ŋã‚ŋ削é™ĪčĶæą‚
request to delete character
R 0069 <len>.w <login ID1>.l <account ID>.l <login ID2>.l ?.32B <sex>.B {<IP>.l <port>.w <server name>.20B <login users>.l ?.2B}.32B*
- loginŽŒũ&ŽIî•ņ
+ login成功&éŊ–æƒ…å ą
information about a success of login to login server
R 006a <error No>.B
- loginŽļ”s
+ loginåĪąæ•—
fail to login to login server
R 006b <len>.w <charactor select data>.106B*
- ƒLƒƒƒ‰ƒZƒŒŽIÚ‘ąŽŒũ&ƒLƒƒƒ‰ƒNƒ^ƒf[ƒ^
+ キãƒĢãƒĐã‚ŧノéŊ–æŽĨį횿ˆåŠŸ&キãƒĢãƒĐã‚Ŋã‚ŋデマã‚ŋ
information about a success of connection to character select server & character server
<charactor select data> = <charactor ID>.l <base exp>.l <zeny>.l <job exp>.l <job level>.l ?.8B <option>.l <karma>.l <manner>.l ?.2B <HP>.w <MaxHP>.w <SP>.w <MaxSP>.w <speed>.w <class>.w <hair>.w <weapon>.2w <base level>.w <skill point>.w <head_bottom>.w <sheild>.w <head option top>.w <head option mid>.w <hair color>.w ?.w <name>.24B <STR>.B <AGI>.B <VIT>.B <INT>.B <DEX>.B <LUK>.B <charactor number>.B ?.B
R 006c <error No>.B
- ƒLƒƒƒ‰ƒNƒ^‘I‘ðŽļ”s
+ キãƒĢãƒĐã‚Ŋã‚ŋéļ択åĪąæ•—
fail to select character
R 006d <charactor select data>.106B
- ƒLƒƒƒ‰ƒNƒ^ėŽŽŒũ
+ キãƒĢãƒĐã‚Ŋã‚ŋä―œæˆæˆåŠŸ
success to create new character
R 006e <error No>.B
- ƒLƒƒƒ‰ƒNƒ^ėŽŽļ”s
+ キãƒĢãƒĐã‚Ŋã‚ŋä―œæˆåĪąæ•—
fail to create new character
R 006f
- ƒLƒƒƒ‰ƒNƒ^íœŽŒũ
+ キãƒĢãƒĐã‚Ŋã‚ŋ削é™Ī成功
success to delete character
R 0070 <error No>.B
- ƒLƒƒƒ‰ƒNƒ^íœŽļ”s
+ キãƒĢãƒĐã‚Ŋã‚ŋ削é™ĪåĪąæ•—
fail to delete character
R 0071 <charactor ID>.l <map name>.16B <ip>.l <port>.w
- ƒLƒƒƒ‰ƒNƒ^‘I‘𐎌ũ&ƒ}ƒbƒv–ž&ƒQ[ƒ€ŽIIP/port
+ キãƒĢãƒĐã‚Ŋã‚ŋéļ択成功&マップ名&ã‚ēマムéŊ–IP/port
success to select character & map name and ip/port number for game server
S 0072 <account ID>.l <charactor ID>.l <login ID1>.l <login ID2>.l <sex>.b
- ƒQ[ƒ€ŽIÚ‘ą—v‹
+ ã‚ēマムéŊ–æŽĨįķščĶæą‚
request connection to game server
R 0073 <server tick>.l <coordidate>.3B ?.2B
- ƒQ[ƒ€ŽIÚ‘ąŽŒũ&ƒT[ƒo‘Ī1msŽžŒv&oŒŧˆĘ’u
+ ã‚ēマムéŊ–æŽĨį횿ˆåŠŸ&ã‚ĩマバåī1ms時čψ&凚įūä―į―Ū
success to connect to game server & server time & spawn point
R 0078 <ID>.l <speed>.w ?.w ?.w <option>.w <class>.w <hair>.w <weapon>.w <head option bottom>.w <sheild>.w <head option top>.w <head option mid>.w <hair color>.w ?.w <head dir>.w <guild>.w ?.w ?.w <manner>.w <karma>.w ?.B <sex>.B <X_Y_dir>.3B ?.B ?.B <sit>.B
- ƒ}ƒbƒvƒ[ƒhŽž&ˆÚ“ŪŽž—pAŒü‚Ŧ•t‚Ŧ—pƒLƒƒƒ‰î•ņ?
+ マップロマド時&į§ŧ動時į”Ļ、向きäŧ˜ãį”ĻキãƒĢãƒĐæƒ…å ą?
a packet for map load or moving, infermation about a direction for character?
R 0079 <ID>.l <speed>.w ?.w ?.w <option>.w <class>.w <hair>.w <weapon>.w <head option bottom>.w <sheild>.w <head option top>.w <head option mid>.w <hair color>.w ?.w <head dir>.w <guild>.w ?.w ?.w <manner>.w <karma>.w ?.B <sex>.B <X_Y_dir>.3B ?.B ?.B
- ƒeƒŒƒ|“™‚Ė•\ŽĶ”͈͓ā•Ķ‚ŦƒLƒƒƒ‰—pAŒü‚Ŧ•t‚Ŧ–ģ‚ĩƒLƒƒƒ‰î•ņ?
+ ãƒ†ãƒŽãƒį­‰ãŪčĄĻįĪšįŊ„å›ē内æēļきキãƒĢãƒĐį”Ļ、向きäŧ˜ãį„Ąã—ã‚­ãƒĢãƒĐæƒ…å ą?
information about characters in a range of a skill like teleport, no infor about direction for character?
R 007b <ID>.l <speed>.w ?.w ?.w <option>.w <class>.w <hair>.w <weapon>.w <head option bottom>.w <server tick>.l <sheild>.w <head option top>.w <head option mid>.w <hair color>.w ?.w <head dir>.w <guild>.w ?.w ?.w <manner>.w <karma>.w ?.B <sex>.B <X_Y_X_Y>.5B ?.B ?.B ?.B
- •\ŽĶ”͈͓āƒLƒƒƒ‰ˆÚ“Ūî•ņ
+ čĄĻįĪšįŊ„å›ē内キãƒĢãƒĐį§ŧå‹•æƒ…å ą
character information about walking in a range of the character can see
R 007c <ID>.l <speed>.w ?.6w <class>.w ?.7w <X_Y>.3B ?.2B
- NPC—p•\ŽĶ”͈͓āƒLƒƒƒ‰î•ņ
+ NPCį”ĻčĄĻįĪšįŊ„å›ē内キãƒĢãƒĐæƒ…å ą
character information for npc in a range the character can see
S 007d
- mapƒ[ƒhI‚č
+ mapロマドįĩ‚り
end of load
S 007e <client tick>.l
- ƒNƒ‰ƒCƒAƒ“ƒg‘Ī1msƒ^ƒCƒ}‘—M
+ ã‚ŊãƒĐã‚Īã‚Ēãƒģトåī1msã‚ŋã‚Īマ送äŋĄ
send 1ms timer at client
R 007f <server tick>.l
- ƒT[ƒo‘Ī1msƒ^ƒCƒ}‘—M
+ ã‚ĩマバåī1msã‚ŋã‚Īマ送äŋĄ
send 1ms timer at server
R 0080 <ID>.l <type>.B
- type=00 ƒLƒƒƒ‰Á–Å (‰æ–ĘŠOˆÚ“ہBŽ€‘ĖÁ–Å“™?)
+ type=00 キãƒĢãƒĐæķˆæŧ… (į”ŧéĒåĪ–į§ŧ動。æ­ŧä―“æķˆæŧ…į­‰?)
character disappear( walk out of screen. died and disappear?)
- type=01 ƒLƒƒƒ‰Ž€–S
+ type=01 キãƒĢãƒĐæ­ŧ䚥
character died
- type=02 ƒLƒƒƒ‰Á–Å (ƒeƒŒƒ|,”ˆ,’ą,logout“™?)
+ type=02 キãƒĢãƒĐæķˆæŧ… (テノポ,čŋ,čķ,logoutį­‰?)
character disappear( teleport, fly's wing, butterfly's wing, logout?)
R 0081 <type>.B
type=03 speed hack
speed hack
- type=08 2dƒƒOƒCƒ“
+ type=08 2重ログã‚Īãƒģ
duplicated login
S 0085 <X_Y>.3B
- ˆÚ“Ū—v‹
+ į§ŧ動čĶæą‚
request to walk
R 0087 <server tick>.l <X_Y_X_Y>.5B ?.B
- ˆÚ“Ū‰ž“š
+ į§ŧ動åŋœį­”
response to the request to walk
R 0088 <ID>.l <X>.w <Y>.w
- ˆÚ“Ū“r’†’âŽ~
+ į§ŧ動途äļ­åœæ­Ē
stop walking
S 0089 <target ID>.l <type>.B
- type=00 target‚ð1‰ņ‰Ģ‚é
+ type=00 targetを1回æŪīる
hit target once
- type=02 Ā‚é
+ type=02 åš§ã‚‹
sit down
- type=03 —§‚ŋã‚é
+ type=03 įŦ‹ãĄäļŠã‚‹
stand up
- type=07 target‚ð‰Ģ‚葹‚Ŋ‚é
+ type=07 targetをæŪīりįķšã‘ã‚‹
continue to hit target
R 008a <src ID>.l <dst ID>.l <server tick>.l <src speed>.l <dst speed>.l <param1>.w <param2>.w <type>.B <param3>.w
type=00 param1=0 miss
param1=0 miss
- type=00 param1:ƒ_ƒ[ƒW(‚Ė‡Œv?) param2:•ŠŠ„” param3:ƒAƒTƒVƒ“2“—Ž‹tŽčƒ_ƒ[ƒW
+ type=00 param1:ãƒ€ãƒĄãƒžã‚ļ(ãŪ合čψ?) param2:分å‰ē数 param3:ã‚Ēã‚ĩシãƒģ2刀æĩé€†æ‰‹ãƒ€ãƒĄãƒžã‚ļ
param1:damage(of total?) param2:number of division param3:damage of assasin's left hand
- NPC‚Đ‚į‚ĖUŒ‚‚Ėę‡Aparam2,param3‚̓Sƒ~ƒf[ƒ^
+ NPCからãŪæ”ŧ撃ãŪå ī合、param2,param3ãŊã‚īミデマã‚ŋ
if the attack was by npc, param2 and param3 are not used
- speed‚ÍPC‚Ėę‡“ā•”ASPD‚ƈę’v
+ speedãŊPCãŪå ī合内éƒĻASPDãĻäļ€č‡ī
speed match the aspd if it's player character
- type=01 item‚ðE‚Ī ID*2ˆČŠOƒSƒ~
+ type=01 itemをæ‹ūう ID*2äŧĨåĪ–ã‚īミ
pick up item, unused data except ID*2
- type=02 Ā‚é src IDˆČŠOƒSƒ~
+ type=02 åš§ã‚‹ src IDäŧĨåĪ–ã‚īミ
sit down, unused data except src ID
- type=03 —§‚ src IDˆČŠOƒSƒ~
+ type=03 įŦ‹ãĪ src IDäŧĨåĪ–ã‚īミ
stand up, unused data except src ID
- type=08 •Ą”UŒ‚
+ type=08 čĪ‡æ•°æ”ŧ撃
multiple attack
- type=0a ƒNƒŠƒeƒBƒJƒ‹
+ type=0a ã‚Ŋナテã‚Ģã‚ŦãƒŦ
critical attack
- type=0b ŠŪ‘S‰ņ”ð
+ type=0b åیå…Ļ回éŋ
perfect evade
R 008c <len>.w <str>.?B
- ’Ęí”­Œū‘—MBƒ`ƒƒƒbƒg’†‚̓`ƒƒƒbƒg“ā”­Œū—p‚ɂȂé
+ 通åļļį™ščπ送äŋĄã€‚チãƒĢットäļ­ãŊチãƒĢãƒƒãƒˆå†…į™ščĻ€į”ĻãŦおる
send normal speech. it become a speech for chat during a chat
- æ“Š‚Ė"<nick> : "‚Ė•”•Š‚ÍƒNƒ‰ƒCƒAƒ“ƒg‘΂ŕt‚Ŋ‚鎖
+ 先頭ãŪ"<nick> : "ãŪéƒĻ分ãŊã‚ŊãƒĐã‚Īã‚Ēãƒģトåīでäŧ˜ã‘ã‚‹äš‹
client adds "<nick> : " part.
R 008d <len>.w <ID>.l <str>.?B
- ID‚ģ‚ņ‚Ė”­ŒūŽóMBƒ`ƒƒƒbƒg’†‚̓`ƒƒƒbƒg“ā”­Œū—p‚ɂȂé
+ IDさんãŪį™ščĻ€å—äŋĄã€‚チãƒĢットäļ­ãŊチãƒĢãƒƒãƒˆå†…į™ščĻ€į”ĻãŦおる
receive a speech by ID. it become speech for chat during a chat
R 008e <len>.w <str>.?B
- ŽĐ•Ђ˔­ŒūŽóMBƒ`ƒƒƒbƒg’†‚̓`ƒƒƒbƒg“ā”­Œū—p‚ɂȂé
+ č‡Šåˆ†ãŪį™ščĻ€å—äŋĄã€‚チãƒĢットäļ­ãŊチãƒĢãƒƒãƒˆå†…į™ščĻ€į”ĻãŦおる
receive my character's speech. it become speech for chat during a chat
S 0090 <ID>.l <type?>.B
- NPC‚ɘb‚ĩ‚Đ‚Ŋ‚éBtype‚Í01‚ĩ‚ĐŒĐ‚―Ž––ģ‚ĩ
+ NPCãŦčĐąã—ã‹ã‘ã‚‹ã€‚typeãŊ01しかčĶ‹ãŸäš‹į„Ąã—
talk to npc. i havent seen type setted to 01.
R 0091 <map name>.16B <X>.w <Y>.w
- ŽI“āƒ}ƒbƒvŠÔˆÚ“ہAƒeƒŒƒ|,”ˆ“™—p
+ éŊ–内マップ間į§ŧ動、テノポ,čŋį­‰į”Ļ
map change in the same server, for instance, teleport, fly's wing...
R 0092 <map name>.16B <X>.w <Y>.w <IP>.l <port>.w
- ŽIŠÔˆÚ“Ū
+ éŊ–é–“į§ŧ動
map change to the other server
R 0093
- 8ŒŽ’†‚É1‰ņ‚ū‚ŊŠÏ‘ЁB“ä
+ 8月äļ­ãŦ1回だけčĶģæļŽã€‚莎
this packet observed in august once. i dont know what it is.
S 0094 <ID>.l
- ID‚ĖƒLƒƒƒ‰–ž“™—v‹B0095‚Đ0195‚Ė•Ô“š‚Š‚ ‚é‚Í‚ļ
+ IDãŪキãƒĢãƒĐåį­‰čĶæą‚ã€‚0095か0195ãŪčŋ”į­”ãŒã‚ã‚‹ãŊず
request a character name for ID. 0095 or 0195 response is expected.
R 0095 <ID>.l <nick>.24B
- NPC,ƒMƒ‹ƒh–ĒŠ‘ŪPC‚Ė0094‚Ö‚Ė•Ô“š
+ NPC,ã‚ŪãƒŦãƒ‰æœŠæ‰€åąžPCãŪ0094ãļãŪčŋ”į­”
response for 0094 request from npc or player character without guild.
- 0193 <charID>.l ‚Å–â‚Ē‡‚í‚đ‚Ä
+ 0193 <charID>.l で問い合わせãĶ
request by <charID>.l
- 0194 <charID>.l <name>.24B ‚ˉž“š‚Å“ū‚Ă܂·B
+ 0194 <charID>.l <name>.24B ãŪåŋœį­”でåū—ãĶãūす。
get response by <charID>.l <name>.24B
S 0096 <len>.w <nick>.24B <message>.?B
- wis‘—M
+ wis送äŋĄ
send wisper
R 0097 <len>.w <nick>.24B <message>.?B
- wisŽóM
+ wis受äŋĄ
receive wisper
R 0098 <type>.B
- type=00 wis‘—MŽŒũ
+ type=00 wis送äŋĄæˆåŠŸ
success to send wisper
- type=01 wis‘ŠŽč‚Šlogin‚ĩ‚ĂȂĒ?
+ type=01 wisį›ļ手がloginしãĶおい?
target character is not loged in?
- type=02 wis‘ŠŽč‚Đ‚įignore‚ģ‚ę‚Ä‚é?
+ type=02 wisį›ļ手からignoreされãĶる?
ignored by target
R 009a <len>.w <message>.?B
- GM‚Đ‚į‚Ė“V‚ːš
+ GMからãŪåĪĐãŪå̰
GM announce
S 009b <head dir>.w <dir>.B
- ‘Ė&“Ђ˕ûŒü•ύX—v‹BƒNƒ‰ƒCƒAƒ“ƒg‚ւˉž“š‚Í–ģ‚Ē–Í—l
+ ä―“&é ­ãŪæ–đ向åΉæ›īčĶæą‚ã€‚ã‚ŊãƒĐã‚Īã‚ĒãƒģトãļãŪåŋœį­”ãŊį„Ąã„æĻĄæ§˜
request a change of head and body direction. no response to client.
- dir‚Í00`07‚Å‘Ė‚ĖŒü‚ŦB00‚Å–k‚Đ‚į”―ŽžŒv‰ņ‚č‚É45‹’PˆĘ‚Å07‚Ü‚Å
+ dirãŊ00〜07ã§ä―“ãŪ向き。00で北から反時čĻˆå›žã‚ŠãŦ45Â°å˜ä―ã§07ãūで
dir can be 00-07 and it's for body direction. 00 means north and go counter-clockwise upto 07 by 45 degrees.
- head dir‚Í00,01,02‚Å“Š‚ĖŒü‚ŦB00‚Å‘Ė‚Æ“Ŋ‚ķA01‚ЉEA02‚Šķ
+ head dirãŊ00,01,02で頭ãŪ向き。00ã§ä―“ãĻ同じ、01がåģ、02がå·Ķ
head dir can be 00,01,02. 00 means the same direction of body, 01 means right, 02 menas left.
R 009c <ID>.l <head dir>.w <dir>.B
- ID‚Ė‘Ė&“Ђ˕ûŒü•ύX
+ IDãŪä―“&é ­ãŪæ–đ向åΉæ›ī
change body and head direction for ID.
R 009d <ID>.l <item ID>.w <identify flag>.B <X>.w <Y>.w <amount>.w <subX>.B <subY>.B
- ˆÚ“Ū“™‚ŏ°ƒAƒCƒeƒ€‚Љæ–Ę“ā‚É“ü‚Á‚Ä‚Ŧ‚―Žž
+ į§ŧå‹•į­‰ã§åšŠã‚Ēã‚Īテムがį”ŧéĒ内ãŦå…ĨãĢãĶきた時
when the item on the floor will appear on the screen by walking etc.
R 009e <ID>.l <item ID>.w <identify flag>.B <X>.w <Y>.w <subX>.B <subY>.B <amount>.w
- item dropB‰―ŒĖ‚Đ009d‚ƃ}ƒX–Ú“āˆĘ’u&ŒÂ”‚Š“ü‚ę•Ï‚Á‚Ăǂé
+ item dropã€‚ä―•æ•…ã‹009dãĻマã‚đį›Ūå†…ä―į―Ū&個数がå…ĨれåΉãĢãĶいる
item drop. coordinate and amount is different from 009d.
S 009f <ID>.l
- ID‚Ė°ƒAƒCƒeƒ€‚ðE‚Ī
+ IDãŪ嚊ã‚Ēã‚Īテムをæ‹ūう
pick up item on the floor.
R 00a0 <index>.w <amount>.w <item ID>.w <identify flag>.B <attribute?>.B <refine>.B <card>.4w <equip type>.w <type>.B <fail>.B
- fail=02 Žæ“ūŽļ”s?
+ fail=02 取åū—åĪąæ•—?
fail to pick up?
- fail=06 ƒ‹[ƒgŒ –ģ‚ĩBŽæ“ūŽļ”s
+ fail=06 ãƒŦマトæĻĐį„Ąã—ã€‚å–åū—åĪąæ•—
no right to pick up. fail to pick up.
R 00a1 <ID>.l
- ID‚Ė°ƒAƒCƒeƒ€Á‹Ž
+ IDãŪ嚊ã‚Ēã‚ĪテムæķˆåŽŧ
disappear the floor item
S 00a2 <index>.w <amount>.w
- Š—LƒAƒCƒeƒ€‚ð—Ž‚·
+ 所有ã‚Ēã‚Īãƒ†ãƒ ã‚’č―ã™
drop inventory item.
R 00a3 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <amount>.w ?.2B}.10B*
- Š—LÁ–Õ•i&ŽûW•iƒŠƒXƒg
+ 所有æķˆč€—品&収集品ナã‚đト
list of consumptive item and collecter item that you have
R 00a4 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <equip type>.w <equip point>.w <attribute?>.B <refine>.B <card>.4w}.20B*
- Š—L‘•”õƒŠƒXƒg
+ 所有čĢ…å‚™ãƒŠã‚đト
list of equipments that you have
R 00a5 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <amount>.w ?.2B}.10B*
- ƒJƒvƒ‰‚ģ‚ņ‚É—a‚Ŋ‚Ä‚ ‚éÁ–Õ•i&ŽûW•iƒŠƒXƒg
+ ã‚ŦプãƒĐさんãŦ預けãĶあるæķˆč€—品&収集品ナã‚đト
list of consumptive item and collecter item that you leave with capra.
R 00a6 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <equip type>.w <equip point>.w <attribute?>.B <refine>.B <card>.4w}.20B*
- ƒJƒvƒ‰‚ģ‚ņ‚É—a‚Ŋ‚Ä‚ ‚é‘•”õƒŠƒXƒg
+ ã‚ŦプãƒĐさんãŦ預けãĶあるčĢ…å‚™ãƒŠã‚đト
list of equipments that you leave with capra.
S 00a7 <index>.w <ID>.l
- ŠŽƒAƒCƒeƒ€index‚ðŽg—p‚·‚éBID‚ÍŽĐ•Š‚Ė‚Ý?
+ 所持ã‚Ēã‚Īテムindexをä―ŋį”Ļする。IDãŊč‡Šåˆ†ãŪãŋ?
use index item. ID can be only myself?
R 00a8 <index>.w <amount>.w <type>.B
- ƒAƒCƒeƒ€Žg—p‰ž“šBtype=00‚Ėę‡Žg—pŽļ”s? amount‚āƒSƒ~‚Ė–Í—l
+ ã‚Ēã‚Īテムä―ŋį”Ļåŋœį­”。type=00ãŪå ī合ä―ŋį”ĻåĪąæ•—? amountもã‚īミãŪæĻĄæ§˜
response to use item. type=00 means failed. amount is unused.
- type=01‚Ėę‡ŽŒũ‚ŁAamount‚ÍŽg—pŒã‚ĖŽc‚čŒÂ”
+ type=01ãŪå ī合成功で、amountãŊä―ŋį”ĻåūŒãŪæŪ‹ã‚Šå€‹æ•°
type=01 means success to use item, amount is a number of rest of the item.
S 00a9 <index>.w <equip type>.w
- ƒAƒCƒeƒ€‘•”õ
+ ã‚Ēã‚ĪテムčĢ…å‚™
equip item.
R 00aa <index>.w <equip point>.w <type>.B
- ƒAƒCƒeƒ€‘•”õ‰ž“šBtype=00‚Ėę‡‘•”õŽļ”s? equip point‚āƒSƒ~‚Ė–Í—l
+ ã‚Ēã‚ĪテムčĢ…å‚™åŋœį­”。type=00ãŪå ī合čĢ…å‚™åĪąæ•—? equip pointもã‚īミãŪæĻĄæ§˜
response to equip item. type=00 means fail. equip point is unused.
S 00ab <index>.w
- ‘•”õ‰ðœ
+ čĢ…å‚™č§Ģé™Ī
take off equipment.
R 00ac <index>.w <equip point>.w <type>.B
- ‘•”õ‰ðœ‰ž“šBtype=00‚Ėę‡Žļ”s? equip point‚āƒSƒ~‚Ė–Í—l
+ čĢ…å‚™č§Ģé™Īåŋœį­”。type=00ãŪå ī合åĪąæ•—? equip pointもã‚īミãŪæĻĄæ§˜
response to take off equipment. type=00 means fail? equip point is unused.
R 00af <index>.w <amount>.w
- ƒAƒCƒeƒ€”Œļ­BamountŒÂ‚ū‚ŊŒļ‚į‚·
+ ã‚Ēã‚Īテム数æļ›å°‘。amount個だけæļ›ã‚‰ã™
decrease number of item by amount.
R 00b0 <type>.w <val>.l
- FX‚Č”\—Í’l‚ĖXVBˆČ‰štype:‘Ήž‚·‚鐔’l‚ð—ņ‹“
+ č‰ēã€…ãŠčƒ―åŠ›å€ĪãŪæ›ī新。äŧĨäļ‹type:åŊūåŋœã™ã‚‹æ•°å€Īを列挙
update values of various status.
- 0000:speed 0003:ˆŦs’l 0004:ƒ}ƒi[ƒ|ƒCƒ“ƒg 0005:HP 0006:MaxHP
+ 0000:speed 0003:æ‚ŠčĄŒå€Ī 0004:マナマポã‚Īãƒģト 0005:HP 0006:MaxHP
0000:speed 0003:carma 0004:manner point 0005:HP 0006: MaxHP
- 0007:SP 0008:MaxSP 0009:ƒXƒe[ƒ^ƒXƒ|ƒCƒ“ƒg 000b:ƒx[ƒXƒŒƒxƒ‹
+ 0007:SP 0008:MaxSP 0009:ã‚đテマã‚ŋã‚đポã‚Īãƒģト 000b:ベマã‚đノベãƒŦ
0007:SP 0008:MaxSP 0009:status point 000b: base level
- 000c:ƒXƒLƒ‹ƒ|ƒCƒ“ƒg 0018:d—Ę(•\ŽĶ‚ģ‚ę‚Ä‚é”Žš‚Ė10”{)
+ 000c:ã‚đキãƒŦポã‚Īãƒģト 0018:重量(čĄĻįĪšã•ã‚ŒãĶる数字ãŪ10倍)
000c:skil point 0018:weight(this number must be 10 times greater than it's been diplayed.)
- 0019:Å‘åd—Ę(•\ŽĶ‚ģ‚ę‚Ä‚é”Žš‚Ė10”{)
+ 0019:最åĪ§é‡é‡(čĄĻįĪšã•ã‚ŒãĶる数字ãŪ10倍)
0019:max weight(this number must be 10 times greater than it's been diplayed.)
- 0029:ATK‘O 002a:ATKŒã 002b:MATK‘O 002c:MATKŒã
+ 0029:ATK前 002a:ATKåūŒ 002b:MATK前 002c:MATKåūŒ
0029:attack in front 002a:attack in back 002b:matk in front 002c:matk in back
- 002d:DEF‘O 002e:DEFŒã 002f:MDEF‘O 0030:MDEFŒã
+ 002d:DEF前 002e:DEFåūŒ 002f:MDEF前 0030:MDEFåūŒ
002d:deffence in front 002e:deffence in back 002f:mdef in front 0030:mdef in back
- 0031:HIT 0032:FLEE‘O 0033:FLEEŒã 0034:ƒNƒŠƒeƒBƒJƒ‹
+ 0031:HIT 0032:FLEE前 0033:FLEEåūŒ 0034:ã‚Ŋナテã‚Ģã‚ŦãƒŦ
0031:hit 0032:flee in front 0033:flee in back 0034: critical
- 0035:ASPD(2ms’PˆĘ‚ĖŽžŠÔ?) 0037:ƒWƒ‡ƒuƒŒƒxƒ‹
+ 0035:ASPD(2mså˜ä―ãŪ時間?) 0037:ã‚ļョブノベãƒŦ
0035:aspd(time by 2ms?) 0037:job level
- 0082:“ä ATKŒã‚Æ“Ŋ‚ķ”Žš?
+ 0082:讎 ATKåūŒãĻ同じ数字?
0082:unknown. is it the same number as atk in back?
R 00b1 <type>.w <val>.l
- FX‚Č”\—Í’l‚ĖXVBˆČ‰štype:‘Ήž‚·‚鐔’l‚ð—ņ‹“
+ č‰ēã€…ãŠčƒ―åŠ›å€ĪãŪæ›ī新。äŧĨäļ‹type:åŊūåŋœã™ã‚‹æ•°å€Īを列挙
update valies of various status. below is the list of corresponding type and value.
- 0001:ƒx[ƒX‘ĪŒoŒą’l 0002:ƒWƒ‡ƒu‘ĪŒoŒą’l 0014:zeny
+ 0001:ベマã‚đåīįĩŒéĻ“å€Ī 0002:ã‚ļョブåīįĩŒéĻ“å€Ī 0014:zeny
0001:base experience 0002:job experience 0014:zeny
- 0016:ƒx[ƒX‘Ī•K—vŒoŒą’l 0017:ƒWƒ‡ƒu‘Ī•K—vŒoŒą’l
+ 0016:ベマã‚đåīåŋ…č́įĩŒéĻ“å€Ī 0017:ã‚ļョブåīåŋ…č́įĩŒéĻ“å€Ī
0016:base experience that needed to level up 0017:job experience that needed to level up
- ƒĀ1‚Å‚Í00b0‚Íval‚ŠshortA00b1‚Íval‚Šlong‚Æ‚Ē‚ĪŽg‚ǕЂŊ‚Š‚ ‚Á‚―‚ņ‚ū‚Ŋ‚Į
- Ą‚Æ‚Č‚Á‚Ă͍·‚Š–ģ‚­‚Č‚Á‚āA–Ó’°‚Ý‚―‚ǂȂā‚Ė?
+ Îē1でãŊ00b0ãŊvalがshort、00b1ãŊvalがlongãĻいうä―ŋい分けがあãĢたんだけãĐ
+ äŧŠãĻおãĢãĶãŊå·ŪãŒį„ĄããŠãĢãĶ、į›ēč…ļãŋたいおもãŪ?
in beta1, value of 00b0 was short and value of 00b1 was long,
but not there are no difference.
S 00b2 <type>.B
- type=00 Ž€–SŽžƒŠƒXƒ^[ƒg
+ type=00 æ­ŧäšĄæ™‚ãƒŠã‚đã‚ŋマト
restart game when character died
- type=01 ƒLƒƒƒ‰ƒZƒŒ—v‹
+ type=01 キãƒĢãƒĐã‚ŧノčĶæą‚
request character select
R 00b3 <type>.B
- type=01 ƒLƒƒƒ‰ƒZƒŒ‰ž“š
+ type=01 キãƒĢãƒĐã‚ŧノåŋœį­”
response to character select
R 00b4 <len>.w <ID>.l <str>.?B
- ID‚ĖNPC‚Đ‚į‚ĖƒƒbƒZ[ƒW
+ IDãŪNPCからãŪãƒĄãƒƒã‚ŧマã‚ļ
message from npc id
R 00b5 <ID>.l
- ID‚ĖNPC‚Æ‚ĖƒƒbƒZ[ƒWƒEƒBƒ“ƒhƒE‚É"NEXT"ƒAƒCƒRƒ“‚ðo‚·
+ IDãŪNPCãĻãŪãƒĄãƒƒã‚ŧマã‚ļã‚Ķã‚Ģãƒģドã‚ĶãŦ"NEXT"ã‚Ēã‚Īã‚ģãƒģを凚す
display the "NEXT" icon to npc message window
R 00b6 <ID>.l
- ID‚ĖNPC‚Æ‚ĖƒƒbƒZ[ƒWƒEƒBƒ“ƒhƒE‚É"CLOSE"ƒAƒCƒRƒ“‚ðo‚·
+ IDãŪNPCãĻãŪãƒĄãƒƒã‚ŧマã‚ļã‚Ķã‚Ģãƒģドã‚ĶãŦ"CLOSE"ã‚Ēã‚Īã‚ģãƒģを凚す
display the "CLOSE" icon to npc message window
R 00b7 <len>.w <ID>.l <str>.?B
- ID‚ĖNPC‚ˉï˜b‚Å‘I‘ð€–Ú•\ŽĶBŠe€–Ú‚Í':'‚Å‹æØ‚į‚ę‚é
+ IDãŪNPCãŪ侚čĐąã§éļ択項į›ŪčĄĻįĪšã€‚å„é …į›ŪãŊ':'で匚切られる
display select options in npc message window. each options devided by ":".
S 00b8 <ID>.l <select>.B
- ID‚ĖNPC‚ˉï˜b‚Ė‘I‘ðBŠe€–ڂɏ‡‚É1`‚АU‚į‚ę‚éBff‚ŃLƒƒƒ“ƒZƒ‹?
+ IDãŪNPCãŪ侚čĐąãŪéļ択。各項į›ŪãŦ順ãŦ1〜がæŒŊられる。ffでキãƒĢãƒģã‚ŧãƒŦ?
select options in ncp message window. number starts from 1 for each options. cancel for ff?
S 00b9 <ID>.l
- ID‚ĖNPC‚Æ‚Ė‰ï˜bBNEXTƒ{ƒ^ƒ“‚ð‰Ÿ‚ĩ‚―
+ IDãŪNPCãĻãŪ侚čĐąã€‚NEXTボã‚ŋãƒģを択した
"NEXT" button clicked in ncp message window.
S 00bb <type>.w <amount>.B
- ƒXƒe[ƒ^ƒXup—v‹Btype‚Í000d‚Đ‚į0012‚Š‡‚ÉSTR,AGI,VIT,INT,DEX,LUK‚ɑΉž
+ ã‚đテマã‚ŋã‚đupčĶæą‚ã€‚typeãŊ000dから0012が順ãŦSTR,AGI,VIT,INT,DEX,LUKãŦåŊūåŋœ
request update status. type can be 000d for STR, 000e for AGI, 000f for VIT, 0010 for INT, 0011 for DEX, 0012 for LUK.
R 00bc <type>.w <fail>.B <val>.B
- ƒXƒe[ƒ^ƒXup‰ž“šBfail=01‚Č‚įŽŒũBtype‚Í00bb‚Æ“Ŋ‚ķBval‚͏ã‚Á‚―Œã‚ː”Žš
+ ã‚đテマã‚ŋã‚đupåŋœį­”。fail=01おら成功。typeãŊ00bbãĻ同じ。valãŊäļŠãĢたåūŒãŪ数字
respnse to update status. it's successeeded if fail=01. type is the same value as packet number 00bb. val is a value of increase.
- Žļ”s—á‚ÍŒĐ‚―Ž––ģ‚ǂ˂œäBƒXƒe[ƒ^ƒXƒ|ƒCƒ“ƒg‚Š‘Ŧ‚č‚Č‚Ēó‘Ô‚Å
- 00bb‚𔭍s‚Å‚Ŧ‚éƒNƒ‰ƒCƒAƒ“ƒg‚Š—L‚ę‚΁Afail=00‚ɂȂé‚Ė‚Å‚Í‚Č‚Ē‚Đ‚Æ—\‘z
+ åĪąæ•—äū‹ãŊčĶ‹ãŸäš‹į„Ąã„ãŪã§čŽŽã€‚ã‚đテマã‚ŋã‚đポã‚ĪãƒģトがčķģりおいįŠķ態で
+ 00bbã‚’į™ščĄŒã§ãã‚‹ã‚ŊãƒĐã‚Īã‚Ēãƒģトが有れば、fail=00ãŦおるãŪでãŊおいかãĻ䚈æƒģ
it's unknown when it's failed because i havent ever seen. i think it will be fail=00 when it's failed.
R 00bd <status point>.w <STR>.B <STRupP>.B <AGI>.B <AGIupP>.B <VIT>.B <VITupP>.B <INT>.B <INTupP>.B <DEX>.B <DEXupP>.B <LUK>.B <LUKupP>.B <ATK>.w <ATKbonus>.w <MATKmax>.w <MATKmin>.w <DEF>.w <DEFbonus>.w <MDEF>.w <MDEFbonus>.w <HIT>.w <FLEE>.w <FLEEbonus>.w <critical>.w ?.w
- ‚܂Ƃ߂ăXƒe[ƒ^ƒXî•ņ‚ð‘—‚éƒpƒPƒbƒg
+ ãūãĻめãĶã‚đテマã‚ŋã‚đæƒ…å ąã‚’é€ã‚‹ãƒ‘ã‚ąãƒƒãƒˆ
packet of information for various status.
R 00be <type>.w <val>.B
- •K—vƒXƒe[ƒ^ƒXƒ|ƒCƒ“ƒgXVƒpƒPƒbƒgBtype‚Í0020`0025‚Š‡‚ÉSTR`LUK‚ɑΉž
+ åŋ…č́ã‚đテマã‚ŋã‚đポã‚Īãƒģトæ›īæ–°ãƒ‘ã‚ąãƒƒãƒˆã€‚typeãŊ0020〜0025が順ãŦSTR〜LUKãŦåŊūåŋœ
packet to update required status point. type can be 0020-0025 for STR-LUK.( see packet number 00bb for detals.)
S 00bf <type>.B
- ƒGƒ‚[ƒVƒ‡ƒ“‚ðo‚·Btype‚Í00-0c(,0d)‚ŠALT+1`ALT+9,ALT+0,ƒ`ƒ‡ƒL,ƒO[,ƒp[(,ŠØ‘Šø)‚ɑΉž
+ ã‚ĻãƒĒマショãƒģを凚す。typeãŊ00-0c(,0d)がALT+1〜ALT+9,ALT+0,チョキ,グマ,パマ(,éŸ“å›―æ——)ãŦåŊūåŋœ
display emotion. type can be 00-0c(,0d) for ALT+1-ALT+9,ALT+0,CTRL+-,CTRL++,CTRL+\(,korean flag).
R 00c0 <ID>.l <type>.B
- ID‚ːl‚ŠƒGƒ‚[ƒVƒ‡ƒ“‚ðo‚ĩ‚―Btype‚Í00bf‚Æ“Ŋ‚ķ
+ IDãŪ䚚がã‚ĻãƒĒマショãƒģを凚した。typeãŊ00bfãĻ同じ
emotion by ID. type is the same as 00bf.
S 00c1
- loginl”–â‚Ē‡‚í‚đ
+ login䚚数問い合わせ
request to ask loged in people.
R 00c2 <val>.l
- loginl”‰ž“š
+ loginäššæ•°åŋœį­”
response to asking loged in people.
R 00c3 <ID>.l <type>.B <val>.B
- ŒĐ‚―–ڕύXBtype‚Í00‚Å–{‘Ė(“]EŽž“™)A02‚Š•ŠíA03‚Š“Š(‰š)A04‚Š“Š(ã)A05‚Š“Š(’†)A08‚Š‚
+ čĶ‹ãŸį›ŪåΉæ›ī。typeãŊ00ã§æœŽä―“(čŧĒč·æ™‚į­‰)、02がæ­Ķå™Ļ、03が頭(äļ‹)、04が頭(äļŠ)、05が頭(äļ­)、08がį›ū
change looks. type=00 means body(by jobs), 02 is weapon, 03 is head(lower), 04 is head(upper), 05 is head(middle), 08 is shield.
R 00c4 <ID>.l
- ˜b‚Đ‚Ŋ‚―NPC‚ŠĪl‚ū‚Á‚―‚Ė‚Åbuy/sell‘I‘𑋏o
+ čĐąã‹ã‘ãŸNPCが商䚚だãĢたãŪでbuy/selléļæŠžįŠ“å‡š
display "BUY" or "SELL" window by npc ID
R 00c5 <ID>.l <type>.B
- buy/sell‘I‘ðBtype=00‚Č‚įbuyBtype=01‚Č‚įsell
+ buy/selléļ択。type=00おらbuy。type=01おらsell
select "BUY" or "SELL". type=00 is buy, type=01 is sell.
R 00c6 <len>.w {<value>.l <DCvalue>.l <type>.B <item ID>.w}.11B*
- NPC‚˂ϓXbuy‘I‘ðŽžBDCvalue‚ÍĪlDCŒã‚Ė’l’i
+ NPCãŪお嚗buyéļ択時。DCvalueãŊ商䚚DCåūŒãŪå€ĪæŪĩ
list of marchandizes when clicked "BUY". DCvalue is a value of Discount Skill applied.
R 00c7 <len>.w {<index>.w <value>.l <OCvalue>.l}.10B*
- NPC‚˂ϓXsey‘I‘ðŽžBOCvalue‚ÍĪlOCŒã‚Ė’l’i
+ NPCãŪお嚗seyéļ択時。OCvalueãŊ商䚚OCåūŒãŪå€ĪæŪĩ
list of items when clicked "SELL". OCvalue is a value of Over Charge Skill applied.
S 00c8 <len>.w {<amount>.w <item ID>.w}.4B*
- NPC‚˂ϓX‚Đ‚į”ƒ‚Ī
+ NPCãŪお嚗からčē·ã†
buy item from npc shop.
S 00c9 <>.w {<index>.w <amount>.w}.4B*
- NPC‚˂ϓX‚É”„‚é
+ NPCãŪお嚗ãŦåĢēる
sell item to npc shop.
R 00ca <type>.B
- NPC‚Đ‚įw“üI—đBtype=00ŽŒũ
+ NPCからčģžå…Ĩįĩ‚䚆。type=00成功
response for buying item. type=00 meanse successetion.
R 00cb <type>.B
- NPC‚Ö”„‹pI—đBtype=00ŽŒũ
+ NPCãļåĢēåīįĩ‚䚆。type=00成功
response for selling item. type=00 means success.
S 00cf <nick>.24B <type>.B
- type=00 nick‚Đ‚į‚Ė”­ŒūŽó‚Ŋ•t‚Ŋ‹‘”Û (/ex nick)
+ type=00 nickからãŪį™ščĻ€å—ã‘äŧ˜ã‘æ‹’åĶ (/ex nick)
deny speech from nick(/ex nick).
- type=01 nick‚Đ‚į‚Ė”­ŒūŽó‚Ŋ•t‚Ŋ‹–‰Â (/in nick)
+ type=01 nickからãŪį™ščĻ€å—ã‘äŧ˜ã‘čĻąåŊ (/in nick)
allow speech from nick(/in nick)
S 00d0 <type>len.B
- type=00 ‘S‚Ă˔­ŒūŽó‚Ŋ•t‚Ŋ‹‘”Û (/exall)
+ type=00 å…ĻãĶãŪį™ščĻ€å—ã‘äŧ˜ã‘æ‹’åĶ (/exall)
deny all speech(/exall)
- type=01 ‘S‚Ă˔­ŒūŽó‚Ŋ•t‚Ŋ‹–‰Â (/inall)
+ type=01 å…ĻãĶãŪį™ščĻ€å—ã‘äŧ˜ã‘čĻąåŊ (/inall)
allow all speech(/inall)
R 00d1 <type>.B <fail>.B
- fail=00 ”­ŒūŽó‚Ŋ•t‚Ŋ‹‘”ÛŽŒũ
+ fail=00 į™ščĻ€å—ã‘äŧ˜ã‘æ‹’åĶ成功
success to deny speech
- fail=01 ”­ŒūŽó‚Ŋ•t‚Ŋ‹‘”ÛŽļ”s
+ fail=01 į™ščĻ€å—ã‘äŧ˜ã‘æ‹’åĶåĪąæ•—
fail to deny speech
R 00d2 <type>.B <fail>.B
- fail=00 ‘S”­ŒūŽó‚Ŋ•t‚Ŋ‹‘”ÛŽŒũ
+ fail=00 å…Ļį™ščĻ€å—ã‘äŧ˜ã‘æ‹’åĶ成功
seccess to allow speech
- fail=01 ‘S”­ŒūŽó‚Ŋ•t‚Ŋ‹‘”ÛŽļ”s
+ fail=01 å…Ļį™ščĻ€å—ã‘äŧ˜ã‘æ‹’åĶåĪąæ•—
fail to alloe speech
S 00d5 <len>.w <limit>.w <pub>.B <passwd>.8B <title>.?B
- ƒ`ƒƒƒbƒg—§‚āB‚ą‚ą‚Đ‚įƒ`ƒƒƒbƒgŠÖŒW‚Š‘ą‚­‚Ŋ‚Į’ē‚Ũ‚ŠŠÃ‚Ē‚Ė‚Å•âŠŪ‚æ‚ë
+ チãƒĢットįŦ‹ãĶ。ここからチãƒĢットé–Ēäŋ‚がįķšãã‘ãĐčŠŋãđãŒį”˜ã„ãŪでč̜åŪŒã‚ˆã‚
create chat room.(from now on, im not sure for packets about chat.)
R 00d6 <fail>.B
- ƒ`ƒƒƒbƒg—§‚ĉž“š
+ チãƒĢットįŦ‹ãĶåŋœį­”
response to create chat room.
R 00d7 <len>.w <owner ID>.l <chat ID>.l <limit>.w <users>.w <pub>.B <title>.?B
- ‰æ–Ę“āƒ`ƒƒƒbƒgî•ņ
+ į”ŧéĒ内チãƒĢãƒƒãƒˆæƒ…å ą
information for chat room in the screen.
R 00d8 <chat ID>.l
- ƒ`ƒƒƒbƒgÁ‹Ž
+ チãƒĢットæķˆåŽŧ
delete chat room.
S 00d9 <chat ID>.l <passwd>.8B
- ƒ`ƒƒƒbƒgŽQ‰Á—vŋ
+ チãƒĢット参加č́čŦ‹
request to join the chat.
R 00da <fail>.B
- ƒ`ƒƒƒbƒgŽQ‰ÁŽļ”s
+ チãƒĢット参加åĪąæ•—
fail to join the chat.
R 00db <len>.w <chat ID>.l {<index>.l <nick>.24B}.28B*
- ƒ`ƒƒƒbƒgŽQ‰ÁŽŌƒŠƒXƒg
+ チãƒĢãƒƒãƒˆå‚åŠ č€…ãƒŠã‚đト
list of people in the chat room.
R 00dc <users>.w <nick>.24B
- ƒ`ƒƒƒbƒg‚Ö‚ĖŽQ‰ÁŽŌ’Į‰Á(?)
+ チãƒĢットãļãŪå‚åŠ č€…čŋ―加(?)
add person to the chat room.
R 00dd <index>.w <nick>.24B <fail>.B
- ƒ`ƒƒƒbƒg‚Đ‚įŽQ‰ÁŽŌ”ē‚Ŋ
+ チãƒĢãƒƒãƒˆã‹ã‚‰å‚åŠ č€…æŠœã‘
leave the chat room.
S 00de <len>.w <limit>.w <pub>.B <passwd>.8B <title>.?B
- ƒ`ƒƒƒbƒgƒXƒe[ƒ^ƒX•ύX
+ チãƒĢットã‚đテマã‚ŋã‚đåΉæ›ī
change chat room status.
R 00df <len>.w <owner ID>.l <chat ID>.l <limit>.w <users>.w <pub>.B <title>.?B
- ƒ`ƒƒƒbƒgƒXƒe[ƒ^ƒX•ύXŽŒũ
+ チãƒĢットã‚đテマã‚ŋã‚đåΉæ›ī成功
success to change chat room status.
S 00e0 ?.l <nick>.24B
- ƒ`ƒƒƒbƒgƒ‹[ƒ€Š—LŽŌ•ύX—v‹?
+ チãƒĢットãƒŦãƒžãƒ æ‰€æœ‰č€…åΉæ›īčĶæą‚?
request to change owner of the chat room?
R 00e1 <index>.l <nick>.24B
- ƒ`ƒƒƒbƒgŽQ‰ÁŽŌ”ԍ†•t‚Ŋ’ž‚ĩ?
+ チãƒĢãƒƒãƒˆå‚åŠ č€…į•Šå·äŧ˜ã‘į›īし?
re-number people in the chat room?
S 00e2 <nick>.24B
- ƒ`ƒƒƒbƒgkick
+ チãƒĢットkick
kick nick from chat room.
S 00e3
- ƒ`ƒƒƒbƒg”ē‚Ŋ
+ チãƒĢット抜け
leave chat room.
S 00e4 <ID>.l
- Žæ‚čˆø‚Ŧ—v‹
+ 取り垕きčĶæą‚
request trade.
R 00e5 <nick>.24B
- Žæ‚čˆø‚Ŧ—vŋŽó‚Ŋ
+ 取り垕きč́čŦ‹å—け
recieve a request to trade.
S 00e6 <type>.B
- type=03 Žæ‚čˆø‚Ŧ—vŋok
+ type=03 取り垕きč́čŦ‹ok
trade ok.
- type=04 Žæ‚čˆø‚Ŧ—vŋƒLƒƒƒ“ƒZƒ‹
+ type=04 取り垕きč́čŦ‹ã‚­ãƒĢãƒģã‚ŧãƒŦ
trade canceled.
R 00e7 <fail>.B
- Žæ‚čˆø‚Ŧ—v‹‰ž“š
+ 取り垕きčĶæą‚åŋœį­”
response to requesting trade.
- fail=00 ‹——̂Љ“‰ß‚Ž
+ fail=00 č·é›Ēが遠過ぎ
too far.
- fail=03 —vŋŽó‚Ŋ‚Ä‚­‚ę‚―
+ fail=03 č́čŦ‹å—けãĶくれた
allowed the trade.
- fail=04 ƒLƒƒƒ“ƒZƒ‹‚ģ‚ę‚―?
+ fail=04 キãƒĢãƒģã‚ŧãƒŦされた?
trade canceled?
S 00e8 <index>.w <amount>.l
- ƒAƒCƒeƒ€’Į‰ÁBindex=0‚Åzeny’Į‰ÁBģ‹KƒNƒ‰ƒCƒAƒ“ƒg‚Å‚Ízeny‚Í00eb‚Ė’ž‘O‚Ė‚Ý
+ ã‚Ēã‚Īテムčŋ―加。index=0でzenyčŋ―加。æ­ĢčĶã‚ŊãƒĐã‚Īã‚ĒãƒģトでãŊzenyãŊ00ebãŪį›ī前ãŪãŋ
add item. index=0 means adding zeny. for official client, zeny can be added only in packet number 00eb.
R 00e9 <amount>.l <type ID>.w <identify flag>.B <attribute?>.B <refine>.B <card>.4w
- ‘ŠŽč•û‚Đ‚į‚ĖƒAƒCƒeƒ€’Į‰Á
+ į›ļ手æ–đからãŪã‚Ēã‚Īテムčŋ―加
added item from other character.
R 00ea <index>.w <fail>.B
- fail=00 ƒAƒCƒeƒ€’Į‰ÁŽŒũ
+ fail=00 ã‚Ēã‚Īテムčŋ―加成功
success to add item.
- fail=01 ’Į‰ÁŽļ”sB‘ŠŽč‘Īd—ĘƒI[ƒo
+ fail=01 čŋ―加åĪąæ•—ã€‚į›ļ手åī重量りマバ
fail to add item. the player was over weighted.
S 00eb
- ƒAƒCƒeƒ€’Į‰ÁŠŪ—đ(ok‰Ÿ‚ĩ)
+ ã‚Ēã‚Īテムčŋ―加åŪŒäš†(ok択し)
completed adding item.(cliecked OK)
R 00ec <fail>.B
- fail=00 ŽĐ•Š‚Đ‚į‚ĖokŽó—Ė
+ fail=00 č‡Šåˆ†ã‹ã‚‰ãŪok受領
recieved "OK" from myself
- fail=01 ‘ŠŽč‚Đ‚į‚ĖokŽó—Ė
+ fail=01 į›ļ手からãŪok受領
recieved "OK" from the other.
S 00ed
- Žæ‚čˆø‚ŦƒLƒƒƒ“ƒZƒ‹
+ 取り垕きキãƒĢãƒģã‚ŧãƒŦ
trade canceled.
R 00ee
- Žæ‚čˆø‚Ŧ‚ŠƒLƒƒƒ“ƒZƒ‹‚ģ‚ę‚Ü‚ĩ‚―
+ 取り垕きがキãƒĢãƒģã‚ŧãƒŦされãūした
message of "trade canceled"
S 00ef
- Žæ‚čˆø‚Ŧ‹–‘ø(trade‰Ÿ‚ĩ)
+ 取り垕きčĻąčŦū(trade択し)
trade OKed. (cliecked Trade)
R 00f0
- Žæ‚čˆø‚ŦŠŪ—đ
+ 取り垕きåŪŒäš†
trade completed.
R 00f2 <num>.w <limit>.w
- ƒJƒvƒ‰‚ģ‚ņ‹–—eƒAƒCƒeƒ€ŒÂ”&Œŧó
+ ã‚ŦプãƒĐさんčĻąåŪđã‚Ēã‚Īテム個数&įūįŠķ
number of item that capra can stock and number of item that capra stocks now.
S 00f3 <index>.w <amount>.l
- ƒJƒvƒ‰‚ģ‚ņ‘qŒÉ‚ɃAƒCƒeƒ€•ú‚荾‚Ý
+ ã‚ŦプãƒĐさん倉åšŦãŦã‚Ēã‚Īテムæ”ūりčūžãŋ
put item to capra's warehouse.
R 00f4 <index>.w <amount>.l <type ID>.w <identify flag>.B <attribute?>.B <refine>.B <card>.4w
- ƒJƒvƒ‰‚ģ‚ņ‘qŒÉ‚ĖƒAƒCƒeƒ€’Į‰Á
+ ã‚ŦプãƒĐさん倉åšŦãŪã‚Ēã‚Īテムčŋ―加
add item to capra's warehouse.
S 00f5 <index>.w <amount>.l
- ƒJƒvƒ‰‚ģ‚ņ‘qŒÉ‚Đ‚įƒAƒCƒeƒ€Žæ‚čo‚ĩ
+ ã‚ŦプãƒĐさん倉åšŦからã‚Ēã‚Īテム取り凚し
take out item from capra's warehouse.
R 00f6 <index>.w <amount>.l
- ƒJƒvƒ‰‚ģ‚ņ‘qŒÉ‚ĖƒAƒCƒeƒ€íœ
+ ã‚ŦプãƒĐさん倉åšŦãŪã‚Ēã‚Īテム削é™Ī
delete item in the capra's warehouse.
S 00f7
- ƒJƒvƒ‰‚ģ‚ņ‘qŒÉ•‚ķ
+ ã‚ŦプãƒĐさん倉åšŦ閉じ
request to close capra's warehouse.
R 00f8
- ƒJƒvƒ‰‚ģ‚ņ‘qŒÉ•Â‚ķ‰ž“š
+ ã‚ŦプãƒĐさん倉åšŦ閉じåŋœį­”
response to close capra's warehouse.
S 00f9 <party name>.24B
- ƒp[ƒeƒBėŽ
+ パマテã‚Ģä―œæˆ
create party.
R 00fa <fail>.B
- fail=00 ėŽŽŒũ
+ fail=00 ä―œæˆæˆåŠŸ
success to create party.
R 00fb <len>.w <party name>.24B {<ID>.l <nick>.24B <map name>.16B <leader>.B <offline>.B}.46B*
- ƒp[ƒeƒBî•ņ‚܂Ƃ߂đ—‚č
+ パマテã‚Ģæƒ…å ąãūãĻめãĶ送り
packet for various information about party.
S 00fc <ID>.l
- ƒp[ƒeƒBŠĐ—U‚·‚é
+ パマテã‚Ģå‹§čŠ˜ã™ã‚‹
invate player to the party.
R 00fd <nick>.24B <fail>.B
- fail=00 ‘ŠŽč‚ÍŠų‚Ƀp[ƒeƒB‚É“ü‚Á‚Ăǂ―
+ fail=00 į›ļ手ãŊæ—ĒãŦパマテã‚ĢãŦå…ĨãĢãĶいた
the player is already in other party.
- fail=01 ‘ŠŽč‚É‹‘”Û‚ģ‚ę‚―
+ fail=01 į›ļ手ãŦ拒åĶされた
invitaion was denied.
- fail=02 ŠĐ—UŽŒũ
+ fail=02 å‹§čŠ˜æˆåŠŸ
success to invite,
R 00fe <ID>.l <party name>.24B
- ƒp[ƒeƒB‚É—U‚í‚ę‚―
+ パマテã‚ĢãŦčŠ˜ã‚ã‚ŒãŸ
invited to party.
S 00ff <ID>.l <fail>.l
- ƒp[ƒeƒB‚É—U‚í‚ę‚―Žž‚Ė•Ô“šBfail=1 ok•Ô“š?
+ パマテã‚ĢãŦčŠ˜ã‚ã‚ŒãŸæ™‚ãŪčŋ”į­”ã€‚fail=1 okčŋ”į­”?
response when player was invited to party. fail=1 means OK?
R 0100
- ? ƒp[ƒeƒBŠÖ˜A?
+ ? パマテã‚Ģé–Ēé€Ģ?
unknown. related to party?
S 0101 <exp>.w <item?>.w
- ƒp[ƒeƒBÝ’č•ύX
+ パマテã‚ĢčĻ­åۚåΉæ›ī
change party setting.
R 0102 <exp>.w <item?>.w
- ƒp[ƒeƒBÝ’čŒŧó? exp=2‚Ėę‡‚ÍŒö•―”z•ŠÝ’čŽļ”s?
+ パマテã‚ĢčĻ­åۚįūįŠķ? exp=2ãŪå ī合ãŊå…Žåđģ配分čĻ­åۚåĪąæ•—?
party setting status. when exp=2, fail to set "equality for experience"?
R 0104 <ID>.l ?.l <X>.w <Y>.w <offline>.B <party name>.24B <nick>.24B <map name>.16B
- ƒp[ƒeƒB1l•Šî•ņXV
+ パマテã‚Ģ1äššåˆ†æƒ…å ąæ›ī新
information about a one player in th party.
R 0105 <ID>.l <nick>.24B <fail>.B
- nick‚ģ‚ņ‚Šƒp[ƒeƒB‚Đ‚į—Ģ’E
+ nickさんがパマテã‚Ģからé›Ē脱
nick leaves the party.
R 0106 <ID>,l <HP>.w <MaxHP>.w
- ƒp[ƒeƒBƒƒ“ƒoHPXV
+ パマテã‚ĢãƒĄãƒģバHPæ›ī新
update HP of party members.
R 0107 <ID>.l <X>.w <Y>.w
- ƒp[ƒeƒBƒƒ“ƒoˆĘ’uXV
+ パマテã‚ĢãƒĄãƒģãƒä―į―Ūæ›ī新
update coordinates of party members.
S 0108 <len>.w <message>.?B
- ƒp[ƒeƒB“ā”­Œū
+ パマテã‚Ģå†…į™ščĻ€
send speech for party memebers.
R 0109 <len>.w <ID>.l <message>.?B
- ƒp[ƒeƒB“ā”­ŒūŽóM
+ パマテã‚Ģå†…į™ščĻ€å—äŋĄ
receive speech for party memebers.
R 010a <type ID>.w
- MVPƒAƒCƒeƒ€Žæ“ū
+ MVPã‚Ēã‚Īテム取åū—
get MVP item.
R 010b <exp>.l
- MVPŒoŒą’lŽæ“ū
+ MVPįĩŒéĻ“å€Ī取åū—
get MVP experience.
R 010c <ID>.l
- MVPƒLƒƒƒ‰•\ŽĶ
+ MVPキãƒĢãƒĐčĄĻįĪš
display MVP character.
R 010e <skill ID>.w <lv>.w <sp>.w <range>.w <up>.B
- ƒXƒLƒ‹î•ņXVBsp‚Í–ĒŽg—p?
+ ã‚đキãƒŦæƒ…å ąæ›ī新。spãŊ朊ä―ŋį”Ļ?
update skill sinformation. sp is unused?
R 010f <len>.w {<skill ID>.w <target type>.w ?.w <lv>.w <sp>.w <range>.w <skill name>.24B <up>.B}.37B*
- ƒXƒLƒ‹î•ņ‚ˉōBskill name‚Íˆę•”—Ž‚ę‚Ä—ˆ‚ȂǕςЂ ‚遄AL_PNEUMA,PR_SLOWPOISON“™
+ ã‚đキãƒŦæƒ…å ąãŪåĄŠã€‚skill nameãŊäļ€éƒĻæĩã‚ŒãĶæĨおいį‰ĐがあるAL_PNEUMA,PR_SLOWPOISONį­‰
bunch of information about skill. some of skill name is not send (AL_PNEUMA, PR_SLOWPOISON etc).
- target type‚Í0-ƒpƒbƒVƒuA1-“GA2-ęŠA4-‘ĶŽž”­“ہA16-–Ą•û
+ target typeãŊ0-パッシブ、1-æ•ĩ、2-å ī所、4-åģæ™‚į™šå‹•ã€16-å‘ģæ–đ
target type is 0 for novice skill, 1 for enemy, 2 for place, 4 for immediate invoke, 16 for party member
- lv=0 up=0‚Ėę‡‚ÍƒŠƒXƒg‚ɏo‚ĩ‚ĂȂĒ?
+ lv=0 up=0ãŪå ī合ãŊナã‚đトãŦ凚しãĶおい?
it will not be on list when lv=0 up=0?
R 0110 <skill ID>.w <basic type>.w ?.w <fail>.B <type>.B
- fail=00‚ĖŽž‚ɃXƒLƒ‹—˜—pŽļ”s?
+ fail=00ãŪ時ãŦã‚đキãƒŦåˆĐį”ĻåĪąæ•—?
fail to use skill when fail=00?
- type 00:basic type‚Ė•û 01:SP•s‘Ŧ 02:HP•s‘Ŧ 03:memo–ģ‚ĩ 04:delay’†
+ type 00:basic typeãŪæ–đ 01:SPäļčķģ 02:HPäļčķģ 03:memoį„Ąã— 04:delayäļ­
type 00:basic type 01:lack of SP, 02:lack of HP, 03:no memo, 04:in delay
- 05:‚Ļ‹ā–ģ‚ĩ(‚߂܁[) 06:•Ší‚Š‚æ‚ë‚ĩ‚­‚Č‚Ē 07:ÔƒWƒFƒ€–ģ‚ĩ 08:ÂƒWƒFƒ€–ģ‚ĩ 09:“ä
+ 05:ãŠé‡‘į„Ąã—(めãūマ) 06:æ­Ķå™Ļがよろしくおい 07:čĩĪã‚ļã‚§ãƒ į„Ąã— 08:青ã‚ļã‚§ãƒ į„Ąã— 09:讎
05:lack of money, 06:weapon does not satisfy, 07:no red jewel, 08:no blue jewel, 09:unkown
- basic type 00:Žæ‚čˆø‚Ŧ 01:emotion 02:Ā‚č 03:ƒ`ƒƒƒbƒg 04:ƒp[ƒeƒB
+ basic type 00:取り垕き 01:emotion 02:嚧り 03:チãƒĢット 04:パマテã‚Ģ
basic type 00:trade 01:emotion 02:sit down, 03:chat, 04:party
- 05:shout? 06:PK 07:ƒ}ƒi[ƒ|ƒCƒ“ƒg
+ 05:shout? 06:PK 07:マナマポã‚Īãƒģト
05:shout? 06:PK, 07:manner point
R 0111 <skill ID>.w <target type>.w ?.w <lv>.w <sp>.w <range>.w <skill name>.24B <up>.B
- 010f‚Ė1‚Â•ŠBƒĀ2‚ū‚Æ–ĒŽg—p?
+ 010fãŪ1ãĪ分。Îē2だãĻ朊ä―ŋį”Ļ?
just one skill information. not used in beta2?
S 0112 <skill ID>.w
- ƒXƒLƒ‹lvup—v‹
+ ã‚đキãƒŦlvupčĶæą‚
request to skill level up.
S 0113 <level>.w <skill ID>.w <ID>.l
- ID‚ðƒ^[ƒQƒbƒg‚Éskill‚ðŽg‚Ī
+ IDをã‚ŋマã‚ēットãŦskillをä―ŋう
use skill to the target.
R 0114 <skill ID>.w <src ID>.l <dst ID>.l <server tick>.l <src speed>.l <dst speed>.l <param1>.w <param2>.w <param3>.w <type>.B
- UŒ‚ŒnƒXƒLƒ‹ƒGƒtƒFƒNƒg@
+ æ”ŧ撃įģŧã‚đキãƒŦã‚Ļフェã‚Ŋト@
skill effect for attack.
- type=04 ‰Î•Į‚ÅŠÏ‘Š type=06‚Æ‚Ų‚Ú“Ŋ‚ķ?
+ type=04 įŦåĢã§čĶģæļŽ type=06ãĻãŧぞ同じ?
rtpe=04 observed when firewall was used. is that the almost same as type=06?
- type=06 ’P”­‚ā‚Ė? param1‚̓_ƒ[ƒW‡ŒvAparam2‚ÍlevelAparam3‚Í1ŒÅ’肯—\‘z
+ type=06 å˜į™šã‚‚ãŪ? param1ãŊãƒ€ãƒĄãƒžã‚ļ合čĻˆã€param2ãŊlevel、param3ãŊ1囚åۚãĻ䚈æƒģ
type=06 skill for just one hit? param1 is total damage, param2 is level, param3 will always stay 1.
- type=08 ˜A‘Å‚ā‚Ė? param1‚̓_ƒ[ƒW‡ŒvAparam2‚ÍlevelAparam3‚Í•ŠŠ„”‚Æ—\‘z
+ type=08 é€Ģ打もãŪ? param1ãŊãƒ€ãƒĄãƒžã‚ļ合čĻˆã€param2ãŊlevel、param3ãŊ分å‰ē数ãĻ䚈æƒģ
type=08 skill for multiple hits? param1 is totak damage, param2 is level, param3 will be a number of hit.
R 0115 <skill ID>.w <src ID>.l <dst ID>.l <server tick>.l <src speed>.l <dst speed>.l <X>.w <Y>.w <param1>.w <param2>.w <param3>.w <type>.B
- ’e‚Ŧ”ō‚΂ĩ—L‚čUŒ‚ŒnƒXƒLƒ‹ƒGƒtƒFƒNƒg
+ åžūきéĢ›ã°ã—æœ‰ã‚Šæ”ŧ撃įģŧã‚đキãƒŦã‚Ļフェã‚Ŋト
blow up type skill effect.
- type=05 ƒ_ƒ[ƒW&’e‚Ŧ”ō‚΂ĩBparam1‚̓_ƒ[ƒW‡ŒvAparam2‚ÍlevelAparam3‚Í•ŠŠ„”‚Æ—\‘z
+ type=05 ãƒ€ãƒĄãƒžã‚ļ&åžūきéĢ›ã°ã—ã€‚param1ãŊãƒ€ãƒĄãƒžã‚ļ合čĻˆã€param2ãŊlevel、param3ãŊ分å‰ē数ãĻ䚈æƒģ
type=05 damage and blow up. param1 is total damage, param2 is level, param3 will be a number of hit.
- type=06 ”šS’n? ­‚Č‚­‚Æ‚āparam1‚̓Sƒ~‚Ė–Í—l
+ type=06 įˆ†åŋƒåœ°? 少おくãĻもparam1ãŊã‚īミãŪæĻĄæ§˜
type=06 a point of explorsion? param1 is unused at least.
S 0116 <level>.w <skill ID>.w <X>.w <Y>.w
- (X,Y)‚ðƒ^[ƒQƒbƒg‚Éskill‚ðŽg‚Ī
+ (X,Y)をã‚ŋマã‚ēットãŦskillをä―ŋう
use skill at (X,Y).
R 0117 <skill ID>.w <src ID>.l <val>.w <X>.w <Y>.w <server tick>.l
- ęŠ‘ŠŽč‚ĖƒXƒLƒ‹ƒGƒtƒFƒNƒg•\ŽĶBval‚̓Œƒxƒ‹‚ЁAˆę•”ŒÅ‚ģ?(•X•Į)
+ å ī所į›ļ手ãŪã‚đキãƒŦã‚Ļフェã‚ŊトčĄĻįĪšã€‚valãŊノベãƒŦか、äļ€éƒĻ囚さ?(æ°·ǻ)
display skill effect at (X,Y). is val level? or how hard it is (like ice wall)?
S 0118
- UŒ‚ƒLƒƒƒ“ƒZƒ‹
+ æ”ŧ撃キãƒĢãƒģã‚ŧãƒŦ
cancel to attack
R 0119 <ID>.l <param1>.w <param2>.w <param3>.w ?.B
- ŒĐ‚―–ڕύX
+ čĶ‹ãŸį›ŪåΉæ›ī
change looks.
- param1=02 ƒtƒƒXƒgƒ_ƒCƒo‚Å“€‚č’ЂŊ?
+ param1=02 フロã‚đトダã‚Īバで凍り枎け?
param1=02 flozen diva?
- param2=01 “Å?
+ param2=01 æŊ’?
param2=01 poison?
- param2=20 ANGELUSó‘Ô?
+ param2=20 ANGELUSįŠķ態?
param2=20 ANGELUS?
- param3=01 ƒTƒCƒg‚Đƒ‹ƒƒbƒ`?
+ param3=01 ã‚ĩã‚ĪトかãƒŦãƒŊッチ?
param3-01 site or ruwatch? (i dont know skill names in english :()
- param3=0b ƒnƒCƒfƒBƒ“ƒOó‘Ô?
+ param3=0b ハã‚Īデã‚ĢãƒģグįŠķ態?
param3=0b hiding?
- param3=0b ƒNƒ[ƒLƒ“ƒOó‘Ô?
+ param3=0b ã‚ŊロマキãƒģグįŠķ態?
param3-0b cloking?
- param3=0d ƒJ[ƒg•t‚Ŧ
+ param3=0d ã‚Ŧマトäŧ˜ã
param3=0d with cart
- param3=0e ‘é•t‚Ŧ
+ param3=0e é·đäŧ˜ã
param3-0e with hawk
- param3=0f ƒyƒRƒyƒRæ‚č
+ param3=0f ペã‚ģペã‚ģäđ—り
param3=0f with pekopeko
R 011a <skill ID>.w <val>.w <dst ID>.l <src ID>.l <fail>.B
- ”ņƒ_ƒ[ƒWŒnƒXƒLƒ‹•\ŽĶBƒq[ƒ‹‚Ėę‡val‚͉ņ•œ—Ę
+ éžãƒ€ãƒĄãƒžã‚ļįģŧã‚đキãƒŦčĄĻįĪšã€‚ãƒ’ãƒžãƒŦãŪå ī合valãŊ回åūĐ量
display no-damage skill effect. val is an amount of HP cured when it's heal.
- fail=00‚Ėę‡Žļ”s‚Û‚Ē‚ŠAƒXƒ`[ƒ‹ˆČŠO‚Å‚ÍŒĐ‚―Ž––ģ‚ĩ
+ fail=00ãŪå ī合åĪąæ•—ã―ã„ãŒã€ã‚đチマãƒŦäŧĨåĪ–ã§ãŊčĶ‹ãŸäš‹į„Ąã—
fail=00 must mean fail, but i havent seend it except steal.
S 011b <skill ID>.w <map name>.16B
- 011c‚ւˉž“šBŽg‚í‚Č‚Ēę‡"cancel"‚ð‘—‚é
+ 011cãļãŪåŋœį­”。ä―ŋわおいå ī合"cancel"を送る
response to packet number 011c. send "cancel" for no-use.
R 011c <skill ID>.w <map1>.16B <map2>.16B <map3>.16B <map4>.16B
- ƒeƒŒƒ|/ƒ|ƒ^‚ĖęŠ‘I‘ðB
+ テノポ/ポã‚ŋãŪå ī所éļ択。
select place for teleport or portal warp.
- ƒeƒŒƒ|‚Ėę‡ARandom/ƒZ[ƒuęŠAƒ|ƒ^‚Ėę‡AƒZ[ƒuęŠ/memo1/memo2/memo3‚Æ‚Č‚é
- ƒ}ƒbƒv–ž‚Ė‚Ý‘—‚į‚ę‚é
+ テノポãŪå ī合、Random/ã‚ŧマブå ī所、ポã‚ŋãŪå ī合、ã‚ŧマブå ī所/memo1/memo2/memo3ãĻおる
+ マップ名ãŪãŋ送られる
in case of teleport, Ramdom/save point will be sent,
in case of portal warp, save point/memo1/memo2/memo3 will be sent.
only map name wil be sent.
S 011d
- ŒŧÝ‹‚鏊‚ðƒƒ‚—v‹
+ įūåœĻåą…ã‚‹æ‰€ã‚’ãƒĄãƒĒčĶæą‚
request to take a memo at this point.
R 011e <fail>.B
- fail=00 ƒƒ‚ŽŒũ
+ fail=00 ãƒĄãƒĒ成功
success to take memo.
- fail=01 ƒƒ‚Žļ”s
+ fail=01 ãƒĄãƒĒåĪąæ•—
fail to take memo.
R 011f <dst ID>.l <src ID>.l <X>.w <Y>.w <type>.B <fail>.B
- ƒXƒLƒ‹Œø”\’nėŽ
+ ã‚đキãƒŦåŠđčƒ―åœ°ä―œæˆ
create ground effect for skills like firewall.
- type 7e:SW 7f:‰Î•Į 80:ƒ|ƒ^”­“Ū’† 81:ƒ|ƒ^”­“Ū‘O 83:ƒTƒ“ƒN 85:ƒtƒjƒ…[ƒ}
+ type 7e:SW 7f:įŦǻ 80:ポã‚ŋį™šå‹•äļ­ 81:ポã‚ŋį™šå‹•å‰ 83:ã‚ĩãƒģã‚Ŋ 85:フニãƒĨママ
type 7e:SW, 7f:firewall, 80:portal warp(invoking), 81:portal warp(before invoking), 83:sank, 85:funewma( i really don know skill names :()
- 86:ƒo[ƒ~ƒŠƒIƒ“ 8c:ƒg[ƒL[ƒ{ƒbƒNƒX”­“ŪŽž 8d:•X•Į 8e:‚­‚ ‚ۂ܂ǂâ[ 91:‚ ‚ņ‚­‚é‚·‚Ë‚ 
+ 86:バマミナりãƒģ 8c:トマキマボッã‚Ŋã‚đį™šå‹•æ™‚ 8d:æ°·ǻ 8e:くあぐãūいやマ 91:あんくるすねあ
86: bermillion, 8c:talky box(invoked), 8d:frost diva, 8e:kuagumire, 91:uncle snear
- 93:‚į‚ņ‚Į‚܂ǂņ 97:?? 99:ƒg[ƒL[ƒ{ƒbƒNƒX”­“Ū‘O
+ 93:らんãĐãūいん 97:?? 99:トマキマボッã‚Ŋã‚đį™šå‹•å‰
93:land mine, 97:??, 99:talky box(befor invoked)
- ‘žî•ņ‹‚Þ
+ äŧ–æƒ…å ąæą‚ã‚€
R 0120 <ID>.l
- ƒXƒLƒ‹Œø”\’nÁ‹Ž
+ ã‚đキãƒŦåŠđčƒ―åœ°æķˆåŽŧ
delete ground effect.
R 0121 <num>.w <num limit>.w <weight>.l <weight limit>l
- ƒJ[ƒg‚ĖŽí—Þ&d‚ģ‚ĖŒŧÝ’l&ãŒĀ
+ ã‚ŦマトãŪįĻŪ類&重さãŪįūåœĻå€Ī&äļŠé™
kind of cart, weight and max weight.
R 0122 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <equip type>.w <equip point>.w <attribute?>.B <refine>.B <card>.4w}.20B*
- ƒJ[ƒg“āƒAƒCƒeƒ€B‘•”õ•i
+ ã‚Ŧマト内ã‚Ēã‚Īテム。č̅備品
equipments in cart.
R 0123 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <amount>.w ?.2B}.10B*
- ƒJ[ƒg“āƒAƒCƒeƒ€BÁ–Õ•i/ŽûW•i
+ ã‚Ŧマト内ã‚Ēã‚Īテム。æķˆč€—品/収集品
cunsumptive and collector items in cart.
R 0124 <index>.w <amount>.l <item ID>.w <identify flag>.B <attribute?>.B <refine>.B <card>.4w
- ƒJ[ƒg‚ɃAƒCƒeƒ€’Į‰Á
+ ã‚ŦマトãŦã‚Ēã‚Īテムčŋ―加
add item to cart.
R 0125 <index>.w <amount>.l
- ƒJ[ƒg‚Đ‚įƒAƒCƒeƒ€íœ
+ ã‚Ŧマトからã‚Ēã‚Īテム削é™Ī
delete item in cart.
S 0126 <index>.w <amount>.l
- ƒJ[ƒg‚ɃAƒCƒeƒ€‚ð“ü‚ę‚é
+ ã‚ŦマトãŦã‚Ēã‚Īテムをå…Ĩれる
put item to cart.
S 0127 <index>.w <amount>.l
- ƒJ[ƒg‚Đ‚įƒAƒCƒeƒ€‚ðŽæ‚čo‚·
+ ã‚Ŧマトからã‚Ēã‚Īテムを取り凚す
take out item from cart.
S 0128 <index>.w <amount>.l
- ƒJƒvƒ‰‚ģ‚ņ‚Đ‚įƒJ[ƒg‚ÖƒAƒCƒeƒ€‚ðˆÚ‚·
+ ã‚ŦプãƒĐさんからã‚Ŧマトãļã‚Ēã‚Īテムをį§ŧす
move item from capra's warehouse to cart.
S 0129 <index>.w <amount>.l
- ƒJ[ƒg‚Đ‚įƒJƒvƒ‰‚ģ‚ņ‚ÖƒAƒCƒeƒ€‚ðˆÚ‚·
+ ã‚Ŧマトからã‚ŦプãƒĐさんãļã‚Ēã‚Īテムをį§ŧす
move item from cart to capra's warehouse.
R 012c <fail>.B
- fail=00 d—ʐ§ŒĀ‚ð‰z‚Ķ‚ÄƒJ[ƒg‚ɃAƒCƒeƒ€‚ð“ü‚ę‚į‚ę‚Ü‚đ‚ņ‚Å‚ĩ‚―?
+ fail=00 重量åˆķ限をčķŠãˆãĶã‚ŦマトãŦã‚Ēã‚Īテムをå…Ĩれられãūせんでした?
fail=00 over the weight and could not add item to cart.
R 012d <num>.w
- ˜I“XŠJÝBƒAƒCƒeƒ€ƒŠƒXƒg—v‹Bnum‚Í’u‚Ŋ‚éÅ‘吔
+ éœēåš—é–‹čĻ­ã€‚ã‚Ēã‚Īテムナã‚đトčĶæą‚ã€‚numãŊį―Ūける最åĪ§æ•°
create shop (marchant skill). request item list. num is a number of kind of item that can be sell.
S 012e
- ˜I“X•―
+ éœē嚗閉鎖
close shop.
S 012f <len>.w <message>.80B {<index>.w <amount>.w <value>.l}.8B*
- ˜I“XŠJÝA˜I“X–ž&ƒAƒCƒeƒ€,’l’iƒŠƒXƒg
+ éœēåš—é–‹čĻ­ã€éœē嚗名&ã‚Ēã‚Īテム,å€ĪæŪĩナã‚đト
create shop, shop name, item, price list.
S 0130 <ID>.l
- ˜I“XƒAƒCƒeƒ€ƒŠƒXƒg—v‹
+ éœēåš—ã‚Ēã‚Īテムナã‚đトčĶæą‚
request item list for shop( not npc shop).
R 0131 <ID>.l <message>.80B
- ˜I“XŠÅ”•\ŽĶ
+ éœēåš—įœ‹æŋčĄĻįĪš
display shop name tag.
R 0132 <ID>.l
- ˜I“XŠÅ”Á‹Ž
+ éœēåš—įœ‹æŋæķˆåŽŧ
delete shop name tag.
R 0133 <len>.w <ID>.l {<value>.l <amount>.w <index>.w <type>.B <item ID>.w <identify flag>.B <attribute?>.B <refine>.B <card>.4w}.22B
- ˜I“XƒAƒCƒeƒ€ƒŠƒXƒg
+ éœēåš—ã‚Ēã‚Īテムナã‚đト
item list for shop(not npc shop).
S 0134 <len>.w <ID>.l {<amount>.w <index>.w}.4B*
- ˜I“XƒAƒCƒeƒ€w“ü
+ éœēåš—ã‚Ēã‚Īテムčģžå…Ĩ
buy item from shop (not npc).
R 0135 <index>.w <amount>.w <fail>.B
- ˜I“XƒAƒCƒeƒ€w“üŽļ”sBfail‚ÍŒīˆö
+ éœēåš—ã‚Ēã‚Īテムčģžå…ĨåĪąæ•—ã€‚failãŊ原因
fail to buy item from non npc shop. fail tells you reasons.
R 0136 <len>.w <ID>.l {<value>.l <index>.w <amount>.w <type>.B <item ID>.w <identify flag>.B <attribute?>.B <refine>.B <card>.4w}.22B*
- ˜I“XŠJÝŽŒũ
+ éœēåš—é–‹čĻ­æˆåŠŸ
success to create non-npc-shop.
R 0137 <index>.w <amount>.w
- ˜I“XƒAƒCƒeƒ€”Ė”„•ņ
+ éœēåš—ã‚Ēã‚ĪテムčēĐåĢēå ąå‘Š
report of selling item.
R 0139 <ID>.l <X>.w <Y>.w <X2>.w <Y2>.w <range>.w
- ID‚Ė“G‚Í(X,Y)‚É‹‚ÄŽĐ•Š‚Í(X2,Y2)‚É‹‚é‚Ė‚ÅUŒ‚‚Š“Í‚Ŧ‚Ü‚đ‚ņ‚Å‚ĩ‚―
+ IDãŪæ•ĩãŊ(X,Y)ãŦåą…ãĶč‡Šåˆ†ãŊ(X2,Y2)ãŦåą…ã‚‹ãŪでæ”ŧæ’ƒãŒåąŠããūせんでした
the enemy at(X,Y) was too far to attack from my coordinate (X2,Y2).
- UŒ‚‰Â”\‹——Ģ‚Írange‚Ȃ˂ŁA‹ßŠņ‚Á‚ĉš‚ģ‚Ē?
+ æ”ŧ撃åŊčƒ―č·é›ĒãŊrangeおãŪで、čŋ‘åŊ„ãĢãĶäļ‹ã•い?
possible range to attack enemy is "range", so be closer?
R 013a <val>.w
- UŒ‚ŽË’ö
+ æ”ŧ撃射įĻ‹
attack range.
R 013b <type>.w
- ŠeŽíƒƒbƒZ[ƒW•\ŽĶB3=–‘•”õ‚Å‚Ŧ‚Ü‚ĩ‚―
+ 各įĻŪãƒĄãƒƒã‚ŧマã‚ļčĄĻįĪšã€‚3=įŸĒがčĢ…å‚™ã§ããūした
various message. 3="arrow has been equiped"
R 013c <ID>.w
- ‘•”õ‚ģ‚ę‚―–î‚ĖItemIDB0‚ŁA–Ē‘•”õó‘ԁB
+ čĢ…å‚™ã•ã‚ŒãŸįŸĒãŪItemID。0で、朊čĢ…å‚™įŠķ態。
item id of equiped arrow. 0 means no arrow is equiped.
R 013d <type>.w <val>.w
- HP‰ņ•œƒXƒLƒ‹/SP‰ņ•œƒXƒLƒ‹‚É‚æ‚é‰ņ•œ
+ HP回åūĐã‚đキãƒŦ/SP回åūĐã‚đキãƒŦãŦよる回åūĐ
recovery of HP/SP by HP/SP recovery skill.
- type=5‚Č‚įHP type=7‚Č‚įSP
+ type=5おらHP type=7おらSP
type=5 is HP, type=7 is SP.
R 013c <index>.w
-@@ ‘•”õ‚ĩ‚Ăǂé–î
+   čĢ…å‚™ã—ãĶいるįŸĒ
id of equiped arrow.
R 013e <src ID>.l <dst ID>.l <X>.w <Y>.w <lv?>.w ?.w <wait>.l
- ƒXƒLƒ‹‰rĨ’†BPC/NPC‚Š‘ŠŽč‚Ėę‡‚Í(X,Y)‚Í0BęŠ‚Šƒ^[ƒQƒbƒg‚Ėę‡‚Ídst ID‚Í0‚ɂȂé
+ ã‚đキãƒŦčĐ å”ąäļ­ã€‚PC/NPCがį›ļ手ãŪå ī合ãŊ(X,Y)ãŊ0。å ī所がã‚ŋマã‚ēットãŪå ī合ãŊdst IDãŊ0ãŦおる
skill has been casting. (X,Y) will be 0 when target is player character or NPC. dst ID will be 0 when target is place.
- 0x013e ‚Ė offset+16(dword) ‚̓XƒLƒ‹‘ېŦ‚Å‚·(’ēļÏ)B
+ 0x013e ãŪ offset+16(dword) ãŊã‚đキãƒŦåąžæ€§ã§ã™(čŠŋæŸŧæļˆ)。
offset+16(dword) in packet number 0x013e is skill attribute.
- 00:–ģ 01:… 02:’n 03:‰Î 04:•— 05:“Å 06:đ 07:ˆÃ 08:”O 09:Ž€
+ 00:į„Ą 01:æ°ī 02:地 03:įŦ 04:éĒĻ 05:æŊ’ 06:聖 07:暗 08:åŋĩ 09:æ­ŧ
00:none, 01:water, 02:ground, 03:fire, 04:wind, 05:poinson, 06:holly, 07:dark, 08:spirit(i don know how to translate.), 09:death
- Ŧ—ˆ“I‚ɁA‰rĨ’†‚ĖƒGƒtƒFƒNƒg‚БېŦ‚ŕςí‚é‚Ė‚Đ‚ÆB
+ 将æĨįš„ãŦ、čĐ å”ąäļ­ãŪã‚Ļフェã‚ŊãƒˆãŒåąžæ€§ã§åĪ‰ã‚ã‚‹ãŪかãĻ。
casting effect might differ by skill attribute in the future.
- wait‚Íms’PˆĘ‚Đ‚Č?
+ waitãŊmså˜ä―ã‹ãŠ?
wait in mili second?
R 0141 <type>.l <base>.l <bonus>.l
- ƒXƒe[ƒ^ƒXî•ņBtype‚Í0d‚Đ‚į12‚Š‡‚ÉSTR,AGI,VIT,INT,DEX,LUK‚ɑΉž
+ ã‚đテマã‚ŋã‚đæƒ…å ąã€‚typeãŊ0dから12が順ãŦSTR,AGI,VIT,INT,DEX,LUKãŦåŊūåŋœ
information for status. type is 0d-12 for STR,AGI,VIT,INT,DEX,LUK.
- base+bonus‚Æ•\ŽĶ‚ģ‚ę‚é
+ base+bonusãĻčĄĻįĪšã•ã‚Œã‚‹
base+bonus will be displayed.
R 0144 <ID>.l <type>.l <X>.l <Y>.l <point ID>.B <color>.3B ?.B
- ˆÄ“āˆõ—pAƒ}ƒbƒvãƒAƒCƒRƒ“•\ŽĶƒpƒPƒbƒg
+ æĄˆå†…å“Ąį”Ļ、マップäļŠã‚Ēã‚Īã‚ģãƒģčĄĻįĪšãƒ‘ã‚ąãƒƒãƒˆ
for guid npc, packet for display icon on map.
- type=1 ƒAƒCƒRƒ“‚ð•\ŽĶ
+ type=1 ã‚Ēã‚Īã‚ģãƒģをčĄĻįĪš
display icon.
- type=2 ƒAƒCƒRƒ“‚ðÁ‹Ž
+ type=2 ã‚Ēã‚Īã‚ģãƒģをæķˆåŽŧ
delete icon.
R 0145 <file name>.16B <type>.B
- (Ą‚ĖŠ)ƒJƒvƒ‰‚ģ‚ņcutin•\ŽĶ
+ (äŧŠãŪ所)ã‚ŦプãƒĐさんcutinčĄĻįĪš
display capra picture(at this time).
- type=02 •\ŽĶ
+ type=02 čĄĻįĪš
display.
- type=ff Á‹Ž
+ type=ff æķˆåŽŧ
delete.
S 0146 <ID>.l
- ID‚ĖNPC‚Æ‚Ė‰ï˜bBCLOSEƒ{ƒ^ƒ“‚ð‰Ÿ‚ĩ‚―Back–ģ‚ĩ‚ÉNPCƒƒbƒZ[ƒWƒEƒBƒ“ƒh‚ð“ŊŽž‚ɕ‚ķ‚é
+ IDãŪNPCãĻãŪ侚čĐąã€‚CLOSEボã‚ŋãƒģを択した。ackį„Ąã—ãŦNPCãƒĄãƒƒã‚ŧマã‚ļã‚Ķã‚Ģãƒģドを同時ãŦ閉じる
talk to npc with ID. Clicked CLOSE button.
R 0147 <skill ID>.w <target type>.w ?.w <lv>.w <sp>.w <range>.w <skill name>.24B <up>.B
- ƒAƒCƒeƒ€—˜—p‚ĖŒ‹‰ĘˆęŽž“I‚É“ū‚į‚ę‚―ƒXƒLƒ‹î•ņ
+ ã‚Ēã‚ĪテムåˆĐį”ĻãŪįĩæžœä™‚įš„ãŦåū—られたã‚đキãƒŦæƒ…å ą
effect for skill by using item.
S 0148 <ID>.l
- ƒŠƒUƒŒƒNƒVƒ‡ƒ“‚Ė‘ŠŽčŒˆ‚ß? @ ƒĀ1
+ ナã‚ķノã‚ŊショãƒģãŪį›ļæ‰‹æąšã‚? @ Îē1
decide target of a skill rezarection? in beta1.
S 0149 <ID>.l <type>.B
- ID‚Ƀ}ƒi[ƒ|ƒCƒ“ƒg‚ð—^‚Ķ‚éBtype=00 ƒvƒ‰ƒX type=01 ƒ}ƒCƒiƒX
+ IDãŦマナマポã‚ĪãƒģトをäļŽãˆã‚‹ã€‚type=00 プãƒĐã‚đ type=01 マã‚Īナã‚đ
give manner point to ID. type=00 is plus, type=01 is minus.
R 014a <fail>.l
- ƒ}ƒi[ƒ|ƒCƒ“ƒg‚ð—^‚Ķ‚―Œ‹‰ĘBfail=0 ŽŒũ fail=1 Žļ”s
+ マナマポã‚ĪãƒģトをäļŽãˆãŸįĩæžœã€‚fail=0 成功 fail=1 åĪąæ•—
result of giving manner point. fail=0 is success, fail=1 is fail.
R 014b <type>.B <nick>.24B
- ƒ}ƒi[ƒ|ƒCƒ“ƒg‚ð–á‚Á‚―Btype=00 ƒvƒ‰ƒX type=01 ƒ}ƒCƒiƒX
+ マナマポã‚Īãƒģトをčē°ãĢた。type=00 プãƒĐã‚đ type=01 マã‚Īナã‚đ
get manner point. type=00 is plus, type-01 is minus.
R 014C <len>.w (<type>.l <guildID>.l <guild name>.24B).*
- “Ŋ–ŋĨ“G‘΃Mƒ‹ƒh•\ŽĶ
+ åŒį›Ÿï―Ĩæ•ĩåŊūã‚ŪãƒŦドčĄĻįĪš
display alliance and opposition guild.
- type=0 “Ŋ–ŋ
+ type=0 åŒį›Ÿ
alliance.
- type=1 “G‘Î
+ type=1 æ•ĩåŊū
opposition.
S 014D
-@@ ƒMƒ‹ƒhî•ņ•\ŽĶŠJŽnH
+   ã‚ŪãƒŦãƒ‰æƒ…å ąčĄĻįĪšé–‹å§‹ïžŸ
start of guild information?
R 014E <type?>.l
-@@ type=0x57 ˆę”ĘƒMƒ‹ƒh’cˆõ
+   type=0x57 äļ€čˆŽã‚ŪãƒŦドå›Ģå“Ą
normal guild member.
-@@ type=0xD7 ƒMƒ‹ƒhƒ}ƒXƒ^[
+   type=0xD7 ã‚ŪãƒŦドマã‚đã‚ŋマ
guild master.
S 014F <page>.l
-@@ ƒMƒ‹ƒh•\ŽĶƒ^ƒu‘—M
+   ã‚ŪãƒŦドčĄĻįĪšã‚ŋブ送äŋĄ
send packet for guild "DISPLAY" tab.
-R 0150 <guildID>.l <guildLv>.l <connum>.l <’čˆõ>.l <Avl.lvl>.l ?.l <next_exp>.l ?.16B <guild name>.24B <guild master>.24B ?.16B
-@@ ƒMƒ‹ƒhî•ņ
+R 0150 <guildID>.l <guildLv>.l <connum>.l <åŪšå“Ą>.l <Avl.lvl>.l ?.l <next_exp>.l ?.16B <guild name>.24B <guild master>.24B ?.16B
+   ã‚ŪãƒŦãƒ‰æƒ…å ą
guild info.
S 0151 <guild ID>.l
- ƒGƒ“ƒuƒŒƒ€—v‹
+ ã‚ĻãƒģブノムčĶæą‚
request for guild emblem.
R 0152 <len>.w <guild ID>.l <emblem ID?>.l <emblem data>.?B
- ƒGƒ“ƒuƒŒƒ€ƒCƒ[ƒW‘—•t
+ ã‚Ļãƒģブノムã‚ĪãƒĄãƒžã‚ļ送äŧ˜
return emblem image.
-R 0154 <len>.w {<accID>.l <charactorID>.l <”ŊŒ^>.w <”Ŋ‚ːF>.w <Ŧ•ʁH>.w <job>.w <lvl?>.w <ã”[ŒoŒą’l>.l <online>.l <Position>.l ?.50B <nick>.24B}*
- ƒMƒ‹ƒhƒƒ“ƒoƒŠƒXƒg?
+R 0154 <len>.w {<accID>.l <charactorID>.l <éŦŠåž‹>.w <éŦŠãŪč‰ē>.w <性åˆĨ>.w <job>.w <lvl?>.w <äļŠįīįĩŒéĻ“å€Ī>.l <online>.l <Position>.l ?.50B <nick>.24B}*
+ ã‚ŪãƒŦãƒ‰ãƒĄãƒģバナã‚đト?
guild member list?
S 0159 <guildID>.l <accID>.l <charID>.l <mess>.40B
-@@ ƒMƒ‹ƒh’E‘Þ‘—M
+   ã‚ŪãƒŦãƒ‰č„ąé€€é€äŋĄ
send packet for leaving guild.
R 015A <nic>.24B <mess>.40B
-@@ ƒMƒ‹ƒh’E‘Þ(‘Sˆõ)ŽóM
+   ã‚ŪãƒŦãƒ‰č„ąé€€(å…Ļå“Ą)受äŋĄ
receive packet for leaving guild(all members).
S 015B <guildID>.l <accID>.l <charID>.l <mess>.40B
-@@ ƒMƒ‹ƒh’Į•ú‘—M
+   ã‚ŪãƒŦドčŋ―æ”ū送äŋĄ
send packet for kicking member out of the guild.
-R 015C <nick>.24B <mess>.40B <ƒAƒJƒEƒ“ƒg‚h‚c>.24B
-@@ ƒMƒ‹ƒh’Į•úi‘SˆõjŽóM
+R 015C <nick>.24B <mess>.40B <ã‚Ēã‚Ŧã‚ĶãƒģトïžĐïžĪ>.24B
+   ã‚ŪãƒŦドčŋ―æ”ūå…Ļå“Ąïž‰å—äŋĄ
receive packet for kicking member out of the guild.(all member)
R 0163 <len>.w <nick>.24B <accountID>.24B <kicking reason>.40B
S 0165 <myaccID>.l <guild name>.24B
-@@ ƒMƒ‹ƒhėŽ
+   ã‚ŪãƒŦãƒ‰ä―œæˆ
create guild
R 0166 <len>.w ?.28B*
- –ðE–žƒŠƒXƒg?
+ å―đč·åãƒŠã‚đト?
list for roll of members?
R 0167 <type>.b
- ƒMƒ‹ƒhėŽ‡”Û
+ ã‚ŪãƒŦãƒ‰ä―œæˆåˆåĶ
response to vreating guild.
- type = 0 ƒMƒ‹ƒhėŽŽŒũ
+ type = 0 ã‚ŪãƒŦãƒ‰ä―œæˆæˆåŠŸ
success.
- type = 2 “Ŋ–ž‚ĖƒMƒ‹ƒh‚Š‚ ‚é
+ type = 2 同名ãŪã‚ŪãƒŦドがある
there is a guild with the same name.
S 0168 <TargetAccID>.l <sourceAccID>.l <myCharactorID>.l
-@@ ƒMƒ‹ƒhŠĐ—U
+   ã‚ŪãƒŦãƒ‰å‹§čŠ˜
invite to the guild.
