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authorBen Longbons <b.r.longbons@gmail.com>2012-12-23 14:23:32 -0800
committerBen Longbons <b.r.longbons@gmail.com>2012-12-24 10:52:13 -0800
commita1a02150d710df2838060445b9ad447689538985 (patch)
tree8ae2d08ebbd04df92a2e07f738a614d4f22157f1 /src/map/pc.cpp
parent7afacd63fe36eb56b52490ecf22daeaa95657942 (diff)
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Enumify some more things ... maybe even everything
Diffstat (limited to 'src/map/pc.cpp')
-rw-r--r--src/map/pc.cpp876
1 files changed, 371 insertions, 505 deletions
diff --git a/src/map/pc.cpp b/src/map/pc.cpp
index 7703b2f..8a5a587 100644
--- a/src/map/pc.cpp
+++ b/src/map/pc.cpp
@@ -39,7 +39,7 @@
#define MAP_LOG_STATS(sd, suffix) \
MAP_LOG_PC(sd, "STAT %d %d %d %d %d %d " suffix, \
- sd->status.str, sd->status.agi, sd->status.vit, sd->status.int_, sd->status.dex, sd->status.luk)
+ sd->status.attrs[ATTR::STR], sd->status.attrs[ATTR::AGI], sd->status.attrs[ATTR::VIT], sd->status.attrs[ATTR::INT], sd->status.attrs[ATTR::DEX], sd->status.attrs[ATTR::LUK])
#define MAP_LOG_XP(sd, suffix) \
MAP_LOG_PC(sd, "XP %d %d JOB %d %d %d ZENY %d + %d " suffix, \
@@ -102,9 +102,19 @@ static
int diry[8] = { 1, 1, 0, -1, -1, -1, 0, 1 };
static
-unsigned int equip_pos[11] =
- { 0x0080, 0x0008, 0x0040, 0x0004, 0x0001, 0x0200, 0x0100, 0x0010, 0x0020,
- 0x0002, 0x8000
+earray<EPOS, EQUIP, EQUIP::COUNT> equip_pos =
+{
+ EPOS::MISC2,
+ EPOS::CAPE,
+ EPOS::SHOES,
+ EPOS::GLOVES,
+ EPOS::LEGS,
+ EPOS::TORSO,
+ EPOS::HAT,
+ EPOS::MISC1,
+ EPOS::SHIELD,
+ EPOS::WEAPON,
+ EPOS::ARROW,
};
//static struct dbt *gm_account_db;
@@ -409,7 +419,8 @@ int pc_setrestartvalue(struct map_session_data *sd, int type)
*------------------------------------------
*/
static
-void pc_counttargeted_sub(struct block_list *bl, int id, int *c, struct block_list *src, int target_lv)
+void pc_counttargeted_sub(struct block_list *bl,
+ int id, int *c, struct block_list *src, ATK target_lv)
{
nullpo_retv(bl);
@@ -434,12 +445,12 @@ void pc_counttargeted_sub(struct block_list *bl, int id, int *c, struct block_li
}
int pc_counttargeted(struct map_session_data *sd, struct block_list *src,
- int target_lv)
+ ATK target_lv)
{
int c = 0;
map_foreachinarea(std::bind(pc_counttargeted_sub, ph::_1, sd->bl.id, &c, src, target_lv),
sd->bl.m, sd->bl.x - AREA_SIZE, sd->bl.y - AREA_SIZE,
- sd->bl.x + AREA_SIZE, sd->bl.y + AREA_SIZE, 0);
+ sd->bl.x + AREA_SIZE, sd->bl.y + AREA_SIZE, BL_NUL);
return c;
}
@@ -518,27 +529,27 @@ int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id,
return 0;
}
-int pc_equippoint(struct map_session_data *sd, int n)
+EPOS pc_equippoint(struct map_session_data *sd, int n)
{
- int ep = 0;
//転生や養子の場合の元の職業を算出する
struct pc_base_job s_class;
- nullpo_ret(sd);
+ nullpo_retr(EPOS::ZERO, sd);
if (!sd->inventory_data[n])
- return 0;
+ return EPOS::ZERO;
s_class = pc_calc_base_job(sd->status.pc_class);
- ep = sd->inventory_data[n]->equip;
- if ((sd->inventory_data[n]->look == 1 || sd->inventory_data[n]->look == 2
- || sd->inventory_data[n]->look == 6) && (ep == 2
- &&
- (pc_checkskill(sd, AS_LEFT)
- > 0 || s_class.job == 12)))
+ EPOS ep = sd->inventory_data[n]->equip;
+ if ((sd->inventory_data[n]->look == 1
+ || sd->inventory_data[n]->look == 2
+ || sd->inventory_data[n]->look == 6)
+ && (ep == EPOS::WEAPON
+ && (pc_checkskill(sd, AS_LEFT) > 0
+ || s_class.job == 12)))
{
- return 34;
+ return EPOS::SHIELD | EPOS::WEAPON;
}
return ep;
@@ -589,36 +600,34 @@ int pc_calcweapontype(struct map_session_data *sd)
static
int pc_setequipindex(struct map_session_data *sd)
{
- int i, j;
-
nullpo_ret(sd);
- for (i = 0; i < 11; i++)
+ for (EQUIP i : EQUIPs)
sd->equip_index[i] = -1;
- for (i = 0; i < MAX_INVENTORY; i++)
+ for (int i = 0; i < MAX_INVENTORY; i++)
{
if (sd->status.inventory[i].nameid <= 0)
continue;
- if (sd->status.inventory[i].equip)
+ if (bool(sd->status.inventory[i].equip))
{
- for (j = 0; j < 11; j++)
- if (sd->status.inventory[i].equip & equip_pos[j])
+ for (EQUIP j : EQUIPs)
+ if (bool(sd->status.inventory[i].equip & equip_pos[j]))
