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authorChuck Miller <shadowmil@gmail.com>2009-12-25 05:00:31 -0500
committerJared Adams <jaxad0127@gmail.com>2009-12-26 00:40:11 -0700
commit634aeeb9d58b01f9de6632a014a063ef0c4cf31e (patch)
tree70023dd2bcc12a3f96ec6f118d80e27411920531 /src/map/storage.c
parent113fcc4f0a7a0921e94bc415515dd4b393a29d60 (diff)
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Used the "indent" C formatting program from GNU to do some clean ups
The command options used was: -nbad -bap -sc -bl -blf -bli0 -cli4 -cbi0 -di5 -nbc -bls -ip2 -nut -ts4 -bap -i4 -sob -npsl
Diffstat (limited to 'src/map/storage.c')
-rw-r--r--src/map/storage.c1041
1 files changed, 544 insertions, 497 deletions
diff --git a/src/map/storage.c b/src/map/storage.c
index 25ecd90..e717ba2 100644
--- a/src/map/storage.c
+++ b/src/map/storage.c
@@ -26,725 +26,772 @@ static struct dbt *guild_storage_db;
* 倉庫内アイテムソート
*------------------------------------------
*/
-int storage_comp_item(const void *_i1, const void *_i2)
+int storage_comp_item (const void *_i1, const void *_i2)
{
- struct item *i1 = (struct item *)_i1;
- struct item *i2 = (struct item *)_i2;
+ struct item *i1 = (struct item *) _i1;
+ struct item *i2 = (struct item *) _i2;
- if (i1->nameid == i2->nameid)
- return 0;
- else if (!(i1->nameid) || !(i1->amount))
- return 1;
- else if (!(i2->nameid) || !(i2->amount))
- return -1;
- return i1->nameid - i2->nameid;
+ if (i1->nameid == i2->nameid)
+ return 0;
+ else if (!(i1->nameid) || !(i1->amount))
+ return 1;
+ else if (!(i2->nameid) || !(i2->amount))
+ return -1;
+ return i1->nameid - i2->nameid;
}
-static int guild_storage_db_final(void *key,void *data,va_list ap)
+static int guild_storage_db_final (void *key, void *data, va_list ap)
{
- struct guild_storage *gstor=(struct guild_storage *) data;
- free(gstor);
- return 0;
+ struct guild_storage *gstor = (struct guild_storage *) data;
+ free (gstor);
+ return 0;
}
-static int storage_db_final(void *key,void *data,va_list ap)
+static int storage_db_final (void *key, void *data, va_list ap)
{
- struct storage *stor=(struct storage *) data;
- free(stor);
- return 0;
+ struct storage *stor = (struct storage *) data;
+ free (stor);
+ return 0;
}
void sortage_sortitem (struct storage *stor)
{
- nullpo_retv(stor);
- qsort(stor->storage_, MAX_STORAGE, sizeof(struct item), storage_comp_item);
+ nullpo_retv (stor);
+ qsort (stor->storage_, MAX_STORAGE, sizeof (struct item),
+ storage_comp_item);
}
-void sortage_gsortitem (struct guild_storage* gstor)
+void sortage_gsortitem (struct guild_storage *gstor)
{
- nullpo_retv(gstor);
- qsort(gstor->storage_, MAX_GUILD_STORAGE, sizeof(struct item), storage_comp_item);
+ nullpo_retv (gstor);
+ qsort (gstor->storage_, MAX_GUILD_STORAGE, sizeof (struct item),
+ storage_comp_item);
}
/*==========================================
* 初期化とか
*------------------------------------------
*/
-int do_init_storage(void) // map.c::do_init()から呼ばれる
+int do_init_storage (void) // map.c::do_init()から呼ばれる
{
- storage_db=numdb_init();
- guild_storage_db=numdb_init();
- return 1;
+ storage_db = numdb_init ();
+ guild_storage_db = numdb_init ();
+ return 1;
}
-void do_final_storage(void) // by [MC Cameri]
+
+void do_final_storage (void) // by [MC Cameri]
{
- if (storage_db)
- numdb_final(storage_db,storage_db_final);
- if (guild_storage_db)
- numdb_final(guild_storage_db,guild_storage_db_final);
+ if (storage_db)
+ numdb_final (storage_db, storage_db_final);
+ if (guild_storage_db)
+ numdb_final (guild_storage_db, guild_storage_db_final);
}
-
-static int storage_reconnect_sub(void *key,void *data,va_list ap)
-{ //Parses storage and saves 'dirty' ones upon reconnect. [Skotlex]
- int type = va_arg(ap, int);
- if (type)
- { //Guild Storage
- struct guild_storage* stor = (struct guild_storage*) data;
- if (stor->dirty && stor->storage_status == 0) //Save closed storages.
- storage_guild_storagesave(0, stor->guild_id,0);
- }
- else
- { //Account Storage
- struct storage* stor = (struct storage*) data;
- if (stor->dirty && stor->storage_status == 0) //Save closed storages.
- storage_storage_save(stor->account_id,stor->dirty==2?1:0);
- }
- return 0;
+static int storage_reconnect_sub (void *key, void *data, va_list ap)
+{ //Parses storage and saves 'dirty' ones upon reconnect. [Skotlex]
+ int type = va_arg (ap, int);
+ if (type)
+ { //Guild Storage
+ struct guild_storage *stor = (struct guild_storage *) data;
+ if (stor->dirty && stor->storage_status == 0) //Save closed storages.