R 0169 <type>.B
-@@ ƒMƒ‹ƒhŠĐ—U‹‘”Û‚ģ‚ę‚―
+   ã‚ŪãƒŦãƒ‰å‹§čŠ˜æ‹’åĶされた
invitation denied.
R 016A <guild ID>.l <guild name>.24B
-@@ ƒMƒ‹ƒhŠĐ—U‚ģ‚ę‚―
+   ã‚ŪãƒŦãƒ‰å‹§čŠ˜ã•ã‚ŒãŸ
invited to the guild.
S 016B <guild ID>.l <type>.l
-@@ ƒMƒ‹ƒhŠĐ—U•ԐM
+   ã‚ŪãƒŦãƒ‰å‹§čŠ˜čŋ”äŋĄ
response to invitaion for joining to guild.
-@@ type=0 ‹‘”Û‚·‚é
+   type=0 拒åĶする
deny.
-@@ type=1 ‹–‘ø‚·‚é
+   type=1 čĻąčŦūする
OK.
R 016c <guild ID>.l ?.13B <guild name>.24B
- loginŽžƒMƒ‹ƒhî•ņ
+ login時ã‚ŪãƒŦãƒ‰æƒ…å ą
guild information when loged in.
R 016d <ID>.l <charactor ID>.l <online>.l
- ƒMƒ‹ƒhƒƒ“ƒo‚Šlogin‚ĩ‚―”ē‚Ŋ‚―“™
+ ã‚ŪãƒŦãƒ‰ãƒĄãƒģバがloginã—ãŸæŠœã‘ãŸį­‰
information about guild member loged in or loged out etc.
R 016f <message>.180B
- ƒMƒ‹ƒh‚Ļ‘č–Ú?
+ ã‚ŪãƒŦãƒ‰ãŠéĄŒį›Ū?
guild message?
S 016E <guildID>.l <mess1>.60B <mess2>.120B
-@@ ƒMƒ‹ƒh’mÝ’č
+   ã‚ŪãƒŦド告įŸĨčĻ­åۚ
set guild announcement.
R 016F <mess1>.60B <mess2>.120B
-@@ ƒMƒ‹ƒh’m
+   ã‚ŪãƒŦド告įŸĨ
guild announcement.
S 0170 <TargetAccID>.l <sourceAccID>.l <myCharactorID>.l
-@@ “Ŋ–ŋ—vŋŠĐ—U
+   åŒį›Ÿč́čŦ‹å‹§čИ
invite the guild to be alliance.
R 0171 <SorceAccID>.l <guild name>.24B
-@@ “Ŋ–ŋ—vŋŠĐ—U‚ģ‚ę‚―
+   åŒį›Ÿč́čŦ‹å‹§čŠ˜ã•ã‚ŒãŸ
invited to be a alliance.
S 0172 <SorceAccID>.l <type>.l
-@@ “Ŋ–ŋ—vŋ•ԐM
+   åŒį›Ÿč́čŦ‹čŋ”äŋĄ
response for invitiation to be alliance.
-@@ type=0 ‹‘”Û‚·‚é
+   type=0 拒åĶする
deny.
-@@ type=1 ‹–‘ø‚·‚é
+   type=1 čĻąčŦūする
OK.
R 0173 <type>.B
- type = 0 ‚·‚łɓŊ–ŋŠÖŒW
+ type = 0 すでãŦåŒį›Ÿé–Ēäŋ‚
the guild is already alliance.
-@@ type = 1 “Ŋ–ŋ‹‘”Û‚ģ‚ę‚―
+   type = 1 åŒį›Ÿæ‹’åĶされた
denied to be alliance.
-@@ type = 2 “Ŋ–ŋŽŒũ
+   type = 2 åŒį›ŸæˆåŠŸ
success to invite to be alliance.
R 0177 <len>.w <index>.w*
- ŠÓ’č‰Â”\ƒAƒCƒeƒ€ƒŠƒXƒg
+ 鑑åۚåŊčƒ―ã‚Ēã‚Īテムナã‚đト
list of items that need to be judge( i mean unkown items.)
S 0178 <index>.w
- ƒAƒCƒeƒ€ŠÓ’č
+ ã‚Ēã‚Īテム鑑åۚ
judge item.
R 0179 <index>.w <fail>.B
- ƒAƒCƒeƒ€ŠÓ’čŒ‹‰ĘBfail=00‚ÅŽŒũBfail=01‚Á‚Ä‚ ‚é‚Ė‚Đ?
+ ã‚Ēã‚Īテム鑑åۚįĩæžœã€‚fail=00で成功。fail=01ãĢãĶあるãŪか?
response to judging item. fail=00 is success. is there fail=01?
S 017A <index>.w
-@@ ƒJ[ƒh‚vƒNƒŠƒbƒN
+   ã‚Ŧマドã‚Ŋナッã‚Ŋ
card is double clicked.
R 017B <len>.w {<index>.w}*
-@@ ƒJ[ƒh‘}“ü‚Å‚Ŧ‚éƒAƒCƒeƒ€Index”ԍ†
+   ã‚ŦマドæŒŋå…Ĩできるã‚Ēã‚ĪテムIndexį•Šå·
item index number for items that can be inserted card.
S 017C <SrcIndex>.w <DescIndex>.w
-@@ Src ‚ðDesc‚ɓ˂Áž‚Þ
+   Src をDescãŦįŠãĢčūžã‚€
insert Src to Desc.
R 017D <DescIndex>.w <SrcIndex>.w <fail>.b
-@@ Src ‚ðDesc‚ɓ˂Áž‚Ý<fail> 0=ŽŒũ 1=Žļ”sH
+   Src をDescãŦįŠãĢčūžãŋ<fail> 0=成功 1=åĪąæ•—ïžŸ
response to insert Src to Desc. fail=0 is success, fail=01 is fail?
S 017e <len>.w <message>.?B
- ƒMƒ‹ƒh“āƒƒbƒZ[ƒW”­Œū
+ ã‚ŪãƒŦãƒ‰å†…ãƒĄãƒƒã‚ŧマã‚ļį™ščĻ€
send speach for guild members.
R 017f <len>.w <message>.?B
- ƒMƒ‹ƒh“āƒƒbƒZ[ƒWŽóM
+ ã‚ŪãƒŦãƒ‰å†…ãƒĄãƒƒã‚ŧマã‚ļ受äŋĄ
receive guild message.
R 0182 <accID>.l <charactorID>.l <hair type>.w <hair color>.w <sex?>.w <job>.w <lvl?>.w <experience?>.l <online>.l <Position>.l ?.50B <nick>.24B
R 0187 <account ID>.l
- aliveM†?
+ aliveäŋĄå·?
alive signal?
R 0188 <fail?>.w <index>.w <val>.w
- •Šíļ˜BBŒ‹‰Ę+val•Ší‚É
+ æ­Ķå™Ļįēū錎。įĩæžœ+valæ­Ķå™ĻãŦ
weapon refiling. result+val to weapon
R 0189 ?.w
- “äBƒeƒŒƒ|Žļ”s?
+ čŽŽã€‚ãƒ†ãƒŽãƒåĪąæ•—?
unknown. fail to teleport?
S 018a ?.w
- ƒQ[ƒ€I—đ
+ ã‚ēマムįĩ‚䚆
game quited.
R 018b <fail>.w
- ƒQ[ƒ€I—đ/ƒLƒƒƒ‰ƒZƒŒ‰ž“šBfail=0ŽŒũBfail=1Žļ”s?
+ ã‚ēマムįĩ‚䚆/キãƒĢãƒĐã‚ŧノåŋœį­”。fail=0成功。fail=1åĪąæ•—?
game quited/character select sever response. fail=0 is success, fail=1 is fail?
R 018C <MonsID>.w <class>.w <size>.w <HP>.w <?>.w <deffence>.w <kind of monster>.w <magic deffence>.w <attribute>.w <anti-attribute?>.9b
- wiz‚Ė“G‚ĖƒZƒ“ƒXŒ‹‰Ę
+ wizãŪæ•ĩãŪã‚ŧãƒģã‚đįĩæžœ
response to sense skill by wizard.
- 0 ŽŒ^
+ 0 小型
small
- 1 ’†Œ^
+ 1 äļ­åž‹
middle
- 2 ‘åŒ^
+ 2 åĪ§åž‹
big
R 0191 <ID>.l <message>.80B
- ƒg[ƒL[ƒ{ƒbƒNƒX‚ĖƒƒbƒZ[ƒW
+ トマキマボッã‚Ŋã‚đãŪãƒĄãƒƒã‚ŧマã‚ļ
message of talky box.
S 0193 <ID>.l
- ƒMƒ‹ƒhƒƒ“ƒo–ž‘Oˆø‚Ŧ?
+ ã‚ŪãƒŦãƒ‰ãƒĄãƒģバ名前垕き?
name search for guild member?
R 0194 <ID>.l <nick>.24B
- ƒMƒ‹ƒhƒƒ“ƒo–ž‘Oˆø‚Ŧ‰ž“š?
+ ã‚ŪãƒŦãƒ‰ãƒĄãƒģバ名前垕きåŋœį­”?
response to name search for guild member?
R 0195 <ID>.l <nick>.24B <party name>.24B <guild name>.24B <class name>.24B
- ƒMƒ‹ƒhŠ‘ŪPC‚Ėę‡‚Ė0094•Ô“š
+ ã‚ŪãƒŦãƒ‰æ‰€åąžPCãŪå ī合ãŪ0094čŋ”į­”
response to packet number 0094 that if the player joined guild.
R 0196 <type>.w <ID>.l
- ‘‹­ŒnƒXƒLƒ‹Žg—pŽž‚ĖƒƒbƒZ[ƒWFXBID‚Ítarget‚ÆŽv‚í‚ę‚邊ŽĐ•Š‘ŠŽč‚Ė‚Ý‚ĩ‚Đ—ˆ‚Č‚Ē?
+ åĒ—åž·įģŧã‚đキãƒŦä―ŋį”Ļ時ãŪãƒĄãƒƒã‚ŧマã‚ļč‰ē々。IDãŊtargetãĻæ€ã‚ã‚Œã‚‹ãŒč‡Šåˆ†į›ļ手ãŪãŋしかæĨおい?
various message of skill that effect status. ID must be target, but only m ID and other's ID are sent?
- type=00 2HQ•t—^uUŒ‚‘Ž“x‚Š‘‰Á‚ĩ‚Ü‚ĩ‚―Bv
+ type=00 2HQäŧ˜äļŽã€Œæ”ŧ撃速åšĶがåĒ—åŠ ã—ãūした。」
2HQ casted. "attack speed insreased."
- type=01 2HQ‰ðœuUŒ‚‘Ž“x‚ŠŒļ­‚ĩ‚Ü‚ĩ‚―Bv
+ type=01 2HQč§Ģé™Ī「æ”ŧ撃速åšĶがæļ›å°‘しãūした。」
2HQ ended. "attack speed decreased."
- type=02 IMPOSITIO•t—^u•Ší‚ĖUŒ‚—Í‚Š‘‰Á‚ĩ‚Ü‚ĩ‚―Bv
+ type=02 IMPOSITIOäŧ˜äļŽã€Œæ­Ķå™ĻãŪæ”ŧ撃力がåĒ—åŠ ã—ãūした。」
IMPOSITIO casted. "power of the weapon increased."
- type=03 IMPOSITIO‰ðœu•Ší‚ĖUŒ‚—Í‚ŠŒļ­‚ĩ‚Ü‚ĩ‚―Bv
+ type=03 IMPOSITIOč§Ģé™Ī「æ­Ķå™ĻãŪæ”ŧ撃力がæļ›å°‘しãūした。」
IMPOSITIO ened. "power of the weapon decreased."
- type=04 uƒXƒLƒ‹Žg—pƒfƒBƒŒƒC‚ŠŒļ­‚ĩ‚Ü‚ĩ‚―Bv
+ type=04 「ã‚đキãƒŦä―ŋį”Ļデã‚Ģノã‚Īがæļ›å°‘しãūした。」
"casting delay become short"
- type=05 uƒXƒLƒ‹Žg—pƒfƒBƒŒƒC‚ŠŒģ‚É–ß‚č‚Ü‚ĩ‚―Bv
+ type=05 「ã‚đキãƒŦä―ŋį”Ļデã‚Ģノã‚Īが元ãŦæˆŧりãūした。」
"casting delay return to defailt"
- type=06 u•Ší‚ɓőېŦ‚Š•t—^‚ģ‚ę‚Ü‚ĩ‚―Bv
+ type=06 「æ­Ķå™ĻãŦæŊ’åąžæ€§ãŒäŧ˜äļŽã•れãūした。」
"attribute of poison is given to the weapon"
- type=07 ASPERSIO•t—^u•Ší‚ɐđ‘ېŦ‚Š•t—^‚ģ‚ę‚Ü‚ĩ‚―Bv
+ type=07 ASPERSIOäŧ˜äļŽã€Œæ­Ķå™ĻãŦč–åąžæ€§ãŒäŧ˜äļŽã•れãūした。」
ASPERSIO casted. "attribute of holly is given to the weapon"
- type=08 ASPERSIO‰ðœu•Ší‚ˑېŦ‚ŠŒģ‚É–ß‚č‚Ü‚ĩ‚―Bv
+ type=08 ASPERSIOč§Ģé™Ī「æ­Ķå™ĻãŪåąžæ€§ãŒå…ƒãŦæˆŧりãūした。」
ASPERSIO ended. "attribute of weapon return to default"
- type=09 u–h‹ï‚ɐđ‘ېŦ‚Š•t—^‚ģ‚ę‚Ü‚ĩ‚―Bv
+ type=09 「é˜ē具ãŦč–åąžæ€§ãŒäŧ˜äļŽã•れãūした。」
"armor got holly attribute"
- type=0a u–h‹ï‚ˑېŦ‚ŠŒģ‚É–ß‚č‚Ü‚ĩ‚―Bv
+ type=0a 「é˜ē具ãŪåąžæ€§ãŒå…ƒãŦæˆŧりãūした。」
"armor's attribute return to default"
- type=0b KYRIE•t—^uƒoƒŠƒAó‘ԂɂȂč‚Ü‚ĩ‚―Bv
+ type=0b KYRIEäŧ˜äļŽã€ŒãƒãƒŠã‚ĒįŠķ態ãŦおりãūした。」
KYRIE casted. "barrier"
- type=0c KYRIE‰ðœuƒoƒŠƒAó‘Ô‚Š‰ðœ‚ģ‚ę‚Ü‚ĩ‚―Bv
+ type=0c KYRIEč§Ģé™Ī「バナã‚ĒįŠķ態がč§Ģé™Īされãūした。」
KYRIE ended. "barrier end"
- type=0d uƒEƒFƒ|ƒ“ƒp[ƒtƒFƒNƒVƒ‡ƒ“ƒ‚[ƒh‚ɂȂč‚Ü‚ĩ‚―Bv
+ type=0d 「ã‚Ķェポãƒģパマフェã‚ŊショãƒģãƒĒマドãŦおりãūした。」
"became weapon ferfection mode"
- type=0e uƒEƒFƒ|ƒ“ƒp[ƒtƒFƒNƒVƒ‡ƒ“ƒ‚[ƒh‚Š‰ðœ‚ģ‚ę‚Ü‚ĩ‚―Bv
+ type=0e 「ã‚Ķェポãƒģパマフェã‚ŊショãƒģãƒĒマドがč§Ģé™Īされãūした。」
"end weapon perfection mode"
- type=0f uƒI[ƒo[ƒgƒ‰ƒXƒgƒ‚[ƒh‚ɂȂč‚Ü‚ĩ‚―Bv
+ type=0f 「りマバマトãƒĐã‚đトãƒĒマドãŦおりãūした。」
"became over trust mode"
- type=10 uƒI[ƒo[ƒgƒ‰ƒXƒgƒ‚[ƒh‚Š‰ðœ‚ģ‚ę‚Ü‚ĩ‚―Bv
+ type=10 「りマバマトãƒĐã‚đトãƒĒマドがč§Ģé™Īされãūした。」
"end over trust mode"
- type=11 uƒ}ƒLƒVƒ}ƒCƒYƒpƒ[ƒ‚[ƒh‚ɂȂč‚Ü‚ĩ‚―Bv
+ type=11 「マキシマã‚Ī゚パãƒŊマãƒĒマドãŦおりãūした。」
"became maximize power mode"
- type=12 uƒ}ƒLƒVƒ}ƒCƒYƒpƒ[ƒ‚[ƒh‚Š‰ðœ‚ģ‚ę‚Ü‚ĩ‚―Bv
+ type=12 「マキシマã‚Ī゚パãƒŊマãƒĒマドがč§Ģé™Īされãūした。」
"end maximize power mode"
S 0197 <type>.w
type=0 /resetstate
type=1 /resetskill
- Œø”\‚Í–ģ‚ĩ?
+ åŠđčƒ―ãŊį„Ąã—?
no effect?
R 019b <ID>.l <type>.l
- ‘žl‚Ėlvup‚═Šíļ˜B“™‚Ė•\ŽĶ?
+ äŧ–äššãŪlvupやæ­Ķå™ĻįēūéŒŽį­‰ãŪčĄĻįĪš?
display other's level up effect or weapon refiling?
type=0 base lvup?
type=1 job lvup?
- type=3 •Šíļ˜B
+ type=3 æ­Ķå™Ļįēū錮
weapon refiling
R 0199 <type>.w
-@@ type=1 pvpƒ‚[ƒhŠJŽn?
+   type=1 pvpãƒĒマド開始?
start pvp mode?
R 019a <ID>.l <rank>.l <num>.l
-@@ pvp‡ˆĘ rank/num
+   pvpé †ä― rank/num
pvp rank rank/num
R 019b <ID>.l <type>.l
- ‘žl‚Ėlvup‚═Šíļ˜B“™‚Ė•\ŽĶ?
+ äŧ–äššãŪlvupやæ­Ķå™ĻįēūéŒŽį­‰ãŪčĄĻįĪš?
type=0 base lvup?
type=1 job lvup?
- type=2 •Šíļ˜BŽļ”s
- type=3 •Šíļ˜BŽŒũ
+ type=2 æ­Ķå™Ļįēū錮åĪąæ•—
+ type=3 æ­Ķå™Ļįēū錎成功
R 019d <?>.4B
- GMƒRƒ}ƒ“ƒh/hide
+ GMã‚ģマãƒģド/hide
S 00CC <ID>.l
-@ GM—p‰EƒNƒŠƒbƒNƒƒjƒ…[uinamejŽg—pŽŌ‹­§I—đvŽg—p
+  GMį”Ļåģã‚Ŋナッã‚ŊãƒĄãƒ‹ãƒĨマ「nameä―ŋį”Ļč€…åž·åˆķįĩ‚䚆」ä―ŋį”Ļ
use special right click menu for GM "(name) force to quit"
S 0149 <ID>.l <type>.B <time>.w
-@ GM—p‰EƒNƒŠƒbƒNƒƒjƒ…[uƒ`ƒƒƒbƒg‹ÖŽ~ŽžŠÔ‚ð‰š‚°‚éi‰ð‚Ŋ‚éjvŽg—p Ļ type=00
+  GMį”Ļåģã‚Ŋナッã‚ŊãƒĄãƒ‹ãƒĨマ「チãƒĢットį́æ­Ē時間をäļ‹ã’るč§Ģける」ä―ŋį”Ļ → type=00
use special right click menu for GM "decrease prohibited time to create chat room". type=00
-@ GM—p‰EƒNƒŠƒbƒNƒƒjƒ…[uƒ`ƒƒƒbƒg‹ÖŽ~ŽžŠÔ‚ðã‚°‚éiŠ|‚Ŋ‚éjvŽg—p Ļ type=01
+  GMį”Ļåģã‚Ŋナッã‚ŊãƒĄãƒ‹ãƒĨマ「チãƒĢットį́æ­Ē時間をäļŠã’る掛ける」ä―ŋį”Ļ → type=01
use special right click menu for GM "increase prohibited time to create chat room". type=01
- @time‚Í•Š’PˆĘ‚Å‚·iŠm‚Đ
+  timeãŊåˆ†å˜ä―ã§ã™ïžˆįĒšã‹
unit is minute (maybe
R 019e
- •ߊlƒ‚ƒ“ƒXƒ^[Œˆ‚ß
+ 捕įēãƒĒãƒģã‚đã‚ŋãƒžæąšã‚
S 019f <ID>.l
- •ߊlƒ‚ƒ“ƒXƒ^[Žw’č
+ 捕įēãƒĒãƒģã‚đã‚ŋマ指åۚ
R 01a0 <fail>.B
- •ߊl”ŧ’č
- fail=01‚ÅŽŒũA00‚ÅŽļ”s
+ 捕įēåˆĪåۚ
+ fail=01で成功、00でåĪąæ•—
S 01a1 <param>.1B
<param>
- 0x00Fƒyƒbƒgó‘Ô•\ŽĶ
- 0x01F‰a‚ð—^‚Ķ‚é
- 0x02FƒpƒtƒH[ƒ}ƒ“ƒX
- 0x03F—‘‚É–ß‚·
- 0x04FƒAƒNƒZƒTƒŠ‰ðœ
+ 0x00ペットįŠķ態čĄĻįĪš
+ 0x01ïžšéĪŒã‚’äļŽãˆã‚‹
+ 0x02パフã‚Đママãƒģã‚đ
+ 0x03ïžšåĩãŦæˆŧす
+ 0x04ïžšã‚Ēã‚Ŋã‚ŧã‚ĩナč§Ģé™Ī
R 01a2 <pet name>.24B <name flag>.B <lv>.w <hungry>.w <friendly>.w <accessory>.w
- ƒyƒbƒg‚Ėó‘Ô
- name flag:00=–ž‘O–ĒÝ’č 01=–ž‘OÝ’čÏ‚Ý(•ύX•s‰Â)
- lv=ƒyƒbƒg‚ĖƒŒƒxƒ‹Ahungry=–ž• “x(0~100)Afriendly=e–§“x(‰Šú’l250?)Aaccessory=ƒAƒNƒZƒTƒŠ‚ĖItemID
+ ペットãŪįŠķ態
+ name flag:00=名前朊čĻ­åۚ 01=名前čĻ­åۚæļˆãŋ(åΉæ›īäļåŊ)
+ lv=ペットãŪノベãƒŦ、hungry=暀č…đåšĶ(0~100)、friendly=čĶŠåŊ†åšĶ(初期å€Ī250?)、accessory=ã‚Ēã‚Ŋã‚ŧã‚ĩナãŪItemID
R 01a3 <fail>.B <itemID>.w
<fail>
- 0x00F‰a‚â‚čŽļ”s
- 0x01F‰a‚â‚萎Œũ
+ 0x00ïžšéĪŒã‚„ã‚ŠåĪąæ•—
+ 0x01ïžšéĪŒã‚„ã‚ŠæˆåŠŸ
R 01a4 <type>.B <ID>.l <val>.l
- ƒyƒbƒgŠÖ˜A’Ę’m
- type=00,val=00 ƒyƒbƒg›z‰ŧŽž‚É‘—‚į‚ę‚Ä‚­‚éBƒyƒbƒg”FŽŊ—pH
- type=01 e–§“x•ωŧ
- type=02 –ž• “x•ωŧ
- type=03 ƒAƒNƒZƒTƒŠ•ωŧ(0‚Å–Ē‘•”õ)
- type=04 ƒpƒtƒH[ƒ}ƒ“ƒX Šm”F‚ģ‚ę‚―val=1~3
- (4‚̓XƒyƒVƒƒƒ‹ƒpƒtƒH[ƒ}ƒ“ƒXH)
- type=05 HŠm”F‚ģ‚ę‚―val=0x14
+ ペットé–Ēé€Ģ通įŸĨ
+ type=00,val=00 ペットå­ĩ化時ãŦ送られãĶãã‚‹ã€‚ãƒšãƒƒãƒˆčŠč­˜į”Ļ
+ type=01 čĶŠåŊ†åšĶåĪ‰åŒ–
+ type=02 暀č…đåšĶåĪ‰åŒ–
+ type=03 ã‚Ēã‚Ŋã‚ŧã‚ĩナåĪ‰åŒ–(0で朊čĢ…å‚™)
+ type=04 パフã‚Đママãƒģã‚đ įĒščŠã•ã‚ŒãŸval=1~3
+ (4ãŊã‚đペシãƒĢãƒŦパフã‚Đママãƒģã‚đ)
+ type=05 įĒščŠã•ã‚ŒãŸval=0x14
S 01a5 <pet name>.24B
- ƒyƒbƒg‚Ė–ž‘OŒˆ‚ß
+ ペットãŪåå‰æąšã‚
R 01a6 <len>.w <index>.w*
- ƒyƒbƒg‚Ė—‘ƒŠƒXƒg
+ ペットãŪåĩナã‚đト
S 01a7 <index>.w
- ƒyƒbƒg‚Ė—‘ƒŠƒXƒg‚Š‘I‘ð‚ģ‚ę‚―
+ ペットãŪåĩナã‚đトがéļ択された
S 01a9 <emotion>.l
- ƒyƒbƒgƒGƒ‚[ƒVƒ‡ƒ“‘—M
+ ペットã‚ĻãƒĒマショãƒģ送äŋĄ
R 01aa <ID>.l <emotion>.l
- ƒyƒbƒgƒGƒ‚[ƒVƒ‡ƒ“ŽóM
+ ペットã‚ĻãƒĒマショãƒģ受äŋĄ
<emotion>
- 33ˆČ‰š‚Ė‚Æ‚ŦFƒGƒ‚[ƒVƒ‡ƒ“
- 34ˆČã‚Ė‚Æ‚ŦF”­Œūƒe[ƒuƒ‹H
+ 33äŧĨäļ‹ãŪãĻきã‚ĻãƒĒマショãƒģ
+ 34äŧĨäļŠãŪãĻãïžšį™ščĻ€ãƒ†ãƒžãƒ–ãƒŦ
R 01ac <object id>.l
- ƒAƒ“ƒNƒ‹‚Ė”­“Ū(‚Ý’u)Žž‚Ė‚Ý–ˆ‰ņoŒŧ(‹@”\‚Í“ä)
+ ã‚Ēãƒģã‚ŊãƒŦãŪį™šå‹•(≠čĻ­į―Ū)時ãŪãŋæŊŽå›žå‡šįū(æĐŸčƒ―ãŊ讎)
R 01ad <len>.l <item>.w
- –îė‚č‚ĖėŽ‰Â”\ITEM•\ŽóM
+ įŸĒä―œã‚ŠãŪä―œæˆåŊčƒ―ITEMčĄĻ受äŋĄ
S 01ae <itemID>.w
- –îė‚č‚ÅŽg‚ĪÞ—ŋ‘—M
+ įŸĒä―œã‚Šã§ä―ŋう材料送äŋĄ
S 01af <type>.w
- ƒ`ƒFƒ“ƒWƒJ[ƒgiƒJ[ƒg‘I‘ðj
- type=1 ƒm[ƒ}ƒ‹ƒJ[ƒg
+ チェãƒģã‚ļã‚Ŧマトã‚Ŧマトéļ択
+ type=1 ノママãƒŦã‚Ŧマト
R 01b0 <monster id>.l <?>.b <new monster code>.l
- –û‚ĖƒNƒ‰ƒXƒ`ƒFƒ“ƒW
- <new monster code>‚̓`ƒFƒ“ƒWŒã‚ĖƒR[ƒh(1001`)‚ðdword‚Å
+ æēđãŪã‚ŊãƒĐã‚đチェãƒģã‚ļ
+ <new monster code>ãŊチェãƒģã‚ļåūŒãŪã‚ģマド(1001〜)をdwordで
S 01b2 <len>.w <message>.80B <flag>.B {<index>.w <amount>.w <value>.l}.8B*
- ˜I“XŠJÝ
- flag F 0=ƒLƒƒƒ“ƒZƒ‹ , 1=ƒI[ƒvƒ“
+ éœēåš—é–‹čĻ­
+ flag ïžš 0=キãƒĢãƒģã‚ŧãƒŦ , 1=りマプãƒģ
R 01b3 <filename>.64B <type>.B
- R 0145‚ĖãˆĘŒÝŠ·
-R 01B6 <guildID>.l <guildLv>.l <connum>.l <’čˆõ>.l <Avl.lvl>.l <now_exp>.l <next_exp>.l <ã”[ƒ|ƒCƒ“ƒg>.l <ŦŒüF-V>.l <ŦŒüR-W>.l <members>.l <guild name>.24B <guild master>.24B <agit?>.20B
- ƒMƒ‹ƒhî•ņ
+ R 0145ãŪäļŠä―äš’æ›
+R 01B6 <guildID>.l <guildLv>.l <connum>.l <åŪšå“Ą>.l <Avl.lvl>.l <now_exp>.l <next_exp>.l <äļŠįīãƒã‚Īãƒģト>.l <性向F-V>.l <性向R-W>.l <members>.l <guild name>.24B <guild master>.24B <agit?>.20B
+ ã‚ŪãƒŦãƒ‰æƒ…å ą
R 01b9 <ID>.I
- ”íƒ_ƒ“™‚É‚æ‚éID‚ˉrĨ’†’f
+ čĒŦãƒ€ãƒĄį­‰ãŦよるIDãŪčĐ å”ąäļ­æ–­
R 01c4 <index>.w <amount>.l <itemID>.w <item data>.12B
- ƒJƒvƒ‰‘qŒÉƒAƒCƒeƒ€
+ ã‚ŦプãƒĐ倉åšŦã‚Ēã‚Īテム
R 01c8 <index>.w <item ID>.w <ID>.l <amount left>.w <type>.B
- ƒAƒCƒeƒ€Žg—p‰ž“šB(00a8‚ĖãˆĘƒo[ƒVƒ‡ƒ“H)
- type=00‚Ėę‡Žg—pŽļ”s? amount‚āƒSƒ~‚Ė–Í—l
- type=01‚Ėę‡ŽŒũ‚ŁAamount‚ÍŽg—pŒã‚ĖŽc‚čŒÂ”
+ ã‚Ēã‚Īテムä―ŋį”Ļåŋœį­”。(00a8ãŪäļŠä―ãƒãƒžã‚·ãƒ§ãƒģ)
+ type=00ãŪå ī合ä―ŋį”ĻåĪąæ•—? amountもã‚īミãŪæĻĄæ§˜
+ type=01ãŪå ī合成功で、amountãŊä―ŋį”ĻåūŒãŪæŪ‹ã‚Šå€‹æ•°
R 01c9 <dst ID>.l <src ID>.l <X>.w <Y>.w <type>.B <fail>.B ?.81b
- ƒXƒLƒ‹Œø”\’nėŽ(011f‚ĖãˆĘƒo[ƒVƒ‡ƒ“H)
- type 0x7e:SWA0x7f:‰Î•ĮA0x80 ƒ|ƒ^ŠJ‚Ŧ’†A0x81 ƒ|ƒ^ŠJ‚Ŧ’ž‘O
- 0x82 đ‘ˁA0x83 ƒTƒ“ƒNA0x84 ƒ}ƒOƒkƒXA0x85 ƒjƒ…[ƒ}
- 0x86 0x86 ‘å–‚–@(SG/MS/LoV/GX)A0x87 ƒtƒ@ƒCƒ„[ƒsƒ‰‘Ō‹@
- 0x88 ƒtƒ@ƒCƒ„[ƒsƒ‰”𔭁A0x87`0x8B •\ŽĶ–ģ‚ĩA
- 0x8c ƒg[ƒL[ƒ{ƒbƒNƒX(”­“Ū’†)A0x8D ƒAƒCƒXƒEƒH[ƒ‹
- 0x8E ƒNƒƒOƒ}ƒCƒAA0x8f ƒuƒ‰ƒXƒgƒ}ƒCƒ“A0x90 ƒXƒLƒbƒh
- 0x91 ƒAƒ“ƒNƒ‹A0x92 ƒxƒmƒ€ƒ_ƒXƒgA0x93 ƒ‰ƒ“ƒhƒ}ƒCƒ“
- 0x94 ƒVƒ‡ƒbƒNƒEƒF[ƒuƒgƒ‰ƒbƒvA0x95 ƒTƒ“ƒhƒ}ƒ“
- 0x96 ƒtƒ‰ƒbƒVƒƒ[A0x97 ƒtƒŠ[ƒWƒ“ƒOƒgƒ‰ƒbƒv
- 0x98 ƒNƒŒƒCƒ‚ƒA[ƒgƒ‰ƒbƒvA0x99 ƒg[ƒL[ƒ{ƒbƒNƒX
- 0x9A ƒ{ƒ‹ƒP[ƒmA0x9B ƒfƒŠƒ…[ƒWA0x9C ƒoƒCƒIƒŒƒ“ƒgƒQƒCƒ‹
- 0x9D ƒ‰ƒ“ƒhƒvƒƒeƒNƒ^[A0x9E Zenyƒ}[ƒNA0x9F Zeny‘Ü
- 0xA0 ‰ņ‚é—Î‚Ė—ÖA0xA1 ƒsƒ“ƒN‚Ė‰đ•„ (“ņ˜A•„—L‚č
- 0xA2 ^‚ņ’†‚É“_‚Ė‚ ‚éŒõ‚ˋƁA0xA3 ƒsƒ“ƒN‚ĖƒXƒvƒŠƒ“ƒO
- 0xA4 [•̂˒†‚ɁA0xA5 ‰ņ‚éÂ‚ǗցA0xA6 •s‹Ķ˜a‰đ
- 0xA7 Œû“JA0xA8 —[—z‚ĖƒAƒTƒVƒ“ƒNƒƒXA0xA9 ƒuƒ‰ƒM‚ĖŽ
- 0xAA ƒCƒhƒDƒ“‚Ė—ŅŒįA0xAB ŽĐ•ŠŸŽč‚Čƒ_ƒ“ƒXA0xAC ƒnƒ~ƒ“ƒO
- 0xAD Ž„‚ð–Y‚ę‚ȂǂŁcA0xAE ƒT[ƒrƒXƒtƒH[ƒ†[
- 0xAF ƒsƒ“ƒN‚ĖƒXƒvƒŠƒ“ƒOA0xB0 •\ŽĶ–ģ‚ĩ
- 0xB0 ƒOƒ‰ƒtƒBƒeƒB,
- 0xB1 ƒfƒ‚ƒ“ƒXƒgƒŒ[ƒVƒ‡ƒ“A0xB2`0xBF •\ŽĶ–ģ‚ĩ
- 0xB2 ƒsƒ“ƒN‚Ėƒ[ƒvƒ|[ƒ^ƒ‹•—
- 0xB3 Ž‚ģ‚ȏ\Žš‰Ë‚Ђӂæ‚Ó‚æ
- 0xB4 ƒoƒWƒŠƒJA0xB5 ƒGƒtƒFƒNƒg‚Č‚ĩH
- 0xB6 •‚ǁ~‚Š—§‘Ė“I‚É•‚‚Đ‚Ņã‚Š‚é
- 0xB7 ƒNƒ‚‚Ė‘ƒA0xB8` ƒGƒtƒFƒNƒg‚Č‚ĩH
+ ã‚đキãƒŦåŠđčƒ―åœ°ä―œæˆ(011fãŪäļŠä―ãƒãƒžã‚·ãƒ§ãƒģ)
+ type 0x7e:SW、0x7f:įŦåĢã€0x80 ポã‚ŋ開きäļ­ã€0x81 ポã‚ŋ開きį›ī前
+ 0x82 č–ä―“ã€0x83 ã‚ĩãƒģã‚Ŋ、0x84 マグヌã‚đ、0x85 ニãƒĨママ
+ 0x86 0x86 åΧ魔æģ•(SG/MS/LoV/GX)、0x87 ãƒ•ã‚Ąã‚ĪãƒĪマピãƒĐåū…æĐŸ
+ 0x88 ãƒ•ã‚Ąã‚ĪãƒĪマピãƒĐįˆ†į™šã€0x87〜0x8B čĄĻįĪšį„Ąã—ã€
+ 0x8c トマキマボッã‚Ŋã‚đ(į™šå‹•äļ­)、0x8D ã‚Ēã‚Īã‚đã‚Ķã‚ĐマãƒŦ
+ 0x8E ã‚ŊãƒŊグマã‚Īã‚Ē、0x8f ブãƒĐã‚đトマã‚Īãƒģ、0x90 ã‚đキッド
+ 0x91 ã‚Ēãƒģã‚ŊãƒŦ、0x92 ベノムダã‚đト、0x93 ãƒĐãƒģドマã‚Īãƒģ
+ 0x94 ショッã‚Ŋã‚ĶェマブトãƒĐップ、0x95 ã‚ĩãƒģドマãƒģ
+ 0x96 フãƒĐッシãƒĢマ、0x97 フナマã‚ļãƒģグトãƒĐップ
+ 0x98 ã‚Ŋノã‚ĪãƒĒã‚ĒマトãƒĐップ、0x99 トマキマボッã‚Ŋã‚đ
+ 0x9A ボãƒŦã‚ąãƒžãƒŽã€0x9B デナãƒĨマã‚ļ、0x9C バã‚Īりノãƒģトã‚ēã‚ĪãƒŦ
+ 0x9D ãƒĐãƒģドプロテã‚Ŋã‚ŋマ、0x9E Zenyママã‚Ŋ、0x9F ZenyčĒ‹
+ 0xA0 å›žã‚‹į·‘ãŪčžŠã€0xA1 ピãƒģã‚ŊãŪéŸģįŽĶ (乌é€ĢįŽĶ有り
+ 0xA2 įœŸã‚“äļ­ãŦį‚đãŪある光ãŪįŽ‰ã€0xA3 ピãƒģã‚ŊãŪã‚đプナãƒģグ
+ 0xA4 æ·ąæ·ĩãŪäļ­ãŦ、0xA5 å›žã‚‹é’ã„čžŠã€0xA6 äļå”å’ŒéŸģ
+ 0xA7 åĢįŽ›ã€0xA8 åĪ•é™―ãŪã‚Ēã‚ĩシãƒģã‚Ŋロã‚đ、0xA9 ブãƒĐã‚ŪãŪčĐĐ
+ 0xAA ã‚Īドã‚ĨãƒģãŪ林抎、0xAB č‡Šåˆ†å‹æ‰‹ãŠãƒ€ãƒģã‚đ、0xAC ハミãƒģグ
+ 0xAD į§ã‚’åŋ˜ã‚ŒãŠã„でâ€Ķ、0xAE ã‚ĩマビã‚đフã‚ĐマãƒĶマ
+ 0xAF ピãƒģã‚ŊãŪã‚đプナãƒģグ、0xB0 čĄĻįĪšį„Ąã—
+ 0xB0 グãƒĐフã‚Ģテã‚Ģ,
+ 0xB1 デãƒĒãƒģã‚đトノマショãƒģ、0xB2〜0xBF čĄĻįĪšį„Ąã—
+ 0xB2 ピãƒģã‚ŊãŪãƒŊマプポマã‚ŋãƒŦéĒĻ
+ 0xB3 小さお十字æžķがãĩよãĩよ
+ 0xB4 バã‚ļナã‚Ŧ、0xB5 ã‚Ļフェã‚Ŋトおし
+ 0xB6 éŧ’い×がįŦ‹ä―“įš„ãŦæĩŪかãģäļŠãŒã‚‹
+ 0xB7 ã‚ŊãƒĒãŪå·Ģ、0xB8〜 ã‚Ļフェã‚Ŋトおし
- ‘žî•ņ‹‚Þ
- ?.81b‚Í“äB
+ äŧ–æƒ…å ąæą‚ã‚€
+ ?.81bãŊčŽŽã€‚
R 01cd (<sid>.l)x7
- ƒI[ƒgƒXƒyƒ‹‘I‘ðŽˆŽóM
- <sid>x7 ‚É‚Í NB,CB,FB,LB,SS,FBL,FD ‚Ė‡‚ŃXƒLƒ‹ƒR[ƒh‚Šdword‚Å“ü‚é
- ‚Ü‚ū‘I‘ð‚Å‚Ŧ‚Č‚ĒƒXƒLƒ‹‚Ė•”•Š‚Í <sid> = 0x00000000 ‚Š“ü‚é
+ りマトã‚đペãƒŦéļ択č‚Ē受äŋĄ
+ <sid>x7 ãŦãŊ NB,CB,FB,LB,SS,FBL,FD ãŪ順でã‚đキãƒŦã‚ģマドがdwordでå…Ĩる
+ ãūだéļ択できおいã‚đキãƒŦãŪéƒĻ分ãŊ <sid> = 0x00000000 がå…Ĩる
S 01ce <sid>.l
- ƒI[ƒgƒXƒyƒ‹‘I‘ðŽˆ‘—M
+ りマトã‚đペãƒŦéļ択č‚Ē送äŋĄ
R 01cf <crusader id>.l <target id>.l <?>.18b
- ŒĢgó‘Ôƒ^[ƒQƒbƒgON/OFFBŒĢg‚ŠØ‚ę‚邯 <target id> ‚Š 0x00000000 ‚ɂȂé
+ įŒŪčšŦįŠķ態ã‚ŋマã‚ēットON/OFF。įŒŪčšŦが切れるãĻ <target id> が 0x00000000 ãŦおる
R 01d0 <ID>.l <num>.w
- <num> : ‹CŒũ‚ː”(”ņLv)
+ <num> : 気功ãŪ数(非Lv)
R 01d1 <monk id>.l <target monster id>.l <bool>.l
- ”’‰HŽæ‚čó‘ÔON/OFFB<bool> ‚Í”’nŽæ‚萎—§Žž‚É 0x00000001 ‰ðœŽž‚É 0x00000000 ‚Š—ˆ‚é
+ į™―įū―取りįŠķ態ON/OFF。<bool> ãŊį™―åˆƒå–ã‚ŠæˆįŦ‹æ™‚ãŦ 0x00000001 č§Ģé™Ī時ãŦ 0x00000000 がæĨる
R 01d2 <id>.l <delay>.l
- ƒ‚ƒ“ƒN‚ĖƒRƒ“ƒ{ƒfƒBƒŒƒC(msec)
- ŽO’iE˜A‘ł͊î–{ƒfƒBƒŒƒC1000(+300)A–Ō—ī‚ÍŠî–{ƒfƒBƒŒƒC700(+300)
+ ãƒĒãƒģã‚ŊãŪã‚ģãƒģボデã‚Ģノã‚Ī(msec)
+ äŪĩãƒŧé€Ģ打ãŊ埚朎デã‚Ģノã‚Ī1000(+300)ã€įŒ›éūãŊ埚朎デã‚Ģノã‚Ī700(+300)
R 01d4 <ID>.l
- •ķŽš—ņ“ü—Í‘‹•\ŽĶ(ID‚ÍNPC‚ĖID‚Š“ü‚é)
+ 文字列å…ĨåŠ›įŠ“čĄĻįĪš(IDãŊNPCãŪIDがå…Ĩる)
S 01d5 <len>.w <ID>.l <input>.?B 00
- •ķŽš—ņ“ü—Í“ā—e‘—M(ID‚ÍNPC‚ĖID‚Š“ü‚é)
+ 文字列å…Ĩ力内åŪđ送äŋĄ(IDãŊNPCãŪIDがå…Ĩる)
R 01d7 <ID>.l <equip point>.b <item id1>.w <item id2>.w
- ‘•”õƒOƒ‰ƒtƒBƒbƒN <equip point> ‚Í 02Žč‚Æ09‘Ŧ‚Ė‚ÝŠm”FBid2‚͍ķŽč
+ čĢ…å‚™ã‚°ãƒĐフã‚Ģッã‚Ŋ <equip point> ãŊ 02手ãĻ09čķģãŪãŋįĒščŠã€‚id2ãŊå·Ķ手
R 01d8 <ID>.l <speed>.w <opt1>.w <opt2>.w <option>.w <class>.w <hair>.w <item id1>.w <item id2>.w <head option bottom>.w <head option top>.w <head option mid>.w <hair color>.w ?.w <head dir>.w <guild>.l <emblem>.l <manner>.w <karma>.B <sex>.B <X_Y_dir>.3B ?.B ?.B <sit>.B <Lv>.B ?.B
- ƒ}ƒbƒvƒ[ƒhŽž&ˆÚ“ŪŽž—pAŒü‚Ŧ•t‚Ŧ—pƒLƒƒƒ‰î•ņ?(0078‚ĖãˆĘƒo[ƒWƒ‡ƒ“)
+ マップロマド時&į§ŧ動時į”Ļ、向きäŧ˜ãį”ĻキãƒĢãƒĐæƒ…å ą?(0078ãŪäļŠä―ãƒãƒžã‚ļョãƒģ)
R 01d9 <ID>.l <speed>.w <opt1>.w <opt2>.w <option>.w <class>.w <hair>.w <item id1>.w <item id2>.w.<head option bottom>.w <head option top>.w <head option mid>.w <hair color>.w ?.w <head dir>.w <guild>.l <emblem>.l <manner>.w <karma>.B <sex>.B <X_Y_dir>.3B ?.B ?.B <Lv>.B ?.B
- ƒeƒŒƒ|“™‚Ė•\ŽĶ”͈͓ā•Ķ‚ŦƒLƒƒƒ‰—pAŒü‚Ŧ•t‚Ŧ–ģ‚ĩƒLƒƒƒ‰î•ņ?(0079‚ĖãˆĘƒo[ƒWƒ‡ƒ“)
+ ãƒ†ãƒŽãƒį­‰ãŪčĄĻįĪšįŊ„å›ē内æēļきキãƒĢãƒĐį”Ļ、向きäŧ˜ãį„Ąã—ã‚­ãƒĢãƒĐæƒ…å ą?(0079ãŪäļŠä―ãƒãƒžã‚ļョãƒģ)
R 01da <ID>.l <speed>.w <opt1>.w <opt2>.w <option>.w <class>.w <hair>.<item id1>.w <item id2>.w <head option bottom>.w <server tick>.l <head option top>.w <head option mid>.w <hair color>.w ?.w <head dir>.w <guild>.l <emblem>.l <manner>.w <karma>.B <sex>.B <X_Y_X_Y>.5B ?.B ?.B ?.B <Lv>.B ?.B
- •\ŽĶ”͈͓āƒLƒƒƒ‰ˆÚ“Ūî•ņ(007b‚ĖãˆĘƒo[ƒWƒ‡ƒ“)
+ čĄĻįĪšįŊ„å›ē内キãƒĢãƒĐį§ŧå‹•æƒ…å ą(007bãŪäļŠä―ãƒãƒžã‚ļョãƒģ)
S 01db
- ˆÃ†‰ŧkey—v‹
+ 暗号化keyčĶæą‚
R 01dc <len>.w <key>.?B
- ˆÃ†‰ŧkey‘—•t
+ 暗号化key送äŧ˜
S 01dd <version>.l <account name>.24B <md5 binary>.16B <version2>.1B
- id&ˆÃ†‰ŧÏ‚Ýpass‘—M
- ‡‚ɃNƒ‰ƒCƒAƒ“ƒg‚Š01db‚ð‘—‚éA
- ŽI‚Š01dc‚Åkey‚ð•Ô‚·A
- ƒNƒ‰ƒCƒAƒ“ƒg‚Š"<key><password>"‚É‚Â‚Ē‚Ämd5ŒvŽZ‚ĩ
- <md5 binary>‚ĖŠ‚ð–„‚ß‚Ä01dd‚ð‘—‚éB
- <passwordencrypt2>‚ĖŽž‚Í
- "<key><password>"‚ɑ΂ĩ‚Ämd5ŒvŽZ‚Æ‚ĩ‚Ä‚Ē‚éŠ‚ð
- "<password><key>"‚ƕύX‚·‚é
+ id&暗号化æļˆãŋpass送äŋĄ
+ 順ãŦã‚ŊãƒĐã‚Īã‚Ēãƒģトが01dbを送る、
+ éŊ–が01dcでkeyをčŋ”す、
+ ã‚ŊãƒĐã‚Īã‚Ēãƒģトが"<key><password>"ãŦãĪいãĶmd5čψįŪ—ã—
+ <md5 binary>ãŪ所を埋めãĶ01ddを送る。
+ <passwordencrypt2>ãŪ時ãŊ
+ "<key><password>"ãŦåŊūしãĶmd5čψįŪ—ãĻしãĶいる所を
+ "<password><key>"ãĻåΉæ›īする
R 01de <skill ID>.w <src ID>.l <dst ID>.l <server tick>.l <src speed>.l <dst speed>.l <param1>.l <param2>.w <param3>.w <type>.B
- UŒ‚ŒnƒXƒLƒ‹ƒGƒtƒFƒNƒg@(0114‚ĖãˆĘƒo[ƒVƒ‡ƒ“H)
- type=04 ‰Î•Į‚ÅŠÏ‘Š type=06‚Æ‚Ų‚Ú“Ŋ‚ķ?
- type=05 NB/FBl‚Ė•ŠŽU‚ĩ‚―ƒ_ƒ[ƒW—pH
- type=06 ’P”­‚ā‚Ė? param1‚̓_ƒ[ƒW‡ŒvAparam2‚ÍlevelAparam3‚Í1ŒÅ’肯—\‘z
- type=07 ƒ_ƒ[ƒW•\ŽĶ–ģ‚ĩH
- type=08 ˜A‘Å‚ā‚Ė? param1‚̓_ƒ[ƒW‡ŒvAparam2‚ÍlevelAparam3‚Í•ŠŠ„”‚Æ—\‘z
- type=09 ƒ_ƒ[ƒWƒ‚[ƒVƒ‡ƒ“‚Č‚ĩ‚Ƀ_ƒ[ƒW‚ū‚Ŋ•\ŽĶ‚ģ‚ę‚é•Ļ(ƒCƒ“ƒfƒ…ƒA)‚ÆŽv‚Á‚―‚Ė‚ū‚Šƒ_ƒ[ƒWƒ‚[ƒVƒ‡ƒ“‚Šo‚é•ρB(‹@”\‚Í“ä)
+ æ”ŧ撃įģŧã‚đキãƒŦã‚Ļフェã‚Ŋト@(0114ãŪäļŠä―ãƒãƒžã‚·ãƒ§ãƒģ)
+ type=04 įŦåĢã§čĶģæļŽ type=06ãĻãŧぞ同じ?
+ type=05 NB/FBlãŪ分æ•Ģã—ãŸãƒ€ãƒĄãƒžã‚ļį”Ļ
+ type=06 å˜į™šã‚‚ãŪ? param1ãŊãƒ€ãƒĄãƒžã‚ļ合čĻˆã€param2ãŊlevel、param3ãŊ1囚åۚãĻ䚈æƒģ
+ type=07 ãƒ€ãƒĄãƒžã‚ļčĄĻįĪšį„Ąã—ïžŸ
+ type=08 é€Ģ打もãŪ? param1ãŊãƒ€ãƒĄãƒžã‚ļ合čĻˆã€param2ãŊlevel、param3ãŊ分å‰ē数ãĻ䚈æƒģ
+ type=09 ãƒ€ãƒĄãƒžã‚ļãƒĒマショãƒģおしãŦãƒ€ãƒĄãƒžã‚ļだけčĄĻįĪšã•ã‚Œã‚‹į‰Đ(ã‚ĪãƒģデãƒĨã‚Ē)ãĻ思ãĢたãŪã ãŒãƒ€ãƒĄãƒžã‚ļãƒĒマショãƒģが凚るį‰Đ。(æĐŸčƒ―ãŊ讎)
S 01df <ID>.|
- GM‰EƒNƒŠƒbƒN‚É‚æ‚éID‚Ėƒ`ƒƒƒbƒg‹ÖŽ~‰ņ”ŽQÆH
+ GMåģã‚Ŋナッã‚ŊãŦよるIDãŪチãƒĢットį́æ­Ēå›žæ•°å‚į…§ïžŸ
R 01e1 <ID>.l <num>.w
- <num> : ‹CŒũ‚ː”(”ņLv) ˆę“x•\ŽĶ‚ĩ‚―‚įŒã‚Į‚ņ‚Čnum‚Š—ˆ‚Ä‚ā–ģŽ‹‚ģ‚ę‚éB
+ <num> : 気功ãŪ数(非Lv) äļ€åšĶčĄĻįĪšã—ãŸã‚‰åūŒãĐんおnumがæĨãĶã‚‚į„ĄčĶ–ã•ã‚Œã‚‹ã€‚
R 01e6 <partner name>.24B
- Œ‹ĨƒXƒLƒ‹‚ ‚Č‚―‚Ɉ§‚Ē‚―‚ĒŽg—pŽž‚Ė‹Đ‚Ņš
+ įĩåКã‚đキãƒŦあおたãŦé€Ēいたいä―ŋį”Ļ時ãŪåŦãģå̰
S 01e7
- ƒXƒpƒmƒr‚Å/doridori‚ĩ‚―‚į”ō‚ņ‚Å‚­‚éBSPR‰ņ•œ—Ę2”{ƒtƒ‰ƒO‚ð—§‚Ä‚éƒpƒPƒbƒg
+ ã‚đパノビで/doridoriしたらéĢ›ã‚“ã§ãã‚‹ã€‚SPR回åūĐ量2倍フãƒĐグをįŦ‹ãĶã‚‹ãƒ‘ã‚ąãƒƒãƒˆ
S 01e8 <party name>.24B <item1>B <item2>B
- <item1>ƒAƒCƒeƒ€ŽûW•û–@B0‚Ԑl•ʁA1‚Ńp[ƒeƒBŒö—L
- <item2>ƒAƒCƒeƒ€•Š”z•û–@B0‚Ԑl•ʁA1‚Ńp[ƒeƒB‚ɋϓ™•Š”z
- (00f9‚ĖãˆĘƒo[ƒVƒ‡ƒ“)
+ <item1>ã‚Ēã‚Īテム収集æ–đæģ•。0で個䚚åˆĨ、1でパマテã‚Ģ兎有
+ <item2>ã‚Ēã‚Īテム分配æ–đæģ•。0で個䚚åˆĨ、1でパマテã‚ĢãŦå‡į­‰åˆ†é…
+ (00f9ãŪäļŠä―ãƒãƒžã‚·ãƒ§ãƒģ)
R 01ea <ID>.l
- Œ‹ĨƒGƒtƒFƒNƒg(‰đŠyAކá)
- ID‚͐V•w‚Ė‚ā‚˂Гü‚éH
+ įĩåКã‚Ļフェã‚Ŋト(éŸģæĨ―、įī™åđ雩)
+ IDãŊ新åĐĶãŪもãŪがå…Ĩる
S 01ed
- ƒXƒpƒmƒr‚Š”š—ô”g“ۂɂȂéƒtƒ‰ƒO‚ð—§‚Ä‚éƒpƒPƒbƒg
+ ã‚đãƒ‘ãƒŽãƒ“ãŒįˆ†čĢ‚æģĒ動ãŦおるフãƒĐグをįŦ‹ãĶã‚‹ãƒ‘ã‚ąãƒƒãƒˆ
R 01ee <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <amount>.w ?.2B <card>.4w}.18B*
- Š—LÁ–Õ•i&ŽûW•iƒŠƒXƒg
- –î‚Ėę‡‚Í?.2B‚Š0x8000‚ɂȂé
- 00a3‚Đ‚į•ύX
+ 所有æķˆč€—品&収集品ナã‚đト
+ įŸĒãŪå ī合ãŊ?.2Bが0x8000ãŦおる
+ 00a3からåΉæ›ī
R 01ef <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <amount>.w ?.2B <card>.4w}.18B*
- ƒJ[ƒg“āƒAƒCƒeƒ€BÁ–Õ•i/ŽûW•i
- 0123‚Đ‚į•ύX
+ ã‚Ŧマト内ã‚Ēã‚Īテム。æķˆč€—品/収集品
+ 0123からåΉæ›ī
R 01f0 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <amount>.w ?.2B <card>.4w}.18B*
- ƒJƒvƒ‰‚ģ‚ņ‚É—a‚Ŋ‚Ä‚ ‚éÁ–Õ•i&ŽûW•iƒŠƒXƒg
- 00a5‚Đ‚į•ύX
+ ã‚ŦプãƒĐさんãŦ預けãĶあるæķˆč€—品&収集品ナã‚đト
+ 00a5からåΉæ›ī
R 01f4 <name>.24B <trade id?>.L <LV>.w
- æ•û‚Đ‚įŽæˆø—vŋ
- 00e5‚Đ‚į•ύX
+ 先æ–đから取垕č́čŦ‹
+ 00e5からåΉæ›ī
R 01f5 <result>.B <trade id?>.L <LV>.w
- ‚ą‚ŋ‚į‚Đ‚į‚ĖŽæˆø—vŋ‚ɑ΂·‚é”―‰ž
- 00e7‚Đ‚į•ύX
+ ã“ãĄã‚‰ã‹ã‚‰ãŪ取垕č́čŦ‹ãŦåŊūする反åŋœ
+ 00e7からåΉæ›ī
S 0200 <login name>.24B
- ragexe‚É/accountƒIƒvƒVƒ‡ƒ“‚ð‚‚Ŋ‚Ä‹N“Ū‚·‚邯ƒƒOƒCƒ“—v‹‚É•t‰Á‚ģ‚ę‚éƒpƒPƒbƒg
+ ragexeãŦ/accountりプショãƒģをãĪけãĶčĩ·å‹•するãĻログã‚ĪãƒģčĶæą‚ãŦäŧ˜åŠ ã•ã‚Œã‚‹ãƒ‘ã‚ąãƒƒãƒˆ
R 0201 ?.1B<Flag?>.1B (?.8B <Character Name>.24B)x20
Flag seems to need to be 1 to function.
8 unknown bytes and 24 bytes for name need to be repeated for each friend.
S 0202 <Character name>.24B
Character name to add to friend list (for server-side friend list enabled clients)
S 0204 <?>.16B
- ƒƒOƒCƒ“—v‹‚É•t‰Á‚ģ‚ę‚éƒpƒPƒbƒgB16ƒoƒCƒg‚͌ŒčH
+ ログã‚ĪãƒģčĶæą‚ãŦäŧ˜åŠ ã•ã‚Œã‚‹ãƒ‘ã‚ąãƒƒãƒˆã€‚16バã‚ĪトãŊ囚åŪšïžŸ
S 020B <?>.17B
- ƒLƒƒƒ‰ƒNƒ^ƒT[ƒoÚ‘ą—v‹0065‚É•t‰Á‚ģ‚ę‚éƒpƒPƒbƒgB1+0204‚Ė16ƒoƒCƒg‚Å17ƒoƒCƒgH
+ キãƒĢãƒĐã‚Ŋã‚ŋã‚ĩマバæŽĨįķščĶæą‚0065ãŦäŧ˜åŠ ã•ã‚Œã‚‹ãƒ‘ã‚ąãƒƒãƒˆã€‚1+0204ãŪ16バã‚Īトで17バã‚Īト
S 020C <account id>.L, <ip address>.L
IP address in network byte order for a player account in response to a charname request [MadCamel]
-ƒpƒPƒbƒg’·‚Ė’Į‰ÁB019e`01aa‚Š‘‚͂Ăé‚˂ŁA0190`‚ðØ‚č”ē‚Ŧ
+ãƒ‘ã‚ąãƒƒãƒˆé•·ãŪčŋ―加。019e〜01aaがåĒ—ãˆãĶるãŪで、0190〜を切り抜き
added packet lenth. 019e-01aa is a new, so here is a packet length table from 0190.
-@ 90, 86, 24,@6, 30,102,@8,@4,@ 8,@4, 14, 10, -1,@6,@2,@6,
-@@3,@3, 35,@5, 11, 26, -1,@4,@ 4,@6, 10
+  90, 86, 24, 6, 30,102, 8, 4,  8, 4, 14, 10, -1, 6, 2, 6,
+  3, 3, 35, 5, 11, 26, -1, 4,  4, 6, 10
diff --git a/doc/readme.txt b/doc/readme.txt
index 0fd0c89..797d338 100644
--- a/doc/readme.txt
+++ b/doc/readme.txt
@@ -91,7 +91,7 @@ provided above.
The item_descriptions.txt file is where all of the
descriptions are stored. Please note if you're manually
-changing something in it, that you should the ŧ character
+changing something in it, that you should the ï―ŧ character
for a new line. (Use ALT + 175 to type it.) It should
currently have the majority of the basic descriptions.
You won't need to add how much defense or the attack
diff --git a/src/char/int_guild.c b/src/char/int_guild.c
index 49bb238..5b4fe30 100644
--- a/src/char/int_guild.c
+++ b/src/char/int_guild.c
@@ -32,17 +32,17 @@ int mapif_guild_basicinfochanged (int guild_id, int type, const void *data,
int mapif_guild_info (int fd, struct guild *g);
int guild_break_sub (void *key, void *data, va_list ap);
-// ƒMƒ‹ƒhƒf[ƒ^‚Ė•ķŽš—ņ‚Ö‚Ė•ÏŠ·
+// ã‚ŪãƒŦドデマã‚ŋãŪ文字列ãļãŪåĪ‰æ›
int inter_guild_tostr (char *str, struct guild *g)
{
int i, c, len;
- // Šî–{ƒf[ƒ^
+ // 埚朎デマã‚ŋ
len = sprintf (str, "%d\t%s\t%s\t%d,%d,%d,%d,%d\t%s#\t%s#\t",
g->guild_id, g->name, g->master,
g->guild_lv, g->max_member, g->exp, g->skill_point,
g->castle_id, g->mes1, g->mes2);
- // ƒƒ“ƒo[
+ // ãƒĄãƒģバマ
for (i = 0; i < g->max_member; i++)
{
struct guild_member *m = &g->member[i];
@@ -52,7 +52,7 @@ int inter_guild_tostr (char *str, struct guild *g)
m->class, m->lv, m->exp, m->exp_payper, m->position,
((m->account_id > 0) ? m->name : "-"));
}
- // –ðE
+ // å―đ職
for (i = 0; i < MAX_GUILDPOSITION; i++)
{
struct guild_position *p = &g->position[i];
@@ -60,7 +60,7 @@ int inter_guild_tostr (char *str, struct guild *g)
sprintf (str + len, "%d,%d\t%s#\t", p->mode, p->exp_mode,
p->name);
}
- // ƒGƒ“ƒuƒŒƒ€
+ // ã‚Ļãƒģブノム
len += sprintf (str + len, "%d,%d,", g->emblem_len, g->emblem_id);
for (i = 0; i < g->emblem_len; i++)
{
@@ -68,7 +68,7 @@ int inter_guild_tostr (char *str, struct guild *g)
sprintf (str + len, "%02x", (unsigned char) (g->emblem_data[i]));
}
len += sprintf (str + len, "$\t");
- // “Ŋ–ŋƒŠƒXƒg
+ // åŒį›ŸãƒŠã‚đト
c = 0;
for (i = 0; i < MAX_GUILDALLIANCE; i++)
if (g->alliance[i].guild_id > 0)
@@ -82,7 +82,7 @@ int inter_guild_tostr (char *str, struct guild *g)
sprintf (str + len, "%d,%d\t%s\t", a->guild_id, a->opposition,
a->name);
}
- // ’Į•úƒŠƒXƒg
+ // čŋ―æ”ūナã‚đト
c = 0;
for (i = 0; i < MAX_GUILDEXPLUSION; i++)
if (g->explusion[i].account_id > 0)
@@ -96,7 +96,7 @@ int inter_guild_tostr (char *str, struct guild *g)
e->account_id, e->rsv1, e->rsv2, e->rsv3,
e->name, e->acc, e->mes);
}
- // ƒMƒ‹ƒhƒXƒLƒ‹
+ // ã‚ŪãƒŦドã‚đキãƒŦ
for (i = 0; i < MAX_GUILDSKILL; i++)
{
len += sprintf (str + len, "%d,%d ", g->skill[i].id, g->skill[i].lv);
@@ -106,7 +106,7 @@ int inter_guild_tostr (char *str, struct guild *g)
return 0;
}
-// ƒMƒ‹ƒhƒf[ƒ^‚Ė•ķŽš—ņ‚Đ‚į‚Ė•ÏŠ·
+// ã‚ŪãƒŦドデマã‚ŋãŪ文字列からãŪåĪ‰æ›
int inter_guild_fromstr (char *str, struct guild *g)
{
int i, j, c;
@@ -115,7 +115,7 @@ int inter_guild_fromstr (char *str, struct guild *g)
char tmp_str2[4096];
char *pstr;
- // Šî–{ƒf[ƒ^
+ // 埚朎デマã‚ŋ
memset (g, 0, sizeof (struct guild));
if (sscanf
(str, "%d\t%[^\t]\t%[^\t]\t%d,%d,%d,%d,%d\t%[^\t]\t%[^\t]\t",
@@ -136,11 +136,11 @@ int inter_guild_fromstr (char *str, struct guild *g)
g->mes1[strlen (g->mes1) - 1] = 0;
g->mes2[strlen (g->mes2) - 1] = 0;
- for (j = 0; j < 6 && str != NULL; j++) // ˆĘ’uƒXƒLƒbƒv
+ for (j = 0; j < 6 && str != NULL; j++) // ä―į―Ūã‚đキップ
str = strchr (str + 1, '\t');
// printf("GuildBaseInfo OK\n");
- // ƒƒ“ƒo[
+ // ãƒĄãƒģバマ
for (i = 0; i < g->max_member; i++)
{
struct guild_member *m = &g->member[i];
@@ -161,11 +161,11 @@ int inter_guild_fromstr (char *str, struct guild *g)
m->position = tmp_int[9];
memcpy (m->name, tmp_str[0], 24);
- for (j = 0; j < 2 && str != NULL; j++) // ˆĘ’uƒXƒLƒbƒv
+ for (j = 0; j < 2 && str != NULL; j++) // ä―į―Ūã‚đキップ
str = strchr (str + 1, '\t');
}
// printf("GuildMemberInfo OK\n");
- // –ðE
+ // å―đ職
i = 0;
while (sscanf (str + 1, "%d,%d%n", &tmp_int[0], &tmp_int[1], &j) == 2
&& str[1 + j] == '\t')
@@ -180,12 +180,12 @@ int inter_guild_fromstr (char *str, struct guild *g)
tmp_str[0][strlen (tmp_str[0]) - 1] = 0;
memcpy (p->name, tmp_str[0], 24);
- for (j = 0; j < 2 && str != NULL; j++) // ˆĘ’uƒXƒLƒbƒv
+ for (j = 0; j < 2 && str != NULL; j++) // ä―į―Ūã‚đキップ
str = strchr (str + 1, '\t');
i++;
}
// printf("GuildPositionInfo OK\n");
- // ƒGƒ“ƒuƒŒƒ€
+ // ã‚Ļãƒģブノム
tmp_int[1] = 0;
if (sscanf (str + 1, "%d,%d,%[^\t]\t", &tmp_int[0], &tmp_int[1], tmp_str2)
< 3 && sscanf (str + 1, "%d,%[^\t]\t", &tmp_int[0], tmp_str2) < 2)
@@ -210,12 +210,12 @@ int inter_guild_fromstr (char *str, struct guild *g)
g->emblem_data[i] = (x1 << 4) | x2;
}
// printf("GuildEmblemInfo OK\n");
- str = strchr (str + 1, '\t'); // ˆĘ’uƒXƒLƒbƒv
+ str = strchr (str + 1, '\t'); // ä―į―Ūã‚đキップ
- // “Ŋ–ŋƒŠƒXƒg
+ // åŒį›ŸãƒŠã‚đト
if (sscanf (str + 1, "%d\t", &c) < 1)
return 1;
- str = strchr (str + 1, '\t'); // ˆĘ’uƒXƒLƒbƒv
+ str = strchr (str + 1, '\t'); // ä―į―Ūã‚đキップ
for (i = 0; i < c; i++)
{
struct guild_alliance *a = &g->alliance[i];
@@ -227,14 +227,14 @@ int inter_guild_fromstr (char *str, struct guild *g)
a->opposition = tmp_int[1];
memcpy (a->name, tmp_str[0], 24);
- for (j = 0; j < 2 && str != NULL; j++) // ˆĘ’uƒXƒLƒbƒv
+ for (j = 0; j < 2 && str != NULL; j++) // ä―į―Ūã‚đキップ
str = strchr (str + 1, '\t');
}
// printf("GuildAllianceInfo OK\n");
- // ’Į•úƒŠƒXƒg
+ // čŋ―æ”ūナã‚đト
if (sscanf (str + 1, "%d\t", &c) < 1)
return 1;
- str = strchr (str + 1, '\t'); // ˆĘ’uƒXƒLƒbƒv
+ str = strchr (str + 1, '\t'); // ä―į―Ūã‚đキップ
for (i = 0; i < c; i++)
{
struct guild_explusion *e = &g->explusion[i];
@@ -251,11 +251,11 @@ int inter_guild_fromstr (char *str, struct guild *g)
tmp_str[2][strlen (tmp_str[2]) - 1] = 0;
memcpy (e->mes, tmp_str[2], 40);
- for (j = 0; j < 4 && str != NULL; j++) // ˆĘ’uƒXƒLƒbƒv
+ for (j = 0; j < 4 && str != NULL; j++) // ä―į―Ūã‚đキップ
str = strchr (str + 1, '\t');
}
// printf("GuildExplusionInfo OK\n");
- // ƒMƒ‹ƒhƒXƒLƒ‹
+ // ã‚ŪãƒŦドã‚đキãƒŦ
for (i = 0; i < MAX_GUILDSKILL; i++)
{
if (sscanf (str + 1, "%d,%d ", &tmp_int[0], &tmp_int[1]) < 2)
@@ -270,7 +270,7 @@ int inter_guild_fromstr (char *str, struct guild *g)
return 0;
}
-// ƒMƒ‹ƒhéƒf[ƒ^‚Ė•ķŽš—ņ‚Ö‚Ė•ÏŠ·
+// ã‚ŪãƒŦド城デマã‚ŋãŪ文字列ãļãŪåĪ‰æ›
int inter_guildcastle_tostr (char *str, struct guild_castle *gc)
{
int len;
@@ -286,7 +286,7 @@ int inter_guildcastle_tostr (char *str, struct guild_castle *gc)
return 0;
}
-// ƒMƒ‹ƒhéƒf[ƒ^‚Ė•ķŽš—ņ‚Đ‚į‚Ė•ÏŠ·
+// ã‚ŪãƒŦド城デマã‚ŋãŪ文字列からãŪåĪ‰æ›
int inter_guildcastle_fromstr (char *str, struct guild_castle *gc)
{
int tmp_int[26];
@@ -397,7 +397,7 @@ int inter_guildcastle_fromstr (char *str, struct guild_castle *gc)
return 0;
}
-// ƒMƒ‹ƒhŠÖ˜Aƒf[ƒ^ƒx[ƒX“Į‚ݍž‚Ý
+// ã‚ŪãƒŦドé–Ēé€Ģデマã‚ŋベマã‚đ芭ãŋčūžãŋ
int inter_guild_readdb ()
{
int i;
@@ -423,7 +423,7 @@ int inter_guild_readdb ()
return 0;
}
-// ƒMƒ‹ƒhƒf[ƒ^‚Ė“Į‚ݍž‚Ý
+// ã‚ŪãƒŦドデマã‚ŋãŪ芭ãŋčūžãŋ
int inter_guild_init ()
{
char line[16384];
@@ -474,7 +474,7 @@ int inter_guild_init ()
fclose_ (fp);
// printf("int_guild: %s read done (%d guilds)\n", guild_txt, c);
- c = 0; //ƒJƒEƒ“ƒ^‰Šú‰ŧ
+ c = 0; //ã‚Ŧã‚Ķãƒģã‚ŋ初期化
if ((fp = fopen_ (castle_txt, "r")) == NULL)
{
@@ -505,7 +505,7 @@ int inter_guild_init ()
if (!c)
{
printf (" %s - making Default Data...\n", castle_txt);
- //ƒfƒtƒHƒ‹ƒgƒf[ƒ^‚ðėŽ
+ //デフã‚ĐãƒŦトデマã‚ŋã‚’ä―œæˆ
for (i = 0; i < MAX_GUILDCASTLE; i++)
{
gc = calloc (sizeof (struct guild_castle), 1);
@@ -561,7 +561,7 @@ struct guild *inter_guild_search (int guild_id)
return g;
}
-// ƒMƒ‹ƒhƒf[ƒ^‚ĖƒZ[ƒu—p
+// ã‚ŪãƒŦドデマã‚ŋãŪã‚ŧマブį”Ļ
int inter_guild_save_sub (void *key, void *data, va_list ap)
{
char line[16384];
@@ -574,7 +574,7 @@ int inter_guild_save_sub (void *key, void *data, va_list ap)
return 0;
}
-// ƒMƒ‹ƒhéƒf[ƒ^‚ĖƒZ[ƒu—p
+// ã‚ŪãƒŦド城デマã‚ŋãŪã‚ŧマブį”Ļ
int inter_castle_save_sub (void *key, void *data, va_list ap)
{
char line[16384];
@@ -587,7 +587,7 @@ int inter_castle_save_sub (void *key, void *data, va_list ap)
return 0;
}
-// ƒMƒ‹ƒhƒf[ƒ^‚ĖƒZ[ƒu
+// ã‚ŪãƒŦドデマã‚ŋãŪã‚ŧマブ
int inter_guild_save ()
{
FILE *fp;
@@ -616,7 +616,7 @@ int inter_guild_save ()
return 0;
}
-// ƒMƒ‹ƒh–žŒŸõ—p
+// ã‚ŪãƒŦド名æĪœįīĒį”Ļ
int search_guildname_sub (void *key, void *data, va_list ap)
{
struct guild *g = (struct guild *) data, **dst;
@@ -629,7 +629,7 @@ int search_guildname_sub (void *key, void *data, va_list ap)
return 0;
}
-// ƒMƒ‹ƒh–žŒŸõ
+// ã‚ŪãƒŦド名æĪœįīĒ
struct guild *search_guildname (char *str)
{
struct guild *g = NULL;
@@ -637,7 +637,7 @@ struct guild *search_guildname (char *str)
return g;
}
-// ƒMƒ‹ƒh‚Š‹ó‚Đ‚Į‚Ī‚Đƒ`ƒFƒbƒN
+// ã‚ŪãƒŦドがįĐšã‹ãĐうかチェッã‚Ŋ
int guild_check_empty (struct guild *g)
{
int i;
@@ -649,7 +649,7 @@ int guild_check_empty (struct guild *g)
return 0;
}
}
- // ’N‚ā‚ǂȂǂ˂ʼnðŽU
+ // čŠ°ã‚‚ã„ãŠã„ãŪでč§Ģæ•Ģ
numdb_foreach (guild_db, guild_break_sub, g->guild_id);
numdb_erase (guild_db, g->guild_id);
inter_guild_storage_delete (g->guild_id);
@@ -659,7 +659,7 @@ int guild_check_empty (struct guild *g)
return 1;
}
-// ƒLƒƒƒ‰‚Ė‹Ģ‡‚Š‚Č‚Ē‚Đƒ`ƒFƒbƒN—p
+// キãƒĢãƒĐãŪįŦķ合がおいかチェッã‚Ŋį”Ļ
int guild_check_conflict_sub (void *key, void *data, va_list ap)
{
struct guild *g = (struct guild *) data;
@@ -669,25 +669,25 @@ int guild_check_conflict_sub (void *key, void *data, va_list ap)
account_id = va_arg (ap, int);
char_id = va_arg (ap, int);
- if (g->guild_id == guild_id) // –{—ˆ‚ĖŠ‘Ū‚Č‚Ė‚Å–â‘č‚Č‚ĩ
+ if (g->guild_id == guild_id) // 朎æĨãŪæ‰€åąžãŠãŪã§å•éĄŒãŠã—
return 0;
for (i = 0; i < MAX_GUILD; i++)
{
if (g->member[i].account_id == account_id)
{
- // •Ę‚ĖƒMƒ‹ƒh‚É‹U‚ĖŠ‘Ūƒf[ƒ^‚Š‚ ‚é‚˂ŒE‘Þ
+ // åˆĨãŪã‚ŪãƒŦドãŦå―ãŪæ‰€åąžãƒ‡ãƒžã‚ŋがあるãŪã§č„ąé€€
printf ("int_guild: guild conflict! %d,%d %d!=%d\n", account_id,
char_id, guild_id, g->guild_id);
mapif_parse_GuildLeave (-1, g->guild_id, account_id, 0 /*char_id*/, 0,
- "**ƒf[ƒ^‹Ģ‡**");
+ "**デマã‚ŋįŦķ合**");
}
}
return 0;
}
-// ƒLƒƒƒ‰‚Ė‹Ģ‡‚Š‚Č‚Ē‚Đƒ`ƒFƒbƒN
+// キãƒĢãƒĐãŪįŦķ合がおいかチェッã‚Ŋ
int guild_check_conflict (int guild_id, int account_id, int char_id)
{
numdb_foreach (guild_db, guild_check_conflict_sub, guild_id, account_id,
@@ -704,30 +704,30 @@ int guild_nextexp (int level)
return 0;
}
-// ƒMƒ‹ƒhƒXƒLƒ‹‚Š‚ ‚é‚ĐŠm”F
+// ã‚ŪãƒŦドã‚đキãƒŦがあるかįĒščŠ
int guild_checkskill (struct guild *g, int id)
{
return g->skill[id - 10000].lv;
}
-// ƒMƒ‹ƒh‚Ėî•ņ‚ĖÄŒvŽZ
+// ã‚ŪãƒŦドãŪæƒ…å ąãŪ再čψįŪ—
int guild_calcinfo (struct guild *g)
{
int i, c, nextexp;
struct guild before = *g;
- // ƒXƒLƒ‹ID‚ĖÝ’č
+ // ã‚đキãƒŦIDãŪčĻ­åۚ
for (i = 0; i < 5; i++)
g->skill[i].id = i + 10000;
- // ƒMƒ‹ƒhƒŒƒxƒ‹
+ // ã‚ŪãƒŦドノベãƒŦ
if (g->guild_lv <= 0)
g->guild_lv = 1;
nextexp = guild_nextexp (g->guild_lv);
if (nextexp > 0)
{
while (g->exp >= nextexp)
- { // ƒŒƒxƒ‹ƒAƒbƒvˆ—
+ { // ノベãƒŦã‚Ēップå‡Ķᐆ
g->exp -= nextexp;
g->guild_lv++;
g->skill_point++;
@@ -735,13 +735,13 @@ int guild_calcinfo (struct guild *g)
}
}
- // ƒMƒ‹ƒh‚ĖŽŸ‚ĖŒoŒą’l
+ // ã‚ŪãƒŦドãŪæŽĄãŪįĩŒéĻ“å€Ī
g->next_exp = guild_nextexp (g->guild_lv);
- // ƒƒ“ƒoãŒĀiƒMƒ‹ƒhŠg’Ģ“K—pj
+ // ãƒĄãƒģバäļŠé™ïžˆã‚ŪãƒŦãƒ‰æ‹ĄåžĩéĐį”Ļ
g->max_member = 100 + guild_checkskill (g, 10004) * 2;
- // •―‹ÏƒŒƒxƒ‹‚ƃIƒ“ƒ‰ƒCƒ“l”
+ // åđģ均ノベãƒŦãĻりãƒģãƒĐã‚Īãƒģäššæ•°
g->average_lv = 0;
g->connect_member = 0;
c = 0;
@@ -757,7 +757,7 @@ int guild_calcinfo (struct guild *g)
}
g->average_lv /= c;
- // ‘Sƒf[ƒ^‚ð‘—‚é•K—v‚Š‚ ‚č‚ŧ‚Ī
+ // å…Ļデマã‚ŋを送るåŋ…čĶãŒã‚ã‚Šãã†
if (g->max_member != before.max_member ||
g->guild_lv != before.guild_lv ||
g->skill_point != before.skill_point)
@@ -770,9 +770,9 @@ int guild_calcinfo (struct guild *g)
}
//-------------------------------------------------------------------
-// map server‚ւ˒ƐM
+// map serverãļãŪ通äŋĄ
-// ƒMƒ‹ƒhėŽ‰Â”Û
+// ã‚ŪãƒŦãƒ‰ä―œæˆåŊåĶ
int mapif_guild_created (int fd, int account_id, struct guild *g)
{
WFIFOW (fd, 0) = 0x3830;
@@ -790,7 +790,7 @@ int mapif_guild_created (int fd, int account_id, struct guild *g)
return 0;
}
-// ƒMƒ‹ƒhî•ņŒĐ‚‚Ђį‚ļ
+// ã‚ŪãƒŦãƒ‰æƒ…å ąčĶ‹ãĪからず
int mapif_guild_noinfo (int fd, int guild_id)
{
WFIFOW (fd, 0) = 0x3831;
@@ -802,7 +802,7 @@ int mapif_guild_noinfo (int fd, int guild_id)
return 0;
}
-// ƒMƒ‹ƒhî•ņ‚܂Ƃߑ—‚č
+// ã‚ŪãƒŦãƒ‰æƒ…å ąãūãĻめ送り
int mapif_guild_info (int fd, struct guild *g)
{
unsigned char buf[4 + sizeof (struct guild)];
@@ -820,7 +820,7 @@ int mapif_guild_info (int fd, struct guild *g)
return 0;
}
-// ƒƒ“ƒo’Į‰Á‰Â”Û
+// ãƒĄãƒģバčŋ―加åŊåĶ
int mapif_guild_memberadded (int fd, int guild_id, int account_id,
int char_id, int flag)
{
@@ -834,7 +834,7 @@ int mapif_guild_memberadded (int fd, int guild_id, int account_id,
return 0;
}
-// ’E‘Þ/’Į•ú’Ę’m
+// 脱退/čŋ―æ”ū通įŸĨ
int mapif_guild_leaved (int guild_id, int account_id, int char_id, int flag,
const char *name, const char *mes)
{
@@ -854,7 +854,7 @@ int mapif_guild_leaved (int guild_id, int account_id, int char_id, int flag,
return 0;
}
-// ƒIƒ“ƒ‰ƒCƒ“ó‘Ô‚ÆLvXV’Ę’m
+// りãƒģãƒĐã‚ĪãƒģįŠķ態ãĻLvæ›ī新通įŸĨ
int mapif_guild_memberinfoshort (struct guild *g, int idx)
{
unsigned char buf[19];
@@ -870,7 +870,7 @@ int mapif_guild_memberinfoshort (struct guild *g, int idx)
return 0;
}
-// ‰ðŽU’Ę’m
+// č§Ģæ•Ģ通įŸĨ
int mapif_guild_broken (int guild_id, int flag)
{
unsigned char buf[7];
@@ -884,7 +884,7 @@ int mapif_guild_broken (int guild_id, int flag)
return 0;
}
-// ƒMƒ‹ƒh“ā”­Œū
+// ã‚ŪãƒŦãƒ‰å†…į™ščĻ€
int mapif_guild_message (int guild_id, int account_id, char *mes, int len)
{
unsigned char buf[len + 12];
@@ -899,7 +899,7 @@ int mapif_guild_message (int guild_id, int account_id, char *mes, int len)
return 0;
}
-// ƒMƒ‹ƒhŠî–{î•ņ•ύX’Ę’m
+// ã‚ŪãƒŦãƒ‰åŸšæœŽæƒ…å ąåΉæ›ī通įŸĨ
int mapif_guild_basicinfochanged (int guild_id, int type, const void *data,
int len)
{
@@ -914,7 +914,7 @@ int mapif_guild_basicinfochanged (int guild_id, int type, const void *data,
return 0;
}
-// ƒMƒ‹ƒhƒƒ“ƒoî•ņ•ύX’Ę’m
+// ã‚ŪãƒŦãƒ‰ãƒĄãƒģãƒæƒ…å ąåΉæ›ī通įŸĨ
int mapif_guild_memberinfochanged (int guild_id, int account_id, int char_id,
int type, const void *data, int len)
{
@@ -932,7 +932,7 @@ int mapif_guild_memberinfochanged (int guild_id, int account_id, int char_id,
return 0;
}
-// ƒMƒ‹ƒhƒXƒLƒ‹ƒAƒbƒv’Ę’m
+// ã‚ŪãƒŦドã‚đキãƒŦã‚Ēップ通įŸĨ
int mapif_guild_skillupack (int guild_id, int skill_num, int account_id)
{
unsigned char buf[14];
@@ -946,7 +946,7 @@ int mapif_guild_skillupack (int guild_id, int skill_num, int account_id)
return 0;
}
-// ƒMƒ‹ƒh“Ŋ–ŋ/“G‘Î’Ę’m
+// ã‚ŪãƒŦãƒ‰åŒį›Ÿ/æ•ĩåŊū通įŸĨ
int mapif_guild_alliance (int guild_id1, int guild_id2, int account_id1,
int account_id2, int flag, const char *name1,
const char *name2)
@@ -966,7 +966,7 @@ int mapif_guild_alliance (int guild_id1, int guild_id2, int account_id1,
return 0;
}
-// ƒMƒ‹ƒh–ðE•ύX’Ę’m
+// ã‚ŪãƒŦドå―đ職åΉæ›ī通įŸĨ
int mapif_guild_position (struct guild *g, int idx)
{
unsigned char buf[sizeof (struct guild_position) + 12];
@@ -982,7 +982,7 @@ int mapif_guild_position (struct guild *g, int idx)
return 0;
}
-// ƒMƒ‹ƒh’m•ύX’Ę’m
+// ã‚ŪãƒŦド告įŸĨåΉæ›ī通įŸĨ
int mapif_guild_notice (struct guild *g)
{
unsigned char buf[186];
@@ -996,7 +996,7 @@ int mapif_guild_notice (struct guild *g)
return 0;
}
-// ƒMƒ‹ƒhƒGƒ“ƒuƒŒƒ€•ύX’Ę’m
+// ã‚ŪãƒŦドã‚ĻãƒģブノムåΉæ›ī通įŸĨ
int mapif_guild_emblem (struct guild *g)
{
unsigned char buf[2048];
@@ -1062,9 +1062,9 @@ int mapif_guild_castle_alldataload (int fd)
}
//-------------------------------------------------------------------
-// map server‚Đ‚į‚˒ƐM
+// map serverからãŪ通äŋĄ
-// ƒMƒ‹ƒhėŽ—v‹
+// ã‚ŪãƒŦãƒ‰ä―œæˆčĶæą‚
int mapif_parse_CreateGuild (int fd, int account_id, char *name,
struct guild_member *master)
{
@@ -1106,7 +1106,7 @@ int mapif_parse_CreateGuild (int fd, int account_id, char *name,
for (i = 1; i < MAX_GUILDPOSITION - 1; i++)
sprintf (g->position[i].name, "Position %d", i + 1);
- // ‚ą‚ą‚ŃMƒ‹ƒhî•ņŒvŽZ‚Š•K—v‚ÆŽv‚í‚ę‚é
+ // ここでã‚ŪãƒŦãƒ‰æƒ…å ąčψįŪ—ãŒåŋ…č́ãĻ思われる
g->max_member = 100;
g->average_lv = master->lv;
for (i = 0; i < 5; i++)
@@ -1123,7 +1123,7 @@ int mapif_parse_CreateGuild (int fd, int account_id, char *name,
return 0;
}
-// ƒMƒ‹ƒhî•ņ—v‹
+// ã‚ŪãƒŦãƒ‰æƒ…å ąčĶæą‚
int mapif_parse_GuildInfo (int fd, int guild_id)
{
struct guild *g;
@@ -1140,7 +1140,7 @@ int mapif_parse_GuildInfo (int fd, int guild_id)
return 0;
}
-// ƒMƒ‹ƒhƒƒ“ƒo’Į‰Á—v‹
+// ã‚ŪãƒŦãƒ‰ãƒĄãƒģバčŋ―加čĶæą‚
int mapif_parse_GuildAddMember (int fd, int guild_id, struct guild_member *m)
{
struct guild *g;
@@ -1171,7 +1171,7 @@ int mapif_parse_GuildAddMember (int fd, int guild_id, struct guild_member *m)
return 0;
}
-// ƒMƒ‹ƒh’E‘Þ/’Į•ú—v‹
+// ã‚ŪãƒŦãƒ‰č„ąé€€/čŋ―æ”ūčĶæą‚
int mapif_parse_GuildLeave (int fd, int guild_id, int account_id, int char_id,
int flag, const char *mes)
{
@@ -1189,14 +1189,14 @@ int mapif_parse_GuildLeave (int fd, int guild_id, int account_id, int char_id,
// printf("%d %s\n", i, g->member[i].name);
if (flag)
- { // ’Į•ú‚Ėę‡’Į•úƒŠƒXƒg‚É“ü‚ę‚é
+ { // čŋ―æ”ūãŪå ī合čŋ―æ”ūナã‚đトãŦå…Ĩれる
for (j = 0; j < MAX_GUILDEXPLUSION; j++)
{
if (g->explusion[j].account_id == 0)
break;
}
if (j == MAX_GUILDEXPLUSION)
- { // ˆę”t‚Č‚Ė‚ÅŒÃ‚Ē‚Ė‚ðÁ‚·
+ { // äŊおãŪでåĪいãŪをæķˆã™
for (j = 0; j < MAX_GUILDEXPLUSION - 1; j++)
g->explusion[j] = g->explusion[j + 1];
j = MAX_GUILDEXPLUSION - 1;
@@ -1214,7 +1214,7 @@ int mapif_parse_GuildLeave (int fd, int guild_id, int account_id, int char_id,
memset (&g->member[i], 0, sizeof (struct guild_member));
if (guild_check_empty (g) == 0)
- mapif_guild_info (-1, g); // ‚Ü‚ūl‚Ђǂé‚Ė‚Åƒf[ƒ^‘—M
+ mapif_guild_info (-1, g); // ãūだ䚚がいるãŪでデマã‚ŋ送äŋĄ
return 0;
}
@@ -1223,7 +1223,7 @@ int mapif_parse_GuildLeave (int fd, int guild_id, int account_id, int char_id,
return 0;
}
-// ƒIƒ“ƒ‰ƒCƒ“/LvXV
+// りãƒģãƒĐã‚Īãƒģ/Lvæ›ī新
int mapif_parse_GuildChangeMemberInfoShort (int fd, int guild_id,
int account_id, int char_id,
int online, int lv, int class)
@@ -1256,13 +1256,13 @@ int mapif_parse_GuildChangeMemberInfoShort (int fd, int guild_id,
if (g->member[i].online)
g->connect_member++;
}
- // •―‹ÏƒŒƒxƒ‹
+ // åđģ均ノベãƒŦ
g->average_lv = alv / c;
return 0;
}
-// ƒMƒ‹ƒh‰ðŽUˆ——pi“Ŋ–ŋ/“G‘΂ð‰ðœj
+// ã‚ŪãƒŦドč§Ģæ•Ģå‡Ķᐆį”ĻïžˆåŒį›Ÿ/æ•ĩåŊūをč§Ģé™Ī
int guild_break_sub (void *key, void *data, va_list ap)
{
struct guild *g = (struct guild *) data;
@@ -1277,7 +1277,7 @@ int guild_break_sub (void *key, void *data, va_list ap)
return 0;
}
-// ƒMƒ‹ƒh‰ðŽU—v‹
+// ã‚ŪãƒŦドč§Ģæ•ĢčĶæą‚
int mapif_parse_BreakGuild (int fd, int guild_id)
{
struct guild *g;
@@ -1297,14 +1297,14 @@ int mapif_parse_BreakGuild (int fd, int guild_id)
return 0;
}
-// ƒMƒ‹ƒhƒƒbƒZ[ƒW‘—M
+// ã‚ŪãƒŦãƒ‰ãƒĄãƒƒã‚ŧマã‚ļ送äŋĄ
int mapif_parse_GuildMessage (int fd, int guild_id, int account_id, char *mes,
int len)
{
return mapif_guild_message (guild_id, account_id, mes, len);
}
-// ƒMƒ‹ƒhŠî–{ƒf[ƒ^•ύX—v‹
+// ã‚ŪãƒŦド埚朎デマã‚ŋåΉæ›īčĶæą‚
int mapif_parse_GuildBasicInfoChange (int fd, int guild_id, int type,
const char *data, int len)
{
@@ -1337,7 +1337,7 @@ int mapif_parse_GuildBasicInfoChange (int fd, int guild_id, int type,
return 0;
}
-// ƒMƒ‹ƒhƒƒ“ƒoƒf[ƒ^•ύX—v‹
+// ã‚ŪãƒŦãƒ‰ãƒĄãƒģバデマã‚ŋåΉæ›īčĶæą‚
int mapif_parse_GuildMemberInfoChange (int fd, int guild_id, int account_id,
int char_id, int type,
const char *data, int len)
@@ -1360,7 +1360,7 @@ int mapif_parse_GuildMemberInfoChange (int fd, int guild_id, int account_id,
}
switch (type)
{
- case GMI_POSITION: // –ðE
+ case GMI_POSITION: // å―đ職
g->member[i].position = *((int *) data);
break;
case GMI_EXP: // EXP
@@ -1368,7 +1368,7 @@ int mapif_parse_GuildMemberInfoChange (int fd, int guild_id, int account_id,
int exp, oldexp = g->member[i].exp;
exp = g->member[i].exp = *((unsigned int *) data);
g->exp += (exp - oldexp);
- guild_calcinfo (g); // LvƒAƒbƒv”ŧ’f
+ guild_calcinfo (g); // Lvã‚ĒップåˆĪ断
mapif_guild_basicinfochanged (guild_id, GBI_EXP, &g->exp, 4);
}
break;
@@ -1383,7 +1383,7 @@ int mapif_parse_GuildMemberInfoChange (int fd, int guild_id, int account_id,
return 0;
}
-// ƒMƒ‹ƒh–ðE–ž•ύX—v‹
+// ã‚ŪãƒŦドå―đč·ååΉæ›īčĶæą‚
int mapif_parse_GuildPosition (int fd, int guild_id, int idx,
struct guild_position *p)
{
@@ -1400,7 +1400,7 @@ int mapif_parse_GuildPosition (int fd, int guild_id, int idx,
return 0;
}
-// ƒMƒ‹ƒhƒXƒLƒ‹ƒAƒbƒv—v‹
+// ã‚ŪãƒŦドã‚đキãƒŦã‚ĒップčĶæą‚
int mapif_parse_GuildSkillUp (int fd, int guild_id, int skill_num,
int account_id)
{
@@ -1423,7 +1423,7 @@ int mapif_parse_GuildSkillUp (int fd, int guild_id, int skill_num,
return 0;
}
-// ƒMƒ‹ƒh“Ŋ–ŋ—v‹
+// ã‚ŪãƒŦãƒ‰åŒį›ŸčĶæą‚
int mapif_parse_GuildAlliance (int fd, int guild_id1, int guild_id2,
int account_id1, int account_id2, int flag)
{
@@ -1450,7 +1450,7 @@ int mapif_parse_GuildAlliance (int fd, int guild_id1, int guild_id2,
}
}
else
- { // ŠÖŒW‰ðÁ
+ { // é–Ēäŋ‚č§Ģæķˆ
for (i = 0; i < 2 - (flag & 1); i++)
{
for (j = 0; j < MAX_GUILDALLIANCE; j++)
@@ -1468,7 +1468,7 @@ int mapif_parse_GuildAlliance (int fd, int guild_id1, int guild_id2,
return 0;
}
-// ƒMƒ‹ƒh’m•ύX—v‹
+// ã‚ŪãƒŦド告įŸĨåΉæ›īčĶæą‚
int mapif_parse_GuildNotice (int fd, int guild_id, const char *mes1,
const char *mes2)
{
@@ -1483,7 +1483,7 @@ int mapif_parse_GuildNotice (int fd, int guild_id, const char *mes1,
return mapif_guild_notice (g);
}
-// ƒMƒ‹ƒhƒGƒ“ƒuƒŒƒ€•ύX—v‹
+// ã‚ŪãƒŦドã‚ĻãƒģブノムåΉæ›īčĶæą‚
int mapif_parse_GuildEmblem (int fd, int len, int guild_id, int dummy,
const char *data)
{
@@ -1697,17 +1697,17 @@ int mapif_parse_GuildCastleDataSave (int fd, int castle_id, int index,
return mapif_guild_castle_datasave (gc->castle_id, index, value);
}
-// ƒMƒ‹ƒhƒ`ƒFƒbƒN—v‹
+// ã‚ŪãƒŦドチェッã‚ŊčĶæą‚
int mapif_parse_GuildCheck (int fd, int guild_id, int account_id, int char_id)
{
return guild_check_conflict (guild_id, account_id, 0 /*char_id*/);
}
-// map server ‚Đ‚į‚˒ƐM
-// E‚PƒpƒPƒbƒg‚Ė‚Ý‰ðÍ‚·‚邹‚Æ
-// EƒpƒPƒbƒg’·ƒf[ƒ^‚Íinter.c‚ɃZƒbƒg‚ĩ‚Ăς­‚ą‚Æ
-// EƒpƒPƒbƒg’·ƒ`ƒFƒbƒN‚âARFIFOSKIP‚ÍŒÄ‚Ņo‚ĩŒģ‚ōs‚í‚ę‚é‚Ė‚Ås‚Á‚Ă͂Ȃį‚Č‚Ē
-// EƒGƒ‰[‚Č‚į0(false)A‚ŧ‚΂łȂǂȂį1(true)‚ð‚Đ‚Ķ‚ģ‚Č‚Ŋ‚ę‚΂Ȃį‚Č‚Ē
+// map server からãŪ通äŋĄ
+// ãƒŧïž‘ãƒ‘ã‚ąãƒƒãƒˆãŪãŋč§Ģ析するこãĻ
+// ãƒŧãƒ‘ã‚ąãƒƒãƒˆé•·ãƒ‡ãƒžã‚ŋãŊinter.cãŦã‚ŧットしãĶおくこãĻ
+// ãƒŧãƒ‘ã‚ąãƒƒãƒˆé•·ãƒã‚§ãƒƒã‚Ŋや、RFIFOSKIPãŊ呞ãģå‡šã—å…ƒã§čĄŒã‚ã‚Œã‚‹ãŪã§čĄŒãĢãĶãŊおらおい
+// ãƒŧã‚ĻãƒĐマおら0(false)、そうでおいおら1(true)をかえさおければおらおい
int inter_guild_parse_frommap (int fd)
{
switch (RFIFOW (fd, 0))
@@ -1799,15 +1799,15 @@ int inter_guild_parse_frommap (int fd)
return 1;
}
-// ƒ}ƒbƒvƒT[ƒo[‚ĖÚ‘ąŽžˆ—
+// マップã‚ĩマバマãŪæŽĨį횿™‚å‡Ķᐆ
int inter_guild_mapif_init (int fd)
{
return mapif_guild_castle_alldataload (fd);
}
-// ƒT[ƒo[‚Đ‚į’E‘Þ—v‹iƒLƒƒƒ‰íœ—pj
+// ã‚ĩãƒžãƒãƒžã‹ã‚‰č„ąé€€čĶæą‚ïžˆã‚­ãƒĢãƒĐ削é™Īį”Ļ
int inter_guild_leave (int guild_id, int account_id, int char_id)
{
return mapif_parse_GuildLeave (-1, guild_id, account_id, 0 /*char_id*/, 0,
- "**ƒT[ƒo[–―—ß**");
+ "**ã‚ĩãƒžãƒãƒžå‘―äŧĪ**");
}
diff --git a/src/char/int_party.c b/src/char/int_party.c
index fb9c3ca..c501c74 100644
--- a/src/char/int_party.c
+++ b/src/char/int_party.c
@@ -19,7 +19,7 @@ int mapif_party_broken (int party_id, int flag);
int party_check_empty (struct party *p);
int mapif_parse_PartyLeave (int fd, int party_id, int account_id);
-// ƒp[ƒeƒBƒf[ƒ^‚Ė•ķŽš—ņ‚Ö‚Ė•ÏŠ·
+// パマテã‚Ģデマã‚ŋãŪ文字列ãļãŪåĪ‰æ›
int inter_party_tostr (char *str, struct party *p)
{
int i, len;
@@ -38,7 +38,7 @@ int inter_party_tostr (char *str, struct party *p)
return 0;
}
-// ƒp[ƒeƒBƒf[ƒ^‚Ė•ķŽš—ņ‚Đ‚į‚Ė•ÏŠ·
+// パマテã‚Ģデマã‚ŋãŪ文字列からãŪåĪ‰æ›
int inter_party_fromstr (char *str, struct party *p)
{
int i, j;
@@ -86,7 +86,7 @@ int inter_party_fromstr (char *str, struct party *p)
return 0;
}
-// ƒp[ƒeƒBƒf[ƒ^‚Ėƒ[ƒh
+// パマテã‚Ģデマã‚ŋãŪロマド
int inter_party_init ()
{
char line[8192];
@@ -138,7 +138,7 @@ int inter_party_init ()
return 0;
}
-// ƒp[ƒeƒB[ƒf[ƒ^‚ĖƒZ[ƒu—p
+// パマテã‚Ģマデマã‚ŋãŪã‚ŧマブį”Ļ
int inter_party_save_sub (void *key, void *data, va_list ap)
{
char line[8192];
@@ -151,7 +151,7 @@ int inter_party_save_sub (void *key, void *data, va_list ap)
return 0;
}
-// ƒp[ƒeƒB[ƒf[ƒ^‚ĖƒZ[ƒu
+// パマテã‚Ģマデマã‚ŋãŪã‚ŧマブ
int inter_party_save ()
{
FILE *fp;
@@ -171,7 +171,7 @@ int inter_party_save ()
return 0;
}
-// ƒp[ƒeƒB–žŒŸõ—p
+// パマテã‚Ģ名æĪœįīĒį”Ļ
int search_partyname_sub (void *key, void *data, va_list ap)
{
struct party *p = (struct party *) data, **dst;
@@ -185,7 +185,7 @@ int search_partyname_sub (void *key, void *data, va_list ap)
return 0;
}
-// ƒp[ƒeƒB–žŒŸõ
+// パマテã‚Ģ名æĪœįīĒ
struct party *search_partyname (char *str)
{
struct party *p = NULL;
@@ -194,7 +194,7 @@ struct party *search_partyname (char *str)
return p;
}
-// EXPŒö•―•Š”z‚Å‚Ŧ‚é‚Đƒ`ƒFƒbƒN
+// EXPå…Žåđģ分配できるかチェッã‚Ŋ
int party_check_exp_share (struct party *p)
{
int i;
@@ -215,7 +215,7 @@ int party_check_exp_share (struct party *p)
return (maxlv == 0 || maxlv - minlv <= party_share_level);
}
-// ƒp[ƒeƒB‚Š‹ó‚Đ‚Į‚Ī‚Đƒ`ƒFƒbƒN
+// パマテã‚ĢがįĐšã‹ãĐうかチェッã‚Ŋ
int party_check_empty (struct party *p)
{
int i;
@@ -229,7 +229,7 @@ int party_check_empty (struct party *p)
return 0;
}
}
- // ’N‚ā‚ǂȂǂ˂ʼnðŽU
+ // čŠ°ã‚‚ã„ãŠã„ãŪでč§Ģæ•Ģ
mapif_party_broken (p->party_id, 0);
numdb_erase (party_db, p->party_id);
free (p);
@@ -237,7 +237,7 @@ int party_check_empty (struct party *p)
return 1;
}
-// ƒLƒƒƒ‰‚Ė‹Ģ‡‚Š‚Č‚Ē‚Đƒ`ƒFƒbƒN—p
+// キãƒĢãƒĐãŪįŦķ合がおいかチェッã‚Ŋį”Ļ
int party_check_conflict_sub (void *key, void *data, va_list ap)
{
struct party *p = (struct party *) data;
@@ -248,7 +248,7 @@ int party_check_conflict_sub (void *key, void *data, va_list ap)
account_id = va_arg (ap, int);
nick = va_arg (ap, char *);
- if (p->party_id == party_id) // –{—ˆ‚ĖŠ‘Ū‚Č‚Ė‚Å–â‘č‚Č‚ĩ
+ if (p->party_id == party_id) // 朎æĨãŪæ‰€åąžãŠãŪã§å•éĄŒãŠã—
return 0;
for (i = 0; i < MAX_PARTY; i++)
@@ -256,7 +256,7 @@ int party_check_conflict_sub (void *key, void *data, va_list ap)
if (p->member[i].account_id == account_id
&& strcmp (p->member[i].name, nick) == 0)
{
- // •Ę‚Ėƒp[ƒeƒB‚É‹U‚ĖŠ‘Ūƒf[ƒ^‚Š‚ ‚é‚˂ŒE‘Þ
+ // åˆĨãŪパマテã‚ĢãŦå―ãŪæ‰€åąžãƒ‡ãƒžã‚ŋがあるãŪã§č„ąé€€
printf ("int_party: party conflict! %d %d %d\n", account_id,
party_id, p->party_id);
mapif_parse_PartyLeave (-1, p->party_id, account_id);
@@ -266,7 +266,7 @@ int party_check_conflict_sub (void *key, void *data, va_list ap)
return 0;
}
-// ƒLƒƒƒ‰‚Ė‹Ģ‡‚Š‚Č‚Ē‚Đƒ`ƒFƒbƒN
+// キãƒĢãƒĐãŪįŦķ合がおいかチェッã‚Ŋ
int party_check_conflict (int party_id, int account_id, char *nick)
{
numdb_foreach (party_db, party_check_conflict_sub, party_id, account_id,
@@ -276,9 +276,9 @@ int party_check_conflict (int party_id, int account_id, char *nick)
}
//-------------------------------------------------------------------
-// map server‚ւ˒ƐM
+// map serverãļãŪ通äŋĄ
-// ƒp[ƒeƒBėŽ‰Â”Û
+// パマテã‚Ģä―œæˆåŊåĶ
int mapif_party_created (int fd, int account_id, struct party *p)
{
WFIFOW (fd, 0) = 0x3820;
@@ -301,7 +301,7 @@ int mapif_party_created (int fd, int account_id, struct party *p)
return 0;
}
-// ƒp[ƒeƒBî•ņŒĐ‚‚Ђį‚ļ
+// パマテã‚Ģæƒ…å ąčĶ‹ãĪからず
int mapif_party_noinfo (int fd, int party_id)
{
WFIFOW (fd, 0) = 0x3821;
@@ -313,7 +313,7 @@ int mapif_party_noinfo (int fd, int party_id)
return 0;
}
-// ƒp[ƒeƒBî•ņ‚܂Ƃߑ—‚č
+// パマテã‚Ģæƒ…å ąãūãĻめ送り
int mapif_party_info (int fd, struct party *p)
{
unsigned char buf[4 + sizeof (struct party)];
@@ -330,7 +330,7 @@ int mapif_party_info (int fd, struct party *p)