sd->equip_index[j] = i;
- if (sd->status.inventory[i].equip & 0x0002)
+ if (bool(sd->status.inventory[i].equip & EPOS::WEAPON))
{
if (sd->inventory_data[i])
sd->weapontype1 = sd->inventory_data[i]->look;
else
sd->weapontype1 = 0;
}
- if (sd->status.inventory[i].equip & 0x0020)
+ if (bool(sd->status.inventory[i].equip & EPOS::SHIELD))
{
if (sd->inventory_data[i])
{
- if (sd->inventory_data[i]->type == 4)
+ if (sd->inventory_data[i]->type == ItemType::WEAPON)
{
- if (sd->status.inventory[i].equip == 0x0020)
+ if (sd->status.inventory[i].equip == EPOS::SHIELD)
sd->weapontype2 = sd->inventory_data[i]->look;
else
sd->weapontype2 = 0;
@@ -663,15 +672,21 @@ int pc_isequip(struct map_session_data *sd, int n)
if (map[sd->bl.m].flag.pvp
&& (item->flag.no_equip == 1 || item->flag.no_equip == 3))
return 0;
- if (item->equip & 0x0002 && sc_data
+ if (bool(item->equip & EPOS::WEAPON)
+ && sc_data
&& sc_data[SC_STRIPWEAPON].timer != -1)
return 0;
- if (item->equip & 0x0020 && sc_data
+ if (bool(item->equip & EPOS::SHIELD)
+ && sc_data
&& sc_data[SC_STRIPSHIELD].timer != -1)
return 0;
- if (item->equip & 0x0010 && sc_data && sc_data[SC_STRIPARMOR].timer != -1)
+ if (bool(item->equip & EPOS::MISC1)
+ && sc_data
+ && sc_data[SC_STRIPARMOR].timer != -1)
return 0;
- if (item->equip & 0x0100 && sc_data && sc_data[SC_STRIPHELM].timer != -1)
+ if (bool(item->equip & EPOS::HAT)
+ && sc_data
+ && sc_data[SC_STRIPHELM].timer != -1)
return 0;
return 1;
}
@@ -695,15 +710,15 @@ int pc_breakweapon(struct map_session_data *sd)
for (i = 0; i < MAX_INVENTORY; i++)
{
- if (sd->status.inventory[i].equip
- && sd->status.inventory[i].equip & 0x0002
+ if (bool(sd->status.inventory[i].equip)
+ && bool(sd->status.inventory[i].equip & EPOS::WEAPON)
&& !sd->status.inventory[i].broken)
{
item = sd->inventory_data[i];
sd->status.inventory[i].broken = 1;
- //pc_unequipitem(sd,i,0);
- if (sd->status.inventory[i].equip
- && sd->status.inventory[i].equip & 0x0002
+ //pc_unequipitem(sd,i,CalcStatus::NOW);
+ if (bool(sd->status.inventory[i].equip)
+ && bool(sd->status.inventory[i].equip & EPOS::WEAPON)
&& sd->status.inventory[i].broken == 1)
{
sprintf(output, "%s has broken.", item->jname);
@@ -740,15 +755,15 @@ int pc_breakarmor(struct map_session_data *sd)
for (i = 0; i < MAX_INVENTORY; i++)
{
- if (sd->status.inventory[i].equip
- && sd->status.inventory[i].equip & 0x0010
+ if (bool(sd->status.inventory[i].equip)
+ && bool(sd->status.inventory[i].equip & EPOS::MISC1)
&& !sd->status.inventory[i].broken)
{
item = sd->inventory_data[i];
sd->status.inventory[i].broken = 1;
- //pc_unequipitem(sd,i,0);
- if (sd->status.inventory[i].equip
- && sd->status.inventory[i].equip & 0x0010
+ //pc_unequipitem(sd,i,CalcStatus::NOW);
+ if (bool(sd->status.inventory[i].equip)
+ && bool(sd->status.inventory[i].equip & EPOS::MISC1)
&& sd->status.inventory[i].broken == 1)
{
sprintf(output, "%s has broken.", item->jname);
@@ -1265,7 +1280,7 @@ void pc_set_weapon_look(struct map_session_data *sd)
int pc_calcstatus(struct map_session_data *sd, int first)
{
int b_speed, b_max_hp, b_max_sp, b_hp, b_sp, b_weight, b_max_weight,
- b_paramb[6], b_parame[6], b_hit, b_flee;
+ b_hit, b_flee;
int b_aspd, b_watk, b_def, b_watk2, b_def2, b_flee2, b_critical,
b_attackrange, b_matk1, b_matk2, b_mdef, b_mdef2, b_class;
int b_base_atk;
@@ -1287,8 +1302,8 @@ int pc_calcstatus(struct map_session_data *sd, int first)
b_sp = sd->status.sp;
b_weight = sd->weight;
b_max_weight = sd->max_weight;
- memcpy(b_paramb, &sd->paramb, sizeof(b_paramb));
- memcpy(b_parame, &sd->paramc, sizeof(b_parame));
+ earray<int, ATTR, ATTR::COUNT> b_paramb = sd->paramb;
+ earray<int, ATTR, ATTR::COUNT> b_parame = sd->paramc;
b_skill = sd->status.skill;
b_hit = sd->hit;
b_flee = sd->flee;
@@ -1310,7 +1325,7 @@ int pc_calcstatus(struct map_session_data *sd, int first)
pc_calc_skilltree(sd); // スキルツリーの計算
- sd->max_weight = max_weight_base[s_class.job] + sd->status.str * 300;
+ sd->max_weight = max_weight_base[s_class.job] + sd->status.attrs[ATTR::STR] * 300;
if (first & 1)
{
@@ -1339,8 +1354,11 @@ int pc_calcstatus(struct map_session_data *sd, int first)