+ storage_guild_storagesave (0, stor->guild_id, 0);
+ }
+ else
+ { //Account Storage
+ struct storage *stor = (struct storage *) data;
+ if (stor->dirty && stor->storage_status == 0) //Save closed storages.
+ storage_storage_save (stor->account_id, stor->dirty == 2 ? 1 : 0);
+ }
+ return 0;
}
//Function to be invoked upon server reconnection to char. To save all 'dirty' storages [Skotlex
-void do_reconnect_storage(void)
+void do_reconnect_storage (void)
{
- numdb_foreach(storage_db, storage_reconnect_sub, 0);
- numdb_foreach(guild_storage_db, storage_reconnect_sub, 1);
+ numdb_foreach (storage_db, storage_reconnect_sub, 0);
+ numdb_foreach (guild_storage_db, storage_reconnect_sub, 1);
}
-struct storage *account2storage(int account_id)
+struct storage *account2storage (int account_id)
{
- struct storage *stor = (struct storage *) numdb_search (storage_db,account_id);
- if(stor == NULL) {
- stor = (struct storage *) aCallocA (sizeof(struct storage), 1);
- stor->account_id = account_id;
- numdb_insert(storage_db, stor->account_id, stor);
- }
- return stor;
+ struct storage *stor =
+ (struct storage *) numdb_search (storage_db, account_id);
+ if (stor == NULL)
+ {
+ stor = (struct storage *) aCallocA (sizeof (struct storage), 1);
+ stor->account_id = account_id;
+ numdb_insert (storage_db, stor->account_id, stor);
+ }
+ return stor;
}
// Just to ask storage, without creation
-struct storage *account2storage2(int account_id)
+struct storage *account2storage2 (int account_id)
{
- return (struct storage *) numdb_search(storage_db, account_id);
+ return (struct storage *) numdb_search (storage_db, account_id);
}
-int storage_delete(int account_id)
+int storage_delete (int account_id)
{
- struct storage *stor = (struct storage *) numdb_search(storage_db,account_id);
- if(stor) {
- numdb_erase(storage_db,account_id);
- free(stor);
- }
- return 0;
+ struct storage *stor =
+ (struct storage *) numdb_search (storage_db, account_id);
+ if (stor)
+ {
+ numdb_erase (storage_db, account_id);
+ free (stor);
+ }
+ return 0;
}
/*==========================================
* カプラ倉庫を開く
*------------------------------------------
*/
-int storage_storageopen(struct map_session_data *sd)
+int storage_storageopen (struct map_session_data *sd)
{
- struct storage *stor;
- nullpo_retr(0, sd);
+ struct storage *stor;
+ nullpo_retr (0, sd);
- if(sd->state.storage_flag)
- return 1; //Already open?
+ if (sd->state.storage_flag)
+ return 1; //Already open?
- if((stor = (struct storage *) numdb_search(storage_db,sd->status.account_id)) == NULL)
- { //Request storage.
- intif_request_storage(sd->status.account_id);
- return 1;
- }
+ if ((stor =
+ (struct storage *) numdb_search (storage_db,
+ sd->status.account_id)) == NULL)
+ { //Request storage.
+ intif_request_storage (sd->status.account_id);
+ return 1;
+ }
- if (stor->storage_status)
- return 1; //Already open/player already has it open...
+ if (stor->storage_status)
+ return 1; //Already open/player already has it open...
- stor->storage_status = 1;
- sd->state.storage_flag = 1;
- clif_storageitemlist(sd,stor);
- clif_storageequiplist(sd,stor);
- clif_updatestorageamount(sd,stor);
- return 0;
+ stor->storage_status = 1;
+ sd->state.storage_flag = 1;
+ clif_storageitemlist (sd, stor);
+ clif_storageequiplist (sd, stor);
+ clif_updatestorageamount (sd, stor);
+ return 0;
}
/*==========================================
* Internal add-item function.