return 0;
}
-// ƒp[ƒeƒBƒƒ“ƒo’Į‰Á‰Â”Û
+// パマテã‚ĢãƒĄãƒģバčŋ―加åŊåĶ
int mapif_party_memberadded (int fd, int party_id, int account_id, int flag)
{
WFIFOW (fd, 0) = 0x3822;
@@ -342,7 +342,7 @@ int mapif_party_memberadded (int fd, int party_id, int account_id, int flag)
return 0;
}
-// ƒp[ƒeƒBÝ’č•ύX’Ę’m
+// パマテã‚ĢčĻ­åۚåΉæ›ī通įŸĨ
int mapif_party_optionchanged (int fd, struct party *p, int account_id,
int flag)
{
@@ -364,7 +364,7 @@ int mapif_party_optionchanged (int fd, struct party *p, int account_id,
return 0;
}
-// ƒp[ƒeƒB’E‘Þ’Ę’m
+// パマテã‚Ģ脱退通įŸĨ
int mapif_party_leaved (int party_id, int account_id, char *name)
{
unsigned char buf[34];
@@ -379,7 +379,7 @@ int mapif_party_leaved (int party_id, int account_id, char *name)
return 0;
}
-// ƒp[ƒeƒBƒ}ƒbƒvXV’Ę’m
+// パマテã‚Ģマップæ›ī新通įŸĨ
int mapif_party_membermoved (struct party *p, int idx)
{
unsigned char buf[29];
@@ -395,7 +395,7 @@ int mapif_party_membermoved (struct party *p, int idx)
return 0;
}
-// ƒp[ƒeƒB‰ðŽU’Ę’m
+// パマテã‚Ģč§Ģæ•Ģ通įŸĨ
int mapif_party_broken (int party_id, int flag)
{
unsigned char buf[7];
@@ -408,7 +408,7 @@ int mapif_party_broken (int party_id, int flag)
return 0;
}
-// ƒp[ƒeƒB“ā”­Œū
+// パマテã‚Ģå†…į™ščĻ€
int mapif_party_message (int party_id, int account_id, char *mes, int len)
{
unsigned char buf[len + 12];
@@ -424,9 +424,9 @@ int mapif_party_message (int party_id, int account_id, char *mes, int len)
}
//-------------------------------------------------------------------
-// map server‚Đ‚į‚˒ƐM
+// map serverからãŪ通äŋĄ
-// ƒp[ƒeƒB
+// パマテã‚Ģ
int mapif_parse_CreateParty (int fd, int account_id, char *name, char *nick,
char *map, int lv)
{
@@ -476,7 +476,7 @@ int mapif_parse_CreateParty (int fd, int account_id, char *name, char *nick,
return 0;
}
-// ƒp[ƒeƒBî•ņ—v‹
+// パマテã‚Ģæƒ…å ąčĶæą‚
int mapif_parse_PartyInfo (int fd, int party_id)
{
struct party *p;
@@ -490,7 +490,7 @@ int mapif_parse_PartyInfo (int fd, int party_id)
return 0;
}
-// ƒp[ƒeƒB’Į‰Á—v‹
+// パマテã‚Ģčŋ―加čĶæą‚
int mapif_parse_PartyAddMember (int fd, int party_id, int account_id,
char *nick, char *map, int lv)
{
@@ -534,7 +534,7 @@ int mapif_parse_PartyAddMember (int fd, int party_id, int account_id,
return 0;
}
-// ƒp[ƒeƒB[Ý’č•ύX—v‹
+// パマテã‚ĢマčĻ­åۚåΉæ›īčĶæą‚
int mapif_parse_PartyChangeOption (int fd, int party_id, int account_id,
int exp, int item)
{
@@ -558,7 +558,7 @@ int mapif_parse_PartyChangeOption (int fd, int party_id, int account_id,
return 0;
}
-// ƒp[ƒeƒB’E‘Þ—v‹
+// パマテã‚Ģ脱退čĶæą‚
int mapif_parse_PartyLeave (int fd, int party_id, int account_id)
{
struct party *p;
@@ -575,7 +575,7 @@ int mapif_parse_PartyLeave (int fd, int party_id, int account_id)
memset (&p->member[i], 0, sizeof (struct party_member));
if (party_check_empty (p) == 0)
- mapif_party_info (-1, p); // ‚Ü‚ūl‚Ђǂé‚Ė‚Åƒf[ƒ^‘—M
+ mapif_party_info (-1, p); // ãūだ䚚がいるãŪでデマã‚ŋ送äŋĄ
return 0;
}
}
@@ -584,7 +584,7 @@ int mapif_parse_PartyLeave (int fd, int party_id, int account_id)
return 0;
}
-// ƒp[ƒeƒBƒ}ƒbƒvXV—v‹
+// パマテã‚Ģマップæ›ī新čĶæą‚
int mapif_parse_PartyChangeMap (int fd, int party_id, int account_id,
char *map, int online, int lv)
{
@@ -620,7 +620,7 @@ int mapif_parse_PartyChangeMap (int fd, int party_id, int account_id,
return 0;
}
-// ƒp[ƒeƒB‰ðŽU—v‹
+// パマテã‚Ģč§Ģæ•ĢčĶæą‚
int mapif_parse_BreakParty (int fd, int party_id)
{
struct party *p;
@@ -635,24 +635,24 @@ int mapif_parse_BreakParty (int fd, int party_id)
return 0;
}
-// ƒp[ƒeƒBƒƒbƒZ[ƒW‘—M
+// パマテã‚ĢãƒĄãƒƒã‚ŧマã‚ļ送äŋĄ
int mapif_parse_PartyMessage (int fd, int party_id, int account_id, char *mes,
int len)
{
return mapif_party_message (party_id, account_id, mes, len);
}
-// ƒp[ƒeƒBƒ`ƒFƒbƒN—v‹
+// パマテã‚Ģチェッã‚ŊčĶæą‚
int mapif_parse_PartyCheck (int fd, int party_id, int account_id, char *nick)
{
return party_check_conflict (party_id, account_id, nick);
}
-// map server ‚Đ‚į‚˒ƐM
-// E‚PƒpƒPƒbƒg‚Ė‚Ý‰ðÍ‚·‚邹‚Æ
-// EƒpƒPƒbƒg’·ƒf[ƒ^‚Íinter.c‚ɃZƒbƒg‚ĩ‚Ăς­‚ą‚Æ
-// EƒpƒPƒbƒg’·ƒ`ƒFƒbƒN‚âARFIFOSKIP‚ÍŒÄ‚Ņo‚ĩŒģ‚ōs‚í‚ę‚é‚Ė‚Ås‚Á‚Ă͂Ȃį‚Č‚Ē
-// EƒGƒ‰[‚Č‚į0(false)A‚ŧ‚΂łȂǂȂį1(true)‚ð‚Đ‚Ķ‚ģ‚Č‚Ŋ‚ę‚΂Ȃį‚Č‚Ē
+// map server からãŪ通äŋĄ
+// ãƒŧïž‘ãƒ‘ã‚ąãƒƒãƒˆãŪãŋč§Ģ析するこãĻ
+// ãƒŧãƒ‘ã‚ąãƒƒãƒˆé•·ãƒ‡ãƒžã‚ŋãŊinter.cãŦã‚ŧットしãĶおくこãĻ
+// ãƒŧãƒ‘ã‚ąãƒƒãƒˆé•·ãƒã‚§ãƒƒã‚Ŋや、RFIFOSKIPãŊ呞ãģå‡šã—å…ƒã§čĄŒã‚ã‚Œã‚‹ãŪã§čĄŒãĢãĶãŊおらおい
+// ãƒŧã‚ĻãƒĐマおら0(false)、そうでおいおら1(true)をかえさおければおらおい
int inter_party_parse_frommap (int fd)
{
switch (RFIFOW (fd, 0))
@@ -700,7 +700,7 @@ int inter_party_parse_frommap (int fd)
return 1;
}
-// ƒT[ƒo[‚Đ‚į’E‘Þ—v‹iƒLƒƒƒ‰íœ—pj
+// ã‚ĩãƒžãƒãƒžã‹ã‚‰č„ąé€€čĶæą‚ïžˆã‚­ãƒĢãƒĐ削é™Īį”Ļ
int inter_party_leave (int party_id, int account_id)
{
return mapif_parse_PartyLeave (-1, party_id, account_id);
diff --git a/src/char/int_storage.c b/src/char/int_storage.c
index 47dff67..744a59f 100644
--- a/src/char/int_storage.c
+++ b/src/char/int_storage.c
@@ -13,15 +13,15 @@
#include "int_storage.h"
#include "int_guild.h"
-// ƒtƒ@ƒCƒ‹–ž‚ĖƒfƒtƒHƒ‹ƒg
-// inter_config_read()‚ōĐݒč‚ģ‚ę‚é
+// ãƒ•ã‚Ąã‚ĪãƒŦ名ãŪデフã‚ĐãƒŦト
+// inter_config_read()で再čĻ­åŪšã•ã‚Œã‚‹
char storage_txt[1024] = "save/storage.txt";
char guild_storage_txt[1024] = "save/g_storage.txt";
static struct dbt *storage_db;
static struct dbt *guild_storage_db;
-// ‘qŒÉƒf[ƒ^‚ð•ķŽš—ņ‚ɕϊ·
+// 倉åšŦデマã‚ŋを文字列ãŦåĪ‰æ›
int storage_tostr (char *str, struct storage *p)
{
int i, f = 0;
@@ -49,7 +49,7 @@ int storage_tostr (char *str, struct storage *p)
return 0;
}
-// •ķŽš—ņ‚ð‘qŒÉƒf[ƒ^‚ɕϊ·
+// 文字列を倉åšŦデマã‚ŋãŦåĪ‰æ›
int storage_fromstr (char *str, struct storage *p)
{
int tmp_int[256];
@@ -215,7 +215,7 @@ int guild_storage_fromstr (char *str, struct guild_storage *p)
return 0;
}
-// ƒAƒJƒEƒ“ƒg‚Đ‚į‘qŒÉƒf[ƒ^ƒCƒ“ƒfƒbƒNƒX‚ð“ū‚éiV‹K‘qŒÉ’Į‰Á‰Â”\j
+// ã‚Ēã‚Ŧã‚Ķãƒģトから倉åšŦデマã‚ŋã‚Īãƒģデッã‚Ŋã‚đをåū—る新čĶå€‰åšŦčŋ―加åŊčƒ―ïž‰
struct storage *account2storage (int account_id)
{
struct storage *s;
@@ -260,7 +260,7 @@ struct guild_storage *guild2storage (int guild_id)
}
//---------------------------------------------------------
-// ‘qŒÉƒf[ƒ^‚ð“Į‚ݍž‚Þ
+// 倉åšŦデマã‚ŋã‚’čŠ­ãŋčūžã‚€
int inter_storage_init ()
{
char line[65536];
@@ -375,7 +375,7 @@ int inter_storage_save_sub (void *key, void *data, va_list ap)
}
//---------------------------------------------------------
-// ‘qŒÉƒf[ƒ^‚ð‘‚Ŧž‚Þ
+// 倉åšŦデマã‚ŋをæ›ļきčūžã‚€
int inter_storage_save ()
{
FILE *fp;
@@ -413,7 +413,7 @@ int inter_guild_storage_save_sub (void *key, void *data, va_list ap)
}
//---------------------------------------------------------
-// ‘qŒÉƒf[ƒ^‚ð‘‚Ŧž‚Þ
+// 倉åšŦデマã‚ŋをæ›ļきčūžã‚€
int inter_guild_storage_save ()
{
FILE *fp;
@@ -434,7 +434,7 @@ int inter_guild_storage_save ()
return 0;
}
-// ‘qŒÉƒf[ƒ^íœ
+// 倉åšŦデマã‚ŋ削é™Ī
int inter_storage_delete (int account_id)
{
struct storage *s =
@@ -447,7 +447,7 @@ int inter_storage_delete (int account_id)
return 0;
}
-// ƒMƒ‹ƒh‘qŒÉƒf[ƒ^íœ
+// ã‚ŪãƒŦド倉åšŦデマã‚ŋ削é™Ī
int inter_guild_storage_delete (int guild_id)
{
struct guild_storage *gs =
@@ -461,9 +461,9 @@ int inter_guild_storage_delete (int guild_id)
}
//---------------------------------------------------------
-// map server‚ւ˒ƐM
+// map serverãļãŪ通äŋĄ
-// ‘qŒÉƒf[ƒ^‚Ė‘—M
+// 倉åšŦデマã‚ŋãŪ送äŋĄ
int mapif_load_storage (int fd, int account_id)
{
struct storage *s = account2storage (account_id);
@@ -475,7 +475,7 @@ int mapif_load_storage (int fd, int account_id)
return 0;
}
-// ‘qŒÉƒf[ƒ^•Û‘ķŠŪ—𑗐M
+// 倉åšŦデマã‚ŋäŋå­˜åŪŒäš†é€äŋĄ
int mapif_save_storage_ack (int fd, int account_id)
{
WFIFOW (fd, 0) = 0x3811;
@@ -519,16 +519,16 @@ int mapif_save_guild_storage_ack (int fd, int account_id, int guild_id,
}
//---------------------------------------------------------
-// map server‚Đ‚į‚˒ƐM
+// map serverからãŪ通äŋĄ
-// ‘qŒÉƒf[ƒ^—v‹ŽóM
+// 倉åšŦデマã‚ŋčĶæą‚å—äŋĄ
int mapif_parse_LoadStorage (int fd)
{
mapif_load_storage (fd, RFIFOL (fd, 2));
return 0;
}
-// ‘qŒÉƒf[ƒ^ŽóM••Û‘ķ
+// 倉åšŦデマã‚ŋ受äŋĄïž†äŋå­˜
int mapif_parse_SaveStorage (int fd)
{
struct storage *s;
@@ -578,11 +578,11 @@ int mapif_parse_SaveGuildStorage (int fd)
return 0;
}
-// map server ‚Đ‚į‚˒ƐM
-// E‚PƒpƒPƒbƒg‚Ė‚Ý‰ðÍ‚·‚邹‚Æ
-// EƒpƒPƒbƒg’·ƒf[ƒ^‚Íinter.c‚ɃZƒbƒg‚ĩ‚Ăς­‚ą‚Æ
-// EƒpƒPƒbƒg’·ƒ`ƒFƒbƒN‚âARFIFOSKIP‚ÍŒÄ‚Ņo‚ĩŒģ‚ōs‚í‚ę‚é‚Ė‚Ås‚Á‚Ă͂Ȃį‚Č‚Ē
-// EƒGƒ‰[‚Č‚į0(false)A‚ŧ‚΂łȂǂȂį1(true)‚ð‚Đ‚Ķ‚ģ‚Č‚Ŋ‚ę‚΂Ȃį‚Č‚Ē
+// map server からãŪ通äŋĄ
+// ãƒŧïž‘ãƒ‘ã‚ąãƒƒãƒˆãŪãŋč§Ģ析するこãĻ
+// ãƒŧãƒ‘ã‚ąãƒƒãƒˆé•·ãƒ‡ãƒžã‚ŋãŊinter.cãŦã‚ŧットしãĶおくこãĻ
+// ãƒŧãƒ‘ã‚ąãƒƒãƒˆé•·ãƒã‚§ãƒƒã‚Ŋや、RFIFOSKIPãŊ呞ãģå‡šã—å…ƒã§čĄŒã‚ã‚Œã‚‹ãŪã§čĄŒãĢãĶãŊおらおい
+// ãƒŧã‚ĻãƒĐマおら0(false)、そうでおいおら1(true)をかえさおければおらおい
int inter_storage_parse_frommap (int fd)
{
switch (RFIFOW (fd, 0))
diff --git a/src/char/inter.c b/src/char/inter.c
index 19e1d83..89a3e39 100644
--- a/src/char/inter.c
+++ b/src/char/inter.c
@@ -30,7 +30,7 @@ struct accreg
int party_share_level = 10;
-// ‘—MƒpƒPƒbƒg’·ƒŠƒXƒg
+// 送äŋĄãƒ‘ã‚ąãƒƒãƒˆé•·ãƒŠã‚đト
int inter_send_packet_length[] = {
-1, -1, 27, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-1, 7, 0, 0, 0, 0, 0, 0, -1, 11, 0, 0, 0, 0, 0, 0,
@@ -43,7 +43,7 @@ int inter_send_packet_length[] = {
11, -1, 7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
-// ŽóMƒpƒPƒbƒg’·ƒŠƒXƒg
+// 受äŋĄãƒ‘ã‚ąãƒƒãƒˆé•·ãƒŠã‚đト
int inter_recv_packet_length[] = {
-1, -1, 7, -1, -1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
6, -1, 0, 0, 0, 0, 0, 0, 10, -1, 0, 0, 0, 0, 0, 0,
@@ -67,7 +67,7 @@ static int wis_dellist[WISDELLIST_MAX], wis_delnum;
//--------------------------------------------------------
-// ƒAƒJƒEƒ“ƒg•ϐ”‚ð•ķŽš—ņ‚Ö•ÏŠ·
+// ã‚Ēã‚Ŧã‚ĶãƒģトåĪ‰æ•°ã‚’æ–‡å­—åˆ—ãļåĪ‰æ›
int inter_accreg_tostr (char *str, struct accreg *reg)
{
int j;
@@ -82,7 +82,7 @@ int inter_accreg_tostr (char *str, struct accreg *reg)
return 0;
}
-// ƒAƒJƒEƒ“ƒg•ϐ”‚ð•ķŽš—ņ‚Đ‚į•ÏŠ·
+// ã‚Ēã‚Ŧã‚ĶãƒģトåĪ‰æ•°ã‚’æ–‡å­—åˆ—ã‹ã‚‰åĪ‰æ›
int inter_accreg_fromstr (const char *str, struct accreg *reg)
{
int j, v, n;
@@ -105,7 +105,7 @@ int inter_accreg_fromstr (const char *str, struct accreg *reg)
return 0;
}
-// ƒAƒJƒEƒ“ƒg•ϐ”‚Ė“Į‚ݍž‚Ý
+// ã‚Ēã‚Ŧã‚ĶãƒģトåĪ‰æ•°ãŪ芭ãŋčūžãŋ
int inter_accreg_init ()
{
char line[8192];
@@ -145,7 +145,7 @@ int inter_accreg_init ()
return 0;
}
-// ƒAƒJƒEƒ“ƒg•ϐ”‚ĖƒZ[ƒu—p
+// ã‚Ēã‚Ŧã‚ĶãƒģトåĪ‰æ•°ãŪã‚ŧマブį”Ļ
int inter_accreg_save_sub (void *key, void *data, va_list ap)
{
char line[8192];
@@ -162,7 +162,7 @@ int inter_accreg_save_sub (void *key, void *data, va_list ap)
return 0;
}
-// ƒAƒJƒEƒ“ƒg•ϐ”‚ĖƒZ[ƒu
+// ã‚Ēã‚Ŧã‚ĶãƒģトåĪ‰æ•°ãŪã‚ŧマブ
int inter_accreg_save ()
{
FILE *fp;
@@ -184,7 +184,7 @@ int inter_accreg_save ()
//--------------------------------------------------------
/*==========================================
- * Ý’čƒtƒ@ƒCƒ‹‚ð“Į‚ݍž‚Þ
+ * čĻ­åŪšãƒ•ã‚Ąã‚ĪãƒŦã‚’čŠ­ãŋčūžã‚€
*------------------------------------------
*/
int inter_config_read (const char *cfgName)
@@ -251,7 +251,7 @@ int inter_config_read (const char *cfgName)
return 0;
}
-// ƒƒO‘‚Ŧo‚ĩ
+// ログæ›ļき凚し
int inter_log (char *fmt, ...)
{
FILE *logfp;
@@ -269,7 +269,7 @@ int inter_log (char *fmt, ...)
return 0;
}
-// ƒZ[ƒu
+// ã‚ŧマブ
int inter_save ()
{
inter_party_save ();
@@ -281,7 +281,7 @@ int inter_save ()
return 0;
}
-// ‰Šú‰ŧ
+// 初期化
int inter_init (const char *file)
{
inter_config_read (file);
@@ -296,7 +296,7 @@ int inter_init (const char *file)
return 0;
}
-// ƒ}ƒbƒvƒT[ƒo[Ú‘ą
+// マップã‚ĩマバマæŽĨįķš
int inter_mapif_init (int fd)
{
inter_guild_mapif_init (fd);
@@ -307,7 +307,7 @@ int inter_mapif_init (int fd)
//--------------------------------------------------------
// sended packets to map-server
-// GMƒƒbƒZ[ƒW‘—M
+// GMãƒĄãƒƒã‚ŧマã‚ļ送äŋĄ
int mapif_GMmessage (unsigned char *mes, int len)
{
unsigned char buf[len];
@@ -351,7 +351,7 @@ int mapif_wis_end (struct WisData *wd, int flag)
return 0;
}
-// ƒAƒJƒEƒ“ƒg•ϐ”‘—M
+// ã‚Ēã‚Ŧã‚ĶãƒģトåĪ‰æ•°é€äŋĄ
int mapif_account_reg (int fd, unsigned char *src)
{
unsigned char buf[WBUFW (src, 2)];
@@ -363,7 +363,7 @@ int mapif_account_reg (int fd, unsigned char *src)
return 0;
}
-// ƒAƒJƒEƒ“ƒg•ϐ”—v‹•ԐM
+// ã‚Ēã‚Ŧã‚ĶãƒģトåĪ‰æ•°čĶæą‚čŋ”äŋĄ
int mapif_account_reg_reply (int fd, int account_id)
{
struct accreg *reg = numdb_search (accreg_db, account_id);
@@ -433,7 +433,7 @@ int check_ttl_wisdata ()
//--------------------------------------------------------
// received packets from map-server
-// GMƒƒbƒZ[ƒW‘—M
+// GMãƒĄãƒƒã‚ŧマã‚ļ送äŋĄ
int mapif_parse_GMmessage (int fd)
{
mapif_GMmessage (RFIFOP (fd, 4), RFIFOW (fd, 2));
@@ -542,7 +542,7 @@ int mapif_parse_WisToGM (int fd)
return 0;
}
-// ƒAƒJƒEƒ“ƒg•ϐ”•Û‘ķ—v‹
+// ã‚Ēã‚Ŧã‚ĶãƒģトåĪ‰æ•°äŋå­˜čĶæą‚
int mapif_parse_AccReg (int fd)
{
int j, p;
@@ -567,12 +567,12 @@ int mapif_parse_AccReg (int fd)
}
reg->reg_num = j;
- mapif_account_reg (fd, RFIFOP (fd, 0)); // ‘ž‚ĖMAPƒT[ƒo[‚É‘—M
+ mapif_account_reg (fd, RFIFOP (fd, 0)); // äŧ–ãŪMAPã‚ĩマバマãŦ送äŋĄ
return 0;
}
-// ƒAƒJƒEƒ“ƒg•ϐ”‘—M—v‹
+// ã‚Ēã‚Ŧã‚ĶãƒģトåĪ‰æ•°é€äŋĄčĶæą‚
int mapif_parse_AccRegRequest (int fd)
{
// printf("mapif: accreg request\n");
@@ -581,15 +581,15 @@ int mapif_parse_AccRegRequest (int fd)
//--------------------------------------------------------
-// map server ‚Đ‚į‚˒ƐMi‚PƒpƒPƒbƒg‚Ė‚Ý‰ðÍ‚·‚邹‚Ɓj
-// ƒGƒ‰[‚Č‚į0(false)Aˆ—‚Å‚Ŧ‚―‚Č‚į1A
-// ƒpƒPƒbƒg’·‚Š‘Ŧ‚č‚Č‚Ŋ‚ę‚Î2‚ð‚Đ‚Ķ‚ģ‚Č‚Ŋ‚ę‚΂Ȃį‚Č‚Ē
+// map server からãŪ通äŋĄïžˆïž‘ãƒ‘ã‚ąãƒƒãƒˆãŪãŋč§Ģ析するこãĻ
+// ã‚ĻãƒĐマおら0(false)、å‡Ķį†ã§ããŸãŠã‚‰1、
+// ãƒ‘ã‚ąãƒƒãƒˆé•·ãŒčķģりおければ2をかえさおければおらおい
int inter_parse_frommap (int fd)
{
int cmd = RFIFOW (fd, 0);
int len = 0;
- // interŽIŠĮŠ‚Đ‚ð’ē‚Ũ‚é
+ // interéŊ–įŪĄč―„ã‹ã‚’čŠŋãđる
if (cmd < 0x3000
|| cmd >=
0x3000 +
@@ -597,7 +597,7 @@ int inter_parse_frommap (int fd)
sizeof (inter_recv_packet_length[0])))
return 0;
- // ƒpƒPƒbƒg’·‚ð’ē‚Ũ‚é
+ // ãƒ‘ã‚ąãƒƒãƒˆé•·ã‚’čŠŋãđる
if ((len =
inter_check_length (fd,
inter_recv_packet_length[cmd - 0x3000])) == 0)
@@ -637,18 +637,18 @@ int inter_parse_frommap (int fd)
return 1;
}
-// RFIFO‚ĖƒpƒPƒbƒg’·Šm”F
-// •K—vƒpƒPƒbƒg’·‚Š‚ ‚ę‚΃pƒPƒbƒg’·A‚Ü‚ū‘Ŧ‚č‚Č‚Ŋ‚ę‚Î0
+// RFIFOãŪãƒ‘ã‚ąãƒƒãƒˆé•·įĒščŠ
+// åŋ…čĶãƒ‘ã‚ąãƒƒãƒˆé•·ãŒã‚ã‚Œã°ãƒ‘ã‚ąãƒƒãƒˆé•·ã€ãūだčķģりおければ0
int inter_check_length (int fd, int length)
{
if (length == -1)
- { // ‰Â•σpƒPƒbƒg’·
- if (RFIFOREST (fd) < 4) // ƒpƒPƒbƒg’·‚Š–Ē’…
+ { // åŊåĪ‰ãƒ‘ã‚ąãƒƒãƒˆé•·
+ if (RFIFOREST (fd) < 4) // ãƒ‘ã‚ąãƒƒãƒˆé•·ãŒæœŠį€
return 0;
length = RFIFOW (fd, 2);
}
- if (RFIFOREST (fd) < length) // ƒpƒPƒbƒg‚Š–Ē’…
+ if (RFIFOREST (fd) < length) // ãƒ‘ã‚ąãƒƒãƒˆãŒæœŠį€
return 0;
return length;
diff --git a/src/char_sql/char.c b/src/char_sql/char.c
index b9c8de3..4bfce6d 100644
--- a/src/char_sql/char.c
+++ b/src/char_sql/char.c
@@ -1715,7 +1715,7 @@ int parse_tologin (int fd)
}
break;
- // account_reg2•ύX’Ę’m
+ // account_reg2åΉæ›ī通įŸĨ
case 0x2729:
if (RFIFOREST (fd) < 4 || RFIFOREST (fd) < RFIFOW (fd, 2))
return 0;
@@ -1732,7 +1732,7 @@ int parse_tologin (int fd)
reg[j].value = RFIFOL (fd, p + 32);
}
// set_account_reg2(acc,j,reg);
- // “ŊCƒƒOƒCƒ“‚ð‹ÖŽ~‚ĩ‚Ăǂę‚Α—‚é•K—v‚Í–ģ‚Ē
+ // 同åžĒログã‚Īãƒģをį́æ­ĒしãĶいれば送るåŋ…č́ãŊį„Ąã„
memcpy (buf, RFIFOP (fd, 0), RFIFOW (fd, 2));
WBUFW (buf, 0) = 0x2b11;
mapif_sendall (buf, WBUFW (buf, 2));
@@ -2135,7 +2135,7 @@ int parse_frommap (int fd)
break;
*/
- // account_reg•Û‘ķ—v‹
+ // account_regäŋå­˜čĶæą‚
case 0x2b10:
if (RFIFOREST (fd) < 4 || RFIFOREST (fd) < RFIFOW (fd, 2))
return 0;
@@ -2151,7 +2151,7 @@ int parse_frommap (int fd)
reg[j].value = RFIFOL (fd, p + 32);
}
// set_account_reg2(acc,j,reg);
- // loginƒT[ƒo[‚Ö‘—‚é
+ // loginã‚ĩマバマãļ送る
if (login_fd > 0)
{ // don't send request if no login-server
WFIFOW (login_fd, 0) = 0x2728;
@@ -2159,7 +2159,7 @@ int parse_frommap (int fd)
RFIFOW (fd, 2));
WFIFOSET (login_fd, WFIFOW (login_fd, 2));
}
- // ƒ[ƒ‹ƒh‚Ö‚Ė“ŊCƒƒOƒCƒ“‚ЂȂŊ‚ę‚ÎmapƒT[ƒo[‚É‘—‚é•K—v‚͂ȂĒ
+ // ãƒŊマãƒŦドãļãŪ同åžĒログã‚Īãƒģがおければmapã‚ĩマバマãŦ送るåŋ…č́ãŊおい
//memcpy(buf,RFIFOP(fd,0),RFIFOW(fd,2));
//WBUFW(buf,0)=0x2b11;
//mapif_sendall(buf,WBUFW(buf,2));
@@ -3241,7 +3241,7 @@ int check_connect_login_server (int tid, unsigned int tick, int id, int data)
//----------------------------------------------------------
// Return numerical value of a switch configuration by [Yor]
-// on/off, english, franįais, deutsch, espaņol
+// on/off, english, frančŧ‹is, deutsch, espaîƒŦl
//----------------------------------------------------------
int config_switch (const char *str)
{
@@ -3700,7 +3700,7 @@ int do_init (int argc, char **argv)
printf ("charserver configuration reading done.....\n");
- inter_init ((argc > 2) ? argv[2] : inter_cfgName); // inter server ÃĘąâČ­
+ inter_init ((argc > 2) ? argv[2] : inter_cfgName); // inter server ïūƒïūŠï―ąįŊģï―­
printf ("interserver configuration reading done.....\n");
printf ("start char server initializing.....\n");
diff --git a/src/char_sql/int_guild.c b/src/char_sql/int_guild.c
index 5030b41..7b363a1 100644
--- a/src/char_sql/int_guild.c
+++ b/src/char_sql/int_guild.c
@@ -856,7 +856,7 @@ int guild_check_empty (struct guild *g)
}
}
- // ’N‚ā‚ǂȂǂ˂ʼnðŽU
+ // čŠ°ã‚‚ã„ãŠã„ãŪでč§Ģæ•Ģ
mapif_guild_broken (g->guild_id, 0);
inter_guild_storage_delete (g->guild_id);
inter_guild_tosql (g, 255);
@@ -872,23 +872,23 @@ int guild_nextexp (int level)
return 0;
}
-// ƒMƒ‹ƒhƒXƒLƒ‹‚Š‚ ‚é‚ĐŠm”F
+// ã‚ŪãƒŦドã‚đキãƒŦがあるかįĒščŠ
int guild_checkskill (struct guild *g, int id)
{
return g->skill[id - 10000].lv;
}
-// ƒMƒ‹ƒh‚Ėî•ņ‚ĖÄŒvŽZ
+// ã‚ŪãƒŦドãŪæƒ…å ąãŪ再čψįŪ—
int guild_calcinfo (struct guild *g)
{
int i, c, nextexp;
struct guild before = *g;
- // ƒXƒLƒ‹ID‚ĖÝ’č
+ // ã‚đキãƒŦIDãŪčĻ­åۚ
for (i = 0; i < 5; i++)
g->skill[i].id = i + 10000;
- // ƒMƒ‹ƒhƒŒƒxƒ‹
+ // ã‚ŪãƒŦドノベãƒŦ
if (g->guild_lv <= 0)
g->guild_lv = 1;
nextexp = guild_nextexp (g->guild_lv);
@@ -903,13 +903,13 @@ int guild_calcinfo (struct guild *g)
}
}
- // ƒMƒ‹ƒh‚ĖŽŸ‚ĖŒoŒą’l
+ // ã‚ŪãƒŦドãŪæŽĄãŪįĩŒéĻ“å€Ī
g->next_exp = guild_nextexp (g->guild_lv);
- // ƒƒ“ƒoãŒĀiƒMƒ‹ƒhŠg’Ģ“K—pj
+ // ãƒĄãƒģバäļŠé™ïžˆã‚ŪãƒŦãƒ‰æ‹ĄåžĩéĐį”Ļ
g->max_member = 100 + guild_checkskill (g, 10004) * 2; // Updated max_members [PoW]
- // •―‹ÏƒŒƒxƒ‹‚ƃIƒ“ƒ‰ƒCƒ“l”
+ // åđģ均ノベãƒŦãĻりãƒģãƒĐã‚Īãƒģäššæ•°
g->average_lv = 0;
g->connect_member = 0;
for (i = c = 0; i < g->max_member; i++)
@@ -925,7 +925,7 @@ int guild_calcinfo (struct guild *g)
}
g->average_lv /= c;
- // ‘Sƒf[ƒ^‚ð‘—‚é•K—v‚Š‚ ‚č‚ŧ‚Ī
+ // å…Ļデマã‚ŋを送るåŋ…čĶãŒã‚ã‚Šãã†
if (g->max_member != before.max_member ||
g->guild_lv != before.guild_lv ||
g->skill_point != before.skill_point)
@@ -938,9 +938,9 @@ int guild_calcinfo (struct guild *g)
}
//-------------------------------------------------------------------
-// map server‚ւ˒ƐM
+// map serverãļãŪ通äŋĄ
-// ƒMƒ‹ƒhėŽ‰Â”Û
+// ã‚ŪãƒŦãƒ‰ä―œæˆåŊåĶ
int mapif_guild_created (int fd, int account_id, struct guild *g)
{
WFIFOW (fd, 0) = 0x3830;
@@ -958,7 +958,7 @@ int mapif_guild_created (int fd, int account_id, struct guild *g)
return 0;
}
-// ƒMƒ‹ƒhî•ņŒĐ‚‚Ђį‚ļ
+// ã‚ŪãƒŦãƒ‰æƒ…å ąčĶ‹ãĪからず
int mapif_guild_noinfo (int fd, int guild_id)
{
WFIFOW (fd, 0) = 0x3831;
@@ -969,7 +969,7 @@ int mapif_guild_noinfo (int fd, int guild_id)
return 0;
}
-// ƒMƒ‹ƒhî•ņ‚܂Ƃߑ—‚č
+// ã‚ŪãƒŦãƒ‰æƒ…å ąãūãĻめ送り
int mapif_guild_info (int fd, struct guild *g)
{
unsigned char buf[16384];
@@ -985,7 +985,7 @@ int mapif_guild_info (int fd, struct guild *g)
return 0;
}
-// ƒƒ“ƒo’Į‰Á‰Â”Û
+// ãƒĄãƒģバčŋ―加åŊåĶ
int mapif_guild_memberadded (int fd, int guild_id, int account_id,
int char_id, int flag)
{
@@ -998,7 +998,7 @@ int mapif_guild_memberadded (int fd, int guild_id, int account_id,
return 0;
}
-// ’E‘Þ/’Į•ú’Ę’m
+// 脱退/čŋ―æ”ū通įŸĨ
int mapif_guild_leaved (int guild_id, int account_id, int char_id, int flag,
const char *name, const char *mes)
{
@@ -1016,7 +1016,7 @@ int mapif_guild_leaved (int guild_id, int account_id, int char_id, int flag,
return 0;
}
-// ƒIƒ“ƒ‰ƒCƒ“ó‘Ô‚ÆLvXV’Ę’m
+// りãƒģãƒĐã‚ĪãƒģįŠķ態ãĻLvæ›ī新通įŸĨ
int mapif_guild_memberinfoshort (struct guild *g, int idx)
{
unsigned char buf[32];
@@ -1031,7 +1031,7 @@ int mapif_guild_memberinfoshort (struct guild *g, int idx)
return 0;
}
-// ‰ðŽU’Ę’m
+// č§Ģæ•Ģ通įŸĨ
int mapif_guild_broken (int guild_id, int flag)
{
unsigned char buf[16];
@@ -1043,7 +1043,7 @@ int mapif_guild_broken (int guild_id, int flag)
return 0;
}
-// ƒMƒ‹ƒh“ā”­Œū
+// ã‚ŪãƒŦãƒ‰å†…į™ščĻ€
int mapif_guild_message (int guild_id, int account_id, char *mes, int len)
{
unsigned char buf[512];
@@ -1056,7 +1056,7 @@ int mapif_guild_message (int guild_id, int account_id, char *mes, int len)
return 0;
}
-// ƒMƒ‹ƒhŠî–{î•ņ•ύX’Ę’m
+// ã‚ŪãƒŦãƒ‰åŸšæœŽæƒ…å ąåΉæ›ī通įŸĨ
int mapif_guild_basicinfochanged (int guild_id, int type, const void *data,
int len)
{
@@ -1070,7 +1070,7 @@ int mapif_guild_basicinfochanged (int guild_id, int type, const void *data,
return 0;
}
-// ƒMƒ‹ƒhƒƒ“ƒoî•ņ•ύX’Ę’m
+// ã‚ŪãƒŦãƒ‰ãƒĄãƒģãƒæƒ…å ąåΉæ›ī通įŸĨ
int mapif_guild_memberinfochanged (int guild_id, int account_id, int char_id,
int type, const void *data, int len)
{
@@ -1086,7 +1086,7 @@ int mapif_guild_memberinfochanged (int guild_id, int account_id, int char_id,
return 0;
}
-// ƒMƒ‹ƒhƒXƒLƒ‹ƒAƒbƒv’Ę’m
+// ã‚ŪãƒŦドã‚đキãƒŦã‚Ēップ通įŸĨ
int mapif_guild_skillupack (int guild_id, int skill_num, int account_id)
{
unsigned char buf[16];
@@ -1098,7 +1098,7 @@ int mapif_guild_skillupack (int guild_id, int skill_num, int account_id)
return 0;
}
-// ƒMƒ‹ƒh“Ŋ–ŋ/“G‘Î’Ę’m
+// ã‚ŪãƒŦãƒ‰åŒį›Ÿ/æ•ĩåŊū通įŸĨ
int mapif_guild_alliance (int guild_id1, int guild_id2, int account_id1,
int account_id2, int flag, const char *name1,
const char *name2)
@@ -1116,7 +1116,7 @@ int mapif_guild_alliance (int guild_id1, int guild_id2, int account_id1,
return 0;
}
-// ƒMƒ‹ƒh–ðE•ύX’Ę’m
+// ã‚ŪãƒŦドå―đ職åΉæ›ī通įŸĨ
int mapif_guild_position (struct guild *g, int idx)
{
unsigned char buf[128];
@@ -1130,7 +1130,7 @@ int mapif_guild_position (struct guild *g, int idx)
return 0;
}
-// ƒMƒ‹ƒh’m•ύX’Ę’m
+// ã‚ŪãƒŦド告įŸĨåΉæ›ī通įŸĨ
int mapif_guild_notice (struct guild *g)
{
unsigned char buf[256];
@@ -1142,7 +1142,7 @@ int mapif_guild_notice (struct guild *g)
return 0;
}
-// ƒMƒ‹ƒhƒGƒ“ƒuƒŒƒ€•ύX’Ę’m
+// ã‚ŪãƒŦドã‚ĻãƒģブノムåΉæ›ī通įŸĨ
int mapif_guild_emblem (struct guild *g)
{
unsigned char buf[2048];
@@ -1235,9 +1235,9 @@ int mapif_guild_castle_alldataload (int fd)
}
//-------------------------------------------------------------------
-// map server‚Đ‚į‚˒ƐM
+// map serverからãŪ通äŋĄ
-// ƒMƒ‹ƒhėŽ—v‹
+// ã‚ŪãƒŦãƒ‰ä―œæˆčĶæą‚
int mapif_parse_CreateGuild (int fd, int account_id, char *name,
struct guild_member *master)
{
@@ -1362,7 +1362,7 @@ int mapif_parse_GuildLeave (int fd, int guild_id, int account_id, int char_id,
printf ("%d %s\n", i, g->member[i].name);
if (flag)
- { // ’Į•ú‚Ėę‡’Į•úƒŠƒXƒg‚É“ü‚ę‚é
+ { // čŋ―æ”ūãŪå ī合čŋ―æ”ūナã‚đトãŦå…Ĩれる
int j;
for (j = 0; j < MAX_GUILDEXPLUSION; j++)
{
@@ -1370,7 +1370,7 @@ int mapif_parse_GuildLeave (int fd, int guild_id, int account_id, int char_id,
break;
}
if (j == MAX_GUILDEXPLUSION)
- { // ˆę”t‚Č‚Ė‚ÅŒÃ‚Ē‚Ė‚ðÁ‚·
+ { // äŊおãŪでåĪいãŪをæķˆã™
for (j = 0; j < MAX_GUILDEXPLUSION - 1; j++)
g->explusion[j] = g->explusion[j + 1];
j = MAX_GUILDEXPLUSION - 1;
@@ -1388,10 +1388,10 @@ int mapif_parse_GuildLeave (int fd, int guild_id, int account_id, int char_id,
memset (&g->member[i], 0, sizeof (struct guild_member));
if (guild_check_empty (g) == 0)
- mapif_guild_info (-1, g); // ‚Ü‚ūl‚Ђǂé‚Ė‚Åƒf[ƒ^‘—M
+ mapif_guild_info (-1, g); // ãūだ䚚がいるãŪでデマã‚ŋ送äŋĄ
/*
* else
- * inter_guild_save(); // ‰ðŽU‚ĩ‚―‚Ė‚Åˆę‰žƒZ[ƒu
+ * inter_guild_save(); // č§Ģæ•ĢしたãŪでäļ€åŋœã‚ŧマブ
* return 0; */
}
}
@@ -1451,7 +1451,7 @@ int mapif_parse_GuildChangeMemberInfoShort (int fd, int guild_id,
if (g->member[i].online)
g->connect_member++;
}
- // •―‹ÏƒŒƒxƒ‹
+ // åđģ均ノベãƒŦ
g->average_lv = alv / c;
inter_guild_tosql (g, 3); // Change guild & guild_member
@@ -1547,14 +1547,14 @@ int mapif_parse_BreakGuild (int fd, int guild_id)
return 0;
}
-// ƒMƒ‹ƒhƒƒbƒZ[ƒW‘—M
+// ã‚ŪãƒŦãƒ‰ãƒĄãƒƒã‚ŧマã‚ļ送äŋĄ
int mapif_parse_GuildMessage (int fd, int guild_id, int account_id, char *mes,
int len)
{
return mapif_guild_message (guild_id, account_id, mes, len);
}
-// ƒMƒ‹ƒhŠî–{ƒf[ƒ^•ύX—v‹
+// ã‚ŪãƒŦド埚朎デマã‚ŋåΉæ›īčĶæą‚
int mapif_parse_GuildBasicInfoChange (int fd, int guild_id,
int type, const char *data, int len)
{
@@ -1594,7 +1594,7 @@ int mapif_parse_GuildBasicInfoChange (int fd, int guild_id,
return 0;
}
-// ƒMƒ‹ƒhƒƒ“ƒoƒf[ƒ^•ύX—v‹
+// ã‚ŪãƒŦãƒ‰ãƒĄãƒģバデマã‚ŋåΉæ›īčĶæą‚
int mapif_parse_GuildMemberInfoChange (int fd, int guild_id, int account_id,
int char_id, int type,
const char *data, int len)
@@ -1622,7 +1622,7 @@ int mapif_parse_GuildMemberInfoChange (int fd, int guild_id, int account_id,
}
switch (type)
{
- case GMI_POSITION: // –ðE
+ case GMI_POSITION: // å―đ職
g->member[i].position = *((int *) data);
break;
case GMI_EXP:
@@ -1630,7 +1630,7 @@ int mapif_parse_GuildMemberInfoChange (int fd, int guild_id, int account_id,
int exp, oldexp = g->member[i].exp;
exp = g->member[i].exp = *((unsigned int *) data);
g->exp += (exp - oldexp);
- guild_calcinfo (g); // LvƒAƒbƒv”ŧ’f
+ guild_calcinfo (g); // Lvã‚ĒップåˆĪ断
mapif_guild_basicinfochanged (guild_id, GBI_EXP, &g->exp, 4);
} break;
default:
@@ -1644,7 +1644,7 @@ int mapif_parse_GuildMemberInfoChange (int fd, int guild_id, int account_id,
return 0;
}
-// ƒMƒ‹ƒh–ðE–ž•ύX—v‹
+// ã‚ŪãƒŦドå―đč·ååΉæ›īčĶæą‚
int mapif_parse_GuildPosition (int fd, int guild_id, int idx,
struct guild_position *p)
{
@@ -1664,7 +1664,7 @@ int mapif_parse_GuildPosition (int fd, int guild_id, int idx,
return 0;
}
-// ƒMƒ‹ƒhƒXƒLƒ‹ƒAƒbƒv—v‹
+// ã‚ŪãƒŦドã‚đキãƒŦã‚ĒップčĶæą‚
int mapif_parse_GuildSkillUp (int fd, int guild_id, int skill_num,
int account_id)
{
@@ -1691,7 +1691,7 @@ int mapif_parse_GuildSkillUp (int fd, int guild_id, int skill_num,
return 0;
}
-// ƒMƒ‹ƒh“Ŋ–ŋ—v‹
+// ã‚ŪãƒŦãƒ‰åŒį›ŸčĶæą‚
int mapif_parse_GuildAlliance (int fd, int guild_id1, int guild_id2,
int account_id1, int account_id2, int flag)
{
@@ -1722,7 +1722,7 @@ int mapif_parse_GuildAlliance (int fd, int guild_id1, int guild_id2,
}
}
else
- { // ŠÖŒW‰ðÁ
+ { // é–Ēäŋ‚č§Ģæķˆ
for (i = 0; i < 2 - (flag & 1); i++)
{
for (j = 0; j < MAX_GUILDALLIANCE; j++)
@@ -1741,7 +1741,7 @@ int mapif_parse_GuildAlliance (int fd, int guild_id1, int guild_id2,
return 0;
}
-// ƒMƒ‹ƒh’m•ύX—v‹
+// ã‚ŪãƒŦド告įŸĨåΉæ›īčĶæą‚
int mapif_parse_GuildNotice (int fd, int guild_id, const char *mes1,
const char *mes2)
{
@@ -1757,7 +1757,7 @@ int mapif_parse_GuildNotice (int fd, int guild_id, const char *mes1,
return mapif_guild_notice (g);
}
-// ƒMƒ‹ƒhƒGƒ“ƒuƒŒƒ€•ύX—v‹
+// ã‚ŪãƒŦドã‚ĻãƒģブノムåΉæ›īčĶæą‚
int mapif_parse_GuildEmblem (int fd, int len, int guild_id, int dummy,
const char *data)
{
@@ -1996,18 +1996,18 @@ int mapif_parse_GuildCastleDataSave (int fd, int castle_id, int index, int value
return mapif_guild_castle_datasave (gc->castle_id, index, value);
}
-// ƒMƒ‹ƒhƒ`ƒFƒbƒN—v‹
+// ã‚ŪãƒŦドチェッã‚ŊčĶæą‚
int mapif_parse_GuildCheck (int fd, int guild_id, int account_id, int char_id)
{
// What does this mean? Check if belong to another guild?
return 0;
}
-// map server ‚Đ‚į‚˒ƐM
-// E‚PƒpƒPƒbƒg‚Ė‚Ý‰ðÍ‚·‚邹‚Æ
-// EƒpƒPƒbƒg’·ƒf[ƒ^‚Íinter.c‚ɃZƒbƒg‚ĩ‚Ăς­‚ą‚Æ
-// EƒpƒPƒbƒg’·ƒ`ƒFƒbƒN‚âARFIFOSKIP‚ÍŒÄ‚Ņo‚ĩŒģ‚ōs‚í‚ę‚é‚Ė‚Ås‚Á‚Ă͂Ȃį‚Č‚Ē
-// EƒGƒ‰[‚Č‚į0(false)A‚ŧ‚΂łȂǂȂį1(true)‚ð‚Đ‚Ķ‚ģ‚Č‚Ŋ‚ę‚΂Ȃį‚Č‚Ē
+// map server からãŪ通äŋĄ
+// ãƒŧïž‘ãƒ‘ã‚ąãƒƒãƒˆãŪãŋč§Ģ析するこãĻ
+// ãƒŧãƒ‘ã‚ąãƒƒãƒˆé•·ãƒ‡ãƒžã‚ŋãŊinter.cãŦã‚ŧットしãĶおくこãĻ
+// ãƒŧãƒ‘ã‚ąãƒƒãƒˆé•·ãƒã‚§ãƒƒã‚Ŋや、RFIFOSKIPãŊ呞ãģå‡šã—å…ƒã§čĄŒã‚ã‚Œã‚‹ãŪã§čĄŒãĢãĶãŊおらおい
+// ãƒŧã‚ĻãƒĐマおら0(false)、そうでおいおら1(true)をかえさおければおらおい
int inter_guild_parse_frommap (int fd)
{
switch (RFIFOW (fd, 0))
@@ -2103,9 +2103,9 @@ int inter_guild_mapif_init (int fd)
return mapif_guild_castle_alldataload (fd);
}
-// ƒT[ƒo[‚Đ‚į’E‘Þ—v‹iƒLƒƒƒ‰íœ—pj
+// ã‚ĩãƒžãƒãƒžã‹ã‚‰č„ąé€€čĶæą‚ïžˆã‚­ãƒĢãƒĐ削é™Īį”Ļ
int inter_guild_leave (int guild_id, int account_id, int char_id)
{
return mapif_parse_GuildLeave (-1, guild_id, account_id, char_id, 0,
- "**ƒT[ƒo[–―—ß**");
+ "**ã‚ĩãƒžãƒãƒžå‘―äŧĪ**");
}
diff --git a/src/char_sql/int_party.c b/src/char_sql/int_party.c
index 0eccb83..45237de 100644
--- a/src/char_sql/int_party.c
+++ b/src/char_sql/int_party.c
@@ -368,7 +368,7 @@ struct party *search_partyname (char *str)
return p;
}
-// EXPŒö•―•Š”z‚Å‚Ŧ‚é‚Đƒ`ƒFƒbƒN
+// EXPå…Žåđģ分配できるかチェッã‚Ŋ
int party_check_exp_share (struct party *p)
{
int i;
@@ -415,9 +415,9 @@ int party_check_conflict (int party_id, int account_id, char *nick)
}
//-------------------------------------------------------------------
-// map server‚ւ˒ƐM
+// map serverãļãŪ通äŋĄ
-// ƒp[ƒeƒBėŽ‰Â”Û
+// パマテã‚Ģä―œæˆåŊåĶ
int mapif_party_created (int fd, int account_id, struct party *p)
{
WFIFOW (fd, 0) = 0x3820;
@@ -439,7 +439,7 @@ int mapif_party_created (int fd, int account_id, struct party *p)
return 0;
}
-// ƒp[ƒeƒBî•ņŒĐ‚‚Ђį‚ļ
+// パマテã‚Ģæƒ…å ąčĶ‹ãĪからず
int mapif_party_noinfo (int fd, int party_id)
{
WFIFOW (fd, 0) = 0x3821;
@@ -450,7 +450,7 @@ int mapif_party_noinfo (int fd, int party_id)
return 0;
}
-// ƒp[ƒeƒBî•ņ‚܂Ƃߑ—‚č
+// パマテã‚Ģæƒ…å ąãūãĻめ送り
int mapif_party_info (int fd, struct party *p)
{
unsigned char buf[1024];
@@ -465,7 +465,7 @@ int mapif_party_info (int fd, struct party *p)
return 0;
}
-// ƒp[ƒeƒBƒƒ“ƒo’Į‰Á‰Â”Û
+// パマテã‚ĢãƒĄãƒģバčŋ―加åŊåĶ
int mapif_party_memberadded (int fd, int party_id, int account_id, int flag)
{
WFIFOW (fd, 0) = 0x3822;
@@ -476,7 +476,7 @@ int mapif_party_memberadded (int fd, int party_id, int account_id, int flag)
return 0;
}
-// ƒp[ƒeƒBÝ’č•ύX’Ę’m
+// パマテã‚ĢčĻ­åۚåΉæ›ī通įŸĨ
int mapif_party_optionchanged (int fd, struct party *p, int account_id,
int flag)
{
@@ -495,7 +495,7 @@ int mapif_party_optionchanged (int fd, struct party *p, int account_id,
return 0;
}
-// ƒp[ƒeƒB’E‘Þ’Ę’m
+// パマテã‚Ģ脱退通įŸĨ
int mapif_party_leaved (int party_id, int account_id, char *name)
{
unsigned char buf[64];
@@ -508,7 +508,7 @@ int mapif_party_leaved (int party_id, int account_id, char *name)
return 0;
}
-// ƒp[ƒeƒBƒ}ƒbƒvXV’Ę’m
+// パマテã‚Ģマップæ›ī新通įŸĨ
int mapif_party_membermoved (struct party *p, int idx)
{
unsigned char buf[32];
@@ -522,7 +522,7 @@ int mapif_party_membermoved (struct party *p, int idx)
return 0;
}
-// ƒp[ƒeƒB‰ðŽU’Ę’m
+// パマテã‚Ģč§Ģæ•Ģ通įŸĨ
int mapif_party_broken (int party_id, int flag)
{
unsigned char buf[16];
@@ -534,7 +534,7 @@ int mapif_party_broken (int party_id, int flag)
return 0;
}
-// ƒp[ƒeƒB“ā”­Œū
+// パマテã‚Ģå†…į™ščĻ€
int mapif_party_message (int party_id, int account_id, char *mes, int len)
{
unsigned char buf[512];
@@ -548,7 +548,7 @@ int mapif_party_message (int party_id, int account_id, char *mes, int len)
}
//-------------------------------------------------------------------
-// map server‚Đ‚į‚˒ƐM
+// map serverからãŪ通äŋĄ
// Create Party
int mapif_parse_CreateParty (int fd, int account_id, char *name, char *nick,
@@ -588,7 +588,7 @@ int mapif_parse_CreateParty (int fd, int account_id, char *name, char *nick,
return 0;
}
-// ƒp[ƒeƒBî•ņ—v‹
+// パマテã‚Ģæƒ…å ąčĶæą‚
int mapif_parse_PartyInfo (int fd, int party_id)
{
struct party *p = party_pt;
@@ -606,7 +606,7 @@ int mapif_parse_PartyInfo (int fd, int party_id)
return 0;
}
-// ƒp[ƒeƒB’Į‰Á—v‹
+// パマテã‚Ģčŋ―加čĶæą‚
int mapif_parse_PartyAddMember (int fd, int party_id, int account_id,
char *nick, char *map, int lv)
{
@@ -659,7 +659,7 @@ int mapif_parse_PartyAddMember (int fd, int party_id, int account_id,
return 0;
}
-// ƒp[ƒeƒB[Ý’č•ύX—v‹
+// パマテã‚ĢマčĻ­åۚåΉæ›īčĶæą‚
int mapif_parse_PartyChangeOption (int fd, int party_id, int account_id,
int exp, int item)
{
@@ -694,7 +694,7 @@ int mapif_parse_PartyChangeOption (int fd, int party_id, int account_id,
return 0;
}
-// ƒp[ƒeƒB’E‘Þ—v‹
+// パマテã‚Ģ脱退čĶæą‚
int mapif_parse_PartyLeave (int fd, int party_id, int account_id)
{
char t_member[24];
@@ -776,7 +776,7 @@ int mapif_parse_PartyLeave (int fd, int party_id, int account_id)
}
}
if (party_check_empty (p) == 0)
- mapif_party_info (-1, p); // ‚Ü‚ūl‚Ђǂé‚Ė‚Åƒf[ƒ^‘—M
+ mapif_party_info (-1, p); // ãūだ䚚がいるãŪでデマã‚ŋ送äŋĄ
/*
* else
* inter_party_tosql(party_id,p); // Break the party if no member
@@ -840,7 +840,7 @@ int mapif_parse_PartyChangeMap (int fd, int party_id, int account_id,
return 0;
}
-// ƒp[ƒeƒB‰ðŽU—v‹
+// パマテã‚Ģč§Ģæ•ĢčĶæą‚
int mapif_parse_BreakParty (int fd, int party_id)
{
struct party *p;
@@ -864,24 +864,24 @@ int mapif_parse_BreakParty (int fd, int party_id)
return 0;
}
-// ƒp[ƒeƒBƒƒbƒZ[ƒW‘—M
+// パマテã‚ĢãƒĄãƒƒã‚ŧマã‚ļ送äŋĄ
int mapif_parse_PartyMessage (int fd, int party_id, int account_id, char *mes,
int len)
{
return mapif_party_message (party_id, account_id, mes, len);
}
-// ƒp[ƒeƒBƒ`ƒFƒbƒN—v‹
+// パマテã‚Ģチェッã‚ŊčĶæą‚
int mapif_parse_PartyCheck (int fd, int party_id, int account_id, char *nick)
{
return party_check_conflict (party_id, account_id, nick);
}
-// map server ‚Đ‚į‚˒ƐM
-// E‚PƒpƒPƒbƒg‚Ė‚Ý‰ðÍ‚·‚邹‚Æ
-// EƒpƒPƒbƒg’·ƒf[ƒ^‚Íinter.c‚ɃZƒbƒg‚ĩ‚Ăς­‚ą‚Æ
-// EƒpƒPƒbƒg’·ƒ`ƒFƒbƒN‚âARFIFOSKIP‚ÍŒÄ‚Ņo‚ĩŒģ‚ōs‚í‚ę‚é‚Ė‚Ås‚Á‚Ă͂Ȃį‚Č‚Ē
-// EƒGƒ‰[‚Č‚į0(false)A‚ŧ‚΂łȂǂȂį1(true)‚ð‚Đ‚Ķ‚ģ‚Č‚Ŋ‚ę‚΂Ȃį‚Č‚Ē
+// map server からãŪ通äŋĄ
+// ãƒŧïž‘ãƒ‘ã‚ąãƒƒãƒˆãŪãŋč§Ģ析するこãĻ
+// ãƒŧãƒ‘ã‚ąãƒƒãƒˆé•·ãƒ‡ãƒžã‚ŋãŊinter.cãŦã‚ŧットしãĶおくこãĻ
+// ãƒŧãƒ‘ã‚ąãƒƒãƒˆé•·ãƒã‚§ãƒƒã‚Ŋや、RFIFOSKIPãŊ呞ãģå‡šã—å…ƒã§čĄŒã‚ã‚Œã‚‹ãŪã§čĄŒãĢãĶãŊおらおい
+// ãƒŧã‚ĻãƒĐマおら0(false)、そうでおいおら1(true)をかえさおければおらおい
int inter_party_parse_frommap (int fd)
{
switch (RFIFOW (fd, 0))
@@ -928,7 +928,7 @@ int inter_party_parse_frommap (int fd)
return 1;
}
-// ƒT[ƒo[‚Đ‚į’E‘Þ—v‹iƒLƒƒƒ‰íœ—pj
+// ã‚ĩãƒžãƒãƒžã‹ã‚‰č„ąé€€čĶæą‚ïžˆã‚­ãƒĢãƒĐ削é™Īį”Ļ
int inter_party_leave (int party_id, int account_id)
{
return mapif_parse_PartyLeave (-1, party_id, account_id);
diff --git a/src/char_sql/int_storage.c b/src/char_sql/int_storage.c
index 3dd0685..63198b1 100644
--- a/src/char_sql/int_storage.c
+++ b/src/char_sql/int_storage.c
@@ -234,7 +234,7 @@ int inter_storage_sql_init ()
return 1;
}
-// ‘qŒÉƒf[ƒ^íœ
+// 倉åšŦデマã‚ŋ削é™Ī
int inter_storage_delete (int account_id)
{
sprintf (tmp_sql, "DELETE FROM `%s` WHERE `account_id`='%d'", storage_db,
diff --git a/src/char_sql/inter.c b/src/char_sql/inter.c
index 048d466..800beaf 100644
--- a/src/char_sql/inter.c
+++ b/src/char_sql/inter.c
@@ -15,8 +15,8 @@
#include "int_pet.h"
#include "lock.h"
-#define WISDATA_TTL (60*1000) // Wisƒf[ƒ^‚ːķ‘ķŽžŠÔ(60•b)
-#define WISDELLIST_MAX 256 // Wisƒf[ƒ^íœƒŠƒXƒg‚Ė—v‘f”
+#define WISDATA_TTL (60*1000) // Wisデマã‚ŋãŪį”Ÿå­˜æ™‚é–“(60į§’)
+#define WISDELLIST_MAX 256 // Wisデマã‚ŋ削é™Īナã‚đトãŪč́įī æ•°
struct accreg
{
@@ -601,13 +601,13 @@ int inter_parse_frommap (int fd)
int cmd = RFIFOW (fd, 0);
int len = 0;
- // interŽIŠĮŠ‚Đ‚ð’ē‚Ũ‚é
+ // interéŊ–įŪĄč―„ã‹ã‚’čŠŋãđる
if (cmd < 0x3000 || cmd >= 0x3000 + (sizeof (inter_recv_packet_length) /
sizeof (inter_recv_packet_length
[0])))
return 0;
- // ƒpƒPƒbƒg’·‚ð’ē‚Ũ‚é
+ // ãƒ‘ã‚ąãƒƒãƒˆé•·ã‚’čŠŋãđる
if ((len =
inter_check_length (fd,
inter_recv_packet_length[cmd - 0x3000])) == 0)
diff --git a/src/char_sql/itemdb.c b/src/char_sql/itemdb.c
index 3e1c22d..ee0801f 100644
--- a/src/char_sql/itemdb.c
+++ b/src/char_sql/itemdb.c
@@ -16,7 +16,7 @@
#define MAX_RANDITEM 2000
// ** ITEMDB_OVERRIDE_NAME_VERBOSE **
-// ’č‹`‚·‚邯Aitemdb.txt‚Ægrf‚Å–ž‘O‚ŠˆŲ‚Č‚éę‡A•\ŽĶ‚ĩ‚Ü‚·.
+// åۚįūĐするãĻ、itemdb.txtãĻgrfã§åå‰ãŒį•°ãŠã‚‹å ī合、čĄĻįĪšã—ãūす.
//#define ITEMDB_OVERRIDE_NAME_VERBOSE 1
char item_db_db[256] = "item_db"; // added to specify item_db sql table [Valaris]
@@ -24,7 +24,7 @@ char item_db_db[256] = "item_db"; // added to specify item_db sql table [Valar
static struct dbt *item_db;
/*==========================================
- * DB‚ĖŒŸõ
+ * DBãŪæĪœįīĒ
*------------------------------------------
*/
struct item_data *itemdb_search (int nameid)
@@ -93,7 +93,7 @@ int itemdb_isequip2 (struct item_data *data)
}
/*==========================================
- * ƒAƒCƒeƒ€ƒf[ƒ^ƒx[ƒX‚Ė“Į‚ݍž‚Ý
+ * ã‚Ēã‚Īテムデマã‚ŋベマã‚đãŪ芭ãŋčūžãŋ
*------------------------------------------
*/
static int itemdb_readdb (void)
diff --git a/src/char_sql/itemdb.h b/src/char_sql/itemdb.h
index 9f4274e..5d55c1b 100644
--- a/src/char_sql/itemdb.h
+++ b/src/char_sql/itemdb.h
@@ -18,8 +18,8 @@ struct item_data
int look;
int elv;
int wlv;
- char *use_script; // ‰ņ•œ‚Æ‚Đ‚ā‘S•”‚ą‚Ė’†‚Å‚â‚ë‚Ī‚Đ‚Č‚Æ
- char *equip_script; // UŒ‚,–hŒä‚ˑېŦÝ’č‚ā‚ą‚Ė’†‚ʼn”\‚Đ‚Č?
+ char *use_script; // 回åūĐãĻかもå…ĻéƒĻこãŪäļ­ã§ã‚„ろうかおãĻ
+ char *equip_script; // æ”ŧ撃,é˜ēåūĄãŪåąžæ€§čĻ­åŪšã‚‚ã“ãŪäļ­ã§åŊčƒ―ã‹ãŠ?
char available;
};
diff --git a/src/common/db.c b/src/common/db.c
index 7a4fa70..07b08c8 100644
--- a/src/common/db.c
+++ b/src/common/db.c
@@ -211,7 +211,7 @@ static void db_rebalance (struct dbn *p, struct dbn **root)
{
p->color = RED;
while (p != *root && p->parent->color == RED)
- { // root‚Í•K‚ļ•‚Őe‚ÍÔ‚Ē‚Ė‚Åe‚ːe‚Í•K‚ļ‘ķÝ‚·‚é
+ { // rootãŊåŋ…ずéŧ’でčĶŠãŊčĩĪいãŪでčĶŠãŪčĶŠãŊåŋ…ず存åœĻする
if (p->parent == p->parent->parent->left)
{
struct dbn *y = p->parent->parent->right;
@@ -276,7 +276,7 @@ static void db_rebalance_erase (struct dbn *z, struct dbn **root)
x = y->right;
}
if (y != z)
- { // ķ‰E‚Š—ž•û–„‚Ü‚Á‚Ăǂ―Žž y‚ðz‚ĖˆĘ’u‚ÉŽ‚Á‚Ä‚Ŧ‚Äz‚ð•‚‚Đ‚đ‚é
+ { // å·ĶåģがäļĄæ–đ埋ãūãĢãĶいた時 yをzãŪä―į―ŪãŦ持ãĢãĶきãĶzをæĩŪかせる
z->left->parent = y;
y->left = z->left;
if (y != z->right)
@@ -305,7 +305,7 @@ static void db_rebalance_erase (struct dbn *z, struct dbn **root)
y = z;
}
else
- { // ‚Į‚ŋ‚į‚Đ‹ó‚ǂĂǂ―ę‡ x‚ðz‚ĖˆĘ’u‚ÉŽ‚Á‚Ä‚Ŧ‚Äz‚ð•‚‚Đ‚đ‚é
+ { // ãĐãĄã‚‰ã‹įĐšã„ãĶいたå ī合 xをzãŪä―į―ŪãŦ持ãĢãĶきãĶzをæĩŪかせる
x_parent = y->parent;
if (x)
x->parent = y->parent;
@@ -316,9 +316,9 @@ static void db_rebalance_erase (struct dbn *z, struct dbn **root)
else
z->parent->right = x;
}
- // ‚ą‚ą‚܂ŐF‚ĖˆÚ“Ū‚Ėœ‚Ē‚Ä’Ęí‚Ė2•Š–Ø‚Æ“Ŋ‚ķ
+ // ここãūでč‰ēãŪį§ŧ動ãŪé™ĪいãĶ通åļļãŪ2分æœĻãĻ同じ
if (y->color != RED)
- { // Ô‚ŠÁ‚Ķ‚é•Š‚ɂ͉e‹ŋ–ģ‚ĩ
+ { // čĩĪがæķˆãˆã‚‹åˆ†ãŦãŊå―ąéŸŋį„Ąã—
while (x != *root && (x == NULL || x->color == BLACK))
if (x == x_parent->left)
{
@@ -498,7 +498,7 @@ void db_foreach (struct dbt *table, int (*func) (void *, void *, va_list),
...)
{
int i, sp;
- // red-black tree‚Ȃ˂Å64ŒÂstack‚Š‚ ‚ę‚Î2^32ŒÂƒm[ƒh‚܂őåä•v
+ // red-black treeおãŪで64個stackがあれば2^32個ノマドãūでåΧäļˆåĪŦ
struct dbn *p, *pn, *stack[64];
va_list ap;
diff --git a/src/common/lock.c b/src/common/lock.c
index 7409baf..bed657f 100644
--- a/src/common/lock.c
+++ b/src/common/lock.c
@@ -4,17 +4,17 @@
#include "lock.h"
#include "socket.h"
-// ‘‚Ŧž‚݃tƒ@ƒCƒ‹‚Ė•ÛŒėˆ—
-// i‘‚Ŧž‚Ý‚ŠI‚í‚é‚܂ŁA‹Œƒtƒ@ƒCƒ‹‚ð•ÛŠĮ‚ĩ‚Ăς­j
+// æ›ļきčūžãŋãƒ•ã‚Ąã‚ĪãƒŦãŪäŋč­·å‡Ķᐆ
+// æ›ļきčūžãŋがįĩ‚わるãūã§ã€æ—§ãƒ•ã‚Ąã‚ĪãƒŦをäŋįŪĄã—ãĶおく
-// V‚ĩ‚Ēƒtƒ@ƒCƒ‹‚Ė‘‚Ŧž‚ÝŠJŽn
+// æ–°ã—ã„ãƒ•ã‚Ąã‚ĪãƒŦãŪæ›ļきčūžãŋ開始
FILE *lock_fopen (const char *filename, int *info)
{
char newfile[512];
FILE *fp;
int no = getpid ();
- // ˆĀ‘S‚Čƒtƒ@ƒCƒ‹–ž‚ð“ū‚éiŽč”ē‚Ŧj
+ // åŪ‰å…ĻãŠãƒ•ã‚Ąã‚ĪãƒŦ名をåū—る手抜き
do
{
sprintf (newfile, "%s_%d.tmp", filename, no++);
@@ -24,7 +24,7 @@ FILE *lock_fopen (const char *filename, int *info)
return fopen_ (newfile, "w");
}
-// ‹Œƒtƒ@ƒCƒ‹‚ðíœ•Vƒtƒ@ƒCƒ‹‚ðƒŠƒl[ƒ€
+// æ—§ãƒ•ã‚Ąã‚ĪãƒŦを削é™Īïž†æ–°ãƒ•ã‚Ąã‚ĪãƒŦをナネマム
int lock_fclose (FILE * fp, const char *filename, int *info)
{
int ret = 0;
@@ -34,7 +34,7 @@ int lock_fclose (FILE * fp, const char *filename, int *info)
ret = fclose_ (fp);
sprintf (newfile, "%s_%d.tmp", filename, *info);
remove (filename);
- // ‚ą‚Ėƒ^ƒCƒ~ƒ“ƒO‚Å—Ž‚ŋ‚邯ÅˆŦB
+ // こãŪã‚ŋã‚Īミãƒģã‚°ã§č―ãĄã‚‹ãĻ最悊。
rename (newfile, filename);
return ret;
}
diff --git a/src/common/mmo.h b/src/common/mmo.h
index 11d37b1..279bf4a 100644
--- a/src/common/mmo.h
+++ b/src/common/mmo.h
@@ -8,9 +8,9 @@
#include "utils.h" // LCCWIN32
#ifdef CYGWIN
-#define RETCODE "\r\n" // (CR/LFFWindowsŒn)
+#define RETCODE "\r\n" // (CR/LFïžšWindowsįģŧ)
#else
-#define RETCODE "\n" // (LFFUnixŒnj
+#define RETCODE "\n" // (LFïžšUnixįģŧ
#endif
#define FIFOSIZE_SERVERLINK 256*1024
@@ -278,13 +278,13 @@ struct square
enum
{
- GBI_EXP = 1, // ƒMƒ‹ƒh‚ĖEXP
- GBI_GUILDLV = 2, // ƒMƒ‹ƒh‚ĖLv
- GBI_SKILLPOINT = 3, // ƒMƒ‹ƒh‚ĖƒXƒLƒ‹ƒ|ƒCƒ“ƒg
- GBI_SKILLLV = 4, // ƒMƒ‹ƒhƒXƒLƒ‹Lv
+ GBI_EXP = 1, // ã‚ŪãƒŦドãŪEXP
+ GBI_GUILDLV = 2, // ã‚ŪãƒŦドãŪLv
+ GBI_SKILLPOINT = 3, // ã‚ŪãƒŦドãŪã‚đキãƒŦポã‚Īãƒģト
+ GBI_SKILLLV = 4, // ã‚ŪãƒŦドã‚đキãƒŦLv
- GMI_POSITION = 0, // ƒƒ“ƒo[‚Ė–ðE•ύX
- GMI_EXP = 1, // ƒƒ“ƒo[‚ĖEXP
+ GMI_POSITION = 0, // ãƒĄãƒģバマãŪå―đ職åΉæ›ī
+ GMI_EXP = 1, // ãƒĄãƒģバマãŪEXP
};
diff --git a/src/common/nullpo.c b/src/common/nullpo.c
index daeca9f..3205293 100644
--- a/src/common/nullpo.c
+++ b/src/common/nullpo.c
@@ -2,13 +2,13 @@
#include <stdarg.h>
#include <string.h>
#include "nullpo.h"
-// #include "logs.h" // •zÎ‚ĩ‚Ă݂é
+// #include "logs.h" // åļƒįŸģしãĶãŋる
static void nullpo_info_core (const char *file, int line, const char *func,
const char *fmt, va_list ap);
/*======================================
- * Nullƒ`ƒFƒbƒN ‹y‚Ņ î•ņo—Í
+ * Nullチェッã‚Ŋ 及ãģ æƒ…å ąå‡šåŠ›
*--------------------------------------
*/
int nullpo_chk_f (const char *file, int line, const char *func,
@@ -36,7 +36,7 @@ int nullpo_chk (const char *file, int line, const char *func,
}
/*======================================
- * nullpoî•ņo—Í(ŠO•”ŒÄo‚ĩŒü‚Ŋƒ‰ƒbƒp)
+ * nullpoæƒ…å ąå‡šåŠ›(åĪ–éƒĻ呞凚し向けãƒĐッパ)
*--------------------------------------
*/
void nullpo_info_f (const char *file, int line, const char *func,
@@ -55,7 +55,7 @@ void nullpo_info (const char *file, int line, const char *func)
}
/*======================================
- * nullpoî•ņo—Í(Main)
+ * nullpoæƒ…å ąå‡šåŠ›(Main)
*--------------------------------------
*/
static void nullpo_info_core (const char *file, int line, const char *func,
@@ -74,13 +74,13 @@ static void nullpo_info_core (const char *file, int line, const char *func,
{
vprintf (fmt, ap);
- // ÅŒã‚ɉüs‚ĩ‚―‚ĐŠm”F
+ // 最åūŒãŦæ”đčĄŒã—ãŸã‹įĒščŠ
if (fmt[strlen (fmt) - 1] != '\n')
printf ("\n");
}
}
printf ("--- end nullpo info ----------------------------------------\n");
- // ‚ą‚ą‚į‚ÅnullpoƒƒO‚ðƒtƒ@ƒCƒ‹‚ɏ‘‚Ŧo‚đ‚―‚į
- // ‚܂Ƃ߂Ēņo‚Å‚Ŧ‚é‚Č‚ÆŽv‚Á‚Ăǂ―‚čB
+ // ここらでnullpoãƒ­ã‚°ã‚’ãƒ•ã‚Ąã‚ĪãƒŦãŦæ›ļき凚せたら
+ // ãūãĻめãĶ提凚できるおãĻ思ãĢãĶいたり。
}
diff --git a/src/common/nullpo.h b/src/common/nullpo.h
index bac92cd..baeacdc 100644
--- a/src/common/nullpo.h
+++ b/src/common/nullpo.h
@@ -2,8 +2,8 @@
#define _NULLPO_H_
#define NULLPO_CHECK 1
- // ‘S‘Ė‚ĖƒXƒCƒbƒ`‚ðéŒū‚ĩ‚Ăǂéƒwƒbƒ_‚Š‚ ‚ę‚Î
- // ‚ŧ‚ą‚ÉˆÚ“Ū‚ĩ‚Ăǂ―‚ū‚Ŋ‚邯
+ // å…Ļä―“ãŪã‚đã‚ĪッチをåŪĢčĻ€ã—ãĶいるヘッダがあれば
+ // そこãŦį§ŧ動しãĶいただけるãĻ
#if __STDC_VERSION__ < 199901L
# if __GNUC__ >= 2
@@ -24,52 +24,52 @@
*----------------------------------------------------------------------------
*/
/*======================================
- * Nullƒ`ƒFƒbƒN ‹y‚Ņ î•ņo—ÍŒã return
- *E“WŠJ‚·‚邯if‚Æ‚Đreturn“™‚Šo‚é‚Ė‚Å
- * ˆęs’P‘Ė‚ÅŽg‚Á‚Ä‚­‚ū‚ģ‚ǁB
- *Enullpo_ret(x = func());
- * ‚Ė‚æ‚Ī‚ČŽg—p–@‚ā‘z’č‚ĩ‚Ăǂ܂·B
+ * Nullチェッã‚Ŋ 及ãģ æƒ…å ąå‡šåŠ›åūŒ return
+ *ãƒŧåą•é–‹ã™ã‚‹ãĻifãĻかreturnį­‰ãŒå‡šã‚‹ãŪで
+ * äļ€čĄŒå˜ä―“でä―ŋãĢãĶください。
+ *ãƒŧnullpo_ret(x = func());
+ * ãŪようおä―ŋį”Ļæģ•ã‚‚æƒģåŪšã—ãĶいãūす。
*--------------------------------------
* nullpo_ret(t)
- * –ß‚č’l 0ŒÅ’č
- * [ˆø”]
- * t ƒ`ƒFƒbƒN‘ΏÛ
+ * æˆŧりå€Ī 0囚åۚ
+ * [垕数]
+ * t チェッã‚ŊåŊū蹥
*--------------------------------------
* nullpo_retv(t)
- * –ß‚č’l ‚Č‚ĩ
- * [ˆø”]
- * t ƒ`ƒFƒbƒN‘ΏÛ
+ * æˆŧりå€Ī おし
+ * [垕数]
+ * t チェッã‚ŊåŊū蹥
*--------------------------------------
* nullpo_retr(ret, t)
- * –ß‚č’l Žw’č
- * [ˆø”]
+ * æˆŧりå€Ī 指åۚ
+ * [垕数]
* ret return(ret);
- * t ƒ`ƒFƒbƒN‘ΏÛ
+ * t チェッã‚ŊåŊū蹥
*--------------------------------------
* nullpo_ret_f(t, fmt, ...)
- * ÚŨî•ņo—Í—p
- * –ß‚č’l 0
- * [ˆø”]
- * t ƒ`ƒFƒbƒN‘ΏÛ
- * fmt ... vprintf‚É“n‚ģ‚ę‚é
- * ”õl‚âŠÖŒW•ϐ”‚Ė‘‚Ŧo‚ĩ‚Č‚Į‚É
+ * čĐģįī°æƒ…å ąå‡šåŠ›į”Ļ
+ * æˆŧりå€Ī 0
+ * [垕数]
+ * t チェッã‚ŊåŊū蹥
+ * fmt ... vprintfãŦæļĄã•れる
+ * å‚™č€ƒã‚„é–Ēäŋ‚åĪ‰æ•°ãŪæ›ļき凚しおãĐãŦ
*--------------------------------------
* nullpo_retv_f(t, fmt, ...)
- * ÚŨî•ņo—Í—p
- * –ß‚č’l ‚Č‚ĩ
- * [ˆø”]
- * t ƒ`ƒFƒbƒN‘ΏÛ
- * fmt ... vprintf‚É“n‚ģ‚ę‚é
- * ”õl‚âŠÖŒW•ϐ”‚Ė‘‚Ŧo‚ĩ‚Č‚Į‚É
+ * čĐģįī°æƒ…å ąå‡šåŠ›į”Ļ
+ * æˆŧりå€Ī おし
+ * [垕数]
+ * t チェッã‚ŊåŊū蹥
+ * fmt ... vprintfãŦæļĄã•れる
+ * å‚™č€ƒã‚„é–Ēäŋ‚åĪ‰æ•°ãŪæ›ļき凚しおãĐãŦ
*--------------------------------------
* nullpo_retr_f(ret, t, fmt, ...)
- * ÚŨî•ņo—Í—p
- * –ß‚č’l Žw’č
- * [ˆø”]
+ * čĐģįī°æƒ…å ąå‡šåŠ›į”Ļ
+ * æˆŧりå€Ī 指åۚ
+ * [垕数]
* ret return(ret);
- * t ƒ`ƒFƒbƒN‘ΏÛ
- * fmt ... vprintf‚É“n‚ģ‚ę‚é
- * ”õl‚âŠÖŒW•ϐ”‚Ė‘‚Ŧo‚ĩ‚Č‚Į‚É
+ * t チェッã‚ŊåŊū蹥
+ * fmt ... vprintfãŦæļĄã•れる
+ * å‚™č€ƒã‚„é–Ēäŋ‚åĪ‰æ•°ãŪæ›ļき凚しおãĐãŦ
*--------------------------------------
*/
@@ -84,9 +84,9 @@
#define nullpo_retr(ret, t) \
if (nullpo_chk(NLP_MARK, (void *)(t))) {return(ret);}
-// ‰Â•ψø”ƒ}ƒNƒ‚ÉŠÖ‚·‚éðŒƒRƒ“ƒpƒCƒ‹
+// åŊåĪ‰åž•æ•°ãƒžã‚ŊロãŦé–Ēã™ã‚‹æĄäŧķã‚ģãƒģパã‚ĪãƒŦ
#if __STDC_VERSION__ >= 199901L
-/* C99‚ɑΉž */
+/* C99ãŦåŊūåŋœ */
#define nullpo_ret_f(t, fmt, ...) \
if (nullpo_chk_f(NLP_MARK, (void *)(t), (fmt), __VA_ARGS__)) {return(0);}
@@ -97,7 +97,7 @@
if (nullpo_chk_f(NLP_MARK, (void *)(t), (fmt), __VA_ARGS__)) {return(ret);}
#elif __GNUC__ >= 2
-/* GCC—p */
+/* GCCį”Ļ */
#define nullpo_ret_f(t, fmt, args...) \
if (nullpo_chk_f(NLP_MARK, (void *)(t), (fmt), ## args)) {return(0);}
@@ -109,7 +109,7 @@
#else
-/* ‚ŧ‚Ė‘ž‚Ėę‡EEE orz */
+/* そãŪäŧ–ãŪå ī合ãƒŧãƒŧãƒŧ orz */
#endif
@@ -117,28 +117,28 @@
/* No Nullpo check */
// if((t)){;}
-// —Į‚Ē•û–@‚ŠŽv‚Ē‚Â‚Đ‚Č‚Đ‚Á‚―‚˂ŁEEE‹ę“ũ‚Ėô‚Å‚·B
-// ˆę‰žƒ[ƒjƒ“ƒO‚͏o‚Č‚Ē‚Í‚ļ
+// č‰Ŋいæ–đæģ•が思いãĪかおかãĢたãŪでãƒŧãƒŧãƒŧč‹Ķ肉ãŪį­–ã§ã™ã€‚
+// äļ€åŋœãƒŊマニãƒģグãŊ凚おいãŊず
#define nullpo_ret(t) if((t)){;}
#define nullpo_retv(t) if((t)){;}
#define nullpo_retr(ret, t) if((t)){;}
-// ‰Â•ψø”ƒ}ƒNƒ‚ÉŠÖ‚·‚éðŒƒRƒ“ƒpƒCƒ‹
+// åŊåĪ‰åž•æ•°ãƒžã‚ŊロãŦé–Ēã™ã‚‹æĄäŧķã‚ģãƒģパã‚ĪãƒŦ
#if __STDC_VERSION__ >= 199901L
-/* C99‚ɑΉž */
+/* C99ãŦåŊūåŋœ */
#define nullpo_ret_f(t, fmt, ...) if((t)){;}
#define nullpo_retv_f(t, fmt, ...) if((t)){;}
#define nullpo_retr_f(ret, t, fmt, ...) if((t)){;}
#elif __GNUC__ >= 2
-/* GCC—p */
+/* GCCį”Ļ */
#define nullpo_ret_f(t, fmt, args...) if((t)){;}
#define nullpo_retv_f(t, fmt, args...) if((t)){;}
#define nullpo_retr_f(ret, t, fmt, args...) if((t)){;}
#else
-/* ‚ŧ‚Ė‘ž‚Ėę‡EEE orz */
+/* そãŪäŧ–ãŪå ī合ãƒŧãƒŧãƒŧ orz */
#endif
#endif /* NULLPO_CHECK */
@@ -149,14 +149,14 @@
*/
/*======================================
* nullpo_chk
- * Nullƒ`ƒFƒbƒN ‹y‚Ņ î•ņo—Í
- * [ˆø”]
+ * Nullチェッã‚Ŋ 及ãģ æƒ…å ąå‡šåŠ›
+ * [垕数]
* file __FILE__
* line __LINE__
- * func __func__ (ŠÖ”–ž)
- * ‚ą‚ę‚į‚É‚Í NLP_MARK ‚ðŽg‚Ī‚Æ‚æ‚Ē
- * target ƒ`ƒFƒbƒN‘ΏÛ
- * [•Ô‚č’l]
+ * func __func__ (é–Ē数名)
+ * これらãŦãŊ NLP_MARK をä―ŋうãĻよい
+ * target チェッã‚ŊåŊū蹥
+ * [čŋ”りå€Ī]
* 0 OK
* 1 NULL
*--------------------------------------
@@ -166,16 +166,16 @@ int nullpo_chk (const char *file, int line, const char *func,
/*======================================
* nullpo_chk_f
- * Nullƒ`ƒFƒbƒN ‹y‚Ņ ÚŨ‚ȏî•ņo—Í
- * [ˆø”]
+ * Nullチェッã‚Ŋ 及ãģ čĐģįī°ãŠæƒ…å ąå‡šåŠ›
+ * [垕数]
* file __FILE__
* line __LINE__
- * func __func__ (ŠÖ”–ž)
- * ‚ą‚ę‚į‚É‚Í NLP_MARK ‚ðŽg‚Ī‚Æ‚æ‚Ē
- * target ƒ`ƒFƒbƒN‘ΏÛ
- * fmt ... vprintf‚É“n‚ģ‚ę‚é
- * ”õl‚âŠÖŒW•ϐ”‚Ė‘‚Ŧo‚ĩ‚Č‚Į‚É
- * [•Ô‚č’l]
+ * func __func__ (é–Ē数名)
+ * これらãŦãŊ NLP_MARK をä―ŋうãĻよい
+ * target チェッã‚ŊåŊū蹥
+ * fmt ... vprintfãŦæļĄã•れる
+ * å‚™č€ƒã‚„é–Ēäŋ‚åĪ‰æ•°ãŪæ›ļき凚しおãĐãŦ
+ * [čŋ”りå€Ī]
* 0 OK
* 1 NULL
*--------------------------------------
@@ -186,26 +186,26 @@ int nullpo_chk_f (const char *file, int line, const char *func,
/*======================================
* nullpo_info
- * nullpoî•ņo—Í
- * [ˆø”]
+ * nullpoæƒ…å ąå‡šåŠ›
+ * [垕数]
* file __FILE__
* line __LINE__
- * func __func__ (ŠÖ”–ž)
- * ‚ą‚ę‚į‚É‚Í NLP_MARK ‚ðŽg‚Ī‚Æ‚æ‚Ē
+ * func __func__ (é–Ē数名)
+ * これらãŦãŊ NLP_MARK をä―ŋうãĻよい
*--------------------------------------
*/
void nullpo_info (const char *file, int line, const char *func);
/*======================================
* nullpo_info_f
- * nullpoÚŨî•ņo—Í
- * [ˆø”]
+ * nullpočĐģįī°æƒ…å ąå‡šåŠ›
+ * [垕数]
* file __FILE__
* line __LINE__
- * func __func__ (ŠÖ”–ž)
- * ‚ą‚ę‚į‚É‚Í NLP_MARK ‚ðŽg‚Ī‚Æ‚æ‚Ē
- * fmt ... vprintf‚É“n‚ģ‚ę‚é
- * ”õl‚âŠÖŒW•ϐ”‚Ė‘‚Ŧo‚ĩ‚Č‚Į‚É
+ * func __func__ (é–Ē数名)
+ * これらãŦãŊ NLP_MARK をä―ŋうãĻよい
+ * fmt ... vprintfãŦæļĄã•れる
+ * å‚™č€ƒã‚„é–Ēäŋ‚åĪ‰æ•°ãŪæ›ļき凚しおãĐãŦ
*--------------------------------------
*/
void nullpo_info_f (const char *file, int line, const char *func,
diff --git a/src/common/timer.c b/src/common/timer.c
index d9552fe..fca6f42 100644
--- a/src/common/timer.c
+++ b/src/common/timer.c
@@ -253,7 +253,7 @@ int delete_timer (int id, int (*func) (int, unsigned int, int, int))
search_timer_func_list (func));
return -2;
}
- // ‚ŧ‚˂΂ŋÁ‚Ķ‚é‚ɂ܂Ђđ‚é
+ // そãŪã†ãĄæķˆãˆã‚‹ãŦãūかせる
timer_data[id].func = NULL;
timer_data[id].type = TIMER_ONCE_AUTODEL;
timer_data[id].tick -= 60 * 60 * 1000;
@@ -298,10 +298,10 @@ int do_timer (unsigned int tick)
{
if (DIFF_TICK (timer_data[i].tick, tick) < -1000)
{
- // 1•bˆČã‚Ė‘å•‚Č’x‰„‚Š”­ķ‚ĩ‚Ăǂé‚˂ŁA
- // timerˆ—ƒ^ƒCƒ~ƒ“ƒO‚ðŒŧÝ’l‚Æ‚·‚鎖‚Å
- // ŒÄ‚Ņo‚ĩŽžƒ^ƒCƒ~ƒ“ƒO(ˆø”‚Ėtick)‘Š‘Î‚Åˆ—‚ĩ‚Ä‚é
- // timerŠÖ”‚ĖŽŸ‰ņˆ—ƒ^ƒCƒ~ƒ“ƒO‚ð’x‚į‚đ‚é
+ // 1į§’äŧĨäļŠãŪåΧåđ…お遅åŧķãŒį™šį”Ÿã—ãĶいるãŪで、
+ // timerå‡Ķᐆã‚ŋã‚ĪミãƒģグをįūåœĻå€ĪãĻする䚋で
+ // 呞ãģ凚し時ã‚ŋã‚Īミãƒģグ(垕数ãŪtick)į›ļåŊūでå‡Ķį†ã—ãĶる
+ // timeré–Ē数ãŪæŽĄå›žå‡Ķᐆã‚ŋã‚Īミãƒģグを遅らせる
timer_data[i].func (i, tick, timer_data[i].id,
timer_data[i].data);
}
diff --git a/src/common/version.h b/src/common/version.h
index 60c9fca..cd9808e 100644
--- a/src/common/version.h
+++ b/src/common/version.h
@@ -14,14 +14,14 @@
#define ATHENA_SERVER_INTER 4 // inter server
#define ATHENA_SERVER_MAP 8 // map server
-// ATHENA_MOD_VERSION‚̓pƒbƒ`”ԍ†‚Å‚·B
-// ‚ą‚ę‚Í–ģ—‚É•Ï‚Ķ‚Č‚­‚Ä‚ā‹C‚ŠŒü‚Ē‚―‚į•Ï‚Ķ‚é’ö“x‚Ėˆĩ‚ǂŁB
-// i–ˆ‰ņƒAƒbƒvƒ[ƒh‚Ė“x‚ɕύX‚·‚é‚Ė‚ā–Ę“|‚ÆŽv‚í‚ę‚é‚ĩA‚ŧ‚ā‚ŧ‚ā
-// @‚ą‚Ė€–Ú‚ðŽQÆ‚·‚él‚Ђǂé‚Đ‚Į‚Ī‚Đ‚Å‹^–â‚ū‚Đ‚įBj
-// ‚ŧ‚Ė’ö“x‚Ėˆĩ‚ǂȂ˂ŁAƒT[ƒo[‚É–â‚Ē‡‚í‚đ‚é‘Ī‚āA‚ ‚­‚Ü‚Å–ÚˆĀ’ö“x‚Ėˆĩ‚Ē‚Å
-// ‚ ‚ņ‚Ü‚čM—p‚ĩ‚Č‚Ē‚ą‚ÆB
-// ŽIsnapshot‚ĖŽž‚âA‘å‚Ŧ‚Č•ÏX‚Š‚ ‚Á‚―ę‡‚͐ݒč‚ĩ‚Ă؂ĩ‚ǂł·B
-// CŒūŒę‚ĖŽd—lãAÅ‰‚É0‚ð•t‚Ŋ‚邯8i”‚ɂȂé‚Ė‚ÅŠÔˆá‚͂Ȃǂʼnš‚ģ‚ǁB
+// ATHENA_MOD_VERSIONãŊãƒ‘ãƒƒãƒį•Šå·ã§ã™ã€‚
+// これãŊį„Ąį†ãŦåĪ‰ãˆãŠããĶも気が向いたらåĪ‰ãˆã‚‹įĻ‹åšĶãŪæ‰ąã„ã§ã€‚
+// æŊŽå›žã‚ĒップロマドãŪåšĶãŦåΉæ›īするãŪもéĒ倒ãĻ思われるし、そもそも
+//  こãŪ項į›Ūã‚’å‚į…§ã™ã‚‹äššãŒã„ã‚‹ã‹ãĐã†ã‹ã§į–‘å•ã ã‹ã‚‰ã€‚ïž‰
+// そãŪįĻ‹åšĶãŪæ‰ąã„ãŠãŪで、ã‚ĩマバマãŦ問い合わせるåīも、あくãūでį›ŪåŪ‰įĻ‹åšĶãŪæ‰ąã„ã§
+// あんãūりäŋĄį”ĻしおいこãĻ。
+// éŊ–snapshotãŪ時や、åĪ§ããŠåΉæ›īがあãĢたå ī合ãŊčĻ­åŪšã—ãĶãŧしいです。
+// CčĻ€čŠžãŪäŧ•様äļŠã€æœ€åˆãŦ0をäŧ˜ã‘ã‚‹ãĻ8é€ē数ãŦおるãŪで間違えおいでäļ‹ã•い。
#define ATHENA_MOD_VERSION 1052 // mod version (patch No.)