}
}
- memset(sd->paramb, 0, sizeof(sd->paramb));
- memset(sd->parame, 0, sizeof(sd->parame));
+ for (auto& p : sd->paramb)
+ p = 0;
+ for (auto& p : sd->parame)
+ p = 0;
+
sd->hit = 0;
sd->flee = 0;
sd->flee2 = 0;
@@ -1466,17 +1484,18 @@ int pc_calcstatus(struct map_session_data *sd, int first)
sd->spellpower_bonus_target = 0;
- for (int i = 0; i < 10; i++)
+ for (EQUIP i : EQUIPs_noarrow)
{
index = sd->equip_index[i];
if (index < 0)
continue;
- if (i == 9 && sd->equip_index[8] == index)
+ if (i == EQUIP::WEAPON && sd->equip_index[EQUIP::SHIELD] == index)
continue;
- if (i == 5 && sd->equip_index[4] == index)
+ if (i == EQUIP::TORSO && sd->equip_index[EQUIP::LEGS] == index)
continue;
- if (i == 6
- && (sd->equip_index[5] == index || sd->equip_index[4] == index))
+ if (i == EQUIP::HAT
+ && (sd->equip_index[EQUIP::TORSO] == index
+ || sd->equip_index[EQUIP::LEGS] == index))
continue;
if (sd->inventory_data[index])
@@ -1484,7 +1503,7 @@ int pc_calcstatus(struct map_session_data *sd, int first)
sd->spellpower_bonus_target +=
sd->inventory_data[index]->magic_bonus;
- if (sd->inventory_data[index]->type == 4)
+ if (sd->inventory_data[index]->type == ItemType::WEAPON)
{
if (sd->status.inventory[index].card[0] != 0x00ff
&& sd->status.inventory[index].card[0] != 0x00fe
@@ -1498,11 +1517,11 @@ int pc_calcstatus(struct map_session_data *sd, int first)
{
argrec_t arg[2];
arg[0].name = "@slotId";
- arg[0].v.i = i;
+ arg[0].v.i = int(i);
arg[1].name = "@itemId";
arg[1].v.i = sd->inventory_data[index]->nameid;
- if (i == 8
- && sd->status.inventory[index].equip == 0x20)
+ if (i == EQUIP::SHIELD
+ && sd->status.inventory[index].equip == EPOS::SHIELD)
sd->state.lr_flag = 1;
run_script_l(itemdb_equipscript(c), 0, sd->bl.id,
0, 2, arg);
@@ -1511,7 +1530,7 @@ int pc_calcstatus(struct map_session_data *sd, int first)
}
}
}
- else if (sd->inventory_data[index]->type == 5)
+ else if (sd->inventory_data[index]->type == ItemType::ARMOR)
{ // 防具
if (sd->status.inventory[index].card[0] != 0x00ff
&& sd->status.inventory[index].card[0] != 0x00fe
@@ -1524,7 +1543,7 @@ int pc_calcstatus(struct map_session_data *sd, int first)
if (c > 0) {
argrec_t arg[2];
arg[0].name = "@slotId";
- arg[0].v.i = i;
+ arg[0].v.i = int(i);
arg[1].name = "@itemId";
arg[1].v.i = sd->inventory_data[index]->nameid;
run_script_l(itemdb_equipscript(c), 0, sd->bl.id,
@@ -1540,7 +1559,7 @@ int pc_calcstatus(struct map_session_data *sd, int first)
if (sd->spellpower_bonus_target < 0)
sd->spellpower_bonus_target =
(sd->spellpower_bonus_target * 256) /
- (MIN(128 + skill_power(sd, TMW_ASTRAL_SOUL), 256));
+ (min(128 + skill_power(sd, TMW_ASTRAL_SOUL), 256));
#endif
if (sd->spellpower_bonus_target < sd->spellpower_bonus_current)
@@ -1549,28 +1568,30 @@ int pc_calcstatus(struct map_session_data *sd, int first)
wele = sd->atk_ele;
wele_ = sd->atk_ele_;
def_ele = sd->def_ele;
- memcpy(sd->paramcard, sd->parame, sizeof(sd->paramcard));
+ sd->paramcard = sd->parame;
// 装備品によるステータス変化はここで実行
- for (int i = 0; i < 10; i++)
+ for (EQUIP i : EQUIPs_noarrow)
{
index = sd->equip_index[i];
if (index < 0)
continue;
- if (i == 9 && sd->equip_index[8] == index)
+ if (i == EQUIP::WEAPON && sd->equip_index[EQUIP::SHIELD] == index)
continue;
- if (i == 5 && sd->equip_index[4] == index)
+ if (i == EQUIP::TORSO && sd->equip_index[EQUIP::LEGS] == index)
continue;
- if (i == 6
- && (sd->equip_index[5] == index || sd->equip_index[4] == index))
+ if (i == EQUIP::HAT
+ && (sd->equip_index[EQUIP::TORSO] == index
+ || sd->equip_index[EQUIP::LEGS] == index))
continue;
if (sd->inventory_data[index])
{
sd->def += sd->inventory_data[index]->def;
- if (sd->inventory_data[index]->type == 4)
+ if (sd->inventory_data[index]->type == ItemType::WEAPON)
{
int r, wlv = sd->inventory_data[index]->wlv;
- if (i == 8 && sd->status.inventory[index].equip == 0x20)
+ if (i == EQUIP::SHIELD
+ && sd->status.inventory[index].equip == EPOS::SHIELD)
{
//二刀流用データ入力
sd->watk_ += sd->inventory_data[index]->atk;
@@ -1589,7 +1610,7 @@ int pc_calcstatus(struct map_session_data *sd, int first)
{