*------------------------------------------
*/
-static int storage_additem(struct map_session_data *sd,struct storage *stor,struct item *item_data,int amount)
-{
- struct item_data *data;
- int i;
-
- if(item_data->nameid <= 0 || amount <= 0)
- return 1;
-
- data = itemdb_search(item_data->nameid);
-
- if(!itemdb_isequip2(data)){ //Stackable
- for(i=0;i<MAX_STORAGE;i++){
- if( compare_item (&stor->storage_[i], item_data)) {
- if(amount > MAX_AMOUNT - stor->storage_[i].amount)
- return 1;
- stor->storage_[i].amount+=amount;
- clif_storageitemadded(sd,stor,i,amount);
- stor->dirty = 1;
- return 0;
- }
- }
- }
- //Add item
- for(i=0;i<MAX_STORAGE && stor->storage_[i].nameid;i++);
-
- if(i>=MAX_STORAGE)
- return 1;
-
- memcpy(&stor->storage_[i],item_data,sizeof(stor->storage_[0]));
- stor->storage_[i].amount=amount;
- stor->storage_amount++;
- clif_storageitemadded(sd,stor,i,amount);
- clif_updatestorageamount(sd,stor);
- stor->dirty = 1;
- return 0;
+static int storage_additem (struct map_session_data *sd, struct storage *stor,
+ struct item *item_data, int amount)
+{
+ struct item_data *data;
+ int i;
+
+ if (item_data->nameid <= 0 || amount <= 0)
+ return 1;
+
+ data = itemdb_search (item_data->nameid);
+
+ if (!itemdb_isequip2 (data))
+ { //Stackable
+ for (i = 0; i < MAX_STORAGE; i++)
+ {
+ if (compare_item (&stor->storage_[i], item_data))
+ {
+ if (amount > MAX_AMOUNT - stor->storage_[i].amount)
+ return 1;
+ stor->storage_[i].amount += amount;
+ clif_storageitemadded (sd, stor, i, amount);
+ stor->dirty = 1;
+ return 0;
+ }
+ }
+ }
+ //Add item
+ for (i = 0; i < MAX_STORAGE && stor->storage_[i].nameid; i++);
+
+ if (i >= MAX_STORAGE)
+ return 1;
+
+ memcpy (&stor->storage_[i], item_data, sizeof (stor->storage_[0]));
+ stor->storage_[i].amount = amount;
+ stor->storage_amount++;
+ clif_storageitemadded (sd, stor, i, amount);
+ clif_updatestorageamount (sd, stor);
+ stor->dirty = 1;
+ return 0;
}
+
/*==========================================
* Internal del-item function
*------------------------------------------
*/
-static int storage_delitem(struct map_session_data *sd,struct storage *stor,int n,int amount)
+static int storage_delitem (struct map_session_data *sd, struct storage *stor,
+ int n, int amount)
{
- if(stor->storage_[n].nameid==0 || stor->storage_[n].amount<amount)
- return 1;
+ if (stor->storage_[n].nameid == 0 || stor->storage_[n].amount < amount)
+ return 1;
- stor->storage_[n].amount-=amount;
- if(stor->storage_[n].amount==0){
- memset(&stor->storage_[n],0,sizeof(stor->storage_[0]));
- stor->storage_amount--;
- clif_updatestorageamount(sd,stor);
- }
- clif_storageitemremoved(sd,n,amount);
+ stor->storage_[n].amount -= amount;
+ if (stor->storage_[n].amount == 0)
+ {
+ memset (&stor->storage_[n], 0, sizeof (stor->storage_[0]));
+ stor->storage_amount--;
+ clif_updatestorageamount (sd, stor);
+ }
+ clif_storageitemremoved (sd, n, amount);
- stor->dirty = 1;
- return 0;
+ stor->dirty = 1;
+ return 0;
}
+
/*==========================================
* Add an item to the storage from the inventory.
*------------------------------------------
*/
-int storage_storageadd(struct map_session_data *sd,int index,int amount)
+int storage_storageadd (struct map_session_data *sd, int index, int amount)
{
- struct storage *stor;
+ struct storage *stor;
- nullpo_retr(0, sd);
- nullpo_retr(0, stor=account2storage2(sd->status.account_id));
+ nullpo_retr (0, sd);
+ nullpo_retr (0, stor = account2storage2 (sd->status.account_id));
- if((stor->storage_amount > MAX_STORAGE) || !stor->storage_status)
- return 0; // storage full / storage closed
+ if ((stor->storage_amount > MAX_STORAGE) || !stor->storage_status)
+ return 0; // storage full / storage closed
- if(index<0 || index>=MAX_INVENTORY)
- return 0;
+ if (index < 0 || index >= MAX_INVENTORY)
+ return 0;
- if(sd->status.inventory[index].nameid <= 0)
- return 0; //No item on that spot
+ if (sd->status.inventory[index].nameid <= 0)
+ return 0; //No item on that spot
- if(amount < 1 || amount > sd->status.inventory[index].amount)
- return 0;
+ if (amount < 1 || amount > sd->status.inventory[index].amount)
+ return 0;
-// log_tostorage(sd, index, 0);
- if(storage_additem(sd,stor,&sd->status.inventory[index],amount)==0) {
- // remove item from inventory
- pc_unequipinvyitem(sd,index,1);
- pc_delitem(sd,index,amount,0);
- }
+// log_tostorage(sd, index, 0);
+ if (storage_additem (sd, stor, &sd->status.inventory[index], amount) == 0)
+ {
+ // remove item from inventory
+ pc_unequipinvyitem (sd, index, 1);
+ pc_delitem (sd, index, amount, 0);
+ }
- return 1;
+ return 1;
}
/*==========================================
* Retrieve an item from the storage.