#endif
diff --git a/src/login_sql/login.c b/src/login_sql/login.c
index cc59f19..db58026 100644
--- a/src/login_sql/login.c
+++ b/src/login_sql/login.c
@@ -1707,7 +1707,7 @@ int parse_login (int fd)
//-------------------------------------------------
// Return numerical value of a switch configuration
-// on/off, english, franįais, deutsch, espaņol
+// on/off, english, frančŧ‹is, deutsch, espaîƒŦl
//-------------------------------------------------
int config_switch (const char *str)
{
diff --git a/src/map/battle.c b/src/map/battle.c
index 9d868c7..f81aaf0 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -29,8 +29,8 @@ int attr_fix_table[4][10][10];
struct Battle_Config battle_config;
/*==========================================
- * “ņ“_ŠÔ‚Ė‹——Ģ‚ð•Ô‚·
- * –ß‚č‚ÍŪ”‚Å0ˆČã
+ * 乌į‚đ間ãŪč·é›Ēをčŋ”す
+ * æˆŧりãŊæ•ī数で0äŧĨäļŠ
*------------------------------------------
*/
static int distance (int x0, int y0, int x1, int y1)
@@ -43,8 +43,8 @@ static int distance (int x0, int y0, int x1, int y1)
}
/*==========================================
- * ŽĐ•Š‚ðƒƒbƒN‚ĩ‚Ăǂé‘ÎÛ‚Ė”‚ð•Ô‚·(”Ä—p)
- * –ß‚č‚ÍŪ”‚Å0ˆČã
+ * č‡Šåˆ†ã‚’ãƒ­ãƒƒã‚ŊしãĶいるåŊū蹥ãŪ数をčŋ”す(æąŽį”Ļ)
+ * æˆŧりãŊæ•ī数で0äŧĨäļŠ
*------------------------------------------
*/
int battle_counttargeted (struct block_list *bl, struct block_list *src,
@@ -60,8 +60,8 @@ int battle_counttargeted (struct block_list *bl, struct block_list *src,
}
/*==========================================
- * ‘ΏۂĖClass‚ð•Ô‚·(”Ä—p)
- * –ß‚č‚ÍŪ”‚Å0ˆČã
+ * åŊū蹥ãŪClassをčŋ”す(æąŽį”Ļ)
+ * æˆŧりãŊæ•ī数で0äŧĨäļŠ
*------------------------------------------
*/
int battle_get_class (struct block_list *bl)
@@ -76,8 +76,8 @@ int battle_get_class (struct block_list *bl)
}
/*==========================================
- * ‘ÎÛ‚Ė•ûŒü‚ð•Ô‚·(”Ä—p)
- * –ß‚č‚ÍŪ”‚Å0ˆČã
+ * åŊū蹥ãŪæ–đ向をčŋ”す(æąŽį”Ļ)
+ * æˆŧりãŊæ•ī数で0äŧĨäļŠ
*------------------------------------------
*/
int battle_get_dir (struct block_list *bl)
@@ -92,8 +92,8 @@ int battle_get_dir (struct block_list *bl)
}
/*==========================================
- * ‘ÎÛ‚ĖƒŒƒxƒ‹‚ð•Ô‚·(”Ä—p)
- * –ß‚č‚ÍŪ”‚Å0ˆČã
+ * åŊū蹥ãŪノベãƒŦをčŋ”す(æąŽį”Ļ)
+ * æˆŧりãŊæ•ī数で0äŧĨäļŠ
*------------------------------------------
*/
int battle_get_lv (struct block_list *bl)
@@ -108,8 +108,8 @@ int battle_get_lv (struct block_list *bl)
}
/*==========================================
- * ‘ÎÛ‚ĖŽË’ö‚ð•Ô‚·(”Ä—p)
- * –ß‚č‚ÍŪ”‚Å0ˆČã
+ * åŊū蹥ãŪ射įĻ‹ã‚’čŋ”す(æąŽį”Ļ)
+ * æˆŧりãŊæ•ī数で0äŧĨäļŠ
*------------------------------------------
*/
int battle_get_range (struct block_list *bl)
@@ -124,8 +124,8 @@ int battle_get_range (struct block_list *bl)
}
/*==========================================
- * ‘ΏۂĖHP‚ð•Ô‚·(”Ä—p)
- * –ß‚č‚ÍŪ”‚Å0ˆČã
+ * åŊū蹥ãŪHPをčŋ”す(æąŽį”Ļ)
+ * æˆŧりãŊæ•ī数で0äŧĨäļŠ
*------------------------------------------
*/
int battle_get_hp (struct block_list *bl)
@@ -140,8 +140,8 @@ int battle_get_hp (struct block_list *bl)
}
/*==========================================
- * ‘ΏۂĖMHP‚ð•Ô‚·(”Ä—p)
- * –ß‚č‚ÍŪ”‚Å0ˆČã
+ * åŊū蹥ãŪMHPをčŋ”す(æąŽį”Ļ)
+ * æˆŧりãŊæ•ī数で0äŧĨäļŠ
*------------------------------------------
*/
int battle_get_max_hp (struct block_list *bl)
@@ -183,8 +183,8 @@ int battle_get_max_hp (struct block_list *bl)
}
/*==========================================
- * ‘ΏۂĖStr‚ð•Ô‚·(”Ä—p)
- * –ß‚č‚ÍŪ”‚Å0ˆČã
+ * åŊū蹥ãŪStrをčŋ”す(æąŽį”Ļ)
+ * æˆŧりãŊæ•ī数で0äŧĨäļŠ
*------------------------------------------
*/
int battle_get_str (struct block_list *bl)
@@ -205,15 +205,15 @@ int battle_get_str (struct block_list *bl)
&& bl->type != BL_PC)
str += 4;
if (sc_data[SC_BLESSING].timer != -1 && bl->type != BL_PC)
- { // ƒuƒŒƒbƒVƒ“ƒO
+ { // ブノッシãƒģグ
int race = battle_get_race (bl);
if (battle_check_undead (race, battle_get_elem_type (bl))
|| race == 6)
- str >>= 1; // ˆŦ –‚/•sŽ€
+ str >>= 1; // 悊 魔/äļæ­ŧ
else
- str += sc_data[SC_BLESSING].val1; // ‚ŧ‚Ė‘ž
+ str += sc_data[SC_BLESSING].val1; // そãŪäŧ–
}
- if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // ƒgƒDƒ‹[ƒTƒCƒg
+ if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // トã‚ĨãƒŦマã‚ĩã‚Īト
str += 5;
}
if (str < 0)
@@ -222,8 +222,8 @@ int battle_get_str (struct block_list *bl)
}
/*==========================================
- * ‘ΏۂĖAgi‚ð•Ô‚·(”Ä—p)
- * –ß‚č‚ÍŪ”‚Å0ˆČã
+ * åŊū蹥ãŪAgiをčŋ”す(æąŽį”Ļ)
+ * æˆŧりãŊæ•ī数で0äŧĨäļŠ
*------------------------------------------
*/
@@ -241,19 +241,19 @@ int battle_get_agi (struct block_list *bl)
if (sc_data)
{
- if (sc_data[SC_INCREASEAGI].timer != -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1 && bl->type != BL_PC) // ‘Ž“x‘‰Á(PC‚Ípc.c‚Å)
+ if (sc_data[SC_INCREASEAGI].timer != -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1 && bl->type != BL_PC) // 速åšĶåĒ—åŠ (PCãŊpc.cで)
agi += 2 + sc_data[SC_INCREASEAGI].val1;
if (sc_data[SC_CONCENTRATE].timer != -1
&& sc_data[SC_QUAGMIRE].timer == -1 && bl->type != BL_PC)
agi += agi * (2 + sc_data[SC_CONCENTRATE].val1) / 100;
- if (sc_data[SC_DECREASEAGI].timer != -1) // ‘Ž“xŒļ­
+ if (sc_data[SC_DECREASEAGI].timer != -1) // 速åšĶæļ›å°‘
agi -= 2 + sc_data[SC_DECREASEAGI].val1;
- if (sc_data[SC_QUAGMIRE].timer != -1) // ƒNƒ@ƒOƒ}ƒCƒA
+ if (sc_data[SC_QUAGMIRE].timer != -1) // ã‚Ŋã‚Ąã‚°ãƒžã‚Īã‚Ē
agi >>= 1;
- if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // ƒgƒDƒ‹[ƒTƒCƒg
+ if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // トã‚ĨãƒŦマã‚ĩã‚Īト
agi += 5;
}
if (agi < 0)
@@ -262,8 +262,8 @@ int battle_get_agi (struct block_list *bl)
}
/*==========================================
- * ‘ΏۂĖVit‚ð•Ô‚·(”Ä—p)
- * –ß‚č‚ÍŪ”‚Å0ˆČã
+ * åŊū蹥ãŪVitをčŋ”す(æąŽį”Ļ)
+ * æˆŧりãŊæ•ī数で0äŧĨäļŠ
*------------------------------------------
*/
int battle_get_vit (struct block_list *bl)
@@ -281,7 +281,7 @@ int battle_get_vit (struct block_list *bl)
{
if (sc_data[SC_STRIPARMOR].timer != -1 && bl->type != BL_PC)
vit = vit * 60 / 100;
- if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // ƒgƒDƒ‹[ƒTƒCƒg
+ if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // トã‚ĨãƒŦマã‚ĩã‚Īト
vit += 5;
}
@@ -291,8 +291,8 @@ int battle_get_vit (struct block_list *bl)
}
/*==========================================
- * ‘ΏۂĖInt‚ð•Ô‚·(”Ä—p)
- * –ß‚č‚ÍŪ”‚Å0ˆČã
+ * åŊū蹥ãŪIntをčŋ”す(æąŽį”Ļ)
+ * æˆŧりãŊæ•ī数で0äŧĨäļŠ
*------------------------------------------
*/
int battle_get_int (struct block_list *bl)
@@ -310,17 +310,17 @@ int battle_get_int (struct block_list *bl)
if (sc_data)
{
if (sc_data[SC_BLESSING].timer != -1 && bl->type != BL_PC)
- { // ƒuƒŒƒbƒVƒ“ƒO
+ { // ブノッシãƒģグ
int race = battle_get_race (bl);
if (battle_check_undead (race, battle_get_elem_type (bl))
|| race == 6)
- int_ >>= 1; // ˆŦ –‚/•sŽ€
+ int_ >>= 1; // 悊 魔/äļæ­ŧ
else
- int_ += sc_data[SC_BLESSING].val1; // ‚ŧ‚Ė‘ž
+ int_ += sc_data[SC_BLESSING].val1; // そãŪäŧ–
}
if (sc_data[SC_STRIPHELM].timer != -1 && bl->type != BL_PC)
int_ = int_ * 60 / 100;
- if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // ƒgƒDƒ‹[ƒTƒCƒg
+ if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // トã‚ĨãƒŦマã‚ĩã‚Īト
int_ += 5;
}
if (int_ < 0)
@@ -329,8 +329,8 @@ int battle_get_int (struct block_list *bl)
}
/*==========================================
- * ‘ΏۂĖDex‚ð•Ô‚·(”Ä—p)
- * –ß‚č‚ÍŪ”‚Å0ˆČã
+ * åŊū蹥ãŪDexをčŋ”す(æąŽį”Ļ)
+ * æˆŧりãŊæ•ī数で0äŧĨäļŠ
*------------------------------------------
*/
int battle_get_dex (struct block_list *bl)
@@ -352,18 +352,18 @@ int battle_get_dex (struct block_list *bl)
dex += dex * (2 + sc_data[SC_CONCENTRATE].val1) / 100;
if (sc_data[SC_BLESSING].timer != -1 && bl->type != BL_PC)
- { // ƒuƒŒƒbƒVƒ“ƒO
+ { // ブノッシãƒģグ
int race = battle_get_race (bl);
if (battle_check_undead (race, battle_get_elem_type (bl))
|| race == 6)
- dex >>= 1; // ˆŦ –‚/•sŽ€
+ dex >>= 1; // 悊 魔/äļæ­ŧ
else
- dex += sc_data[SC_BLESSING].val1; // ‚ŧ‚Ė‘ž
+ dex += sc_data[SC_BLESSING].val1; // そãŪäŧ–
}
- if (sc_data[SC_QUAGMIRE].timer != -1) // ƒNƒ@ƒOƒ}ƒCƒA
+ if (sc_data[SC_QUAGMIRE].timer != -1) // ã‚Ŋã‚Ąã‚°ãƒžã‚Īã‚Ē
dex >>= 1;
- if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // ƒgƒDƒ‹[ƒTƒCƒg
+ if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // トã‚ĨãƒŦマã‚ĩã‚Īト
dex += 5;
}
if (dex < 0)
@@ -372,8 +372,8 @@ int battle_get_dex (struct block_list *bl)
}
/*==========================================
- * ‘ΏۂĖLuk‚ð•Ô‚·(”Ä—p)
- * –ß‚č‚ÍŪ”‚Å0ˆČã
+ * åŊū蹥ãŪLukをčŋ”す(æąŽį”Ļ)
+ * æˆŧりãŊæ•ī数で0äŧĨäļŠ
*------------------------------------------
*/
int battle_get_luk (struct block_list *bl)
@@ -390,11 +390,11 @@ int battle_get_luk (struct block_list *bl)
if (sc_data)
{
- if (sc_data[SC_GLORIA].timer != -1 && bl->type != BL_PC) // ƒOƒƒŠƒA(PC‚Ípc.c‚Å)
+ if (sc_data[SC_GLORIA].timer != -1 && bl->type != BL_PC) // グロナã‚Ē(PCãŊpc.cで)
luk += 30;
- if (sc_data[SC_CURSE].timer != -1) // Žô‚Ē
+ if (sc_data[SC_CURSE].timer != -1) // 告い
luk = 0;
- if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // ƒgƒDƒ‹[ƒTƒCƒg
+ if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // トã‚ĨãƒŦマã‚ĩã‚Īト
luk += 5;
}
if (luk < 0)
@@ -403,8 +403,8 @@ int battle_get_luk (struct block_list *bl)
}
/*==========================================
- * ‘ΏۂĖFlee‚ð•Ô‚·(”Ä—p)
- * –ß‚č‚ÍŪ”‚Å1ˆČã
+ * åŊū蹥ãŪFleeをčŋ”す(æąŽį”Ļ)
+ * æˆŧりãŊæ•ī数で1äŧĨäļŠ
*------------------------------------------
*/
int battle_get_flee (struct block_list *bl)
@@ -427,9 +427,9 @@ int battle_get_flee (struct block_list *bl)
(sc_data[SC_WHISTLE].val3 >> 16)) / 100;
if (sc_data[SC_BLIND].timer != -1 && bl->type != BL_PC)
flee -= flee * 25 / 100;
- if (sc_data[SC_WINDWALK].timer != -1 && bl->type != BL_PC) // ƒEƒBƒ“ƒhƒEƒH[ƒN
+ if (sc_data[SC_WINDWALK].timer != -1 && bl->type != BL_PC) // ã‚Ķã‚Ģãƒģドã‚Ķã‚Đマã‚Ŋ
flee += flee * (sc_data[SC_WINDWALK].val2) / 100;
- if (sc_data[SC_SPIDERWEB].timer != -1 && bl->type != BL_PC) //ƒXƒpƒCƒ_[ƒEƒFƒu
+ if (sc_data[SC_SPIDERWEB].timer != -1 && bl->type != BL_PC) //ã‚đパã‚Īダマã‚Ķェブ
flee -= flee * 50 / 100;
if (battle_is_unarmed (bl))
@@ -442,8 +442,8 @@ int battle_get_flee (struct block_list *bl)
}
/*==========================================
- * ‘ΏۂĖHit‚ð•Ô‚·(”Ä—p)
- * –ß‚č‚ÍŪ”‚Å1ˆČã
+ * åŊū蹥ãŪHitをčŋ”す(æąŽį”Ļ)
+ * æˆŧりãŊæ•ī数で1äŧĨäļŠ
*------------------------------------------
*/
int battle_get_hit (struct block_list *bl)
@@ -465,11 +465,11 @@ int battle_get_hit (struct block_list *bl)
hit * (sc_data[SC_HUMMING].val1 * 2 +
sc_data[SC_HUMMING].val2 +
sc_data[SC_HUMMING].val3) / 100;
- if (sc_data[SC_BLIND].timer != -1 && bl->type != BL_PC) // Žô‚Ē
+ if (sc_data[SC_BLIND].timer != -1 && bl->type != BL_PC) // 告い
hit -= hit * 25 / 100;
- if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // ƒgƒDƒ‹[ƒTƒCƒg
+ if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // トã‚ĨãƒŦマã‚ĩã‚Īト
hit += 3 * (sc_data[SC_TRUESIGHT].val1);
- if (sc_data[SC_CONCENTRATION].timer != -1 && bl->type != BL_PC) //ƒRƒ“ƒZƒ“ƒgƒŒ[ƒVƒ‡ƒ“
+ if (sc_data[SC_CONCENTRATION].timer != -1 && bl->type != BL_PC) //ã‚ģãƒģã‚ŧãƒģトノマショãƒģ
hit += (hit * (10 * (sc_data[SC_CONCENTRATION].val1))) / 100;
if (battle_is_unarmed (bl))
@@ -481,8 +481,8 @@ int battle_get_hit (struct block_list *bl)
}
/*==========================================
- * ‘ÎÛ‚ĖŠŪ‘S‰ņ”ð‚ð•Ô‚·(”Ä—p)
- * –ß‚č‚ÍŪ”‚Å1ˆČã
+ * åŊū蹥ãŪåیå…Ļ回éŋをčŋ”す(æąŽį”Ļ)
+ * æˆŧりãŊæ•ī数で1äŧĨäļŠ
*------------------------------------------
*/
int battle_get_flee2 (struct block_list *bl)
@@ -518,8 +518,8 @@ int battle_get_flee2 (struct block_list *bl)
}
/*==========================================
- * ‘ÎÛ‚ĖƒNƒŠƒeƒBƒJƒ‹‚ð•Ô‚·(”Ä—p)
- * –ß‚č‚ÍŪ”‚Å1ˆČã
+ * åŊū蹥ãŪã‚Ŋナテã‚Ģã‚ŦãƒŦをčŋ”す(æąŽį”Ļ)
+ * æˆŧりãŊæ•ī数で1äŧĨäļŠ
*------------------------------------------
*/
int battle_get_critical (struct block_list *bl)
@@ -547,7 +547,7 @@ int battle_get_critical (struct block_list *bl)
sc_data[SC_FORTUNE].val3) * 10;
if (sc_data[SC_EXPLOSIONSPIRITS].timer != -1 && bl->type != BL_PC)
critical += sc_data[SC_EXPLOSIONSPIRITS].val2;
- if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) //ƒgƒDƒ‹[ƒTƒCƒg
+ if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) //トã‚ĨãƒŦマã‚ĩã‚Īト
critical += critical * sc_data[SC_TRUESIGHT].val1 / 100;
}
if (critical < 1)
@@ -556,8 +556,8 @@ int battle_get_critical (struct block_list *bl)
}
/*==========================================
- * base_atk‚ĖŽæ“ū
- * –ß‚č‚ÍŪ”‚Å1ˆČã
+ * base_atkãŪ取åū—
+ * æˆŧりãŊæ•ī数で1äŧĨäļŠ
*------------------------------------------
*/
int battle_get_baseatk (struct block_list *bl)
@@ -568,31 +568,31 @@ int battle_get_baseatk (struct block_list *bl)
nullpo_retr (1, bl);
sc_data = battle_get_sc_data (bl);
if (bl->type == BL_PC && (struct map_session_data *) bl)
- batk = ((struct map_session_data *) bl)->base_atk; //Ý’č‚ģ‚ę‚Ăǂébase_atk
+ batk = ((struct map_session_data *) bl)->base_atk; //čĻ­åŪšã•ã‚ŒãĶいるbase_atk
else
- { //‚ŧ‚ęˆČŠO‚Č‚į
+ { //それäŧĨåĪ–ãŠã‚‰
int str, dstr;
str = battle_get_str (bl); //STR
dstr = str / 10;
- batk = dstr * dstr + str; //base_atk‚ðŒvŽZ‚·‚é
+ batk = dstr * dstr + str; //base_atkをčψįŪ—ã™ã‚‹
}
if (sc_data)
- { //ó‘ÔˆŲí‚ ‚č
- if (sc_data[SC_PROVOKE].timer != -1 && bl->type != BL_PC) //PC‚Ńvƒƒ{ƒbƒN(SM_PROVOKE)ó‘Ô
- batk = batk * (100 + 2 * sc_data[SC_PROVOKE].val1) / 100; //base_atk‘‰Á
- if (sc_data[SC_CURSE].timer != -1) //Žô‚í‚ę‚Ăǂ―‚į
- batk -= batk * 25 / 100; //base_atk‚Š25%Œļ­
- if (sc_data[SC_CONCENTRATION].timer != -1 && bl->type != BL_PC) //ƒRƒ“ƒZƒ“ƒgƒŒ[ƒVƒ‡ƒ“
+ { //įŠķæ…‹į•°åļļあり
+ if (sc_data[SC_PROVOKE].timer != -1 && bl->type != BL_PC) //PCでプロボッã‚Ŋ(SM_PROVOKE)įŠķ態
+ batk = batk * (100 + 2 * sc_data[SC_PROVOKE].val1) / 100; //base_atkåĒ—åŠ 
+ if (sc_data[SC_CURSE].timer != -1) //告われãĶいたら
+ batk -= batk * 25 / 100; //base_atkが25%æļ›å°‘
+ if (sc_data[SC_CONCENTRATION].timer != -1 && bl->type != BL_PC) //ã‚ģãƒģã‚ŧãƒģトノマショãƒģ
batk += batk * (5 * sc_data[SC_CONCENTRATION].val1) / 100;
}
if (batk < 1)
- batk = 1; //base_atk‚͍Œá‚Å‚ā1
+ batk = 1; //base_atkãŊæœ€ä―Žã§ã‚‚1
return batk;
}
/*==========================================
- * ‘ΏۂĖAtk‚ð•Ô‚·(”Ä—p)
- * –ß‚č‚ÍŪ”‚Å0ˆČã
+ * åŊū蹥ãŪAtkをčŋ”す(æąŽį”Ļ)
+ * æˆŧりãŊæ•ī数で0äŧĨäļŠ
*------------------------------------------
*/
int battle_get_atk (struct block_list *bl)
@@ -613,7 +613,7 @@ int battle_get_atk (struct block_list *bl)
atk = atk * (100 + 2 * sc_data[SC_PROVOKE].val1) / 100;
if (sc_data[SC_CURSE].timer != -1)
atk -= atk * 25 / 100;
- if (sc_data[SC_CONCENTRATION].timer != -1 && bl->type != BL_PC) //ƒRƒ“ƒZƒ“ƒgƒŒ[ƒVƒ‡ƒ“
+ if (sc_data[SC_CONCENTRATION].timer != -1 && bl->type != BL_PC) //ã‚ģãƒģã‚ŧãƒģトノマショãƒģ
atk += atk * (5 * sc_data[SC_CONCENTRATION].val1) / 100;
}
if (atk < 0)
@@ -622,8 +622,8 @@ int battle_get_atk (struct block_list *bl)
}
/*==========================================
- * ‘ÎÛ‚ĖķŽčAtk‚ð•Ô‚·(”Ä—p)
- * –ß‚č‚ÍŪ”‚Å0ˆČã
+ * åŊū蹥ãŪå·Ķ手Atkをčŋ”す(æąŽį”Ļ)
+ * æˆŧりãŊæ•ī数で0äŧĨäļŠ
*------------------------------------------
*/
int battle_get_atk_ (struct block_list *bl)
@@ -642,8 +642,8 @@ int battle_get_atk_ (struct block_list *bl)
}
/*==========================================
- * ‘ΏۂĖAtk2‚ð•Ô‚·(”Ä—p)
- * –ß‚č‚ÍŪ”‚Å0ˆČã
+ * åŊū蹥ãŪAtk2をčŋ”す(æąŽį”Ļ)
+ * æˆŧりãŊæ•ī数で0äŧĨäļŠ
*------------------------------------------
*/
int battle_get_atk2 (struct block_list *bl)
@@ -672,7 +672,7 @@ int battle_get_atk2 (struct block_list *bl)
atk2 += sc_data[SC_NIBELUNGEN].val2;
if (sc_data[SC_STRIPWEAPON].timer != -1)
atk2 = atk2 * 90 / 100;
- if (sc_data[SC_CONCENTRATION].timer != -1) //ƒRƒ“ƒZƒ“ƒgƒŒ[ƒVƒ‡ƒ“
+ if (sc_data[SC_CONCENTRATION].timer != -1) //ã‚ģãƒģã‚ŧãƒģトノマショãƒģ
atk2 += atk2 * (5 * sc_data[SC_CONCENTRATION].val1) / 100;
}
@@ -684,8 +684,8 @@ int battle_get_atk2 (struct block_list *bl)
}
/*==========================================
- * ‘ÎÛ‚ĖķŽčAtk2‚ð•Ô‚·(”Ä—p)
- * –ß‚č‚ÍŪ”‚Å0ˆČã
+ * åŊū蹥ãŪå·Ķ手Atk2をčŋ”す(æąŽį”Ļ)
+ * æˆŧりãŊæ•ī数で0äŧĨäļŠ
*------------------------------------------
*/
int battle_get_atk_2 (struct block_list *bl)
@@ -698,8 +698,8 @@ int battle_get_atk_2 (struct block_list *bl)
}
/*==========================================
- * ‘ΏۂĖMAtk1‚ð•Ô‚·(”Ä—p)
- * –ß‚č‚ÍŪ”‚Å0ˆČã
+ * åŊū蹥ãŪMAtk1をčŋ”す(æąŽį”Ļ)
+ * æˆŧりãŊæ•ī数で0äŧĨäļŠ
*------------------------------------------
*/
int battle_get_matk1 (struct block_list *bl)
@@ -724,8 +724,8 @@ int battle_get_matk1 (struct block_list *bl)
}
/*==========================================
- * ‘ΏۂĖMAtk2‚ð•Ô‚·(”Ä—p)
- * –ß‚č‚ÍŪ”‚Å0ˆČã
+ * åŊū蹥ãŪMAtk2をčŋ”す(æąŽį”Ļ)
+ * æˆŧりãŊæ•ī数で0äŧĨäļŠ
*------------------------------------------
*/
int battle_get_matk2 (struct block_list *bl)
@@ -749,8 +749,8 @@ int battle_get_matk2 (struct block_list *bl)
}
/*==========================================
- * ‘ΏۂĖDef‚ð•Ô‚·(”Ä—p)
- * –ß‚č‚ÍŪ”‚Å0ˆČã
+ * åŊū蹥ãŪDefをčŋ”す(æąŽį”Ļ)
+ * æˆŧりãŊæ•ī数で0äŧĨäļŠ
*------------------------------------------
*/
int battle_get_def (struct block_list *bl)
@@ -777,38 +777,38 @@ int battle_get_def (struct block_list *bl)
{
if (sc_data)
{
- //ƒL[ƒsƒ“ƒOŽž‚ÍDEF100
+ //キマピãƒģグ時ãŊDEF100
if (sc_data[SC_KEEPING].timer != -1)
def = 100;
- //ƒvƒƒ{ƒbƒNŽž‚ÍŒļŽZ
+ //プロボッã‚Ŋ時ãŊæļ›įŪ—
if (sc_data[SC_PROVOKE].timer != -1 && bl->type != BL_PC)
def = (def * (100 - 6 * sc_data[SC_PROVOKE].val1) + 50) / 100;
- //í‘ūŒÛ‚Ė‹ŋ‚ŦŽž‚͉ÁŽZ
+ //æˆĶåĪŠéž“ãŪéŸŋき時ãŊ加įŪ—
if (sc_data[SC_DRUMBATTLE].timer != -1 && bl->type != BL_PC)
def += sc_data[SC_DRUMBATTLE].val3;
- //“Å‚É‚Đ‚Đ‚Á‚Ä‚Ē‚éŽž‚ÍŒļŽZ
+ //æŊ’ãŦかかãĢãĶいる時ãŊæļ›įŪ—
if (sc_data[SC_POISON].timer != -1 && bl->type != BL_PC)
def = def * 75 / 100;
- //ƒXƒgƒŠƒbƒvƒV[ƒ‹ƒhŽž‚ÍŒļŽZ
+ //ã‚đトナップシマãƒŦド時ãŊæļ›įŪ—
if (sc_data[SC_STRIPSHIELD].timer != -1 && bl->type != BL_PC)
def = def * 85 / 100;
- //ƒVƒOƒiƒ€ƒNƒ‹ƒVƒXŽž‚ÍŒļŽZ
+ //シグナムã‚ŊãƒŦシã‚đ時ãŊæļ›įŪ—
if (sc_data[SC_SIGNUMCRUCIS].timer != -1 && bl->type != BL_PC)
def = def * (100 - sc_data[SC_SIGNUMCRUCIS].val2) / 100;
- //‰i‰“‚ĖŽ“ŨŽž‚ÍDEF0‚ɂȂé
+ //æ°ļ遠ãŪæ··æēŒæ™‚ãŊDEF0ãŦおる
if (sc_data[SC_ETERNALCHAOS].timer != -1 && bl->type != BL_PC)
def = 0;
- //“€Œ‹AÎ‰ŧŽž‚͉EƒVƒtƒg
+ //凍įĩã€įŸģ化時ãŊåģシフト
if (sc_data[SC_FREEZE].timer != -1
|| (sc_data[SC_STONE].timer != -1
&& sc_data[SC_STONE].val2 == 0))
def >>= 1;
- //ƒRƒ“ƒZƒ“ƒgƒŒ[ƒVƒ‡ƒ“Žž‚ÍŒļŽZ
+ //ã‚ģãƒģã‚ŧãƒģトノマショãƒģ時ãŊæļ›įŪ—
if (sc_data[SC_CONCENTRATION].timer != -1 && bl->type != BL_PC)
def =
(def * (100 - 5 * sc_data[SC_CONCENTRATION].val1)) / 100;
}
- //‰rĨ’†‚͉rĨŽžŒļŽZ—Ķ‚ÉŠî‚Ã‚Ē‚ÄŒļŽZ
+ //čĐ å”ąäļ­ãŊčĐ å”ąæ™‚æļ›įŪ—įŽ‡ãŦ埚ãĨいãĶæļ›įŪ—
if (skilltimer != -1)
{
int def_rate = skill_get_castdef (skillid);
@@ -822,8 +822,8 @@ int battle_get_def (struct block_list *bl)
}
/*==========================================
- * ‘ΏۂĖMDef‚ð•Ô‚·(”Ä—p)
- * –ß‚č‚ÍŪ”‚Å0ˆČã
+ * åŊū蹥ãŪMDefをčŋ”す(æąŽį”Ļ)
+ * æˆŧりãŊæ•ī数で0äŧĨäļŠ
*------------------------------------------
*/
int battle_get_mdef (struct block_list *bl)
@@ -842,7 +842,7 @@ int battle_get_mdef (struct block_list *bl)
{
if (sc_data)
{
- //ƒoƒŠƒA[ó‘ÔŽž‚ÍMDEF100
+ //バナã‚ĒマįŠķ態時ãŊMDEF100
if (mdef < 90 && sc_data[SC_MBARRIER].timer != -1)
{
mdef += sc_data[SC_MBARRIER].val1;
@@ -851,7 +851,7 @@ int battle_get_mdef (struct block_list *bl)
}
if (sc_data[SC_BARRIER].timer != -1)
mdef = 100;
- //“€Œ‹AÎ‰ŧŽž‚Í1.25”{
+ //凍įĩã€įŸģ化時ãŊ1.25倍
if (sc_data[SC_FREEZE].timer != -1
|| (sc_data[SC_STONE].timer != -1
&& sc_data[SC_STONE].val2 == 0))
@@ -866,8 +866,8 @@ int battle_get_mdef (struct block_list *bl)
}
/*==========================================
- * ‘ΏۂĖDef2‚ð•Ô‚·(”Ä—p)
- * –ß‚č‚ÍŪ”‚Å1ˆČã
+ * åŊū蹥ãŪDef2をčŋ”す(æąŽį”Ļ)
+ * æˆŧりãŊæ•ī数で1äŧĨäļŠ
*------------------------------------------
*/
int battle_get_def2 (struct block_list *bl)
@@ -890,7 +890,7 @@ int battle_get_def2 (struct block_list *bl)
def2 = (def2 * (100 - 6 * sc_data[SC_PROVOKE].val1) + 50) / 100;
if (sc_data[SC_POISON].timer != -1 && bl->type != BL_PC)
def2 = def2 * 75 / 100;
- //ƒRƒ“ƒZƒ“ƒgƒŒ[ƒVƒ‡ƒ“Žž‚ÍŒļŽZ
+ //ã‚ģãƒģã‚ŧãƒģトノマショãƒģ時ãŊæļ›įŪ—
if (sc_data[SC_CONCENTRATION].timer != -1 && bl->type != BL_PC)
def2 = def2 * (100 - 5 * sc_data[SC_CONCENTRATION].val1) / 100;
}
@@ -900,8 +900,8 @@ int battle_get_def2 (struct block_list *bl)
}
/*==========================================
- * ‘ΏۂĖMDef2‚ð•Ô‚·(”Ä—p)
- * –ß‚č‚ÍŪ”‚Å0ˆČã
+ * åŊū蹥ãŪMDef2をčŋ”す(æąŽį”Ļ)
+ * æˆŧりãŊæ•ī数で0äŧĨäļŠ
*------------------------------------------
*/
int battle_get_mdef2 (struct block_list *bl)
@@ -929,9 +929,9 @@ int battle_get_mdef2 (struct block_list *bl)
}
/*==========================================
- * ‘ΏۂĖSpeed(ˆÚ“Ū‘Ž“x)‚ð•Ô‚·(”Ä—p)
- * –ß‚č‚ÍŪ”‚Å1ˆČã
- * Speed‚ÍŽ‚ģ‚Ē‚Ų‚Ī‚ŠˆÚ“Ū‘Ž“x‚БނĒ
+ * åŊū蹥ãŪSpeed(į§ŧ動速åšĶ)をčŋ”す(æąŽį”Ļ)
+ * æˆŧりãŊæ•ī数で1äŧĨäļŠ
+ * SpeedãŊ小さいãŧうがį§ŧ動速åšĶが速い
*------------------------------------------
*/
int battle_get_speed (struct block_list *bl)
@@ -948,35 +948,35 @@ int battle_get_speed (struct block_list *bl)
if (sc_data)
{
- //‘Ž“x‘‰ÁŽž‚Í25%ŒļŽZ
+ //速åšĶåĒ—åŠ æ™‚ãŊ25%æļ›įŪ—
if (sc_data[SC_INCREASEAGI].timer != -1
&& sc_data[SC_DONTFORGETME].timer == -1)
speed -= speed * 25 / 100;
- //‘Ž“xŒļ­Žž‚Í25%‰ÁŽZ
+ //速åšĶæļ›å°‘時ãŊ25%加įŪ—
if (sc_data[SC_DECREASEAGI].timer != -1)
speed = speed * 125 / 100;
- //ƒNƒ@ƒOƒ}ƒCƒAŽž‚Í50%‰ÁŽZ
+ //ã‚Ŋã‚Ąã‚°ãƒžã‚Īã‚Ē時ãŊ50%加įŪ—
if (sc_data[SC_QUAGMIRE].timer != -1)
speed = speed * 3 / 2;
- //Ž„‚ð–Y‚ę‚ȂǂŁcŽž‚͉ÁŽZ
+ //į§ã‚’åŋ˜ã‚ŒãŠã„でâ€Ķ時ãŊ加įŪ—
if (sc_data[SC_DONTFORGETME].timer != -1)
speed =
speed * (100 + sc_data[SC_DONTFORGETME].val1 * 2 +
sc_data[SC_DONTFORGETME].val2 +
(sc_data[SC_DONTFORGETME].val3 & 0xffff)) / 100;
- //‹ā„Žž‚Í25%‰ÁŽZ
+ //金剛時ãŊ25%加įŪ—
if (sc_data[SC_STEELBODY].timer != -1)
speed = speed * 125 / 100;
- //ƒfƒBƒtƒFƒ“ƒ_[Žž‚͉ÁŽZ
+ //デã‚Ģフェãƒģダマ時ãŊ加įŪ—
if (sc_data[SC_DEFENDER].timer != -1)
speed = (speed * (155 - sc_data[SC_DEFENDER].val1 * 5)) / 100;
- //—x‚čó‘Ô‚Í4”{’x‚Ē
+ //čļŠã‚ŠįŠķ態ãŊ4倍遅い
if (sc_data[SC_DANCING].timer != -1)
speed *= 4;
- //Žô‚ĒŽž‚Í450‰ÁŽZ
+ //告い時ãŊ450加įŪ—
if (sc_data[SC_CURSE].timer != -1)
speed = speed + 450;
- //ƒEƒBƒ“ƒhƒEƒH[ƒNŽž‚ÍLv*2%ŒļŽZ
+ //ã‚Ķã‚Ģãƒģドã‚Ķã‚Đマã‚Ŋ時ãŊLv*2%æļ›įŪ—
if (sc_data[SC_WINDWALK].timer != -1)
speed -= (speed * (sc_data[SC_WINDWALK].val1 * 2)) / 100;
}
@@ -989,8 +989,8 @@ int battle_get_speed (struct block_list *bl)
}
/*==========================================
- * ‘ΏۂĖaDelay(UŒ‚ŽžƒfƒBƒŒƒC)‚ð•Ô‚·(”Ä—p)
- * aDelay‚ÍŽ‚ģ‚Ē‚Ų‚Ī‚ŠUŒ‚‘Ž“x‚БނĒ
+ * åŊū蹥ãŪaDelay(æ”ŧ撃時デã‚Ģノã‚Ī)をčŋ”す(æąŽį”Ļ)
+ * aDelayãŊ小さいãŧうがæ”ŧ撃速åšĶが速い
*------------------------------------------
*/
int battle_get_adelay (struct block_list *bl)
@@ -1007,28 +1007,28 @@ int battle_get_adelay (struct block_list *bl)
if (sc_data)
{
- //ƒc[ƒnƒ“ƒhƒNƒCƒbƒPƒ“Žg—pŽž‚ŃNƒ@ƒOƒ}ƒCƒA‚Å‚āŽ„‚ð–Y‚ę‚ȂǂŁc‚Å‚ā‚Č‚ĒŽž‚Í3Š„ŒļŽZ
+ //ツマハãƒģドã‚Ŋã‚Īãƒƒã‚ąãƒģä―ŋį”Ļ時でã‚Ŋã‚Ąã‚°ãƒžã‚Īã‚Ēã§ã‚‚į§ã‚’åŋ˜ã‚ŒãŠã„でâ€Ķでもおい時ãŊ3å‰ēæļ›įŪ—
if (sc_data[SC_TWOHANDQUICKEN].timer != -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // 2HQ
aspd_rate -= 30;
- //ƒAƒhƒŒƒiƒŠƒ“ƒ‰ƒbƒVƒ…Žg—pŽž‚Ńc[ƒnƒ“ƒhƒNƒCƒbƒPƒ“‚Å‚āƒNƒ@ƒOƒ}ƒCƒA‚Å‚āŽ„‚ð–Y‚ę‚ȂǂŁc‚Å‚ā‚Č‚ĒŽž‚Í
+ //ã‚ĒドノナナãƒģãƒĐッシãƒĨä―ŋį”Ļ時でツマハãƒģドã‚Ŋã‚Īãƒƒã‚ąãƒģでもã‚Ŋã‚Ąã‚°ãƒžã‚Īã‚Ēã§ã‚‚į§ã‚’åŋ˜ã‚ŒãŠã„でâ€Ķでもおい時ãŊ
if (sc_data[SC_ADRENALINE].timer != -1
&& sc_data[SC_TWOHANDQUICKEN].timer == -1
&& sc_data[SC_QUAGMIRE].timer == -1
&& sc_data[SC_DONTFORGETME].timer == -1)
- { // ƒAƒhƒŒƒiƒŠƒ“ƒ‰ƒbƒVƒ…
- //Žg—pŽŌ‚ƃp[ƒeƒBƒƒ“ƒo[‚ÅŠi·‚Šo‚éÝ’肳ȂŊ‚ę‚Î3Š„ŒļŽZ
+ { // ã‚ĒドノナナãƒģãƒĐッシãƒĨ
+ //ä―ŋį”Ļ者ãĻパマテã‚ĢãƒĄãƒģバマで栞å·Ūが凚るčĻ­åŪšã§ãŠã‘ã‚Œã°3å‰ēæļ›įŪ—
if (sc_data[SC_ADRENALINE].val2
|| !battle_config.party_skill_penaly)
aspd_rate -= 30;
- //‚ŧ‚΂łȂŊ‚ę‚Î2.5Š„ŒļŽZ
+ //そうでおければ2.5å‰ēæļ›įŪ—
else
aspd_rate -= 25;
}
- //ƒXƒsƒAƒNƒBƒbƒPƒ“Žž‚ÍŒļŽZ
- if (sc_data[SC_SPEARSQUICKEN].timer != -1 && sc_data[SC_ADRENALINE].timer == -1 && sc_data[SC_TWOHANDQUICKEN].timer == -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // ƒXƒsƒAƒNƒBƒbƒPƒ“
+ //ã‚đピã‚Ēã‚Ŋã‚Ģãƒƒã‚ąãƒģ時ãŊæļ›įŪ—
+ if (sc_data[SC_SPEARSQUICKEN].timer != -1 && sc_data[SC_ADRENALINE].timer == -1 && sc_data[SC_TWOHANDQUICKEN].timer == -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // ã‚đピã‚Ēã‚Ŋã‚Ģãƒƒã‚ąãƒģ
aspd_rate -= sc_data[SC_SPEARSQUICKEN].val2;
- //—[“ú‚ĖƒAƒTƒVƒ“ƒNƒƒXŽž‚ÍŒļŽZ
- if (sc_data[SC_ASSNCROS].timer != -1 && // —[—z‚ĖƒAƒTƒVƒ“ƒNƒƒX
+ //åĪ•æ—ĨãŪã‚Ēã‚ĩシãƒģã‚Ŋロã‚đ時ãŊæļ›įŪ—
+ if (sc_data[SC_ASSNCROS].timer != -1 && // åĪ•é™―ãŪã‚Ēã‚ĩシãƒģã‚Ŋロã‚đ
sc_data[SC_TWOHANDQUICKEN].timer == -1
&& sc_data[SC_ADRENALINE].timer == -1
&& sc_data[SC_SPEARSQUICKEN].timer == -1
@@ -1036,16 +1036,16 @@ int battle_get_adelay (struct block_list *bl)
aspd_rate -=
5 + sc_data[SC_ASSNCROS].val1 +
sc_data[SC_ASSNCROS].val2 + sc_data[SC_ASSNCROS].val3;
- //Ž„‚ð–Y‚ę‚ȂǂŁcŽž‚͉ÁŽZ
- if (sc_data[SC_DONTFORGETME].timer != -1) // Ž„‚ð–Y‚ę‚ȂǂÅ
+ //į§ã‚’åŋ˜ã‚ŒãŠã„でâ€Ķ時ãŊ加įŪ—
+ if (sc_data[SC_DONTFORGETME].timer != -1) // į§ã‚’åŋ˜ã‚ŒãŠã„で
aspd_rate +=
sc_data[SC_DONTFORGETME].val1 * 3 +
sc_data[SC_DONTFORGETME].val2 +
(sc_data[SC_DONTFORGETME].val3 >> 16);
- //‹ā„Žž25%‰ÁŽZ
- if (sc_data[SC_STEELBODY].timer != -1) // ‹ā„
+ //金剛時25%加įŪ—
+ if (sc_data[SC_STEELBODY].timer != -1) // 金剛
aspd_rate += 25;
- //‘‘Žƒ|[ƒVƒ‡ƒ“Žg—pŽž‚ÍŒļŽZ
+ //åĒ—é€Ÿãƒãƒžã‚·ãƒ§ãƒģä―ŋį”Ļ時ãŊæļ›įŪ—
if (sc_data[i = SC_SPEEDPOTION2].timer != -1
|| sc_data[i = SC_SPEEDPOTION1].timer != -1
|| sc_data[i = SC_SPEEDPOTION0].timer != -1)
@@ -1053,7 +1053,7 @@ int battle_get_adelay (struct block_list *bl)
// Fate's `haste' spell works the same as the above
if (sc_data[SC_HASTE].timer != -1)
aspd_rate -= sc_data[SC_HASTE].val1;
- //ƒfƒBƒtƒFƒ“ƒ_[Žž‚͉ÁŽZ
+ //デã‚Ģフェãƒģダマ時ãŊ加įŪ—
if (sc_data[SC_DEFENDER].timer != -1)
adelay += (1100 - sc_data[SC_DEFENDER].val1 * 100);
}
@@ -1087,16 +1087,16 @@ int battle_get_amotion (struct block_list *bl)
&& sc_data[SC_TWOHANDQUICKEN].timer == -1
&& sc_data[SC_QUAGMIRE].timer == -1
&& sc_data[SC_DONTFORGETME].timer == -1)
- { // ƒAƒhƒŒƒiƒŠƒ“ƒ‰ƒbƒVƒ…
+ { // ã‚ĒドノナナãƒģãƒĐッシãƒĨ
if (sc_data[SC_ADRENALINE].val2
|| !battle_config.party_skill_penaly)
aspd_rate -= 30;
else
aspd_rate -= 25;
}
- if (sc_data[SC_SPEARSQUICKEN].timer != -1 && sc_data[SC_ADRENALINE].timer == -1 && sc_data[SC_TWOHANDQUICKEN].timer == -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // ƒXƒsƒAƒNƒBƒbƒPƒ“
+ if (sc_data[SC_SPEARSQUICKEN].timer != -1 && sc_data[SC_ADRENALINE].timer == -1 && sc_data[SC_TWOHANDQUICKEN].timer == -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // ã‚đピã‚Ēã‚Ŋã‚Ģãƒƒã‚ąãƒģ
aspd_rate -= sc_data[SC_SPEARSQUICKEN].val2;
- if (sc_data[SC_ASSNCROS].timer != -1 && // —[—z‚ĖƒAƒTƒVƒ“ƒNƒƒX
+ if (sc_data[SC_ASSNCROS].timer != -1 && // åĪ•é™―ãŪã‚Ēã‚ĩシãƒģã‚Ŋロã‚đ
sc_data[SC_TWOHANDQUICKEN].timer == -1
&& sc_data[SC_ADRENALINE].timer == -1
&& sc_data[SC_SPEARSQUICKEN].timer == -1
@@ -1104,12 +1104,12 @@ int battle_get_amotion (struct block_list *bl)
aspd_rate -=
5 + sc_data[SC_ASSNCROS].val1 +
sc_data[SC_ASSNCROS].val2 + sc_data[SC_ASSNCROS].val3;
- if (sc_data[SC_DONTFORGETME].timer != -1) // Ž„‚ð–Y‚ę‚ȂǂÅ
+ if (sc_data[SC_DONTFORGETME].timer != -1) // į§ã‚’åŋ˜ã‚ŒãŠã„で
aspd_rate +=
sc_data[SC_DONTFORGETME].val1 * 3 +
sc_data[SC_DONTFORGETME].val2 +
(sc_data[SC_DONTFORGETME].val3 >> 16);
- if (sc_data[SC_STEELBODY].timer != -1) // ‹ā„
+ if (sc_data[SC_STEELBODY].timer != -1) // 金剛
aspd_rate += 25;
if (sc_data[i = SC_SPEEDPOTION2].timer != -1
|| sc_data[i = SC_SPEEDPOTION1].timer != -1
@@ -1167,16 +1167,16 @@ int battle_get_element (struct block_list *bl)
nullpo_retr (ret, bl);
sc_data = battle_get_sc_data (bl);
- if (bl->type == BL_MOB && (struct mob_data *) bl) // 10‚ĖˆĘLv*2A‚P‚ĖˆĘ‘ېŦ
+ if (bl->type == BL_MOB && (struct mob_data *) bl) // 10ãŪä―ïžLv*2、ãŪä―ïžåąžæ€§
ret = ((struct mob_data *) bl)->def_ele;
else if (bl->type == BL_PC && (struct map_session_data *) bl)
- ret = 20 + ((struct map_session_data *) bl)->def_ele; // –hŒä‘ېŦLv1
+ ret = 20 + ((struct map_session_data *) bl)->def_ele; // é˜ēåūĄåąžæ€§Lv1
if (sc_data)
{
- if (sc_data[SC_BENEDICTIO].timer != -1) // đ‘Ė~•Ÿ
+ if (sc_data[SC_BENEDICTIO].timer != -1) // č–ä―“é™įĶ
ret = 26;
- if (sc_data[SC_FREEZE].timer != -1) // “€Œ‹
+ if (sc_data[SC_FREEZE].timer != -1) // 凍įĩ
ret = 21;
if (sc_data[SC_STONE].timer != -1 && sc_data[SC_STONE].val2 == 0)
ret = 22;
@@ -1198,17 +1198,17 @@ int battle_get_attack_element (struct block_list *bl)
if (sc_data)
{
- if (sc_data[SC_FROSTWEAPON].timer != -1) // ƒtƒƒXƒgƒEƒFƒ|ƒ“
+ if (sc_data[SC_FROSTWEAPON].timer != -1) // フロã‚đトã‚Ķェポãƒģ
ret = 1;
- if (sc_data[SC_SEISMICWEAPON].timer != -1) // ƒTƒCƒYƒ~ƒbƒNƒEƒFƒ|ƒ“
+ if (sc_data[SC_SEISMICWEAPON].timer != -1) // ã‚ĩã‚Ī゚ミッã‚Ŋã‚Ķェポãƒģ
ret = 2;
- if (sc_data[SC_FLAMELAUNCHER].timer != -1) // ƒtƒŒ[ƒ€ƒ‰ƒ“ƒ`ƒƒ[
+ if (sc_data[SC_FLAMELAUNCHER].timer != -1) // フノマムãƒĐãƒģチãƒĢマ
ret = 3;
- if (sc_data[SC_LIGHTNINGLOADER].timer != -1) // ƒ‰ƒCƒgƒjƒ“ƒOƒ[ƒ_[
+ if (sc_data[SC_LIGHTNINGLOADER].timer != -1) // ãƒĐã‚Īトニãƒģグロマダマ
ret = 4;
- if (sc_data[SC_ENCPOISON].timer != -1) // ƒGƒ“ƒ`ƒƒƒ“ƒgƒ|ƒCƒYƒ“
+ if (sc_data[SC_ENCPOISON].timer != -1) // ã‚ĻãƒģチãƒĢãƒģトポã‚Ī゚ãƒģ
ret = 5;
- if (sc_data[SC_ASPERSIO].timer != -1) // ƒAƒXƒyƒ‹ƒVƒI
+ if (sc_data[SC_ASPERSIO].timer != -1) // ã‚Ēã‚đペãƒŦシり
ret = 6;
}
@@ -1226,17 +1226,17 @@ int battle_get_attack_element2 (struct block_list *bl)
if (sc_data)
{
- if (sc_data[SC_FROSTWEAPON].timer != -1) // ƒtƒƒXƒgƒEƒFƒ|ƒ“
+ if (sc_data[SC_FROSTWEAPON].timer != -1) // フロã‚đトã‚Ķェポãƒģ
ret = 1;
- if (sc_data[SC_SEISMICWEAPON].timer != -1) // ƒTƒCƒYƒ~ƒbƒNƒEƒFƒ|ƒ“
+ if (sc_data[SC_SEISMICWEAPON].timer != -1) // ã‚ĩã‚Ī゚ミッã‚Ŋã‚Ķェポãƒģ
ret = 2;
- if (sc_data[SC_FLAMELAUNCHER].timer != -1) // ƒtƒŒ[ƒ€ƒ‰ƒ“ƒ`ƒƒ[
+ if (sc_data[SC_FLAMELAUNCHER].timer != -1) // フノマムãƒĐãƒģチãƒĢマ
ret = 3;
- if (sc_data[SC_LIGHTNINGLOADER].timer != -1) // ƒ‰ƒCƒgƒjƒ“ƒOƒ[ƒ_[
+ if (sc_data[SC_LIGHTNINGLOADER].timer != -1) // ãƒĐã‚Īトニãƒģグロマダマ
ret = 4;
- if (sc_data[SC_ENCPOISON].timer != -1) // ƒGƒ“ƒ`ƒƒƒ“ƒgƒ|ƒCƒYƒ“
+ if (sc_data[SC_ENCPOISON].timer != -1) // ã‚ĻãƒģチãƒĢãƒģトポã‚Ī゚ãƒģ
ret = 5;
- if (sc_data[SC_ASPERSIO].timer != -1) // ƒAƒXƒyƒ‹ƒVƒI
+ if (sc_data[SC_ASPERSIO].timer != -1) // ã‚Ēã‚đペãƒŦシり
ret = 6;
}
return ret;
@@ -1303,7 +1303,7 @@ int battle_get_mode (struct block_list *bl)
if (bl->type == BL_MOB && (struct mob_data *) bl)
return mob_db[((struct mob_data *) bl)->class].mode;
else
- return 0x01; // ‚Æ‚č‚ ‚Ķ‚ļ“Ū‚­‚Æ‚Ē‚Ī‚ą‚Æ‚Å1
+ return 0x01; // ãĻりあえず動くãĻいうこãĻで1
}
int battle_get_mexp (struct block_list *bl)
@@ -1345,7 +1345,7 @@ int battle_get_stat (int stat_id /* SP_VIT or similar */ ,
}
}
-// StatusChangeŒn‚ĖŠ“ū
+// StatusChangeįģŧãŪ所åū—
struct status_change *battle_get_sc_data (struct block_list *bl)
{
nullpo_retr (NULL, bl);
@@ -1416,7 +1416,7 @@ short *battle_get_option (struct block_list *bl)
//-------------------------------------------------------------------
-// ƒ_ƒ[ƒW‚Ė’x‰„
+// ãƒ€ãƒĄãƒžã‚ļãŪ遅åŧķ
struct battle_delay_damage_
{
struct block_list *src, *target;
@@ -1451,7 +1451,7 @@ int battle_delay_damage (unsigned int tick, struct block_list *src,
return 0;
}
-// ŽĀÛ‚ÉHP‚𑀍ė
+// åŪŸéš›ãŦHPã‚’æ“ä―œ
int battle_damage (struct block_list *bl, struct block_list *target,
int damage, int flag)
{
@@ -1460,7 +1460,7 @@ int battle_damage (struct block_list *bl, struct block_list *target,
short *sc_count;
int i;
- nullpo_retr (0, target); //bl‚ÍNULL‚ŌĂ΂ę‚邹‚Æ‚Š‚ ‚é‚˂őž‚Ń`ƒFƒbƒN
+ nullpo_retr (0, target); //blãŊNULLで呞ばれるこãĻがあるãŪでäŧ–でチェッã‚Ŋ
if (damage == 0)
return 0;
@@ -1483,7 +1483,7 @@ int battle_damage (struct block_list *bl, struct block_list *target,
if (!flag && (sc_count = battle_get_sc_count (target)) != NULL
&& *sc_count > 0)
{
- // “€Œ‹AÎ‰ŧA‡–°‚ðÁ‹Ž
+ // 凍įĩã€įŸģåŒ–ã€įĄįœ ã‚’æķˆåŽŧ
if (sc_data[SC_FREEZE].timer != -1)
skill_status_change_end (target, SC_FREEZE, -1);
if (sc_data[SC_STONE].timer != -1 && sc_data[SC_STONE].val2 == 0)
@@ -1495,7 +1495,7 @@ int battle_damage (struct block_list *bl, struct block_list *target,
if (target->type == BL_MOB)
{ // MOB
struct mob_data *md = (struct mob_data *) target;
- if (md && md->skilltimer != -1 && md->state.skillcastcancel) // ‰rĨ–WŠQ
+ if (md && md->skilltimer != -1 && md->state.skillcastcancel) // čĐ å”ąåĶĻåŪģ
skill_castcancel (target, 0);
return mob_damage (bl, md, damage, 0);
}
@@ -1505,7 +1505,7 @@ int battle_damage (struct block_list *bl, struct block_list *target,
struct map_session_data *tsd = (struct map_session_data *) target;
if (tsd && tsd->sc_data && tsd->sc_data[SC_DEVOTION].val1)
- { // ƒfƒBƒ{[ƒVƒ‡ƒ“‚ð‚Đ‚Ŋ‚į‚ę‚Ăǂé
+ { // デã‚ĢボマショãƒģをかけられãĶいる
struct map_session_data *md =
map_id2sd (tsd->sc_data[SC_DEVOTION].val1);
if (md && skill_devotion3 (&md->bl, target->id))
@@ -1525,8 +1525,8 @@ int battle_damage (struct block_list *bl, struct block_list *target,
}
if (tsd && tsd->skilltimer != -1)
- { // ‰rĨ–WŠQ
- // ƒtƒFƒ“ƒJ[ƒh‚â–WŠQ‚ģ‚ę‚Č‚ĒƒXƒLƒ‹‚Đ‚ĖŒŸļ
+ { // čĐ å”ąåĶĻåŪģ
+ // フェãƒģã‚ŦマドやåĶĻåŪģされおいã‚đキãƒŦかãŪæĪœæŸŧ
if ((!tsd->special_state.no_castcancel || map[bl->m].flag.gvg)
&& tsd->state.skillcastcancel
&& !tsd->special_state.no_castcancel2)
@@ -1545,7 +1545,7 @@ int battle_damage (struct block_list *bl, struct block_list *target,
int battle_heal (struct block_list *bl, struct block_list *target, int hp,
int sp, int flag)
{
- nullpo_retr (0, target); //bl‚ÍNULL‚ŌĂ΂ę‚邹‚Æ‚Š‚ ‚é‚˂őž‚Ń`ƒFƒbƒN
+ nullpo_retr (0, target); //blãŊNULLで呞ばれるこãĻがあるãŪでäŧ–でチェッã‚Ŋ
if (target->type == BL_PC
&& pc_isdead ((struct map_session_data *) target))
@@ -1563,7 +1563,7 @@ int battle_heal (struct block_list *bl, struct block_list *target, int hp,
return 0;
}
-// UŒ‚’âŽ~
+// æ”ŧ撃停æ­Ē
int battle_stopattack (struct block_list *bl)
{
nullpo_retr (0, bl);
@@ -1574,7 +1574,7 @@ int battle_stopattack (struct block_list *bl)
return 0;
}
-// ˆÚ“Ū’âŽ~
+// į§ŧ動停æ­Ē
int battle_stopwalking (struct block_list *bl, int type)
{
nullpo_retr (0, bl);
@@ -1586,7 +1586,7 @@ int battle_stopwalking (struct block_list *bl, int type)
}
/*==========================================
- * ƒ_ƒ[ƒW‚ˑېŦCģ
+ * ãƒ€ãƒĄãƒžã‚ļãŪåąžæ€§äŋŪæ­Ģ
*------------------------------------------
*/
int battle_attr_fix (int damage, int atk_elem, int def_elem)
@@ -1595,7 +1595,7 @@ int battle_attr_fix (int damage, int atk_elem, int def_elem)
if (atk_elem < 0 || atk_elem > 9 || def_type < 0 || def_type > 9 ||
def_lv < 1 || def_lv > 4)
- { // ‘Ū Ŧ’l‚Š‚Ļ‚Đ‚ĩ‚Ē‚Ė‚Å‚Æ‚č‚ ‚Ķ‚ļ‚ŧ‚Ė‚Ü‚Ü•Ô‚·
+ { // åąž 性å€ĪがおかしいãŪでãĻりあえずそãŪãūãūčŋ”す
if (battle_config.error_log)
printf
("battle_attr_fix: unknown attr type: atk=%d def_type=%d def_lv=%d\n",
@@ -1607,7 +1607,7 @@ int battle_attr_fix (int damage, int atk_elem, int def_elem)
}
/*==========================================
- * ƒ_ƒ[ƒWÅIŒvŽZ
+ * ãƒ€ãƒĄãƒžã‚ļ最įĩ‚čψįŪ—
*------------------------------------------
*/
int battle_calc_damage (struct block_list *src, struct block_list *bl,
@@ -1638,37 +1638,37 @@ int battle_calc_damage (struct block_list *src, struct block_list *bl,
&& flag & BF_WEAPON && flag & BF_SHORT
&& skill_num != NPC_GUIDEDATTACK)
{
- // ƒZ[ƒtƒeƒBƒEƒH[ƒ‹
+ // ã‚ŧマフテã‚Ģã‚Ķã‚ĐマãƒŦ
struct skill_unit *unit =
(struct skill_unit *) sc_data[SC_SAFETYWALL].val2;
if (unit && unit->alive && (--unit->group->val2) <= 0)
skill_delunit (unit);
- skill_unit_move (bl, gettick (), 1); // d‚ËŠ|‚Ŋƒ`ƒFƒbƒN
+ skill_unit_move (bl, gettick (), 1); // 重ね掛けチェッã‚Ŋ
damage = 0;
}
if (sc_data[SC_PNEUMA].timer != -1 && damage > 0 && flag & BF_WEAPON
&& flag & BF_LONG && skill_num != NPC_GUIDEDATTACK)
{
- // ƒjƒ…[ƒ}
+ // ニãƒĨママ
damage = 0;
}
if (sc_data[SC_ROKISWEIL].timer != -1 && damage > 0 &&
flag & BF_MAGIC)
{
- // ƒjƒ…[ƒ}
+ // ニãƒĨママ
damage = 0;
}
if (sc_data[SC_AETERNA].timer != -1 && damage > 0)
- { // ƒŒƒbƒNƒXƒG[ƒeƒ‹ƒi
+ { // ノッã‚Ŋã‚đã‚ĻマテãƒŦナ
damage <<= 1;
skill_status_change_end (bl, SC_AETERNA, -1);
}
- //‘ېŦę‚Ėƒ_ƒ[ƒW‘‰Á
+ //åąžæ€§å īãŪãƒ€ãƒĄãƒžã‚ļåĒ—åŠ 
if (sc_data[SC_VOLCANO].timer != -1)
- { // ƒ{ƒ‹ƒP[ƒm
+ { // ボãƒŦã‚ąãƒžãƒŽ
if (flag & BF_SKILL && skill_get_pl (skill_num) == 3)
damage += damage * sc_data[SC_VOLCANO].val4 / 100;
else if (!(flag & BF_SKILL) && (battle_get_attack_element (bl) == 3))
@@ -1676,7 +1676,7 @@ int battle_calc_damage (struct block_list *src, struct block_list *bl,
}
if (sc_data[SC_VIOLENTGALE].timer != -1)
- { // ƒoƒCƒIƒŒƒ“ƒgƒQƒCƒ‹
+ { // バã‚Īりノãƒģトã‚ēã‚ĪãƒŦ
if (flag & BF_SKILL && skill_get_pl (skill_num) == 4)
damage += damage * sc_data[SC_VIOLENTGALE].val4 / 100;
else if (!(flag & BF_SKILL) && (battle_get_attack_element (bl) == 4))
@@ -1684,7 +1684,7 @@ int battle_calc_damage (struct block_list *src, struct block_list *bl,
}
if (sc_data[SC_DELUGE].timer != -1)
- { // ƒfƒŠƒ…[ƒW
+ { // デナãƒĨマã‚ļ
if (flag & BF_SKILL && skill_get_pl (skill_num) == 1)
damage += damage * sc_data[SC_DELUGE].val4 / 100;
else if (!(flag & BF_SKILL) && (battle_get_attack_element (bl) == 1))
@@ -1693,7 +1693,7 @@ int battle_calc_damage (struct block_list *src, struct block_list *bl,
if (sc_data[SC_ENERGYCOAT].timer != -1 && damage > 0
&& flag & BF_WEAPON)
- { // ƒGƒiƒW[ƒR[ƒg
+ { // ã‚Ļナã‚ļマã‚ģマト
if (sd)
{
if (sd->status.sp > 0)
@@ -1713,7 +1713,7 @@ int battle_calc_damage (struct block_list *src, struct block_list *bl,
}
if (sc_data[SC_KYRIE].timer != -1 && damage > 0)
- { // ƒLƒŠƒGƒGƒŒƒCƒ\ƒ“
+ { // キナã‚Ļã‚Ļノã‚Īã‚―ãƒģ
sc = &sc_data[SC_KYRIE];
sc->val2 -= damage;
if (flag & BF_WEAPON)
@@ -1730,13 +1730,13 @@ int battle_calc_damage (struct block_list *src, struct block_list *bl,
if (sc_data[SC_BASILICA].timer != -1 && damage > 0)
{
- // ƒjƒ…[ƒ}
+ // ニãƒĨママ
damage = 0;
}
if (sc_data[SC_LANDPROTECTOR].timer != -1 && damage > 0
&& flag & BF_MAGIC)
{
- // ƒjƒ…[ƒ}
+ // ニãƒĨママ
damage = 0;
}
@@ -1766,7 +1766,7 @@ int battle_calc_damage (struct block_list *src, struct block_list *bl,
sc_data[SC_PARRYING].val1, 1);
}
}
- // ƒŠƒWƒFƒNƒgƒ\[ƒh
+ // ナã‚ļェã‚Ŋãƒˆã‚―ãƒžãƒ‰
if (sc_data[SC_REJECTSWORD].timer != -1 && damage > 0
&& flag & BF_WEAPON
&&
@@ -1776,11 +1776,11 @@ int battle_calc_damage (struct block_list *src, struct block_list *bl,
|| src->type == BL_MOB))
{
if (MRAND (100) < (10 + 5 * sc_data[SC_REJECTSWORD].val1))
- { //”―ŽËŠm—Ķ‚Í10+5*Lv
+ { //反射įĒšįŽ‡ãŊ10+5*Lv
damage = damage * 50 / 100;
battle_damage (bl, src, damage, 0);
- //ƒ_ƒ[ƒW‚ð—^‚Ķ‚―‚Ė‚Í—Į‚Ē‚ņ‚ū‚ЁA‚ą‚ą‚Đ‚į‚Į‚Ī‚ĩ‚Ä•\ŽĶ‚·‚é‚ņ‚ū‚Đ‚í‚Đ‚ņ‚Ë‚Ĩ
- //ƒGƒtƒFƒNƒg‚ā‚ą‚ę‚Å‚Ē‚Ē‚Ė‚Đ‚í‚Đ‚ņ‚Ë‚Ĩ
+ //ãƒ€ãƒĄãƒžã‚ļをäļŽãˆãŸãŪãŊč‰Ŋいんだが、ここからãĐうしãĶčĄĻįĪšã™ã‚‹ã‚“ã ã‹ã‚ã‹ã‚“ã­ã‡
+ //ã‚Ļフェã‚ŊトもこれでいいãŪかわかんねぇ
clif_skill_nodamage (bl, bl, ST_REJECTSWORD,
sc_data[SC_REJECTSWORD].val1, 1);
if ((--sc_data[SC_REJECTSWORD].val2) <= 0)
@@ -1805,11 +1805,11 @@ int battle_calc_damage (struct block_list *src, struct block_list *bl,
if (gc && agit_flag == 0 && class != 1288) // guardians cannot be damaged during non-woe [Valaris]
damage = 0; // end woe check [Valaris]
if (g == NULL)
- damage = 0; //ƒMƒ‹ƒh–ljÁ“ü‚Č‚įƒ_ƒ[ƒW–ģ‚ĩ
+ damage = 0; //ã‚ŪãƒŦド朊加å…ĨãŠã‚‰ãƒ€ãƒĄãƒžã‚ļį„Ąã—
else if ((gc != NULL) && guild_isallied (g, gc))
- damage = 0; //ŽĐč—ĖƒMƒ‹ƒh‚ĖƒGƒ“ƒy‚Č‚įƒ_ƒ[ƒW–ģ‚ĩ
+ damage = 0; //č‡Šå é ˜ã‚ŪãƒŦドãŪã‚ĻãƒģãƒšãŠã‚‰ãƒ€ãƒĄãƒžã‚ļį„Ąã—
else if (g && guild_checkskill (g, GD_APPROVAL) <= 0)
- damage = 0; //ģ‹KƒMƒ‹ƒhģ”F‚Š‚Č‚Ē‚Æƒ_ƒ[ƒW–ģ‚ĩ
+ damage = 0; //æ­ĢčĶã‚ŪãƒŦドæ‰ŋčŠãŒãŠã„ãĻãƒ€ãƒĄãƒžã‚ļį„Ąã—
else if (battle_config.guild_max_castles != 0
&& guild_checkcastles (g) >=
battle_config.guild_max_castles)
@@ -1847,14 +1847,14 @@ int battle_calc_damage (struct block_list *src, struct block_list *bl,
damage = 3;
}
- if (md != NULL && md->hp > 0 && damage > 0) // ”―Œ‚‚Č‚Į‚ĖMOBƒXƒLƒ‹”ŧ’č
+ if (md != NULL && md->hp > 0 && damage > 0) // 反撃おãĐãŪMOBã‚đキãƒŦåˆĪåۚ
mobskill_event (md, flag);
return damage;
}
/*==========================================
- * C—ûƒ_ƒ[ƒW
+ * äŋŪį·īãƒ€ãƒĄãƒžã‚ļ
*------------------------------------------
*/
int battle_addmastery (struct map_session_data *sd, struct block_list *target,
@@ -1867,13 +1867,13 @@ int battle_addmastery (struct map_session_data *sd, struct block_list *target,
nullpo_retr (0, sd);
- // ƒf[ƒ‚ƒ“ƒxƒCƒ“(+3 ` +30) vs •sŽ€ or ˆŦ–‚ (Ž€l‚ÍŠÜ‚ß‚Č‚ĒH)
+ // デマãƒĒãƒģベã‚Īãƒģ(+3 〜 +30) vs äļæ­ŧ or 悊魔 (æ­ŧäššãŊåŦめおい)
if ((skill = pc_checkskill (sd, AL_DEMONBANE)) > 0
&& (battle_check_undead (race, battle_get_elem_type (target))
|| race == 6))
damage += (skill * 3);
- // ƒr[ƒXƒgƒxƒCƒ“(+4 ` +40) vs “Ū•Ļ or Đ’Ž
+ // ビマã‚đトベã‚Īãƒģ(+4 〜 +40) vs 動į‰Đ or 昆č™Ŧ
if ((skill = pc_checkskill (sd, HT_BEASTBANE)) > 0
&& (race == 2 || race == 4))
damage += (skill * 4);
@@ -1884,10 +1884,10 @@ int battle_addmastery (struct map_session_data *sd, struct block_list *target,
weapon = sd->weapontype2;
switch (weapon)
{
- case 0x01: // ’ZŒ• (Updated By AppleGirl)
+ case 0x01: // ៭å‰Ģ (Updated By AppleGirl)
case 0x02: // 1HS
{
- // Œ•C—û(+4 ` +40) •ÐŽčŒ• ’ZŒ•ŠÜ‚Þ
+ // å‰ĢäŋŪį·ī(+4 〜 +40) į‰‡æ‰‹å‰Ģ ៭å‰ĢåŦむ
if ((skill = pc_checkskill (sd, SM_SWORD)) > 0)
{
damage += (skill * 4);
@@ -1896,7 +1896,7 @@ int battle_addmastery (struct map_session_data *sd, struct block_list *target,
}
case 0x03: // 2HS
{
- // —žŽčŒ•C—û(+4 ` +40) —žŽčŒ•
+ // äļĄæ‰‹å‰ĢäŋŪį·ī(+4 〜 +40) äļĄæ‰‹å‰Ģ
if ((skill = pc_checkskill (sd, SM_TWOHAND)) > 0)
{
damage += (skill * 4);
@@ -1905,29 +1905,29 @@ int battle_addmastery (struct map_session_data *sd, struct block_list *target,
}
case 0x04: // 1HL
{
- // ‘„C—û(+4 ` +40,+5 ` +50) ‘„
+ // 槍äŋŪį·ī(+4 〜 +40,+5 〜 +50) 槍
if ((skill = pc_checkskill (sd, KN_SPEARMASTERY)) > 0)
{
if (!pc_isriding (sd))
- damage += (skill * 4); // ƒyƒR‚ɏæ‚Á‚ĂȂĒ
+ damage += (skill * 4); // ペã‚ģãŦäđ—ãĢãĶおい
else
- damage += (skill * 5); // ƒyƒR‚ɏæ‚Á‚Ä‚é
+ damage += (skill * 5); // ペã‚ģãŦäđ—ãĢãĶる
}
break;
}
case 0x05: // 2HL
{
- // ‘„C—û(+4 ` +40,+5 ` +50) ‘„
+ // 槍äŋŪį·ī(+4 〜 +40,+5 〜 +50) 槍
if ((skill = pc_checkskill (sd, KN_SPEARMASTERY)) > 0)
{
if (!pc_isriding (sd))
- damage += (skill * 4); // ƒyƒR‚ɏæ‚Á‚ĂȂĒ
+ damage += (skill * 4); // ペã‚ģãŦäđ—ãĢãĶおい
else
- damage += (skill * 5); // ƒyƒR‚ɏæ‚Á‚Ä‚é
+ damage += (skill * 5); // ペã‚ģãŦäđ—ãĢãĶる
}
break;
}
- case 0x06: // •ÐŽč•€
+ case 0x06: // į‰‡æ‰‹æ–§
{
if ((skill = pc_checkskill (sd, AM_AXEMASTERY)) > 0)
{
@@ -1943,25 +1943,25 @@ int battle_addmastery (struct map_session_data *sd, struct block_list *target,
}
break;
}
- case 0x08: // ƒƒCƒX
+ case 0x08: // ãƒĄã‚Īã‚đ
{
- // ƒƒCƒXC—û(+3 ` +30) ƒƒCƒX
+ // ãƒĄã‚Īã‚đäŋŪį·ī(+3 〜 +30) ãƒĄã‚Īã‚đ
if ((skill = pc_checkskill (sd, PR_MACEMASTERY)) > 0)
{
damage += (skill * 3);
}
break;
}
- case 0x09: // ‚Č‚ĩ?
+ case 0x09: // おし?