argrec_t arg[2];
arg[0].name = "@slotId";
- arg[0].v.i = i;
+ arg[0].v.i = int(i);
arg[1].name = "@itemId";
arg[1].v.i = sd->inventory_data[index]->nameid;
run_script_l(sd->inventory_data[index]->equip_script, 0,
@@ -1601,7 +1622,7 @@ int pc_calcstatus(struct map_session_data *sd, int first)
{ //二刀流武器以外
argrec_t arg[2];
arg[0].name = "@slotId";
- arg[0].v.i = i;
+ arg[0].v.i = int(i);
arg[1].name = "@itemId";
arg[1].v.i = sd->inventory_data[index]->nameid;
sd->watk += sd->inventory_data[index]->atk;
@@ -1620,11 +1641,11 @@ int pc_calcstatus(struct map_session_data *sd, int first)
sd->bl.id, 0, 2, arg);
}
}
- else if (sd->inventory_data[index]->type == 5)
+ else if (sd->inventory_data[index]->type == ItemType::ARMOR)
{
argrec_t arg[2];
arg[0].name = "@slotId";
- arg[0].v.i = i;
+ arg[0].v.i = int(i);
arg[1].name = "@itemId";
arg[1].v.i = sd->inventory_data[index]->nameid;
sd->watk += sd->inventory_data[index]->atk;
@@ -1644,14 +1665,14 @@ int pc_calcstatus(struct map_session_data *sd, int first)
sd->watk_2 += skill_power(sd, TMW_BRAWLING) >> 3; // +25 for 200
}
- if (sd->equip_index[10] >= 0)
+ if (sd->equip_index[EQUIP::ARROW] >= 0)
{ // 矢
- index = sd->equip_index[10];
+ index = sd->equip_index[EQUIP::ARROW];
if (sd->inventory_data[index])
{ //まだ属性が入っていない
argrec_t arg[2];
arg[0].name = "@slotId";
- arg[0].v.i = 10;
+ arg[0].v.i = int(EQUIP::ARROW);
arg[1].name = "@itemId";
arg[1].v.i = sd->inventory_data[index]->nameid;
sd->state.lr_flag = 2;
@@ -1712,20 +1733,20 @@ int pc_calcstatus(struct map_session_data *sd, int first)
if (sd->sc_data[SC_CONCENTRATE].timer != -1
&& sd->sc_data[SC_QUAGMIRE].timer == -1)
{ // 集中力向上
- sd->paramb[1] +=
- (sd->status.agi + sd->paramb[1] + sd->parame[1] -
- sd->paramcard[1]) * (2 +
+ sd->paramb[ATTR::AGI] +=
+ (sd->status.attrs[ATTR::AGI] + sd->paramb[ATTR::AGI] + sd->parame[ATTR::AGI] -
+ sd->paramcard[ATTR::AGI]) * (2 +
sd->sc_data[SC_CONCENTRATE].val1) / 100;
- sd->paramb[4] +=
- (sd->status.dex + sd->paramb[4] + sd->parame[4] -
- sd->paramcard[4]) * (2 +
+ sd->paramb[ATTR::DEX] +=
+ (sd->status.attrs[ATTR::DEX] + sd->paramb[ATTR::DEX] + sd->parame[ATTR::DEX] -
+ sd->paramcard[ATTR::DEX]) * (2 +
sd->sc_data[SC_CONCENTRATE].val1) / 100;
}
if (sd->sc_data[SC_INCREASEAGI].timer != -1
&& sd->sc_data[SC_QUAGMIRE].timer == -1
&& sd->sc_data[SC_DONTFORGETME].timer == -1)
{ // 速度増加
- sd->paramb[1] += 2 + sd->sc_data[SC_INCREASEAGI].val1;
+ sd->paramb[ATTR::AGI] += 2 + sd->sc_data[SC_INCREASEAGI].val1;
sd->speed -= sd->speed * 25 / 100;
}
if (sd->sc_data[SC_DECREASEAGI].timer != -1) // 速度減少(agiはbattle.cで)
@@ -1736,30 +1757,26 @@ int pc_calcstatus(struct map_session_data *sd, int first)
100;
if (sd->sc_data[SC_BLESSING].timer != -1)
{ // ブレッシング
- sd->paramb[0] += sd->sc_data[SC_BLESSING].val1;
- sd->paramb[3] += sd->sc_data[SC_BLESSING].val1;
- sd->paramb[4] += sd->sc_data[SC_BLESSING].val1;
+ sd->paramb[ATTR::STR] += sd->sc_data[SC_BLESSING].val1;
+ sd->paramb[ATTR::INT] += sd->sc_data[SC_BLESSING].val1;
+ sd->paramb[ATTR::DEX] += sd->sc_data[SC_BLESSING].val1;
}
if (sd->sc_data[SC_GLORIA].timer != -1) // グロリア
- sd->paramb[5] += 30;
+ sd->paramb[ATTR::LUK] += 30;
if (sd->sc_data[SC_LOUD].timer != -1 && sd->sc_data[SC_QUAGMIRE].timer == -1) // ラウドボイス
- sd->paramb[0] += 4;
+ sd->paramb[ATTR::STR] += 4;
if (sd->sc_data[SC_QUAGMIRE].timer != -1)
{ // クァグマイア
sd->speed = sd->speed * 3 / 2;
- sd->paramb[1] -=
- (sd->status.agi + sd->paramb[1] + sd->parame[1]) / 2;
- sd->paramb[4] -=
- (sd->status.dex + sd->paramb[4] + sd->parame[4]) / 2;
+ sd->paramb[ATTR::AGI] -=
+ (sd->status.attrs[ATTR::AGI] + sd->paramb[ATTR::AGI] + sd->parame[ATTR::AGI]) / 2;
+ sd->paramb[ATTR::DEX] -=
+ (sd->status.attrs[ATTR::DEX] + sd->paramb[ATTR::DEX] + sd->parame[ATTR::DEX]) / 2;
}
if (sd->sc_data[SC_TRUESIGHT].timer != -1)
{ // トゥルーサイト
- sd->paramb[0] += 5;
- sd->paramb[1] += 5;
- sd->paramb[2] += 5;
- sd->paramb[3] += 5;
- sd->paramb[4] += 5;
- sd->paramb[5] += 5;
+ for (auto& p : sd->paramb)
+ p += 5;
}
}
sd->speed -= skill_power(sd, TMW_SPEED) >> 3;
@@ -1767,44 +1784,26 @@ int pc_calcstatus(struct map_session_data *sd, int first)