*------------------------------------------
*/
-int storage_storageget(struct map_session_data *sd,int index,int amount)
+int storage_storageget (struct map_session_data *sd, int index, int amount)
{
- struct storage *stor;
- int flag;
-
- nullpo_retr(0, sd);
- nullpo_retr(0, stor=account2storage2(sd->status.account_id));
+ struct storage *stor;
+ int flag;
+ nullpo_retr (0, sd);
+ nullpo_retr (0, stor = account2storage2 (sd->status.account_id));
- if(index<0 || index>=MAX_STORAGE)
- return 0;
+ if (index < 0 || index >= MAX_STORAGE)
+ return 0;
- if(stor->storage_[index].nameid <= 0)
- return 0; //Nothing there
+ if (stor->storage_[index].nameid <= 0)
+ return 0; //Nothing there
- if(amount < 1 || amount > stor->storage_[index].amount)
- return 0;
+ if (amount < 1 || amount > stor->storage_[index].amount)
+ return 0;
- if((flag = pc_additem(sd,&stor->storage_[index],amount)) == 0)
- storage_delitem(sd,stor,index,amount);
- else
- clif_additem(sd,0,0,flag);
-// log_fromstorage(sd, index, 0);
- return 1;
+ if ((flag = pc_additem (sd, &stor->storage_[index], amount)) == 0)
+ storage_delitem (sd, stor, index, amount);
+ else
+ clif_additem (sd, 0, 0, flag);
+// log_fromstorage(sd, index, 0);
+ return 1;
}
+
/*==========================================
* Move an item from cart to storage.
*------------------------------------------
*/
-int storage_storageaddfromcart(struct map_session_data *sd,int index,int amount)
+int storage_storageaddfromcart (struct map_session_data *sd, int index,
+ int amount)
{
- struct storage *stor;
+ struct storage *stor;
- nullpo_retr(0, sd);
- nullpo_retr(0, stor=account2storage2(sd->status.account_id));
+ nullpo_retr (0, sd);
+ nullpo_retr (0, stor = account2storage2 (sd->status.account_id));
- if(stor->storage_amount > MAX_STORAGE || !stor->storage_status)
- return 0; // storage full / storage closed
+ if (stor->storage_amount > MAX_STORAGE || !stor->storage_status)
+ return 0; // storage full / storage closed
- if(index< 0 || index>=MAX_CART)
- return 0;
+ if (index < 0 || index >= MAX_CART)
+ return 0;
- if(sd->status.cart[index].nameid <= 0)
- return 0; //No item there.
+ if (sd->status.cart[index].nameid <= 0)
+ return 0; //No item there.
- if(amount < 1 || amount > sd->status.cart[index].amount)
- return 0;
+ if (amount < 1 || amount > sd->status.cart[index].amount)
+ return 0;
- if(storage_additem(sd,stor,&sd->status.cart[index],amount)==0)
- pc_cart_delitem(sd,index,amount,0);
+ if (storage_additem (sd, stor, &sd->status.cart[index], amount) == 0)
+ pc_cart_delitem (sd, index, amount, 0);
- return 1;
+ return 1;
}
/*==========================================
* Get from Storage to the Cart
*------------------------------------------
*/
-int storage_storagegettocart(struct map_session_data *sd,int index,int amount)
+int storage_storagegettocart (struct map_session_data *sd, int index,
+ int amount)
{
- struct storage *stor;
+ struct storage *stor;
- nullpo_retr(0, sd);
- nullpo_retr(0, stor=account2storage2(sd->status.account_id));
+ nullpo_retr (0, sd);
+ nullpo_retr (0, stor = account2storage2 (sd->status.account_id));
- if(!stor->storage_status)
- return 0;
+ if (!stor->storage_status)
+ return 0;
- if(index< 0 || index>=MAX_STORAGE)
- return 0;
+ if (index < 0 || index >= MAX_STORAGE)
+ return 0;
- if(stor->storage_[index].nameid <= 0)
- return 0; //Nothing there.
+ if (stor->storage_[index].nameid <= 0)
+ return 0; //Nothing there.
- if(amount < 1 || amount > stor->storage_[index].amount)
- return 0;
+ if (amount < 1 || amount > stor->storage_[index].amount)
+ return 0;
- if(pc_cart_additem(sd,&stor->storage_[index],amount)==0)
- storage_delitem(sd,stor,index,amount);
+ if (pc_cart_additem (sd, &stor->storage_[index], amount) == 0)
+ storage_delitem (sd, stor, index, amount);
- return 1;
+ return 1;
}
-
/*==========================================
* Modified By Valaris to save upon closing [massdriller]
*------------------------------------------
*/
-int storage_storageclose(struct map_session_data *sd)
+int storage_storageclose (struct map_session_data *sd)
{
- struct storage *stor;
+ struct storage *stor;
- nullpo_retr(0, sd);
- nullpo_retr(0, stor=account2storage2(sd->status.account_id));
+ nullpo_retr (0, sd);
+ nullpo_retr (0, stor = account2storage2 (sd->status.account_id));
- clif_storageclose(sd);
- if (stor->storage_status)
- {
- if (save_settings&4)
- chrif_save(sd); //Invokes the storage saving as well.
- else
- storage_storage_save(sd->status.account_id, 0);
- }
- stor->storage_status=0;
- sd->state.storage_flag=0;
+ clif_storageclose (sd);
+ if (stor->storage_status)
+ {
+ if (save_settings & 4)
+ chrif_save (sd); //Invokes the storage saving as well.
+ else
+ storage_storage_save (sd->status.account_id, 0);
+ }
+ stor->storage_status = 0;
+ sd->state.storage_flag = 0;
- if (sd->npc_flags.storage) {
- sd->npc_flags.storage = 0;
- map_scriptcont(sd, sd->npc_id);
- }
+ if (sd->npc_flags.storage)
+ {
+ sd->npc_flags.storage = 0;
+ map_scriptcont (sd, sd->npc_id);
+ }
- return 0;
+ return 0;
}
/*==========================================
* When quitting the game.