break;
- case 0x0a: // ņ
+ case 0x0a: // 杖
break;
- case 0x0b: // ‹|
+ case 0x0b: // åž“
break;
- case 0x00: // ‘fŽč
+ case 0x00: // įī æ‰‹
case 0x0c: // Knuckles
{
- // “SŒ(+3 ` +30) ‘fŽč,ƒiƒbƒNƒ‹
+ // 鉄æ‹ģ(+3 〜 +30) įī æ‰‹,ナッã‚ŊãƒŦ
if ((skill = pc_checkskill (sd, MO_IRONHAND)) > 0)
{
damage += (skill * 3);
@@ -1970,7 +1970,7 @@ int battle_addmastery (struct map_session_data *sd, struct block_list *target,
}
case 0x0d: // Musical Instrument
{
- // ŠyŠí‚Ė—ûK(+3 ` +30) ŠyŠí
+ // æĨ―å™ĻãŪį·īįŋ’(+3 〜 +30) æĨ―å™Ļ
if ((skill = pc_checkskill (sd, BA_MUSICALLESSON)) > 0)
{
damage += (skill * 3);
@@ -1979,7 +1979,7 @@ int battle_addmastery (struct map_session_data *sd, struct block_list *target,
}
case 0x0e: // Dance Mastery
{
- // Dance Lesson Skill Effect(+3 damage for every lvl = +30) •Ú
+ // Dance Lesson Skill Effect(+3 damage for every lvl = +30) 鞭
if ((skill = pc_checkskill (sd, DC_DANCINGLESSON)) > 0)
{
damage += (skill * 3);
@@ -1997,10 +1997,10 @@ int battle_addmastery (struct map_session_data *sd, struct block_list *target,
}
case 0x10: // Katars
{
- // ƒJƒ^[ƒ‹C—û(+3 ` +30) ƒJƒ^[ƒ‹
+ // ã‚Ŧã‚ŋマãƒŦäŋŪį·ī(+3 〜 +30) ã‚Ŧã‚ŋマãƒŦ
if ((skill = pc_checkskill (sd, AS_KATAR)) > 0)
{
- //ƒ\ƒjƒbƒNƒuƒ[Žž‚Í•Ęˆ—i1Œ‚‚É•t‚Ŧ1/8“K‰ž)
+ //ã‚―ãƒ‹ãƒƒã‚Ŋブロマ時ãŊåˆĨå‡Ķį†ïžˆ1撃ãŦäŧ˜ã1/8éĐåŋœ)
damage += (skill * 3);
}
break;
@@ -2031,7 +2031,7 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
short *sc_count;
short *option, *opt1, *opt2;
- //return‘O‚Ėˆ—‚Š‚ ‚é‚Ė‚Åî•ņo—Í•”‚Ė‚Ý•ÏX
+ //return前ãŪå‡Ķį†ãŒã‚ã‚‹ãŪã§æƒ…å ąå‡šåŠ›éƒĻãŪãŋåΉæ›ī
if (src == NULL || target == NULL || md == NULL)
{
nullpo_info (NLP_MARK);
@@ -2047,7 +2047,7 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
opt1 = battle_get_opt1 (src);
opt2 = battle_get_opt2 (src);
- // ƒ^[ƒQƒbƒg
+ // ã‚ŋマã‚ēット
if (target->type == BL_PC)
tsd = (struct map_session_data *) target;
else if (target->type == BL_MOB)
@@ -2090,9 +2090,9 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
ac_flag = 1;
}
}
- flag = BF_SHORT | BF_WEAPON | BF_NORMAL; // UŒ‚‚ĖŽí—Þ‚ĖÝ’č
+ flag = BF_SHORT | BF_WEAPON | BF_NORMAL; // æ”ŧ撃ãŪįĻŪ類ãŪčĻ­åۚ
- // ‰ņ”ð—ĶŒvŽZA‰ņ”ð”ŧ’č‚ÍŒã‚Å
+ // 回éŋįŽ‡čψįŪ—ã€å›žéŋåˆĪåۚãŊåūŒã§
flee = battle_get_flee (target);
if (battle_config.agi_penaly_type > 0
|| battle_config.vit_penaly_type > 0)
@@ -2131,7 +2131,7 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
else
damage = 0;
if (skill_num == HW_MAGICCRASHER)
- { /* ƒ}ƒWƒbƒNƒNƒ‰ƒbƒVƒƒ[‚ÍMATK‚ʼn̂é */
+ { /* マã‚ļッã‚Ŋã‚ŊãƒĐッシãƒĢマãŊMATKでæŪīる */
atkmin = battle_get_matk1 (src);
atkmax = battle_get_matk2 (src);
}
@@ -2147,7 +2147,7 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
atkmin = atkmax;
if (sc_data != NULL && sc_data[SC_MAXIMIZEPOWER].timer != -1)
- { // ƒ}ƒLƒVƒ}ƒCƒYƒpƒ[
+ { // マキシマã‚Ī゚パãƒŊマ
atkmin = atkmax;
}
@@ -2159,7 +2159,7 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
if (cri < 1)
cri = 1;
}
- if (t_sc_data != NULL && t_sc_data[SC_SLEEP].timer != -1) // ‡–°’†‚̓NƒŠƒeƒBƒJƒ‹‚Š”{‚É
+ if (t_sc_data != NULL && t_sc_data[SC_SLEEP].timer != -1) // įĄįœ äļ­ãŊã‚Ŋナテã‚Ģã‚ŦãƒŦが倍ãŦ
cri <<= 1;
if (ac_flag)
@@ -2176,8 +2176,8 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
if (tsd && tsd->critical_def)
cri = cri * (100 - tsd->critical_def) / 100;
- if ((skill_num == 0 || skill_num == KN_AUTOCOUNTER) && skill_lv >= 0 && battle_config.enemy_critical && (MRAND (1000)) < cri) // ”ŧ’čiƒXƒLƒ‹‚Ėę‡‚Í–ģŽ‹j
- // “G‚Ė”ŧ’č
+ if ((skill_num == 0 || skill_num == KN_AUTOCOUNTER) && skill_lv >= 0 && battle_config.enemy_critical && (MRAND (1000)) < cri) // åˆĪåŪšïžˆã‚đキãƒŦãŪå ī合ãŊį„ĄčĶ–ïž‰
+ // æ•ĩãŪåˆĪåۚ
{
damage += atkmax;
type = 0x0a;
@@ -2190,20 +2190,20 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
damage += atkmin + MRAND ((atkmax - atkmin + 1));
else
damage += atkmin;
- // ƒXƒLƒ‹Cģ‚PiUŒ‚—Í”{‰ŧŒnj
- // ƒI[ƒo[ƒgƒ‰ƒXƒg(+5% ` +25%),‘žUŒ‚ŒnƒXƒLƒ‹‚Ėę‡‚ą‚ą‚Å•âģ
- // ƒoƒbƒVƒ…,ƒ}ƒOƒiƒ€ƒuƒŒƒCƒN,
- // ƒ{[ƒŠƒ“ƒOƒoƒbƒVƒ…,ƒXƒsƒAƒu[ƒƒ‰ƒ“,ƒuƒ‰ƒ“ƒfƒBƒbƒVƒ…ƒXƒsƒA,ƒXƒsƒAƒXƒ^ƒbƒu,
- // ƒƒ}[ƒiƒCƒg,ƒJ[ƒgƒŒƒ{ƒŠƒ…[ƒVƒ‡ƒ“
- // ƒ_ƒuƒ‹ƒXƒgƒŒƒCƒtƒBƒ“ƒO,ƒAƒ[ƒVƒƒƒ[,ƒ`ƒƒ[ƒWƒAƒ[,
- // ƒ\ƒjƒbƒNƒuƒ[
+ // ã‚đキãƒŦäŋŪæ­Ģæ”ŧ撃力倍化įģŧ
+ // りマバマトãƒĐã‚đト(+5% 〜 +25%),äŧ–æ”ŧ撃įģŧã‚đキãƒŦãŪå ī合ここでč̜æ­Ģ
+ // バッシãƒĨ,マグナムブノã‚Īã‚Ŋ,
+ // ボマナãƒģグバッシãƒĨ,ã‚đピã‚Ēãƒ–ãƒžãƒĄãƒĐãƒģ,ブãƒĐãƒģデã‚ĢッシãƒĨã‚đピã‚Ē,ã‚đピã‚Ēã‚đã‚ŋッブ,
+ // ãƒĄãƒžãƒžãƒŠã‚Īト,ã‚ŦマトノボナãƒĨマショãƒģ
+ // ダブãƒŦã‚đトノã‚Īフã‚Ģãƒģグ,ã‚ĒロマシãƒĢãƒŊマ,チãƒĢマã‚ļã‚Ēロマ,
+ // ã‚―ãƒ‹ãƒƒã‚Ŋブロマ
if (sc_data)
- { //ó‘ÔˆŲí’†‚Ėƒ_ƒ[ƒW’Į‰Á
- if (sc_data[SC_OVERTHRUST].timer != -1) // ƒI[ƒo[ƒgƒ‰ƒXƒg
+ { //įŠķæ…‹į•°åļļäļ­ãŪãƒ€ãƒĄãƒžã‚ļčŋ―加
+ if (sc_data[SC_OVERTHRUST].timer != -1) // りマバマトãƒĐã‚đト
damage += damage * (5 * sc_data[SC_OVERTHRUST].val1) / 100;
- if (sc_data[SC_TRUESIGHT].timer != -1) // ƒgƒDƒ‹[ƒTƒCƒg
+ if (sc_data[SC_TRUESIGHT].timer != -1) // トã‚ĨãƒŦマã‚ĩã‚Īト
damage += damage * (2 * sc_data[SC_TRUESIGHT].val1) / 100;
- if (sc_data[SC_BERSERK].timer != -1) // ƒo[ƒT[ƒN
+ if (sc_data[SC_BERSERK].timer != -1) // バマã‚ĩマã‚Ŋ
damage += damage * 50 / 100;
}
@@ -2216,44 +2216,44 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
flag = (flag & ~BF_SKILLMASK) | BF_SKILL;
switch (skill_num)
{
- case SM_BASH: // ƒoƒbƒVƒ…
+ case SM_BASH: // バッシãƒĨ
damage = damage * (100 + 30 * skill_lv) / 100;
hitrate = (hitrate * (100 + 5 * skill_lv)) / 100;
break;
- case SM_MAGNUM: // ƒ}ƒOƒiƒ€ƒuƒŒƒCƒN
+ case SM_MAGNUM: // マグナムブノã‚Īã‚Ŋ
damage =
damage * (5 * skill_lv + (wflag) ? 65 : 115) / 100;
break;
- case MC_MAMMONITE: // ƒƒ}[ƒiƒCƒg
+ case MC_MAMMONITE: // ãƒĄãƒžãƒžãƒŠã‚Īト
damage = damage * (100 + 50 * skill_lv) / 100;
break;
- case AC_DOUBLE: // ƒ_ƒuƒ‹ƒXƒgƒŒƒCƒtƒBƒ“ƒO
+ case AC_DOUBLE: // ダブãƒŦã‚đトノã‚Īフã‚Ģãƒģグ
damage = damage * (180 + 20 * skill_lv) / 100;
div_ = 2;
flag = (flag & ~BF_RANGEMASK) | BF_LONG;
break;
- case AC_SHOWER: // ƒAƒ[ƒVƒƒƒ[
+ case AC_SHOWER: // ã‚ĒロマシãƒĢãƒŊマ
damage = damage * (75 + 5 * skill_lv) / 100;
flag = (flag & ~BF_RANGEMASK) | BF_LONG;
break;
- case AC_CHARGEARROW: // ƒ`ƒƒ[ƒWƒAƒ[
+ case AC_CHARGEARROW: // チãƒĢマã‚ļã‚Ēロマ
damage = damage * 150 / 100;
flag = (flag & ~BF_RANGEMASK) | BF_LONG;
break;
- case KN_PIERCE: // ƒsƒA[ƒX
+ case KN_PIERCE: // ピã‚Ēマã‚đ
damage = damage * (100 + 10 * skill_lv) / 100;
hitrate = hitrate * (100 + 5 * skill_lv) / 100;
div_ = t_size + 1;
damage *= div_;
break;
- case KN_SPEARSTAB: // ƒXƒsƒAƒXƒ^ƒu
+ case KN_SPEARSTAB: // ã‚đピã‚Ēã‚đã‚ŋブ
damage = damage * (100 + 15 * skill_lv) / 100;
break;
- case KN_SPEARBOOMERANG: // ƒXƒsƒAƒu[ƒƒ‰ƒ“
+ case KN_SPEARBOOMERANG: // ã‚đピã‚Ēãƒ–ãƒžãƒĄãƒĐãƒģ
damage = damage * (100 + 50 * skill_lv) / 100;
flag = (flag & ~BF_RANGEMASK) | BF_LONG;
break;
- case KN_BRANDISHSPEAR: // ƒuƒ‰ƒ“ƒfƒBƒbƒVƒ…ƒXƒsƒA
+ case KN_BRANDISHSPEAR: // ブãƒĐãƒģデã‚ĢッシãƒĨã‚đピã‚Ē
damage = damage * (100 + 20 * skill_lv) / 100;
if (skill_lv > 3 && wflag == 1)
damage2 += damage / 2;
@@ -2270,7 +2270,7 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
damage += damage2;
blewcount = 0;
break;
- case KN_BOWLINGBASH: // ƒ{ƒEƒŠƒ“ƒOƒoƒbƒVƒ…
+ case KN_BOWLINGBASH: // ボã‚ĶナãƒģグバッシãƒĨ
damage = damage * (100 + 50 * skill_lv) / 100;
blewcount = 0;
break;
@@ -2281,25 +2281,25 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
hitrate = 1000000;
flag = (flag & ~BF_SKILLMASK) | BF_NORMAL;
break;
- case AS_SONICBLOW: // ƒ\ƒjƒbƒNƒuƒƒE
+ case AS_SONICBLOW: // ã‚―ãƒ‹ãƒƒã‚Ŋブロã‚Ķ
damage = damage * (300 + 50 * skill_lv) / 100;
div_ = 8;
break;
- case TF_SPRINKLESAND: // ŧ‚Ü‚Ŧ
+ case TF_SPRINKLESAND: // į ‚ãūき
damage = damage * 125 / 100;
break;
- case MC_CARTREVOLUTION: // ƒJ[ƒgƒŒƒ{ƒŠƒ…[ƒVƒ‡ƒ“
+ case MC_CARTREVOLUTION: // ã‚ŦマトノボナãƒĨマショãƒģ
damage = (damage * 150) / 100;
break;
- // ˆČ‰šMOB
- case NPC_COMBOATTACK: // ‘―’iUŒ‚
+ // äŧĨäļ‹MOB
+ case NPC_COMBOATTACK: // åΚæŪĩæ”ŧ撃
div_ = skill_get_num (skill_num, skill_lv);
damage *= div_;
break;
- case NPC_RANDOMATTACK: // ƒ‰ƒ“ƒ_ƒ€ATKUŒ‚
+ case NPC_RANDOMATTACK: // ãƒĐãƒģダムATKæ”ŧ撃
damage = damage * (MPRAND (50, 150)) / 100;
break;
- // ‘ېŦUŒ‚i“K“–j
+ // åąžæ€§æ”ŧ撃éĐå―“ïž‰
case NPC_WATERATTACK:
case NPC_GROUNDATTACK:
case NPC_FIREATTACK:
@@ -2319,46 +2319,46 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
case NPC_PIERCINGATT:
flag = (flag & ~BF_RANGEMASK) | BF_SHORT;
break;
- case RG_BACKSTAP: // ƒoƒbƒNƒXƒ^ƒu
+ case RG_BACKSTAP: // バッã‚Ŋã‚đã‚ŋブ
damage = damage * (300 + 40 * skill_lv) / 100;
hitrate = 1000000;
break;
- case RG_RAID: // ƒTƒvƒ‰ƒCƒYƒAƒ^ƒbƒN
+ case RG_RAID: // ã‚ĩプãƒĐã‚Ī゚ã‚Ēã‚ŋッã‚Ŋ
damage = damage * (100 + 40 * skill_lv) / 100;
break;
- case RG_INTIMIDATE: // ƒCƒ“ƒeƒBƒ~ƒfƒCƒg
+ case RG_INTIMIDATE: // ã‚Īãƒģテã‚Ģミデã‚Īト
damage = damage * (100 + 30 * skill_lv) / 100;
break;
- case CR_SHIELDCHARGE: // ƒV[ƒ‹ƒhƒ`ƒƒ[ƒW
+ case CR_SHIELDCHARGE: // シマãƒŦドチãƒĢマã‚ļ
damage = damage * (100 + 20 * skill_lv) / 100;
flag = (flag & ~BF_RANGEMASK) | BF_SHORT;
s_ele = 0;
break;
- case CR_SHIELDBOOMERANG: // ƒV[ƒ‹ƒhƒu[ƒƒ‰ƒ“
+ case CR_SHIELDBOOMERANG: // シマãƒŦãƒ‰ãƒ–ãƒžãƒĄãƒĐãƒģ
damage = damage * (100 + 30 * skill_lv) / 100;
flag = (flag & ~BF_RANGEMASK) | BF_LONG;
s_ele = 0;
break;
- case CR_HOLYCROSS: // ƒz[ƒŠ[ƒNƒƒX
+ case CR_HOLYCROSS: // ホマナマã‚Ŋロã‚đ
damage = damage * (100 + 35 * skill_lv) / 100;
div_ = 2;
break;
case CR_GRANDCROSS:
hitrate = 1000000;
break;
- case AM_DEMONSTRATION: // ƒfƒ‚ƒ“ƒXƒgƒŒ[ƒVƒ‡ƒ“
+ case AM_DEMONSTRATION: // デãƒĒãƒģã‚đトノマショãƒģ
damage = damage * (100 + 20 * skill_lv) / 100;
damage2 = damage2 * (100 + 20 * skill_lv) / 100;
break;
- case AM_ACIDTERROR: // ƒAƒVƒbƒhƒeƒ‰[
+ case AM_ACIDTERROR: // ã‚ĒシッドテãƒĐマ
damage = damage * (100 + 40 * skill_lv) / 100;
damage2 = damage2 * (100 + 40 * skill_lv) / 100;
break;
- case MO_FINGEROFFENSIVE: //Žw’e
+ case MO_FINGEROFFENSIVE: //指åžū
damage = damage * (100 + 50 * skill_lv) / 100;
div_ = 1;
break;
- case MO_INVESTIGATE: // ”­ ™Ī
+ case MO_INVESTIGATE: // į™š 勁
if (def1 < 1000000)
damage =
damage * (100 + 75 * skill_lv) / 100 * (def1 +
@@ -2367,61 +2367,61 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
hitrate = 1000000;
s_ele = 0;
break;
- case MO_EXTREMITYFIST: // ˆĒC—…”e–PŒ
+ case MO_EXTREMITYFIST: // é˜ŋäŋŪįū…č͇éģģæ‹ģ
damage = damage * 8 + 250 + (skill_lv * 150);
hitrate = 1000000;
s_ele = 0;
break;
- case MO_CHAINCOMBO: // ˜A‘ŏķ
+ case MO_CHAINCOMBO: // é€Ģ打掌
damage = damage * (150 + 50 * skill_lv) / 100;
div_ = 4;
break;
- case BA_MUSICALSTRIKE: // ƒ~ƒ…[ƒWƒJƒ‹ƒXƒgƒ‰ƒCƒN
+ case BA_MUSICALSTRIKE: // ミãƒĨマã‚ļã‚ŦãƒŦã‚đトãƒĐã‚Īã‚Ŋ
damage = damage * (100 + 50 * skill_lv) / 100;
flag = (flag & ~BF_RANGEMASK) | BF_LONG;
break;
- case DC_THROWARROW: // –‚ŋ
+ case DC_THROWARROW: // įŸĒæ’ƒãĄ
damage = damage * (100 + 50 * skill_lv) / 100;
flag = (flag & ~BF_RANGEMASK) | BF_LONG;
break;
- case MO_COMBOFINISH: // –Ō—īŒ
+ case MO_COMBOFINISH: // įŒ›éūæ‹ģ
damage = damage * (240 + 60 * skill_lv) / 100;
break;
- case CH_TIGERFIST: // •šŒÕŒ
+ case CH_TIGERFIST: // 侏虎æ‹ģ
damage = damage * (100 + 20 * skill_lv) / 100;
break;
- case CH_CHAINCRUSH: // ˜A’Œ•öŒ‚
+ case CH_CHAINCRUSH: // é€ĢæŸąåīĐæ’ƒ
damage = damage * (100 + 20 * skill_lv) / 100;
div_ = skill_get_num (skill_num, skill_lv);
break;
- case CH_PALMSTRIKE: // –ŌŒÕd”hŽR
+ case CH_PALMSTRIKE: // įŒ›č™ŽįĄŽæīūåąą
damage = damage * (50 + 100 * skill_lv) / 100;
break;
- case LK_SPIRALPIERCE: /* ƒXƒpƒCƒ‰ƒ‹ƒsƒA[ƒX */
- damage = damage * (100 + 50 * skill_lv) / 100; //‘‰Á—Ę‚Š•Š‚Đ‚į‚Ȃǂ˂œK“–‚É
+ case LK_SPIRALPIERCE: /* ã‚đパã‚ĪãƒĐãƒŦピã‚Ēマã‚đ */
+ damage = damage * (100 + 50 * skill_lv) / 100; //åĒ—åŠ é‡ãŒåˆ†ã‹ã‚‰ãŠã„ãŪでéĐå―“ãŦ
div_ = 5;
if (tsd)
tsd->canmove_tick = gettick () + 1000;
else if (tmd)
tmd->canmove_tick = gettick () + 1000;
break;
- case LK_HEADCRUSH: /* ƒwƒbƒhƒNƒ‰ƒbƒVƒ… */
+ case LK_HEADCRUSH: /* ヘッドã‚ŊãƒĐッシãƒĨ */
damage = damage * (100 + 20 * skill_lv) / 100;
break;
- case LK_JOINTBEAT: /* ƒWƒ‡ƒCƒ“ƒgƒr[ƒg */
+ case LK_JOINTBEAT: /* ã‚ļョã‚Īãƒģトビマト */
damage = damage * (50 + 10 * skill_lv) / 100;
break;
- case ASC_METEORASSAULT: /* ƒƒeƒIƒAƒTƒ‹ƒg */
+ case ASC_METEORASSAULT: /* ãƒĄãƒ†ã‚Šã‚Ēã‚ĩãƒŦト */
damage = damage * (40 + 40 * skill_lv) / 100;
break;
- case SN_SHARPSHOOTING: /* ƒVƒƒ[ƒvƒVƒ…[ƒeƒBƒ“ƒO */
+ case SN_SHARPSHOOTING: /* シãƒĢマプシãƒĨマテã‚Ģãƒģグ */
damage += damage * (30 * skill_lv) / 100;
break;
- case CG_ARROWVULCAN: /* ƒAƒ[ƒoƒ‹ƒJƒ“ */
+ case CG_ARROWVULCAN: /* ã‚ĒロマバãƒŦã‚Ŧãƒģ */
damage = damage * (160 + 40 * skill_lv) / 100;
div_ = 9;
break;
- case AS_SPLASHER: /* ƒxƒiƒ€ƒXƒvƒ‰ƒbƒVƒƒ[ */
+ case AS_SPLASHER: /* ベナムã‚đプãƒĐッシãƒĢマ */
damage = damage * (200 + 20 * skill_lv) / 100;
break;
}
@@ -2429,11 +2429,11 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
if (skill_num != NPC_CRITICALSLASH)
{
- // ‘Î Û‚Ė–hŒä—͂ɂæ‚éƒ_ƒ[ƒW‚ĖŒļ­
- // ƒfƒBƒoƒCƒ“ƒvƒƒeƒNƒVƒ‡ƒ“i‚ą‚ą‚Å‚Ē‚Ē‚Ė‚Đ‚ČHj
+ // åŊū 蹥ãŪé˜ēåūĄåŠ›ãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļãŪæļ›å°‘
+ // デã‚Ģバã‚Īãƒģプロテã‚ŊショãƒģここでいいãŪかお
if (skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST
&& skill_num != KN_AUTOCOUNTER && def1 < 1000000)
- { //DEF, VIT–ģŽ‹
+ { //DEF, VITį„ĄčĶ–
int t_def;
target_count =
1 + battle_counttargeted (target, src,
@@ -2513,17 +2513,17 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
}
}
- // 0–Ē–ž‚ū‚Á‚―ę‡1‚É•âģ
+ // 0朊暀だãĢたå ī合1ãŦč̜æ­Ģ
if (damage < 1)
damage = 1;
- // ‰ņ”ðCģ
+ // 回éŋäŋŪæ­Ģ
if (hitrate < 1000000)
hitrate = ((hitrate > 95) ? 95 : ((hitrate < 5) ? 5 : hitrate));
- if (hitrate < 1000000 && // •K’†UŒ‚
- (t_sc_data != NULL && (t_sc_data[SC_SLEEP].timer != -1 || // ‡–°‚Í•K’†
- t_sc_data[SC_STAN].timer != -1 || // ƒXƒ^ƒ“‚Í•K’†
- t_sc_data[SC_FREEZE].timer != -1 || (t_sc_data[SC_STONE].timer != -1 && t_sc_data[SC_STONE].val2 == 0)))) // “€Œ‹‚Í•K’†
+ if (hitrate < 1000000 && // åŋ…äļ­æ”ŧ撃
+ (t_sc_data != NULL && (t_sc_data[SC_SLEEP].timer != -1 || // įĄįœ ãŊåŋ…äļ­
+ t_sc_data[SC_STAN].timer != -1 || // ã‚đã‚ŋãƒģãŊåŋ…äļ­
+ t_sc_data[SC_FREEZE].timer != -1 || (t_sc_data[SC_STONE].timer != -1 && t_sc_data[SC_STONE].val2 == 0)))) // 凍įĩãŊåŋ…äļ­
hitrate = 1000000;
if (type == 0 && MRAND (100) >= hitrate)
{
@@ -2538,8 +2538,8 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
if (tsd)
{
int cardfix = 100, i;
- cardfix = cardfix * (100 - tsd->subele[s_ele]) / 100; // ‘Ū Ŧ‚É‚æ‚éƒ_ƒ[ƒW‘ϐŦ
- cardfix = cardfix * (100 - tsd->subrace[s_race]) / 100; // Ží‘°‚É‚æ‚éƒ_ƒ[ƒW‘ϐŦ
+ cardfix = cardfix * (100 - tsd->subele[s_ele]) / 100; // åąž 性ãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļč€æ€§
+ cardfix = cardfix * (100 - tsd->subrace[s_race]) / 100; // įĻŪæ—ãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļč€æ€§
if (mob_db[md->class].mode & 0x20)
cardfix = cardfix * (100 - tsd->subrace[10]) / 100;
else
@@ -2567,7 +2567,7 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
damage = damage * cardfix / 100;
}
if (t_sc_data && t_sc_data[SC_ASSUMPTIO].timer != -1)
- { //ƒAƒVƒƒƒ“ƒvƒeƒBƒI
+ { //ã‚ĒシãƒĢãƒģプテã‚Ģり
if (!map[target->m].flag.pvp)
damage = damage / 3;
else
@@ -2577,19 +2577,19 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
if (damage < 0)
damage = 0;
- // ‘Ū Ŧ‚Ė“K—p
+ // åąž 性ãŪéĐį”Ļ
if (!((battle_config.mob_ghostring_fix == 1) && (battle_get_element (target) == 8) && (target->type == BL_PC))) // [MouseJstr]
if (skill_num != 0 || s_ele != 0
|| !battle_config.mob_attack_attr_none)
damage =
battle_attr_fix (damage, s_ele, battle_get_element (target));
- if (sc_data && sc_data[SC_AURABLADE].timer != -1) /* ƒI[ƒ‰ƒuƒŒ[ƒh •K’† */
+ if (sc_data && sc_data[SC_AURABLADE].timer != -1) /* りマãƒĐブノマド åŋ…äļ­ */
damage += sc_data[SC_AURABLADE].val1 * 10;
- if (skill_num == PA_PRESSURE) /* ƒvƒŒƒbƒVƒƒ[ •K’†? */
+ if (skill_num == PA_PRESSURE) /* プノッシãƒĢマ åŋ…äļ­? */
damage = 700 + 100 * skill_lv;
- // ƒCƒ“ƒxƒiƒ€Cģ
+ // ã‚ĪãƒģベナムäŋŪæ­Ģ
if (skill_num == TF_POISON)
{
damage =
@@ -2601,7 +2601,7 @@ static struct Damage battle_calc_mob_weapon_attack (struct block_list *src,
damage = battle_attr_fix (damage, 0, battle_get_element (target));
}
- // ŠŪ‘S‰ņ”ð‚Ė”ŧ’č
+ // åیå…Ļ回éŋãŪåˆĪåۚ
if (skill_num == 0 && skill_lv >= 0 && tsd != NULL
&& MRAND (1000) < battle_get_flee2 (target))
{
@@ -2664,7 +2664,7 @@ int battle_is_unarmed (struct block_list *bl)
/*
* =========================================================================
- * PC‚Ė•Ší‚É‚æ‚éUŒ‚
+ * PCãŪæ­Ķå™ĻãŦよるæ”ŧ撃
*-------------------------------------------------------------------------
*/
static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
@@ -2688,13 +2688,13 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
struct status_change *sc_data, *t_sc_data;
short *sc_count;
short *option, *opt1, *opt2;
- int atkmax_ = 0, atkmin_ = 0, s_ele_; //“ņ“—Ž—p
+ int atkmax_ = 0, atkmin_ = 0, s_ele_; //䚌刀æĩį”Ļ
int watk, watk_, cardfix, t_ele;
int da = 0, i, t_class, ac_flag = 0;
int idef_flag = 0, idef_flag_ = 0;
int target_distance;
- //return‘O‚Ėˆ—‚Š‚ ‚é‚Ė‚Åî•ņo—Í•”‚Ė‚Ý•ÏX
+ //return前ãŪå‡Ķį†ãŒã‚ã‚‹ãŪã§æƒ…å ąå‡šåŠ›éƒĻãŪãŋåΉæ›ī
if (src == NULL || target == NULL || sd == NULL)
{
nullpo_info (NLP_MARK);
@@ -2702,31 +2702,31 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
return wd;
}
- // ƒAƒ^ƒbƒJ[
- s_race = battle_get_race (src); //Ží‘°
- s_ele = battle_get_attack_element (src); //‘ېŦ
- s_ele_ = battle_get_attack_element2 (src); //ķŽč‘ېŦ
- sc_data = battle_get_sc_data (src); //ƒXƒe[ƒ^ƒXˆŲí
- sc_count = battle_get_sc_count (src); //ƒXƒe[ƒ^ƒXˆŲí‚ː”
- option = battle_get_option (src); //‘邯‚ĐƒyƒR‚Æ‚ĐƒJ[ƒg‚Æ‚Đ
- opt1 = battle_get_opt1 (src); //Î‰ŧA“€Œ‹AƒXƒ^ƒ“A‡–°AˆÃˆÅ
- opt2 = battle_get_opt2 (src); //“ŁAŽô‚ǁA’ū–؁AˆÃˆÅH
-
- if (skill_num != CR_GRANDCROSS) //ƒOƒ‰ƒ“ƒhƒNƒƒX‚łȂǂȂį
- sd->state.attack_type = BF_WEAPON; //UŒ‚ƒ^ƒCƒv‚Í•ŠíUŒ‚
-
- // ƒ^[ƒQƒbƒg
- if (target->type == BL_PC) //‘ΏۂŠPC‚Č‚į
- tsd = (struct map_session_data *) target; //tsd‚É‘ã“ü(tmd‚ÍNULL)
- else if (target->type == BL_MOB) //‘ΏۂŠMob‚Č‚į
- tmd = (struct mob_data *) target; //tmd‚É‘ã“ü(tsd‚ÍNULL)
- t_race = battle_get_race (target); //‘ÎÛ‚ĖŽí‘°
- t_ele = battle_get_elem_type (target); //‘ÎÛ‚Ė‘ŪŦ
- t_size = battle_get_size (target); //‘ÎÛ‚ĖƒTƒCƒY
- t_mode = battle_get_mode (target); //‘ΏۂĖMode
- t_sc_data = battle_get_sc_data (target); //‘ÎÛ‚ĖƒXƒe[ƒ^ƒXˆŲí
-
-//ƒI[ƒgƒJƒEƒ“ƒ^[ˆ—‚ą‚ą‚Đ‚į
+ // ã‚Ēã‚ŋッã‚Ŧマ
+ s_race = battle_get_race (src); //įĻŪæ—
+ s_ele = battle_get_attack_element (src); //åąžæ€§
+ s_ele_ = battle_get_attack_element2 (src); //å·Ķæ‰‹åąžæ€§
+ sc_data = battle_get_sc_data (src); //ã‚đテマã‚ŋã‚đį•°åļļ
+ sc_count = battle_get_sc_count (src); //ã‚đテマã‚ŋã‚đį•°åļļãŪ数
+ option = battle_get_option (src); //é·đãĻかペã‚ģãĻかã‚ŦマトãĻか
+ opt1 = battle_get_opt1 (src); //įŸģ化、凍įĩã€ã‚đã‚ŋãƒģã€įĄįœ ã€æš—é—‡
+ opt2 = battle_get_opt2 (src); //æŊ’、告い、æēˆéŧ™ã€æš—闇
+
+ if (skill_num != CR_GRANDCROSS) //グãƒĐãƒģドã‚Ŋロã‚đでおいおら
+ sd->state.attack_type = BF_WEAPON; //æ”ŧ撃ã‚ŋã‚ĪプãŊæ­Ķå™Ļæ”ŧ撃
+
+ // ã‚ŋマã‚ēット
+ if (target->type == BL_PC) //åŊūčąĄãŒPCおら
+ tsd = (struct map_session_data *) target; //tsdãŦäŧĢå…Ĩ(tmdãŊNULL)
+ else if (target->type == BL_MOB) //åŊūčąĄãŒMobおら
+ tmd = (struct mob_data *) target; //tmdãŦäŧĢå…Ĩ(tsdãŊNULL)
+ t_race = battle_get_race (target); //åŊū蹥ãŪįĻŪæ—
+ t_ele = battle_get_elem_type (target); //åŊū蹥ãŪåąžæ€§
+ t_size = battle_get_size (target); //åŊū蹥ãŪã‚ĩã‚Ī゚
+ t_mode = battle_get_mode (target); //åŊū蹥ãŪMode
+ t_sc_data = battle_get_sc_data (target); //åŊū蹥ãŪã‚đテマã‚ŋã‚đį•°åļļ
+
+//りマトã‚Ŧã‚Ķãƒģã‚ŋマå‡Ķį†ã“ã“ã‹ã‚‰
if ((skill_num == 0
|| (target->type == BL_PC && battle_config.pc_auto_counter_type & 2)
|| (target->type == BL_MOB
@@ -2735,57 +2735,57 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
{
if (skill_num != CR_GRANDCROSS && t_sc_data
&& t_sc_data[SC_AUTOCOUNTER].timer != -1)
- { //ƒOƒ‰ƒ“ƒhƒNƒƒX‚łȂ­A‘ÎÛ‚ŠƒI[ƒgƒJƒEƒ“ƒ^[ó‘Ô‚Ėę‡
+ { //グãƒĐãƒģドã‚Ŋロã‚đでおく、åŊūčąĄãŒã‚Šãƒžãƒˆã‚Ŧã‚Ķãƒģã‚ŋマįŠķ態ãŪå ī合
int dir = map_calc_dir (src, target->x, target->y), t_dir =
battle_get_dir (target);
int dist = distance (src->x, src->y, target->x, target->y);
if (dist <= 0 || map_check_dir (dir, t_dir))
- { //‘ÎÛ‚Æ‚Ė‹——Ģ‚Š0ˆČ‰šA‚Ü‚―‚Í‘ÎÛ‚Ėģ–ʁH
+ { //åŊū蹥ãĻãŪč·é›Ēが0äŧĨäļ‹ã€ãūたãŊåŊū蹥ãŪæ­ĢéĒ
memset (&wd, 0, sizeof (wd));
t_sc_data[SC_AUTOCOUNTER].val3 = 0;
t_sc_data[SC_AUTOCOUNTER].val4 = 1;
if (sc_data && sc_data[SC_AUTOCOUNTER].timer == -1)
- { //ŽĐ•Š‚ŠƒI[ƒgƒJƒEƒ“ƒ^[ó‘Ô
+ { //č‡Šåˆ†ãŒã‚Šãƒžãƒˆã‚Ŧã‚Ķãƒģã‚ŋマįŠķ態
int range = battle_get_range (target);
- if ((target->type == BL_PC && ((struct map_session_data *) target)->status.weapon != 11 && dist <= range + 1) || //‘ΏۂŠPC‚Å•Ší‚Š‹|–Ȃ­ŽË’ö“ā
- (target->type == BL_MOB && range <= 3 && dist <= range + 1)) //‚Ü‚―‚͑ΏۂŠMob‚ÅŽË’ö‚Š3ˆČ‰š‚ÅŽË’ö“ā
+ if ((target->type == BL_PC && ((struct map_session_data *) target)->status.weapon != 11 && dist <= range + 1) || //åŊūčąĄãŒPCでæ­Ķå™Ļが垓įŸĒでおく射įϋ内
+ (target->type == BL_MOB && range <= 3 && dist <= range + 1)) //ãūたãŊåŊūčąĄãŒMobで射įĻ‹ãŒ3äŧĨäļ‹ã§å°„įϋ内
t_sc_data[SC_AUTOCOUNTER].val3 = src->id;
}
- return wd; //ƒ_ƒ[ƒW\‘Ǒ˂ð•Ô‚ĩ‚ďI—đ
+ return wd; //ãƒ€ãƒĄãƒžã‚ļæ§‹é€ ä―“ã‚’čŋ”しãĶįĩ‚䚆
}
else
ac_flag = 1;
}
}
-//ƒI[ƒgƒJƒEƒ“ƒ^[ˆ—‚ą‚ą‚Ü‚Å
+//りマトã‚Ŧã‚Ķãƒģã‚ŋマå‡Ķį†ã“ã“ãūで
- flag = BF_SHORT | BF_WEAPON | BF_NORMAL; // UŒ‚‚ĖŽí—Þ‚ĖÝ’č
+ flag = BF_SHORT | BF_WEAPON | BF_NORMAL; // æ”ŧ撃ãŪįĻŪ類ãŪčĻ­åۚ
- // ‰ņ”ð—ĶŒvŽZA‰ņ”ð”ŧ’č‚ÍŒã‚Å
+ // 回éŋįŽ‡čψįŪ—ã€å›žéŋåˆĪåۚãŊåūŒã§
flee = battle_get_flee (target);
- if (battle_config.agi_penaly_type > 0 || battle_config.vit_penaly_type > 0) //AGIAVITƒyƒiƒ‹ƒeƒBÝ’肊—LŒø
- target_count += battle_counttargeted (target, src, battle_config.agi_penaly_count_lv); //‘ÎÛ‚Ė”‚ðŽZo
+ if (battle_config.agi_penaly_type > 0 || battle_config.vit_penaly_type > 0) //AGI、VITペナãƒŦテã‚ĢčĻ­åŪšãŒæœ‰åŠđ
+ target_count += battle_counttargeted (target, src, battle_config.agi_penaly_count_lv); //åŊū蹥ãŪ数をįŪ—å‡š
if (battle_config.agi_penaly_type > 0)
{
if (target_count >= battle_config.agi_penaly_count)
- { //ƒyƒiƒ‹ƒeƒBÝ’肿‚č‘ÎÛ‚Š‘―‚Ē
- if (battle_config.agi_penaly_type == 1) //‰ņ”ð—Ķ‚Šagi_penaly_num%‚ļ‚ÂŒļ­
+ { //ペナãƒŦテã‚ĢčĻ­åŪšã‚ˆã‚ŠåŊūčąĄãŒåĪšã„
+ if (battle_config.agi_penaly_type == 1) //回éŋįŽ‡ãŒagi_penaly_num%ずãĪæļ›å°‘
flee =
(flee *
(100 -
(target_count -
(battle_config.agi_penaly_count -
1)) * battle_config.agi_penaly_num)) / 100;
- else if (battle_config.agi_penaly_type == 2) //‰ņ”ð—Ķ‚Šagi_penaly_num•ŠŒļ­
+ else if (battle_config.agi_penaly_type == 2) //回éŋįŽ‡ãŒagi_penaly_num分æļ›å°‘
flee -=
(target_count -
(battle_config.agi_penaly_count -
1)) * battle_config.agi_penaly_num;
if (flee < 1)
- flee = 1; //‰ņ”ð—Ķ‚ÍÅ’á‚Å‚ā1
+ flee = 1; //回éŋįŽ‡ãŊæœ€ä―Žã§ã‚‚1
}
}
- hitrate = battle_get_hit (src) - flee + 80; //–―’†—ĶŒvŽZ
+ hitrate = battle_get_hit (src) - flee + 80; //å‘―äļ­įއčψįŪ—
{ // [fate] Reduce hit chance by distance
int dx = abs (src->x - target->x);
@@ -2801,18 +2801,18 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
dex = battle_get_dex (src); //DEX
luk = battle_get_luk (src); //LUK
watk = battle_get_atk (src); //ATK
- watk_ = battle_get_atk_ (src); //ATKķŽč
+ watk_ = battle_get_atk_ (src); //ATKå·Ķ手
type = 0; // normal
div_ = 1; // single attack
if (skill_num == HW_MAGICCRASHER)
- { /* ƒ}ƒWƒbƒNƒNƒ‰ƒbƒVƒƒ[‚ÍMATK‚ʼn̂é */
- damage = damage2 = battle_get_matk1 (src); //damega,damega2‰“oęAbase_atk‚ĖŽæ“ū
+ { /* マã‚ļッã‚Ŋã‚ŊãƒĐッシãƒĢマãŊMATKでæŪīる */
+ damage = damage2 = battle_get_matk1 (src); //damega,damega2初į™ŧå ī、base_atkãŪ取åū—
}
else
{
- damage = damage2 = battle_get_baseatk (&sd->bl); //damega,damega2‰“oęAbase_atk‚ĖŽæ“ū
+ damage = damage2 = battle_get_baseatk (&sd->bl); //damega,damega2初į™ŧå ī、base_atkãŪ取åū—
}
if (sd->attackrange > 2)
{ // [fate] ranged weapon?
@@ -2827,8 +2827,8 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
sd->attackrange)) >> 8;
}
- atkmin = atkmin_ = dex; //Å’áATK‚ÍDEX‚ŏ‰Šú‰ŧH
- sd->state.arrow_atk = 0; //arrow_atk‰Šú‰ŧ
+ atkmin = atkmin_ = dex; //æœ€ä―ŽATKãŊDEXで初期化
+ sd->state.arrow_atk = 0; //arrow_atk初期化
if (sd->equip_index[9] >= 0 && sd->inventory_data[sd->equip_index[9]])
atkmin =
atkmin * (80 +
@@ -2839,22 +2839,22 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
sd->inventory_data[sd->equip_index[8]]->wlv * 20) /
100;
if (sd->status.weapon == 11)
- { //•Ší‚Š‹|–î‚Ėę‡
- atkmin = watk * ((atkmin < watk) ? atkmin : watk) / 100; //‹|—pÅ’áATKŒvŽZ
- flag = (flag & ~BF_RANGEMASK) | BF_LONG; //‰“‹——ĢUŒ‚ƒtƒ‰ƒO‚ð—LŒø
- if (sd->arrow_ele > 0) //‘ېŦ–î‚Č‚į‘ېŦ‚ð–î‚ˑېŦ‚ɕύX
+ { //æ­Ķå™Ļが垓įŸĒãŪå ī合
+ atkmin = watk * ((atkmin < watk) ? atkmin : watk) / 100; //åž“į”Ļæœ€ä―ŽATKčψįŪ—
+ flag = (flag & ~BF_RANGEMASK) | BF_LONG; //é č·é›Ēæ”ŧ撃フãƒĐグを有åŠđ
+ if (sd->arrow_ele > 0) //åąžæ€§įŸĒãŠã‚‰åąžæ€§ã‚’įŸĒãŪåąžæ€§ãŦåΉæ›ī
s_ele = sd->arrow_ele;
- sd->state.arrow_atk = 1; //arrow_atk—LŒø‰ŧ
+ sd->state.arrow_atk = 1; //arrow_atk有åŠđ化
}
- // ƒTƒCƒYCģ
- // ƒyƒR‹Ræ‚ĩ‚ĂǂāA‘„‚ōUŒ‚‚ĩ‚―ę‡‚Í’†Œ^‚ĖƒTƒCƒYCģ‚ð100‚É‚·‚é
- // ƒEƒFƒ|ƒ“ƒp[ƒtƒFƒNƒVƒ‡ƒ“,ƒhƒŒƒCƒNC
+ // ã‚ĩã‚Ī゚äŋŪæ­Ģ
+ // ペã‚ģéĻŽäđ—しãĶいãĶ、槍でæ”ŧ撃したå ī合ãŊäļ­åž‹ãŪã‚ĩã‚Ī゚äŋŪæ­Ģを100ãŦする
+ // ã‚Ķェポãƒģパマフェã‚Ŋショãƒģ,ドノã‚Īã‚ŊC
if (((sd->special_state.no_sizefix)
|| (pc_isriding (sd)
&& (sd->status.weapon == 4 || sd->status.weapon == 5)
&& t_size == 1) || skill_num == MO_EXTREMITYFIST))
- { //ƒyƒR‹Ræ‚ĩ‚ĂǂāA‘„‚Å’†Œ^‚ðUŒ‚
+ { //ペã‚ģéĻŽäđ—しãĶいãĶ、槍でäļ­åž‹ã‚’æ”ŧ撃
atkmax = watk;
atkmax_ = watk_;
}
@@ -2867,23 +2867,23 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
}
if ((sc_data != NULL && sc_data[SC_WEAPONPERFECTION].timer != -1)
|| (sd->special_state.no_sizefix))
- { // ƒEƒFƒ|ƒ“ƒp[ƒtƒFƒNƒVƒ‡ƒ“ || ƒhƒŒƒCƒNƒJ[ƒh
+ { // ã‚Ķェポãƒģパマフェã‚Ŋショãƒģ || ドノã‚Īã‚Ŋã‚Ŧマド
atkmax = watk;
atkmax_ = watk_;
}
if (atkmin > atkmax && !(sd->state.arrow_atk))
- atkmin = atkmax; //‹|‚͍Œႊã‰ņ‚éę‡‚ ‚č
+ atkmin = atkmax; //åž“ãŊæœ€ä―ŽãŒäļŠå›žã‚‹å ī合あり
if (atkmin_ > atkmax_)
atkmin_ = atkmax_;
if (sc_data != NULL && sc_data[SC_MAXIMIZEPOWER].timer != -1)
- { // ƒ}ƒLƒVƒ}ƒCƒYƒpƒ[
+ { // マキシマã‚Ī゚パãƒŊマ
atkmin = atkmax;
atkmin_ = atkmax_;
}
- //ƒ_ƒuƒ‹ƒAƒ^ƒbƒN”ŧ’č
+ //ダブãƒŦã‚Ēã‚ŋッã‚ŊåˆĪåۚ
if (sd->weapontype1 == 0x01)
{
if (skill_num == 0 && skill_lv >= 0
@@ -2891,7 +2891,7 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
da = (MRAND (100) < (skill * 5)) ? 1 : 0;
}
- //ŽO’iķ
+ //äŪĩ掌
if (skill_num == 0 && skill_lv >= 0
&& (skill = pc_checkskill (sd, MO_TRIPLEATTACK)) > 0
&& sd->status.weapon <= 16 && !sd->state.arrow_atk)
@@ -2902,24 +2902,24 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
if (sd->double_rate > 0 && da == 0 && skill_num == 0 && skill_lv >= 0)
da = (MRAND (100) < sd->double_rate) ? 1 : 0;
- // ‰ßčļ˜Bƒ{[ƒiƒX
+ // 過剰įēū錎ボマナã‚đ
if (sd->overrefine > 0)
damage += MPRAND (1, sd->overrefine);
if (sd->overrefine_ > 0)
damage2 += MPRAND (1, sd->overrefine_);
if (da == 0)
- { //ƒ_ƒuƒ‹ƒAƒ^ƒbƒN‚Š”­“Ū‚ĩ‚ĂǂȂĒ
- // ƒNƒŠƒeƒBƒJƒ‹ŒvŽZ
+ { //ダブãƒŦã‚Ēã‚ŋッã‚ŊãŒį™šå‹•ã—ãĶいおい
+ // ã‚Ŋナテã‚Ģã‚ŦãƒŦčψįŪ—
cri = battle_get_critical (src);
if (sd->state.arrow_atk)
cri += sd->arrow_cri;
if (sd->status.weapon == 16)
- // ƒJƒ^[ƒ‹‚Ėę‡AƒNƒŠƒeƒBƒJƒ‹‚ð”{‚É
+ // ã‚Ŧã‚ŋマãƒŦãŪå ī合、ã‚Ŋナテã‚Ģã‚ŦãƒŦを倍ãŦ
cri <<= 1;
cri -= battle_get_luk (target) * 3;
- if (t_sc_data != NULL && t_sc_data[SC_SLEEP].timer != -1) // ‡–°’†‚̓NƒŠƒeƒBƒJƒ‹‚Š”{‚É
+ if (t_sc_data != NULL && t_sc_data[SC_SLEEP].timer != -1) // įĄįœ äļ­ãŊã‚Ŋナテã‚Ģã‚ŦãƒŦが倍ãŦ
cri <<= 1;
if (ac_flag)
cri = 1000;
@@ -2939,8 +2939,8 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
if (tsd && tsd->critical_def)
cri = cri * (100 - tsd->critical_def) / 100;
- if (da == 0 && (skill_num == 0 || skill_num == KN_AUTOCOUNTER || skill_num == SN_SHARPSHOOTING) && skill_lv >= 0 && //ƒ_ƒuƒ‹ƒAƒ^ƒbƒN‚Š”­“Ū‚ĩ‚ĂǂȂĒ
- (MRAND (1000)) < cri) // ”ŧ’čiƒXƒLƒ‹‚Ėę‡‚Í–ģŽ‹j
+ if (da == 0 && (skill_num == 0 || skill_num == KN_AUTOCOUNTER || skill_num == SN_SHARPSHOOTING) && skill_lv >= 0 && //ダブãƒŦã‚Ēã‚ŋッã‚ŊãŒį™šå‹•ã—ãĶいおい
+ (MRAND (1000)) < cri) // åˆĪåŪšïžˆã‚đキãƒŦãŪå ī合ãŊį„ĄčĶ–ïž‰
{
damage += atkmax;
damage2 += atkmax_;
@@ -3051,27 +3051,27 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
}
}
- // ƒXƒLƒ‹Cģ‚PiUŒ‚—Í”{‰ŧŒnj
- // ƒI[ƒo[ƒgƒ‰ƒXƒg(+5% ` +25%),‘žUŒ‚ŒnƒXƒLƒ‹‚Ėę‡‚ą‚ą‚Å•âģ
- // ƒoƒbƒVƒ…,ƒ}ƒOƒiƒ€ƒuƒŒƒCƒN,
- // ƒ{[ƒŠƒ“ƒOƒoƒbƒVƒ…,ƒXƒsƒAƒu[ƒƒ‰ƒ“,ƒuƒ‰ƒ“ƒfƒBƒbƒVƒ…ƒXƒsƒA,ƒXƒsƒAƒXƒ^ƒbƒu,
- // ƒƒ}[ƒiƒCƒg,ƒJ[ƒgƒŒƒ{ƒŠƒ…[ƒVƒ‡ƒ“
- // ƒ_ƒuƒ‹ƒXƒgƒŒƒCƒtƒBƒ“ƒO,ƒAƒ[ƒVƒƒƒ[,ƒ`ƒƒ[ƒWƒAƒ[,
- // ƒ\ƒjƒbƒNƒuƒ[
+ // ã‚đキãƒŦäŋŪæ­Ģæ”ŧ撃力倍化įģŧ
+ // りマバマトãƒĐã‚đト(+5% 〜 +25%),äŧ–æ”ŧ撃įģŧã‚đキãƒŦãŪå ī合ここでč̜æ­Ģ
+ // バッシãƒĨ,マグナムブノã‚Īã‚Ŋ,
+ // ボマナãƒģグバッシãƒĨ,ã‚đピã‚Ēãƒ–ãƒžãƒĄãƒĐãƒģ,ブãƒĐãƒģデã‚ĢッシãƒĨã‚đピã‚Ē,ã‚đピã‚Ēã‚đã‚ŋッブ,
+ // ãƒĄãƒžãƒžãƒŠã‚Īト,ã‚ŦマトノボナãƒĨマショãƒģ
+ // ダブãƒŦã‚đトノã‚Īフã‚Ģãƒģグ,ã‚ĒロマシãƒĢãƒŊマ,チãƒĢマã‚ļã‚Ēロマ,
+ // ã‚―ãƒ‹ãƒƒã‚Ŋブロマ
if (sc_data)
- { //ó‘ÔˆŲí’†‚Ėƒ_ƒ[ƒW’Į‰Á
+ { //įŠķæ…‹į•°åļļäļ­ãŪãƒ€ãƒĄãƒžã‚ļčŋ―加
if (sc_data[SC_OVERTHRUST].timer != -1)
- { // ƒI[ƒo[ƒgƒ‰ƒXƒg
+ { // りマバマトãƒĐã‚đト
damage += damage * (5 * sc_data[SC_OVERTHRUST].val1) / 100;
damage2 += damage2 * (5 * sc_data[SC_OVERTHRUST].val1) / 100;
}
if (sc_data[SC_TRUESIGHT].timer != -1)
- { // ƒgƒDƒ‹[ƒTƒCƒg
+ { // トã‚ĨãƒŦマã‚ĩã‚Īト
damage += damage * (2 * sc_data[SC_TRUESIGHT].val1) / 100;
damage2 += damage2 * (2 * sc_data[SC_TRUESIGHT].val1) / 100;
}
if (sc_data[SC_BERSERK].timer != -1)
- { // ƒo[ƒT[ƒN
+ { // バマã‚ĩマã‚Ŋ
damage += damage * 50 / 100;
damage2 += damage2 * 50 / 100;
}
@@ -3086,22 +3086,22 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
flag = (flag & ~BF_SKILLMASK) | BF_SKILL;
switch (skill_num)
{
- case SM_BASH: // ƒoƒbƒVƒ…
+ case SM_BASH: // バッシãƒĨ
damage = damage * (100 + 30 * skill_lv) / 100;
damage2 = damage2 * (100 + 30 * skill_lv) / 100;
hitrate = (hitrate * (100 + 5 * skill_lv)) / 100;
break;
- case SM_MAGNUM: // ƒ}ƒOƒiƒ€ƒuƒŒƒCƒN
+ case SM_MAGNUM: // マグナムブノã‚Īã‚Ŋ
damage =
damage * (5 * skill_lv + (wflag) ? 65 : 115) / 100;
damage2 =
damage2 * (5 * skill_lv + (wflag) ? 65 : 115) / 100;
break;
- case MC_MAMMONITE: // ƒƒ}[ƒiƒCƒg
+ case MC_MAMMONITE: // ãƒĄãƒžãƒžãƒŠã‚Īト
damage = damage * (100 + 50 * skill_lv) / 100;
damage2 = damage2 * (100 + 50 * skill_lv) / 100;
break;
- case AC_DOUBLE: // ƒ_ƒuƒ‹ƒXƒgƒŒƒCƒtƒBƒ“ƒO
+ case AC_DOUBLE: // ダブãƒŦã‚đトノã‚Īフã‚Ģãƒģグ
if (!sd->state.arrow_atk && sd->arrow_atk > 0)
{
int arr = MRAND ((sd->arrow_atk + 1));
@@ -3119,7 +3119,7 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
flag = (flag & ~BF_RANGEMASK) | BF_LONG;
sd->state.arrow_atk = 1;
break;
- case AC_SHOWER: // ƒAƒ[ƒVƒƒƒ[
+ case AC_SHOWER: // ã‚ĒロマシãƒĢãƒŊマ
if (!sd->state.arrow_atk && sd->arrow_atk > 0)
{
int arr = MRAND ((sd->arrow_atk + 1));
@@ -3136,7 +3136,7 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
flag = (flag & ~BF_RANGEMASK) | BF_LONG;
sd->state.arrow_atk = 1;
break;
- case AC_CHARGEARROW: // ƒ`ƒƒ[ƒWƒAƒ[
+ case AC_CHARGEARROW: // チãƒĢマã‚ļã‚Ēロマ
if (!sd->state.arrow_atk && sd->arrow_atk > 0)
{
int arr = MRAND ((sd->arrow_atk + 1));
@@ -3153,7 +3153,7 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
flag = (flag & ~BF_RANGEMASK) | BF_LONG;
sd->state.arrow_atk = 1;
break;
- case KN_PIERCE: // ƒsƒA[ƒX
+ case KN_PIERCE: // ピã‚Ēマã‚đ
damage = damage * (100 + 10 * skill_lv) / 100;
damage2 = damage2 * (100 + 10 * skill_lv) / 100;
hitrate = hitrate * (100 + 5 * skill_lv) / 100;
@@ -3161,16 +3161,16 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
damage *= div_;
damage2 *= div_;
break;
- case KN_SPEARSTAB: // ƒXƒsƒAƒXƒ^ƒu
+ case KN_SPEARSTAB: // ã‚đピã‚Ēã‚đã‚ŋブ
damage = damage * (100 + 15 * skill_lv) / 100;
damage2 = damage2 * (100 + 15 * skill_lv) / 100;
break;
- case KN_SPEARBOOMERANG: // ƒXƒsƒAƒu[ƒƒ‰ƒ“
+ case KN_SPEARBOOMERANG: // ã‚đピã‚Ēãƒ–ãƒžãƒĄãƒĐãƒģ
damage = damage * (100 + 50 * skill_lv) / 100;
damage2 = damage2 * (100 + 50 * skill_lv) / 100;
flag = (flag & ~BF_RANGEMASK) | BF_LONG;
break;
- case KN_BRANDISHSPEAR: // ƒuƒ‰ƒ“ƒfƒBƒbƒVƒ…ƒXƒsƒA
+ case KN_BRANDISHSPEAR: // ブãƒĐãƒģデã‚ĢッシãƒĨã‚đピã‚Ē
damage = damage * (100 + 20 * skill_lv) / 100;
damage2 = damage2 * (100 + 20 * skill_lv) / 100;
if (skill_lv > 3 && wflag == 1)
@@ -3201,7 +3201,7 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
damage2 += damage4;
blewcount = 0;
break;
- case KN_BOWLINGBASH: // ƒ{ƒEƒŠƒ“ƒOƒoƒbƒVƒ…
+ case KN_BOWLINGBASH: // ボã‚ĶナãƒģグバッシãƒĨ
damage = damage * (100 + 50 * skill_lv) / 100;
damage2 = damage2 * (100 + 50 * skill_lv) / 100;
blewcount = 0;
@@ -3213,17 +3213,17 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
hitrate = 1000000;
flag = (flag & ~BF_SKILLMASK) | BF_NORMAL;
break;
- case AS_SONICBLOW: // ƒ\ƒjƒbƒNƒuƒƒE
+ case AS_SONICBLOW: // ã‚―ãƒ‹ãƒƒã‚Ŋブロã‚Ķ
hitrate += 30; // hitrate +30, thanks to midas
damage = damage * (300 + 50 * skill_lv) / 100;
damage2 = damage2 * (300 + 50 * skill_lv) / 100;
div_ = 8;
break;
- case TF_SPRINKLESAND: // ŧ‚Ü‚Ŧ
+ case TF_SPRINKLESAND: // į ‚ãūき
damage = damage * 125 / 100;
damage2 = damage2 * 125 / 100;
break;
- case MC_CARTREVOLUTION: // ƒJ[ƒgƒŒƒ{ƒŠƒ…[ƒVƒ‡ƒ“
+ case MC_CARTREVOLUTION: // ã‚ŦマトノボナãƒĨマショãƒģ
if (sd->cart_max_weight > 0 && sd->cart_weight > 0)
{
damage =
@@ -3243,17 +3243,17 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
damage2 = (damage2 * 150) / 100;
}
break;
- // ˆČ‰šMOB
- case NPC_COMBOATTACK: // ‘―’iUŒ‚
+ // äŧĨäļ‹MOB
+ case NPC_COMBOATTACK: // åΚæŪĩæ”ŧ撃
div_ = skill_get_num (skill_num, skill_lv);
damage *= div_;
damage2 *= div_;
break;
- case NPC_RANDOMATTACK: // ƒ‰ƒ“ƒ_ƒ€ATKUŒ‚
+ case NPC_RANDOMATTACK: // ãƒĐãƒģダムATKæ”ŧ撃
damage = damage * (MPRAND (50, 150)) / 100;
damage2 = damage2 * (MPRAND (50, 150)) / 100;
break;
- // ‘ېŦUŒ‚i“K“–j
+ // åąžæ€§æ”ŧ撃éĐå―“ïž‰
case NPC_WATERATTACK:
case NPC_GROUNDATTACK:
case NPC_FIREATTACK:
@@ -3274,7 +3274,7 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
case NPC_PIERCINGATT:
flag = (flag & ~BF_RANGEMASK) | BF_SHORT;
break;
- case RG_BACKSTAP: // ƒoƒbƒNƒXƒ^ƒu
+ case RG_BACKSTAP: // バッã‚Ŋã‚đã‚ŋブ
if (battle_config.backstab_bow_penalty == 1
&& sd->status.weapon == 11)
{
@@ -3288,27 +3288,27 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
}
hitrate = 1000000;
break;
- case RG_RAID: // ƒTƒvƒ‰ƒCƒYƒAƒ^ƒbƒN
+ case RG_RAID: // ã‚ĩプãƒĐã‚Ī゚ã‚Ēã‚ŋッã‚Ŋ
damage = damage * (100 + 40 * skill_lv) / 100;
damage2 = damage2 * (100 + 40 * skill_lv) / 100;
break;
- case RG_INTIMIDATE: // ƒCƒ“ƒeƒBƒ~ƒfƒCƒg
+ case RG_INTIMIDATE: // ã‚Īãƒģテã‚Ģミデã‚Īト
damage = damage * (100 + 30 * skill_lv) / 100;
damage2 = damage2 * (100 + 30 * skill_lv) / 100;
break;
- case CR_SHIELDCHARGE: // ƒV[ƒ‹ƒhƒ`ƒƒ[ƒW
+ case CR_SHIELDCHARGE: // シマãƒŦドチãƒĢマã‚ļ
damage = damage * (100 + 20 * skill_lv) / 100;
damage2 = damage2 * (100 + 20 * skill_lv) / 100;
flag = (flag & ~BF_RANGEMASK) | BF_SHORT;
s_ele = 0;
break;
- case CR_SHIELDBOOMERANG: // ƒV[ƒ‹ƒhƒu[ƒƒ‰ƒ“
+ case CR_SHIELDBOOMERANG: // シマãƒŦãƒ‰ãƒ–ãƒžãƒĄãƒĐãƒģ
damage = damage * (100 + 30 * skill_lv) / 100;
damage2 = damage2 * (100 + 30 * skill_lv) / 100;
flag = (flag & ~BF_RANGEMASK) | BF_LONG;
s_ele = 0;
break;
- case CR_HOLYCROSS: // ƒz[ƒŠ[ƒNƒƒX
+ case CR_HOLYCROSS: // ホマナマã‚Ŋロã‚đ
damage = damage * (100 + 35 * skill_lv) / 100;
damage2 = damage2 * (100 + 35 * skill_lv) / 100;
div_ = 2;
@@ -3316,15 +3316,15 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
case CR_GRANDCROSS:
hitrate = 1000000;
break;
- case AM_DEMONSTRATION: // ƒfƒ‚ƒ“ƒXƒgƒŒ[ƒVƒ‡ƒ“
+ case AM_DEMONSTRATION: // デãƒĒãƒģã‚đトノマショãƒģ
damage = damage * (100 + 20 * skill_lv) / 100;
damage2 = damage2 * (100 + 20 * skill_lv) / 100;
break;
- case AM_ACIDTERROR: // ƒAƒVƒbƒhƒeƒ‰[
+ case AM_ACIDTERROR: // ã‚ĒシッドテãƒĐマ
damage = damage * (100 + 40 * skill_lv) / 100;
damage2 = damage2 * (100 + 40 * skill_lv) / 100;
break;
- case MO_FINGEROFFENSIVE: //Žw’e
+ case MO_FINGEROFFENSIVE: //指åžū
if (battle_config.finger_offensive_type == 0)
{
damage =
@@ -3344,7 +3344,7 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
div_ = 1;
}
break;
- case MO_INVESTIGATE: // ”­ ™Ī
+ case MO_INVESTIGATE: // į™š 勁
if (def1 < 1000000)
{
damage =
@@ -3360,7 +3360,7 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
s_ele = 0;
s_ele_ = 0;
break;
- case MO_EXTREMITYFIST: // ˆĒC—…”e–PŒ
+ case MO_EXTREMITYFIST: // é˜ŋäŋŪįū…č͇éģģæ‹ģ
damage =
damage * (8 + ((sd->status.sp) / 10)) + 250 +
(skill_lv * 150);
@@ -3373,16 +3373,16 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
s_ele = 0;
s_ele_ = 0;
break;
- case MO_CHAINCOMBO: // ˜A‘ŏķ
+ case MO_CHAINCOMBO: // é€Ģ打掌
damage = damage * (150 + 50 * skill_lv) / 100;
damage2 = damage2 * (150 + 50 * skill_lv) / 100;
div_ = 4;
break;
- case MO_COMBOFINISH: // –Ō—īŒ
+ case MO_COMBOFINISH: // įŒ›éūæ‹ģ
damage = damage * (240 + 60 * skill_lv) / 100;
damage2 = damage2 * (240 + 60 * skill_lv) / 100;
break;
- case BA_MUSICALSTRIKE: // ƒ~ƒ…[ƒWƒJƒ‹ƒXƒgƒ‰ƒCƒN
+ case BA_MUSICALSTRIKE: // ミãƒĨマã‚ļã‚ŦãƒŦã‚đトãƒĐã‚Īã‚Ŋ
if (!sd->state.arrow_atk && sd->arrow_atk > 0)
{
int arr = MRAND ((sd->arrow_atk + 1));
@@ -3399,7 +3399,7 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
flag = (flag & ~BF_RANGEMASK) | BF_LONG;
sd->state.arrow_atk = 1;
break;
- case DC_THROWARROW: // –‚ŋ
+ case DC_THROWARROW: // įŸĒæ’ƒãĄ
if (!sd->state.arrow_atk && sd->arrow_atk > 0)
{
int arr = MRAND ((sd->arrow_atk + 1));
@@ -3416,50 +3416,50 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
flag = (flag & ~BF_RANGEMASK) | BF_LONG;
sd->state.arrow_atk = 1;
break;
- case CH_TIGERFIST: // •šŒÕŒ
+ case CH_TIGERFIST: // 侏虎æ‹ģ
damage = damage * (100 + 20 * skill_lv) / 100;
damage2 = damage2 * (100 + 20 * skill_lv) / 100;
break;
- case CH_CHAINCRUSH: // ˜A’Œ•öŒ‚
+ case CH_CHAINCRUSH: // é€ĢæŸąåīĐæ’ƒ
damage = damage * (100 + 20 * skill_lv) / 100;
damage2 = damage2 * (100 + 20 * skill_lv) / 100;
div_ = skill_get_num (skill_num, skill_lv);
break;
- case CH_PALMSTRIKE: // –ŌŒÕd”hŽR
+ case CH_PALMSTRIKE: // įŒ›č™ŽįĄŽæīūåąą
damage = damage * (50 + 100 * skill_lv) / 100;
damage2 = damage2 * (50 + 100 * skill_lv) / 100;
break;
- case LK_SPIRALPIERCE: /* ƒXƒpƒCƒ‰ƒ‹ƒsƒA[ƒX */
- damage = damage * (100 + 50 * skill_lv) / 100; //‘‰Á—Ę‚Š•Š‚Đ‚į‚Ȃǂ˂œK“–‚É
- damage2 = damage2 * (100 + 50 * skill_lv) / 100; //‘‰Á—Ę‚Š•Š‚Đ‚į‚Ȃǂ˂œK“–‚É
+ case LK_SPIRALPIERCE: /* ã‚đパã‚ĪãƒĐãƒŦピã‚Ēマã‚đ */
+ damage = damage * (100 + 50 * skill_lv) / 100; //åĒ—åŠ é‡ãŒåˆ†ã‹ã‚‰ãŠã„ãŪでéĐå―“ãŦ
+ damage2 = damage2 * (100 + 50 * skill_lv) / 100; //åĒ—åŠ é‡ãŒåˆ†ã‹ã‚‰ãŠã„ãŪでéĐå―“ãŦ
div_ = 5;
if (tsd)
tsd->canmove_tick = gettick () + 1000;
else if (tmd)
tmd->canmove_tick = gettick () + 1000;
break;
- case LK_HEADCRUSH: /* ƒwƒbƒhƒNƒ‰ƒbƒVƒ… */
+ case LK_HEADCRUSH: /* ヘッドã‚ŊãƒĐッシãƒĨ */
damage = damage * (100 + 20 * skill_lv) / 100;
damage2 = damage2 * (100 + 20 * skill_lv) / 100;
break;
- case LK_JOINTBEAT: /* ƒWƒ‡ƒCƒ“ƒgƒr[ƒg */
+ case LK_JOINTBEAT: /* ã‚ļョã‚Īãƒģトビマト */
damage = damage * (50 + 10 * skill_lv) / 100;
damage2 = damage2 * (50 + 10 * skill_lv) / 100;
break;
- case ASC_METEORASSAULT: /* ƒƒeƒIƒAƒTƒ‹ƒg */
+ case ASC_METEORASSAULT: /* ãƒĄãƒ†ã‚Šã‚Ēã‚ĩãƒŦト */
damage = damage * (40 + 40 * skill_lv) / 100;
damage2 = damage2 * (40 + 40 * skill_lv) / 100;
break;
- case SN_SHARPSHOOTING: /* ƒVƒƒ[ƒvƒVƒ…[ƒeƒBƒ“ƒO */
+ case SN_SHARPSHOOTING: /* シãƒĢマプシãƒĨマテã‚Ģãƒģグ */
damage += damage * (30 * skill_lv) / 100;
damage2 += damage2 * (30 * skill_lv) / 100;
break;
- case CG_ARROWVULCAN: /* ƒAƒ[ƒoƒ‹ƒJƒ“ */
+ case CG_ARROWVULCAN: /* ã‚ĒロマバãƒŦã‚Ŧãƒģ */
damage = damage * (160 + 40 * skill_lv) / 100;
damage2 = damage2 * (160 + 40 * skill_lv) / 100;
div_ = 9;
break;
- case AS_SPLASHER: /* ƒxƒiƒ€ƒXƒvƒ‰ƒbƒVƒƒ[ */
+ case AS_SPLASHER: /* ベナムã‚đプãƒĐッシãƒĢマ */
damage =
damage * (200 + 20 * skill_lv +
20 * pc_checkskill (sd,
@@ -3542,9 +3542,9 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
}
}
if (da == 2)
- { //ŽO’iķ‚Š”­“Ū‚ĩ‚Ăǂé‚Đ
+ { //äŪĩæŽŒãŒį™šå‹•ã—ãĶいるか
type = 0x08;
- div_ = 255; //ŽO’iķ—p‚Ɂc
+ div_ = 255; //äŪĩ掌į”ĻãŦâ€Ķ
damage =
damage * (100 +
20 * pc_checkskill (sd, MO_TRIPLEATTACK)) / 100;
@@ -3552,11 +3552,11 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
if (skill_num != NPC_CRITICALSLASH)
{
- // ‘Î Û‚Ė–hŒä—͂ɂæ‚éƒ_ƒ[ƒW‚ĖŒļ­
- // ƒfƒBƒoƒCƒ“ƒvƒƒeƒNƒVƒ‡ƒ“i‚ą‚ą‚Å‚Ē‚Ē‚Ė‚Đ‚ČHj
+ // åŊū 蹥ãŪé˜ēåūĄåŠ›ãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļãŪæļ›å°‘
+ // デã‚Ģバã‚Īãƒģプロテã‚ŊショãƒģここでいいãŪかお
if (skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST
&& skill_num != KN_AUTOCOUNTER && def1 < 1000000)
- { //DEF, VIT–ģŽ‹
+ { //DEF, VITį„ĄčĶ–
int t_def;
target_count =
1 + battle_counttargeted (target, src,
@@ -3676,9 +3676,9 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
}
}
}
- // ļ˜Bƒ_ƒ[ƒW‚Ė’Į‰Á
+ // įēūéŒŽãƒ€ãƒĄãƒžã‚ļãŪčŋ―加
if (skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST)
- { //DEF, VIT–ģŽ‹
+ { //DEF, VITį„ĄčĶ–
damage += battle_get_atk2 (src);
damage2 += battle_get_atk_2 (src);
}
@@ -3698,9 +3698,9 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
}
}
if (skill_num == LK_SPIRALPIERCE)
- { /* ƒXƒpƒCƒ‰ƒ‹ƒsƒA[ƒX */
+ { /* ã‚đパã‚ĪãƒĐãƒŦピã‚Ēマã‚đ */
if (sd->equip_index[9] >= 0)
- { //d—ƂŒĮ‰Áƒ_ƒ[ƒW‚į‚ĩ‚Ē‚Ė‚ÅƒV[ƒ‹ƒhƒu[ƒƒ‰ƒ“‚ðŽQl‚É’Į‰Á
+ { //重量でčŋ―åŠ ãƒ€ãƒĄãƒžã‚ļらしいãŪでシマãƒŦãƒ‰ãƒ–ãƒžãƒĄãƒĐãƒģã‚’å‚č€ƒãŦčŋ―加
int index = sd->equip_index[9];
if (sd->inventory_data[index]
&& sd->inventory_data[index]->type == 4)
@@ -3715,17 +3715,17 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
}
}
- // 0–Ē–ž‚ū‚Á‚―ę‡1‚É•âģ
+ // 0朊暀だãĢたå ī合1ãŦč̜æ­Ģ
if (damage < 1)
damage = 1;
if (damage2 < 1)
damage2 = 1;
- // ƒXƒLƒ‹Cģ‚QiC—ûŒnj
- // C—ûƒ_ƒ[ƒW(‰EŽč‚Ė‚Ý) ƒ\ƒjƒbƒNƒuƒ[Žž‚Í•Ęˆ—i1Œ‚‚É•t‚Ŧ1/8“K‰ž)
+ // ã‚đキãƒŦäŋŪæ­ĢäŋŪį·īįģŧ
+ // äŋŪį·īãƒ€ãƒĄãƒžã‚ļ(åģ手ãŪãŋ) ã‚―ãƒ‹ãƒƒã‚Ŋブロマ時ãŊåˆĨå‡Ķį†ïžˆ1撃ãŦäŧ˜ã1/8éĐåŋœ)
if (skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST
&& skill_num != CR_GRANDCROSS)
- { //C—ûƒ_ƒ[ƒW–ģŽ‹
+ { //äŋŪį·īãƒ€ãƒĄãƒžã‚ļį„ĄčĶ–
damage = battle_addmastery (sd, target, damage, 0);
damage2 = battle_addmastery (sd, target, damage2, 1);
}
@@ -3736,12 +3736,12 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
hitrate = 1000000;
}
- // ‰ņ”ðCģ
+ // 回éŋäŋŪæ­Ģ
hitrate = (hitrate < 5) ? 5 : hitrate;
- if (hitrate < 1000000 && // •K’†UŒ‚
- (t_sc_data != NULL && (t_sc_data[SC_SLEEP].timer != -1 || // ‡–°‚Í•K’†
- t_sc_data[SC_STAN].timer != -1 || // ƒXƒ^ƒ“‚Í•K’†
- t_sc_data[SC_FREEZE].timer != -1 || (t_sc_data[SC_STONE].timer != -1 && t_sc_data[SC_STONE].val2 == 0)))) // “€Œ‹‚Í•K’†
+ if (hitrate < 1000000 && // åŋ…äļ­æ”ŧ撃
+ (t_sc_data != NULL && (t_sc_data[SC_SLEEP].timer != -1 || // įĄįœ ãŊåŋ…äļ­
+ t_sc_data[SC_STAN].timer != -1 || // ã‚đã‚ŋãƒģãŊåŋ…äļ­
+ t_sc_data[SC_FREEZE].timer != -1 || (t_sc_data[SC_STONE].timer != -1 && t_sc_data[SC_STONE].val2 == 0)))) // 凍įĩãŊåŋ…äļ­
hitrate = 1000000;
if (type == 0 && MRAND (100) >= hitrate)
{
@@ -3752,7 +3752,7 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
{
dmg_lv = ATK_DEF;
}
- // ƒXƒLƒ‹Cģ‚Ri•ŠíŒĪ‹†j
+ // ã‚đキãƒŦäŋŪæ­Ģæ­Ķå™Ļį ”įĐķ
if ((skill = pc_checkskill (sd, BS_WEAPONRESEARCH)) > 0)
{
damage += skill * 2;
@@ -3767,56 +3767,56 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
}
}
-//ƒXƒLƒ‹‚É‚æ‚éƒ_ƒ[ƒW•âģ‚ą‚ą‚Ü‚Å
+//ã‚đキãƒŦãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļč̜æ­Ģここãūで
-//ƒJ[ƒh‚É‚æ‚éƒ_ƒ[ƒW’Į‰Áˆ—‚ą‚ą‚Đ‚į
+//ã‚ŦマドãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļčŋ―加å‡Ķį†ã“ã“ã‹ã‚‰
cardfix = 100;
if (!sd->state.arrow_atk)
- { //‹|–îˆČŠO
+ { //åž“įŸĒäŧĨåĪ–
if (!battle_config.left_cardfix_to_right)
- { //ķŽčƒJ[ƒh•âģÝ’č–ģ‚ĩ
- cardfix = cardfix * (100 + sd->addrace[t_race]) / 100; // Ží‘°‚É‚æ‚éƒ_ƒ[ƒWCģ
- cardfix = cardfix * (100 + sd->addele[t_ele]) / 100; // ‘ېŦ‚É‚æ‚éƒ_ƒ[ƒWCģ
- cardfix = cardfix * (100 + sd->addsize[t_size]) / 100; // ƒTƒCƒY‚É‚æ‚éƒ_ƒ[ƒWCģ
+ { //å·Ķ手ã‚Ŧマドč̜æ­ĢčĻ­åŪšį„Ąã—
+ cardfix = cardfix * (100 + sd->addrace[t_race]) / 100; // įĻŪæ—ãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļäŋŪæ­Ģ
+ cardfix = cardfix * (100 + sd->addele[t_ele]) / 100; // åąžæ€§ãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļäŋŪæ­Ģ
+ cardfix = cardfix * (100 + sd->addsize[t_size]) / 100; // ã‚ĩã‚Ī゚ãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļäŋŪæ­Ģ
}
else
{
- cardfix = cardfix * (100 + sd->addrace[t_race] + sd->addrace_[t_race]) / 100; // Ží‘°‚É‚æ‚éƒ_ƒ[ƒWCģ(ķŽč‚É‚æ‚é’Į‰Á‚ ‚č)
- cardfix = cardfix * (100 + sd->addele[t_ele] + sd->addele_[t_ele]) / 100; // ‘ېŦ‚É‚æ‚éƒ_ƒ[ƒWCģ(ķŽč‚É‚æ‚é’Į‰Á‚ ‚č)
- cardfix = cardfix * (100 + sd->addsize[t_size] + sd->addsize_[t_size]) / 100; // ƒTƒCƒY‚É‚æ‚éƒ_ƒ[ƒWCģ(ķŽč‚É‚æ‚é’Į‰Á‚ ‚č)
+ cardfix = cardfix * (100 + sd->addrace[t_race] + sd->addrace_[t_race]) / 100; // įĻŪæ—ãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļäŋŪæ­Ģ(å·Ķ手ãŦよるčŋ―加あり)
+ cardfix = cardfix * (100 + sd->addele[t_ele] + sd->addele_[t_ele]) / 100; // åąžæ€§ãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļäŋŪæ­Ģ(å·Ķ手ãŦよるčŋ―加あり)
+ cardfix = cardfix * (100 + sd->addsize[t_size] + sd->addsize_[t_size]) / 100; // ã‚ĩã‚Ī゚ãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļäŋŪæ­Ģ(å·Ķ手ãŦよるčŋ―加あり)
}
}
else
- { //‹|–î
- cardfix = cardfix * (100 + sd->addrace[t_race] + sd->arrow_addrace[t_race]) / 100; // Ží‘°‚É‚æ‚éƒ_ƒ[ƒWCģ(‹|–î‚É‚æ‚é’Į‰Á‚ ‚č)
- cardfix = cardfix * (100 + sd->addele[t_ele] + sd->arrow_addele[t_ele]) / 100; // ‘ېŦ‚É‚æ‚éƒ_ƒ[ƒWCģ(‹|–î‚É‚æ‚é’Į‰Á‚ ‚č)
- cardfix = cardfix * (100 + sd->addsize[t_size] + sd->arrow_addsize[t_size]) / 100; // ƒTƒCƒY‚É‚æ‚éƒ_ƒ[ƒWCģ(‹|–î‚É‚æ‚é’Į‰Á‚ ‚č)
+ { //åž“įŸĒ
+ cardfix = cardfix * (100 + sd->addrace[t_race] + sd->arrow_addrace[t_race]) / 100; // įĻŪæ—ãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļäŋŪæ­Ģ(åž“įŸĒãŦよるčŋ―加あり)
+ cardfix = cardfix * (100 + sd->addele[t_ele] + sd->arrow_addele[t_ele]) / 100; // åąžæ€§ãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļäŋŪæ­Ģ(åž“įŸĒãŦよるčŋ―加あり)
+ cardfix = cardfix * (100 + sd->addsize[t_size] + sd->arrow_addsize[t_size]) / 100; // ã‚ĩã‚Ī゚ãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļäŋŪæ­Ģ(åž“įŸĒãŦよるčŋ―加あり)
}
if (t_mode & 0x20)
- { //ƒ{ƒX
+ { //ボã‚đ
if (!sd->state.arrow_atk)
- { //‹|–îUŒ‚ˆČŠO‚Č‚į
- if (!battle_config.left_cardfix_to_right) //ķŽčƒJ[ƒh•âģÝ’č–ģ‚ĩ
- cardfix = cardfix * (100 + sd->addrace[10]) / 100; //ƒ{ƒXƒ‚ƒ“ƒXƒ^[‚É’Į‰Áƒ_ƒ[ƒW
- else //ķŽčƒJ[ƒh•âģÝ’č‚ ‚č
- cardfix = cardfix * (100 + sd->addrace[10] + sd->addrace_[10]) / 100; //ƒ{ƒXƒ‚ƒ“ƒXƒ^[‚É’Į‰Áƒ_ƒ[ƒW(ķŽč‚É‚æ‚é’Į‰Á‚ ‚č)
+ { //åž“įŸĒæ”ŧ撃äŧĨåĪ–ãŠã‚‰
+ if (!battle_config.left_cardfix_to_right) //å·Ķ手ã‚Ŧマドč̜æ­ĢčĻ­åŪšį„Ąã—
+ cardfix = cardfix * (100 + sd->addrace[10]) / 100; //ボã‚đãƒĒãƒģã‚đã‚ŋマãŦčŋ―åŠ ãƒ€ãƒĄãƒžã‚ļ
+ else //å·Ķ手ã‚Ŧマドč̜æ­ĢčĻ­åŪšã‚ã‚Š
+ cardfix = cardfix * (100 + sd->addrace[10] + sd->addrace_[10]) / 100; //ボã‚đãƒĒãƒģã‚đã‚ŋマãŦčŋ―åŠ ãƒ€ãƒĄãƒžã‚ļ(å·Ķ手ãŦよるčŋ―加あり)
}
- else //‹|–îUŒ‚
- cardfix = cardfix * (100 + sd->addrace[10] + sd->arrow_addrace[10]) / 100; //ƒ{ƒXƒ‚ƒ“ƒXƒ^[‚É’Į‰Áƒ_ƒ[ƒW(‹|–î‚É‚æ‚é’Į‰Á‚ ‚č)
+ else //åž“įŸĒæ”ŧ撃
+ cardfix = cardfix * (100 + sd->addrace[10] + sd->arrow_addrace[10]) / 100; //ボã‚đãƒĒãƒģã‚đã‚ŋマãŦčŋ―åŠ ãƒ€ãƒĄãƒžã‚ļ(åž“įŸĒãŦよるčŋ―加あり)
}
else
- { //ƒ{ƒX‚ķ‚á‚Č‚Ē
+ { //ボã‚đじゃおい
if (!sd->state.arrow_atk)
- { //‹|–îUŒ‚ˆČŠO
- if (!battle_config.left_cardfix_to_right) //ķŽčƒJ[ƒh•âģÝ’č–ģ‚ĩ
- cardfix = cardfix * (100 + sd->addrace[11]) / 100; //ƒ{ƒXˆČŠOƒ‚ƒ“ƒXƒ^[‚É’Į‰Áƒ_ƒ[ƒW
- else //ķŽčƒJ[ƒh•âģÝ’č‚ ‚č
- cardfix = cardfix * (100 + sd->addrace[11] + sd->addrace_[11]) / 100; //ƒ{ƒXˆČŠOƒ‚ƒ“ƒXƒ^[‚É’Į‰Áƒ_ƒ[ƒW(ķŽč‚É‚æ‚é’Į‰Á‚ ‚č)
+ { //åž“įŸĒæ”ŧ撃äŧĨåĪ–
+ if (!battle_config.left_cardfix_to_right) //å·Ķ手ã‚Ŧマドč̜æ­ĢčĻ­åŪšį„Ąã—
+ cardfix = cardfix * (100 + sd->addrace[11]) / 100; //ボã‚đäŧĨåĪ–ãƒĒãƒģã‚đã‚ŋマãŦčŋ―åŠ ãƒ€ãƒĄãƒžã‚ļ
+ else //å·Ķ手ã‚Ŧマドč̜æ­ĢčĻ­åŪšã‚ã‚Š
+ cardfix = cardfix * (100 + sd->addrace[11] + sd->addrace_[11]) / 100; //ボã‚đäŧĨåĪ–ãƒĒãƒģã‚đã‚ŋマãŦčŋ―åŠ ãƒ€ãƒĄãƒžã‚ļ(å·Ķ手ãŦよるčŋ―加あり)
}
else
- cardfix = cardfix * (100 + sd->addrace[11] + sd->arrow_addrace[11]) / 100; //ƒ{ƒXˆČŠOƒ‚ƒ“ƒXƒ^[‚É’Į‰Áƒ_ƒ[ƒW(‹|–î‚É‚æ‚é’Į‰Á‚ ‚č)
+ cardfix = cardfix * (100 + sd->addrace[11] + sd->arrow_addrace[11]) / 100; //ボã‚đäŧĨåĪ–ãƒĒãƒģã‚đã‚ŋマãŦčŋ―åŠ ãƒ€ãƒĄãƒžã‚ļ(åž“įŸĒãŦよるčŋ―加あり)
}
- //“Á’čClass—p•âģˆ—(­—‚Ė“ú‹LĻƒ{ƒ“ƒSƒ“—pH)
+ //į‰đåۚClassį”Ļč̜æ­Ģå‡Ķᐆ(少åĨģãŪæ—ĨčĻ˜â†’ãƒœãƒģã‚īãƒģį”Ļ)
t_class = battle_get_class (target);
for (i = 0; i < sd->add_damage_class_count; i++)
{
@@ -3827,22 +3827,22 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
}
}
if (skill_num != CR_GRANDCROSS || !battle_config.gx_cardfix)
- damage = damage * cardfix / 100; //ƒJ[ƒh•âģ‚É‚æ‚éƒ_ƒ[ƒW‘‰Á
-//ƒJ[ƒh‚É‚æ‚éƒ_ƒ[ƒW‘‰Áˆ—‚ą‚ą‚Ü‚Å
+ damage = damage * cardfix / 100; //ã‚Ŧマドč̜æ­ĢãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļåĒ—åŠ 
+//ã‚ŦマドãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļåĒ—åŠ å‡Ķį†ã“ã“ãūで
-//ƒJ[ƒh‚É‚æ‚éƒ_ƒ[ƒW’Į‰Áˆ—(ķŽč)‚ą‚ą‚Đ‚į
+//ã‚ŦマドãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļčŋ―加å‡Ķᐆ(å·Ķ手)ここから
cardfix = 100;
if (!battle_config.left_cardfix_to_right)
- { //ķŽčƒJ[ƒh•âģÝ’č–ģ‚ĩ
- cardfix = cardfix * (100 + sd->addrace_[t_race]) / 100; // Ží‘°‚É‚æ‚éƒ_ƒ[ƒWCģķŽč
- cardfix = cardfix * (100 + sd->addele_[t_ele]) / 100; // ‘Ū Ŧ‚É‚æ‚éƒ_ƒ[ƒWCģķŽč
- cardfix = cardfix * (100 + sd->addsize_[t_size]) / 100; // ƒTƒCƒY‚É‚æ‚éƒ_ƒ[ƒWCģķŽč
- if (t_mode & 0x20) //ƒ{ƒX
- cardfix = cardfix * (100 + sd->addrace_[10]) / 100; //ƒ{ƒXƒ‚ƒ“ƒXƒ^[‚É’Į‰Áƒ_ƒ[ƒWķŽč
+ { //å·Ķ手ã‚Ŧマドč̜æ­ĢčĻ­åŪšį„Ąã—
+ cardfix = cardfix * (100 + sd->addrace_[t_race]) / 100; // įĻŪæ—ãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļäŋŪæ­Ģå·Ķ手
+ cardfix = cardfix * (100 + sd->addele_[t_ele]) / 100; // åąž 性ãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļäŋŪæ­Ģå·Ķ手
+ cardfix = cardfix * (100 + sd->addsize_[t_size]) / 100; // ã‚ĩã‚Ī゚ãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļäŋŪæ­Ģå·Ķ手
+ if (t_mode & 0x20) //ボã‚đ
+ cardfix = cardfix * (100 + sd->addrace_[10]) / 100; //ボã‚đãƒĒãƒģã‚đã‚ŋマãŦčŋ―åŠ ãƒ€ãƒĄãƒžã‚ļå·Ķ手
else
- cardfix = cardfix * (100 + sd->addrace_[11]) / 100; //ƒ{ƒXˆČŠOƒ‚ƒ“ƒXƒ^[‚É’Į‰Áƒ_ƒ[ƒWķŽč
+ cardfix = cardfix * (100 + sd->addrace_[11]) / 100; //ボã‚đäŧĨåĪ–ãƒĒãƒģã‚đã‚ŋマãŦčŋ―åŠ ãƒ€ãƒĄãƒžã‚ļå·Ķ手
}
- //“Á’čClass—p•âģˆ—ķŽč(­—‚Ė“ú‹LĻƒ{ƒ“ƒSƒ“—pH)
+ //į‰đåۚClassį”Ļč̜æ­Ģå‡Ķᐆå·Ķ手(少åĨģãŪæ—ĨčĻ˜â†’ãƒœãƒģã‚īãƒģį”Ļ)
for (i = 0; i < sd->add_damage_class_count_; i++)
{
if (sd->add_damage_classid_[i] == t_class)
@@ -3852,24 +3852,24 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
}
}
if (skill_num != CR_GRANDCROSS)
- damage2 = damage2 * cardfix / 100; //ƒJ[ƒh•âģ‚É‚æ‚éķŽčƒ_ƒ[ƒW‘‰Á
-//ƒJ[ƒh‚É‚æ‚éƒ_ƒ[ƒW‘‰Áˆ—(ķŽč)‚ą‚ą‚Ü‚Å
+ damage2 = damage2 * cardfix / 100; //ã‚Ŧマドč̜æ­ĢãŦよるå·Ķæ‰‹ãƒ€ãƒĄãƒžã‚ļåĒ—åŠ 
+//ã‚ŦマドãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļåĒ—åŠ å‡Ķᐆ(å·Ķ手)ここãūで
// -- moonsoul (cardfix for magic damage portion of ASC_BREAKER)
if (skill_num == ASC_BREAKER)
damage3 = damage3 * cardfix / 100;
-//ƒJ[ƒh‚É‚æ‚éƒ_ƒ[ƒWŒļŠˆ—‚ą‚ą‚Đ‚į
+//ã‚ŦマドãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļæļ›čĄ°å‡Ķį†ã“ã“ã‹ã‚‰
if (tsd)
- { //‘ΏۂŠPC‚Ėę‡
+ { //åŊūčąĄãŒPCãŪå ī合
cardfix = 100;
- cardfix = cardfix * (100 - tsd->subrace[s_race]) / 100; // Ží‘°‚É‚æ‚éƒ_ƒ[ƒW‘ϐŦ
- cardfix = cardfix * (100 - tsd->subele[s_ele]) / 100; // ‘ېŦ‚É‚æ‚éƒ_ƒ[ƒW‘ϐŦ
+ cardfix = cardfix * (100 - tsd->subrace[s_race]) / 100; // įĻŪæ—ãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļč€æ€§
+ cardfix = cardfix * (100 - tsd->subele[s_ele]) / 100; // åąžæ€§ãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļč€æ€§
if (battle_get_mode (src) & 0x20)
- cardfix = cardfix * (100 - tsd->subrace[10]) / 100; //ƒ{ƒX‚Đ‚į‚ĖUŒ‚‚̓_ƒ[ƒWŒļ­
+ cardfix = cardfix * (100 - tsd->subrace[10]) / 100; //ボã‚đからãŪæ”ŧ撃ãŊãƒ€ãƒĄãƒžã‚ļæļ›å°‘
else
- cardfix = cardfix * (100 - tsd->subrace[11]) / 100; //ƒ{ƒXˆČŠO‚Đ‚į‚ĖUŒ‚‚̓_ƒ[ƒWŒļ­
- //“Á’čClass—p•âģˆ—ķŽč(­—‚Ė“ú‹LĻƒ{ƒ“ƒSƒ“—pH)
+ cardfix = cardfix * (100 - tsd->subrace[11]) / 100; //ボã‚đäŧĨåĪ–ã‹ã‚‰ãŪæ”ŧ撃ãŊãƒ€ãƒĄãƒžã‚ļæļ›å°‘
+ //į‰đåۚClassį”Ļč̜æ­Ģå‡Ķᐆå·Ķ手(少åĨģãŪæ—ĨčĻ˜â†’ãƒœãƒģã‚īãƒģį”Ļ)
for (i = 0; i < tsd->add_def_class_count; i++)
{
if (tsd->add_def_classid[i] == sd->status.class)
@@ -3879,27 +3879,27 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
}
}
if (flag & BF_LONG)
- cardfix = cardfix * (100 - tsd->long_attack_def_rate) / 100; //‰“‹——ĢUŒ‚‚̓_ƒ[ƒWŒļ­(ƒzƒ‹ƒ“C‚Æ‚Đ)
+ cardfix = cardfix * (100 - tsd->long_attack_def_rate) / 100; //é č·é›Ēæ”ŧ撃ãŊãƒ€ãƒĄãƒžã‚ļæļ›å°‘(ホãƒŦãƒģCãĻか)
if (flag & BF_SHORT)
- cardfix = cardfix * (100 - tsd->near_attack_def_rate) / 100; //‹ß‹——ĢUŒ‚‚̓_ƒ[ƒWŒļ­(ŠY“––ģ‚ĩH)
- damage = damage * cardfix / 100; //ƒJ[ƒh•âģ‚É‚æ‚éƒ_ƒ[ƒWŒļ­
- damage2 = damage2 * cardfix / 100; //ƒJ[ƒh•âģ‚É‚æ‚éķŽčƒ_ƒ[ƒWŒļ­
+ cardfix = cardfix * (100 - tsd->near_attack_def_rate) / 100; //čŋ‘č·é›Ēæ”ŧ撃ãŊãƒ€ãƒĄãƒžã‚ļæļ›å°‘(čĐēå―“į„Ąã—ïžŸ)
+ damage = damage * cardfix / 100; //ã‚Ŧマドč̜æ­ĢãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļæļ›å°‘
+ damage2 = damage2 * cardfix / 100; //ã‚Ŧマドč̜æ­ĢãŦよるå·Ķæ‰‹ãƒ€ãƒĄãƒžã‚ļæļ›å°‘
}
-//ƒJ[ƒh‚É‚æ‚éƒ_ƒ[ƒWŒļŠˆ—‚ą‚ą‚Ü‚Å
+//ã‚ŦマドãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļæļ›čĄ°å‡Ķį†ã“ã“ãūで
-//‘ΏۂɃXƒe[ƒ^ƒXˆŲí‚Š‚ ‚éę‡‚Ėƒ_ƒ[ƒWŒļŽZˆ—‚ą‚ą‚Đ‚į
+//åŊū蹥ãŦã‚đテマã‚ŋã‚đį•°åļļがあるå ī合ãŪãƒ€ãƒĄãƒžã‚ļæļ›įŪ—å‡Ķį†ã“ã“ã‹ã‚‰
if (t_sc_data)
{
cardfix = 100;
- if (t_sc_data[SC_DEFENDER].timer != -1 && flag & BF_LONG) //ƒfƒBƒtƒFƒ“ƒ_[ó‘Ԃʼn“‹——ĢUŒ‚
- cardfix = cardfix * (100 - t_sc_data[SC_DEFENDER].val2) / 100; //ƒfƒBƒtƒFƒ“ƒ_[‚É‚æ‚éŒļŠ
+ if (t_sc_data[SC_DEFENDER].timer != -1 && flag & BF_LONG) //デã‚ĢフェãƒģダマįŠķæ…‹ã§é č·é›Ēæ”ŧ撃
+ cardfix = cardfix * (100 - t_sc_data[SC_DEFENDER].val2) / 100; //デã‚ĢフェãƒģダマãŦよるæļ›čĄ°
if (cardfix != 100)
{
- damage = damage * cardfix / 100; //ƒfƒBƒtƒFƒ“ƒ_[•âģ‚É‚æ‚éƒ_ƒ[ƒWŒļ­
- damage2 = damage2 * cardfix / 100; //ƒfƒBƒtƒFƒ“ƒ_[•âģ‚É‚æ‚éķŽčƒ_ƒ[ƒWŒļ­
+ damage = damage * cardfix / 100; //デã‚Ģフェãƒģダマč̜æ­ĢãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļæļ›å°‘
+ damage2 = damage2 * cardfix / 100; //デã‚Ģフェãƒģダマč̜æ­ĢãŦよるå·Ķæ‰‹ãƒ€ãƒĄãƒžã‚ļæļ›å°‘
}
if (t_sc_data[SC_ASSUMPTIO].timer != -1)
- { //ƒAƒXƒ€ƒvƒeƒBƒI
+ { //ã‚Ēã‚đムプテã‚Ģり
if (!map[target->m].flag.pvp)
{
damage = damage / 3;
@@ -3912,67 +3912,67 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
}
}
}
-//‘ΏۂɃXƒe[ƒ^ƒXˆŲí‚Š‚ ‚éę‡‚Ėƒ_ƒ[ƒWŒļŽZˆ—‚ą‚ą‚Ü‚Å
+//åŊū蹥ãŦã‚đテマã‚ŋã‚đį•°åļļがあるå ī合ãŪãƒ€ãƒĄãƒžã‚ļæļ›įŪ—å‡Ķį†ã“ã“ãūで
if (damage < 0)
damage = 0;
if (damage2 < 0)
damage2 = 0;
- // ‘Ū Ŧ‚Ė“K—p
+ // åąž 性ãŪéĐį”Ļ
damage = battle_attr_fix (damage, s_ele, battle_get_element (target));
damage2 = battle_attr_fix (damage2, s_ele_, battle_get_element (target));
- // Ŋ‚Ė‚Đ‚Ŋ‚įA‹C‹…‚Ė“K—p
+ // 星ãŪã‹ã‘ã‚‰ã€æ°—įƒãŪéĐį”Ļ
damage += sd->star;
damage2 += sd->star_;
damage += sd->spiritball * 3;
damage2 += sd->spiritball * 3;
if (sc_data && sc_data[SC_AURABLADE].timer != -1)
- { /* ƒI[ƒ‰ƒuƒŒ[ƒh •K’† */
+ { /* りマãƒĐブノマド åŋ…äļ­ */
damage += sc_data[SC_AURABLADE].val1 * 10;
damage2 += sc_data[SC_AURABLADE].val1 * 10;
}
if (skill_num == PA_PRESSURE)
- { /* ƒvƒŒƒbƒVƒƒ[ •K’†? */
+ { /* プノッシãƒĢマ åŋ…äļ­? */
damage = 700 + 100 * skill_lv;
damage2 = 700 + 100 * skill_lv;
}
- // >“ņ“—Ž‚Ėķ‰Eƒ_ƒ[ƒWŒvŽZ’N‚Đ‚â‚Á‚Ä‚­‚ę‚Ĩ‚Ĩ‚Ĩ‚Ĩ‚͂͂́I
- // >map_session_data ‚ɍķŽčƒ_ƒ[ƒW(atk,atk2)’Į‰Á‚ĩ‚Ä
- // >pc_calcstatus()‚Å‚â‚é‚Ũ‚Ŧ‚ЂȁH
- // map_session_data ‚ɍķŽč•Ší(atk,atk2,ele,star,atkmods)’Į‰Á‚ĩ‚Ä
- // pc_calcstatus()‚Ńf[ƒ^‚ð“ü—Í‚ĩ‚Ăǂ܂·
+ // >䚌刀æĩãŪå·Ķåģãƒ€ãƒĄãƒžã‚ļčψįŪ—čŠ°ã‹ã‚„ãĢãĶくれぇぇぇぇえええ
+ // >map_session_data ãŦå·Ķæ‰‹ãƒ€ãƒĄãƒžã‚ļ(atk,atk2)čŋ―加しãĶ
+ // >pc_calcstatus()でやるãđきかお
+ // map_session_data ãŦå·Ķ手æ­Ķå™Ļ(atk,atk2,ele,star,atkmods)čŋ―加しãĶ
+ // pc_calcstatus()でデマã‚ŋをå…Ĩ力しãĶいãūす
- //ķŽč‚Ė‚Ý•Ší‘•”õ
+ //å·Ķ手ãŪãŋæ­Ķå™ĻčĢ…å‚™
if (sd->weapontype1 == 0 && sd->weapontype2 > 0)
{
damage = damage2;
damage2 = 0;
}
- // ‰EŽčAķŽčC—û‚Ė“K—p
+ // åģ手、å·Ķ手äŋŪį·īãŪéĐį”Ļ
if (sd->status.weapon > 16)
- { // “ņ“—Ž‚Đ?