if (sd->aspd_rate < 20)
sd->aspd_rate = 20;
-/*
- //1度も死んでないJob70スパノビに+10
- if (s_class.job == 23 && sd->die_counter == 0 && sd->status.job_level >= 70){
- sd->paramb[0]+= 15;
- sd->paramb[1]+= 15;
- sd->paramb[2]+= 15;
- sd->paramb[3]+= 15;
- sd->paramb[4]+= 15;
- sd->paramb[5]+= 15;
- }
-*/
- sd->paramc[0] = sd->status.str + sd->paramb[0] + sd->parame[0];
- sd->paramc[1] = sd->status.agi + sd->paramb[1] + sd->parame[1];
- sd->paramc[2] = sd->status.vit + sd->paramb[2] + sd->parame[2];
- sd->paramc[3] = sd->status.int_ + sd->paramb[3] + sd->parame[3];
- sd->paramc[4] = sd->status.dex + sd->paramb[4] + sd->parame[4];
- sd->paramc[5] = sd->status.luk + sd->paramb[5] + sd->parame[5];
- for (int i = 0; i < 6; i++)
- if (sd->paramc[i] < 0)
- sd->paramc[i] = 0;
+ for (ATTR attr : ATTRs)
+ sd->paramc[attr] = max(0, sd->status.attrs[attr] + sd->paramb[attr] + sd->parame[attr]);
if (sd->status.weapon == 11 || sd->status.weapon == 13
|| sd->status.weapon == 14)
{
- str = sd->paramc[4];
- dex = sd->paramc[0];
+ str = sd->paramc[ATTR::DEX];
+ dex = sd->paramc[ATTR::STR];
}
else
{
- str = sd->paramc[0];
- dex = sd->paramc[4];
+ str = sd->paramc[ATTR::STR];
+ dex = sd->paramc[ATTR::DEX];
sd->critical += ((dex * 3) >> 1);
}
dstr = str / 10;
- sd->base_atk += str + dstr * dstr + dex / 5 + sd->paramc[5] / 5;
-//fprintf(stderr, "baseatk = %d = x + %d + %d + %d + %d\n", sd->base_atk, str, dstr*dstr, dex/5, sd->paramc[5]/5);
- sd->matk1 += sd->paramc[3] + (sd->paramc[3] / 5) * (sd->paramc[3] / 5);
- sd->matk2 += sd->paramc[3] + (sd->paramc[3] / 7) * (sd->paramc[3] / 7);
+ sd->base_atk += str + dstr * dstr + dex / 5 + sd->paramc[ATTR::LUK] / 5;
+//fprintf(stderr, "baseatk = %d = x + %d + %d + %d + %d\n", sd->base_atk, str, dstr*dstr, dex/5, sd->paramc[ATTR::LUK]/5);
+ sd->matk1 += sd->paramc[ATTR::INT] + (sd->paramc[ATTR::INT] / 5) * (sd->paramc[ATTR::INT] / 5);
+ sd->matk2 += sd->paramc[ATTR::INT] + (sd->paramc[ATTR::INT] / 7) * (sd->paramc[ATTR::INT] / 7);
if (sd->matk1 < sd->matk2)
{
int temp = sd->matk2;
@@ -1826,12 +1825,12 @@ int pc_calcstatus(struct map_session_data *sd, int first)
if (sd->matk1 < 0)
sd->matk1 = 0;
- sd->hit += sd->paramc[4] + sd->status.base_level;
- sd->flee += sd->paramc[1] + sd->status.base_level;
- sd->def2 += sd->paramc[2];
- sd->mdef2 += sd->paramc[3];
- sd->flee2 += sd->paramc[5] + 10;
- sd->critical += (sd->paramc[5] * 3) + 10;
+ sd->hit += sd->paramc[ATTR::DEX] + sd->status.base_level;
+ sd->flee += sd->paramc[ATTR::AGI] + sd->status.base_level;
+ sd->def2 += sd->paramc[ATTR::VIT];
+ sd->mdef2 += sd->paramc[ATTR::INT];
+ sd->flee2 += sd->paramc[ATTR::LUK] + 10;
+ sd->critical += (sd->paramc[ATTR::LUK] * 3) + 10;
// 200 is the maximum of the skill
// def2 is the defence gained by vit, whereas "def", which is gained by armor, stays as is
@@ -1879,20 +1878,19 @@ int pc_calcstatus(struct map_session_data *sd, int first)
// 二刀流 ASPD 修正
if (sd->status.weapon <= 16)
- sd->aspd +=
- aspd_base[s_class.job][sd->status.weapon] - (sd->paramc[1] * 4 +
- sd->paramc[4]) *
- aspd_base[s_class.job][sd->status.weapon] / 1000;
+ sd->aspd += aspd_base[s_class.job][sd->status.weapon]
+ - (sd->paramc[ATTR::AGI] * 4 + sd->paramc[ATTR::DEX])
+ * aspd_base[s_class.job][sd->status.weapon] / 1000;
else
- sd->aspd += ((aspd_base[s_class.job][sd->weapontype1] -
- (sd->paramc[1] * 4 +
- sd->paramc[4]) *
- aspd_base[s_class.job][sd->weapontype1] / 1000) +
- (aspd_base[s_class.job][sd->weapontype2] -
- (sd->paramc[1] * 4 +
- sd->paramc[4]) *
- aspd_base[s_class.job][sd->weapontype2] / 1000)) * 140 /
- 200;
+ sd->aspd += (
+ (aspd_base[s_class.job][sd->weapontype1]
+ - (sd->paramc[ATTR::AGI] * 4 + sd->paramc[ATTR::DEX])
+ * aspd_base[s_class.job][sd->weapontype1] / 1000)
+ + (aspd_base[s_class.job][sd->weapontype2]
+ - (sd->paramc[ATTR::AGI] * 4 + sd->paramc[ATTR::DEX])
+ * aspd_base[s_class.job][sd->weapontype2] / 1000)
+ )
+ * 140 / 200;
aspd_rate = sd->aspd_rate;
@@ -1907,7 +1905,7 @@ int pc_calcstatus(struct map_session_data *sd, int first)
if (sd->attackrange > 2)
{ // [fate] ranged weapon?