*------------------------------------------
*/
-int storage_storage_quit(struct map_session_data *sd)
+int storage_storage_quit (struct map_session_data *sd)
{
- struct storage *stor;
+ struct storage *stor;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- stor = account2storage2(sd->status.account_id);
- if(stor) {
- chrif_save(sd); //Invokes the storage saving as well.
- stor->storage_status = 0;
- sd->state.storage_flag = 0;
- }
+ stor = account2storage2 (sd->status.account_id);
+ if (stor)
+ {
+ chrif_save (sd); //Invokes the storage saving as well.
+ stor->storage_status = 0;
+ sd->state.storage_flag = 0;
+ }
- return 0;
+ return 0;
}
-void storage_storage_dirty(struct map_session_data *sd)
+void storage_storage_dirty (struct map_session_data *sd)
{
- struct storage *stor;
+ struct storage *stor;
- stor=account2storage2(sd->status.account_id);
+ stor = account2storage2 (sd->status.account_id);
- if(stor)
- stor->dirty = 1;
+ if (stor)
+ stor->dirty = 1;
}
-int storage_storage_save(int account_id, int final)
+int storage_storage_save (int account_id, int final)
{
- struct storage *stor;
+ struct storage *stor;
- stor=account2storage2(account_id);
- if(!stor) return 0;
+ stor = account2storage2 (account_id);
+ if (!stor)
+ return 0;
- if(stor->dirty)
- {
- if (final) {
- stor->dirty = 2;
- stor->storage_status = 0; //To prevent further manipulation of it.
- }
- intif_send_storage(stor);
- return 1;
- }
- if (final)
- { //Clear storage from memory. Nothing to save.
- storage_delete(account_id);
- return 1;
- }
+ if (stor->dirty)
+ {
+ if (final)
+ {
+ stor->dirty = 2;
+ stor->storage_status = 0; //To prevent further manipulation of it.
+ }
+ intif_send_storage (stor);
+ return 1;
+ }
+ if (final)
+ { //Clear storage from memory. Nothing to save.
+ storage_delete (account_id);
+ return 1;
+ }
- return 0;
+ return 0;
}
//Ack from Char-server indicating the storage was saved. [Skotlex]
-int storage_storage_saved(int account_id)
-{
- struct storage *stor;
-
- if((stor=account2storage2(account_id)) != NULL)
- { //Only mark it clean if it's not in use. [Skotlex]
- if (stor->dirty && stor->storage_status == 0)
- {
- stor->dirty = 0;
- sortage_sortitem(stor);
- }
- return 1;
- }
- return 0;
-}
-
-struct guild_storage *guild2storage(int guild_id)
-{
- struct guild_storage *gs = NULL;
- if(guild_search(guild_id) != NULL) {
- gs=(struct guild_storage *) numdb_search(guild_storage_db,guild_id);
- if(gs == NULL) {
- gs = (struct guild_storage *) aCallocA(sizeof(struct guild_storage), 1);
- if(gs==NULL){
- printf("storage: out of memory!\n");
- exit(0);
- }
- gs->guild_id=guild_id;
- numdb_insert(guild_storage_db,gs->guild_id,gs);
- }
- }
- return gs;
-}
-
-struct guild_storage *guild2storage2(int guild_id)
-{ //For just locating a storage without creating one. [Skotlex]
- return (struct guild_storage *) numdb_search(guild_storage_db,guild_id);
-}
-
-int guild_storage_delete(int guild_id)
-{
- struct guild_storage *gstor = (struct guild_storage *) numdb_search(guild_storage_db,guild_id);
- if(gstor) {
- numdb_erase(guild_storage_db,guild_id);
- free(gstor);
- }
- return 0;
-}
-
-int storage_guild_storageopen(struct map_session_data *sd)
-{
- struct guild_storage *gstor;
-
- nullpo_retr(0, sd);
-
- if(sd->status.guild_id <= 0)
- return 2;
-
- if(sd->state.storage_flag)
- return 1; //Can't open both storages at a time.