+ { // 䚌刀æĩã‹?
int dmg = damage, dmg2 = damage2;
- // ‰EŽčC—û(60% ` 100%) ‰EŽč‘S”Ę
+ // åģ手äŋŪį·ī(60% 〜 100%) åģ手å…Ļ舎
skill = pc_checkskill (sd, AS_RIGHT);
damage = damage * (50 + (skill * 10)) / 100;
if (dmg > 0 && damage < 1)
damage = 1;
- // ķŽčC—û(40% ` 80%) ķŽč‘S”Ę
+ // å·Ķ手äŋŪį·ī(40% 〜 80%) å·Ķ手å…Ļ舎
skill = pc_checkskill (sd, AS_LEFT);
damage2 = damage2 * (30 + (skill * 10)) / 100;
if (dmg2 > 0 && damage2 < 1)
damage2 = 1;
}
- else //“ņ“—ނłȂŊ‚ę‚΍ķŽčƒ_ƒ[ƒW‚Í0
+ else //䚌刀æĩã§ãŠã‘ればå·Ķæ‰‹ãƒ€ãƒĄãƒžã‚ļãŊ0
damage2 = 0;
- // ‰EŽč,’ZŒ•‚Ė‚Ý
+ // åģ手,៭å‰ĢãŪãŋ
if (da == 1)
- { //ƒ_ƒuƒ‹ƒAƒ^ƒbƒN‚Š”­“Ū‚ĩ‚Ăǂé‚Đ
+ { //ダブãƒŦã‚Ēã‚ŋッã‚ŊãŒį™šå‹•ã—ãĶいるか
div_ = 2;
damage += damage;
type = 0x08;
@@ -3980,14 +3980,14 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
if (sd->status.weapon == 16)
{
- // ƒJƒ^[ƒ‹’ĮŒ‚ƒ_ƒ[ƒW
+ // ã‚Ŧã‚ŋマãƒŦčŋ―æ’ƒãƒ€ãƒĄãƒžã‚ļ
skill = pc_checkskill (sd, TF_DOUBLE);
damage2 = damage * (1 + (skill * 2)) / 100;
if (damage > 0 && damage2 < 1)
damage2 = 1;
}
- // ƒCƒ“ƒxƒiƒ€Cģ
+ // ã‚ĪãƒģベナムäŋŪæ­Ģ
if (skill_num == TF_POISON)
{
damage =
@@ -3999,7 +3999,7 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
damage = battle_attr_fix (damage, 0, battle_get_element (target));
}
- // ŠŪ‘S‰ņ”ð‚Ė”ŧ’č
+ // åیå…Ļ回éŋãŪåˆĪåۚ
if (skill_num == 0 && skill_lv >= 0 && tsd != NULL && div_ < 255
&& MRAND (1000) < battle_get_flee2 (target))
{
@@ -4008,7 +4008,7 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
dmg_lv = ATK_LUCKY;
}
- // ‘ÎÛ‚ŠŠŪ‘S‰ņ”ð‚ð‚·‚éÝ’肊ON‚Č‚į
+ // åŊūčąĄãŒåیå…Ļ回éŋをするčĻ­åŪšãŒONおら
if (battle_config.enemy_perfect_flee)
{
if (skill_num == 0 && skill_lv >= 0 && tmd != NULL && div_ < 255
@@ -4020,7 +4020,7 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
}
}
- //Mob‚ĖMode‚ÉŠæ‹­ƒtƒ‰ƒO‚Š—§‚Á‚Ăǂ邯‚Ŧ‚Ėˆ—
+ //MobãŪModeãŦ頑垷フãƒĐグがįŦ‹ãĢãĶいるãĻきãŪå‡Ķᐆ
if (t_mode & 0x40)
{
if (damage > 0)
@@ -4029,23 +4029,23 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
damage2 = 1;
}
- //bNoWeaponDamage(Ý’čƒAƒCƒeƒ€–ģ‚ĩH)‚ŃOƒ‰ƒ“ƒhƒNƒƒX‚ķ‚á‚Č‚Ēę‡‚̓_ƒ[ƒW‚Š0
+ //bNoWeaponDamage(čĻ­åۚã‚Ēã‚Īãƒ†ãƒ į„Ąã—ïžŸ)でグãƒĐãƒģドã‚Ŋロã‚đじゃおいå ī合ãŊãƒ€ãƒĄãƒžã‚ļが0
if (tsd && tsd->special_state.no_weapon_damage
&& skill_num != CR_GRANDCROSS)
damage = damage2 = 0;
if (skill_num != CR_GRANDCROSS && (damage > 0 || damage2 > 0))
{
- if (damage2 < 1) // ƒ_ƒ[ƒWÅICģ
+ if (damage2 < 1) // ãƒ€ãƒĄãƒžã‚ļ最įĩ‚äŋŪæ­Ģ
damage =
battle_calc_damage (src, target, damage, div_, skill_num,
skill_lv, flag);
- else if (damage < 1) // ‰EŽč‚Šƒ~ƒXH
+ else if (damage < 1) // åģ手がミã‚đ
damage2 =
battle_calc_damage (src, target, damage2, div_, skill_num,
skill_lv, flag);
else
- { // —ž Žč/ƒJƒ^[ƒ‹‚Ėę‡‚Í‚ŋ‚å‚Á‚ÆŒvŽZ‚â‚₹‚ĩ‚Ē
+ { // äļĄ æ‰‹/ã‚Ŧã‚ŋマãƒŦãŪå ī合ãŊãĄã‚‡ãĢãĻčψįŪ—ã‚„ã‚„ã“ã—ã„
int d1 = damage + damage2, d2 = damage2;
damage =
battle_calc_damage (src, target, damage + damage2, div_,
@@ -4094,7 +4094,7 @@ static struct Damage battle_calc_pc_weapon_attack (struct block_list *src,
}
/*==========================================
- * •Šíƒ_ƒ[ƒWŒvŽZ
+ * æ­Ķå™Ļãƒ€ãƒĄãƒžã‚ļčψįŪ—
*------------------------------------------
*/
struct Damage battle_calc_weapon_attack (struct block_list *src,
@@ -4104,7 +4104,7 @@ struct Damage battle_calc_weapon_attack (struct block_list *src,
{
struct Damage wd;
- //return‘O‚Ėˆ—‚Š‚ ‚é‚Ė‚Åî•ņo—Í•”‚Ė‚Ý•ÏX
+ //return前ãŪå‡Ķį†ãŒã‚ã‚‹ãŪã§æƒ…å ąå‡šåŠ›éƒĻãŪãŋåΉæ›ī
if (src == NULL || target == NULL)
{
nullpo_info (NLP_MARK);
@@ -4173,7 +4173,7 @@ struct Damage battle_calc_weapon_attack (struct block_list *src,
}
/*==========================================
- * –‚–@ƒ_ƒ[ƒWŒvŽZ
+ * 魔æģ•ãƒ€ãƒĄãƒžã‚ļčψįŪ—
*------------------------------------------
*/
struct Damage battle_calc_magic_attack (struct block_list *bl,
@@ -4192,7 +4192,7 @@ struct Damage battle_calc_magic_attack (struct block_list *bl,
struct map_session_data *sd = NULL, *tsd = NULL;
struct mob_data *tmd = NULL;
- //return‘O‚Ėˆ—‚Š‚ ‚é‚Ė‚Åî•ņo—Í•”‚Ė‚Ý•ÏX
+ //return前ãŪå‡Ķį†ãŒã‚ã‚‹ãŪã§æƒ…å ąå‡šåŠ›éƒĻãŪãŋåΉæ›ī
if (bl == NULL || target == NULL)
{
nullpo_info (NLP_MARK);
@@ -4227,24 +4227,24 @@ struct Damage battle_calc_magic_attack (struct block_list *bl,
if (skill_num > 0)
{
switch (skill_num)
- { // Šî–{ƒ_ƒ[ƒWŒvŽZ(ƒXƒLƒ‹‚炯‚ɏˆ—)
- // ƒq[ƒ‹orđ‘Ė
+ { // åŸšæœŽãƒ€ãƒĄãƒžã‚ļčψįŪ—(ã‚đキãƒŦごãĻãŦå‡Ķᐆ)
+ // ヒマãƒŦorč–ä―“
case AL_HEAL:
case PR_BENEDICTIO:
damage = skill_calc_heal (bl, skill_lv) / 2;
normalmagic_flag = 0;
break;
- case PR_ASPERSIO: /* ƒAƒXƒyƒ‹ƒVƒI */
- damage = 40; //ŒÅ’čƒ_ƒ[ƒW
+ case PR_ASPERSIO: /* ã‚Ēã‚đペãƒŦシり */
+ damage = 40; //囚åŪšãƒ€ãƒĄãƒžã‚ļ
normalmagic_flag = 0;
break;
- case PR_SANCTUARY: // ƒTƒ“ƒNƒ`ƒ…ƒAƒŠ
+ case PR_SANCTUARY: // ã‚ĩãƒģã‚ŊチãƒĨã‚Ēナ
damage = (skill_lv > 6) ? 388 : skill_lv * 50;
normalmagic_flag = 0;
blewcount |= 0x10000;
break;
case ALL_RESURRECTION:
- case PR_TURNUNDEAD: // UŒ‚ƒŠƒUƒŒƒNƒVƒ‡ƒ“‚ƃ^[ƒ“ƒAƒ“ƒfƒbƒh
+ case PR_TURNUNDEAD: // æ”ŧ撃ナã‚ķノã‚ŊショãƒģãĻã‚ŋマãƒģã‚Ēãƒģデッド
if (target->type != BL_PC
&& battle_check_undead (t_race, t_ele))
{
@@ -4257,10 +4257,10 @@ struct Damage battle_calc_magic_attack (struct block_list *bl,
if (thres > 700)
thres = 700;
// if(battle_config.battle_log)
-// printf("ƒ^[ƒ“ƒAƒ“ƒfƒbƒhI Šm—Ķ%d ņ(į•Š—Ķ)\n", thres);
- if (MRAND (1000) < thres && !(t_mode & 0x20)) // ŽŒũ
+// printf("ã‚ŋマãƒģã‚Ēãƒģデッド įĒšįŽ‡%d ‰(åƒåˆ†įŽ‡)\n", thres);
+ if (MRAND (1000) < thres && !(t_mode & 0x20)) // 成功
damage = hp;
- else // Žļ”s
+ else // åĪąæ•—
damage =
battle_get_lv (bl) + battle_get_int (bl) +
skill_lv * 10;
@@ -4268,7 +4268,7 @@ struct Damage battle_calc_magic_attack (struct block_list *bl,
normalmagic_flag = 0;
break;
- case MG_NAPALMBEAT: // ƒiƒp[ƒ€ƒr[ƒgi•ŠŽUŒvŽZž‚݁j
+ case MG_NAPALMBEAT: // ナパマムビマト分æ•ĢčψįŪ—čūžãŋ
MATK_FIX (70 + skill_lv * 10, 100);
if (flag > 0)
{
@@ -4281,7 +4281,7 @@ struct Damage battle_calc_magic_attack (struct block_list *bl,
("battle_calc_magic_attack(): napam enemy count=0 !\n");
}
break;
- case MG_FIREBALL: // ƒtƒ@ƒCƒ„[ƒ{[ƒ‹
+ case MG_FIREBALL: // ãƒ•ã‚Ąã‚ĪãƒĪマボマãƒŦ
{
const int drate[] = { 100, 90, 70 };
if (flag > 2)
@@ -4290,9 +4290,9 @@ struct Damage battle_calc_magic_attack (struct block_list *bl,
MATK_FIX ((95 + skill_lv * 5) * drate[flag], 10000);
}
break;
- case MG_FIREWALL: // ƒtƒ@ƒCƒ„[ƒEƒH[ƒ‹
+ case MG_FIREWALL: // ãƒ•ã‚Ąã‚ĪãƒĪマã‚Ķã‚ĐマãƒŦ
/*
- if( (t_ele!=3 && !battle_check_undead(t_race,t_ele)) || target->type==BL_PC ) //PC‚Í‰Î‘ŪŦ‚Å‚ā”ō‚ԁH‚ŧ‚ā‚ŧ‚āƒ_ƒ[ƒWŽó‚Ŋ‚éH
+ if( (t_ele!=3 && !battle_check_undead(t_race,t_ele)) || target->type==BL_PC ) //PCãŊįŦåąžæ€§ã§ã‚‚éĢ›ãķïžŸãã‚‚ãã‚‚ãƒ€ãƒĄãƒžã‚ļ受ける
blewcount |= 0x10000;
else
blewcount = 0;
@@ -4304,18 +4304,18 @@ struct Damage battle_calc_magic_attack (struct block_list *bl,
blewcount |= 0x10000;
MATK_FIX (1, 2);
break;
- case MG_THUNDERSTORM: // ƒTƒ“ƒ_[ƒXƒg[ƒ€
+ case MG_THUNDERSTORM: // ã‚ĩãƒģダマã‚đトマム
MATK_FIX (80, 100);
break;
- case MG_FROSTDIVER: // ƒtƒƒXƒgƒ_ƒCƒo
+ case MG_FROSTDIVER: // フロã‚đトダã‚Īバ
MATK_FIX (100 + skill_lv * 10, 100);
break;
- case WZ_FROSTNOVA: // ƒtƒƒXƒgƒ_ƒCƒo
+ case WZ_FROSTNOVA: // フロã‚đトダã‚Īバ
MATK_FIX (((100 + skill_lv * 10) * (2 / 3)), 100);
break;
- case WZ_FIREPILLAR: // ƒtƒ@ƒCƒ„[ƒsƒ‰[
+ case WZ_FIREPILLAR: // ãƒ•ã‚Ąã‚ĪãƒĪマピãƒĐマ
if (mdef1 < 1000000)
- mdef1 = mdef2 = 0; // MDEF–ģŽ‹
+ mdef1 = mdef2 = 0; // MDEFį„ĄčĶ–
MATK_FIX (1, 5);
matk1 += 50;
matk2 += 50;
@@ -4324,26 +4324,26 @@ struct Damage battle_calc_magic_attack (struct block_list *bl,
MATK_FIX (100 + skill_lv * 20, 100);
break;
case WZ_METEOR:
- case WZ_JUPITEL: // ƒ†ƒsƒeƒ‹ƒTƒ“ƒ_[
+ case WZ_JUPITEL: // ãƒĶピテãƒŦã‚ĩãƒģダマ
break;
- case WZ_VERMILION: // ƒ[ƒhƒIƒuƒo[ƒ~ƒŠƒIƒ“
+ case WZ_VERMILION: // ロマドりブバマミナりãƒģ
MATK_FIX (skill_lv * 20 + 80, 100);
break;
- case WZ_WATERBALL: // ƒEƒH[ƒ^[ƒ{[ƒ‹
+ case WZ_WATERBALL: // ã‚Ķã‚Đマã‚ŋマボマãƒŦ
matk1 += skill_lv * 30;
matk2 += skill_lv * 30;
break;
- case WZ_STORMGUST: // ƒXƒg[ƒ€ƒKƒXƒg
+ case WZ_STORMGUST: // ã‚đトマムゎã‚đト
MATK_FIX (skill_lv * 40 + 100, 100);
blewcount |= 0x10000;
break;
- case AL_HOLYLIGHT: // ƒz[ƒŠ[ƒ‰ƒCƒg
+ case AL_HOLYLIGHT: // ホマナマãƒĐã‚Īト
MATK_FIX (125, 100);
break;
case AL_RUWACH:
MATK_FIX (145, 100);
break;
- case HW_NAPALMVULCAN: // ƒiƒp[ƒ€ƒr[ƒgi•ŠŽUŒvŽZž‚݁j
+ case HW_NAPALMVULCAN: // ナパマムビマト分æ•ĢčψįŪ—čūžãŋ
MATK_FIX (70 + skill_lv * 10, 100);
if (flag > 0)
{
@@ -4360,7 +4360,7 @@ struct Damage battle_calc_magic_attack (struct block_list *bl,
}
if (normalmagic_flag)
- { // ˆę”Ę–‚–@ƒ_ƒ[ƒWŒvŽZ
+ { // äļ€čˆŽé­”æģ•ãƒ€ãƒĄãƒžã‚ļčψįŪ—
int imdef_flag = 0;
if (matk1 > matk2)
damage = matk2 + MRAND ((matk1 - matk2 + 1));
@@ -4426,8 +4426,8 @@ struct Damage battle_calc_magic_attack (struct block_list *bl,
{
int s_class = battle_get_class (bl);
cardfix = 100;
- cardfix = cardfix * (100 - tsd->subele[ele]) / 100; // ‘Ū Ŧ‚É‚æ‚éƒ_ƒ[ƒW‘ϐŦ
- cardfix = cardfix * (100 - tsd->subrace[race]) / 100; // Ží‘°‚É‚æ‚éƒ_ƒ[ƒW‘ϐŦ
+ cardfix = cardfix * (100 - tsd->subele[ele]) / 100; // åąž 性ãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļč€æ€§
+ cardfix = cardfix * (100 - tsd->subrace[race]) / 100; // įĻŪæ—ãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļč€æ€§
cardfix = cardfix * (100 - tsd->magic_subrace[race]) / 100;
if (battle_get_mode (bl) & 0x20)
cardfix = cardfix * (100 - tsd->magic_subrace[10]) / 100;
@@ -4447,18 +4447,18 @@ struct Damage battle_calc_magic_attack (struct block_list *bl,
if (damage < 0)
damage = 0;
- damage = battle_attr_fix (damage, ele, battle_get_element (target)); // ‘Ū ŦCģ
+ damage = battle_attr_fix (damage, ele, battle_get_element (target)); // åąž 性äŋŪæ­Ģ
if (skill_num == CR_GRANDCROSS)
- { // ƒOƒ‰ƒ“ƒhƒNƒƒX
+ { // グãƒĐãƒģドã‚Ŋロã‚đ
struct Damage wd;
wd = battle_calc_weapon_attack (bl, target, skill_num, skill_lv,
flag);
damage = (damage + wd.damage) * (100 + 40 * skill_lv) / 100;
if (battle_config.gx_dupele)
- damage = battle_attr_fix (damage, ele, battle_get_element (target)); //‘ېŦ2‰ņ‚ЂЂé
+ damage = battle_attr_fix (damage, ele, battle_get_element (target)); //åąžæ€§2回かかる
if (bl == target)
- damage = damage / 2; //”―“Ū‚Í”ž•Š
+ damage = damage / 2; //反動ãŊ半分
}
div_ = skill_get_num (skill_num, skill_lv);
@@ -4479,10 +4479,10 @@ struct Damage battle_calc_magic_attack (struct block_list *bl,
damage = (damage * (100 - battle_config.gtb_pvp_only)) / 100;
}
else
- damage = 0; // ‰Đ ‹āåģƒJ[ƒhi–‚–@ƒ_ƒ[ƒW‚Oj
+ damage = 0; // éŧ„ 金čŸēã‚Ŧマド魔æģ•ãƒ€ãƒĄãƒžã‚ļ
}
- damage = battle_calc_damage (bl, target, damage, div_, skill_num, skill_lv, aflag); // ÅICģ
+ damage = battle_calc_damage (bl, target, damage, div_, skill_num, skill_lv, aflag); // 最įĩ‚äŋŪæ­Ģ
/* magic_damage_return by [AppleGirl] and [Valaris] */
if (target->type == BL_PC && tsd && tsd->magic_damage_return > 0)
@@ -4508,7 +4508,7 @@ struct Damage battle_calc_magic_attack (struct block_list *bl,
}
/*==========================================
- * ‚ŧ‚Ė‘žƒ_ƒ[ƒWŒvŽZ
+ * そãŪäŧ–ãƒ€ãƒĄãƒžã‚ļčψįŪ—
*------------------------------------------
*/
struct Damage battle_calc_misc_attack (struct block_list *bl,
@@ -4527,7 +4527,7 @@ struct Damage battle_calc_misc_attack (struct block_list *bl,
int aflag = BF_MISC | BF_LONG | BF_SKILL;
- //return‘O‚Ėˆ—‚Š‚ ‚é‚Ė‚Åî•ņo—Í•”‚Ė‚Ý•ÏX
+ //return前ãŪå‡Ķį†ãŒã‚ã‚‹ãŪã§æƒ…å ąå‡šåŠ›éƒĻãŪãŋåΉæ›ī
if (bl == NULL || target == NULL)
{
nullpo_info (NLP_MARK);
@@ -4547,19 +4547,19 @@ struct Damage battle_calc_misc_attack (struct block_list *bl,
switch (skill_num)
{
- case HT_LANDMINE: // ƒ‰ƒ“ƒhƒ}ƒCƒ“
+ case HT_LANDMINE: // ãƒĐãƒģドマã‚Īãƒģ
damage = skill_lv * (dex + 75) * (100 + int_) / 100;
break;
- case HT_BLASTMINE: // ƒuƒ‰ƒXƒgƒ}ƒCƒ“
+ case HT_BLASTMINE: // ブãƒĐã‚đトマã‚Īãƒģ
damage = skill_lv * (dex / 2 + 50) * (100 + int_) / 100;
break;
- case HT_CLAYMORETRAP: // ƒNƒŒƒCƒ‚ƒA[ƒgƒ‰ƒbƒv
+ case HT_CLAYMORETRAP: // ã‚Ŋノã‚ĪãƒĒã‚ĒマトãƒĐップ
damage = skill_lv * (dex / 2 + 75) * (100 + int_) / 100;
break;
- case HT_BLITZBEAT: // ƒuƒŠƒbƒcƒr[ƒg
+ case HT_BLITZBEAT: // ブナッツビマト
if (sd == NULL || (skill = pc_checkskill (sd, HT_STEELCROW)) <= 0)
skill = 0;
damage = (dex / 10 + int_ / 2 + skill * 3 + 40) * 2;
@@ -4567,22 +4567,22 @@ struct Damage battle_calc_misc_attack (struct block_list *bl,
damage /= flag;
break;
- case TF_THROWSTONE: // Î“Š‚°
+ case TF_THROWSTONE: // įŸģ投げ
damage = 30;
damagefix = 0;
break;
- case BA_DISSONANCE: // •s‹Ķ˜a‰đ
+ case BA_DISSONANCE: // äļå”å’ŒéŸģ
damage =
(skill_lv) * 20 + pc_checkskill (sd, BA_MUSICALLESSON) * 3;
break;
- case NPC_SELFDESTRUCTION: // ŽĐ”š
+ case NPC_SELFDESTRUCTION: // č‡Šįˆ†
damage = battle_get_hp (bl) - (bl == target ? 1 : 0);
damagefix = 0;
break;
- case NPC_SMOKING: // ƒ^ƒoƒR‚ð‹z‚Ī
+ case NPC_SMOKING: // ã‚ŋバã‚ģをåļう
damage = 3;
damagefix = 0;
break;
@@ -4608,7 +4608,7 @@ struct Damage battle_calc_misc_attack (struct block_list *bl,
}
}
break;
- case SN_FALCONASSAULT: /* ƒtƒ@ƒ‹ƒRƒ“ƒAƒTƒ‹ƒg */
+ case SN_FALCONASSAULT: /* ãƒ•ã‚ĄãƒŦã‚ģãƒģã‚Ēã‚ĩãƒŦト */
skill = pc_checkskill (sd, HT_BLITZBEAT);
damage =
(100 + 50 * skill_lv +
@@ -4627,14 +4627,14 @@ struct Damage battle_calc_misc_attack (struct block_list *bl,
if (tsd)
{
cardfix = 100;
- cardfix = cardfix * (100 - tsd->subele[ele]) / 100; // ‘ېŦ‚É‚æ‚éƒ_ƒ[ƒW‘ϐŦ
- cardfix = cardfix * (100 - tsd->subrace[race]) / 100; // Ží‘°‚É‚æ‚éƒ_ƒ[ƒW‘ϐŦ
+ cardfix = cardfix * (100 - tsd->subele[ele]) / 100; // åąžæ€§ãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļč€æ€§
+ cardfix = cardfix * (100 - tsd->subrace[race]) / 100; // įĻŪæ—ãŦã‚ˆã‚‹ãƒ€ãƒĄãƒžã‚ļč€æ€§
cardfix = cardfix * (100 - tsd->misc_def_rate) / 100;
damage = damage * cardfix / 100;
}
if (damage < 0)
damage = 0;
- damage = battle_attr_fix (damage, ele, battle_get_element (target)); // ‘ېŦCģ
+ damage = battle_attr_fix (damage, ele, battle_get_element (target)); // åąžæ€§äŋŪæ­Ģ
}
div_ = skill_get_num (skill_num, skill_lv);
@@ -4649,7 +4649,7 @@ struct Damage battle_calc_misc_attack (struct block_list *bl,
damage = div_;
}
- damage = battle_calc_damage (bl, target, damage, div_, skill_num, skill_lv, aflag); // ÅICģ
+ damage = battle_calc_damage (bl, target, damage, div_, skill_num, skill_lv, aflag); // 最įĩ‚äŋŪæ­Ģ
md.damage = damage;
md.div_ = div_;
@@ -4664,7 +4664,7 @@ struct Damage battle_calc_misc_attack (struct block_list *bl,
}
/*==========================================
- * ƒ_ƒ[ƒWŒvŽZˆęЇˆ——p
+ * ãƒ€ãƒĄãƒžã‚ļčψįŪ—ä‹Žå‡Ķᐆį”Ļ
*------------------------------------------
*/
struct Damage battle_calc_attack (int attack_type,
@@ -4696,7 +4696,7 @@ struct Damage battle_calc_attack (int attack_type,
}
/*==========================================
- * ’ʏíUŒ‚ˆ—‚܂Ƃß
+ * 通åļļæ”ŧ撃å‡ĶᐆãūãĻめ
*------------------------------------------
*/
int battle_weapon_attack (struct block_list *src, struct block_list *target,
@@ -4741,7 +4741,7 @@ int battle_weapon_attack (struct block_list *src, struct block_list *target,
if (battle_check_target (src, target, BCT_ENEMY) > 0 &&
battle_check_range (src, target, 0))
{
- // UŒ‚‘ÎÛ‚Æ‚Č‚č‚Ī‚é‚Ė‚ÅUŒ‚
+ // æ”ŧ撃åŊū蹥ãĻおりうるãŪでæ”ŧ撃
if (sd && sd->status.weapon == 11)
{
if (sd->equip_index[10] >= 0)
@@ -4833,14 +4833,14 @@ int battle_weapon_attack (struct block_list *src, struct block_list *target,
}
if (wd.div_ == 255 && sd)
- { //ŽO’iķ
+ { //äŪĩ掌
int delay =
1000 - 4 * battle_get_agi (src) - 2 * battle_get_dex (src);
int skilllv;
if (wd.damage + wd.damage2 < battle_get_hp (target))
{
if ((skilllv = pc_checkskill (sd, MO_CHAINCOMBO)) > 0)
- delay += 300 * battle_config.combo_delay_rate / 100; //’Į‰ÁƒfƒBƒŒƒC‚ðconf‚É‚æ‚č’ēŪ
+ delay += 300 * battle_config.combo_delay_rate / 100; //čŋ―加デã‚Ģノã‚ĪをconfãŦよりčŠŋæ•ī
skill_status_change_start (src, SC_COMBO, MO_TRIPLEATTACK,
skilllv, 0, 0, delay, 0);
@@ -4855,7 +4855,7 @@ int battle_weapon_attack (struct block_list *src, struct block_list *target,
{
clif_damage (src, target, tick, wd.amotion, wd.dmotion,
wd.damage, wd.div_, wd.type, wd.damage2);
- //“ņ“—ŽķŽč‚ƃJƒ^[ƒ‹’ĮŒ‚‚Ėƒ~ƒX•\ŽĶ(–ģ—‚â‚č`)
+ //䚌刀æĩå·Ķ手ãĻã‚Ŧã‚ŋマãƒŦčŋ―撃ãŪミã‚đčĄĻįĪš(į„Ąį†ã‚„ã‚Šã€œ)
if (sd && sd->status.weapon >= 16 && wd.damage2 == 0)
clif_damage (src, target, tick + 10, wd.amotion, wd.dmotion,
0, 1, 0, 0);
@@ -4967,7 +4967,7 @@ int battle_weapon_attack (struct block_list *src, struct block_list *target,
skilllv, tick,
flag);
break;
- case 1: /* Žx‰‡Œn */
+ case 1: /* æ”Ŋæīįģŧ */
if ((sc_data[SC_AUTOSPELL].val2 == AL_HEAL
|| (sc_data[SC_AUTOSPELL].val2 ==
ALL_RESURRECTION
@@ -5011,7 +5011,7 @@ int battle_weapon_attack (struct block_list *src, struct block_list *target,
[SC_AUTOSPELL].val2,
skilllv, tick, flag);
break;
- case 1: /* Žx‰‡Œn */
+ case 1: /* æ”Ŋæīįģŧ */
if ((sc_data[SC_AUTOSPELL].val2 == AL_HEAL
|| (sc_data[SC_AUTOSPELL].val2 ==
ALL_RESURRECTION
@@ -5064,7 +5064,7 @@ int battle_weapon_attack (struct block_list *src, struct block_list *target,
skilllv, tick,
flag);
break;
- case 1: /* Žx‰‡Œn */
+ case 1: /* æ”Ŋæīįģŧ */
if ((sd->autospell_id == AL_HEAL
|| (sd->autospell_id == ALL_RESURRECTION
&& target->type != BL_PC))
@@ -5154,7 +5154,7 @@ int battle_weapon_attack (struct block_list *src, struct block_list *target,
(int) target, (int) src,
skill_get_time2 (MO_BLADESTOP, lv), 0);
}
- if (t_sc_data && t_sc_data[SC_SPLASHER].timer != -1) //‰Ģ‚Á‚―‚Ė‚Å‘ÎÛ‚Ėƒxƒiƒ€ƒXƒvƒ‰ƒbƒVƒƒ[ó‘Ô‚ð‰ðœ
+ if (t_sc_data && t_sc_data[SC_SPLASHER].timer != -1) //æŪīãĢたãŪでåŊū蹥ãŪベナムã‚đプãƒĐッシãƒĢマįŠķ態をč§Ģé™Ī
skill_status_change_end (target, SC_SPLASHER, -1);
map_freeblock_unlock ();
@@ -5183,12 +5183,12 @@ int battle_check_undead (int race, int element)
}
/*==========================================
- * “G–Ą•û”ŧ’č(1=m’č,0=”Û’č,-1=ƒGƒ‰[)
- * flag&0xf0000 = 0x00000:“G‚ķ‚á‚Č‚Ē‚Đ”ŧ’čiret:1“G‚Å‚Í‚Č‚Ēj
- * = 0x10000:ƒp[ƒeƒB[”ŧ’čiret:1=ƒp[ƒeƒB[ƒƒ“ƒo)
- * = 0x20000:‘S‚Ä(ret:1=“G–Ą•û—ž•û)
- * = 0x40000:“G‚Đ”ŧ’č(ret:1=“G)
- * = 0x50000:ƒp[ƒeƒB[‚ķ‚á‚Č‚Ē‚Đ”ŧ’č(ret:1=ƒp[ƒeƒB‚łȂĒ)
+ * æ•ĩå‘ģæ–đåˆĪåۚ(1=č‚Ŋåۚ,0=åĶåۚ,-1=ã‚ĻãƒĐマ)
+ * flag&0xf0000 = 0x00000:æ•ĩじゃおいかåˆĪåŪšïžˆret:1æ•ĩでãŊおい
+ * = 0x10000:パマテã‚ĢマåˆĪåŪšïžˆret:1=パマテã‚ĢãƒžãƒĄãƒģバ)
+ * = 0x20000:å…ĻãĶ(ret:1=æ•ĩå‘ģæ–đäļĄæ–đ)
+ * = 0x40000:æ•ĩかåˆĪåۚ(ret:1=æ•ĩ)
+ * = 0x50000:パマテã‚ĢマじゃおいかåˆĪåۚ(ret:1=パマテã‚Ģでおい)
*------------------------------------------
*/
int battle_check_target (struct block_list *src, struct block_list *target,
@@ -5201,7 +5201,7 @@ int battle_check_target (struct block_list *src, struct block_list *target,
nullpo_retr (0, target);
if (flag & 0x40000)
- { // ”―“]ƒtƒ‰ƒO
+ { // 反čŧĒフãƒĐグ
int ret = battle_check_target (src, target, flag & 0x30000);
if (ret != -1)
return !ret;
@@ -5216,7 +5216,7 @@ int battle_check_target (struct block_list *src, struct block_list *target,
return -1;
}
- if (src->type == BL_SKILL && target->type == BL_SKILL) // ‘ÎÛ‚ŠƒXƒLƒ‹ƒ†ƒjƒbƒg‚Č‚į–ģðŒm’č
+ if (src->type == BL_SKILL && target->type == BL_SKILL) // åŊūčąĄãŒã‚đキãƒŦãƒĶãƒ‹ãƒƒãƒˆãŠã‚‰į„ĄæĄäŧķč‚Ŋåۚ
return -1;
if (target->type == BL_PC
@@ -5235,7 +5235,7 @@ int battle_check_target (struct block_list *src, struct block_list *target,
}
}
- // ƒXƒLƒ‹ƒ†ƒjƒbƒg‚Ėę‡Ae‚ð‹‚ß‚é
+ // ã‚đキãƒŦãƒĶニットãŪå ī合、čĶŠã‚’æą‚ã‚ã‚‹
if (src->type == BL_SKILL)
{
int inf2 =
@@ -5257,25 +5257,25 @@ int battle_check_target (struct block_list *src, struct block_list *target,
return -1;
}
}
- // Mob‚Åmaster_id‚Š‚ ‚Á‚Äspecial_mob_ai‚Č‚įAĒŠŦŽå‚ð‹‚ß‚é
+ // Mobでmaster_idがあãĢãĶspecial_mob_aiおら、収喚äļŧã‚’æą‚ã‚ã‚‹
if (src->type == BL_MOB)
{
struct mob_data *md = (struct mob_data *) src;
if (md && md->master_id > 0)
{
- if (md->master_id == target->id) // Žå‚Č‚įm’č
+ if (md->master_id == target->id) // äļŧおらč‚Ŋåۚ
return 1;
if (md->state.special_mob_ai)
{
if (target->type == BL_MOB)
- { //special_mob_ai‚őΏۂŠMob
+ { //special_mob_aiでåŊūčąĄãŒMob
struct mob_data *tmd = (struct mob_data *) target;
if (tmd)
{
- if (tmd->master_id != md->master_id) //ĒŠŦŽå‚Šˆę‚łȂŊ‚ę‚Δےč
+ if (tmd->master_id != md->master_id) //収喚äļŧがäļ€į·’でおければåĶåۚ
return 0;
else
- { //ĒŠŦŽå‚Šˆę‚Č‚Ė‚Åm’č‚ĩ‚―‚Ē‚Ŋ‚ĮŽĐ”š‚͔ےč
+ { //収喚äļŧがäļ€į·’おãŪでč‚ŊåŪšã—ãŸã„ã‘ãĐč‡Šįˆ†ãŊåĶåۚ
if (md->state.special_mob_ai > 2)
return 0;
else
@@ -5289,20 +5289,20 @@ int battle_check_target (struct block_list *src, struct block_list *target,
}
}
- if (src == target || ss == target) // “Ŋ‚ķ‚Č‚įm’č
+ if (src == target || ss == target) // 同じおらč‚Ŋåۚ
return 1;
if (target->type == BL_PC
&& pc_isinvisible ((struct map_session_data *) target))
return -1;
- if (src->prev == NULL || // Ž€‚ņ‚Å‚é‚Č‚įƒGƒ‰[
+ if (src->prev == NULL || // æ­ŧんでるおらã‚ĻãƒĐマ
(src->type == BL_PC && pc_isdead ((struct map_session_data *) src)))
return -1;
if ((ss->type == BL_PC && target->type == BL_MOB) ||
(ss->type == BL_MOB && target->type == BL_PC))
- return 0; // PCvsMOB‚Č‚į”Û’č
+ return 0; // PCvsMOBおらåĶåۚ
s_p = battle_get_party_id (ss);
s_g = battle_get_guild_id (ss);
@@ -5312,20 +5312,20 @@ int battle_check_target (struct block_list *src, struct block_list *target,
if (flag & 0x10000)
{
- if (s_p && t_p && s_p == t_p) // “Ŋ‚ķƒp[ƒeƒB‚Č‚įm’či–Ą•ûj
+ if (s_p && t_p && s_p == t_p) // 同じパマテã‚Ģおらč‚ŊåŪšïžˆå‘ģæ–đ
return 1;
- else // ƒp[ƒeƒBŒŸõ‚Č‚į“Ŋ‚ķƒp[ƒeƒB‚ķ‚á‚Č‚ĒŽž“_‚Ŕےč
+ else // パマテã‚ĢæĪœįīĒおら同じパマテã‚Ģじゃおい時į‚đでåĶåۚ
return 0;
}
- if (ss->type == BL_MOB && s_g > 0 && t_g > 0 && s_g == t_g) // “Ŋ‚ķƒMƒ‹ƒh/mobƒNƒ‰ƒX‚Č‚įm’či–Ą•ûj
+ if (ss->type == BL_MOB && s_g > 0 && t_g > 0 && s_g == t_g) // 同じã‚ŪãƒŦド/mobã‚ŊãƒĐã‚đおらč‚ŊåŪšïžˆå‘ģæ–đ
return 1;
//printf("ss:%d src:%d target:%d flag:0x%x %d %d ",ss->id,src->id,target->id,flag,src->type,target->type);
//printf("p:%d %d g:%d %d\n",s_p,t_p,s_g,t_g);
if (ss->type == BL_PC && target->type == BL_PC)
- { // —ž•ûPVPƒ‚[ƒh‚Č‚į”Û’či“Gj
+ { // äļĄæ–đPVPãƒĒマドおらåĶåŪšïžˆæ•ĩ
struct skill_unit *su = NULL;
if (src->type == BL_SKILL)
su = (struct skill_unit *) src;
@@ -5367,9 +5367,9 @@ int battle_check_target (struct block_list *src, struct block_list *target,
&& g->alliance[i].guild_id == t_g)
{
if (g->alliance[i].opposition)
- return 0; //“G‘΃Mƒ‹ƒh‚Č‚į–ģðŒ‚É“G
+ return 0; //æ•ĩåŊūã‚ŪãƒŦãƒ‰ãŠã‚‰į„ĄæĄäŧķãŦæ•ĩ
else
- return 1; //“Ŋ–ŋƒMƒ‹ƒh‚Č‚į–ģðŒ‚É–Ą•û
+ return 1; //åŒį›Ÿã‚ŪãƒŦãƒ‰ãŠã‚‰į„ĄæĄäŧķãŦå‘ģæ–đ
}
}
}
@@ -5377,11 +5377,11 @@ int battle_check_target (struct block_list *src, struct block_list *target,
}
}
- return 1; // ŠY“–‚ĩ‚Ȃǂ˂ŖģŠÖŒWl•ρi‚Ü‚ “G‚ķ‚á‚Ȃǂ˂ŖĄ•ûj
+ return 1; // čĐēå―“ã—ãŠã„ãŪã§į„Ąé–Ēäŋ‚äššį‰Đãūあæ•ĩじゃおいãŪでå‘ģæ–đ
}
/*==========================================
- * ŽË’ö”ŧ’č
+ * 射įĻ‹åˆĪåۚ
*------------------------------------------
*/
int battle_check_range (struct block_list *src, struct block_list *bl,
@@ -5399,19 +5399,19 @@ int battle_check_range (struct block_list *src, struct block_list *bl,
dy = abs (bl->y - src->y);
arange = ((dx > dy) ? dx : dy);
- if (src->m != bl->m) // ˆá‚Īƒ}ƒbƒv
+ if (src->m != bl->m) // 違うマップ
return 0;
- if (range > 0 && range < arange) // ‰“‚·‚Ž‚é
+ if (range > 0 && range < arange) // 遠すぎる
return 0;
- if (arange < 2) // “Ŋ‚ķƒ}ƒX‚Đ—ŨÚ
+ if (arange < 2) // 同じマã‚đかéšĢæŽĨ
return 1;
// if(bl->type == BL_SKILL && ((struct skill_unit *)bl)->group->unit_id == 0x8d)
// return 1;
- // áŠQ•Ļ”ŧ’č
+ // 障åŪģį‰ĐåˆĪåۚ
wpd.path_len = 0;
wpd.path_pos = 0;
wpd.path_half = 0;
@@ -5427,7 +5427,7 @@ int battle_check_range (struct block_list *src, struct block_list *bl,
/*==========================================
* Return numerical value of a switch configuration (modified by [Yor])
- * on/off, english, franįais, deutsch, espaņol
+ * on/off, english, frančŧ‹is, deutsch, espaîƒŦl
*------------------------------------------
*/
int battle_config_switch (const char *str)
@@ -5443,7 +5443,7 @@ int battle_config_switch (const char *str)
}
/*==========================================
- * Ý’čƒtƒ@ƒCƒ‹‚ð“Į‚ݍž‚Þ
+ * čĻ­åŪšãƒ•ã‚Ąã‚ĪãƒŦã‚’čŠ­ãŋčūžã‚€
*------------------------------------------
*/
int battle_config_read (const char *cfgName)
diff --git a/src/map/battle.h b/src/map/battle.h
index 44016a5..3153925 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -2,7 +2,7 @@
#ifndef _BATTLE_H_
#define _BATTLE_H_
-// ƒ_ƒ[ƒW
+// ãƒ€ãƒĄãƒžã‚ļ
struct Damage
{
int damage, damage2;
@@ -10,17 +10,17 @@ struct Damage
int amotion, dmotion;
int blewcount;
int flag;
- int dmg_lv; //ˆÍ‚Ü‚ęŒļŽZŒvŽZ—p@0:ƒXƒLƒ‹UŒ‚ ATK_LUCKY,ATK_FLEE,ATK_DEF
+ int dmg_lv; //å›ēãūれæļ›įŪ—čψįŪ—į”Ļ 0:ã‚đキãƒŦæ”ŧ撃 ATK_LUCKY,ATK_FLEE,ATK_DEF
};
-// ‘ېŦ•\i“Į‚ݍž‚Ý‚Ípc.cAbattle_attr_fix‚ÅŽg—pj
+// åąžæ€§čĄĻïžˆčŠ­ãŋčūžãŋãŊpc.c、battle_attr_fixでä―ŋį”Ļ
extern int attr_fix_table[4][10][10];
struct map_session_data;
struct mob_data;
struct block_list;
-// ƒ_ƒ[ƒWŒvŽZ
+// ãƒ€ãƒĄãƒžã‚ļčψįŪ—
struct Damage battle_calc_attack (int attack_type,
struct block_list *bl,
@@ -38,15 +38,15 @@ struct Damage battle_calc_misc_attack (struct block_list *bl,
struct block_list *target,
int skill_num, int skill_lv, int flag);
-// ‘ېŦCģŒvŽZ
+// åąžæ€§äŋŪæ­ĢčψįŪ—
int battle_attr_fix (int damage, int atk_elem, int def_elem);
-// ƒ_ƒ[ƒWÅIŒvŽZ
+// ãƒ€ãƒĄãƒžã‚ļ最įĩ‚čψįŪ—
int battle_calc_damage (struct block_list *src, struct block_list *bl,
int damage, int div_, int skill_num, int skill_lv,
int flag);
enum
-{ // ÅIŒvŽZ‚Ėƒtƒ‰ƒO
+{ // 最įĩ‚čψįŪ—ãŪフãƒĐグ
BF_WEAPON = 0x0001,
BF_MAGIC = 0x0002,
BF_MISC = 0x0004,
@@ -59,7 +59,7 @@ enum
BF_SKILLMASK = 0x0f00,
};
-// ŽĀÛ‚ÉHP‚𑝌ļ
+// åŪŸéš›ãŦHPをåĒ—æļ›
int battle_delay_damage (unsigned int tick, struct block_list *src,
struct block_list *target, int damage, int flag);
int battle_damage (struct block_list *bl, struct block_list *target,
@@ -67,15 +67,15 @@ int battle_damage (struct block_list *bl, struct block_list *target,
int battle_heal (struct block_list *bl, struct block_list *target, int hp,
int sp, int flag);
-// UŒ‚‚âˆÚ“Ū‚ðŽ~‚ß‚é
+// æ”ŧ撃やį§ŧ動をæ­Ēめる
int battle_stopattack (struct block_list *bl);
int battle_stopwalking (struct block_list *bl, int type);
-// ’ʏíUŒ‚ˆ—‚܂Ƃß
+// 通åļļæ”ŧ撃å‡ĶᐆãūãĻめ
int battle_weapon_attack (struct block_list *bl, struct block_list *target,
unsigned int tick, int flag);
-// ŠeŽíƒpƒ‰ƒ[ƒ^‚ð“ū‚é
+// 各įĻŪパãƒĐãƒĄãƒžã‚ŋをåū—ã‚‹
int battle_counttargeted (struct block_list *bl, struct block_list *src,
int target_lv);
int battle_is_unarmed (struct block_list *bl);
@@ -107,7 +107,7 @@ int battle_get_amotion (struct block_list *bl);
int battle_get_dmotion (struct block_list *bl);
int battle_get_element (struct block_list *bl);
int battle_get_attack_element (struct block_list *bl);
-int battle_get_attack_element2 (struct block_list *bl); //ķŽč•Ší‘ېŦŽæ“ū
+int battle_get_attack_element2 (struct block_list *bl); //å·Ķ手æ­Ķå™Ļåąžæ€§å–åū—
#define battle_get_elem_type(bl) (battle_get_element(bl)%10)
#define battle_get_elem_level(bl) (battle_get_element(bl)/10/2)
int battle_get_party_id (struct block_list *bl);
@@ -142,7 +142,7 @@ int battle_check_target (struct block_list *src, struct block_list *target,
int battle_check_range (struct block_list *src, struct block_list *bl,
int range);
-// Ý’č
+// čĻ­åۚ
int battle_config_switch (const char *str); // [Valaris]
diff --git a/src/map/chat.c b/src/map/chat.c
index 1005205..772ac4c 100644
--- a/src/map/chat.c
+++ b/src/map/chat.c
@@ -19,7 +19,7 @@
int chat_triggerevent (struct chat_data *cd);
/*==========================================
- * ƒ`ƒƒƒbƒgƒ‹[ƒ€ėŽ
+ * チãƒĢットãƒŦãƒžãƒ ä―œæˆ
*------------------------------------------
*/
int chat_createchat (struct map_session_data *sd, int limit, int pub,
@@ -63,7 +63,7 @@ int chat_createchat (struct map_session_data *sd, int limit, int pub,
}
/*==========================================
- * Šų‘ķƒ`ƒƒƒbƒgƒ‹[ƒ€‚ÉŽQ‰Á
+ * æ—Ē存チãƒĢットãƒŦマムãŦ参加
*------------------------------------------
*/
int chat_joinchat (struct map_session_data *sd, int chatid, char *pass)
@@ -92,17 +92,17 @@ int chat_joinchat (struct map_session_data *sd, int chatid, char *pass)
pc_setchatid (sd, cd->bl.id);
- clif_joinchatok (sd, cd); // V‚―‚ÉŽQ‰Á‚ĩ‚―l‚ɂ͑Sˆõ‚ĖƒŠƒXƒg
- clif_addchat (cd, sd); // Šų‚É’†‚É‹‚―l‚ɂ͒Į‰Á‚ĩ‚―l‚Ė•ņ
- clif_dispchat (cd, 0); // ŽüˆÍ‚ːl‚ɂ͐l”•ωŧ•ņ
+ clif_joinchatok (sd, cd); // 新たãŦ参加した䚚ãŦãŊå…Ļå“ĄãŪナã‚đト
+ clif_addchat (cd, sd); // æ—ĒãŦäļ­ãŦåą…ãŸäššãŦãŊčŋ―加した䚚ãŪå ąå‘Š
+ clif_dispchat (cd, 0); // å‘Ļå›ēãŪäššãŦãŊäššæ•°åĪ‰åŒ–å ąå‘Š
- chat_triggerevent (cd); // ƒCƒxƒ“ƒg
+ chat_triggerevent (cd); // ã‚Īベãƒģト
return 0;
}
/*==========================================
- * ƒ`ƒƒƒbƒgƒ‹[ƒ€‚Đ‚į”ē‚Ŋ‚é
+ * チãƒĢットãƒŦマムから抜ける
*------------------------------------------
*/
int chat_leavechat (struct map_session_data *sd)
@@ -124,17 +124,17 @@ int chat_leavechat (struct map_session_data *sd)
break;
}
}
- if (leavechar < 0) // ‚ŧ‚Ėchat‚ÉŠ‘Ū‚ĩ‚ĂǂȂǂį‚ĩ‚Ē (ƒoƒOŽž‚Ė‚Ý)
+ if (leavechar < 0) // そãŪchatãŦæ‰€åąžã—ãĶいおいらしい (バグ時ãŪãŋ)
return -1;
if (leavechar == 0 && cd->users > 1 && (*cd->owner)->type == BL_PC)
{
- // Š—LŽŌ‚ū‚Á‚―&‘ž‚ɐl‚Š‹‚é&PC‚Ėƒ`ƒƒƒbƒg
+ // æ‰€æœ‰č€…ã ãĢた&äŧ–ãŦäššãŒåą…ã‚‹&PCãŪチãƒĢット
clif_changechatowner (cd, cd->usersd[1]);
clif_clearchat (cd, 0);
}
- // ”ē‚Ŋ‚éPC‚ɂ⑗‚é‚Ė‚Åusers‚ðŒļ‚į‚·‘O‚ÉŽĀs
+ // 抜けるPCãŦも送るãŪでusersをæļ›ã‚‰ã™å‰ãŦåŪŸčĄŒ
clif_leavechat (cd, sd);
cd->users--;
@@ -142,9 +142,9 @@ int chat_leavechat (struct map_session_data *sd)
if (cd->users == 0 && (*cd->owner)->type == BL_PC)
{
- // ‘Sˆõ‹‚Č‚­‚Č‚Á‚―&PC‚Ėƒ`ƒƒƒbƒg‚Č‚Ė‚ÅÁ‚·
+ // å…Ļå“Ąåą…ãŠããŠãĢた&PCãŪチãƒĢットおãŪでæķˆã™
clif_clearchat (cd, 0);
- map_delobject (cd->bl.id, BL_CHAT); // free‚܂łĩ‚Ä‚­‚ę‚é
+ map_delobject (cd->bl.id, BL_CHAT); // freeãūでしãĶくれる
}
else
{
@@ -152,7 +152,7 @@ int chat_leavechat (struct map_session_data *sd)
cd->usersd[i] = cd->usersd[i + 1];
if (leavechar == 0 && (*cd->owner)->type == BL_PC)
{
- // PC‚Ėƒ`ƒƒƒbƒg‚Č‚Ė‚ÅŠ—LŽŌ‚Š”ē‚Ŋ‚―‚Ė‚ÅˆĘ’u•ύX
+ // PCãŪチãƒĢットおãŪã§æ‰€æœ‰č€…ãŒæŠœã‘ãŸãŪã§ä―į―ŪåΉæ›ī
cd->bl.x = cd->usersd[0]->bl.x;
cd->bl.y = cd->usersd[0]->bl.y;
}
@@ -163,7 +163,7 @@ int chat_leavechat (struct map_session_data *sd)
}
/*==========================================
- * ƒ`ƒƒƒbƒgƒ‹[ƒ€‚ĖŽ‚ŋŽå‚ðũ‚é
+ * チãƒĢットãƒŦマムãŪæŒãĄäļŧをč­ēる
*------------------------------------------
*/
int chat_changechatowner (struct map_session_data *sd, char *nextownername)
@@ -186,31 +186,31 @@ int chat_changechatowner (struct map_session_data *sd, char *nextownername)
break;
}
}
- if (nextowner < 0) // ‚ŧ‚ņ‚Ȑl‚Í‹‚Č‚Ē
+ if (nextowner < 0) // そんお䚚ãŊåą…ãŠã„
return -1;
clif_changechatowner (cd, cd->usersd[nextowner]);
- // ˆę’UÁ‚·
+ // ä—Ķæķˆã™
clif_clearchat (cd, 0);
- // userlist‚Ė‡”ԕύX (0‚ŠŠ—LŽŌ‚Ȃ˂Å)
+ // userlistãŪé †į•ŠåΉæ›ī (0ãŒæ‰€æœ‰č€…ãŠãŪで)
if ((tmp_sd = cd->usersd[0]) == NULL)
- return 1; //‚ ‚č‚Ķ‚é‚Ė‚Đ‚ČH
+ return 1; //ありえるãŪかお
cd->usersd[0] = cd->usersd[nextowner];
cd->usersd[nextowner] = tmp_sd;
- // V‚ĩ‚ĒŠ—LŽŌ‚ĖˆĘ’u‚֕ύX
+ // æ–°ã—ã„æ‰€æœ‰č€…ãŪä―į―ŪãļåΉæ›ī
cd->bl.x = cd->usersd[0]->bl.x;
cd->bl.y = cd->usersd[0]->bl.y;
- // Ä“x•\ŽĶ
+ // 再åšĶčĄĻįĪš
clif_dispchat (cd, 0);
return 0;
}
/*==========================================
- * ƒ`ƒƒƒbƒg‚Ėó‘Ô(ƒ^ƒCƒgƒ‹“™)‚ð•ύX
+ * チãƒĢットãŪįŠķ態(ã‚ŋã‚ĪトãƒŦį­‰)をåΉæ›ī
*------------------------------------------
*/
int chat_changechatstatus (struct map_session_data *sd, int limit, int pub,
@@ -239,7 +239,7 @@ int chat_changechatstatus (struct map_session_data *sd, int limit, int pub,
}
/*==========================================
- * ƒ`ƒƒƒbƒgƒ‹[ƒ€‚Đ‚įR‚čo‚·
+ * チãƒĢットãƒŦマムからčđīり凚す
*------------------------------------------
*/
int chat_kickchat (struct map_session_data *sd, char *kickusername)
@@ -261,7 +261,7 @@ int chat_kickchat (struct map_session_data *sd, char *kickusername)
break;
}
}
- if (kickuser < 0) // ‚ŧ‚ņ‚Ȑl‚Í‹‚Č‚Ē
+ if (kickuser < 0) // そんお䚚ãŊåą…ãŠã„
return -1;
chat_leavechat (cd->usersd[kickuser]);
@@ -270,7 +270,7 @@ int chat_kickchat (struct map_session_data *sd, char *kickusername)
}
/*==========================================
- * npcƒ`ƒƒƒbƒgƒ‹[ƒ€ėŽ
+ * npcチãƒĢットãƒŦãƒžãƒ ä―œæˆ
*------------------------------------------
*/
int chat_createnpcchat (struct npc_data *nd, int limit, int pub, int trigger,
@@ -315,7 +315,7 @@ int chat_createnpcchat (struct npc_data *nd, int limit, int pub, int trigger,
}
/*==========================================
- * npcƒ`ƒƒƒbƒgƒ‹[ƒ€íœ
+ * npcチãƒĢットãƒŦマム削é™Ī
*------------------------------------------
*/
int chat_deletenpcchat (struct npc_data *nd)
@@ -327,14 +327,14 @@ int chat_deletenpcchat (struct npc_data *nd)
chat_npckickall (cd);
clif_clearchat (cd, 0);
- map_delobject (cd->bl.id, BL_CHAT); // free‚܂łĩ‚Ä‚­‚ę‚é
+ map_delobject (cd->bl.id, BL_CHAT); // freeãūでしãĶくれる
nd->chat_id = 0;
return 0;
}
/*==========================================
- * ‹K’čl”ˆČã‚ŃCƒxƒ“ƒg‚Š’č‹`‚ģ‚ę‚Ä‚é‚Č‚įŽĀs
+ * čĶåŪšäššæ•°äŧĨäļŠã§ã‚ĪベãƒģトがåۚįūĐされãĶるおらåŪŸčĄŒ
*------------------------------------------
*/
int chat_triggerevent (struct chat_data *cd)
@@ -347,7 +347,7 @@ int chat_triggerevent (struct chat_data *cd)
}
/*==========================================
- * ƒCƒxƒ“ƒg‚Ė—LŒø‰ŧ
+ * ã‚ĪベãƒģトãŪ有åŠđ化
*------------------------------------------
*/
int chat_enableevent (struct chat_data *cd)
@@ -360,7 +360,7 @@ int chat_enableevent (struct chat_data *cd)
}
/*==========================================
- * ƒCƒxƒ“ƒg‚Ė–ģŒø‰ŧ
+ * ã‚ĪベãƒģトãŪį„ĄåŠđ化
*------------------------------------------
*/
int chat_disableevent (struct chat_data *cd)
@@ -372,7 +372,7 @@ int chat_disableevent (struct chat_data *cd)
}
/*==========================================
- * ƒ`ƒƒƒbƒgƒ‹[ƒ€‚Đ‚į‘SˆõR‚čo‚·
+ * チãƒĢットãƒŦマムからå…Ļå“Ąčđīり凚す
*------------------------------------------
*/
int chat_npckickall (struct chat_data *cd)
@@ -387,7 +387,7 @@ int chat_npckickall (struct chat_data *cd)
}
/*==========================================
- * I—đ
+ * įĩ‚䚆
*------------------------------------------
*/
int do_final_chat (void)
diff --git a/src/map/chrif.c b/src/map/chrif.c
index fd2398b..4bcfa45 100644
--- a/src/map/chrif.c
+++ b/src/map/chrif.c
@@ -44,7 +44,7 @@ static int char_port = 6121;
static char userid[24], passwd[24];
static int chrif_state;
-// Ý’čƒtƒ@ƒCƒ‹“Į‚ݍž‚ÝŠÖŒW
+// čĻ­åŪšãƒ•ã‚Ąã‚ĪãƒŦ芭ãŋčūžãŋé–Ēäŋ‚
/*==========================================
*
*------------------------------------------
@@ -147,7 +147,7 @@ int chrif_connect (int fd)
}
/*==========================================
- * ƒ}ƒbƒv‘—M
+ * マップ送äŋĄ
*------------------------------------------
*/
int chrif_sendmap (int fd)
@@ -167,7 +167,7 @@ int chrif_sendmap (int fd)
}
/*==========================================
- * ƒ}ƒbƒvŽóM
+ * マップ受äŋĄ
*------------------------------------------
*/
int chrif_recvmap (int fd)
@@ -175,7 +175,7 @@ int chrif_recvmap (int fd)
int i, j, ip, port;
unsigned char *p = (unsigned char *) &ip;
- if (chrif_state < 2) // ‚Ü‚ū€”õ’†
+ if (chrif_state < 2) // ãūだ暖備äļ­
return -1;
ip = RFIFOL (fd, 4);
@@ -194,7 +194,7 @@ int chrif_recvmap (int fd)
}
/*==========================================
- * ƒ}ƒbƒvŽIŠÔˆÚ“Ū‚Ė‚―‚ß‚Ėƒf[ƒ^€”õ—v‹
+ * マップéŊ–é–“į§ŧ動ãŪためãŪデマã‚ŋæš–å‚™čĶæą‚
*------------------------------------------
*/
int chrif_changemapserver (struct map_session_data *sd, char *name, int x,
@@ -230,7 +230,7 @@ int chrif_changemapserver (struct map_session_data *sd, char *name, int x,
}
/*==========================================
- * ƒ}ƒbƒvŽIŠÔˆÚ“Ūack
+ * マップéŊ–é–“į§ŧ動ack
*------------------------------------------
*/
int chrif_changemapserverack (int fd)
@@ -361,7 +361,7 @@ int chrif_charselectreq (struct map_session_data *sd)
}
/*==========================================
- * ƒLƒƒƒ‰–ž–â‚Ē‡‚í‚đ
+ * キãƒĢãƒĐ名問い合わせ
*------------------------------------------
*/
int chrif_searchcharid (int char_id)
@@ -377,7 +377,7 @@ int chrif_searchcharid (int char_id)
}
/*==========================================
- * GM‚ɕωŧ—v‹
+ * GMãŦåĪ‰åŒ–čĶæą‚
*------------------------------------------
*/
int chrif_changegm (int id, const char *pass, int len)
@@ -633,7 +633,7 @@ int chrif_changedgm (int fd)
}
/*==========================================
- * Ŧ•Ę•Ï‰ŧI—đ (modified by Yor)
+ * 性åˆĨåĪ‰åŒ–įĩ‚䚆 (modified by Yor)
*------------------------------------------
*/
int chrif_changedsex (int fd)
@@ -705,7 +705,7 @@ int chrif_changedsex (int fd)
}
/*==========================================
- * ƒAƒJƒEƒ“ƒg•ϐ”•Û‘ķ—v‹
+ * ã‚Ēã‚Ŧã‚ĶãƒģトåĪ‰æ•°äŋå­˜čĶæą‚
*------------------------------------------
*/
int chrif_saveaccountreg2 (struct map_session_data *sd)
@@ -733,7 +733,7 @@ int chrif_saveaccountreg2 (struct map_session_data *sd)
}
/*==========================================
- * ƒAƒJƒEƒ“ƒg•ϐ”’Ę’m
+ * ã‚Ēã‚Ŧã‚ĶãƒģトåĪ‰æ•°é€šįŸĨ
*------------------------------------------
*/
int chrif_accountreg2 (int fd)
@@ -1151,12 +1151,12 @@ int chrif_parse (int fd)
|| packet_len_table[cmd - 0x2af8] == 0)
{
- int r = intif_parse (fd); // intif‚É“n‚·
+ int r = intif_parse (fd); // intifãŦæļĄã™
if (r == 1)
- continue; // intif‚ŏˆ—‚ĩ‚―
+ continue; // intifでå‡Ķį†ã—ãŸ
if (r == 2)
- return 0; // intif‚ŏˆ—‚ĩ‚―‚ЁAƒf[ƒ^‚Š‘Ŧ‚č‚Č‚Ē
+ return 0; // intifでå‡Ķį†ã—ãŸãŒã€ãƒ‡ãƒžã‚ŋがčķģりおい
session[fd]->eof = 1;
return 0;
@@ -1244,8 +1244,8 @@ int chrif_parse (int fd)
}
/*==========================================
- * timerŠÖ”
- * Ą‚ą‚ĖmapŽI‚ÉŒq‚Š‚Á‚ĂǂéƒNƒ‰ƒCƒAƒ“ƒgl”‚ðcharŽI‚Ö‘—‚é
+ * timeré–Ē数
+ * äŧŠã“ãŪmapéŊ–ãŦįđ‹ãŒãĢãĶいるã‚ŊãƒĐã‚Īã‚Ēãƒģト䚚数をcharéŊ–ãļ送る
*------------------------------------------
*/
int send_users_tochar (int tid, unsigned int tick, int id, int data)
@@ -1276,8 +1276,8 @@ int send_users_tochar (int tid, unsigned int tick, int id, int data)
}
/*==========================================
- * timerŠÖ”
- * charŽI‚Æ‚ĖÚ‘ą‚ðŠm”F‚ĩA‚ā‚ĩØ‚ę‚Ăǂ―‚įÄ“xÚ‘ą‚·‚é
+ * timeré–Ē数
+ * charéŊ–ãĻãŪæŽĨįķšã‚’įĒščŠã—ã€ã‚‚ã—åˆ‡ã‚ŒãĶいたら再åšĶæŽĨįķšã™ã‚‹
*------------------------------------------
*/
int check_connect_char_server (int tid, unsigned int tick, int id, int data)
diff --git a/src/map/guild.c b/src/map/guild.c
index edee837..1d328ea 100644
--- a/src/map/guild.c
+++ b/src/map/guild.c
@@ -35,17 +35,17 @@ struct eventlist
struct eventlist *next;
};
-// ƒMƒ‹ƒh‚ĖEXPƒLƒƒƒbƒVƒ…‚Ėƒtƒ‰ƒbƒVƒ…‚ÉŠÖ˜A‚·‚é’萔
-#define GUILD_PAYEXP_INVERVAL 10000 // ŠÔŠu(ƒLƒƒƒbƒVƒ…‚ĖÅ‘åķ‘ķŽžŠÔAƒ~ƒŠ•b)
-#define GUILD_PAYEXP_LIST 8192 // ƒLƒƒƒbƒVƒ…‚ĖÅ‘å”
+// ã‚ŪãƒŦドãŪEXPキãƒĢッシãƒĨãŪフãƒĐッシãƒĨãŦé–Ēé€ĢするåŪšæ•°
+#define GUILD_PAYEXP_INVERVAL 10000 // 間隔(キãƒĢッシãƒĨãŪ最åĪ§į”Ÿå­˜æ™‚é–“ã€ãƒŸãƒŠį§’)
+#define GUILD_PAYEXP_LIST 8192 // キãƒĢッシãƒĨãŪ最åĪ§æ•°
-// ƒMƒ‹ƒh‚ĖEXPƒLƒƒƒbƒVƒ…
+// ã‚ŪãƒŦドãŪEXPキãƒĢッシãƒĨ
struct guild_expcache
{
int guild_id, account_id, char_id, exp;
};
-// ƒMƒ‹ƒhƒXƒLƒ‹db‚ĖƒAƒNƒZƒTiĄ‚Í’ž‘Å‚ŋ‚Å‘ã—pj
+// ã‚ŪãƒŦドã‚đキãƒŦdbãŪã‚Ēã‚Ŋã‚ŧã‚ĩäŧŠãŊį›īæ‰“ãĄã§äŧĢį”Ļ
int guild_skill_get_inf (int id)
{
return 0;
@@ -66,7 +66,7 @@ int guild_skill_get_max (int id)
return (id == 10004) ? 10 : 1;
}
-// ƒMƒ‹ƒhƒXƒLƒ‹‚Š‚ ‚é‚ĐŠm”F
+// ã‚ŪãƒŦドã‚đキãƒŦがあるかįĒščŠ
int guild_checkskill (struct guild *g, int id)
{
return g->skill[id - 10000].lv;
@@ -146,7 +146,7 @@ static int guild_read_castledb (void)
return 0;
}
-// ‰Šú‰ŧ
+// 初期化
void do_init_guild (void)
{
guild_db = numdb_init ();
@@ -164,7 +164,7 @@ void do_init_guild (void)
guild_payexp_timer, 0, 0, GUILD_PAYEXP_INVERVAL);
}
-// ŒŸõ
+// æĪœįīĒ
struct guild *guild_search (int guild_id)
{
return numdb_search (guild_db, guild_id);
@@ -181,7 +181,7 @@ int guild_searchname_sub (void *key, void *data, va_list ap)
return 0;
}
-// ƒMƒ‹ƒh–žŒŸõ
+// ã‚ŪãƒŦド名æĪœįīĒ
struct guild *guild_searchname (char *str)
{
struct guild *g = NULL;
@@ -194,7 +194,7 @@ struct guild_castle *guild_castle_search (int gcid)
return numdb_search (castle_db, gcid);
}
-// mapname‚ɑΉž‚ĩ‚―ƒAƒWƒg‚Ėgc‚ð•Ô‚·
+// mapnameãŦåŊūåŋœã—たã‚Ēã‚ļトãŪgcをčŋ”す
struct guild_castle *guild_mapname2gc (char *mapname)
{
int i;
@@ -210,7 +210,7 @@ struct guild_castle *guild_mapname2gc (char *mapname)
return NULL;
}
-// ƒƒOƒCƒ“’†‚ĖƒMƒ‹ƒhƒƒ“ƒo[‚Ė‚Pl‚Ėsd‚ð•Ô‚·
+// ログã‚Īãƒģäļ­ãŪã‚ŪãƒŦãƒ‰ãƒĄãƒģバマãŪ䚚ãŪsdをčŋ”す
struct map_session_data *guild_getavailablesd (struct guild *g)
{
int i;
@@ -223,7 +223,7 @@ struct map_session_data *guild_getavailablesd (struct guild *g)
return NULL;
}
-// ƒMƒ‹ƒhƒƒ“ƒo[‚ĖƒCƒ“ƒfƒbƒNƒX‚ð•Ô‚·
+// ã‚ŪãƒŦãƒ‰ãƒĄãƒģバマãŪã‚Īãƒģデッã‚Ŋã‚đをčŋ”す
int guild_getindex (struct guild *g, int account_id, int char_id)
{
int i;
@@ -235,7 +235,7 @@ int guild_getindex (struct guild *g, int account_id, int char_id)
return -1;
}
-// ƒMƒ‹ƒhƒƒ“ƒo[‚Ė–ðE‚ð•Ô‚·
+// ã‚ŪãƒŦãƒ‰ãƒĄãƒģバマãŪå―đč·ã‚’čŋ”す
int guild_getposition (struct map_session_data *sd, struct guild *g)
{
int i;
@@ -250,7 +250,7 @@ int guild_getposition (struct map_session_data *sd, struct guild *g)
return -1;
}
-// ƒƒ“ƒo[î•ņ‚ĖėŽ
+// ãƒĄãƒģãƒãƒžæƒ…å ąãŪä―œæˆ
void guild_makemember (struct guild_member *m, struct map_session_data *sd)
{
nullpo_retv (sd);
@@ -271,7 +271,7 @@ void guild_makemember (struct guild_member *m, struct map_session_data *sd)
return;
}
-// ƒMƒ‹ƒh‹Ģ‡Šm”F
+// ã‚ŪãƒŦドįŦķ合įĒščŠ
int guild_check_conflict (struct map_session_data *sd)
{
nullpo_retr (0, sd);
@@ -281,7 +281,7 @@ int guild_check_conflict (struct map_session_data *sd)
return 0;
}
-// ƒMƒ‹ƒh‚ĖEXPƒLƒƒƒbƒVƒ…‚ðinterŽI‚Ƀtƒ‰ƒbƒVƒ…‚·‚é
+// ã‚ŪãƒŦドãŪEXPキãƒĢッシãƒĨをinteréŊ–ãŦフãƒĐッシãƒĨする
int guild_payexp_timer_sub (void *key, void *data, va_list ap)
{
int i, *dellist, *delp, dataid = (int) key;
@@ -401,7 +401,7 @@ int guild_created (int account_id, int guild_id)
return 0;
}
-// î•ņ—v‹
+// æƒ…å ąčĶæą‚
int guild_request_info (int guild_id)
{
// if(battle_config.etc_log)
@@ -409,7 +409,7 @@ int guild_request_info (int guild_id)
return intif_guild_request_info (guild_id);
}
-// ƒCƒxƒ“ƒg•t‚Ŧî•ņ—v‹
+// ã‚Īベãƒģトäŧ˜ãæƒ…å ąčĶæą‚
int guild_npc_request_info (int guild_id, const char *event)
{
struct eventlist *ev;
@@ -432,7 +432,7 @@ int guild_npc_request_info (int guild_id, const char *event)
return guild_request_info (guild_id);
}
-// Š‘ŪƒLƒƒƒ‰‚ĖŠm”F
+// æ‰€åąžã‚­ãƒĢãƒĐãŪįĒščŠ
int guild_check_member (const struct guild *g)
{
int i;
@@ -448,7 +448,7 @@ int guild_check_member (const struct guild *g)
{
int j, f = 1;
for (j = 0; j < MAX_GUILD; j++)
- { // ƒf[ƒ^‚Š‚ ‚é‚Đ
+ { // デマã‚ŋがあるか
if (g->member[j].account_id == sd->status.account_id)
f = 0;
}
@@ -467,7 +467,7 @@ int guild_check_member (const struct guild *g)
return 0;
}
-// î•ņŠ“ūŽļ”si‚ŧ‚ĖID‚ĖƒLƒƒƒ‰‚ð‘S•”–ĒŠ‘Ū‚É‚·‚éj
+// æƒ…å ąæ‰€åū—åĪąæ•—ïžˆããŪIDãŪキãƒĢãƒĐをå…ĻéƒĻæœŠæ‰€åąžãŦする
int guild_recv_noinfo (int guild_id)
{
int i;
@@ -483,7 +483,7 @@ int guild_recv_noinfo (int guild_id)
return 0;
}
-// î•ņŠ“ū
+// æƒ…å ąæ‰€åū—
int guild_recv_info (struct guild *sg)
{
struct guild *g, before;
@@ -498,7 +498,7 @@ int guild_recv_info (struct guild *sg)
numdb_insert (guild_db, sg->guild_id, g);
before = *sg;
- // Å‰‚Ėƒ[ƒh‚Č‚Ė‚Åƒ†[ƒU[‚Ėƒ`ƒFƒbƒN‚ðs‚Ī
+ // 最初ãŪロマドおãŪでãƒĶマã‚ķマãŪチェッã‚Ŋã‚’čĄŒã†
guild_check_member (sg);
}
else
@@ -506,7 +506,7 @@ int guild_recv_info (struct guild *sg)
memcpy (g, sg, sizeof (struct guild));
for (i = bm = m = 0; i < g->max_member; i++)
- { // sd‚ĖÝ’č‚Æl”‚ĖŠm”F
+ { // sdãŪčĻ­åۚãĻäššæ•°ãŪįĒščŠ
if (g->member[i].account_id > 0)
{
struct map_session_data *sd = map_id2sd (g->member[i].account_id);
@@ -522,7 +522,7 @@ int guild_recv_info (struct guild *sg)
}
for (i = 0; i < g->max_member; i++)
- { // î•ņ‚Ė‘—M
+ { // æƒ…å ąãŪ送äŋĄ
struct map_session_data *sd = g->member[i].sd;
if (sd == NULL)
continue;
@@ -530,20 +530,20 @@ int guild_recv_info (struct guild *sg)
if (before.guild_lv != g->guild_lv || bm != m ||
before.max_member != g->max_member)
{
- clif_guild_basicinfo (sd); // Šî–{î•ņ‘—M
- clif_guild_emblem (sd, g); // ƒGƒ“ƒuƒŒƒ€‘—M
+ clif_guild_basicinfo (sd); // åŸšæœŽæƒ…å ąé€äŋĄ
+ clif_guild_emblem (sd, g); // ã‚Ļãƒģブノム送äŋĄ
}
if (bm != m)
- { // ƒƒ“ƒo[î•ņ‘—M
+ { // ãƒĄãƒģãƒãƒžæƒ…å ąé€äŋĄ
clif_guild_memberlist (g->member[i].sd);
}
if (before.skill_point != g->skill_point)
- clif_guild_skillinfo (sd); // ƒXƒLƒ‹î•ņ‘—M
+ clif_guild_skillinfo (sd); // ã‚đキãƒŦæƒ…å ąé€äŋĄ
if (sd->guild_sended == 0)
- { // –Ē‘—M‚Č‚įŠ‘Ūî•ņ‚ā‘—‚é
+ { // 朊送äŋĄãŠã‚‰æ‰€åąžæƒ…å ąã‚‚é€ã‚‹
clif_guild_belonginfo (sd, g);
clif_guild_notice (sd, g);
sd->guild_emblem_id = g->emblem_id;
@@ -551,7 +551,7 @@ int guild_recv_info (struct guild *sg)
}
}
- // ƒCƒxƒ“ƒg‚Ė”­ķ
+ // ã‚ĪベãƒģトãŪį™šį”Ÿ
if ((ev = numdb_search (guild_infoevent_db, sg->guild_id)) != NULL)
{
numdb_erase (guild_infoevent_db, sg->guild_id);
@@ -564,7 +564,7 @@ int guild_recv_info (struct guild *sg)
return 0;
}
-// ƒMƒ‹ƒh‚Ö‚ĖŠĐ—U
+// ã‚ŪãƒŦドãļãŪå‹§čŠ˜
int guild_invite (struct map_session_data *sd, int account_id)
{
struct map_session_data *tsd;
@@ -581,18 +581,18 @@ int guild_invite (struct map_session_data *sd, int account_id)
if (!battle_config.invite_request_check)
{
if (tsd->party_invite > 0 || tsd->trade_partner)
- { // ‘ŠŽč‚ŠŽæˆø’†‚Đ‚Į‚Ī‚Đ
+ { // į›ļ手が取垕äļ­ã‹ãĐうか
clif_guild_inviteack (sd, 0);
return 0;
}
}
if (tsd->status.guild_id > 0 || tsd->guild_invite > 0)
- { // ‘ŠŽč‚ĖŠ‘ŪŠm”F
+ { // į›ļ手ãŪæ‰€åąžįĒščŠ
clif_guild_inviteack (sd, 0);
return 0;
}
- // ’čˆõŠm”F
+ // åŪšå“ĄįĒščŠ
for (i = 0; i < g->max_member; i++)
if (g->member[i].account_id == 0)
break;
@@ -609,7 +609,7 @@ int guild_invite (struct map_session_data *sd, int account_id)
return 0;
}
-// ƒMƒ‹ƒhŠĐ—U‚Ö‚Ė•Ô“š
+// ã‚ŪãƒŦãƒ‰å‹§čŠ˜ãļãŪčŋ”į­”
int guild_reply_invite (struct map_session_data *sd, int guild_id, int flag)
{
struct map_session_data *tsd;
@@ -617,16 +617,16 @@ int guild_reply_invite (struct map_session_data *sd, int guild_id, int flag)
nullpo_retr (0, sd);
nullpo_retr (0, tsd = map_id2sd (sd->guild_invite_account));
- if (sd->guild_invite != guild_id) // ŠĐ—U‚ƃMƒ‹ƒhID‚Šˆá‚Ī
+ if (sd->guild_invite != guild_id) // å‹§čŠ˜ãĻã‚ŪãƒŦドIDが違う
return 0;
if (flag == 1)
- { // ģ‘ø
+ { // æ‰ŋčŦū
struct guild_member m;
struct guild *g;
int i;
- // ’čˆõŠm”F
+ // åŪšå“ĄįĒščŠ
if ((g = guild_search (tsd->status.guild_id)) == NULL)
{
sd->guild_invite = 0;
@@ -644,13 +644,13 @@ int guild_reply_invite (struct map_session_data *sd, int guild_id, int flag)
return 0;
}
- //interŽI‚Ö’Į‰Á—v‹
+ //interéŊ–ãļčŋ―加čĶæą‚
guild_makemember (&m, sd);
intif_guild_addmember (sd->guild_invite, &m);
return 0;
}
else
- { // ‹‘”Û
+ { // 拒åĶ
sd->guild_invite = 0;
sd->guild_invite_account = 0;
if (tsd == NULL)
@@ -660,7 +660,7 @@ int guild_reply_invite (struct map_session_data *sd, int guild_id, int flag)
return 0;
}
-// ƒMƒ‹ƒhƒƒ“ƒo‚Š’Į‰Á‚ģ‚ę‚―
+// ã‚ŪãƒŦãƒ‰ãƒĄãƒģバがčŋ―加された
int guild_member_added (int guild_id, int account_id, int char_id, int flag)
{
struct map_session_data *sd = map_id2sd (account_id), *sd2;
@@ -671,11 +671,11 @@ int guild_member_added (int guild_id, int account_id, int char_id, int flag)
if ((sd == NULL || sd->guild_invite == 0) && flag == 0)
{
- // ƒLƒƒƒ‰‘΂ɓo˜^‚Å‚Ŧ‚ȂЂÁ‚―‚―‚ß’E‘Þ—v‹‚ðo‚·
+ // キãƒĢãƒĐåīãŦį™ŧéŒēできおかãĢãŸãŸã‚č„ąé€€čĶæą‚ã‚’å‡šã™
if (battle_config.error_log)
printf ("guild: member added error %d is not online\n",
account_id);
- intif_guild_leave (guild_id, account_id, 0 /*char_id*/, 0, "**“o˜^Žļ”s**");
+ intif_guild_leave (guild_id, account_id, 0 /*char_id*/, 0, "**į™ŧéŒēåĪąæ•—**");
return 0;
}
sd->guild_invite = 0;
@@ -684,26 +684,26 @@ int guild_member_added (int guild_id, int account_id, int char_id, int flag)
sd2 = map_id2sd (sd->guild_invite_account);
if (flag == 1)
- { // Žļ”s
+ { // åĪąæ•—
if (sd2 != NULL)
clif_guild_inviteack (sd2, 3);
return 0;
}
- // ŽŒũ
+ // 成功
sd->guild_sended = 0;
sd->status.guild_id = guild_id;
if (sd2 != NULL)
clif_guild_inviteack (sd2, 2);
- // ‚Ē‚ŋ‚Ļ‚Ī‹Ģ‡Šm”F
+ // ã„ãĄãŠã†įŦķ合įĒščŠ
guild_check_conflict (sd);
return 0;
}
-// ƒMƒ‹ƒh’E‘Þ—v‹
+// ã‚ŪãƒŦãƒ‰č„ąé€€čĶæą‚
int guild_leave (struct map_session_data *sd, int guild_id,
int account_id, int char_id, const char *mes)
{
@@ -722,7 +722,7 @@ int guild_leave (struct map_session_data *sd, int guild_id,
return 0;
for (i = 0; i < g->max_member; i++)
- { // Š‘Ū‚ĩ‚Ăǂé‚Đ
+ { // æ‰€åąžã—ãĶいるか
if (g->member[i].account_id == sd->status.account_id)
{
intif_guild_leave (g->guild_id, sd->status.account_id,
@@ -733,7 +733,7 @@ int guild_leave (struct map_session_data *sd, int guild_id,
return 0;
}
-// ƒMƒ‹ƒh’Į•ú—v‹
+// ã‚ŪãƒŦドčŋ―æ”ūčĶæą‚
int guild_explusion (struct map_session_data *sd, int guild_id,
int account_id, int char_id, const char *mes)
{
@@ -752,10 +752,10 @@ int guild_explusion (struct map_session_data *sd, int guild_id,
if ((ps = guild_getposition (sd, g)) < 0
|| !(g->position[ps].mode & 0x0010))
- return 0; // ˆ”ąŒ ŒĀ–ģ‚ĩ
+ return 0; // å‡Ķį―°æĻĐé™į„Ąã—
for (i = 0; i < g->max_member; i++)
- { // Š‘Ū‚ĩ‚Ăǂé‚Đ
+ { // æ‰€åąžã—ãĶいるか
if (g->member[i].account_id == account_id)
{
intif_guild_leave (g->guild_id, account_id, 0 /*char_id*/, 1, mes);
@@ -765,7 +765,7 @@ int guild_explusion (struct map_session_data *sd, int guild_id,
return 0;
}
-// ƒMƒ‹ƒhƒƒ“ƒo‚Š’E‘Þ‚ĩ‚―
+// ã‚ŪãƒŦãƒ‰ãƒĄãƒģãƒãŒč„ąé€€ã—ãŸ
int guild_member_leaved (int guild_id, int account_id, int char_id, int flag,
const char *name, const char *mes)
{
@@ -802,7 +802,7 @@ int guild_member_leaved (int guild_id, int account_id, int char_id, int flag,
sd->guild_sended = 0;
}
- // ƒƒ“ƒo[ƒŠƒXƒg‚ð‘Sˆõ‚ÉÄ’Ę’m
+ // ãƒĄãƒģバマナã‚đトをå…Ļå“ĄãŦ再通įŸĨ
for (i = 0; i < g->max_member; i++)
{
if (g->member[i].sd != NULL)
@@ -812,7 +812,7 @@ int guild_member_leaved (int guild_id, int account_id, int char_id, int flag,
return 0;
}
-// ƒMƒ‹ƒhƒƒ“ƒo‚ĖƒIƒ“ƒ‰ƒCƒ“ó‘Ô/LvXV‘—M
+// ã‚ŪãƒŦãƒ‰ãƒĄãƒģバãŪりãƒģãƒĐã‚ĪãƒģįŠķ態/Lvæ›ī新送äŋĄ
int guild_send_memberinfoshort (struct map_session_data *sd, int online)
{
struct guild *g;
@@ -831,7 +831,7 @@ int guild_send_memberinfoshort (struct map_session_data *sd, int online)
sd->status.class);
if (!online)
- { // ƒƒOƒAƒEƒg‚·‚é‚Č‚įsd‚ðƒNƒŠƒA‚ĩ‚ďI—đ
+ { // ログã‚Ēã‚Ķトするおらsdをã‚Ŋナã‚ĒしãĶįĩ‚䚆
int i =
guild_getindex (g, sd->status.account_id, 0 /*char_id*/);
if (i >= 0)
@@ -839,16 +839,16 @@ int guild_send_memberinfoshort (struct map_session_data *sd, int online)
return 0;
}
- if (sd->guild_sended != 0) // ƒMƒ‹ƒh‰Šú‘—Mƒf[ƒ^‚Í‘—MÏ‚Ý
+ if (sd->guild_sended != 0) // ã‚ŪãƒŦド初期送äŋĄãƒ‡ãƒžã‚ŋãŊ送äŋĄæļˆãŋ
return 0;
- // ‹Ģ‡Šm”F
+ // įŦķ合įĒščŠ
guild_check_conflict (sd);
- // ‚ ‚é‚Č‚įƒMƒ‹ƒh‰Šú‘—Mƒf[ƒ^‘—M
+ // あるおらã‚ŪãƒŦド初期送äŋĄãƒ‡ãƒžã‚ŋ送äŋĄ
if ((g = guild_search (sd->status.guild_id)) != NULL)
{
- guild_check_member (g); // Š‘Ū‚ðŠm”F‚·‚é
+ guild_check_member (g); // æ‰€åąžã‚’įĒščŠã™ã‚‹
if (sd->status.guild_id == g->guild_id)
{
clif_guild_belonginfo (sd, g);
@@ -860,7 +860,7 @@ int guild_send_memberinfoshort (struct map_session_data *sd, int online)
return 0;
}
-// ƒMƒ‹ƒhƒƒ“ƒo‚ĖƒIƒ“ƒ‰ƒCƒ“ó‘Ô/LvXV’Ę’m
+// ã‚ŪãƒŦãƒ‰ãƒĄãƒģバãŪりãƒģãƒĐã‚ĪãƒģįŠķ態/Lvæ›ī新通įŸĨ
int guild_recv_memberinfoshort (int guild_id, int account_id, int char_id,
int online, int lv, int class)
{
@@ -897,22 +897,22 @@ int guild_recv_memberinfoshort (int guild_id, int account_id, int char_id,
g->average_lv = alv / c;
g->connect_member = om;
- if (oldonline != online) // ƒIƒ“ƒ‰ƒCƒ“ó‘Ô‚Š•Ï‚í‚Á‚―‚˂Œƒm
+ if (oldonline != online) // りãƒģãƒĐã‚ĪãƒģįŠķ態がåĪ‰ã‚ãĢたãŪで通įŸĨ
clif_guild_memberlogin_notice (g, idx, online);
for (i = 0; i < g->max_member; i++)
- { // sdÄÝ’č
+ { // sd再čĻ­åۚ
struct map_session_data *sd = map_id2sd (g->member[i].account_id);
g->member[i].sd = (sd != NULL &&
sd->status.guild_id == guild_id) ? sd : NULL;
}
- // ‚ą‚ą‚ɃNƒ‰ƒCƒAƒ“ƒg‚É‘—Mˆ—‚Š•K—v
+ // ここãŦã‚ŊãƒĐã‚Īã‚ĒãƒģトãŦ送äŋĄå‡Ķį†ãŒåŋ…č́
return 0;
}
-// ƒMƒ‹ƒh‰ï˜b‘—M
+// ã‚ŪãƒŦド䞚čб送äŋĄ
int guild_send_message (struct map_session_data *sd, char *mes, int len)
{
nullpo_retr (0, sd);
@@ -924,7 +924,7 @@ int guild_send_message (struct map_session_data *sd, char *mes, int len)
return 0;
}
-// ƒMƒ‹ƒh‰ï˜bŽóM
+// ã‚ŪãƒŦド䞚čĐąå—äŋĄ
int guild_recv_message (int guild_id, int account_id, char *mes, int len)
{
struct guild *g;
@@ -934,7 +934,7 @@ int guild_recv_message (int guild_id, int account_id, char *mes, int len)
return 0;
}
-// ƒMƒ‹ƒhƒƒ“ƒo‚Ė–ðE•ύX
+// ã‚ŪãƒŦãƒ‰ãƒĄãƒģバãŪå―đ職åΉæ›ī
int guild_change_memberposition (int guild_id, int account_id, int char_id,
int idx)
{
@@ -942,7 +942,7 @@ int guild_change_memberposition (int guild_id, int account_id, int char_id,
GMI_POSITION, &idx, sizeof (idx));
}
-// ƒMƒ‹ƒhƒƒ“ƒo‚Ė–ðE•ύX’Ę’m
+// ã‚ŪãƒŦãƒ‰ãƒĄãƒģバãŪå―đ職åΉæ›ī通įŸĨ
int guild_memberposition_changed (struct guild *g, int idx, int pos)
{
nullpo_retr (0, g);
@@ -952,7 +952,7 @@ int guild_memberposition_changed (struct guild *g, int idx, int pos)
return 0;
}
-// ƒMƒ‹ƒh–ðE•ύX
+// ã‚ŪãƒŦドå―đ職åΉæ›ī
int guild_change_position (struct map_session_data *sd, int idx,
int mode, int exp_mode, const char *name)
{
@@ -970,7 +970,7 @@ int guild_change_position (struct map_session_data *sd, int idx,
return intif_guild_position (sd->status.guild_id, idx, &p);
}
-// ƒMƒ‹ƒh–ðE•ύX’Ę’m
+// ã‚ŪãƒŦドå―đ職åΉæ›ī通įŸĨ
int guild_position_changed (int guild_id, int idx, struct guild_position *p)
{
struct guild *g = guild_search (guild_id);
@@ -981,7 +981,7 @@ int guild_position_changed (int guild_id, int idx, struct guild_position *p)
return 0;
}
-// ƒMƒ‹ƒh’m•ύX
+// ã‚ŪãƒŦド告įŸĨåΉæ›ī
int guild_change_notice (struct map_session_data *sd, int guild_id,
const char *mes1, const char *mes2)
{
@@ -1005,7 +1005,7 @@ int guild_change_notice (struct map_session_data *sd, int guild_id,
return intif_guild_notice (guild_id, mes1, mes2);
}
-// ƒMƒ‹ƒh’m•ύX’Ę’m
+// ã‚ŪãƒŦド告įŸĨåΉæ›ī通įŸĨ
int guild_notice_changed (int guild_id, const char *mes1, const char *mes2)
{
int i;
@@ -1025,7 +1025,7 @@ int guild_notice_changed (int guild_id, const char *mes1, const char *mes2)
return 0;
}
-// ƒMƒ‹ƒhƒGƒ“ƒuƒŒƒ€•ύX
+// ã‚ŪãƒŦドã‚ĻãƒģブノムåΉæ›ī
int guild_change_emblem (struct map_session_data *sd, int len,
const char *data)
{
@@ -1046,7 +1046,7 @@ int guild_change_emblem (struct map_session_data *sd, int len,
return intif_guild_emblem (sd->status.guild_id, len, data);
}
-// ƒMƒ‹ƒhƒGƒ“ƒuƒŒƒ€•ύX’Ę’m
+// ã‚ŪãƒŦドã‚ĻãƒģブノムåΉæ›ī通įŸĨ
int guild_emblem_changed (int len, int guild_id, int emblem_id,
const char *data)
{
@@ -1072,7 +1072,7 @@ int guild_emblem_changed (int len, int guild_id, int emblem_id,
return 0;
}
-// ƒMƒ‹ƒh‚ĖEXPã”[
+// ã‚ŪãƒŦドãŪEXPäļŠįī
int guild_payexp (struct map_session_data *sd, int exp)
{
struct guild *g;
@@ -1110,7 +1110,7 @@ int guild_payexp (struct map_session_data *sd, int exp)
return exp2;
}
-// ƒXƒLƒ‹ƒ|ƒCƒ“ƒgŠ„‚čU‚č
+// ã‚đキãƒŦポã‚Īãƒģトå‰ēりæŒŊり
int guild_skillup (struct map_session_data *sd, int skill_num)
{
struct guild *g;
@@ -1133,7 +1133,7 @@ int guild_skillup (struct map_session_data *sd, int skill_num)
return 0;
}
-// ƒXƒLƒ‹ƒ|ƒCƒ“ƒgŠ„‚čU‚č’Ę’m
+// ã‚đキãƒŦポã‚Īãƒģトå‰ēりæŒŊり通įŸĨ
int guild_skillupack (int guild_id, int skill_num, int account_id)
{
struct map_session_data *sd = map_id2sd (account_id);
@@ -1143,14 +1143,14 @@ int guild_skillupack (int guild_id, int skill_num, int account_id)
return 0;
if (sd != NULL)
clif_guild_skillup (sd, skill_num, g->skill[skill_num - 10000].lv);
- // ‘Sˆõ‚É’Ę’m
+ // å…Ļå“ĄãŦ通įŸĨ
for (i = 0; i < g->max_member; i++)
if ((sd = g->member[i].sd) != NULL)
clif_guild_skillinfo (sd);
return 0;
}
-// ƒMƒ‹ƒh“Ŋ–ŋ”Š“ū
+// ã‚ŪãƒŦãƒ‰åŒį›Ÿæ•°æ‰€åū—
int guild_get_alliance_count (struct guild *g, int flag)
{
int i, c;
@@ -1165,7 +1165,7 @@ int guild_get_alliance_count (struct guild *g, int flag)
return c;
}
-// ƒMƒ‹ƒh“Ŋ–ŋ—v‹
+// ã‚ŪãƒŦãƒ‰åŒį›ŸčĶæą‚
int guild_reqalliance (struct map_session_data *sd, int account_id)
{
struct map_session_data *tsd = map_id2sd (account_id);
@@ -1194,19 +1194,19 @@ int guild_reqalliance (struct map_session_data *sd, int account_id)
|| !(g[0]->position[ps].mode & 0x0010))
return 0;
- if (guild_get_alliance_count (g[0], 0) > 3) // “Ŋ–ŋ”Šm”F
+ if (guild_get_alliance_count (g[0], 0) > 3) // åŒį›Ÿæ•°įĒščŠ
clif_guild_allianceack (sd, 4);
if (guild_get_alliance_count (g[1], 0) > 3)
clif_guild_allianceack (sd, 3);
if (tsd->guild_alliance > 0)
- { // ‘ŠŽč‚Š“Ŋ–ŋ—vŋó‘Ô‚Đ‚Į‚Ī‚ĐŠm”F
+ { // į›ļæ‰‹ãŒåŒį›Ÿč́čŦ‹įŠķ態かãĐうかįĒščŠ
clif_guild_allianceack (sd, 1);
return 0;
}
for (i = 0; i < MAX_GUILDALLIANCE; i++)
- { // ‚·‚łɓŊ–ŋó‘Ô‚ĐŠm”F
+ { // すでãŦåŒį›ŸįŠķ態かįĒščŠ
if (g[0]->alliance[i].guild_id == tsd->status.guild_id &&
g[0]->alliance[i].opposition == 0)
{
@@ -1222,7 +1222,7 @@ int guild_reqalliance (struct map_session_data *sd, int account_id)
return 0;
}
-// ƒMƒ‹ƒhŠĐ—U‚Ö‚Ė•Ô“š
+// ã‚ŪãƒŦãƒ‰å‹§čŠ˜ãļãŪčŋ”į­”
int guild_reply_reqalliance (struct map_session_data *sd, int account_id,
int flag)
{
@@ -1231,14 +1231,14 @@ int guild_reply_reqalliance (struct map_session_data *sd, int account_id,
nullpo_retr (0, sd);
nullpo_retr (0, tsd = map_id2sd (account_id));
- if (sd->guild_alliance != tsd->status.guild_id) // ŠĐ—U‚ƃMƒ‹ƒhID‚Šˆá‚Ī
+ if (sd->guild_alliance != tsd->status.guild_id) // å‹§čŠ˜ãĻã‚ŪãƒŦドIDが違う
return 0;
if (flag == 1)
- { // ģ‘ø
+ { // æ‰ŋčŦū
int i;
- struct guild *g; // “Ŋ–ŋ”ÄŠm”F
+ struct guild *g; // åŒį›Ÿæ•°å†įĒščŠ
if ((g = guild_search (sd->status.guild_id)) == NULL ||
guild_get_alliance_count (g, 0) > 3)
{
@@ -1254,7 +1254,7 @@ int guild_reply_reqalliance (struct map_session_data *sd, int account_id,
return 0;
}
- // “G‘Ί֌W‚Č‚į“G‘΂ðŽ~‚ß‚é
+ // æ•ĩåŊūé–Ēäŋ‚おらæ•ĩåŊūをæ­Ēめる
if ((g = guild_search (sd->status.guild_id)) == NULL)
return 0;
for (i = 0; i < MAX_GUILDALLIANCE; i++)
@@ -1278,14 +1278,14 @@ int guild_reply_reqalliance (struct map_session_data *sd, int account_id,
sd->status.account_id, 9);
}
- // interŽI‚Ö“Ŋ–ŋ—vŋ
+ // interéŊ–ãļåŒį›Ÿč́čŦ‹
intif_guild_alliance (sd->status.guild_id, tsd->status.guild_id,
sd->status.account_id, tsd->status.account_id,
0);
return 0;
}
else
- { // ‹‘”Û
+ { // 拒åĶ
sd->guild_alliance = 0;
sd->guild_alliance_account = 0;
if (tsd != NULL)
@@ -1294,7 +1294,7 @@ int guild_reply_reqalliance (struct map_session_data *sd, int account_id,
return 0;
}
-// ƒMƒ‹ƒhŠÖŒW‰ðÁ
+// ã‚ŪãƒŦドé–Ēäŋ‚č§Ģæķˆ
int guild_delalliance (struct map_session_data *sd, int guild_id, int flag)
{
if (agit_flag)
@@ -1323,7 +1323,7 @@ int guild_delalliance (struct map_session_data *sd, int guild_id, int flag)
return 0;
}
-// ƒMƒ‹ƒh“G‘Î
+// ã‚ŪãƒŦドæ•ĩåŊū
int guild_opposition (struct map_session_data *sd, int account_id /*char_id*/)
{
struct map_session_data *tsd = map_id2sd (account_id /*char_id*/);
@@ -1340,19 +1340,19 @@ int guild_opposition (struct map_session_data *sd, int account_id /*char_id*/)
|| !(g->position[ps].mode & 0x0010))
return 0;
- if (guild_get_alliance_count (g, 1) > 3) // “G‘ΐ”Šm”F
+ if (guild_get_alliance_count (g, 1) > 3) // æ•ĩåŊū数įĒščŠ
clif_guild_oppositionack (sd, 1);
for (i = 0; i < MAX_GUILDALLIANCE; i++)
- { // ‚·‚łɊ֌W‚ðŽ‚Á‚Ăǂé‚ĐŠm”F
+ { // すでãŦé–Ēäŋ‚を持ãĢãĶいるかįĒščŠ
if (g->alliance[i].guild_id == tsd->status.guild_id)
{
if (g->alliance[i].opposition == 1)
- { // ‚·‚łɓG‘Î
+ { // すでãŦæ•ĩåŊū
clif_guild_oppositionack (sd, 2);
return 0;
}
- else // “Ŋ–ŋ”jŠü
+ else // åŒį›Ÿį īæĢ„
intif_guild_alliance (sd->status.guild_id,
tsd->status.guild_id,
sd->status.account_id,
@@ -1360,13 +1360,13 @@ int guild_opposition (struct map_session_data *sd, int account_id /*char_id*/)
}
}
- // interŽI‚É“G‘Ηvŋ
+ // interéŊ–ãŦæ•ĩåŊūč́čŦ‹
intif_guild_alliance (sd->status.guild_id, tsd->status.guild_id,
sd->status.account_id, tsd->status.account_id, 1);
return 0;
}
-// ƒMƒ‹ƒh“Ŋ–ŋ/“G‘Î’Ę’m
+// ã‚ŪãƒŦãƒ‰åŒį›Ÿ/æ•ĩåŊū通įŸĨ
int guild_allianceack (int guild_id1, int guild_id2, int account_id1,
int account_id2, int flag, const char *name1,
const char *name2)
@@ -1388,7 +1388,7 @@ int guild_allianceack (int guild_id1, int guild_id2, int account_id1,
}
if (flag & 0x70)
- { // Žļ”s
+ { // åĪąæ•—
for (i = 0; i < 2 - (flag & 1); i++)
if (sd[i] != NULL)
clif_guild_allianceack (sd[i],
@@ -1399,7 +1399,7 @@ int guild_allianceack (int guild_id1, int guild_id2, int account_id1,
// printf("guild alliance_ack %d %d %d %d %d %s %s\n",guild_id1,guild_id2,account_id1,account_id2,flag,name1,name2);
if (!(flag & 0x08))
- { // ŠÖŒW’Į‰Á
+ { // é–Ēäŋ‚čŋ―加
for (i = 0; i < 2 - (flag & 1); i++)
if (g[i] != NULL)
for (j = 0; j < MAX_GUILDALLIANCE; j++)
@@ -1413,7 +1413,7 @@ int guild_allianceack (int guild_id1, int guild_id2, int account_id1,
}
}
else
- { // ŠÖŒW‰ðÁ
+ { // é–Ēäŋ‚č§Ģæķˆ
for (i = 0; i < 2 - (flag & 1); i++)
{
if (g[i] != NULL)
@@ -1424,24 +1424,24 @@ int guild_allianceack (int guild_id1, int guild_id2, int account_id1,
g[i]->alliance[j].guild_id = 0;
break;
}
- if (sd[i] != NULL) // ‰ðÁ’Ę’m
+ if (sd[i] != NULL) // č§Ģæķˆé€šįŸĨ
clif_guild_delalliance (sd[i], guild_id[1 - i], (flag & 1));
}
}
if ((flag & 0x0f) == 0)
- { // “Ŋ–ŋ’Ę’m
+ { // åŒį›Ÿé€šįŸĨ
if (sd[1] != NULL)
clif_guild_allianceack (sd[1], 2);
}
else if ((flag & 0x0f) == 1)
- { // “G‘Î’Ę’m
+ { // æ•ĩåŊū通įŸĨ
if (sd[0] != NULL)
clif_guild_oppositionack (sd[0], 0);
}
for (i = 0; i < 2 - (flag & 1); i++)
- { // “Ŋ–ŋ/“G‘ÎƒŠƒXƒg‚ĖÄ‘—M
+ { // åŒį›Ÿ/æ•ĩåŊūナã‚đトãŪ再送äŋĄ
struct map_session_data *sd;
if (g[i] != NULL)
for (j = 0; j < g[i]->max_member; j++)
@@ -1451,7 +1451,7 @@ int guild_allianceack (int guild_id1, int guild_id2, int account_id1,
return 0;
}
-// ƒMƒ‹ƒh‰ðŽU’Ę’m—p
+// ã‚ŪãƒŦドč§Ģæ•Ģ通įŸĨį”Ļ
int guild_broken_sub (void *key, void *data, va_list ap)
{
struct guild *g = (struct guild *) data;
@@ -1462,7 +1462,7 @@ int guild_broken_sub (void *key, void *data, va_list ap)
nullpo_retr (0, g);
for (i = 0; i < MAX_GUILDALLIANCE; i++)
- { // ŠÖŒW‚ð”jŠü
+ { // é–Ēäŋ‚ã‚’į īæĢ„
if (g->alliance[i].guild_id == guild_id)
{
for (j = 0; j < g->max_member; j++)
@@ -1475,7 +1475,7 @@ int guild_broken_sub (void *key, void *data, va_list ap)
return 0;
}
-// ƒMƒ‹ƒh‰ðŽU’Ę’m
+// ã‚ŪãƒŦドč§Ģæ•Ģ通įŸĨ
int guild_broken (int guild_id, int flag)
{
struct guild *g = guild_search (guild_id);
@@ -1485,7 +1485,7 @@ int guild_broken (int guild_id, int flag)
return 0;
for (i = 0; i < g->max_member; i++)
- { // ƒMƒ‹ƒh‰ðŽU‚ð’Ę’m
+ { // ã‚ŪãƒŦドč§Ģæ•Ģを通įŸĨ
if ((sd = g->member[i].sd) != NULL)
{
if (sd->state.storage_flag == 2)
@@ -1503,7 +1503,7 @@ int guild_broken (int guild_id, int flag)
return 0;
}
-// ƒMƒ‹ƒh‰ðŽU
+// ã‚ŪãƒŦドč§Ģæ•Ģ
int guild_break (struct map_session_data *sd, char *name)
{
struct guild *g;
@@ -1533,13 +1533,13 @@ int guild_break (struct map_session_data *sd, char *name)
return 0;
}
-// ƒMƒ‹ƒhéƒf[ƒ^—v‹
+// ã‚ŪãƒŦド城デマã‚ŋčĶæą‚
int guild_castledataload (int castle_id, int index)
{
return intif_guild_castle_dataload (castle_id, index);
}
-// ƒMƒ‹ƒhéî•ņŠ“ūŽžƒCƒxƒ“ƒg’Į‰Á
+// ã‚ŪãƒŦãƒ‰åŸŽæƒ…å ąæ‰€åū—時ã‚Īベãƒģトčŋ―加
int guild_addcastleinfoevent (int castle_id, int index, const char *name)
{
struct eventlist *ev;
@@ -1555,7 +1555,7 @@ int guild_addcastleinfoevent (int castle_id, int index, const char *name)
return 0;
}
-// ƒMƒ‹ƒhéƒf[ƒ^—v‹•ԐM
+// ã‚ŪãƒŦド城デマã‚ŋčĶæą‚čŋ”äŋĄ
int guild_castledataloadack (int castle_id, int index, int value)
{
struct guild_castle *gc = guild_castle_search (castle_id);
@@ -1659,13 +1659,13 @@ int guild_castledataloadack (int castle_id, int index, int value)
return 1;
}
-// ƒMƒ‹ƒhéƒf[ƒ^•ύX—v‹
+// ã‚ŪãƒŦド城デマã‚ŋåΉæ›īčĶæą‚
int guild_castledatasave (int castle_id, int index, int value)
{
return intif_guild_castle_datasave (castle_id, index, value);
}
-// ƒMƒ‹ƒhéƒf[ƒ^•ύX’Ę’m
+// ã‚ŪãƒŦド城デマã‚ŋåΉæ›ī通įŸĨ
int guild_castledatasaveack (int castle_id, int index, int value)
{
struct guild_castle *gc = guild_castle_search (castle_id);
@@ -1758,7 +1758,7 @@ int guild_castledatasaveack (int castle_id, int index, int value)
return 1;
}
-// ƒMƒ‹ƒhƒf[ƒ^ˆęЇŽóMi‰Šú‰ŧŽžj
+// ã‚ŪãƒŦドデマã‚ŋä‹Žå—äŋĄïžˆåˆæœŸåŒ–時
int guild_castlealldataload (int len, struct guild_castle *gc)
{
int i;
@@ -1766,14 +1766,14 @@ int guild_castlealldataload (int len, struct guild_castle *gc)
nullpo_retr (0, gc);
- // ƒCƒxƒ“ƒg•t‚Ŧ‚Å—v‹‚·‚éƒf[ƒ^ˆĘ’u‚ð’T‚·(ÅŒã‚ː苒ƒf[ƒ^)
+ // ã‚Īベãƒģトäŧ˜ãã§čĶæą‚ã™ã‚‹ãƒ‡ãƒžã‚ŋä―į―ŪをæŽĒす(最åūŒãŪ占拠デマã‚ŋ)
for (i = 0; i < n; i++)
{
if ((gc + i)->guild_id)
ev = i;
}
- // éƒf[ƒ^Ši”[‚ƃMƒ‹ƒhî•ņ—v‹
+ // 城デマã‚ŋæ žįīãĻã‚ŪãƒŦãƒ‰æƒ…å ąčĶæą‚
for (i = 0; i < n; i++, gc++)
{
struct guild_castle *c = guild_castle_search (gc->castle_id);
diff --git a/src/map/intif.c b/src/map/intif.c
index 6945486..efde695 100644
--- a/src/map/intif.c
+++ b/src/map/intif.c
@@ -48,11 +48,11 @@ static const int packet_len_table[] = {
11, -1, 7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
-extern int char_fd; // inter server‚Ėfd‚Íchar_fd‚ðŽg‚Ī
-#define inter_fd (char_fd) // ƒGƒCƒŠƒAƒX
+extern int char_fd; // inter serverãŪfdãŊchar_fdをä―ŋう
+#define inter_fd (char_fd) // ã‚Ļã‚Īナã‚Ēã‚đ
//-----------------------------------------------------------------
-// inter server‚Ö‚Ė‘—M
+// inter serverãļãŪ送äŋĄ
// Message for all GMs on all map servers
int intif_GMmessage (char *mes, int len, int flag)
@@ -120,7 +120,7 @@ int intif_wis_message_to_gm (char *Wisp_name, int min_gm_level, char *mes,
return 0;
}
-// ƒAƒJƒEƒ“ƒg•ϐ”‘—M
+// ã‚Ēã‚Ŧã‚ĶãƒģトåĪ‰æ•°é€äŋĄ
int intif_saveaccountreg (struct map_session_data *sd)
{
int j, p;
@@ -139,7 +139,7 @@ int intif_saveaccountreg (struct map_session_data *sd)
return 0;
}
-// ƒAƒJƒEƒ“ƒg•ϐ”—v‹
+// ã‚Ēã‚Ŧã‚ĶãƒģトåĪ‰æ•°čĶæą‚
int intif_request_accountreg (struct map_session_data *sd)
{
nullpo_retr (0, sd);
@@ -150,7 +150,7 @@ int intif_request_accountreg (struct map_session_data *sd)
return 0;
}
-// ‘qŒÉƒf[ƒ^—v‹
+// 倉åšŦデマã‚ŋčĶæą‚
int intif_request_storage (int account_id)
{
WFIFOW (inter_fd, 0) = 0x3010;
@@ -159,7 +159,7 @@ int intif_request_storage (int account_id)
return 0;
}
-// ‘qŒÉƒf[ƒ^‘—M
+// 倉åšŦデマã‚ŋ送äŋĄ
int intif_send_storage (struct storage *stor)
{
nullpo_retr (0, stor);
@@ -191,7 +191,7 @@ int intif_send_guild_storage (int account_id, struct guild_storage *gstor)
return 0;
}
-// ƒp[ƒeƒBėŽ—v‹
+// パマテã‚Ģä―œæˆčĶæą‚
int intif_create_party (struct map_session_data *sd, char *name)
{
nullpo_retr (0, sd);
@@ -208,7 +208,7 @@ int intif_create_party (struct map_session_data *sd, char *name)
return 0;
}
-// ƒp[ƒeƒBî•ņ—v‹
+// パマテã‚Ģæƒ…å ąčĶæą‚
int intif_request_partyinfo (int party_id)
{
WFIFOW (inter_fd, 0) = 0x3021;
@@ -219,7 +219,7 @@ int intif_request_partyinfo (int party_id)
return 0;
}
-// ƒp[ƒeƒB’Į‰Á—v‹
+// パマテã‚Ģčŋ―加čĶæą‚
int intif_party_addmember (int party_id, int account_id)
{
struct map_session_data *sd;
@@ -239,7 +239,7 @@ int intif_party_addmember (int party_id, int account_id)
return 0;
}
-// ƒp[ƒeƒBÝ’č•ύX
+// パマテã‚ĢčĻ­åۚåΉæ›ī
int intif_party_changeoption (int party_id, int account_id, int exp, int item)
{
WFIFOW (inter_fd, 0) = 0x3023;
@@ -251,7 +251,7 @@ int intif_party_changeoption (int party_id, int account_id, int exp, int item)
return 0;
}
-// ƒp[ƒeƒB’E‘Þ—v‹
+// パマテã‚Ģ脱退čĶæą‚
int intif_party_leave (int party_id, int account_id)
{
// if(battle_config.etc_log)
@@ -263,7 +263,7 @@ int intif_party_leave (int party_id, int account_id)
return 0;
}
-// ƒp[ƒeƒBˆÚ“Ū—v‹
+// パマテã‚Ģį§ŧ動čĶæą‚
int intif_party_changemap (struct map_session_data *sd, int online)
{
if (sd != NULL)
@@ -281,7 +281,7 @@ int intif_party_changemap (struct map_session_data *sd, int online)
return 0;
}
-// ƒp[ƒeƒB[‰ðŽU—v‹
+// パマテã‚Ģマč§Ģæ•ĢčĶæą‚
int intif_break_party (int party_id)
{
WFIFOW (inter_fd, 0) = 0x3026;
@@ -290,7 +290,7 @@ int intif_break_party (int party_id)
return 0;
}
-// ƒp[ƒeƒB‰ï˜b‘—M
+// パマテã‚Ģ侚čб送äŋĄ
int intif_party_message (int party_id, int account_id, char *mes, int len)
{
// if(battle_config.etc_log)
@@ -304,7 +304,7 @@ int intif_party_message (int party_id, int account_id, char *mes, int len)
return 0;
}
-// ƒp[ƒeƒB‹Ģ‡ƒ`ƒFƒbƒN—v‹
+// パマテã‚ĢįŦķ合チェッã‚ŊčĶæą‚
int intif_party_checkconflict (int party_id, int account_id, char *nick)
{
WFIFOW (inter_fd, 0) = 0x3028;
@@ -315,7 +315,7 @@ int intif_party_checkconflict (int party_id, int account_id, char *nick)
return 0;
}
-// ƒMƒ‹ƒhėŽ—v‹
+// ã‚ŪãƒŦãƒ‰ä―œæˆčĶæą‚
int intif_guild_create (const char *name, const struct guild_member *master)
{
nullpo_retr (0, master);
@@ -329,7 +329,7 @@ int intif_guild_create (const char *name, const struct guild_member *master)
return 0;
}
-// ƒMƒ‹ƒhî•ņ—v‹
+// ã‚ŪãƒŦãƒ‰æƒ…å ąčĶæą‚
int intif_guild_request_info (int guild_id)
{
WFIFOW (inter_fd, 0) = 0x3031;
@@ -338,7 +338,7 @@ int intif_guild_request_info (int guild_id)
return 0;
}
-// ƒMƒ‹ƒhƒƒ“ƒo’Į‰Á—v‹
+// ã‚ŪãƒŦãƒ‰ãƒĄãƒģバčŋ―加čĶæą‚
int intif_guild_addmember (int guild_id, struct guild_member *m)
{
WFIFOW (inter_fd, 0) = 0x3032;
@@ -349,7 +349,7 @@ int intif_guild_addmember (int guild_id, struct guild_member *m)
return 0;
}
-// ƒMƒ‹ƒhƒƒ“ƒo’E‘Þ/’Į•ú—v‹
+// ã‚ŪãƒŦãƒ‰ãƒĄãƒģãƒč„ąé€€/čŋ―æ”ūčĶæą‚
int intif_guild_leave (int guild_id, int account_id, int char_id, int flag,
const char *mes)
{
@@ -363,7 +363,7 @@ int intif_guild_leave (int guild_id, int account_id, int char_id, int flag,
return 0;
}
-// ƒMƒ‹ƒhƒƒ“ƒo‚ĖƒIƒ“ƒ‰ƒCƒ“ó‹ĩ/LvXV—v‹
+// ã‚ŪãƒŦãƒ‰ãƒĄãƒģバãŪりãƒģãƒĐã‚ĪãƒģįŠķæģ/Lvæ›ī新čĶæą‚
int intif_guild_memberinfoshort (int guild_id,
int account_id, int char_id, int online,
int lv, int class)
@@ -379,7 +379,7 @@ int intif_guild_memberinfoshort (int guild_id,
return 0;
}
-// ƒMƒ‹ƒh‰ðŽU’Ę’m
+// ã‚ŪãƒŦドč§Ģæ•Ģ通įŸĨ
int intif_guild_break (int guild_id)
{
WFIFOW (inter_fd, 0) = 0x3036;
@@ -388,7 +388,7 @@ int intif_guild_break (int guild_id)
return 0;
}
-// ƒMƒ‹ƒh‰ï˜b‘—M
+// ã‚ŪãƒŦド䞚čб送äŋĄ
int intif_guild_message (int guild_id, int account_id, char *mes, int len)
{
WFIFOW (inter_fd, 0) = 0x3037;
@@ -400,7 +400,7 @@ int intif_guild_message (int guild_id, int account_id, char *mes, int len)
return 0;
}
-// ƒMƒ‹ƒh‹Ģ‡ƒ`ƒFƒbƒN—v‹
+// ã‚ŪãƒŦドįŦķ合チェッã‚ŊčĶæą‚
int intif_guild_checkconflict (int guild_id, int account_id, int char_id)
{
WFIFOW (inter_fd, 0) = 0x3038;
@@ -411,7 +411,7 @@ int intif_guild_checkconflict (int guild_id, int account_id, int char_id)
return 0;
}
-// ƒMƒ‹ƒhŠî–{î•ņ•ύX—v‹
+// ã‚ŪãƒŦãƒ‰åŸšæœŽæƒ…å ąåΉæ›īčĶæą‚
int intif_guild_change_basicinfo (int guild_id, int type, const void *data,
int len)
{
@@ -424,7 +424,7 @@ int intif_guild_change_basicinfo (int guild_id, int type, const void *data,
return 0;
}
-// ƒMƒ‹ƒhƒƒ“ƒoî•ņ•ύX—v‹
+// ã‚ŪãƒŦãƒ‰ãƒĄãƒģãƒæƒ…å ąåΉæ›īčĶæą‚
int intif_guild_change_memberinfo (int guild_id, int account_id, int char_id,
int type, const void *data, int len)
{
@@ -439,7 +439,7 @@ int intif_guild_change_memberinfo (int guild_id, int account_id, int char_id,
return 0;
}
-// ƒMƒ‹ƒh–ðE•ύX—v‹
+// ã‚ŪãƒŦドå―đ職åΉæ›īčĶæą‚
int intif_guild_position (int guild_id, int idx, struct guild_position *p)
{
WFIFOW (inter_fd, 0) = 0x303b;
@@ -451,7 +451,7 @@ int intif_guild_position (int guild_id, int idx, struct guild_position *p)
return 0;
}
-// ƒMƒ‹ƒhƒXƒLƒ‹ƒAƒbƒv—v‹
+// ã‚ŪãƒŦドã‚đキãƒŦã‚ĒップčĶæą‚
int intif_guild_skillup (int guild_id, int skill_num, int account_id)
{
WFIFOW (inter_fd, 0) = 0x303c;
@@ -462,7 +462,7 @@ int intif_guild_skillup (int guild_id, int skill_num, int account_id)
return 0;
}
-// ƒMƒ‹ƒh“Ŋ–ŋ/“G‘Ηv‹
+// ã‚ŪãƒŦãƒ‰åŒį›Ÿ/æ•ĩåŊūčĶæą‚
int intif_guild_alliance (int guild_id1, int guild_id2, int account_id1,
int account_id2, int flag)
{
@@ -476,7 +476,7 @@ int intif_guild_alliance (int guild_id1, int guild_id2, int account_id1,
return 0;
}
-// ƒMƒ‹ƒh’m•ύX—v‹
+// ã‚ŪãƒŦド告įŸĨåΉæ›īčĶæą‚
int intif_guild_notice (int guild_id, const char *mes1, const char *mes2)
{
WFIFOW (inter_fd, 0) = 0x303e;
@@ -487,7 +487,7 @@ int intif_guild_notice (int guild_id, const char *mes1, const char *mes2)
return 0;
}
-// ƒMƒ‹ƒhƒGƒ“ƒuƒŒƒ€•ύX—v‹
+// ã‚ŪãƒŦドã‚ĻãƒģブノムåΉæ›īčĶæą‚
int intif_guild_emblem (int guild_id, int len, const char *data)
{
if (guild_id <= 0 || len < 0 || len > 2000)
@@ -501,7 +501,7 @@ int intif_guild_emblem (int guild_id, int len, const char *data)
return 0;
}
-//ŒŧÝ‚ĖƒMƒ‹ƒhéč—ĖƒMƒ‹ƒh‚ð’ē‚Ũ‚é
+//įūåœĻãŪã‚ŪãƒŦド城占領ã‚ŪãƒŦドをčŠŋãđる
int intif_guild_castle_dataload (int castle_id, int index)
{
WFIFOW (inter_fd, 0) = 0x3040;
@@ -511,7 +511,7 @@ int intif_guild_castle_dataload (int castle_id, int index)
return 0;
}
-//ƒMƒ‹ƒhéč—ĖƒMƒ‹ƒh•ύX—v‹
+//ã‚ŪãƒŦド城占領ã‚ŪãƒŦドåΉæ›īčĶæą‚
int intif_guild_castle_datasave (int castle_id, int index, int value)
{
WFIFOW (inter_fd, 0) = 0x3041;
@@ -615,7 +615,7 @@ int mapif_parse_WisToGM (int fd)
return 0;
}
-// ƒAƒJƒEƒ“ƒg•ϐ”’Ę’m
+// ã‚Ēã‚Ŧã‚ĶãƒģトåĪ‰æ•°é€šįŸĨ
int intif_parse_AccountReg (int fd)
{
int j, p;
@@ -635,7 +635,7 @@ int intif_parse_AccountReg (int fd)
return 0;
}
-// ‘qŒÉƒf[ƒ^ŽóM
+// 倉åšŦデマã‚ŋ受äŋĄ
int intif_parse_LoadStorage (int fd)
{
struct storage *stor;
@@ -687,7 +687,7 @@ int intif_parse_LoadStorage (int fd)
return 0;
}
-// ‘qŒÉƒf[ƒ^‘—MŽŒũ
+// 倉åšŦデマã‚ŋ送äŋĄæˆåŠŸ
int intif_parse_SaveStorage (int fd)
{
if (battle_config.save_log)
@@ -771,7 +771,7 @@ int intif_parse_SaveGuildStorage (int fd)
return 0;
}
-// ƒp[ƒeƒBėŽ‰Â”Û
+// パマテã‚Ģä―œæˆåŊåĶ
int intif_parse_PartyCreated (int fd)
{
if (battle_config.etc_log)
@@ -781,7 +781,7 @@ int intif_parse_PartyCreated (int fd)
return 0;
}
-// ƒp[ƒeƒBî•ņ
+// パマテã‚Ģæƒ…å ą
int intif_parse_PartyInfo (int fd)
{
if (RFIFOW (fd, 2) == 8)
@@ -804,7 +804,7 @@ int intif_parse_PartyInfo (int fd)
return 0;
}
-// ƒp[ƒeƒB’Į‰Á’Ę’m
+// パマテã‚Ģčŋ―加通įŸĨ
int intif_parse_PartyMemberAdded (int fd)
{
if (battle_config.etc_log)
@@ -814,7 +814,7 @@ int intif_parse_PartyMemberAdded (int fd)
return 0;
}
-// ƒp[ƒeƒBÝ’č•ύX’Ę’m
+// パマテã‚ĢčĻ­åۚåΉæ›ī通įŸĨ
int intif_parse_PartyOptionChanged (int fd)
{
party_optionchanged (RFIFOL (fd, 2), RFIFOL (fd, 6), RFIFOW (fd, 10),
@@ -822,7 +822,7 @@ int intif_parse_PartyOptionChanged (int fd)
return 0;
}
-// ƒp[ƒeƒB’E‘Þ’Ę’m
+// パマテã‚Ģ脱退通įŸĨ
int intif_parse_PartyMemberLeaved (int fd)
{
if (battle_config.etc_log)
@@ -832,14 +832,14 @@ int intif_parse_PartyMemberLeaved (int fd)
return 0;
}
-// ƒp[ƒeƒB‰ðŽU’Ę’m
+// パマテã‚Ģč§Ģæ•Ģ通įŸĨ
int intif_parse_PartyBroken (int fd)
{
party_broken (RFIFOL (fd, 2));
return 0;
}
-// ƒp[ƒeƒBˆÚ“Ū’Ę’m
+// パマテã‚Ģį§ŧ動通įŸĨ
int intif_parse_PartyMove (int fd)
{
// if(battle_config.etc_log)
@@ -849,7 +849,7 @@ int intif_parse_PartyMove (int fd)
return 0;
}
-// ƒp[ƒeƒBƒƒbƒZ[ƒW
+// パマテã‚ĢãƒĄãƒƒã‚ŧマã‚ļ
int intif_parse_PartyMessage (int fd)
{
// if(battle_config.etc_log)
@@ -859,14 +859,14 @@ int intif_parse_PartyMessage (int fd)
return 0;
}
-// ƒMƒ‹ƒhėŽ‰Â”Û
+// ã‚ŪãƒŦãƒ‰ä―œæˆåŊåĶ
int intif_parse_GuildCreated (int fd)
{
guild_created (RFIFOL (fd, 2), RFIFOL (fd, 6));
return 0;
}
-// ƒMƒ‹ƒhî•ņ
+// ã‚ŪãƒŦãƒ‰æƒ…å ą
int intif_parse_GuildInfo (int fd)
{
if (RFIFOW (fd, 2) == 8)
@@ -890,7 +890,7 @@ int intif_parse_GuildInfo (int fd)
return 0;
}
-// ƒMƒ‹ƒhƒƒ“ƒo’Į‰Á’Ę’m
+// ã‚ŪãƒŦãƒ‰ãƒĄãƒģバčŋ―加通įŸĨ
int intif_parse_GuildMemberAdded (int fd)
{
if (battle_config.etc_log)
@@ -901,7 +901,7 @@ int intif_parse_GuildMemberAdded (int fd)
return 0;
}
-// ƒMƒ‹ƒhƒƒ“ƒo’E‘Þ/’Į•ú’Ę’m
+// ã‚ŪãƒŦãƒ‰ãƒĄãƒģãƒč„ąé€€/čŋ―æ”ū通įŸĨ
int intif_parse_GuildMemberLeaved (int fd)
{
guild_member_leaved (RFIFOL (fd, 2), RFIFOL (fd, 6), RFIFOL (fd, 10),
@@ -909,7 +909,7 @@ int intif_parse_GuildMemberLeaved (int fd)
return 0;
}
-// ƒMƒ‹ƒhƒƒ“ƒoƒIƒ“ƒ‰ƒCƒ“ó‘Ô/Lv•ύX’Ę’m
+// ã‚ŪãƒŦãƒ‰ãƒĄãƒģバりãƒģãƒĐã‚ĪãƒģįŠķ態/LvåΉæ›ī通įŸĨ
int intif_parse_GuildMemberInfoShort (int fd)
{
guild_recv_memberinfoshort (RFIFOL (fd, 2), RFIFOL (fd, 6),
@@ -919,14 +919,14 @@ int intif_parse_GuildMemberInfoShort (int fd)
return 0;
}
-// ƒMƒ‹ƒh‰ðŽU’Ę’m
+// ã‚ŪãƒŦドč§Ģæ•Ģ通įŸĨ
int intif_parse_GuildBroken (int fd)
{
guild_broken (RFIFOL (fd, 2), RFIFOB (fd, 6));
return 0;
}
-// ƒMƒ‹ƒhŠî–{î•ņ•ύX’Ę’m
+// ã‚ŪãƒŦãƒ‰åŸšæœŽæƒ…å ąåΉæ›ī通įŸĨ
int intif_parse_GuildBasicInfoChanged (int fd)
{
int type = RFIFOW (fd, 8), guild_id = RFIFOL (fd, 4);
@@ -951,7 +951,7 @@ int intif_parse_GuildBasicInfoChanged (int fd)
return 0;
}
-// ƒMƒ‹ƒhƒƒ“ƒoî•ņ•ύX’Ę’m
+// ã‚ŪãƒŦãƒ‰ãƒĄãƒģãƒæƒ…å ąåΉæ›ī通įŸĨ
int intif_parse_GuildMemberInfoChanged (int fd)
{
int type = RFIFOW (fd, 16), guild_id = RFIFOL (fd, 4);
@@ -975,7 +975,7 @@ int intif_parse_GuildMemberInfoChanged (int fd)
return 0;
}
-// ƒMƒ‹ƒh–ðE•ύX’Ę’m
+// ã‚ŪãƒŦドå―đ職åΉæ›ī通įŸĨ
int intif_parse_GuildPosition (int fd)
{
if (RFIFOW (fd, 2) != sizeof (struct guild_position) + 12)
@@ -990,14 +990,14 @@ int intif_parse_GuildPosition (int fd)
return 0;
}
-// ƒMƒ‹ƒhƒXƒLƒ‹Š„‚čU‚č’Ę’m
+// ã‚ŪãƒŦドã‚đキãƒŦå‰ēりæŒŊり通įŸĨ
int intif_parse_GuildSkillUp (int fd)
{
guild_skillupack (RFIFOL (fd, 2), RFIFOL (fd, 6), RFIFOL (fd, 10));
return 0;
}
-// ƒMƒ‹ƒh“Ŋ–ŋ/“G‘Î’Ę’m
+// ã‚ŪãƒŦãƒ‰åŒį›Ÿ/æ•ĩåŊū通įŸĨ
int intif_parse_GuildAlliance (int fd)
{
guild_allianceack (RFIFOL (fd, 2), RFIFOL (fd, 6), RFIFOL (fd, 10),
@@ -1006,14 +1006,14 @@ int intif_parse_GuildAlliance (int fd)
return 0;
}
-// ƒMƒ‹ƒh’m•ύX’Ę’m
+// ã‚ŪãƒŦド告įŸĨåΉæ›ī通įŸĨ
int intif_parse_GuildNotice (int fd)
{
guild_notice_changed (RFIFOL (fd, 2), RFIFOP (fd, 6), RFIFOP (fd, 66));
return 0;
}
-// ƒMƒ‹ƒhƒGƒ“ƒuƒŒƒ€•ύX’Ę’m
+// ã‚ŪãƒŦドã‚ĻãƒģブノムåΉæ›ī通įŸĨ
int intif_parse_GuildEmblem (int fd)
{
guild_emblem_changed (RFIFOW (fd, 2) - 12, RFIFOL (fd, 4), RFIFOL (fd, 8),
@@ -1021,7 +1021,7 @@ int intif_parse_GuildEmblem (int fd)
return 0;
}
-// ƒMƒ‹ƒh‰ï˜bŽóM
+// ã‚ŪãƒŦド䞚čĐąå—äŋĄ
int intif_parse_GuildMessage (int fd)
{
guild_recv_message (RFIFOL (fd, 4), RFIFOL (fd, 8), RFIFOP (fd, 12),
@@ -1029,21 +1029,21 @@ int intif_parse_GuildMessage (int fd)
return 0;
}
-// ƒMƒ‹ƒhéƒf[ƒ^—v‹•ԐM
+// ã‚ŪãƒŦド城デマã‚ŋčĶæą‚čŋ”äŋĄ
int intif_parse_GuildCastleDataLoad (int fd)
{
return guild_castledataloadack (RFIFOW (fd, 2), RFIFOB (fd, 4),
RFIFOL (fd, 5));
}
-// ƒMƒ‹ƒhéƒf[ƒ^•ύX’Ę’m
+// ã‚ŪãƒŦド城デマã‚ŋåΉæ›ī通įŸĨ
int intif_parse_GuildCastleDataSave (int fd)
{
return guild_castledatasaveack (RFIFOW (fd, 2), RFIFOB (fd, 4),
RFIFOL (fd, 5));
}
-// ƒMƒ‹ƒhéƒf[ƒ^ˆęЇŽóM(‰Šú‰ŧŽž)
+// ã‚ŪãƒŦド城デマã‚ŋä‹Žå—äŋĄ(初期化時)
int intif_parse_GuildCastleAllDataLoad (int fd)
{
return guild_castlealldataload (RFIFOW (fd, 2),
@@ -1051,14 +1051,14 @@ int intif_parse_GuildCastleAllDataLoad (int fd)
}
//-----------------------------------------------------------------
-// inter server‚Đ‚į‚˒ƐM
-// ƒGƒ‰[‚Š‚ ‚ę‚Î0(false)‚ð•Ô‚·‚ą‚Æ
-// ƒpƒPƒbƒg‚Šˆ—‚Å‚Ŧ‚ę‚Î1,ƒpƒPƒbƒg’·‚Š‘Ŧ‚č‚Č‚Ŋ‚ę‚Î2‚ð•Ô‚·‚ą‚Æ
+// inter serverからãŪ通äŋĄ
+// ã‚ĻãƒĐマがあれば0(false)をčŋ”すこãĻ
+// ãƒ‘ã‚ąãƒƒãƒˆãŒå‡Ķį†ã§ãã‚Œã°1,ãƒ‘ã‚ąãƒƒãƒˆé•·ãŒčķģりおければ2をčŋ”すこãĻ
int intif_parse (int fd)
{
int packet_len;
int cmd = RFIFOW (fd, 0);
- // ƒpƒPƒbƒg‚ĖIDŠm”F
+ // ãƒ‘ã‚ąãƒƒãƒˆãŪIDįĒščŠ
if (cmd < 0x3800
|| cmd >=
0x3800 + (sizeof (packet_len_table) / sizeof (packet_len_table[0]))
@@ -1066,7 +1066,7 @@ int intif_parse (int fd)
{
return 0;
}
- // ƒpƒPƒbƒg‚Ė’·‚ģŠm”F
+ // ãƒ‘ã‚ąãƒƒãƒˆãŪ長さįĒščŠ
packet_len = packet_len_table[cmd - 0x3800];
if (packet_len == -1)
{
@@ -1080,7 +1080,7 @@ int intif_parse (int fd)
{
return 2;
}
- // ˆ—•ŠŠō
+ // å‡Ķį†åˆ†åē
switch (cmd)
{
case 0x3800:
@@ -1195,7 +1195,7 @@ int intif_parse (int fd)
RFIFOW (fd, 0));
return 0;
}
- // ƒpƒPƒbƒg“Į‚Ý”ō‚΂ĩ
+ // ãƒ‘ã‚ąãƒƒãƒˆčŠ­ãŋéĢ›ã°ã—
RFIFOSKIP (fd, packet_len);
return 1;
}
diff --git a/src/map/itemdb.c b/src/map/itemdb.c
index cf2910a..d589e35 100644
--- a/src/map/itemdb.c
+++ b/src/map/itemdb.c
@@ -21,7 +21,7 @@
#define MAX_RANDITEM 2000
// ** ITEMDB_OVERRIDE_NAME_VERBOSE **
-// ’č‹`‚·‚邯Aitemdb.txt‚Ægrf‚Å–ž‘O‚ŠˆŲ‚Č‚éę‡A•\ŽĶ‚ĩ‚Ü‚·.