- sd->attackrange += MIN(skill_power(sd, AC_OWL) / 60, 3);
+ sd->attackrange += min(skill_power(sd, AC_OWL) / 60, 3);
sd->hit += skill_power(sd, AC_OWL) / 10; // 20 for 200
}
@@ -1944,12 +1942,12 @@ int pc_calcstatus(struct map_session_data *sd, int first)
bl = sd->status.base_level;
- sd->status.max_hp +=
- (3500 + bl * hp_coefficient2[s_class.job] +
- hp_sigma_val[s_class.job][(bl > 0) ? bl - 1 : 0]) / 100 * (100 +
- sd->paramc
- [2]) /
- 100 + (sd->parame[2] - sd->paramcard[2]);
+ sd->status.max_hp += (
+ 3500
+ + bl * hp_coefficient2[s_class.job]
+ + hp_sigma_val[s_class.job][(bl > 0) ? bl - 1 : 0]
+ ) / 100 * (100 + sd->paramc[ATTR::VIT]) / 100
+ + (sd->parame[ATTR::VIT] - sd->paramcard[ATTR::VIT]);
if (s_class.upper == 1) // [MouseJstr]
sd->status.max_hp = sd->status.max_hp * 130 / 100;
if (sd->hprate != 100)
@@ -1975,10 +1973,9 @@ int pc_calcstatus(struct map_session_data *sd, int first)
sd->status.max_hp = 1; // end
// 最大SP計算
- sd->status.max_sp +=
- ((sp_coefficient[s_class.job] * bl) + 1000) / 100 * (100 +
- sd->paramc[3]) /
- 100 + (sd->parame[3] - sd->paramcard[3]);
+ sd->status.max_sp += ((sp_coefficient[s_class.job] * bl) + 1000)
+ / 100 * (100 + sd->paramc[ATTR::INT]) / 100
+ + (sd->parame[ATTR::INT] - sd->paramcard[ATTR::INT]);
if (s_class.upper == 1) // [MouseJstr]
sd->status.max_sp = sd->status.max_sp * 130 / 100;
if (sd->sprate != 100)
@@ -1993,7 +1990,7 @@ int pc_calcstatus(struct map_session_data *sd, int first)
sd->status.max_sp = battle_config.max_sp;
//自然回復HP
- sd->nhealhp = 1 + (sd->paramc[2] / 5) + (sd->status.max_hp / 200);
+ sd->nhealhp = 1 + (sd->paramc[ATTR::VIT] / 5) + (sd->status.max_hp / 200);
if ((skill = pc_checkskill(sd, SM_RECOVERY)) > 0)
{ // HP回復力向上
sd->nshealhp = skill * 5 + (sd->status.max_hp * skill / 500);
@@ -2001,9 +1998,9 @@ int pc_calcstatus(struct map_session_data *sd, int first)
sd->nshealhp = 0x7fff;
}
//自然回復SP
- sd->nhealsp = 1 + (sd->paramc[3] / 6) + (sd->status.max_sp / 100);
- if (sd->paramc[3] >= 120)
- sd->nhealsp += ((sd->paramc[3] - 120) >> 1) + 4;
+ sd->nhealsp = 1 + (sd->paramc[ATTR::INT] / 6) + (sd->status.max_sp / 100);
+ if (sd->paramc[ATTR::INT] >= 120)
+ sd->nhealsp += ((sd->paramc[ATTR::INT] - 120) >> 1) + 4;
if ((skill = pc_checkskill(sd, MG_SRECOVERY)) > 0)
{ // SP回復力向上
sd->nshealsp = skill * 3 + (sd->status.max_sp * skill / 500);
@@ -2077,9 +2074,9 @@ int pc_calcstatus(struct map_session_data *sd, int first)
if (sd->sc_data[SC_IMPOSITIO].timer != -1)
{ // インポシティオマヌス
sd->watk += sd->sc_data[SC_IMPOSITIO].val1 * 5;
- index = sd->equip_index[8];
+ index = sd->equip_index[EQUIP::SHIELD];
if (index >= 0 && sd->inventory_data[index]
- && sd->inventory_data[index]->type == 4)
+ && sd->inventory_data[index]->type == ItemType::WEAPON)
sd->watk_ += sd->sc_data[SC_IMPOSITIO].val1 * 5;
}
if (sd->sc_data[SC_PROVOKE].timer != -1)
@@ -2090,9 +2087,9 @@ int pc_calcstatus(struct map_session_data *sd, int first)
sd->base_atk * (100 + 2 * sd->sc_data[SC_PROVOKE].val1) / 100;
sd->watk =
sd->watk * (100 + 2 * sd->sc_data[SC_PROVOKE].val1) / 100;
- index = sd->equip_index[8];
+ index = sd->equip_index[EQUIP::SHIELD];
if (index >= 0 && sd->inventory_data[index]
- && sd->inventory_data[index]->type == 4)
+ && sd->inventory_data[index]->type == ItemType::WEAPON)
sd->watk_ =
sd->watk_ * (100 +
2 * sd->sc_data[SC_PROVOKE].val1) / 100;
@@ -2117,25 +2114,25 @@ int pc_calcstatus(struct map_session_data *sd, int first)
{ // 戦太鼓の響き
sd->watk += sd->sc_data[SC_DRUMBATTLE].val2;
sd->def += sd->sc_data[SC_DRUMBATTLE].val3;
- index = sd->equip_index[8];
+ index = sd->equip_index[EQUIP::SHIELD];
if (index >= 0 && sd->inventory_data[index]
- && sd->inventory_data[index]->type == 4)
+ && sd->inventory_data[index]->type == ItemType::WEAPON)
sd->watk_ += sd->sc_data[SC_DRUMBATTLE].val2;
}
if (sd->sc_data[SC_NIBELUNGEN].timer != -1)
{ // ニーベルングの指輪
- index = sd->equip_index[9];
+ index = sd->equip_index[EQUIP::WEAPON];
if (index >= 0 && sd->inventory_data[index]
&& sd->inventory_data[index]->wlv == 3)
sd->watk += sd->sc_data[SC_NIBELUNGEN].val3;
- index = sd->equip_index[8];
+ index = sd->equip_index[EQUIP::SHIELD];
if (index >= 0 && sd->inventory_data[index]