-
- if((gstor = guild2storage2(sd->status.guild_id)) == NULL) {
- intif_request_guild_storage(sd->status.account_id,sd->status.guild_id);
- return 0;
- }
- if(gstor->storage_status)
- return 1;
-
- gstor->storage_status = 1;
- sd->state.storage_flag = 2;
- clif_guildstorageitemlist(sd,gstor);
- clif_guildstorageequiplist(sd,gstor);
- clif_updateguildstorageamount(sd,gstor);
- return 0;
-}
-
-int guild_storage_additem(struct map_session_data *sd,struct guild_storage *stor,struct item *item_data,int amount)
-{
- struct item_data *data;
- int i;
-
- nullpo_retr(1, sd);
- nullpo_retr(1, stor);
- nullpo_retr(1, item_data);
- nullpo_retr(1, data = itemdb_search(item_data->nameid));
+int storage_storage_saved (int account_id)
+{
+ struct storage *stor;
+
+ if ((stor = account2storage2 (account_id)) != NULL)
+ { //Only mark it clean if it's not in use. [Skotlex]
+ if (stor->dirty && stor->storage_status == 0)
+ {
+ stor->dirty = 0;
+ sortage_sortitem (stor);
+ }
+ return 1;
+ }
+ return 0;
+}
+
+struct guild_storage *guild2storage (int guild_id)
+{
+ struct guild_storage *gs = NULL;
+ if (guild_search (guild_id) != NULL)
+ {
+ gs = (struct guild_storage *) numdb_search (guild_storage_db,
+ guild_id);
+ if (gs == NULL)
+ {
+ gs = (struct guild_storage *)
+ aCallocA (sizeof (struct guild_storage), 1);
+ if (gs == NULL)
+ {
+ printf ("storage: out of memory!\n");
+ exit (0);
+ }
+ gs->guild_id = guild_id;
+ numdb_insert (guild_storage_db, gs->guild_id, gs);
+ }
+ }
+ return gs;
+}
+
+struct guild_storage *guild2storage2 (int guild_id)
+{ //For just locating a storage without creating one. [Skotlex]
+ return (struct guild_storage *) numdb_search (guild_storage_db, guild_id);
+}
+
+int guild_storage_delete (int guild_id)
+{
+ struct guild_storage *gstor =
+ (struct guild_storage *) numdb_search (guild_storage_db, guild_id);
+ if (gstor)
+ {
+ numdb_erase (guild_storage_db, guild_id);
+ free (gstor);
+ }
+ return 0;
+}
+
+int storage_guild_storageopen (struct map_session_data *sd)
+{
+ struct guild_storage *gstor;
+
+ nullpo_retr (0, sd);
+
+ if (sd->status.guild_id <= 0)
+ return 2;
+
+ if (sd->state.storage_flag)
+ return 1; //Can't open both storages at a time.
+
+ if ((gstor = guild2storage2 (sd->status.guild_id)) == NULL)
+ {
+ intif_request_guild_storage (sd->status.account_id,
+ sd->status.guild_id);
+ return 0;
+ }
+ if (gstor->storage_status)
+ return 1;
+
+ gstor->storage_status = 1;
+ sd->state.storage_flag = 2;
+ clif_guildstorageitemlist (sd, gstor);
+ clif_guildstorageequiplist (sd, gstor);
+ clif_updateguildstorageamount (sd, gstor);
+ return 0;
+}
+
+int guild_storage_additem (struct map_session_data *sd,
+ struct guild_storage *stor, struct item *item_data,
+ int amount)
+{
+ struct item_data *data;
+ int i;
+
+ nullpo_retr (1, sd);
+ nullpo_retr (1, stor);
+ nullpo_retr (1, item_data);
+ nullpo_retr (1, data = itemdb_search (item_data->nameid));
- if(item_data->nameid <= 0 || amount <= 0)
- return 1;
+ if (item_data->nameid <= 0 || amount <= 0)
+ return 1;
- if(!itemdb_isequip2(data)){ //Stackable
- for(i=0;i<MAX_GUILD_STORAGE;i++){
- if(compare_item(&stor->storage_[i], item_data)) {
- if(stor->storage_[i].amount+amount > MAX_AMOUNT)
- return 1;
- stor->storage_[i].amount+=amount;
- clif_guildstorageitemadded(sd,stor,i,amount);
- stor->dirty = 1;
- return 0;
- }
- }
- }
- //Add item
- for(i=0;i<MAX_GUILD_STORAGE && stor->storage_[i].nameid;i++);
+ if (!itemdb_isequip2 (data))
+ { //Stackable
+ for (i = 0; i < MAX_GUILD_STORAGE; i++)
+ {
+ if (compare_item (&stor->storage_[i], item_data))
+ {
+ if (stor->storage_[i].amount + amount > MAX_AMOUNT)
+ return 1;
+ stor->storage_[i].amount += amount;
+ clif_guildstorageitemadded (sd, stor, i, amount);
+ stor->dirty = 1;
+ return 0;
+ }
+ }
+ }
+ //Add item
+ for (i = 0; i < MAX_GUILD_STORAGE && stor->storage_[i].nameid; i++);
- if(i>=MAX_GUILD_STORAGE)
- return 1;
+ if (i >= MAX_GUILD_STORAGE)
+ return 1;
- memcpy(&stor->storage_[i],item_data,sizeof(stor->storage_[0]));
- stor->storage_[i].amount=amount;
- stor->storage_amount++;
- clif_guildstorageitemadded(sd,stor,i,amount);
- clif_updateguildstorageamount(sd,stor);
- stor->dirty = 1;
- return 0;
+ memcpy (&stor->storage_[i], item_data, sizeof (stor->storage_[0]));
+ stor->storage_[i].amount = amount;
+ stor->storage_amount++;
+ clif_guildstorageitemadded (sd, stor, i, amount);
+ clif_updateguildstorageamount (sd, stor);
+ stor->dirty = 1;
+ return 0;
}