+// åۚįūĐするãĻ、itemdb.txtãĻgrfã§åå‰ãŒį•°ãŠã‚‹å ī合、čĄĻįĪšã—ãūす.
//#define ITEMDB_OVERRIDE_NAME_VERBOSE 1
static struct dbt *item_db;
@@ -45,7 +45,7 @@ static int itemdb_read_noequip (void);
void itemdb_reload (void);
/*==========================================
- * –ž‘O‚ÅŒŸõ—p
+ * 名前でæĪœįīĒį”Ļ
*------------------------------------------
*/
// name = item alias, so we should find items aliases first. if not found then look for "jname" (full name)
@@ -63,7 +63,7 @@ int itemdb_searchname_sub (void *key, void *data, va_list ap)
}
/*==========================================
- * –ž‘O‚ÅŒŸõ—p
+ * 名前でæĪœįīĒį”Ļ
*------------------------------------------
*/
int itemdb_searchjname_sub (void *key, void *data, va_list ap)
@@ -78,7 +78,7 @@ int itemdb_searchjname_sub (void *key, void *data, va_list ap)
}
/*==========================================
- * –ž‘O‚ÅŒŸõ
+ * 名前でæĪœįīĒ
*------------------------------------------
*/
struct item_data *itemdb_searchname (const char *str)
@@ -89,7 +89,7 @@ struct item_data *itemdb_searchname (const char *str)
}
/*==========================================
- * ” ŒnƒAƒCƒeƒ€ŒŸõ
+ * įŪąįģŧã‚Ēã‚ĪテムæĪœįīĒ
*------------------------------------------
*/
int itemdb_searchrandomid (int flags)
@@ -139,7 +139,7 @@ int itemdb_searchrandomid (int flags)
}
/*==========================================
- * DB‚Ė‘ķÝŠm”F
+ * DBãŪ存åœĻįĒščŠ
*------------------------------------------
*/
struct item_data *itemdb_exists (int nameid)
@@ -148,7 +148,7 @@ struct item_data *itemdb_exists (int nameid)
}
/*==========================================
- * DB‚ĖŒŸõ
+ * DBãŪæĪœįīĒ
*------------------------------------------
*/
struct item_data *itemdb_search (int nameid)
@@ -169,7 +169,7 @@ struct item_data *itemdb_search (int nameid)
id->sex = 2;
id->elv = 0;
id->flag.available = 0;
- id->flag.value_notdc = 0; //ˆę‰žEEE
+ id->flag.value_notdc = 0; //äļ€åŋœãƒŧãƒŧãƒŧ
id->flag.value_notoc = 0;
id->flag.no_equip = 0;
id->view_id = 0;
@@ -236,16 +236,16 @@ int itemdb_isequip3 (int nameid)
}
/*==========================================
- * ŽĖ‚Ä‚į‚ę‚éƒAƒCƒeƒ€‚Í1A‚ŧ‚Ī‚Å‚Č‚ĒƒAƒCƒeƒ€‚Í0
+ * æĻãĶられるã‚Ēã‚ĪテムãŊ1、そうでおいã‚Ēã‚ĪテムãŊ0
*------------------------------------------
*/
int itemdb_isdropable (int nameid)
{
- //Œ‹ĨŽw—Ö‚ÍŽĖ‚Ä‚į‚ę‚Č‚Ē
+ //įĩåĐšæŒ‡čžŠãŊæĻãĶられおい
switch (nameid)
{
- case 2634: //Œ‹ĨŽw—Ö
- case 2635: //Œ‹ĨŽw—Ö
+ case 2634: //įĩåĐšæŒ‡čžŠ
+ case 2635: //įĩåĐšæŒ‡čžŠ
return 0;
}
@@ -253,7 +253,7 @@ int itemdb_isdropable (int nameid)
}
//
-// ‰Šú‰ŧ
+// 初期化
//
/*==========================================
*
@@ -289,7 +289,7 @@ static int itemdb_read_itemslottable (void)
}
/*==========================================
- * ƒAƒCƒeƒ€ƒf[ƒ^ƒx[ƒX‚Ė“Į‚ݍž‚Ý
+ * ã‚Ēã‚Īテムデマã‚ŋベマã‚đãŪ芭ãŋčūžãŋ
*------------------------------------------
*/
static int itemdb_readdb (void)
@@ -396,7 +396,7 @@ static int itemdb_readdb (void)
// Removed item_value_db, don't re-add!
/*==========================================
- * ƒ‰ƒ“ƒ_ƒ€ƒAƒCƒeƒ€oŒŧƒf[ƒ^‚Ė“Į‚ݍž‚Ý
+ * ãƒĐãƒģダムã‚Ēã‚Īテム凚įūデマã‚ŋãŪ芭ãŋčūžãŋ
*------------------------------------------
*/
static int itemdb_read_randomitem ()
@@ -487,7 +487,7 @@ static int itemdb_read_randomitem ()
}
/*==========================================
- * ƒAƒCƒeƒ€Žg—p‰Â”\ƒtƒ‰ƒO‚ĖƒI[ƒo[ƒ‰ƒCƒh
+ * ã‚Ēã‚Īテムä―ŋį”ĻåŊčƒ―ãƒ•ãƒĐグãŪりマバマãƒĐã‚Īド
*------------------------------------------
*/
static int itemdb_read_itemavail (void)
@@ -540,7 +540,7 @@ static int itemdb_read_itemavail (void)
}
/*==========================================
- * ƒAƒCƒeƒ€‚Ė–ž‘Oƒe[ƒuƒ‹‚ð“Į‚ݍž‚Þ
+ * ã‚Ēã‚ĪテムãŪ名前テマブãƒŦã‚’čŠ­ãŋčūžã‚€
*------------------------------------------
*/
static int itemdb_read_itemnametable (void)
@@ -586,7 +586,7 @@ static int itemdb_read_itemnametable (void)
}
/*==========================================
- * ƒJ[ƒhƒCƒ‰ƒXƒg‚ĖƒŠƒ\[ƒX–ž‘Oƒe[ƒuƒ‹‚ð“Į‚ݍž‚Þ
+ * ã‚Ŧマドã‚ĪãƒĐã‚đトãŪãƒŠã‚―ãƒžã‚đ名前テマブãƒŦã‚’čŠ­ãŋčūžã‚€
*------------------------------------------
*/
static int itemdb_read_cardillustnametable (void)
@@ -624,7 +624,7 @@ static int itemdb_read_cardillustnametable (void)
}
/*==========================================
- * ‘•”õ§ŒĀƒtƒ@ƒCƒ‹“Į‚ݏo‚ĩ
+ * čĢ…å‚™åˆķé™ãƒ•ã‚Ąã‚ĪãƒŦ芭ãŋ凚し
*------------------------------------------
*/
static int itemdb_read_noequip (void)
diff --git a/src/map/map.c b/src/map/map.c
index 19a7528..57183d1 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -40,7 +40,7 @@
#include "memwatch.h"
#endif
-// ‹É—Í static‚э[ƒJƒ‹‚ÉŽû‚ß‚é
+// æĨĩ力 staticでロマã‚ŦãƒŦãŦ収める
static struct dbt *id_db = NULL;
static struct dbt *map_db = NULL;
static struct dbt *nick_db = NULL;
@@ -80,8 +80,8 @@ char help_txt[256] = "conf/help.txt";
char wisp_server_name[24] = "Server"; // can be modified in char-server configuration file
/*==========================================
- * ‘SmapŽI‘Œv‚Å‚ĖÚ‘ą”Ý’č
- * (charŽI‚Đ‚į‘—‚į‚ę‚Ä‚­‚é)
+ * å…ĻmapéŊ–į·čĻˆã§ãŪæŽĨį횿•°čĻ­åۚ
+ * (charéŊ–から送られãĶくる)
*------------------------------------------
*/
void map_setusers (int n)
@@ -90,7 +90,7 @@ void map_setusers (int n)
}
/*==========================================
- * ‘SmapŽI‘Œv‚Å‚ĖÚ‘ą”Žæ“ū (/w‚ւˉž“š—p)
+ * å…ĻmapéŊ–į·čĻˆã§ãŪæŽĨį횿•°å–åū— (/wãļãŪåŋœį­”į”Ļ)
*------------------------------------------
*/
int map_getusers (void)
@@ -99,12 +99,12 @@ int map_getusers (void)
}
//
-// blockíœ‚ĖˆĀ‘SŦŠm•ۏˆ—
+// block削é™ĪãŪåŪ‰å…Ļ性įĒšäŋå‡Ķᐆ
//
/*==========================================
- * block‚ðfree‚·‚邯‚Ŧfree‚Ė•Ï‚í‚č‚ɌĂÔ
- * ƒƒbƒN‚ģ‚ę‚Ăǂ邯‚Ŧ‚̓oƒbƒtƒ@‚É‚―‚ß‚é
+ * blockをfreeするãĻきfreeãŪåĪ‰ã‚ã‚ŠãŦ呞ãķ
+ * ロッã‚ŊされãĶいるãĻきãŊãƒãƒƒãƒ•ã‚ĄãŦためる
*------------------------------------------
*/
int map_freeblock (void *bl)
@@ -130,7 +130,7 @@ int map_freeblock (void *bl)
}
/*==========================================
- * block‚Ėfree‚ðˆęŽž“I‚ɋ֎~‚·‚é
+ * blockãŪfreeをä™‚įš„ãŦį́æ­Ēする
*------------------------------------------
*/
int map_freeblock_lock (void)
@@ -139,9 +139,9 @@ int map_freeblock_lock (void)
}
/*==========================================
- * block‚Ėfree‚ĖƒƒbƒN‚ð‰ðœ‚·‚é
- * ‚ą‚Ė‚Æ‚ŦAƒƒbƒN‚ŠŠŪ‘S‚ɂȂ­‚Ȃ邯
- * ƒoƒbƒtƒ@‚É‚―‚Ü‚Á‚Ăǂ―block‚ð‘S•”íœ
+ * blockãŪfreeãŪロッã‚Ŋをč§Ģé™Īする
+ * こãŪãĻき、ロッã‚Ŋがåیå…ĻãŦおくおるãĻ
+ * ãƒãƒƒãƒ•ã‚ĄãŦたãūãĢãĶいたblockをå…ĻéƒĻ削é™Ī
*------------------------------------------
*/
int map_freeblock_unlock (void)
@@ -169,20 +169,20 @@ int map_freeblock_unlock (void)
}
//
-// block‰ŧˆ—
+// block化å‡Ķᐆ
//
/*==========================================
- * map[]‚Ėblock_list‚Đ‚įŒq‚Š‚Á‚Ăǂéę‡‚É
- * bl->prev‚Ébl_head‚ĖƒAƒhƒŒƒX‚ð“ü‚ę‚Ăς­
+ * map[]ãŪblock_listからįđ‹ãŒãĢãĶいるå ī合ãŦ
+ * bl->prevãŦbl_headãŪã‚Ēドノã‚đをå…ĨれãĶおく
*------------------------------------------
*/
static struct block_list bl_head;
/*==========================================
- * map[]‚Ėblock_list‚É’Į‰Á
- * mob‚͐”‚Š‘―‚Ē‚Ė‚Å•ĘƒŠƒXƒg
+ * map[]ãŪblock_listãŦčŋ―加
+ * mobãŊ数がåĪšã„ãŪでåˆĨナã‚đト
*
- * Šų‚ÉlinkÏ‚Ý‚Đ‚ĖŠm”F‚Š–ģ‚ǁBŠëŒŊ‚Đ‚ā
+ * æ—ĒãŦlinkæļˆãŋかãŪįĒščŠãŒį„Ąã„ã€‚åąé™šã‹ã‚‚
*------------------------------------------
*/
int map_addblock (struct block_list *bl)
@@ -233,8 +233,8 @@ int map_addblock (struct block_list *bl)
}
/*==========================================
- * map[]‚Ėblock_list‚Đ‚įŠO‚·
- * prev‚ŠNULL‚Ėę‡list‚ÉŒq‚Š‚Á‚ĂȂĒ
+ * map[]ãŪblock_listからåĪ–ã™
+ * prevがNULLãŪå ī合listãŦįđ‹ãŒãĢãĶおい
*------------------------------------------
*/
int map_delblock (struct block_list *bl)
@@ -242,12 +242,12 @@ int map_delblock (struct block_list *bl)
int b;
nullpo_retr (0, bl);
- // Šų‚Éblocklist‚Đ‚į”ē‚Ŋ‚Ăǂé
+ // æ—ĒãŦblocklistから抜けãĶいる
if (bl->prev == NULL)
{
if (bl->next != NULL)
{
- // prev‚ŠNULL‚Ånext‚ŠNULL‚Å‚Č‚Ē‚Ė‚Í—L‚Á‚Ă͂Ȃį‚Č‚Ē
+ // prevがNULLでnextがNULLでおいãŪãŊ有ãĢãĶãŊおらおい
if (battle_config.error_log)
printf ("map_delblock error : bl->next!=NULL\n");
}
@@ -263,7 +263,7 @@ int map_delblock (struct block_list *bl)
bl->next->prev = bl->prev;
if (bl->prev == &bl_head)
{
- // ƒŠƒXƒg‚˓ЂȂ˂ŁAmap[]‚Ėblock_list‚ðXV‚·‚é
+ // ナã‚đトãŪ頭おãŪで、map[]ãŪblock_listをæ›ī新する
if (bl->type == BL_MOB)
{
map[bl->m].block_mob[b] = bl->next;
@@ -288,7 +288,7 @@ int map_delblock (struct block_list *bl)
}
/*==========================================
- * ŽüˆÍ‚ĖPCl”‚ð”‚Ķ‚é (ŒŧÝ–ĒŽg—p)
+ * å‘Ļå›ēãŪPC䚚数を数える (įūåœĻ朊ä―ŋį”Ļ)
*------------------------------------------
*/
int map_countnearpc (int m, int x, int y)
@@ -320,7 +320,7 @@ int map_countnearpc (int m, int x, int y)
}
/*==========================================
- * ƒZƒ‹ã‚ĖPC‚ÆMOB‚ː”‚ð”‚Ķ‚é (ƒOƒ‰ƒ“ƒhƒNƒƒX—p)
+ * ã‚ŧãƒŦäļŠãŪPCãĻMOBãŪ数を数える (グãƒĐãƒģドã‚Ŋロã‚đį”Ļ)
*------------------------------------------
*/
int map_count_oncell (int m, int x, int y)
@@ -355,9 +355,9 @@ int map_count_oncell (int m, int x, int y)
}
/*==========================================
- * map m (x0,y0)-(x1,y1)“ā‚Ė‘Sobj‚ɑ΂ĩ‚Ä
- * func‚ðŒÄ‚Ô
- * type!=0 ‚Č‚į‚ŧ‚ĖŽí—Þ‚Ė‚Ý
+ * map m (x0,y0)-(x1,y1)内ãŪå…ĻobjãŦåŊūしãĶ
+ * funcを呞ãķ
+ * type!=0 おらそãŪįĻŪ類ãŪãŋ
*------------------------------------------
*/
void map_foreachinarea (int (*func) (struct block_list *, va_list), int m,
@@ -418,24 +418,24 @@ void map_foreachinarea (int (*func) (struct block_list *, va_list), int m,
printf ("map_foreachinarea: *WARNING* block count too many!\n");
}
- map_freeblock_lock (); // ƒƒ‚ƒŠ‚Đ‚į‚ˉð•ú‚ð‹ÖŽ~‚·‚é
+ map_freeblock_lock (); // ãƒĄãƒĒナからãŪč§Ģæ”ūをį́æ­Ēする
for (i = blockcount; i < bl_list_count; i++)
- if (bl_list[i]->prev) // —LŒø‚Đ‚Į‚Ī‚Đƒ`ƒFƒbƒN
+ if (bl_list[i]->prev) // 有åŠđかãĐうかチェッã‚Ŋ
func (bl_list[i], ap);
- map_freeblock_unlock (); // ‰ð•ú‚ð‹–‰Â‚·‚é
+ map_freeblock_unlock (); // č§Ģæ”ūをčĻąåŊする
va_end (ap);
bl_list_count = blockcount;
}
/*==========================================
- * ‹éŒ`(x0,y0)-(x1,y1)‚Š(dx,dy)ˆÚ“Ū‚ĩ‚―Žž‚Ė
- * —ĖˆæŠO‚ɂȂé—Ėˆæ(‹éŒ`‚ĐLŽšŒ`)“ā‚Ėobj‚É
- * ‘΂ĩ‚Äfunc‚ðŒÄ‚Ô
+ * įŸĐå―Ē(x0,y0)-(x1,y1)が(dx,dy)į§ŧ動した時ãŪ
+ * 領域åĪ–ãŦおる領域(įŸĐå―ĒかL字å―Ē)内ãŪobjãŦ
+ * åŊūしãĶfuncを呞ãķ
*
- * dx,dy‚Í-1,0,1‚Ė‚Ý‚Æ‚·‚éi‚Į‚ņ‚Č’l‚Å‚ā‚ǂǂÁ‚Û‚ĒHj
+ * dx,dyãŊ-1,0,1ãŪãŋãĻするãĐんおå€ĪでもいいãĢã―ã„ïžŸïž‰
*------------------------------------------
*/
void map_foreachinmovearea (int (*func) (struct block_list *, va_list), int m,
@@ -450,7 +450,7 @@ void map_foreachinmovearea (int (*func) (struct block_list *, va_list), int m,
va_start (ap, type);
if (dx == 0 || dy == 0)
{
- // ‹éŒ`—Ėˆæ‚Ėę‡
+ // įŸĐå―Ē領域ãŪå ī合
if (dx == 0)
{
if (dy < 0)
@@ -510,7 +510,7 @@ void map_foreachinmovearea (int (*func) (struct block_list *, va_list), int m,
}
else
{
- // LŽš—Ėˆæ‚Ėę‡
+ // L字領域ãŪå ī合
if (x0 < 0)
x0 = 0;
@@ -573,13 +573,13 @@ void map_foreachinmovearea (int (*func) (struct block_list *, va_list), int m,
printf ("map_foreachinarea: *WARNING* block count too many!\n");
}
- map_freeblock_lock (); // ƒƒ‚ƒŠ‚Đ‚į‚ˉð•ú‚ð‹ÖŽ~‚·‚é
+ map_freeblock_lock (); // ãƒĄãƒĒナからãŪč§Ģæ”ūをį́æ­Ēする
for (i = blockcount; i < bl_list_count; i++)
- if (bl_list[i]->prev) // —LŒø‚Đ‚Į‚Ī‚Đƒ`ƒFƒbƒN
+ if (bl_list[i]->prev) // 有åŠđかãĐうかチェッã‚Ŋ
func (bl_list[i], ap);
- map_freeblock_unlock (); // ‰ð•ú‚ð‹–‰Â‚·‚é
+ map_freeblock_unlock (); // č§Ģæ”ūをčĻąåŊする
va_end (ap);
bl_list_count = blockcount;
@@ -632,23 +632,23 @@ void map_foreachincell (int (*func) (struct block_list *, va_list), int m,
printf ("map_foreachincell: *WARNING* block count too many!\n");
}
- map_freeblock_lock (); // ƒƒ‚ƒŠ‚Đ‚į‚ˉð•ú‚ð‹ÖŽ~‚·‚é
+ map_freeblock_lock (); // ãƒĄãƒĒナからãŪč§Ģæ”ūをį́æ­Ēする
for (i = blockcount; i < bl_list_count; i++)
- if (bl_list[i]->prev) // —LŒø‚Đ‚Į‚Ī‚Đƒ`ƒFƒbƒN
+ if (bl_list[i]->prev) // 有åŠđかãĐうかチェッã‚Ŋ
func (bl_list[i], ap);
- map_freeblock_unlock (); // ‰ð•ú‚ð‹–‰Â‚·‚é
+ map_freeblock_unlock (); // č§Ģæ”ūをčĻąåŊする
va_end (ap);
bl_list_count = blockcount;
}
/*==========================================
- * °ƒAƒCƒeƒ€‚âƒGƒtƒFƒNƒg—p‚ĖˆęŽžobjŠ„‚č“–‚Ä
- * object[]‚Ö‚Ė•Û‘ķ‚Æid_db“o˜^‚Ü‚Å
+ * 嚊ã‚Ēã‚Īテムやã‚Ļフェã‚Ŋトį”ĻãŪä™‚objå‰ēã‚Šå―“ãĶ
+ * object[]ãļãŪäŋå­˜ãĻid_dbį™ŧéŒēãūで
*
- * bl->id‚ā‚ą‚Ė’†‚Őݒč‚ĩ‚Ä–â‘č–ģ‚Ē?
+ * bl->idもこãŪäļ­ã§čĻ­åŪšã—ãĶå•éĄŒį„Ąã„?
*------------------------------------------
*/
int map_addobject (struct block_list *bl)
@@ -679,8 +679,8 @@ int map_addobject (struct block_list *bl)
}
/*==========================================
- * ˆęŽžobject‚ˉð•ú
- * map_delobject‚Ėfree‚ĩ‚Č‚Ēƒo[ƒWƒ‡ƒ“
+ * ä™‚objectãŪč§Ģæ”ū
+ * map_delobjectãŪfreeしおいバマã‚ļョãƒģ
*------------------------------------------
*/
int map_delobjectnofree (int id, int type)
@@ -710,11 +710,11 @@ int map_delobjectnofree (int id, int type)
}
/*==========================================
- * ˆęŽžobject‚ˉð•ú
- * block_list‚Đ‚į‚ĖíœAid_db‚Đ‚į‚Ėíœ
- * object data‚ĖfreeAobject[]‚Ö‚ĖNULL‘ã“ü
+ * ä™‚objectãŪč§Ģæ”ū
+ * block_listからãŪ削é™Ī、id_dbからãŪ削é™Ī
+ * object dataãŪfree、object[]ãļãŪNULLäŧĢå…Ĩ
*
- * add‚Æ‚Ė‘ÎĖŦ‚Š–ģ‚ǂ˂ЋC‚ɂȂé
+ * addãĻãŪåŊūį§°æ€§ãŒį„Ąã„ãŪが気ãŦおる
*------------------------------------------
*/
int map_delobject (int id, int type)
@@ -734,7 +734,7 @@ int map_delobject (int id, int type)
}
/*==========================================
- * ‘SˆęŽžobj‘ŠŽč‚Éfunc‚ðŒÄ‚Ô
+ * å…Ļä™‚objį›ļ手ãŦfuncを呞ãķ
*
*------------------------------------------
*/
@@ -776,13 +776,13 @@ void map_foreachobject (int (*func) (struct block_list *, va_list), int type,
}
/*==========================================
- * °ƒAƒCƒeƒ€‚ðÁ‚·
+ * 嚊ã‚Ēã‚Īテムをæķˆã™
*
- * data==0‚ĖŽž‚Ítimer‚ŏÁ‚Ķ‚―Žž
- * data!=0‚ĖŽž‚͏E‚Ī“™‚ŏÁ‚Ķ‚―Žž‚Æ‚ĩ‚Ä“Ūė
+ * data==0ãŪ時ãŊtimerでæķˆãˆãŸæ™‚
+ * data!=0ãŪ時ãŊæ‹ūã†į­‰ã§æķˆãˆãŸæ™‚ãĻしãĶå‹•ä―œ
*
- * ŒãŽŌ‚́Amap_clearflooritem(id)‚Ö
- * map.h“ā‚Å#define‚ĩ‚Ä‚ ‚é
+ * åūŒč€…ãŊ、map_clearflooritem(id)ãļ
+ * map.h内で#defineしãĶある
*------------------------------------------
*/
int map_clearflooritem_timer (int tid, unsigned int tick, int id, int data)
@@ -806,10 +806,10 @@ int map_clearflooritem_timer (int tid, unsigned int tick, int id, int data)
}
/*==========================================
- * (m,x,y)‚ĖŽüˆÍrangeƒ}ƒX“ā‚Ė‹ó‚Ŧ(=N“ü‰Â”\)cell‚Ė
- * “ā‚Đ‚į“K“–‚Čƒ}ƒX–Ú‚ĖĀ•W‚ðx+(y<<16)‚ŕԂ·
+ * (m,x,y)ãŪå‘Ļå›ērangeマã‚đ内ãŪįĐšã(=äūĩå…ĨåŊčƒ―)cellãŪ
+ * 内からéĐå―“ãŠãƒžã‚đį›ŪãŪåš§æĻ™ã‚’x+(y<<16)でčŋ”す
*
- * Œŧórange=1‚ŃAƒCƒeƒ€ƒhƒƒbƒv—p“r‚Ė‚Ý
+ * įūįŠķrange=1でã‚Ēã‚Īテムドロップį”Ļ途ãŪãŋ
*------------------------------------------
*/
int map_searchrandfreecell (int m, int x, int y, int range)
@@ -857,9 +857,9 @@ int map_searchrandfreecell (int m, int x, int y, int range)
}
/*==========================================
- * (m,x,y)‚𒆐S‚É3x3ˆČ“ā‚ɏ°ƒAƒCƒeƒ€Ý’u
+ * (m,x,y)をäļ­åŋƒãŦ3x3äŧĨ内ãŦ嚊ã‚Ēã‚ĪテムčĻ­į―Ū
*
- * item_data‚ÍamountˆČŠO‚ðcopy‚·‚é
+ * item_dataãŊamountäŧĨåĪ–ã‚’copyする
*------------------------------------------
*/
int map_addflooritem_any (struct item *item_data, int amount, int m, int x,
@@ -1019,7 +1019,7 @@ int map_addflooritem (struct item *item_data, int amount, int m, int x, int y,
/* } */
/*==========================================
- * charid_db‚Ö’Į‰Á(•ԐM‘Ō‚ŋ‚Š‚ ‚ę‚ΕԐM)
+ * charid_dbãļčŋ―加(čŋ”äŋĄåū…ãĄãŒã‚ã‚Œã°čŋ”äŋĄ)
*------------------------------------------
*/
void map_addchariddb (int charid, char *name)
@@ -1029,7 +1029,7 @@ void map_addchariddb (int charid, char *name)
p = numdb_search (charid_db, charid);
if (p == NULL)
- { // ƒf[ƒ^ƒx[ƒX‚ɂȂĒ
+ { // デマã‚ŋベマã‚đãŦおい
p = (struct charid2nick *) aCalloc (1, sizeof (struct charid2nick));
p->req_id = 0;
}
@@ -1041,7 +1041,7 @@ void map_addchariddb (int charid, char *name)
p->req_id = 0;
numdb_insert (charid_db, charid, p);
if (req)
- { // •ԐM‘Ō‚ŋ‚Š‚ ‚ę‚ΕԐM
+ { // čŋ”äŋĄåū…ãĄãŒã‚ã‚Œã°čŋ”äŋĄ
struct map_session_data *sd = map_id2sd (req);
if (sd != NULL)
clif_solved_charname (sd, charid);
@@ -1049,7 +1049,7 @@ void map_addchariddb (int charid, char *name)
}
/*==========================================
- * charid_db‚Ö’Į‰Ái•ԐM—v‹‚Ė‚Ýj
+ * charid_dbãļčŋ―加čŋ”äŋĄčĶæą‚ãŪãŋ
*------------------------------------------
*/
int map_reqchariddb (struct map_session_data *sd, int charid)
@@ -1059,7 +1059,7 @@ int map_reqchariddb (struct map_session_data *sd, int charid)
nullpo_retr (0, sd);
p = numdb_search (charid_db, charid);
- if (p != NULL) // ƒf[ƒ^ƒx[ƒX‚É‚·‚łɂ ‚é
+ if (p != NULL) // デマã‚ŋベマã‚đãŦすでãŦある
return 0;
p = (struct charid2nick *) aCalloc (1, sizeof (struct charid2nick));
p->req_id = sd->bl.id;
@@ -1068,7 +1068,7 @@ int map_reqchariddb (struct map_session_data *sd, int charid)
}
/*==========================================
- * id_db‚Öbl‚ð’Į‰Á
+ * id_dbãļblをčŋ―加
*------------------------------------------
*/
void map_addiddb (struct block_list *bl)
@@ -1079,7 +1079,7 @@ void map_addiddb (struct block_list *bl)
}
/*==========================================
- * id_db‚Đ‚įbl‚ðíœ
+ * id_dbからblを削é™Ī
*------------------------------------------
*/
void map_deliddb (struct block_list *bl)
@@ -1090,7 +1090,7 @@ void map_deliddb (struct block_list *bl)
}
/*==========================================
- * nick_db‚Ösd‚ð’Į‰Á
+ * nick_dbãļsdをčŋ―加
*------------------------------------------
*/
void map_addnickdb (struct map_session_data *sd)
@@ -1101,43 +1101,43 @@ void map_addnickdb (struct map_session_data *sd)
}
/*==========================================
- * PC‚Ėquitˆ— map.c“ā•Š
+ * PCãŪquitå‡Ķᐆ map.c内分
*
- * quitˆ—‚ĖŽå‘Ė‚Šˆá‚Ī‚æ‚΂ȋC‚ā‚ĩ‚Ä‚Ŧ‚―
+ * quitå‡ĶᐆãŪäļŧä―“ãŒé•ã†ã‚ˆã†ãŠæ°—ã‚‚ã—ãĶきた
*------------------------------------------
*/
int map_quit (struct map_session_data *sd)
{
nullpo_retr (0, sd);
- if (sd->chatID) // ƒ`ƒƒƒbƒg‚Đ‚įo‚é
+ if (sd->chatID) // チãƒĢットから凚る
chat_leavechat (sd);
- if (sd->trade_partner) // Žæˆø‚ð’†’f‚·‚é
+ if (sd->trade_partner) // 取垕をäļ­æ–­ã™ã‚‹
trade_tradecancel (sd);
- if (sd->party_invite > 0) // ƒp[ƒeƒBŠĐ—U‚ð‹‘”Û‚·‚é
+ if (sd->party_invite > 0) // パマテã‚Ģå‹§čŠ˜ã‚’æ‹’åĶする
party_reply_invite (sd, sd->party_invite_account, 0);
- if (sd->guild_invite > 0) // ƒMƒ‹ƒhŠĐ—U‚ð‹‘”Û‚·‚é
+ if (sd->guild_invite > 0) // ã‚ŪãƒŦãƒ‰å‹§čŠ˜ã‚’æ‹’åĶする
guild_reply_invite (sd, sd->guild_invite, 0);
- if (sd->guild_alliance > 0) // ƒMƒ‹ƒh“Ŋ–ŋŠĐ—U‚ð‹‘”Û‚·‚é
+ if (sd->guild_alliance > 0) // ã‚ŪãƒŦãƒ‰åŒį›Ÿå‹§čŠ˜ã‚’æ‹’åĶする
guild_reply_reqalliance (sd, sd->guild_alliance_account, 0);
- party_send_logout (sd); // ƒp[ƒeƒB‚ĖƒƒOƒAƒEƒgƒƒbƒZ[ƒW‘—M
+ party_send_logout (sd); // パマテã‚ĢãŪログã‚Ēã‚ĶãƒˆãƒĄãƒƒã‚ŧマã‚ļ送äŋĄ
- guild_send_memberinfoshort (sd, 0); // ƒMƒ‹ƒh‚ĖƒƒOƒAƒEƒgƒƒbƒZ[ƒW‘—M
+ guild_send_memberinfoshort (sd, 0); // ã‚ŪãƒŦドãŪログã‚Ēã‚ĶãƒˆãƒĄãƒƒã‚ŧマã‚ļ送äŋĄ
- pc_cleareventtimer (sd); // ƒCƒxƒ“ƒgƒ^ƒCƒ}‚ð”jŠü‚·‚é
+ pc_cleareventtimer (sd); // ã‚Īベãƒģトã‚ŋã‚Īマをį īæĢ„する
- skill_castcancel (&sd->bl, 0); // ‰rĨ‚ð’†’f‚·‚é
- skill_stop_dancing (&sd->bl, 1); // ƒ_ƒ“ƒX/‰‰‘t’†’f
+ skill_castcancel (&sd->bl, 0); // čĐ å”ąã‚’äļ­æ–­ã™ã‚‹
+ skill_stop_dancing (&sd->bl, 1); // ダãƒģã‚đ/æž”åĨäļ­æ–­
- if (sd->sc_data && sd->sc_data[SC_BERSERK].timer != -1) //ƒo[ƒT[ƒN’†‚ĖI—đ‚ÍHP‚ð100‚É
+ if (sd->sc_data && sd->sc_data[SC_BERSERK].timer != -1) //バマã‚ĩマã‚Ŋäļ­ãŪįĩ‚䚆ãŊHPを100ãŦ
sd->status.hp = 100;
- skill_status_change_clear (&sd->bl, 1); // ƒXƒe[ƒ^ƒXˆŲí‚ð‰ðœ‚·‚é
- skill_clear_unitgroup (&sd->bl); // ƒXƒLƒ‹ƒ†ƒjƒbƒgƒOƒ‹[ƒv‚Ėíœ
+ skill_status_change_clear (&sd->bl, 1); // ã‚đテマã‚ŋã‚đį•°åļļをč§Ģé™Īする
+ skill_clear_unitgroup (&sd->bl); // ã‚đキãƒŦãƒĶニットグãƒŦマプãŪ削é™Ī
skill_cleartimerskill (&sd->bl);
pc_stop_walking (sd, 0);
pc_stopattack (sd);
@@ -1152,7 +1152,7 @@ int map_quit (struct map_session_data *sd)
if (pc_isdead (sd))
pc_setrestartvalue (sd, 2);
pc_makesavestatus (sd);
- //ƒNƒ[ƒ“ƒXƒLƒ‹‚ÅŠo‚Ķ‚―ƒXƒLƒ‹‚͏Á‚·
+ //ã‚Ŋロマãƒģã‚đキãƒŦでčĶšãˆãŸã‚đキãƒŦãŊæķˆã™
//The storage closing routines will save the char if needed. [Skotlex]
if (!sd->state.storage_flag)
@@ -1175,7 +1175,7 @@ int map_quit (struct map_session_data *sd)
}
/*==========================================
- * id”ԍ†‚ĖPC‚ð’T‚·B‹‚Č‚Ŋ‚ę‚ÎNULL
+ * idį•Šå·ãŪPCをæŽĒã™ã€‚åą…ãŠã‘ã‚Œã°NULL
*------------------------------------------
*/
struct map_session_data *map_id2sd (int id)
@@ -1205,7 +1205,7 @@ struct map_session_data *map_id2sd (int id)
}
/*==========================================
- * char_id”ԍ†‚Ė–ž‘O‚ð’T‚·
+ * char_idį•Šå·ãŪ名前をæŽĒす
*------------------------------------------
*/
char *map_charid2nick (int id)
@@ -1322,8 +1322,8 @@ struct map_session_data *map_nick2sd (char *nick)
}
/*==========================================
- * id”ԍ†‚˕ςð’T‚·
- * ˆęŽžobject‚Ėę‡‚Í”z—ņ‚ðˆø‚­‚Ė‚Ý
+ * idį•Šå·ãŪį‰ĐをæŽĒす
+ * ä™‚objectãŪå ī合ãŊ配列を垕くãŪãŋ
*------------------------------------------
*/
struct block_list *map_id2bl (int id)
@@ -1338,7 +1338,7 @@ struct block_list *map_id2bl (int id)
}
/*==========================================
- * id_db“ā‚Ė‘S‚Ä‚Éfunc‚ðŽĀs
+ * id_db内ãŪå…ĻãĶãŦfuncをåŪŸčĄŒ
*------------------------------------------
*/
int map_foreachiddb (int (*func) (void *, void *, va_list), ...)
@@ -1352,7 +1352,7 @@ int map_foreachiddb (int (*func) (void *, void *, va_list), ...)
}
/*==========================================
- * map.npc‚Ö’Į‰Á (warp“™‚Ė—ĖˆæŽ‚ŋ‚Ė‚Ý)
+ * map.npcãļčŋ―加 (warpį­‰ãŪé ˜åŸŸæŒãĄãŪãŋ)
*------------------------------------------
*/
int map_addnpc (int m, struct npc_data *nd)
@@ -1411,7 +1411,7 @@ void map_removenpc (void)
}
/*==========================================
- * map–ž‚Đ‚įmap”ԍ†‚Ö•ÏŠ·
+ * map名からmapį•Šå·ãļåĪ‰æ›
*------------------------------------------
*/
int map_mapname2mapid (char *name)
@@ -1425,7 +1425,7 @@ int map_mapname2mapid (char *name)
}
/*==========================================
- * ‘žŽImap–ž‚Đ‚įip,port•ÏŠ·
+ * äŧ–éŊ–map名からip,portåĪ‰æ›
*------------------------------------------
*/
int map_mapname2ipport (char *name, int *ip, int *port)
@@ -1487,7 +1487,7 @@ int map_check_dir (int s_dir, int t_dir)
}
/*==========================================
- * ”Þ‰ä‚Ė•ûŒü‚ðŒvŽZ
+ * å―žæˆ‘ãŪæ–đ向をčψįŪ—
*------------------------------------------
*/
int map_calc_dir (struct block_list *src, int x, int y)
@@ -1500,47 +1500,47 @@ int map_calc_dir (struct block_list *src, int x, int y)
dx = x - src->x;
dy = y - src->y;
if (dx == 0 && dy == 0)
- { // ”Þ‰ä‚ĖęŠˆę’v
- dir = 0; // ã
+ { // å―žæˆ‘ãŪå ī所äļ€č‡ī
+ dir = 0; // äļŠ
}
else if (dx >= 0 && dy >= 0)
- { // •ûŒü“I‚ɉEã
- dir = 7; // ‰Eã
+ { // æ–đå‘įš„ãŦåģäļŠ
+ dir = 7; // åģäļŠ
if (dx * 3 - 1 < dy)
- dir = 0; // ã
+ dir = 0; // äļŠ
if (dx > dy * 3)
- dir = 6; // ‰E
+ dir = 6; // åģ
}
else if (dx >= 0 && dy <= 0)
- { // •ûŒü“I‚ɉE‰š
- dir = 5; // ‰E‰š
+ { // æ–đå‘įš„ãŦåģäļ‹
+ dir = 5; // åģäļ‹
if (dx * 3 - 1 < -dy)
- dir = 4; // ‰š
+ dir = 4; // äļ‹
if (dx > -dy * 3)
- dir = 6; // ‰E
+ dir = 6; // åģ
}
else if (dx <= 0 && dy <= 0)
- { // •ûŒü“I‚Éķ‰š
- dir = 3; // ķ‰š
+ { // æ–đå‘įš„ãŦå·Ķäļ‹
+ dir = 3; // å·Ķäļ‹
if (dx * 3 + 1 > dy)
- dir = 4; // ‰š
+ dir = 4; // äļ‹
if (dx < dy * 3)
- dir = 2; // ķ
+ dir = 2; // å·Ķ
}
else
- { // •ûŒü“I‚ɍķã
- dir = 1; // ķã
+ { // æ–đå‘įš„ãŦå·ĶäļŠ
+ dir = 1; // å·ĶäļŠ
if (-dx * 3 - 1 < dy)
- dir = 0; // ã
+ dir = 0; // äļŠ
if (-dx > dy * 3)
- dir = 2; // ķ
+ dir = 2; // å·Ķ
}
return dir;
}
-// gatŒn
+// gatįģŧ
/*==========================================
- * (m,x,y)‚Ėó‘Ô‚ð’ē‚Ũ‚é
+ * (m,x,y)ãŪįŠķ態をčŠŋãđる
*------------------------------------------
*/
int map_getcell (int m, int x, int y)
@@ -1551,7 +1551,7 @@ int map_getcell (int m, int x, int y)
}
/*==========================================
- * (m,x,y)‚Ėó‘Ô‚ðt‚É‚·‚é
+ * (m,x,y)ãŪįŠķ態をtãŦする
*------------------------------------------
*/
int map_setcell (int m, int x, int y, int t)
@@ -1562,7 +1562,7 @@ int map_setcell (int m, int x, int y, int t)
}
/*==========================================
- * ‘žŽIŠĮ—‚Ėƒ}ƒbƒv‚ðdb‚É’Į‰Á
+ * äŧ–éŊ–įŪĄį†ãŪマップをdbãŦčŋ―加
*------------------------------------------
*/
int map_setipport (char *name, unsigned long ip, int port)
@@ -1604,9 +1604,9 @@ int map_setipport (char *name, unsigned long ip, int port)
return 0;
}
-// ‰Šú‰ŧŽü‚č
+// 初期化å‘Ļり
/*==========================================
- * …ę‚‚ģÝ’č
+ * æ°īå īéŦ˜ã•čĻ­åۚ
*------------------------------------------
*/
static struct
@@ -1663,7 +1663,7 @@ static void map_readwater (char *watertxt)
}
/*==========================================
- * ƒ}ƒbƒv1–‡“Į‚ݍž‚Ý
+ * マップ1æžščŠ­ãŋčūžãŋ
*------------------------------------------
*/
static int map_readmap (int m, char *fn, char *alias)
@@ -1709,7 +1709,7 @@ static int map_readmap (int m, char *fn, char *alias)
for (x = 0; x < xs; x++)
{
/*if(wh!=NO_WATER && p->type==0){
- * // …ę”ŧ’č
+ * // æ°īå īåˆĪåۚ
* map[m].gat[x+y*xs]=(p->high[0]>wh || p->high[1]>wh || p->high[2]>wh || p->high[3]>wh) ? 3 : 0;
* } else { */
map[m].gat[x + y * xs] = p->type;
@@ -1763,7 +1763,7 @@ static int map_readmap (int m, char *fn, char *alias)
}
/*==========================================
- * ‘S‚Ä‚Ėmapƒf[ƒ^‚ð“Į‚ݍž‚Þ
+ * å…ĻãĶãŪmapデマã‚ŋã‚’čŠ­ãŋčūžã‚€
*------------------------------------------
*/
int map_readallmap (void)
@@ -1771,7 +1771,7 @@ int map_readallmap (void)
int i, maps_removed = 0;
char fn[256] = "";
- // æ‚É‘S•”‚Ėƒƒbƒv‚Ė‘ķÝ‚ðŠm”F
+ // 先ãŦå…ĻéƒĻãŪãƒĢbプãŪ存åœĻをįĒščŠ
for (i = 0; i < map_num; i++)
{
if (strstr (map[i].name, ".gat") == NULL)
@@ -1820,7 +1820,7 @@ int map_readallmap (void)
}
/*==========================================
- * “Į‚ݍž‚Þmap‚ð’Į‰Á‚·‚é
+ * 芭ãŋčūžã‚€mapをčŋ―加する
*------------------------------------------
*/
int map_addmap (char *mapname)
@@ -1842,7 +1842,7 @@ int map_addmap (char *mapname)
}
/*==========================================
- * “Į‚ݍž‚Þmap‚ðíœ‚·‚é
+ * 芭ãŋčūžã‚€mapを削é™Īする
*------------------------------------------
*/
int map_delmap (char *mapname)
@@ -1938,7 +1938,7 @@ void map_write_log (char *format, ...)