&& sd->inventory_data[index]->wlv == 3)
sd->watk_ += sd->sc_data[SC_NIBELUNGEN].val3;
if (index >= 0 && sd->inventory_data[index]
&& sd->inventory_data[index]->wlv == 4)
sd->watk += sd->sc_data[SC_NIBELUNGEN].val2;
- index = sd->equip_index[8];
+ index = sd->equip_index[EQUIP::SHIELD];
if (index >= 0 && sd->inventory_data[index]
&& sd->inventory_data[index]->wlv == 4)
sd->watk_ += sd->sc_data[SC_NIBELUNGEN].val2;
@@ -2157,9 +2154,9 @@ int pc_calcstatus(struct map_session_data *sd, int first)
sd->watk =
sd->watk * (100 +
5 * sd->sc_data[SC_CONCENTRATION].val1) / 100;
- index = sd->equip_index[8];
+ index = sd->equip_index[EQUIP::SHIELD];
if (index >= 0 && sd->inventory_data[index]
- && sd->inventory_data[index]->type == 4)
+ && sd->inventory_data[index]->type == ItemType::WEAPON)
sd->watk_ =
sd->watk * (100 +
5 * sd->sc_data[SC_CONCENTRATION].val1) / 100;
@@ -2394,7 +2391,7 @@ int pc_calcstatus(struct map_session_data *sd, int first)
if (sd->aspd < battle_config.max_aspd)
sd->aspd = battle_config.max_aspd;
sd->amotion = sd->aspd;
- sd->dmotion = 800 - sd->paramc[1] * 4;
+ sd->dmotion = 800 - sd->paramc[ATTR::AGI] * 4;
if (sd->dmotion < 400)
sd->dmotion = 400;
if (sd->skilltimer != -1 && (skill = pc_checkskill(sd, SA_FREECAST)) > 0)
@@ -2442,9 +2439,9 @@ int pc_calcstatus(struct map_session_data *sd, int first)
clif_updatestatus(sd, SP_MAXWEIGHT);
pc_checkweighticon(sd);
}
- for (int i = 0; i < 6; i++)
+ for (ATTR i : ATTRs)
if (b_paramb[i] + b_parame[i] != sd->paramb[i] + sd->parame[i])
- clif_updatestatus(sd, SP_STR + i);
+ clif_updatestatus(sd, attr_to_sp(i));
if (b_hit != sd->hit)
clif_updatestatus(sd, SP_HIT);
if (b_flee != sd->flee)
@@ -2500,7 +2497,7 @@ int pc_calcstatus(struct map_session_data *sd, int first)
* 装 備品による能力等のボーナス設定
*------------------------------------------
*/
-int pc_bonus(struct map_session_data *sd, int type, int val)
+int pc_bonus(struct map_session_data *sd, SP type, int val)
{
nullpo_ret(sd);
@@ -2513,7 +2510,7 @@ int pc_bonus(struct map_session_data *sd, int type, int val)
case SP_DEX:
case SP_LUK:
if (sd->state.lr_flag != 2)
- sd->parame[type - SP_STR] += val;
+ sd->parame[sp_to_attr(type)] += val;
break;
case SP_ATK1:
if (!sd->state.lr_flag)
@@ -2831,38 +2828,34 @@ int pc_bonus(struct map_session_data *sd, int type, int val)
case SP_ALL_STATS: // [Valaris]
if (sd->state.lr_flag != 2)
{
- sd->parame[SP_STR - SP_STR] += val;
- sd->parame[SP_AGI - SP_STR] += val;
- sd->parame[SP_VIT - SP_STR] += val;
- sd->parame[SP_INT - SP_STR] += val;
- sd->parame[SP_DEX - SP_STR] += val;
- sd->parame[SP_LUK - SP_STR] += val;
- clif_updatestatus(sd, 13);
- clif_updatestatus(sd, 14);
- clif_updatestatus(sd, 15);
- clif_updatestatus(sd, 16);
- clif_updatestatus(sd, 17);
- clif_updatestatus(sd, 18);
+ for (ATTR attr : ATTRs)
+ sd->parame[attr] += val;
+ clif_updatestatus(sd, SP_STR);
+ clif_updatestatus(sd, SP_AGI);
+ clif_updatestatus(sd, SP_VIT);
+ clif_updatestatus(sd, SP_INT);
+ clif_updatestatus(sd, SP_DEX);
+ clif_updatestatus(sd, SP_LUK);
}
break;
case SP_AGI_VIT: // [Valaris]
if (sd->state.lr_flag != 2)
{
- sd->parame[SP_AGI - SP_STR] += val;
- sd->parame[SP_VIT - SP_STR] += val;
- clif_updatestatus(sd, 14);
- clif_updatestatus(sd, 15);
+ sd->parame[ATTR::AGI] += val;
+ sd->parame[ATTR::VIT] += val;
+ clif_updatestatus(sd, SP_AGI);
+ clif_updatestatus(sd, SP_VIT);
}
break;
case SP_AGI_DEX_STR: // [Valaris]
if (sd->state.lr_flag != 2)
{
- sd->parame[SP_AGI - SP_STR] += val;
- sd->parame[SP_DEX - SP_STR] += val;
- sd->parame[SP_STR - SP_STR] += val;
- clif_updatestatus(sd, 14);
- clif_updatestatus(sd, 17);
- clif_updatestatus(sd, 13);
+ sd->parame[ATTR::AGI] += val;
+ sd->parame[ATTR::DEX] += val;
+ sd->parame[ATTR::STR] += val;
+ clif_updatestatus(sd, SP_AGI);
+ clif_updatestatus(sd, SP_DEX);
+ clif_updatestatus(sd, SP_STR);
}
break;
case SP_PERFECT_HIDE: // [Valaris]
@@ -2896,7 +2889,8 @@ int pc_bonus(struct map_session_data *sd, int type, int val)
break;
default:
if (battle_config.error_log)
- printf("pc_bonus: unknown type %d %d !\n", type, val);
+ printf("pc_bonus: unknown type %d %d !\n",
+ uint16_t(type), val);
break;
}
return 0;
@@ -2906,7 +2900,7 @@ int pc_bonus(struct map_session_data *sd, int type, int val)