-int guild_storage_delitem(struct map_session_data *sd,struct guild_storage *stor,int n,int amount)
+int guild_storage_delitem (struct map_session_data *sd,
+ struct guild_storage *stor, int n, int amount)
{
- nullpo_retr(1, sd);
- nullpo_retr(1, stor);
+ nullpo_retr (1, sd);
+ nullpo_retr (1, stor);
- if(stor->storage_[n].nameid==0 || stor->storage_[n].amount<amount)
- return 1;
+ if (stor->storage_[n].nameid == 0 || stor->storage_[n].amount < amount)
+ return 1;
- stor->storage_[n].amount-=amount;
- if(stor->storage_[n].amount==0){
- memset(&stor->storage_[n],0,sizeof(stor->storage_[0]));
- stor->storage_amount--;
- clif_updateguildstorageamount(sd,stor);
- }
- clif_storageitemremoved(sd,n,amount);
- stor->dirty = 1;
- return 0;
+ stor->storage_[n].amount -= amount;
+ if (stor->storage_[n].amount == 0)
+ {
+ memset (&stor->storage_[n], 0, sizeof (stor->storage_[0]));
+ stor->storage_amount--;
+ clif_updateguildstorageamount (sd, stor);
+ }
+ clif_storageitemremoved (sd, n, amount);
+ stor->dirty = 1;
+ return 0;
}
-int storage_guild_storageadd(struct map_session_data *sd,int index,int amount)
+int storage_guild_storageadd (struct map_session_data *sd, int index,
+ int amount)
{
- struct guild_storage *stor;
+ struct guild_storage *stor;
- nullpo_retr(0, sd);
- nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));
+ nullpo_retr (0, sd);
+ nullpo_retr (0, stor = guild2storage2 (sd->status.guild_id));
- if (!stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE)
- return 0;
+ if (!stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE)
+ return 0;
- if(index<0 || index>=MAX_INVENTORY)
- return 0;
+ if (index < 0 || index >= MAX_INVENTORY)
+ return 0;
- if(sd->status.inventory[index].nameid <= 0)
- return 0;
+ if (sd->status.inventory[index].nameid <= 0)
+ return 0;
- if(amount < 1 || amount > sd->status.inventory[index].amount)
- return 0;
+ if (amount < 1 || amount > sd->status.inventory[index].amount)
+ return 0;
-// log_tostorage(sd, index, 1);
- if(guild_storage_additem(sd,stor,&sd->status.inventory[index],amount)==0)
- pc_delitem(sd,index,amount,0);
+// log_tostorage(sd, index, 1);
+ if (guild_storage_additem (sd, stor, &sd->status.inventory[index], amount)
+ == 0)
+ pc_delitem (sd, index, amount, 0);
- return 1;
+ return 1;
}
-int storage_guild_storageget(struct map_session_data *sd,int index,int amount)
+int storage_guild_storageget (struct map_session_data *sd, int index,
+ int amount)
{
- struct guild_storage *stor;
- int flag;
+ struct guild_storage *stor;
+ int flag;
- nullpo_retr(0, sd);
- nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));
+ nullpo_retr (0, sd);
+ nullpo_retr (0, stor = guild2storage2 (sd->status.guild_id));
- if(!stor->storage_status)
- return 0;
+ if (!stor->storage_status)
+ return 0;
- if(index<0 || index>=MAX_GUILD_STORAGE)
- return 0;
+ if (index < 0 || index >= MAX_GUILD_STORAGE)
+ return 0;
- if(stor->storage_[index].nameid <= 0)
- return 0;
+ if (stor->storage_[index].nameid <= 0)
+ return 0;
- if(amount < 1 || amount > stor->storage_[index].amount)
- return 0;
+ if (amount < 1 || amount > stor->storage_[index].amount)
+ return 0;
- if((flag = pc_additem(sd,&stor->storage_[index],amount)) == 0)
- guild_storage_delitem(sd,stor,index,amount);
- else
- clif_additem(sd,0,0,flag);
-// log_fromstorage(sd, index, 1);
+ if ((flag = pc_additem (sd, &stor->storage_[index], amount)) == 0)
+ guild_storage_delitem (sd, stor, index, amount);
+ else
+ clif_additem (sd, 0, 0, flag);
+// log_fromstorage(sd, index, 1);
- return 0;
+ return 0;
}
-int storage_guild_storageaddfromcart(struct map_session_data *sd,int index,int amount)
+int storage_guild_storageaddfromcart (struct map_session_data *sd, int index,
+ int amount)
{
- struct guild_storage *stor;
+ struct guild_storage *stor;
- nullpo_retr(0, sd);
- nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));
+ nullpo_retr (0, sd);
+ nullpo_retr (0, stor = guild2storage2 (sd->status.guild_id));
- if(!stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE)
- return 0;
+ if (!stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE)
+ return 0;
- if(index<0 || index>=MAX_CART)
- return 0;
+ if (index < 0 || index >= MAX_CART)
+ return 0;
- if(sd->status.cart[index].nameid <= 0)
- return 0;
+ if (sd->status.cart[index].nameid <= 0)
+ return 0;
- if(amount < 1 || amount > sd->status.cart[index].amount)
- return 0;
+ if (amount < 1 || amount > sd->status.cart[index].amount)
+ return 0;