}
/*==========================================
- * Ý’čƒtƒ@ƒCƒ‹‚ð“Į‚ݍž‚Þ
+ * čĻ­åŪšãƒ•ã‚Ąã‚ĪãƒŦã‚’čŠ­ãŋčūžã‚€
*------------------------------------------
*/
int map_config_read (char *cfgName)
@@ -2130,7 +2130,7 @@ static int cleanup_sub (struct block_list *bl, va_list ap)
}
/*==========================================
- * mapŽII—𮾏ˆ—
+ * mapéŊ–įĩ‚䚆時å‡Ķᐆ
*------------------------------------------
*/
void do_final (void)
@@ -2248,7 +2248,7 @@ int do_init (int argc, char *argv[])
do_init_chrif ();
do_init_clif ();
do_init_itemdb ();
- do_init_mob (); // npc‚Ė‰Šú‰ŧŽž“ā‚Åmob_spawn‚ĩ‚āAmob_db‚ðŽQÆ‚·‚é‚Ė‚Åinit_npc‚æ‚萿
+ do_init_mob (); // npcãŪ初期化時内でmob_spawnしãĶ、mob_dbã‚’å‚į…§ã™ã‚‹ãŪでinit_npcより先
do_init_script ();
do_init_npc ();
do_init_pc ();
@@ -2258,7 +2258,7 @@ int do_init (int argc, char *argv[])
do_init_skill ();
do_init_magic ();
- npc_event_do_oninit (); // npc‚ĖOnInitƒCƒxƒ“ƒgŽĀs
+ npc_event_do_oninit (); // npcãŪOnInitã‚ĪベãƒģトåŪŸčĄŒ
if (battle_config.pk_mode == 1)
printf ("The server is running in \033[1;31mPK Mode\033[0m.\n");
diff --git a/src/map/map.h b/src/map/map.h
index dde7d7f..53f6dfc 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -294,8 +294,8 @@ struct map_session_data
int castrate, hprate, sprate, dsprate;
int addele[10], addrace[12], addsize[3], subele[10], subrace[12];
int addeff[10], addeff2[10], reseff[10];
- int watk_, watk_2, atkmods_[3], addele_[10], addrace_[12], addsize_[3]; //“ņ“—ނ˂―‚߂ɒĮ‰Á
- int atk_ele_, star_, overrefine_; //“ņ“—ނ˂―‚߂ɒĮ‰Á
+ int watk_, watk_2, atkmods_[3], addele_[10], addrace_[12], addsize_[3]; //䚌刀æĩãŪためãŦčŋ―加
+ int atk_ele_, star_, overrefine_; //䚌刀æĩãŪためãŦčŋ―加
int base_atk, atk_rate;
int arrow_atk, arrow_ele, arrow_cri, arrow_hit, arrow_range;
int arrow_addele[10], arrow_addrace[12], arrow_addsize[3],
@@ -452,7 +452,7 @@ struct npc_data
} warp;
char *message; // for MESSAGE: only send this message
} u;
- // ‚ą‚ą‚Ƀƒ“ƒo‚ð’Į‰Á‚ĩ‚Ă͂Ȃį‚Č‚Ē(shop_item‚Š‰Â•Ï’·‚ĖˆŨ)
+ // ここãŦãƒĄãƒģバをčŋ―加しãĶãŊおらおい(shop_itemがåŊåΉ長ãŪį‚š)
char eventqueue[MAX_EVENTQUEUE][50];
int eventtimer[MAX_EVENTTIMER];
@@ -552,13 +552,13 @@ enum
{ NONE_ATTACKABLE, ATTACKABLE };
enum
-{ ATK_LUCKY = 1, ATK_FLEE, ATK_DEF }; // ˆÍ‚Ü‚ęƒyƒiƒ‹ƒeƒBŒvŽZ—p
+{ ATK_LUCKY = 1, ATK_FLEE, ATK_DEF }; // å›ēãūれペナãƒŦテã‚ĢčψįŪ—į”Ļ
struct map_data
{
char name[24];
char alias[24]; // [MouseJstr]
- unsigned char *gat; // NULL‚Č‚į‰š‚Ėmap_data_other_server‚Æ‚ĩ‚Ĉĩ‚Ī
+ unsigned char *gat; // NULLおらäļ‹ãŪmap_data_other_serverãĻしãĶæ‰ąã†
struct block_list **block;
struct block_list **block_mob;
int *block_count, *block_mob_count;
@@ -611,7 +611,7 @@ struct map_data
struct map_data_other_server
{
char name[24];
- unsigned char *gat; // NULLŒÅ’č‚É‚ĩ‚Ä”ŧ’f
+ unsigned char *gat; // NULL囚åۚãŦしãĶåˆĪ断
unsigned long ip;
unsigned int port;
};
@@ -725,14 +725,14 @@ extern char talkie_mes[];
extern char wisp_server_name[];
-// ŽI‘S‘Ėî•ņ
+// éŊ–å…Ļä―“æƒ…å ą
void map_setusers (int);
int map_getusers (void);
-// blockíœŠÖ˜A
+// block削é™Īé–Ēé€Ģ
int map_freeblock (void *bl);
int map_freeblock_lock (void);
int map_freeblock_unlock (void);
-// blockŠÖ˜A
+// blocké–Ēé€Ģ
int map_addblock (struct block_list *);
int map_delblock (struct block_list *);
void map_foreachinarea (int (*)(struct block_list *, va_list), int, int, int,
@@ -743,9 +743,9 @@ void map_foreachincell (int (*)(struct block_list *, va_list), int, int, int,
void map_foreachinmovearea (int (*)(struct block_list *, va_list), int, int,
int, int, int, int, int, int, ...);
int map_countnearpc (int, int, int);
-//blockŠÖ˜A‚É’Į‰Á
+//blocké–Ēé€ĢãŦčŋ―加
int map_count_oncell (int m, int x, int y);
-// ˆęŽž“IobjectŠÖ˜A
+// ä™‚įš„objecté–Ēé€Ģ
int map_addobject (struct block_list *);
int map_delobject (int, int type);
int map_delobjectnofree (int id, int type);
@@ -761,7 +761,7 @@ void map_write_log (char *format, ...);
#define MAP_LOG_PC(sd, fmt, args...) MAP_LOG("PC%d %d:%d,%d " fmt, sd->status.char_id, sd->bl.m, sd->bl.x, sd->bl.y, ## args)
-// °ƒAƒCƒeƒ€ŠÖ˜A
+// 嚊ã‚Ēã‚Īテムé–Ēé€Ģ
int map_clearflooritem_timer (int, unsigned int, int, int);
#define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1)
int map_addflooritem_any (struct item *, int amount, int m, int x, int y,
@@ -773,7 +773,7 @@ int map_addflooritem (struct item *, int, int, int, int,
struct map_session_data *, int);
int map_searchrandfreecell (int, int, int, int);
-// ƒLƒƒƒ‰id„ƒLƒƒƒ‰–ž •ÏŠ·ŠÖ˜A
+// キãƒĢãƒĐidキãƒĢãƒĐ名 åĪ‰æ›é–Ēé€Ģ
void map_addchariddb (int charid, char *name);
void map_delchariddb (int charid);
int map_reqchariddb (struct map_session_data *sd, int charid);
@@ -800,15 +800,15 @@ struct map_session_data *map_get_next_session (struct map_session_data
struct map_session_data *map_get_prev_session (struct map_session_data
*current);
-// gatŠÖ˜A
+// gaté–Ēé€Ģ
int map_getcell (int, int, int);
int map_setcell (int, int, int, int);
-// ‚ŧ‚Ė‘ž
+// そãŪäŧ–
int map_check_dir (int s_dir, int t_dir);
int map_calc_dir (struct block_list *src, int x, int y);
-// path.c‚æ‚č
+// path.cより
int path_search (struct walkpath_data *, int, int, int, int, int, int);
int path_blownpos (int m, int x0, int y0, int dx, int dy, int count);
diff --git a/src/map/mob.c b/src/map/mob.c
index de691c1..7962114 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -353,11 +353,11 @@ int mob_once_spawn (struct map_session_data *sd, char *mapname,
else
m = map_mapname2mapid (mapname);
- if (m < 0 || amount <= 0 || (class >= 0 && class <= 1000) || class > 2000) // ’l‚ŠˆŲí‚Č‚įĒŠŦ‚ðŽ~‚ß‚é
+ if (m < 0 || amount <= 0 || (class >= 0 && class <= 1000) || class > 2000) // å€ĪãŒį•°åļļおら収喚をæ­Ēめる
return 0;
if (class < 0)
- { // ƒ‰ƒ“ƒ_ƒ€‚ÉĒŠŦ
+ { // ãƒĐãƒģダムãŦ収喚
int i = 0;
int j = -class - 1;
int k;
@@ -412,7 +412,7 @@ int mob_once_spawn (struct map_session_data *sd, char *mapname,
md->bl.x = x;
md->bl.y = y;
if (r < 0 && battle_config.dead_branch_active == 1)
- md->mode = 0x1 + 0x4 + 0x80; //ˆÚ“Ū‚ĩ‚ăAƒNƒeƒBƒu‚Å”―Œ‚‚·‚é
+ md->mode = 0x1 + 0x4 + 0x80; //į§ŧ動しãĶã‚Ēã‚Ŋテã‚Ģブで反撃する
md->m = m;
md->x0 = x;
md->y0 = y;
@@ -510,7 +510,7 @@ int mob_spawn_guardian (struct map_session_data *sd, char *mapname,
else
m = map_mapname2mapid (mapname);
- if (m < 0 || amount <= 0 || (class >= 0 && class <= 1000) || class > 2000) // ’l‚ŠˆŲí‚Č‚įĒŠŦ‚ðŽ~‚ß‚é
+ if (m < 0 || amount <= 0 || (class >= 0 && class <= 1000) || class > 2000) // å€ĪãŒį•°åļļおら収喚をæ­Ēめる
return 0;
if (class < 0)
@@ -677,11 +677,11 @@ int mob_can_move (struct mob_data *md)
if (md->canmove_tick > gettick () || (md->opt1 > 0 && md->opt1 != 6)
|| md->option & 2)
return 0;
- // ƒAƒ“ƒNƒ‹’†‚œۂŊ‚Č‚Ē‚Æ‚Đ
- if (md->sc_data[SC_ANKLE].timer != -1 || //ƒAƒ“ƒNƒ‹ƒXƒlƒA
- md->sc_data[SC_AUTOCOUNTER].timer != -1 || //ƒI[ƒgƒJƒEƒ“ƒ^[
- md->sc_data[SC_BLADESTOP].timer != -1 || //”’nŽæ‚č
- md->sc_data[SC_SPIDERWEB].timer != -1 //ƒXƒpƒCƒ_[ƒEƒFƒbƒu
+ // ã‚Ēãƒģã‚ŊãƒŦäļ­ã§å‹•けおいãĻか
+ if (md->sc_data[SC_ANKLE].timer != -1 || //ã‚Ēãƒģã‚ŊãƒŦã‚đネã‚Ē
+ md->sc_data[SC_AUTOCOUNTER].timer != -1 || //りマトã‚Ŧã‚Ķãƒģã‚ŋマ
+ md->sc_data[SC_BLADESTOP].timer != -1 || //į™―åˆƒå–ã‚Š
+ md->sc_data[SC_SPIDERWEB].timer != -1 //ã‚đパã‚Īダマã‚Ķェッブ
)
return 0;
@@ -917,12 +917,12 @@ static int mob_attack (struct mob_data *md, unsigned int tick, int data)
return 0;
if (battle_config.monster_attack_direction_change)
- md->dir = map_calc_dir (&md->bl, tbl->x, tbl->y); // Œü‚ŦÝ’č
+ md->dir = map_calc_dir (&md->bl, tbl->x, tbl->y); // 向きčĻ­åۚ
//clif_fixmobpos(md);
md->state.skillstate = MSS_ATTACK;
- if (mobskill_use (md, tick, -2)) // ƒXƒLƒ‹Žg—p
+ if (mobskill_use (md, tick, -2)) // ã‚đキãƒŦä―ŋį”Ļ
return 0;
md->target_lv = battle_weapon_attack (&md->bl, tbl, tick, 0);
@@ -1041,7 +1041,7 @@ static int mob_timer (int tid, unsigned int tick, int id, int data)
struct block_list *bl;
if ((bl = map_id2bl (id)) == NULL)
- { //UŒ‚‚ĩ‚Ä‚Ŧ‚―“G‚Š‚ā‚Ī‚Ē‚Č‚Ē‚Ė‚Íģí‚Ė‚æ‚Ī‚ū
+ { //æ”ŧ撃しãĶきたæ•ĩがもういおいãŪãŊæ­ĢåļļãŪようだ
return 1;
}
@@ -1453,13 +1453,13 @@ int mob_can_reach (struct mob_data *md, struct block_list *bl, int range)
return 0;
}
- if (md->bl.m != bl->m) // ˆá‚Īƒƒbƒv
+ if (md->bl.m != bl->m) // 違うãƒĢbプ
return 0;
- if (range > 0 && range < ((dx > dy) ? dx : dy)) // ‰“‚·‚Ž‚é
+ if (range > 0 && range < ((dx > dy) ? dx : dy)) // 遠すぎる
return 0;
- if (md->bl.x == bl->x && md->bl.y == bl->y) // “Ŋ‚ķƒƒX
+ if (md->bl.x == bl->x && md->bl.y == bl->y) // 同じãƒĢX
return 1;
// Obstacle judging
@@ -1573,7 +1573,7 @@ static int mob_ai_sub_hard_activesearch (struct block_list *bl, va_list ap)
else
return 0;
- //“G–Ą•û”ŧ’č
+ //æ•ĩå‘ģæ–đåˆĪåۚ
if (battle_check_target (&smd->bl, bl, BCT_ENEMY) == 0)
return 0;
@@ -1582,11 +1582,11 @@ static int mob_ai_sub_hard_activesearch (struct block_list *bl, va_list ap)
else
mode = smd->mode;
- // ƒAƒNƒeƒBƒu‚Ń^[ƒQƒbƒgŽË’ö“ā‚ɂǂé‚Č‚įAƒƒbƒN‚·‚é
+ // ã‚Ēã‚Ŋテã‚Ģブでã‚ŋマã‚ēット射įϋ内ãŦいるおら、ロッã‚Ŋする
if (mode & 0x04)
{
race = mob_db[smd->class].race;
- //‘ΏۂŠPC‚Ėę‡
+ //åŊūčąĄãŒPCãŪå ī合
if (tsd &&
!pc_isdead (tsd) &&
tsd->bl.m == smd->bl.m &&
@@ -1599,25 +1599,25 @@ static int mob_ai_sub_hard_activesearch (struct block_list *bl, va_list ap)
(tsd->sc_data[SC_TRICKDEAD].timer == -1 &&
((!pc_ishiding (tsd) && !tsd->state.gangsterparadise)
|| race == 4 || race == 6)))
- { // –WŠQ‚Š‚Č‚Ē‚Đ”ŧ’č
- if (mob_can_reach (smd, bl, 12) && // “ž’B‰Â”\Ŧ”ŧ’č
+ { // åĶĻåŪģがおいかåˆĪåۚ
+ if (mob_can_reach (smd, bl, 12) && // 到達åŊčƒ―æ€§åˆĪåۚ
MRAND (1000) < 1000 / (++(*pcc)))
- { // ”͈͓āPC‚Å“™Šm—͂ɂ·‚é
+ { // įŊ„å›ē内PCã§į­‰įĒšįŽ‡ãŦする
smd->target_id = tsd->bl.id;
smd->state.targettype = ATTACKABLE;
smd->min_chase = 13;
}
}
}
- //‘ΏۂŠMob‚Ėę‡
+ //åŊūčąĄãŒMobãŪå ī合
else if (tmd &&
tmd->bl.m == smd->bl.m &&
(dist =
distance (smd->bl.x, smd->bl.y, tmd->bl.x, tmd->bl.y)) < 9)
{
- if (mob_can_reach (smd, bl, 12) && // “ž’B‰Â”\Ŧ”ŧ’č
+ if (mob_can_reach (smd, bl, 12) && // 到達åŊčƒ―æ€§åˆĪåۚ
MRAND (1000) < 1000 / (++(*pcc)))
- { // ”͈͓ā‚Å“™Šm—͂ɂ·‚é
+ { // įŊ„å›ēå†…ã§į­‰įĒšįŽ‡ãŦする
smd->target_id = bl->id;
smd->state.targettype = ATTACKABLE;
smd->min_chase = 13;
@@ -1828,7 +1828,7 @@ static int mob_ai_sub_hard_slavemob (struct mob_data *md, unsigned int tick)
(sd->sc_data[SC_TRICKDEAD].timer == -1 &&
((!pc_ishiding (sd) && !sd->state.gangsterparadise)
|| race == 4 || race == 6)))
- { // –WŠQ‚Š‚Č‚Ē‚Đ”ŧ’č
+ { // åĶĻåŪģがおいかåˆĪåۚ
md->target_id = sd->bl.id;
md->state.targettype = ATTACKABLE;
@@ -2028,7 +2028,7 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap)
if (md->master_id > 0 && md->state.special_mob_ai == 0)
mob_ai_sub_hard_slavemob (md, tick);
- // ƒAƒNƒeƒBƒ”ƒ‚ƒ“ƒXƒ^[‚Ėô“G (?? of a bitter taste TIVU monster)
+ // ã‚Ēã‚Ŋテã‚ĢãƒīãƒĒãƒģã‚đã‚ŋマãŪį­–æ•ĩ (?? of a bitter taste TIVU monster)
if ((!md->target_id || md->state.targettype == NONE_ATTACKABLE)
&& mode & 0x04 && !md->state.master_check
&& battle_config.monster_active_enable == 1)
@@ -2077,45 +2077,45 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap)
|| (dist =
distance (md->bl.x, md->bl.y, tbl->x,
tbl->y)) >= md->min_chase)
- mob_unlocktarget (md, tick); // •Ęƒ}ƒbƒv‚ЁAŽ‹ŠEŠO
+ mob_unlocktarget (md, tick); // åˆĨマップか、čĶ–į•ŒåĪ–
else if (tsd && !(mode & 0x20)
&& (tsd->sc_data[SC_TRICKDEAD].timer != -1
||
((pc_ishiding (tsd)
|| tsd->state.gangsterparadise) && race != 4
&& race != 6)))
- mob_unlocktarget (md, tick); // ƒXƒLƒ‹‚Č‚Į‚É‚æ‚éô“G–WŠQ
+ mob_unlocktarget (md, tick); // ã‚đキãƒŦおãĐãŦã‚ˆã‚‹į­–æ•ĩåĶĻåŪģ
else if (!battle_check_range
(&md->bl, tbl, mob_db[md->class].range))
{
- // UŒ‚”͈͊O‚Č‚Ė‚ÅˆÚ“Ū
+ // æ”ŧ撃įŊ„å›ēåĪ–ãŠãŪでį§ŧ動
if (!(mode & 1))
- { // ˆÚ“Ū‚ĩ‚Č‚Ēƒ‚[ƒh
+ { // į§ŧ動しおいãƒĒマド
mob_unlocktarget (md, tick);
return 0;
}
- if (!mob_can_move (md)) // “Ū‚Ŋ‚Č‚Ēó‘Ô‚É‚ ‚é
+ if (!mob_can_move (md)) // 動けおいįŠķ態ãŦある
return 0;
- md->state.skillstate = MSS_CHASE; // “ËŒ‚ŽžƒXƒLƒ‹
+ md->state.skillstate = MSS_CHASE; // įŠæ’ƒæ™‚ã‚đキãƒŦ
mobskill_use (md, tick, -1);
// if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tsd->bl.x,tsd->bl.y)<2) )
if (md->timer != -1 && md->state.state != MS_ATTACK
&& (DIFF_TICK (md->next_walktime, tick) < 0
|| distance (md->to_x, md->to_y, tbl->x,
tbl->y) < 2))
- return 0; // Šų‚ÉˆÚ“Ū’†
+ return 0; // æ—ĒãŦį§ŧ動äļ­
if (!mob_can_reach
(md, tbl, (md->min_chase > 13) ? md->min_chase : 13))
- mob_unlocktarget (md, tick); // ˆÚ“Ū‚Å‚Ŧ‚Č‚Ē‚Ė‚Åƒ^ƒQ‰ðœiIW‚Æ‚ĐHj
+ mob_unlocktarget (md, tick); // į§ŧ動できおいãŪでã‚ŋã‚ēč§Ģé™ĪIWãĻか
else
{
- // ’ĮÕ
+ // čŋ―č·Ą
md->next_walktime = tick + 500;
i = 0;
do
{
if (i == 0)
- { // Å‰‚ÍAEGIS‚Æ“Ŋ‚ķ•û–@‚ÅŒŸõ
+ { // 最初ãŊAEGISãĻ同じæ–đæģ•でæĪœįīĒ
dx = tbl->x - md->bl.x;
dy = tbl->y - md->bl.y;
if (dx < 0)
@@ -2128,7 +2128,7 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap)
dy--;
}
else
- { // ‚ū‚߂ȂįAthenaŽŪ(ƒ‰ƒ“ƒ_ƒ€)
+ { // だめおらAthena垏(ãƒĐãƒģダム)
dx = tbl->x - md->bl.x + MRAND (3) - 1;
dy = tbl->y - md->bl.y + MRAND (3) - 1;
}
@@ -2148,7 +2148,7 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap)
while (ret && i < 5);
if (ret)
- { // ˆÚ“Ū•s‰Â”\‚ČŠ‚Đ‚į‚ĖUŒ‚‚Č‚į2•ā‰š‚é
+ { // į§ŧ動äļåŊčƒ―ãŠæ‰€ã‹ã‚‰ãŪæ”ŧ撃おら2æ­Đäļ‹ã‚‹
if (dx < 0)
dx = 2;
else if (dx > 0)
@@ -2163,15 +2163,15 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap)
}
}
else
- { // UŒ‚ŽË’ö”͈͓ā
+ { // æ”ŧ撃射įĻ‹įŊ„å›ē内
md->state.skillstate = MSS_ATTACK;
if (md->state.state == MS_WALK)
- mob_stop_walking (md, 1); // •ās’†‚Č‚į’âŽ~
+ mob_stop_walking (md, 1); // æ­Đ行äļ­ãŠã‚‰åœæ­Ē
if (md->state.state == MS_ATTACK)
- return 0; // Šų‚ɍUŒ‚’†
+ return 0; // æ—ĒãŦæ”ŧ撃äļ­
mob_changestate (md, MS_ATTACK, attack_type);
-/* if(mode&0x08){ // ƒŠƒ“ƒNƒ‚ƒ“ƒXƒ^[
+/* if(mode&0x08){ // ナãƒģã‚ŊãƒĒãƒģã‚đã‚ŋマ
map_foreachinarea(mob_ai_sub_hard_linksearch,md->bl.m,
md->bl.x-13,md->bl.y-13,
md->bl.x+13,md->bl.y+13,
@@ -2181,34 +2181,34 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap)
return 0;
}
else
- { // ƒ‹[ƒgƒ‚ƒ“ƒXƒ^[ˆ—
+ { // ãƒŦマトãƒĒãƒģã‚đã‚ŋマå‡Ķᐆ
if (tbl == NULL || tbl->type != BL_ITEM || tbl->m != md->bl.m
|| (dist =
distance (md->bl.x, md->bl.y, tbl->x,
tbl->y)) >= md->min_chase || !md->lootitem)
{
- // ‰“‚·‚Ž‚é‚ĐƒAƒCƒeƒ€‚ЂȂ­‚Č‚Á‚―
+ // 遠すぎるかã‚Ēã‚ĪテムがおくおãĢた
mob_unlocktarget (md, tick);
if (md->state.state == MS_WALK)
- mob_stop_walking (md, 1); // •ās’†‚Č‚į’âŽ~
+ mob_stop_walking (md, 1); // æ­Đ行äļ­ãŠã‚‰åœæ­Ē
}
else if (dist)
{
if (!(mode & 1))
- { // ˆÚ“Ū‚ĩ‚Č‚Ēƒ‚[ƒh
+ { // į§ŧ動しおいãƒĒマド
mob_unlocktarget (md, tick);
return 0;
}
- if (!mob_can_move (md)) // “Ū‚Ŋ‚Č‚Ēó‘Ô‚É‚ ‚é
+ if (!mob_can_move (md)) // 動けおいįŠķ態ãŦある
return 0;
- md->state.skillstate = MSS_LOOT; // ƒ‹[ƒgŽžƒXƒLƒ‹Žg—p
+ md->state.skillstate = MSS_LOOT; // ãƒŦマト時ã‚đキãƒŦä―ŋį”Ļ
mobskill_use (md, tick, -1);
// if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tbl->x,tbl->y)<2) )
if (md->timer != -1 && md->state.state != MS_ATTACK
&& (DIFF_TICK (md->next_walktime, tick) < 0
|| distance (md->to_x, md->to_y, tbl->x,
tbl->y) <= 0))
- return 0; // Šų‚ÉˆÚ“Ū’†
+ return 0; // æ—ĒãŦį§ŧ動äļ­
md->next_walktime = tick + 500;
dx = tbl->x - md->bl.x;
dy = tbl->y - md->bl.y;
@@ -2218,14 +2218,14 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap)
}*/
ret = mob_walktoxy (md, md->bl.x + dx, md->bl.y + dy, 0);
if (ret)
- mob_unlocktarget (md, tick); // ˆÚ“Ū‚Å‚Ŧ‚Č‚Ē‚Ė‚Åƒ^ƒQ‰ðœiIW‚Æ‚ĐHj
+ mob_unlocktarget (md, tick); // į§ŧ動できおいãŪでã‚ŋã‚ēč§Ģé™ĪIWãĻか
}
else
- { // ƒAƒCƒeƒ€‚܂ł―‚Į‚č’…‚Ē‚―
+ { // ã‚Ēã‚ĪテムãūでたãĐã‚Šį€ã„ãŸ
if (md->state.state == MS_ATTACK)
- return 0; // UŒ‚’†
+ return 0; // æ”ŧ撃äļ­
if (md->state.state == MS_WALK)
- mob_stop_walking (md, 1); // •ās’†‚Č‚į’âŽ~
+ mob_stop_walking (md, 1); // æ­Đ行äļ­ãŠã‚‰åœæ­Ē
fitem = (struct flooritem_data *) tbl;
if (md->lootitem_count < LOOTITEM_SIZE)
memcpy (&md->lootitem[md->lootitem_count++],
@@ -2254,7 +2254,7 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap)
{
mob_unlocktarget (md, tick);
if (md->state.state == MS_WALK)
- mob_stop_walking (md, 4); // •ās’†‚Č‚į’âŽ~
+ mob_stop_walking (md, 4); // æ­Đ行äļ­ãŠã‚‰åœæ­Ē
return 0;
}
}
@@ -2263,11 +2263,11 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap)
if (mobskill_use (md, tick, -1))
return 0;
- // •āsˆ—
- if (mode & 1 && mob_can_move (md) && // ˆÚ“Ū‰Â”\MOB&“Ū‚Ŋ‚éó‘Ô‚É‚ ‚é
+ // æ­Đ行å‡Ķᐆ
+ if (mode & 1 && mob_can_move (md) && // į§ŧ動åŊčƒ―MOB&動けるįŠķ態ãŦある
(md->master_id == 0 || md->state.special_mob_ai
|| md->master_dist > 10))
- { //Žæ‚芊‚ŦMOB‚ķ‚á‚Č‚Ē
+ { //取りå·ŧきMOBじゃおい
if (DIFF_TICK (md->next_walktime, tick) > +7000 &&
(md->walkpath.path_len == 0
@@ -2599,7 +2599,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
int drop_rate;
int skill, sp;
- nullpo_retr (0, md); //src‚ÍNULL‚ŌĂ΂ę‚éę‡‚ā‚ ‚é‚˂ŁA‘ž‚Ń`ƒFƒbƒN
+ nullpo_retr (0, md); //srcãŊNULLで呞ばれるå ī合もあるãŪで、äŧ–でチェッã‚Ŋ
if (src && src->id == md->master_id
&& md->mode & MOB_MODE_TURNS_AGAINST_BAD_MASTER)
@@ -2818,7 +2818,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
skill_status_change_end (&md->bl, SC_CLOAKING, -1);
if (md->state.special_mob_ai == 2)
- { //ƒXƒtƒBƒA[ƒ}ƒCƒ“
+ { //ã‚đフã‚Ģã‚Ēママã‚Īãƒģ
int skillidx = 0;
if ((skillidx =
@@ -2826,7 +2826,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
{
md->mode |= 0x1;
md->next_walktime = tick;
- mobskill_use_id (md, &md->bl, skillidx); //ŽĐ”š‰rĨŠJŽn
+ mobskill_use_id (md, &md->bl, skillidx); //č‡Šįˆ†čĐ å”ąé–‹å§‹
md->state.special_mob_ai++;
}
}
@@ -2838,11 +2838,11 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
MAP_LOG ("MOB%d DEAD", md->bl.id);
- // ----- ‚ą‚ą‚Đ‚įŽ€–Sˆ— -----
+ // ----- ここからæ­ŧ䚥å‡Ķᐆ -----
map_freeblock_lock ();
mob_changestate (md, MS_DEAD, 0);
- mobskill_use (md, tick, -1); // Ž€–SŽžƒXƒLƒ‹
+ mobskill_use (md, tick, -1); // æ­ŧäšĄæ™‚ã‚đキãƒŦ
memset (tmpsd, 0, sizeof (tmpsd));
memset (pt, 0, sizeof (pt));
@@ -2852,7 +2852,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
if (src && src->type == BL_MOB)
mob_unlocktarget ((struct mob_data *) src, tick);
- /* ƒ\ƒEƒ‹ƒhƒŒƒCƒ“ */
+ /* ã‚―ã‚ĶãƒŦドノã‚Īãƒģ */
if (sd && (skill = pc_checkskill (sd, HW_SOULDRAIN)) > 0)
{
clif_skill_nodamage (src, &md->bl, HW_SOULDRAIN, skill, 1);
@@ -2863,8 +2863,8 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
clif_heal (sd->fd, SP_SP, sp);
}
- // mapŠO‚ɏÁ‚Ķ‚―l‚ÍŒvŽZ‚Đ‚įœ‚­‚Ė‚Å
- // overkill•Š‚Í–ģ‚Ē‚Ŋ‚Įsum‚Ímax_hp‚Ƃ͈á‚Ī
+ // mapåĪ–ãŦæķˆãˆãŸäššãŊčψįŪ—ã‹ã‚‰é™ĪくãŪで
+ // overkill分ãŊį„Ąã„ã‘ãĐsumãŊmax_hpãĻãŊ違う
tdmg = 0;
for (i = 0, count = 0, mvp_damage = 0; i < DAMAGELOG_SIZE; i++)
@@ -2897,7 +2897,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
else
dmg_rate = 1;
- // ŒoŒą’l‚˕Дz
+ // įĩŒéĻ“å€ĪãŪ分配
for (i = 0; i < DAMAGELOG_SIZE; i++)
{
@@ -2953,13 +2953,13 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
job_exp = 0; // Added [Valaris]
if ((pid = tmpsd[i]->status.party_id) > 0)
- { // ƒp[ƒeƒB‚É“ü‚Á‚Ăǂé
+ { // パマテã‚ĢãŦå…ĨãĢãĶいる
int j = 0;
- for (j = 0; j < pnum; j++) // Œö•―ƒp[ƒeƒBƒŠƒXƒg‚ɂǂé‚Đ‚Į‚Ī‚Đ
+ for (j = 0; j < pnum; j++) // å…Žåđģパマテã‚Ģナã‚đトãŦいるかãĐうか
if (pt[j].id == pid)
break;
if (j == pnum)
- { // ‚Ē‚Č‚Ē‚Æ‚Ŧ‚ÍŒö•―‚Đ‚Į‚Ī‚ĐŠm”F
+ { // いおいãĻきãŊå…ŽåđģかãĐうかįĒščŠ
if ((p = party_search (pid)) != NULL && p->exp != 0)
{
pt[pnum].id = pid;
@@ -2971,16 +2971,16 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
}
}
else
- { // ‚ǂ邯‚Ŧ‚ÍŒö•―
+ { // いるãĻきãŊå…Žåđģ
pt[j].base_exp += base_exp;
pt[j].job_exp += job_exp;
flag = 0;
}
}
- if (flag) // ŠeŽĐŠ“ū
+ if (flag) // å„č‡Šæ‰€åū—
pc_gainexp (tmpsd[i], base_exp, job_exp);
}
- // Œö•―•Š”z
+ // å…Žåđģ分配
for (i = 0; i < pnum; i++)
party_exp_share (pt[i].p, md->bl.m, pt[i].base_exp,
pt[i].job_exp);
@@ -3086,7 +3086,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
}
}
- // mvpˆ—
+ // mvpå‡Ķᐆ
if (mvp_sd && mob_db[md->class].mexp > 0)
{
int j;
@@ -3097,7 +3097,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
mexp = (temp > 2147483647.) ? 0x7fffffff : (int) temp;
if (mexp < 1)
mexp = 1;
- clif_mvp_effect (mvp_sd); // ƒGƒtƒFƒNƒg
+ clif_mvp_effect (mvp_sd); // ã‚Ļフェã‚Ŋト
clif_mvp_exp (mvp_sd, mexp);
pc_gainexp (mvp_sd, mexp, 0);
for (j = 0; j < 3; j++)
@@ -3145,7 +3145,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
guild_agit_break (md);
}
- // SCRIPTŽĀs
+ // SCRIPTåŪŸčĄŒ
if (md->npc_event[0])
{
if (sd == NULL)
@@ -3265,7 +3265,7 @@ int mob_class_change (struct mob_data *md, int *value)
}
/*==========================================
- * mob‰ņ•œ
+ * mob回åūĐ
*------------------------------------------
*/
int mob_heal (struct mob_data *md, int heal)
@@ -3338,7 +3338,7 @@ int mob_warpslave (struct mob_data *md, int x, int y)
}
/*==========================================
- * mobƒ[ƒv
+ * mobãƒŊマプ
*------------------------------------------
*/
int mob_warp (struct mob_data *md, int m, int x, int y, int type)
@@ -3363,7 +3363,7 @@ int mob_warp (struct mob_data *md, int m, int x, int y, int type)
map_delblock (&md->bl);
if (bx > 0 && by > 0)
- { // ˆĘ’uŽw’č‚Ėę‡ŽüˆÍ‚XƒZƒ‹‚ð’Tõ
+ { // ä―į―ŪæŒ‡åۚãŪå ī合å‘Ļå›ēïž™ã‚ŧãƒŦをæŽĒįīĒ
xs = ys = 9;
}
@@ -3371,12 +3371,12 @@ int mob_warp (struct mob_data *md, int m, int x, int y, int type)
&& (i++) < 1000)
{
if (xs > 0 && ys > 0 && i < 250)
- { // Žw’čˆĘ’u•t‹ß‚Ė’Tõ
+ { // 指åŪšä―į―Ūäŧ˜čŋ‘ãŪæŽĒįīĒ
x = MPRAND (bx, xs) - xs / 2;
y = MPRAND (by, ys) - ys / 2;
}
else
- { // ŠŪ‘Sƒ‰ƒ“ƒ_ƒ€’Tõ
+ { // åیå…ĻãƒĐãƒģダムæŽĒįīĒ
x = MPRAND (1, (map[m].xs - 2));
y = MPRAND (1, (map[m].ys - 2));
}
@@ -3395,7 +3395,7 @@ int mob_warp (struct mob_data *md, int m, int x, int y, int type)
printf ("MOB %d warp failed, class = %d\n", md->bl.id, md->class);
}
- md->target_id = 0; // ƒ^ƒQ‚ð‰ðœ‚·‚é
+ md->target_id = 0; // ã‚ŋã‚ēをč§Ģé™Īする
md->state.targettype = NONE_ATTACKABLE;
md->attacked_id = 0;
md->state.skillstate = MSS_IDLE;
@@ -3419,7 +3419,7 @@ int mob_warp (struct mob_data *md, int m, int x, int y, int type)
}
/*==========================================
- * ‰æ–Ę“ā‚ĖŽæ‚芊‚Ŧ‚ː”ŒvŽZ—p(foreachinarea)
+ * į”ŧéĒ内ãŪ取りå·ŧきãŪ数čψįŪ—į”Ļ(foreachinarea)
*------------------------------------------
*/
int mob_countslave_sub (struct block_list *bl, va_list ap)
@@ -3440,7 +3440,7 @@ int mob_countslave_sub (struct block_list *bl, va_list ap)
}
/*==========================================
- * ‰æ–Ę“ā‚ĖŽæ‚芊‚Ŧ‚ː”ŒvŽZ
+ * į”ŧéĒ内ãŪ取りå·ŧきãŪ数čψįŪ—
*------------------------------------------
*/
int mob_countslave (struct mob_data *md)
@@ -3456,7 +3456,7 @@ int mob_countslave (struct mob_data *md)
}
/*==========================================
- * Žč‰šMOBĒŠŦ
+ * 手äļ‹MOB収喚
*------------------------------------------
*/
int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag)
@@ -3471,7 +3471,7 @@ int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag)
by = md2->bl.y;
m = md2->bl.m;
- if (value[0] <= 1000 || value[0] > 2000) // ’l‚ŠˆŲí‚Č‚įĒŠŦ‚ðŽ~‚ß‚é
+ if (value[0] <= 1000 || value[0] > 2000) // å€ĪãŒį•°åļļおら収喚をæ­Ēめる
return 0;
while (count < 5 && value[count] > 1000 && value[count] <= 2000)
count++;
@@ -3520,8 +3520,8 @@ int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag)
md->xs = 0;
md->ys = 0;
md->stats[MOB_SPEED] = md2->stats[MOB_SPEED];
- md->spawndelay1 = -1; // ˆę“x‚Ė‚Ýƒtƒ‰ƒO
- md->spawndelay2 = -1; // ˆę“x‚Ė‚Ýƒtƒ‰ƒO
+ md->spawndelay1 = -1; // äļ€åšĶãŪãŋフãƒĐグ
+ md->spawndelay2 = -1; // äļ€åšĶãŪãŋフãƒĐグ
memset (md->npc_event, 0, sizeof (md->npc_event));
md->bl.type = BL_MOB;
@@ -3539,7 +3539,7 @@ int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag)
}
/*==========================================
- * ŽĐ•Š‚ðƒƒbƒN‚ĩ‚ĂǂéPC‚ː”‚ð”‚Ķ‚é(foreachclient)
+ * č‡Šåˆ†ã‚’ãƒ­ãƒƒã‚ŊしãĶいるPCãŪ数を数える(foreachclient)
*------------------------------------------
*/
static int mob_counttargeted_sub (struct block_list *bl, va_list ap)
@@ -3574,7 +3574,7 @@ static int mob_counttargeted_sub (struct block_list *bl, va_list ap)
}
/*==========================================
- * ŽĐ•Š‚ðƒƒbƒN‚ĩ‚ĂǂéPC‚ː”‚ð”‚Ķ‚é
+ * č‡Šåˆ†ã‚’ãƒ­ãƒƒã‚ŊしãĶいるPCãŪ数を数える
*------------------------------------------
*/
int mob_counttargeted (struct mob_data *md, struct block_list *src,
@@ -3592,7 +3592,7 @@ int mob_counttargeted (struct mob_data *md, struct block_list *src,
}
/*==========================================
- *MOBskill‚Đ‚įŠY“–skillid‚Ėskillidx‚ð•Ô‚·
+ *MOBskillからčĐēå―“skillidãŪskillidxをčŋ”す
*------------------------------------------
*/
int mob_skillid2skillidx (int class, int skillid)
@@ -3613,11 +3613,11 @@ int mob_skillid2skillidx (int class, int skillid)
}
//
-// MOBƒXƒLƒ‹
+// MOBã‚đキãƒŦ
//
/*==========================================
- * ƒXƒLƒ‹Žg—pi‰rĨŠŪ—đAIDŽw’čj
+ * ã‚đキãƒŦä―ŋį”ĻčĐ å”ąåŪŒäš†ã€ID指åŪšïž‰
*------------------------------------------
*/
int mobskill_castend_id (int tid, unsigned int tick, int id, int data)
@@ -3627,7 +3627,7 @@ int mobskill_castend_id (int tid, unsigned int tick, int id, int data)
struct block_list *mbl;
int range;
- if ((mbl = map_id2bl (id)) == NULL) //‰rĨ‚ĩ‚―Mob‚Š‚ā‚Ī‚Ē‚Č‚Ē‚Æ‚Ē‚Ī‚Ė‚Í—Į‚­‚ ‚éģíˆ—
+ if ((mbl = map_id2bl (id)) == NULL) //čĐ å”ąã—ãŸMobがもういおいãĻいうãŪãŊč‰Ŋくあるæ­Ģåļļå‡Ķᐆ
return 0;
if ((md = (struct mob_data *) mbl) == NULL)
{
@@ -3636,30 +3636,30 @@ int mobskill_castend_id (int tid, unsigned int tick, int id, int data)
}
if (md->bl.type != BL_MOB || md->bl.prev == NULL)
return 0;
- if (md->skilltimer != tid) // ƒ^ƒCƒ}ID‚ĖŠm”F
+ if (md->skilltimer != tid) // ã‚ŋã‚ĪマIDãŪįĒščŠ
return 0;
md->skilltimer = -1;
- //’ū–Ų‚âó‘ÔˆŲí‚Č‚Į
+ //æēˆéŧ™ã‚„įŠķæ…‹į•°åļļおãĐ
if (md->sc_data)
{
if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1
|| md->sc_data[SC_ROKISWEIL].timer != -1
|| md->sc_data[SC_STEELBODY].timer != -1)
return 0;
- if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //ƒI[ƒgƒJƒEƒ“ƒ^[
+ if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //りマトã‚Ŧã‚Ķãƒģã‚ŋマ
return 0;
- if (md->sc_data[SC_BLADESTOP].timer != -1) //”’nŽæ‚č
+ if (md->sc_data[SC_BLADESTOP].timer != -1) //į™―åˆƒå–ã‚Š
return 0;
- if (md->sc_data[SC_BERSERK].timer != -1) //ƒo[ƒT[ƒN
+ if (md->sc_data[SC_BERSERK].timer != -1) //バマã‚ĩマã‚Ŋ
return 0;
}
if (md->skillid != NPC_EMOTION)
md->last_thinktime = tick + battle_get_adelay (&md->bl);
if ((bl = map_id2bl (md->skilltarget)) == NULL || bl->prev == NULL)
- { //ƒXƒLƒ‹ƒ^[ƒQƒbƒg‚Š‘ķÝ‚ĩ‚Č‚Ē
- //printf("mobskill_castend_id nullpo\n");//ƒ^[ƒQƒbƒg‚Š‚Ē‚Č‚Ē‚Æ‚Ŧ‚Ínullpo‚ķ‚á‚Č‚­‚Ä•’Ę‚ÉI—đ
+ { //ã‚đキãƒŦã‚ŋマã‚ēットが存åœĻしおい
+ //printf("mobskill_castend_id nullpo\n");//ã‚ŋマã‚ēットがいおいãĻきãŊnullpoじゃおくãĶæ™Ū通ãŦįĩ‚䚆
return 0;
}
if (md->bl.m != bl->m)
@@ -3682,7 +3682,7 @@ int mobskill_castend_id (int tid, unsigned int tick, int id, int data)
if (bl->type != BL_SKILL && (dist == 0 || map_check_dir (dir, t_dir)))
return 0;
}
- if (((skill_get_inf (md->skillid) & 1) || (skill_get_inf2 (md->skillid) & 4)) && // ”Þ‰ä“G‘Ί֌Wƒ`ƒFƒbƒN
+ if (((skill_get_inf (md->skillid) & 1) || (skill_get_inf2 (md->skillid) & 4)) && // å―žæˆ‘æ•ĩåŊūé–Ēäŋ‚チェッã‚Ŋ
battle_check_target (&md->bl, bl, BCT_ENEMY) <= 0)
return 0;
range = skill_get_range (md->skillid, md->skilllv);
@@ -3701,13 +3701,13 @@ int mobskill_castend_id (int tid, unsigned int tick, int id, int data)
switch (skill_get_nk (md->skillid))
{
- // UŒ‚Œn/‚Ŧ”ō‚΂ĩŒn
+ // æ”ŧ撃įģŧ/åđきéĢ›ã°ã—įģŧ
case 0:
case 2:
skill_castend_damage_id (&md->bl, bl, md->skillid, md->skilllv,
tick, 0);
break;
- case 1: // Žx‰‡Œn
+ case 1: // æ”Ŋæīįģŧ
if (!mob_db[md->class].skill[md->skillidx].val[0] &&
(md->skillid == AL_HEAL
|| (md->skillid == ALL_RESURRECTION && bl->type != BL_PC))
@@ -3725,7 +3725,7 @@ int mobskill_castend_id (int tid, unsigned int tick, int id, int data)
}
/*==========================================
- * ƒXƒLƒ‹Žg—pi‰rĨŠŪ—đAęŠŽw’čj
+ * ã‚đキãƒŦä―ŋį”ĻčĐ å”ąåŪŒäš†ã€å ī所指åŪšïž‰
*------------------------------------------
*/
int mobskill_castend_pos (int tid, unsigned int tick, int id, int data)
@@ -3734,7 +3734,7 @@ int mobskill_castend_pos (int tid, unsigned int tick, int id, int data)
struct block_list *bl;
int range, maxcount;
- //mobskill_castend_id“Ŋ—l‰rĨ‚ĩ‚―Mob‚ЉrĨŠŪ—đŽž‚É‚ā‚Ī‚Ē‚Č‚Ē‚Æ‚Ē‚Ī‚Ė‚Í‚ ‚č‚ŧ‚΂Ȃ˂Ånullpo‚Đ‚įœŠO
+ //mobskill_castend_id同様čĐ å”ąã—ãŸMobがčĐ å”ąåŪŒäš†æ™‚ãŦもういおいãĻいうãŪãŊありそうおãŪでnullpoからé™ĪåĪ–
if ((bl = map_id2bl (id)) == NULL)
return 0;
@@ -3743,7 +3743,7 @@ int mobskill_castend_pos (int tid, unsigned int tick, int id, int data)
if (md->bl.type != BL_MOB || md->bl.prev == NULL)
return 0;
- if (md->skilltimer != tid) // ƒ^ƒCƒ}ID‚ĖŠm”F
+ if (md->skilltimer != tid) // ã‚ŋã‚ĪマIDãŪįĒščŠ
return 0;
md->skilltimer = -1;
@@ -3753,11 +3753,11 @@ int mobskill_castend_pos (int tid, unsigned int tick, int id, int data)
|| md->sc_data[SC_ROKISWEIL].timer != -1
|| md->sc_data[SC_STEELBODY].timer != -1)
return 0;
- if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //ƒI[ƒgƒJƒEƒ“ƒ^[
+ if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //りマトã‚Ŧã‚Ķãƒģã‚ŋマ
return 0;
- if (md->sc_data[SC_BLADESTOP].timer != -1) //”’nŽæ‚č
+ if (md->sc_data[SC_BLADESTOP].timer != -1) //į™―åˆƒå–ã‚Š
return 0;
- if (md->sc_data[SC_BERSERK].timer != -1) //ƒo[ƒT[ƒN
+ if (md->sc_data[SC_BERSERK].timer != -1) //バマã‚ĩマã‚Ŋ
return 0;
}
@@ -3777,7 +3777,7 @@ int mobskill_castend_pos (int tid, unsigned int tick, int id, int data)
case HT_FREEZINGTRAP:
case HT_BLASTMINE:
case HT_CLAYMORETRAP:
- case PF_SPIDERWEB: /* ƒXƒpƒCƒ_[ƒEƒFƒbƒu */
+ case PF_SPIDERWEB: /* ã‚đパã‚Īダマã‚Ķェッブ */
range = 0;
break;
case AL_PNEUMA:
@@ -3808,7 +3808,7 @@ int mobskill_castend_pos (int tid, unsigned int tick, int id, int data)
case HT_BLASTMINE:
case HT_CLAYMORETRAP:
case AM_DEMONSTRATION:
- case PF_SPIDERWEB: /* ƒXƒpƒCƒ_[ƒEƒFƒbƒu */
+ case PF_SPIDERWEB: /* ã‚đパã‚Īダマã‚Ķェッブ */
range = 1;
break;
case AL_WARP:
@@ -3882,18 +3882,18 @@ int mobskill_use_id (struct mob_data *md, struct block_list *target,
skill_id = ms->skill_id;
skill_lv = ms->skill_lv;
- // ’ū–Ų‚âˆŲí
+ // æēˆéŧ™ã‚„į•°åļļ
if (md->sc_data)
{
if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1
|| md->sc_data[SC_ROKISWEIL].timer != -1
|| md->sc_data[SC_STEELBODY].timer != -1)
return 0;
- if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //ƒI[ƒgƒJƒEƒ“ƒ^[
+ if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //りマトã‚Ŧã‚Ķãƒģã‚ŋマ
return 0;
- if (md->sc_data[SC_BLADESTOP].timer != -1) //”’nŽæ‚č
+ if (md->sc_data[SC_BLADESTOP].timer != -1) //į™―åˆƒå–ã‚Š
return 0;
- if (md->sc_data[SC_BERSERK].timer != -1) //ƒo[ƒT[ƒN
+ if (md->sc_data[SC_BERSERK].timer != -1) //バマã‚ĩマã‚Ŋ
return 0;
}
@@ -3912,7 +3912,7 @@ int mobskill_use_id (struct mob_data *md, struct block_list *target,
if (skill_get_inf2 (skill_id) & 0x200 && md->bl.id == target->id)
return 0;
- // ŽË’ö‚ƏáŠQ•Ļƒ`ƒFƒbƒN
+ // 射įĻ‹ãĻ障åŪģį‰Đチェッã‚Ŋ
range = skill_get_range (skill_id, skill_lv);
if (range < 0)
range = battle_get_range (&md->bl) - (range + 1);
@@ -3927,19 +3927,19 @@ int mobskill_use_id (struct mob_data *md, struct block_list *target,
md->skilldelay[skill_idx] = gettick ();
switch (skill_id)
- { /* ‰―‚Đ“ÁŽę‚ȏˆ—‚Š•K—v */
- case ALL_RESURRECTION: /* ƒŠƒUƒŒƒNƒVƒ‡ƒ“ */
+ { /* ä―•ã‹į‰đæŪŠãŠå‡Ķį†ãŒåŋ…č́ */
+ case ALL_RESURRECTION: /* ナã‚ķノã‚Ŋショãƒģ */
if (target->type != BL_PC
&& battle_check_undead (battle_get_race (target),
battle_get_elem_type (target)))
- { /* “G‚ŠƒAƒ“ƒfƒbƒh‚Č‚į */
- forcecast = 1; /* ƒ^[ƒ“ƒAƒ“ƒfƒbƒg‚Æ“Ŋ‚ķ‰rĨŽžŠÔ */
+ { /* æ•ĩがã‚Ēãƒģデッドおら */
+ forcecast = 1; /* ã‚ŋマãƒģã‚ĒãƒģデットãĻ同じčĐ å”ąæ™‚é–“ */
casttime =
skill_castfix (&md->bl,
skill_get_cast (PR_TURNUNDEAD, skill_lv));
}
break;
- case MO_EXTREMITYFIST: /*ˆĒC—…”e–PŒ */
+ case MO_EXTREMITYFIST: /*é˜ŋäŋŪįū…č͇éģģæ‹ģ */
case SA_MAGICROD:
case SA_SPELLBREAKER:
forcecast = 1;
@@ -3952,12 +3952,12 @@ int mobskill_use_id (struct mob_data *md, struct block_list *target,
target->id, skill_id, skill_lv, casttime, md->class);
if (casttime > 0 || forcecast)
- { // ‰rĨ‚Š•K—v
+ { // čĐ å”ąãŒåŋ…č́
// struct mob_data *md2;
clif_skillcasting (&md->bl,
md->bl.id, target->id, 0, 0, skill_id, casttime);
- // ‰rĨ”―‰žƒ‚ƒ“ƒXƒ^[
+ // čĐ å”ąååŋœãƒĒãƒģã‚đã‚ŋマ
/* if( target->type==BL_MOB && mob_db[(md2=(struct mob_data *)target)->class].mode&0x10 &&
md2->state.state!=MS_ATTACK){
md2->target_id=md->bl.id;
@@ -3966,7 +3966,7 @@ int mobskill_use_id (struct mob_data *md, struct block_list *target,
}*/
}
- if (casttime <= 0) // ‰rĨ‚Ė–ģ‚Ē‚ā‚Ė‚ÍƒLƒƒƒ“ƒZƒ‹‚ģ‚ę‚Č‚Ē
+ if (casttime <= 0) // čĐ å”ąãŪį„Ąã„ã‚‚ãŪãŊキãƒĢãƒģã‚ŧãƒŦされおい
md->state.skillcastcancel = 0;
md->skilltarget = target->id;
@@ -3996,7 +3996,7 @@ int mobskill_use_id (struct mob_data *md, struct block_list *target,
}
/*==========================================
- * ƒXƒLƒ‹Žg—pięŠŽw’čj
+ * ã‚đキãƒŦä―ŋį”Ļå ī所指åŪšïž‰
*------------------------------------------
*/
int mobskill_use_pos (struct mob_data *md,
@@ -4016,18 +4016,18 @@ int mobskill_use_pos (struct mob_data *md,
skill_id = ms->skill_id;
skill_lv = ms->skill_lv;
- //’ū–Ų‚âó‘ÔˆŲí‚Č‚Į
+ //æēˆéŧ™ã‚„įŠķæ…‹į•°åļļおãĐ
if (md->sc_data)
{
if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1
|| md->sc_data[SC_ROKISWEIL].timer != -1
|| md->sc_data[SC_STEELBODY].timer != -1)
return 0;
- if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //ƒI[ƒgƒJƒEƒ“ƒ^[
+ if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //りマトã‚Ŧã‚Ķãƒģã‚ŋマ
return 0;
- if (md->sc_data[SC_BLADESTOP].timer != -1) //”’nŽæ‚č
+ if (md->sc_data[SC_BLADESTOP].timer != -1) //į™―åˆƒå–ã‚Š
return 0;
- if (md->sc_data[SC_BERSERK].timer != -1) //ƒo[ƒT[ƒN
+ if (md->sc_data[SC_BERSERK].timer != -1) //バマã‚ĩマã‚Ŋ
return 0;
}
@@ -4040,7 +4040,7 @@ int mobskill_use_pos (struct mob_data *md,
|| skill_id == TF_BACKSLIDING))
return 0;
- // ŽË’ö‚ƏáŠQ•Ļƒ`ƒFƒbƒN
+ // 射įĻ‹ãĻ障åŪģį‰Đチェッã‚Ŋ
bl.type = BL_NUL;
bl.m = md->bl.m;
bl.x = skill_x;
@@ -4201,7 +4201,7 @@ int mobskill_use (struct mob_data *md, unsigned int tick, int event)
if (md->state.special_mob_ai)
return 0;
- if (md->sc_data[SC_SELFDESTRUCTION].timer != -1) //ŽĐ”š’†‚ÍƒXƒLƒ‹‚ðŽg‚í‚Č‚Ē
+ if (md->sc_data[SC_SELFDESTRUCTION].timer != -1) //č‡Šįˆ†äļ­ãŊã‚đキãƒŦをä―ŋわおい
return 0;
for (i = 0; i < mob_db[md->class].maxskill; i++)
@@ -4209,15 +4209,15 @@ int mobskill_use (struct mob_data *md, unsigned int tick, int event)
int c2 = ms[i].cond2, flag = 0;
struct mob_data *fmd = NULL;
- // ƒfƒBƒŒƒC’†
+ // デã‚Ģノã‚Īäļ­
if (DIFF_TICK (tick, md->skilldelay[i]) < ms[i].delay)
continue;
- // ó‘Ô”ŧ’č
+ // įŠķ態åˆĪåۚ
if (ms[i].state >= 0 && ms[i].state != md->state.skillstate)
continue;
- // ðŒ”ŧ’č
+ // æĄäŧķåˆĪåۚ
flag = (event == ms[i].cond1);
if (!flag)
{
@@ -4278,13 +4278,13 @@ int mobskill_use (struct mob_data *md, unsigned int tick, int event)
}
}
- // Šm—Ķ”ŧ’č
+ // įĒšįŽ‡åˆĪåۚ
if (flag && MRAND (10000) < ms[i].permillage)
{
if (skill_get_inf (ms[i].skill_id) & 2)
{
- // ęŠŽw’č
+ // å ī所指åۚ
struct block_list *bl = NULL;
int x = 0, y = 0;
if (ms[i].target <= MST_AROUND)
@@ -4313,7 +4313,7 @@ int mobskill_use (struct mob_data *md, unsigned int tick, int event)
}
if (x <= 0 || y <= 0)
continue;
- // ŽĐ•Š‚ĖŽüˆÍ
+ // č‡Šåˆ†ãŪå‘Ļå›ē
if (ms[i].target >= MST_AROUND1)
{
int bx = x, by = y, i = 0, c, m = bl->m, r =
@@ -4333,7 +4333,7 @@ int mobskill_use (struct mob_data *md, unsigned int tick, int event)
y = by;
}
}
- // ‘ŠŽč‚ĖŽüˆÍ
+ // į›ļ手ãŪå‘Ļå›ē
if (ms[i].target >= MST_AROUND5)
{
int bx = x, by = y, i = 0, c, m = bl->m, r =
@@ -4368,7 +4368,7 @@ int mobskill_use (struct mob_data *md, unsigned int tick, int event)
if (bl && !mobskill_use_id (md, bl, i))
return 0;
}
- // IDŽw’č
+ // ID指åۚ
if (ms[i].target <= MST_FRIEND)
{
struct block_list *bl = NULL;
@@ -4411,7 +4411,7 @@ int mobskill_event (struct mob_data *md, int flag)
}
/*==========================================
- * Mob‚ŠƒGƒ“ƒyƒŠƒEƒ€‚Č‚Į‚Ėę‡‚Ė”ŧ’č
+ * Mobがã‚Ļãƒģペナã‚ĶムおãĐãŪå ī合ãŪåˆĪåۚ
*------------------------------------------
*/
int mob_gvmobcheck (struct map_session_data *sd, struct block_list *bl)
@@ -4429,14 +4429,14 @@ int mob_gvmobcheck (struct map_session_data *sd, struct block_list *bl)
struct guild *g = guild_search (sd->status.guild_id);
if (g == NULL && md->class == 1288)
- return 0; //ƒMƒ‹ƒh–ljÁ“ü‚Č‚įƒ_ƒ[ƒW–ģ‚ĩ
+ return 0; //ã‚ŪãƒŦド朊加å…ĨãŠã‚‰ãƒ€ãƒĄãƒžã‚ļį„Ąã—
else if (gc != NULL && !map[sd->bl.m].flag.gvg)
- return 0; //Ô“ā‚ÅGv‚ķ‚á‚Č‚Ē‚Æ‚Ŧ‚̓_ƒ[ƒW‚Č‚ĩ
+ return 0; //į Ķ内でGvじゃおいãĻきãŊãƒ€ãƒĄãƒžã‚ļおし
else if (g && gc != NULL && g->guild_id == gc->guild_id)
- return 0; //ŽĐč—ĖƒMƒ‹ƒh‚ĖƒGƒ“ƒy‚Č‚įƒ_ƒ[ƒW–ģ‚ĩ
+ return 0; //č‡Šå é ˜ã‚ŪãƒŦドãŪã‚ĻãƒģãƒšãŠã‚‰ãƒ€ãƒĄãƒžã‚ļį„Ąã—
else if (g && guild_checkskill (g, GD_APPROVAL) <= 0
&& md->class == 1288)
- return 0; //ģ‹KƒMƒ‹ƒhģ”F‚Š‚Č‚Ē‚Æƒ_ƒ[ƒW–ģ‚ĩ
+ return 0; //æ­ĢčĶã‚ŪãƒŦドæ‰ŋčŠãŒãŠã„ãĻãƒ€ãƒĄãƒžã‚ļį„Ąã—
}
@@ -4444,7 +4444,7 @@ int mob_gvmobcheck (struct map_session_data *sd, struct block_list *bl)
}
/*==========================================
- * ƒXƒLƒ‹—pƒ^ƒCƒ}[íœ
+ * ã‚đキãƒŦį”Ļã‚ŋã‚Īママ削é™Ī
*------------------------------------------
*/
int mobskill_deltimer (struct mob_data *md)
@@ -4463,7 +4463,7 @@ int mobskill_deltimer (struct mob_data *md)
}
//
-// ‰Šú‰ŧ
+// 初期化
//
/*==========================================
* Since un-setting [ mob ] up was used, it is an initial provisional value setup.
@@ -4742,7 +4742,7 @@ static int mob_readdb_mobavail (void)
class = atoi (str[0]);
- if (class <= 1000 || class > 2000) // ’l‚ŠˆŲí‚Č‚įˆ—‚ĩ‚ȂǁB
+ if (class <= 1000 || class > 2000) // å€ĪãŒį•°åļļおらå‡Ķį†ã—ãŠã„ã€‚
continue;
k = atoi (str[1]);
if (k >= 0)
@@ -4792,7 +4792,7 @@ static int mob_read_randommonster (void)
for (i = 0; i < MAX_RANDOMMONSTER; i++)
{
- mob_db[0].summonper[i] = 1002; // Ý’č‚ĩ–Y‚ę‚―ę‡‚̓|ƒŠƒ“‚Šo‚邿‚΂ɂĩ‚Ăς­
+ mob_db[0].summonper[i] = 1002; // čĻ­åŪšã—åŋ˜ã‚ŒãŸå ī合ãŊポナãƒģが凚るようãŦしãĶおく
fp = fopen_ (mobfile[i], "r");
if (fp == NULL)
{
diff --git a/src/map/mob.h b/src/map/mob.h
index ec0352e..2463283 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -85,12 +85,12 @@ enum
enum
{
- MSS_IDLE, // ‘Ō‹@
- MSS_WALK, // ˆÚ“Ū
- MSS_ATTACK, // UŒ‚
- MSS_DEAD, // Ž€–S
- MSS_LOOT, // ƒ‹[ƒg
- MSS_CHASE, // “ËŒ‚
+ MSS_IDLE, // åū…æĐŸ
+ MSS_WALK, // į§ŧ動
+ MSS_ATTACK, // æ”ŧ撃
+ MSS_DEAD, // æ­ŧ䚥
+ MSS_LOOT, // ãƒŦマト
+ MSS_CHASE, // įŠæ’ƒ
};
int mobdb_searchname (const char *str);
diff --git a/src/map/party.c b/src/map/party.c
index 3277edf..f87d390 100644
--- a/src/map/party.c
+++ b/src/map/party.c
@@ -21,13 +21,13 @@
#include "memwatch.h"
#endif
-#define PARTY_SEND_XYHP_INVERVAL 1000 // Ā•W‚â‚g‚o‘—M‚ĖŠÔŠu
+#define PARTY_SEND_XYHP_INVERVAL 1000 // åš§æĻ™ã‚„ïžĻ送äŋĄãŪ間隔
static struct dbt *party_db;
int party_send_xyhp_timer (int tid, unsigned int tick, int id, int data);
/*==========================================
- * I—đ
+ * įĩ‚䚆
*------------------------------------------
*/
static int party_db_final (void *key, void *data, va_list ap)
@@ -42,7 +42,7 @@ void do_final_party (void)
numdb_final (party_db, party_db_final);
}
-// ‰Šú‰ŧ
+// 初期化
void do_init_party (void)
{
party_db = numdb_init ();
@@ -52,7 +52,7 @@ void do_init_party (void)
PARTY_SEND_XYHP_INVERVAL);
}
-// ŒŸõ
+// æĪœįīĒ
struct party *party_search (int party_id)
{
return numdb_search (party_db, party_id);
@@ -69,7 +69,7 @@ int party_searchname_sub (void *key, void *data, va_list ap)
return 0;
}
-// ƒp[ƒeƒB–žŒŸõ
+// パマテã‚Ģ名æĪœįīĒ
struct party *party_searchname (char *str)
{
struct party *p = NULL;
@@ -135,13 +135,13 @@ int party_created (int account_id, int fail, int party_id, char *name)
return 0;
}
-// î•ņ—v‹
+// æƒ…å ąčĶæą‚
int party_request_info (int party_id)
{
return intif_request_partyinfo (party_id);
}
-// Š‘ŪƒLƒƒƒ‰‚ĖŠm”F
+// æ‰€åąžã‚­ãƒĢãƒĐãŪįĒščŠ
int party_check_member (struct party *p)
{
int i;
@@ -157,13 +157,13 @@ int party_check_member (struct party *p)
{
int j, f = 1;
for (j = 0; j < MAX_PARTY; j++)
- { // ƒp[ƒeƒB‚Ƀf[ƒ^‚Š‚ ‚é‚ĐŠm”F
+ { // パマテã‚ĢãŦデマã‚ŋがあるかįĒščŠ
if (p->member[j].account_id == sd->status.account_id)
{
if (strcmp (p->member[j].name, sd->status.name) == 0)
- f = 0; // ƒf[ƒ^‚Š‚ ‚é
+ f = 0; // デマã‚ŋがある
else
- p->member[j].sd = NULL; // “ŊC•ĘƒLƒƒƒ‰‚ū‚Á‚―
+ p->member[j].sd = NULL; // 同åžĒåˆĨキãƒĢãƒĐだãĢた
}
}
if (f)
@@ -179,7 +179,7 @@ int party_check_member (struct party *p)
return 0;
}
-// î•ņŠ“ūŽļ”si‚ŧ‚ĖID‚ĖƒLƒƒƒ‰‚ð‘S•”–ĒŠ‘Ū‚É‚·‚éj
+// æƒ…å ąæ‰€åū—åĪąæ•—ïžˆããŪIDãŪキãƒĢãƒĐをå…ĻéƒĻæœŠæ‰€åąžãŦする
int party_recv_noinfo (int party_id)
{
int i;
@@ -195,7 +195,7 @@ int party_recv_noinfo (int party_id)
return 0;
}
-// î•ņŠ“ū
+// æƒ…å ąæ‰€åū—
int party_recv_info (struct party *sp)
{
struct party *p;
@@ -208,13 +208,13 @@ int party_recv_info (struct party *sp)
p = (struct party *) aCalloc (1, sizeof (struct party));
numdb_insert (party_db, sp->party_id, p);
- // Å‰‚Ėƒ[ƒh‚Č‚Ė‚Åƒ†[ƒU[‚Ėƒ`ƒFƒbƒN‚ðs‚Ī
+ // 最初ãŪロマドおãŪでãƒĶマã‚ķマãŪチェッã‚Ŋã‚’čĄŒã†
party_check_member (sp);
}
memcpy (p, sp, sizeof (struct party));
for (i = 0; i < MAX_PARTY; i++)
- { // sd‚ĖÝ’č
+ { // sdãŪčĻ­åۚ
struct map_session_data *sd = map_id2sd (p->member[i].account_id);
p->member[i].sd = (sd != NULL
&& sd->status.party_id == p->party_id) ? sd : NULL;
@@ -223,7 +223,7 @@ int party_recv_info (struct party *sp)
clif_party_info (p, -1);
for (i = 0; i < MAX_PARTY; i++)
- { // Ý’čî•ņ‚Ė‘—M
+ { // čĻ­åŪšæƒ…å ąãŪ送äŋĄ
// struct map_session_data *sd = map_id2sd(p->member[i].account_id);
struct map_session_data *sd = p->member[i].sd;
if (sd != NULL && sd->party_sended == 0)
@@ -334,7 +334,7 @@ int party_reply_invite (struct map_session_data *sd, int account_id, int flag)
return 0;
}
-// ƒp[ƒeƒB‚Š’Į‰Á‚ģ‚ę‚―
+// パマテã‚Ģがčŋ―加された
int party_member_added (int party_id, int account_id, int flag)
{
struct map_session_data *sd = map_id2sd (account_id), *sd2;
@@ -347,7 +347,7 @@ int party_member_added (int party_id, int account_id, int flag)
if (battle_config.error_log)
printf ("party: member added error %d is not online\n",
account_id);
- intif_party_leave (party_id, account_id); // ƒLƒƒƒ‰‘΂ɓo˜^‚Å‚Ŧ‚ȂЂÁ‚―‚―‚ß’E‘Þ—v‹‚ðo‚·
+ intif_party_leave (party_id, account_id); // キãƒĢãƒĐåīãŦį™ŧéŒēできおかãĢãŸãŸã‚č„ąé€€čĶæą‚ã‚’å‡šã™
}
return 0;
}
@@ -363,20 +363,20 @@ int party_member_added (int party_id, int account_id, int flag)
}
if (flag == 1)
- { // Žļ”s
+ { // åĪąæ•—
if (sd2 != NULL)
clif_party_inviteack (sd2, sd->status.name, 0);
return 0;
}
- // ŽŒũ
+ // 成功
sd->party_sended = 0;
sd->status.party_id = party_id;
if (sd2 != NULL)
clif_party_inviteack (sd2, sd->status.name, 2);
- // ‚Ē‚ŋ‚Ļ‚Ī‹Ģ‡Šm”F
+ // ã„ãĄãŠã†įŦķ合įĒščŠ
party_check_conflict (sd);
party_send_xy_clear (p);
@@ -384,7 +384,7 @@ int party_member_added (int party_id, int account_id, int flag)
return 0;
}
-// ƒp[ƒeƒBœ–ž—v‹
+// パマテã‚Ģé™Ī名čĶæą‚
int party_removemember (struct map_session_data *sd, int account_id,
char *name)
{
@@ -397,14 +397,14 @@ int party_removemember (struct map_session_data *sd, int account_id,
return 0;
for (i = 0; i < MAX_PARTY; i++)
- { // ƒŠ[ƒ_[‚Đ‚Į‚Ī‚Đƒ`ƒFƒbƒN
+ { // ナマダマかãĐうかチェッã‚Ŋ
if (p->member[i].account_id == sd->status.account_id)
if (p->member[i].leader == 0)
return 0;
}
for (i = 0; i < MAX_PARTY; i++)
- { // Š‘Ū‚ĩ‚Ăǂé‚Đ’ē‚Ũ‚é
+ { // æ‰€åąžã—ãĶいるかčŠŋãđる
if (p->member[i].account_id == account_id)
{
intif_party_leave (p->party_id, account_id);
@@ -414,7 +414,7 @@ int party_removemember (struct map_session_data *sd, int account_id,
return 0;
}
-// ƒp[ƒeƒB’E‘Þ—v‹
+// パマテã‚Ģ脱退čĶæą‚
int party_leave (struct map_session_data *sd)
{
struct party *p;
@@ -426,7 +426,7 @@ int party_leave (struct map_session_data *sd)
return 0;
for (i = 0; i < MAX_PARTY; i++)
- { // Š‘Ū‚ĩ‚Ăǂé‚Đ
+ { // æ‰€åąžã—ãĶいるか
if (p->member[i].account_id == sd->status.account_id)
{
intif_party_leave (p->party_id, sd->status.account_id);
@@ -436,7 +436,7 @@ int party_leave (struct map_session_data *sd)
return 0;
}
-// ƒp[ƒeƒBƒƒ“ƒo‚Š’E‘Þ‚ĩ‚―
+// パマテã‚ĢãƒĄãƒģãƒãŒč„ąé€€ã—ãŸ
int party_member_leaved (int party_id, int account_id, char *name)
{
struct map_session_data *sd = map_id2sd (account_id);
@@ -460,7 +460,7 @@ int party_member_leaved (int party_id, int account_id, char *name)
return 0;
}
-// ƒp[ƒeƒB‰ðŽU’Ę’m
+// パマテã‚Ģč§Ģæ•Ģ通įŸĨ
int party_broken (int party_id)
{
struct party *p;
@@ -483,7 +483,7 @@ int party_broken (int party_id)
return 0;
}
-// ƒp[ƒeƒB‚ĖÝ’č•ύX—v‹
+// パマテã‚ĢãŪčĻ­åۚåΉæ›īčĶæą‚
int party_changeoption (struct map_session_data *sd, int exp, int item)
{
struct party *p;
@@ -498,7 +498,7 @@ int party_changeoption (struct map_session_data *sd, int exp, int item)
return 0;
}
-// ƒp[ƒeƒB‚ĖÝ’č•ύX’Ę’m
+// パマテã‚ĢãŪčĻ­åۚåΉæ›ī通įŸĨ
int party_optionchanged (int party_id, int account_id, int exp, int item,
int flag)
{
@@ -515,7 +515,7 @@ int party_optionchanged (int party_id, int account_id, int exp, int item,
return 0;
}
-// ƒp[ƒeƒBƒƒ“ƒo‚ĖˆÚ“Ū’Ę’m
+// パマテã‚ĢãƒĄãƒģバãŪį§ŧ動通įŸĨ
int party_recv_movemap (int party_id, int account_id, char *map, int online,
int lv)
{
@@ -548,19 +548,19 @@ int party_recv_movemap (int party_id, int account_id, char *map, int online,
}
for (i = 0; i < MAX_PARTY; i++)
- { // sdÄÝ’č
+ { // sd再čĻ­åۚ
struct map_session_data *sd = map_id2sd (p->member[i].account_id);
p->member[i].sd = (sd != NULL
&& sd->status.party_id == p->party_id) ? sd : NULL;
}
- party_send_xy_clear (p); // Ā•WÄ’Ę’m—vŋ
+ party_send_xy_clear (p); // åš§æĻ™å†é€šįŸĨč́čŦ‹
clif_party_info (p, -1);
return 0;
}
-// ƒp[ƒeƒBƒƒ“ƒo‚ĖˆÚ“Ū
+// パマテã‚ĢãƒĄãƒģバãŪį§ŧ動
int party_send_movemap (struct map_session_data *sd)
{
struct party *p;
@@ -571,16 +571,16 @@ int party_send_movemap (struct map_session_data *sd)
return 0;
intif_party_changemap (sd, 1);
- if (sd->party_sended != 0) // ‚ā‚Īƒp[ƒeƒBƒf[ƒ^‚Í‘—MÏ‚Ý
+ if (sd->party_sended != 0) // もうパマテã‚Ģデマã‚ŋãŊ送äŋĄæļˆãŋ
return 0;
- // ‹Ģ‡Šm”F
+ // įŦķ合įĒščŠ
party_check_conflict (sd);
- // ‚ ‚é‚Č‚įƒp[ƒeƒBî•ņ‘—M
+ // あるおらパマテã‚Ģæƒ…å ąé€äŋĄ
if ((p = party_search (sd->status.party_id)) != NULL)
{
- party_check_member (p); // Š‘Ū‚ðŠm”F‚·‚é
+ party_check_member (p); // æ‰€åąžã‚’įĒščŠã™ã‚‹
if (sd->status.party_id == p->party_id)
{
clif_party_info (p, sd->fd);
@@ -592,7 +592,7 @@ int party_send_movemap (struct map_session_data *sd)
return 0;
}
-// ƒp[ƒeƒBƒƒ“ƒo‚ĖƒƒOƒAƒEƒg
+// パマテã‚ĢãƒĄãƒģバãŪログã‚Ēã‚Ķト
int party_send_logout (struct map_session_data *sd)
{
struct party *p;
@@ -602,7 +602,7 @@ int party_send_logout (struct map_session_data *sd)
if (sd->status.party_id > 0)
intif_party_changemap (sd, 0);
- // sd‚Š–ģŒø‚ɂȂé‚Ė‚Åƒp[ƒeƒBî•ņ‚Đ‚įíœ
+ // sdãŒį„ĄåŠđãŦおるãŪでパマテã‚Ģæƒ…å ąã‹ã‚‰å‰Šé™Ī
if ((p = party_search (sd->status.party_id)) != NULL)
{
int i;
@@ -614,7 +614,7 @@ int party_send_logout (struct map_session_data *sd)
return 0;
}
-// ƒp[ƒeƒBƒƒbƒZ[ƒW‘—M
+// パマテã‚ĢãƒĄãƒƒã‚ŧマã‚ļ送äŋĄ
int party_send_message (struct map_session_data *sd, char *mes, int len)
{
if (sd->status.party_id == 0)
@@ -624,7 +624,7 @@ int party_send_message (struct map_session_data *sd, char *mes, int len)
return 0;
}
-// ƒp[ƒeƒBƒƒbƒZ[ƒWŽóM
+// パマテã‚ĢãƒĄãƒƒã‚ŧマã‚ļ受äŋĄ
int party_recv_message (int party_id, int account_id, char *mes, int len)
{
struct party *p;
@@ -634,7 +634,7 @@ int party_recv_message (int party_id, int account_id, char *mes, int len)
return 0;
}
-// ƒp[ƒeƒB‹Ģ‡Šm”F
+// パマテã‚ĢįŦķ合įĒščŠ
int party_check_conflict (struct map_session_data *sd)
{
nullpo_retr (0, sd);
@@ -644,7 +644,7 @@ int party_check_conflict (struct map_session_data *sd)
return 0;
}
-// ˆĘ’u‚â‚g‚o’Ę’m—p
+// ä―į―ŪやïžĻ通įŸĨį”Ļ
int party_send_xyhp_timer_sub (void *key, void *data, va_list ap)
{
struct party *p = (struct party *) data;
@@ -657,14 +657,14 @@ int party_send_xyhp_timer_sub (void *key, void *data, va_list ap)
struct map_session_data *sd;
if ((sd = p->member[i].sd) != NULL)
{
- // Ā•W’Ę’m
+ // åš§æĻ™é€šįŸĨ
if (sd->party_x != sd->bl.x || sd->party_y != sd->bl.y)
{
clif_party_xy (p, sd);
sd->party_x = sd->bl.x;
sd->party_y = sd->bl.y;
}
- // ‚g‚o’Ę’m
+ // ïžĻ通įŸĨ
if (sd->party_hp != sd->status.hp)
{
clif_party_hp (p, sd);
@@ -676,14 +676,14 @@ int party_send_xyhp_timer_sub (void *key, void *data, va_list ap)
return 0;
}
-// ˆĘ’u‚â‚g‚o’Ę’m
+// ä―į―ŪやïžĻ通įŸĨ
int party_send_xyhp_timer (int tid, unsigned int tick, int id, int data)
{
numdb_foreach (party_db, party_send_xyhp_timer_sub, tick);
return 0;
}
-// ˆĘ’u’Ę’mƒNƒŠƒA
+// ä―į―Ū通įŸĨã‚Ŋナã‚Ē
int party_send_xy_clear (struct party *p)
{
int i;
@@ -703,7 +703,7 @@ int party_send_xy_clear (struct party *p)
return 0;
}
-// HP’Ę’m‚Ė•K—vŦŒŸļ—pimap_foreachinmovearea‚Đ‚įŒÄ‚΂ę‚éj
+// HP通įŸĨãŪåŋ…čĶæ€§æĪœæŸŧį”Ļmap_foreachinmoveareaから呞ばれる
int party_send_hp_check (struct block_list *bl, va_list ap)
{
int party_id;
@@ -725,7 +725,7 @@ int party_send_hp_check (struct block_list *bl, va_list ap)
return 0;
}
-// ŒoŒą’lŒö•―•Š”z
+// įĩŒéĻ“å€Īå…Žåđģ分配
int party_exp_share (struct party *p, int map, int base_exp, int job_exp)
{
struct map_session_data *sd;
@@ -744,9 +744,9 @@ int party_exp_share (struct party *p, int map, int base_exp, int job_exp)
return 0;
}
-// “Ŋ‚ķƒ}ƒbƒv‚Ėƒp[ƒeƒBƒƒ“ƒo[‘S‘Ė‚Éˆ—‚ð‚Đ‚Ŋ‚é
-// type==0 “Ŋ‚ķƒ}ƒbƒv
-// !=0 ‰æ–Ę“ā
+// 同じマップãŪパマテã‚ĢãƒĄãƒģバマå…Ļä―“ãŦå‡Ķį†ã‚’ã‹ã‘ã‚‹
+// type==0 同じマップ
+// !=0 į”ŧéĒ内
void party_foreachsamemap (int (*func) (struct block_list *, va_list),
struct map_session_data *sd, int type, ...)
{
@@ -784,13 +784,13 @@ void party_foreachsamemap (int (*func) (struct block_list *, va_list),
}
}
- map_freeblock_lock (); // ƒƒ‚ƒŠ‚Đ‚į‚ˉð•ú‚ð‹ÖŽ~‚·‚é
+ map_freeblock_lock (); // ãƒĄãƒĒナからãŪč§Ģæ”ūをį́æ­Ēする
for (i = 0; i < blockcount; i++)
- if (list[i]->prev) // —LŒø‚Đ‚Į‚Ī‚Đƒ`ƒFƒbƒN
+ if (list[i]->prev) // 有åŠđかãĐうかチェッã‚Ŋ
func (list[i], ap);
- map_freeblock_unlock (); // ‰ð•ú‚ð‹–‰Â‚·‚é
+ map_freeblock_unlock (); // č§Ģæ”ūをčĻąåŊする
va_end (ap);
}
diff --git a/src/map/path.c b/src/map/path.c
index a6e7535..93ce960 100644
--- a/src/map/path.c
+++ b/src/map/path.c
@@ -22,7 +22,7 @@ struct tmp_path
#define calc_index(x,y) (((x)+(y)*MAX_WALKPATH) & (MAX_WALKPATH*MAX_WALKPATH-1))
/*==========================================
- * Œo˜H’Tõ•⏕heap push
+ * įĩŒč·ŊæŽĒįīĒč̜åŠĐheap push
*------------------------------------------
*/
static void push_heap_path (int *heap, struct tmp_path *tp, int index)
@@ -44,8 +44,8 @@ static void push_heap_path (int *heap, struct tmp_path *tp, int index)
}
/*==========================================
- * Œo˜H’Tõ•⏕heap update
- * cost‚ŠŒļ‚Á‚―‚Ė‚ÅŠ‚Ė•û‚ÖˆÚ“Ū
+ * įĩŒč·ŊæŽĒįīĒč̜åŠĐheap update
+ * costがæļ›ãĢたãŪでæ đãŪæ–đãļį§ŧ動
*------------------------------------------
*/
static void update_heap_path (int *heap, struct tmp_path *tp, int index)
@@ -70,7 +70,7 @@ static void update_heap_path (int *heap, struct tmp_path *tp, int index)
}
/*==========================================
- * Œo˜H’Tõ•⏕heap pop
+ * įĩŒč·ŊæŽĒįīĒč̜åŠĐheap pop
*------------------------------------------
*/
static int pop_heap_path (int *heap, struct tmp_path *tp)
@@ -105,7 +105,7 @@ static int pop_heap_path (int *heap, struct tmp_path *tp)
}
/*==========================================
- * ŒŧÝ‚Ė“_‚ĖcostŒvŽZ
+ * įūåœĻãŪį‚đãŪcostčψįŪ—
*------------------------------------------
*/
static int calc_cost (struct tmp_path *p, int x1, int y1)
@@ -124,7 +124,7 @@ static int calc_cost (struct tmp_path *p, int x1, int y1)
}
/*==========================================
- * •K—v‚Č‚įpath‚ð’Į‰Á/Cģ‚·‚é
+ * åŋ…čĶãŠã‚‰pathをčŋ―加/äŋŪæ­Ģする
*------------------------------------------
*/
static int add_path (int *heap, struct tmp_path *tp, int x, int y, int dist,
@@ -170,8 +170,8 @@ static int add_path (int *heap, struct tmp_path *tp, int x, int y, int dist,
}
/*==========================================
- * (x,y)‚ŠˆÚ“Ū•s‰Â”\’n‘Ņ‚Đ‚Į‚Ī‚Đ
- * flag 0x10000 ‰“‹——ĢUŒ‚”ŧ’č
+ * (x,y)がį§ŧ動äļåŊčƒ―åœ°åļŊかãĐうか
+ * flag 0x10000 é č·é›Ēæ”ŧ撃åˆĪåۚ
*------------------------------------------
*/
static int can_place (struct map_data *m, int x, int y, int flag)
@@ -190,7 +190,7 @@ static int can_place (struct map_data *m, int x, int y, int flag)
}
/*==========================================
- * (x0,y0)‚Đ‚į(x1,y1)‚Ö1•ā‚ÅˆÚ“Ū‰Â”\‚ĐŒvŽZ
+ * (x0,y0)から(x1,y1)ãļ1æ­Đでį§ŧ動åŊčƒ―ã‹čψįŪ—
*------------------------------------------
*/
static int can_move (struct map_data *m, int x0, int y0, int x1, int y1,
@@ -214,8 +214,8 @@ static int can_move (struct map_data *m, int x0, int y0, int x1, int y1,
}
/*==========================================
- * (x0,y0)‚Đ‚į(dx,dy)•ûŒü‚ÖcountƒZƒ‹•Š
- * ‚Ŧ”ō‚΂ĩ‚―‚ ‚Æ‚ĖĀ•W‚ðŠ“ū
+ * (x0,y0)から(dx,dy)æ–đ向ãļcountã‚ŧãƒŦ分
+ * åđきéĢ›ã°ã—ãŸã‚ãĻãŪåš§æĻ™ã‚’所åū—
*------------------------------------------
*/
int path_blownpos (int m, int x0, int y0, int dx, int dy, int count)
@@ -227,7 +227,7 @@ int path_blownpos (int m, int x0, int y0, int dx, int dy, int count)
md = &map[m];
if (count > 15)
- { // Å‘å10ƒ}ƒX‚ɐ§ŒĀ
+ { // 最åΧ10マã‚đãŦåˆķ限
if (battle_config.error_log)
printf ("path_blownpos: count too many %d !\n", count);
count = 15;
@@ -265,7 +265,7 @@ int path_blownpos (int m, int x0, int y0, int dx, int dy, int count)
}
/*==========================================
- * path’Tõ (x0,y0)->(x1,y1)
+ * pathæŽĒįīĒ (x0,y0)->(x1,y1)
*------------------------------------------
*/
int path_search (struct walkpath_data *wpd, int m, int x0, int y0, int x1,
@@ -408,7 +408,7 @@ char gat[64][64] = {
struct map_data map[1];
/*==========================================
- * Œo˜H’Tõƒ‹[ƒ`ƒ“’P‘ĖƒeƒXƒg—pmainŠÖ”
+ * įĩŒč·ŊæŽĒįīĒãƒŦマチãƒģå˜ä―“ãƒ†ã‚đトį”Ļmainé–Ē数
*------------------------------------------
*/
void main (int argc, char *argv[])
diff --git a/src/map/pc.h b/src/map/pc.h
index ec5afb9..20ae26e 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -182,12 +182,12 @@ void pc_cleanup (struct map_session_data *sd); // [Fate] Clean up after a logge
struct pc_base_job
{
- int job; //E‹ÆA‚―‚ū‚ĩ“]ķE‚â—{ŽqE‚Ėę‡‚ÍŒģ‚ːE‹Æ‚ð•Ô‚·(”pƒvƒŠĻƒvƒŠ)
- int type; //ƒmƒr 0, ˆęŽŸE 1, “ņŽŸE 2, ƒXƒpƒmƒr 3
- int upper; //’ʏí 0, “]ķ 1, —{Žq 2
+ int job; //職æĨ­ã€ãŸã ã—čŧĒį”Ÿč·ã‚„éΊ子職ãŪå ī合ãŊ元ãŪ職æĨ­ã‚’čŋ”す(åŧƒãƒ—ナ→プナ)
+ int type; //ノビ 0, äļ€æŽĄč· 1, äšŒæŽĄč· 2, ã‚đパノビ 3
+ int upper; //通åļļ 0, čŧĒį”Ÿ 1, éΊ子 2
};
-struct pc_base_job pc_calc_base_job (int b_class); //“]ķ‚â—{ŽqE‚ĖŒģ‚ːE‹Æ‚ð•Ô‚·
+struct pc_base_job pc_calc_base_job (int b_class); //čŧĒį”Ÿã‚„éΊ子職ãŪ元ãŪ職æĨ­ã‚’čŋ”す
int pc_read_gm_account (int fd);
int pc_setinvincibletimer (struct map_session_data *sd, int);
diff --git a/src/map/skill.h b/src/map/skill.h
index 2361f87..08f2e18 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -14,7 +14,7 @@
#define SKILL_POOL_ACTIVE 0x2 // is an active pool skill
#define SKILL_POOL_ACTIVATED 0x4 // pool skill has been activated (used for clif)
-// ƒXƒLƒ‹ƒf[ƒ^ƒx[ƒX
+// ã‚đキãƒŦデマã‚ŋベマã‚đ
struct skill_db
{
int range[MAX_SKILL_LEVEL], hit, inf, pl, nk, max, stat, poolflags, max_raise; // `max' is the global max, `max_raise' is the maximum attainable via skill-ups
@@ -48,7 +48,7 @@ struct skill_unit_group;
int do_init_skill (void);
-// ƒXƒLƒ‹ƒf[ƒ^ƒx[ƒX‚Ö‚ĖƒAƒNƒZƒT
+// ã‚đキãƒŦデマã‚ŋベマã‚đãļãŪã‚Ēã‚Ŋã‚ŧã‚ĩ
int skill_get_hit (int id);
int skill_get_inf (int id);
int skill_get_pl (int id);
@@ -72,7 +72,7 @@ int skill_get_inf2 (int id);
int skill_get_maxcount (int id);
int skill_get_blewcount (int id, int lv);
-// ƒXƒLƒ‹‚ĖŽg—p
+// ã‚đキãƒŦãŪä―ŋį”Ļ
int skill_use_id (struct map_session_data *sd, int target_id,
int skill_num, int skill_lv);
int skill_use_pos (struct map_session_data *sd,
@@ -86,12 +86,12 @@ int skill_addtimerskill (struct block_list *src, unsigned int tick,
int target, int x, int y, int skill_id,
int skill_lv, int type, int flag);
-// ’Į‰ÁŒø‰Ę
+// čŋ―加åŠđ果
int skill_additional_effect (struct block_list *src, struct block_list *bl,
int skillid, int skilllv, int attack_type,
unsigned int tick);
-// ƒ†ƒjƒbƒgƒXƒLƒ‹
+// ãƒĶニットã‚đキãƒŦ
struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx,
int x, int y);
int skill_delunit (struct skill_unit *unit);
@@ -123,7 +123,7 @@ int skill_unit_move_unit_group (struct skill_unit_group *group, int m,
struct skill_unit_group *skill_check_dancing (struct block_list *src);
void skill_stop_dancing (struct block_list *src, int flag);
-// ‰rĨƒLƒƒƒ“ƒZƒ‹
+// čĐ å”ąã‚­ãƒĢãƒģã‚ŧãƒŦ
int skill_castcancel (struct block_list *bl, int type);
int skill_gangsterparadise (struct map_session_data *sd, int type);
@@ -138,11 +138,11 @@ void skill_devotion_end (struct map_session_data *md,
#define skill_calc_heal(bl,skill_lv) (( battle_get_lv(bl)+battle_get_int(bl) )/8 *(4+ skill_lv*8))
-// ‚ŧ‚Ė‘ž
+// そãŪäŧ–
int skill_check_cloaking (struct block_list *bl);
int skill_is_danceskill (int id);
-// ƒXƒe[ƒ^ƒXˆŲí
+// ã‚đテマã‚ŋã‚đį•°åļļ
int skill_status_effect (struct block_list *bl, int type, int val1, int val2,
int val3, int val4, int tick, int flag,
int spell_invocation);
@@ -155,7 +155,7 @@ int skill_encchant_eremental_end (struct block_list *bl, int type);
int skill_status_change_end (struct block_list *bl, int type, int tid);
int skill_status_change_clear (struct block_list *bl, int type);
-// mobƒXƒLƒ‹‚Ė‚―‚ß
+// mobã‚đキãƒŦãŪため
int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl,
int skillid, int skilllv, unsigned int tick,
int flag);
@@ -165,7 +165,7 @@ int skill_castend_damage_id (struct block_list *src, struct block_list *bl,
int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid,
int skilllv, unsigned int tick, int flag);
-// ƒXƒLƒ‹UŒ‚ˆęЇˆ—
+// ã‚đキãƒŦæ”ŧ撃ä‹Žå‡Ķᐆ
int skill_attack (int attack_type, struct block_list *src,
struct block_list *dsrc, struct block_list *bl,
int skillid, int skilllv, unsigned int tick, int flag);
@@ -182,7 +182,7 @@ enum
};
enum
-{ // struct map_session_data ‚Ė status_change‚Ė”Ô†ƒe[ƒuƒ‹
+{ // struct map_session_data ãŪ status_changeãŪį•Šå·ãƒ†ãƒžãƒ–ãƒŦ
SC_SENDMAX = 256,
SC_PROVOKE = 0,
SC_ENDURE = 1,
diff --git a/src/map/storage.c b/src/map/storage.c
index 9a3f366..84dedb3 100644
--- a/src/map/storage.c
+++ b/src/map/storage.c
@@ -23,7 +23,7 @@ static struct dbt *storage_db;
static struct dbt *guild_storage_db;
/*==========================================
- * ‘qŒÉ“āƒAƒCƒeƒ€ƒ\[ƒg
+ * 倉åšŦ内ã‚Ēã‚Īãƒ†ãƒ ã‚―ãƒžãƒˆ
*------------------------------------------
*/
int storage_comp_item (const void *_i1, const void *_i2)
@@ -69,10 +69,10 @@ void sortage_gsortitem (struct guild_storage *gstor)
}
/*==========================================
- * ‰Šú‰ŧ‚Æ‚Đ
+ * 初期化ãĻか
*------------------------------------------
*/
-int do_init_storage (void) // map.c::do_init()‚Đ‚įŒÄ‚΂ę‚é
+int do_init_storage (void) // map.c::do_init()から呞ばれる
{
storage_db = numdb_init ();
guild_storage_db = numdb_init ();
@@ -144,7 +144,7 @@ int storage_delete (int account_id)
}
/*==========================================
- * ƒJƒvƒ‰‘qŒÉ‚ðŠJ‚­
+ * ã‚ŦプãƒĐ倉åšŦを開く
*------------------------------------------
*/
int storage_storageopen (struct map_session_data *sd)
diff --git a/src/map/trade.c b/src/map/trade.c
index 40a762b..664d2fa 100644
--- a/src/map/trade.c
+++ b/src/map/trade.c
@@ -12,7 +12,7 @@
#include "nullpo.h"
/*==========================================
- * Žæˆø—vŋ‚𑊎č‚É‘—‚é
+ * 取垕č́čŦ‹ã‚’į›ļ手ãŦ送る
*------------------------------------------
*/
void trade_traderequest (struct map_session_data *sd, int target_id)
@@ -27,7 +27,7 @@ void trade_traderequest (struct map_session_data *sd, int target_id)
{
if (target_sd->guild_invite > 0 || target_sd->party_invite > 0)
{
- clif_tradestart (sd, 2); // ‘ŠŽč‚ÍPT—vŋ’†‚ĐGuild—vŋ’†
+ clif_tradestart (sd, 2); // į›ļ手ãŊPTč́čŦ‹äļ­ã‹Guildč́čŦ‹äļ­
return;
}
}
@@ -66,7 +66,7 @@ void trade_traderequest (struct map_session_data *sd, int target_id)
}
/*==========================================
- * Žæˆø—vŋ
+ * 取垕č́čŦ‹
*------------------------------------------
*/
void trade_tradeack (struct map_session_data *sd, int type)
@@ -99,7 +99,7 @@ void trade_tradeack (struct map_session_data *sd, int type)
}
/*==========================================
- * ƒAƒCƒeƒ€’Į‰Á
+ * ã‚Ēã‚Īテムčŋ―加
*------------------------------------------
*/
void trade_tradeadditem (struct map_session_data *sd, int index, int amount)
@@ -222,7 +222,7 @@ void trade_tradeadditem (struct map_session_data *sd, int index, int amount)
}
/*==========================================
- * ƒAƒCƒeƒ€’Į‰ÁŠŪ—đ(ok‰Ÿ‚ĩ)
+ * ã‚Ēã‚Īテムčŋ―加åŪŒäš†(ok択し)
*------------------------------------------
*/
void trade_tradeok (struct map_session_data *sd)
@@ -254,7 +254,7 @@ void trade_tradeok (struct map_session_data *sd)
}
/*==========================================
- * ŽæˆøƒLƒƒƒ“ƒZƒ‹
+ * 取垕キãƒĢãƒģã‚ŧãƒŦ
*------------------------------------------
*/
void trade_tradecancel (struct map_session_data *sd)
@@ -306,7 +306,7 @@ void trade_tradecancel (struct map_session_data *sd)
#define MAP_LOG_PC(sd, fmt, args...) MAP_LOG("PC%d %d:%d,%d " fmt, sd->status.char_id, sd->bl.m, sd->bl.x, sd->bl.y, ## args)
/*==========================================
- * Žæˆø‹–‘ø(trade‰Ÿ‚ĩ)
+ * 取垕čĻąčŦū(trade択し)
*------------------------------------------
*/
void trade_tradecommit (struct map_session_data *sd)
diff --git a/src/tool/backup b/src/tool/backup
index 939c7ee..bde63b5 100644
--- a/src/tool/backup
+++ b/src/tool/backup
@@ -1,47 +1,47 @@
#!/usr/bin/perl
##########################################################################
-# Athena—pƒf[ƒ^ƒoƒbƒNƒAƒbƒvƒc[ƒ‹
+# Athenaį”Ļデマã‚ŋバッã‚Ŋã‚ĒップツマãƒŦ
#
-# @Athena‚ĖŠeŽíƒf[ƒ^ƒtƒ@ƒCƒ‹*.txt‚ðƒoƒbƒNƒAƒbƒv‚·‚éƒc[ƒ‹
+#  AthenaãŪ各įĻŪデマã‚ŋãƒ•ã‚Ąã‚ĪãƒŦ*.txtをバッã‚Ŋã‚ĒップするツマãƒŦ
#
#-------------------------------------------------------------------------
-# Ý’č•û–@
-# @ŽĀs‚·‚鎞‚ĖƒJƒŒƒ“ƒgƒtƒHƒ‹ƒ_‚Đ‚į‚Ėƒf[ƒ^‚Ö‚ĖƒpƒXAƒtƒ@ƒCƒ‹‚ĖƒŠƒXƒg‚ð
-# @ģ‚ĩ‚­Ý’č‚ĩ‚Ü‚·BƒoƒbƒNƒAƒbƒvæ‚ĖƒtƒHƒ‹ƒ_‚ÍŽĐ“ŪėŽ‚ģ‚ę‚Ȃǂ˂ŁA
-# @ŽĐ•Š‚ÅėŽ‚ĩ‚Ăς­•K—v‚Š‚ ‚č‚Ü‚·B
-# @ƒtƒHƒ‹ƒ_‚ĖÅŒã‚ˁu/v‚ÍČ—Š‚Å‚Ŧ‚Ü‚đ‚ņB
+# čĻ­åۚæ–đæģ•
+#  åŪŸčĄŒã™ã‚‹æ™‚ãŪã‚Ŧノãƒģトフã‚ĐãƒŦダからãŪデマã‚ŋãļãŪパã‚đã€ãƒ•ã‚Ąã‚ĪãƒŦãŪナã‚đトを
+#  æ­ĢしくčĻ­åŪšã—ãūす。バッã‚Ŋã‚Ēップ先ãŪフã‚ĐãƒŦダãŊč‡Šå‹•ä―œæˆã•ã‚ŒãŠã„ãŪで、
+# ã€€č‡Šåˆ†ã§ä―œæˆã—ãĶおくåŋ…čĶãŒã‚ã‚Šãūす。
+#  フã‚ĐãƒŦダãŪ最åūŒãŪ「/」ãŊᜁį•Ĩできãūせん。
#
-# @ƒtƒHƒ‹ƒ_‚͈ø”‚Å‚āŽw’č‚Å‚Ŧ‚Ü‚·B—၄./backup ../save/ ./backup_data/
-# @ƒtƒHƒ‹ƒ_‚ĖÅŒã‚ˁu/v‚ÍČ—Š‚Å‚Ŧ‚Ü‚đ‚ņB
+#  フã‚ĐãƒŦダãŊ垕数でも指åŪšã§ããūす。äū‹ïžž./backup ../save/ ./backup_data/
+#  フã‚ĐãƒŦダãŪ最åūŒãŪ「/」ãŊᜁį•Ĩできãūせん。
#
-# @ŽĀs‚·‚邯ƒoƒbƒNƒAƒbƒvæ‚ĖƒtƒHƒ‹ƒ_‚ցAƒtƒ@ƒCƒ‹–ž‚ÉŒŧÝ‚Ė“ú•t‚ÆŽž‚ð
-# @‚‚Ŋ‚ătƒ@ƒCƒ‹‚ðƒRƒs[‚ĩ‚Ü‚·B
+#  åŪŸčĄŒã™ã‚‹ãĻバッã‚Ŋã‚Ēップ先ãŪフã‚ĐãƒŦダãļã€ãƒ•ã‚Ąã‚ĪãƒŦ名ãŦįūåœĻãŪæ—Ĩäŧ˜ãĻ時åˆŧを
+#  ãĪけãĶãƒ•ã‚Ąã‚ĪãƒŦをã‚ģピマしãūす。
#
-# * toolƒtƒHƒ‹ƒ_“ā‚Ébackup_dataƒtƒHƒ‹ƒ_‚ðėŽ‚ĩA
-# @ athena.sh‚Ė’†‚Ɂu./tool/backup ./save/ ./tool/backup_data/v
-# ‚Æ‚Ē‚Īs‚ð’Į‰Á‚·‚邯Aathena‚ð‹N“Ū‚·‚é‚―‚Ņ‚ÉƒoƒbƒNƒAƒbƒv‚ŠŽæ‚ę‚Ü‚·
+# * toolフã‚ĐãƒŦダ内ãŦbackup_dataフã‚ĐãƒŦãƒ€ã‚’ä―œæˆã—ã€
+#   athena.shãŪäļ­ãŦ「./tool/backup ./save/ ./tool/backup_data/」
+# ãĻã„ã†čĄŒã‚’čŋ―加するãĻ、athenaをčĩ·å‹•するたãģãŦバッã‚Ŋã‚Ēップが取れãūす
#
-# •œŒģ‚·‚邯‚Ŧ‚͈ø”‚Ɂu-r “ú•t‚ÆŽžv‚ðŽw’č‚ĩ‚Ü‚·B
-# @‚Ü‚―‚ŧ‚ĖŒã‚ë‚ɃtƒHƒ‹ƒ_‚ðŽw’č‚·‚邹‚Æ‚āo—ˆ‚Ü‚·
-# @—á‚P„ ./backup -r 200309191607
-# @—á‚Q„ ./backup -r 200309191607 ../save ./backup_data/
-# @‚ą‚Ė—á‚Å‚Í2003/09/19‚Ė16:07•Š‚ÉƒoƒbƒNƒAƒbƒv‚ĩ‚―ƒf[ƒ^‚𕜌ģ‚ĩ‚Ăǂ܂·
+# åūĐ元するãĻきãŊ垕数ãŦ「-r æ—Ĩäŧ˜ãĻ時åˆŧ」を指åŪšã—ãūす。
+#  ãūたそãŪåūŒã‚ãŦフã‚ĐãƒŦダを指åŪšã™ã‚‹ã“ãĻも凚æĨãūす
+#  äū‹ïž‘ïžž ./backup -r 200309191607
+#  äū‹ïž’ïžž ./backup -r 200309191607 ../save ./backup_data/
+#  こãŪäū‹ã§ãŊ2003/09/19ãŪ16:07分ãŦバッã‚Ŋã‚Ēップしたデマã‚ŋをåūĐ元しãĶいãūす
#
-# @•œŒģ‚·‚邯‚ŦAAthenaƒfƒBƒŒƒNƒgƒŠ‚É‚ ‚éƒf[ƒ^‚Í *.bak ‚É–ž‘O‚ð•ύX‚ĩ‚Ä
-# @Žc‚ĩ‚Ăǂé‚˂ŁA‚Ē‚į‚Č‚Ēę‡‚Í rm *.bak ‚Č‚Į‚ŏÁ‚ĩ‚Ä‚­‚ū‚ģ‚ǁB
+#  åūĐ元するãĻき、Athenaデã‚Ģノã‚ŊトナãŦあるデマã‚ŋãŊ *.bak ãŦ名前をåΉæ›īしãĶ
+#  æŪ‹ã—ãĶいるãŪで、いらおいå ī合ãŊ rm *.bak おãĐでæķˆã—ãĶください。
#
##########################################################################
-$sdir="../save/"; #ƒoƒbƒNƒAƒbƒvŒģ(Athena‚ĖƒfƒBƒŒƒNƒgƒŠ/save/)
-$tdir="./backup_data/"; #ƒoƒbƒNƒAƒbƒvæ
+$sdir="../save/"; #バッã‚Ŋã‚Ēップ元(AthenaãŪデã‚Ģノã‚Ŋトナ/save/)
+$tdir="./backup_data/"; #バッã‚Ŋã‚Ēップ先
-@files=( #ƒtƒ@ƒCƒ‹‚ĖƒŠƒXƒg
+@files=( #ãƒ•ã‚Ąã‚ĪãƒŦãŪナã‚đト
"account","athena","storage","party","guild","castle","pet"
);
-#-------------------------------Ý’肹‚ą‚Ü‚Å-----------------------------
+#-------------------------------čĻ­åŪšã“ã“ãūで-----------------------------
@@ -54,7 +54,7 @@ $tdir="./backup_data/"; #ƒoƒbƒNƒAƒbƒvæ
if($ARGV[0]=~/^\-r$/i || $ARGV[0]=~/\-\-(recover|restore)/i){
- #•œŒģˆ—
+ #åūĐ元å‡Ķᐆ
$file=$ARGV[1];
$sdir=$ARGV[2]||$sdir;
@@ -63,7 +63,7 @@ if($ARGV[0]=~/^\-r$/i || $ARGV[0]=~/\-\-(recover|restore)/i){
exit(0);
}
-#ƒoƒbƒNƒAƒbƒvˆ—
+#バッã‚Ŋã‚Ēップå‡Ķᐆ
$sdir=$ARGV[0]||$sdir;
$tdir=$ARGV[1]||$tdir;
diff --git a/src/tool/cgi/addaccount.cgi b/src/tool/cgi/addaccount.cgi
index 7d1788c..009f30f 100644
--- a/src/tool/cgi/addaccount.cgi
+++ b/src/tool/cgi/addaccount.cgi
@@ -2,35 +2,35 @@
#=========================================================================
# addaccount.cgi ver.1.00
-# ladmin‚ðƒ‰ƒbƒv‚ĩ‚―AƒAƒJƒEƒ“ƒg‚ðėŽ‚·‚éCGIB
-# ladmin ver.1.04‚Å‚Ė“Ūė‚ðŠm”FB
+# ladminをãƒĐップした、ã‚Ēã‚Ŧã‚Ķãƒģãƒˆã‚’ä―œæˆã™ã‚‹CGI。
+# ladmin ver.1.04でãŪå‹•ä―œã‚’įĒščŠã€‚
#
-# ** Ý’č•û–@ **
+# ** čĻ­åۚæ–đæģ• **
#
-# - ‰š‚Ė$ladmin•ϐ”‚Éladmin‚Ö‚ĖƒpƒX‚ðÝ’č‚·‚邹‚ƁB
-# - UNIXŒnOS‚ÅŽg—p‚·‚éę‡‚Íladmin‚Æ‹Ī‚É‰üsƒR[ƒh‚ð•ÏŠ·‚·‚邹‚ƁA‚Ü‚―
-# ƒtƒ@ƒCƒ‹æ“Šs‚ðperl‚ːģ‚ĩ‚ĒƒpƒX‚É‚·‚邹‚ƁB—á> $ which perl
-# - ƒT[ƒo[ƒvƒƒOƒ‰ƒ€‚âƒuƒ‰ƒEƒU‚É‚æ‚Á‚Ä‚Í $cgiuri ‚É‚ą‚Ėƒtƒ@ƒCƒ‹‚Ö‚Ė
-# ŠŪ‘S‚ČURI‚ðƒZƒbƒg‚ĩ‚Č‚Ŋ‚ę‚΂Ȃį‚Č‚Ēę‡‚ā‚ ‚éB
-# - perl‚ɃpƒX‚Š’Ę‚Á‚Ä‚Ē‚Č‚Ēę‡‚Í $perl ‚ðperl‚ւːģ‚ĩ‚ĒƒpƒX‚É‚·‚邹‚ƁB
-# - ‘ž‚Í•’Ę‚ĖCGI‚Æ“Ŋ‚ķ‚Å‚·BiŽĀsŒ ‚âcgi-binƒtƒHƒ‹ƒ_‚Č‚Įj
+# - äļ‹ãŪ$ladminåĪ‰æ•°ãŦladminãļãŪパã‚đをčĻ­åŪšã™ã‚‹ã“ãĻ。
+# - UNIXįģŧOSでä―ŋį”Ļするå ī合ãŊladminãĻå…ąãŦæ”đ行ã‚ģマドをåĪ‰æ›ã™ã‚‹ã“ãĻ、ãūた
+# ãƒ•ã‚Ąã‚ĪãƒŦå…ˆé ­čĄŒã‚’perlãŪæ­Ģしいパã‚đãŦするこãĻ。äū‹> $ which perl
+# - ã‚ĩマバマプログãƒĐムやブãƒĐã‚Ķã‚ķãŦよãĢãĶãŊ $cgiuri ãŦこãŪãƒ•ã‚Ąã‚ĪãƒŦãļãŪ
+# åیå…ĻおURIをã‚ŧットしおければおらおいå ī合もある。
+# - perlãŦパã‚đが通ãĢãĶいおいå ī合ãŊ $perl をperlãļãŪæ­Ģしいパã‚đãŦするこãĻ。
+# - äŧ–ãŊæ™Ū通ãŪCGIãĻ同じです。åŪŸčĄŒæĻĐやcgi-binフã‚ĐãƒŦダおãĐ
#
-# ** ‚ŧ‚Ė‘ž **
-# addaccount.cgi ‚ðƒuƒ‰ƒEƒU‚ÅŠJ‚­‚ƃTƒ“ƒvƒ‹HTMLi‚ŧ‚Ė‚Ü‚ÜŽg‚͂܂·j‚Š
-# ŠJ‚Ŧ‚Ü‚·B‚Ü‚―A‚ą‚Ėcgi‚̓uƒ‰ƒEƒU‚Đ‚į‘—‚į‚ę‚éAccept-Language‚Š
-# ja‚ÅŽn‚Ü‚Á‚Ăǂę‚΃ƒbƒZ[ƒW‚Ėˆę•”‚ð“ú–{Œę‚ɕϊ·‚ĩ‚Ü‚·B
-# (IE‚Č‚įƒCƒ“ƒ^[ƒlƒbƒgƒIƒvƒVƒ‡ƒ“‚ĖŒūŒęÝ’č‚ňę”ԏã‚É“ú–{Œę‚ð’u‚­)
-# ‚ŧ‚ęˆČŠO‚Ėę‡‚͉pŒę‚Ė‚Ü‚Üo—Í‚ĩ‚Ü‚·B
+# ** そãŪäŧ– **
+# addaccount.cgi をブãƒĐã‚Ķã‚ķで開くãĻã‚ĩãƒģプãƒŦHTMLそãŪãūãūä―ŋえãūすが
+# 開きãūす。ãūた、こãŪcgiãŊブãƒĐã‚Ķã‚ķから送られるAccept-Languageが
+# jaで始ãūãĢãĶã„ã‚Œã°ãƒĄãƒƒã‚ŧマã‚ļãŪäļ€éƒĻをæ—ĨæœŽčŠžãŦåĪ‰æ›ã—ãūす。
+# (IEおらã‚Īãƒģã‚ŋマネットりプショãƒģãŪčĻ€čŠžčĻ­åŪšã§äļ€į•ŠäļŠãŦæ—ĨæœŽčŠžã‚’į―Ūく)
+# それäŧĨåĪ–ãŪå ī合ãŊ英詞ãŪãūãū凚力しãūす。
#-------------------------------------------------------------------------
-my($ladmin) = "../ladmin"; # ladmin‚ĖƒpƒX(‚Ļ‚ŧ‚į‚­•ύX‚Š•K—v)
+my($ladmin) = "../ladmin"; # ladminãŪパã‚đ(おそらくåΉæ›īがåŋ…č́)
-my($cgiuri) = "./addaccount.cgi"; # ‚ą‚Ėƒtƒ@ƒCƒ‹‚ĖURI
-my($perl) = "perl"; # perl‚ĖƒRƒ}ƒ“ƒh–ž
+my($cgiuri) = "./addaccount.cgi"; # こãŪãƒ•ã‚Ąã‚ĪãƒŦãŪURI
+my($perl) = "perl"; # perlãŪã‚ģマãƒģド名
-#--------------------------- Ý’肹‚ą‚܂Š--------------------------------
+#--------------------------- čĻ­åŪšã“ã“ãūで --------------------------------
@@ -46,47 +46,47 @@ my(%langconv)=(
'logged on.*' => '',
);
-# ----- “ú–{ŒęŠÂ‹Ŧ‚Č‚į•ÏŠ·ƒe[ƒuƒ‹‚ðƒZƒbƒg -----
+# ----- æ—ĨæœŽčŠžį’°åĒƒãŠã‚‰åĪ‰æ›ãƒ†ãƒžãƒ–ãƒŦをã‚ŧット -----
if($ENV{'HTTP_ACCEPT_LANGUAGE'}=~/^ja/){
my(%tmp)=(
'Account \[(.+)\] is successfully created.*'
- => 'ƒAƒJƒEƒ“ƒg "$1" ‚ðėŽ‚ĩ‚Ü‚ĩ‚―.',
+ => 'ã‚Ēã‚Ŧã‚Ķãƒģト "$1" ã‚’ä―œæˆã—ãūした.',
'Account \[(.+)\] creation failed\. same account exists.*'
- => 'ƒAƒJƒEƒ“ƒg "$1" ‚ÍŠų‚É‘ķÝ‚ĩ‚Ü‚·.',
+ => 'ã‚Ēã‚Ŧã‚Ķãƒģト "$1" ãŊæ—ĒãŦ存åœĻしãūす.',
'Illeagal charactor found in UserID.*'
- => 'ID‚Ė’†‚É•sģ‚Č•ķŽš‚Š‚ ‚č‚Ü‚·.',
+ => 'IDãŪäļ­ãŦäļæ­Ģお文字がありãūす.',
'Illeagal charactor found in Password.*'
- => 'Password‚Ė’†‚É•sģ‚Č•ķŽš‚Š‚ ‚č‚Ü‚·.',
+ => 'PasswordãŪäļ­ãŦäļæ­Ģお文字がありãūす.',
'input UserID 4-24 bytes.'
- => 'ID‚Í”žŠp4`24•ķŽš‚Å“ü—Í‚ĩ‚Ä‚­‚ū‚ģ‚Ē.',
+ => 'IDãŊåŠč§’4〜24文字でå…Ĩ力しãĶください.',
'input Password 4-24 bytes.'
- => 'Password‚Í”žŠp4`24•ķŽš‚Å“ü—Í‚ĩ‚Ä‚­‚ū‚ģ‚Ē.',
+ => 'PasswordãŊåŠč§’4〜24文字でå…Ĩ力しãĶください.',
'Illeagal gender.*'
- => 'Ŧ•Ę‚Š‚Ļ‚Đ‚ĩ‚ǂł·.',
+ => '性åˆĨがおかしいです.',
'Cant connect to login server.*'
- => 'ƒƒOƒCƒ“ƒT[ƒo[‚ɐڑą‚Å‚Ŧ‚Ü‚đ‚ņ.',
+ => 'ログã‚Īãƒģã‚ĩマバマãŦæŽĨįķšã§ããūせん.',
'login error.*'
- => 'ƒƒOƒCƒ“ƒT[ƒo[‚Ö‚ĖŠĮ—ŽŌŒ ŒĀƒƒOƒCƒ“‚ÉŽļ”s‚ĩ‚Ü‚ĩ‚―',
+ => 'ログã‚Īãƒģã‚ĩマバマãļãŪįŪĄį†č€…æĻĐ限ログã‚ĪãƒģãŦåĪąæ•—ã—ãūした',
"Can't execute ladmin.*"
- => 'ladmin‚ĖŽĀs‚ÉŽļ”s‚ĩ‚Ü‚ĩ‚―',
+ => 'ladminãŪåŪŸčĄŒãŦåĪąæ•—ã—ãūした',
'UserID "(.+)" is already used.*'
- => 'ID "$1" ‚ÍŠų‚ÉŽg—p‚ģ‚ę‚Ăǂ܂·.',
+ => 'ID "$1" ãŊæ—ĒãŦä―ŋį”ĻされãĶいãūす.',
'You can use UserID \"(.+)\".*'
- => 'ID "$1" ‚ÍŽg—p‰Â”\‚Å‚·.',
+ => 'ID "$1" ãŊä―ŋį”ĻåŊčƒ―ã§ã™.',
- 'account making' =>'ƒAƒJƒEƒ“ƒgėŽ',
- '\>UserID' =>'>‚h‚c',
- '\>Password' =>'>ƒpƒXƒ[ƒh',
- '\>Gender' =>'>Ŧ•Ę',
- '\>Male' =>'>’jŦ',
- '\>Female' =>'>—Ŧ',
- '\"Make Account\"' =>'"ƒAƒJƒEƒ“ƒgėŽ"',
- '\"Check UserID\"' =>'"ID‚Ėƒ`ƒFƒbƒN"',
+ 'account making' =>'ã‚Ēã‚Ŧã‚Ķãƒģãƒˆä―œæˆ',
+ '\>UserID' =>'>ïžĐïžĪ',
+ '\>Password' =>'>パã‚đãƒŊマド',
+ '\>Gender' =>'>性åˆĨ',
+ '\>Male' =>'>į”·æ€§',
+ '\>Female' =>'>åĨ쿀§',
+ '\"Make Account\"' =>'"ã‚Ēã‚Ŧã‚Ķãƒģãƒˆä―œæˆ"',
+ '\"Check UserID\"' =>'"IDãŪチェッã‚Ŋ"',
);
map { $langconv{$_}=$tmp{$_}; } keys (%tmp);
}
-# ----- ’Į‰Á -----
+# ----- čŋ―加 -----
if( $cgi->param("addaccount") ){
my($userid)= $cgi->param("userid");
my($passwd)= $cgi->param("passwd");
@@ -112,7 +112,7 @@ if( $cgi->param("addaccount") ){
close PIPE;
HttpMsg(@msg);
}
-# ----- ‘ķÝƒ`ƒFƒbƒN -----
+# ----- 存åœĻチェッã‚Ŋ -----
elsif( $cgi->param("check") ){
my($userid)= $cgi->param("userid");
if(length($userid)<4 || length($userid)>24){
@@ -133,7 +133,7 @@ elsif( $cgi->param("check") ){
HttpError("ladmin error ?\n---output---\n",@msg);
}
-# ----- ƒtƒH[ƒ€ -----
+# ----- フã‚Đマム -----
else{
print LangConv( <<"EOM" );
Content-type: text/html\n
diff --git a/src/tool/convert.c b/src/tool/convert.c
index 154b154..8436ebb 100644
--- a/src/tool/convert.c
+++ b/src/tool/convert.c
@@ -164,7 +164,7 @@ int mmo_char_fromstr (char *str, struct mmo_charstatus *p)
if (set != 41)
return 0;
if (str[next] == '\n' || str[next] == '\r')
- return 1; // V‹Kƒf[ƒ^
+ return 1; // 新čĶãƒ‡ãƒžã‚ŋ
next++;
for (i = 0; str[next] && str[next] != '\t'; i++)
{
@@ -245,7 +245,7 @@ int mmo_char_fromstr (char *str, struct mmo_charstatus *p)
for (i = 0;
str[next] && str[next] != '\t' && str[next] != '\n'
&& str[next] != '\r'; i++)
- { //global_regŽĀ‘•ˆČ‘O‚Ėathena.txtŒÝŠ·‚Ė‚―‚ßˆę‰ž'\n'ƒ`ƒFƒbƒN
+ { //global_regå۟čĢ…äŧĨ前ãŪathena.txt䚒換ãŪためäļ€åŋœ'\n'チェッã‚Ŋ
set = sscanf (str + next, "%[^,],%d%n",
p->global_reg[i].str, &p->global_reg[i].value, &len);
if (set != 2)
diff --git a/src/txt-converter/common/mmo.h b/src/txt-converter/common/mmo.h
index b9939fd..0295f6b 100644
--- a/src/txt-converter/common/mmo.h
+++ b/src/txt-converter/common/mmo.h
@@ -6,10 +6,10 @@
#include <time.h>
#ifdef CYGWIN
-// txt‚âlog‚Č‚Į‚Ė‘‚Ŧo‚·ƒtƒ@ƒCƒ‹‚ˉüsƒR[ƒh
-#define RETCODE "\r\n" // (CR/LFFWindowsŒn)
+// txtやlogおãĐãŪæ›ļãå‡šã™ãƒ•ã‚Ąã‚ĪãƒŦãŪæ”đ行ã‚ģマド
+#define RETCODE "\r\n" // (CR/LFïžšWindowsįģŧ)
#else
-#define RETCODE "\n" // (LFFUnixŒnj
+#define RETCODE "\n" // (LFïžšUnixįģŧ
#endif
#define FIFOSIZE_SERVERLINK 128*1024
@@ -274,13 +274,13 @@ struct square
enum
{
- GBI_EXP = 1, // ƒMƒ‹ƒh‚ĖEXP
- GBI_GUILDLV = 2, // ƒMƒ‹ƒh‚ĖLv
- GBI_SKILLPOINT = 3, // ƒMƒ‹ƒh‚ĖƒXƒLƒ‹ƒ|ƒCƒ“ƒg
- GBI_SKILLLV = 4, // ƒMƒ‹ƒhƒXƒLƒ‹Lv
+ GBI_EXP = 1, // ã‚ŪãƒŦドãŪEXP
+ GBI_GUILDLV = 2, // ã‚ŪãƒŦドãŪLv
+ GBI_SKILLPOINT = 3, // ã‚ŪãƒŦドãŪã‚đキãƒŦポã‚Īãƒģト
+ GBI_SKILLLV = 4, // ã‚ŪãƒŦドã‚đキãƒŦLv
- GMI_POSITION = 0, // ƒƒ“ƒo[‚Ė–ðE•ύX
- GMI_EXP = 1, // ƒƒ“ƒo[‚ĖEXP
+ GMI_POSITION = 0, // ãƒĄãƒģバマãŪå―đ職åΉæ›ī
+ GMI_EXP = 1, // ãƒĄãƒģバマãŪEXP
};
diff --git a/src/txt-converter/login/login-converter.c b/src/txt-converter/login/login-converter.c
index 2836866..477a0cc 100644
--- a/src/txt-converter/login/login-converter.c
+++ b/src/txt-converter/login/login-converter.c
@@ -204,7 +204,7 @@ int mmo_auth_init (void)
return 0;
}
-// ƒAƒJƒEƒ“ƒgƒf??ƒx?ƒX‚Ė‘‚Ŧž‚Ý
+// ã‚Ēã‚Ŧã‚Ķãƒģトデ??ベ?ã‚đãŪæ›ļきčūžãŋ
void nowork (void)
{
//null