- if(guild_storage_additem(sd,stor,&sd->status.cart[index],amount)==0)
- pc_cart_delitem(sd,index,amount,0);
+ if (guild_storage_additem (sd, stor, &sd->status.cart[index], amount) ==
+ 0)
+ pc_cart_delitem (sd, index, amount, 0);
- return 1;
+ return 1;
}
-int storage_guild_storagegettocart(struct map_session_data *sd,int index,int amount)
+int storage_guild_storagegettocart (struct map_session_data *sd, int index,
+ int amount)
{
- struct guild_storage *stor;
+ struct guild_storage *stor;
- nullpo_retr(0, sd);
- nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));
+ nullpo_retr (0, sd);
+ nullpo_retr (0, stor = guild2storage2 (sd->status.guild_id));
- if(!stor->storage_status)
- return 0;
+ if (!stor->storage_status)
+ return 0;
- if(index<0 || index>=MAX_GUILD_STORAGE)
- return 0;
+ if (index < 0 || index >= MAX_GUILD_STORAGE)
+ return 0;
- if(stor->storage_[index].nameid<=0)
- return 0;
+ if (stor->storage_[index].nameid <= 0)
+ return 0;
- if(amount < 1 || amount > stor->storage_[index].amount)
- return 0;
+ if (amount < 1 || amount > stor->storage_[index].amount)
+ return 0;
- if(pc_cart_additem(sd,&stor->storage_[index],amount)==0)
- guild_storage_delitem(sd,stor,index,amount);
+ if (pc_cart_additem (sd, &stor->storage_[index], amount) == 0)
+ guild_storage_delitem (sd, stor, index, amount);
- return 1;
+ return 1;
}
-int storage_guild_storagesave(int account_id, int guild_id, int flag)
+int storage_guild_storagesave (int account_id, int guild_id, int flag)
{
- struct guild_storage *stor = guild2storage2(guild_id);
+ struct guild_storage *stor = guild2storage2 (guild_id);
- if(stor)
- {
- if (flag) //Char quitting, close it.
- stor->storage_status = 0;
- if (stor->dirty)
- intif_send_guild_storage(account_id,stor);
- return 1;
- }
- return 0;
+ if (stor)
+ {
+ if (flag) //Char quitting, close it.
+ stor->storage_status = 0;
+ if (stor->dirty)
+ intif_send_guild_storage (account_id, stor);
+ return 1;
+ }
+ return 0;
}
-int storage_guild_storagesaved(int guild_id)
+int storage_guild_storagesaved (int guild_id)
{
- struct guild_storage *stor;
+ struct guild_storage *stor;
- if((stor=guild2storage2(guild_id)) != NULL) {
- if (stor->dirty && stor->storage_status == 0)
- { //Storage has been correctly saved.
- stor->dirty = 0;
- sortage_gsortitem(stor);
- }
- return 1;
- }
- return 0;
+ if ((stor = guild2storage2 (guild_id)) != NULL)
+ {
+ if (stor->dirty && stor->storage_status == 0)
+ { //Storage has been correctly saved.
+ stor->dirty = 0;
+ sortage_gsortitem (stor);
+ }
+ return 1;
+ }
+ return 0;
}
-int storage_guild_storageclose(struct map_session_data *sd)
+int storage_guild_storageclose (struct map_session_data *sd)
{
- struct guild_storage *stor;
+ struct guild_storage *stor;
- nullpo_retr(0, sd);
- nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));
+ nullpo_retr (0, sd);
+ nullpo_retr (0, stor = guild2storage2 (sd->status.guild_id));
- clif_storageclose(sd);
- chrif_save(sd); //This one also saves the storage. [Skotlex]
+ clif_storageclose (sd);
+ chrif_save (sd); //This one also saves the storage. [Skotlex]
- stor->storage_status=0;
- sd->state.storage_flag = 0;
+ stor->storage_status = 0;
+ sd->state.storage_flag = 0;
- return 0;
+ return 0;
}
-int storage_guild_storage_quit(struct map_session_data *sd,int flag)
+int storage_guild_storage_quit (struct map_session_data *sd, int flag)
{
- struct guild_storage *stor;
+ struct guild_storage *stor;
- nullpo_retr(0, sd);
- nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));
+ nullpo_retr (0, sd);
+ nullpo_retr (0, stor = guild2storage2 (sd->status.guild_id));
- if(flag)
- { //Only during a guild break flag is 1 (don't save storage)
- sd->state.storage_flag = 0;
- stor->storage_status = 0;
- clif_storageclose(sd);
- if (save_settings&4)
- chrif_save(sd);
- return 0;
- }
+ if (flag)
+ { //Only during a guild break flag is 1 (don't save storage)
+ sd->state.storage_flag = 0;
+ stor->storage_status = 0;
+ clif_storageclose (sd);
+ if (save_settings & 4)
+ chrif_save (sd);
+ return 0;
+ }
- if(stor->storage_status) {
- if (save_settings&4)
- chrif_save(sd);
- else
- storage_guild_storagesave(sd->status.account_id,sd->status.guild_id,1);
- }
- sd->state.storage_flag = 0;
- stor->storage_status = 0;
+ if (stor->storage_status)
+ {
+ if (save_settings & 4)
+ chrif_save (sd);
+ else
+ storage_guild_storagesave (sd->status.account_id,
+ sd->status.guild_id, 1);
+ }
+ sd->state.storage_flag = 0;
+ stor->storage_status = 0;
- return 0;
+ return 0;
}