* ソスソス ソスソスソスiソスノゑソスソスソスソス\ソスヘ難ソスソスフボソス[ソスiソスXソスン抵ソス
*------------------------------------------
*/
-int pc_bonus2(struct map_session_data *sd, int type, int type2, int val)
+int pc_bonus2(struct map_session_data *sd, SP type, int type2, int val)
{
int i;
@@ -3119,14 +3113,14 @@ int pc_bonus2(struct map_session_data *sd, int type, int type2, int val)
} // end addition
default:
if (battle_config.error_log)
- printf("pc_bonus2: unknown type %d %d %d!\n", type, type2,
- val);
+ printf("pc_bonus2: unknown type %d %d %d!\n",
+ uint16_t(type), type2, val);
break;
}
return 0;
}
-int pc_bonus3(struct map_session_data *sd, int type, int type2, int type3,
+int pc_bonus3(struct map_session_data *sd, SP type, int type2, int type3,
int val)
{
int i;
@@ -3168,8 +3162,8 @@ int pc_bonus3(struct map_session_data *sd, int type, int type2, int type3,
break;
default:
if (battle_config.error_log)
- printf("pc_bonus3: unknown type %d %d %d %d!\n", type, type2,
- type3, val);
+ printf("pc_bonus3: unknown type %d %d %d %d!\n",
+ uint16_t(type), type2, type3, val);
break;
}
@@ -3256,11 +3250,11 @@ int pc_modifysellvalue(struct map_session_data *sd, int orig_value)
* 3万個制限にかかるか確認
*------------------------------------------
*/
-int pc_checkadditem(struct map_session_data *sd, int nameid, int amount)
+ADDITEM pc_checkadditem(struct map_session_data *sd, int nameid, int amount)
{
int i;
- nullpo_ret(sd);
+ nullpo_retr(ADDITEM::ZERO, sd);
if (itemdb_isequip(nameid))
return ADDITEM_NEW;
@@ -3407,7 +3401,7 @@ int pc_remove_items(struct map_session_data *player, int item_id, int count)
* アイテム追加。個数のみitem構造体の数字を無視
*------------------------------------------
*/
-int pc_additem(struct map_session_data *sd, struct item *item_data,
+PickupFail pc_additem(struct map_session_data *sd, struct item *item_data,
int amount)
{
struct item_data *data;
@@ -3415,14 +3409,14 @@ int pc_additem(struct map_session_data *sd, struct item *item_data,
MAP_LOG_PC(sd, "PICKUP %d %d", item_data->nameid, amount);
- nullpo_retr(1, sd);
- nullpo_retr(1, item_data);
+ nullpo_retr(PickupFail::BAD_ITEM, sd);
+ nullpo_retr(PickupFail::BAD_ITEM, item_data);
if (item_data->nameid <= 0 || amount <= 0)
- return 1;
+ return PickupFail::BAD_ITEM;
data = itemdb_search(item_data->nameid);
if ((w = data->weight * amount) + sd->weight > sd->max_weight)
- return 2;
+ return PickupFail::TOO_HEAVY;
i = MAX_INVENTORY;
@@ -3437,9 +3431,9 @@ int pc_additem(struct map_session_data *sd, struct item *item_data,
&& sd->status.inventory[i].card[3] == item_data->card[3])
{
if (sd->status.inventory[i].amount + amount > MAX_AMOUNT)
- return 5;
+ return PickupFail::STACK_FULL;
sd->status.inventory[i].amount += amount;
- clif_additem(sd, i, amount, 0);
+ clif_additem(sd, i, amount, PickupFail::OKAY);
break;
}
}
@@ -3452,20 +3446,20 @@ int pc_additem(struct map_session_data *sd, struct item *item_data,
memcpy(&sd->status.inventory[i], item_data,
sizeof(sd->status.inventory[0]));
- if (item_data->equip)
- sd->status.inventory[i].equip = 0;
+ if (bool(item_data->equip))
+ sd->status.inventory[i].equip = EPOS::ZERO;
sd->status.inventory[i].amount = amount;
sd->inventory_data[i] = data;
- clif_additem(sd, i, amount, 0);
+ clif_additem(sd, i, amount, PickupFail::OKAY);
}
else
- return 4;
+ return PickupFail::INV_FULL;
}
sd->weight += w;
clif_updatestatus(sd, SP_WEIGHT);
- return 0;
+ return PickupFail::OKAY;
}
/*==========================================
@@ -3488,8 +3482,8 @@ int pc_delitem(struct map_session_data *sd, int n, int amount, int type)
sd->weight -= sd->inventory_data[n]->weight * amount;
if (sd->status.inventory[n].amount <= 0)
{
- if (sd->status.inventory[n].equip)
- pc_unequipitem(sd, n, 0);
+ if (bool(sd->status.inventory[n].equip))
+ pc_unequipitem(sd, n, CalcStatus::NOW);
memset(&sd->status.inventory[n], 0,
sizeof(sd->status.inventory[0]));
sd->inventory_data[n] = NULL;
@@ -3519,7 +3513,7 @@ int pc_dropitem(struct map_session_data *sd, int n, int amount)
if (amount <= 0)
return 0;
- pc_unequipinvyitem(sd, n, 0);
+ pc_unequipinvyitem(sd, n, CalcStatus::NOW);
if (sd->status.inventory[n].nameid <= 0 ||
sd->status.inventory[n].amount < amount ||
@@ -3578,7 +3572,6 @@ int can_pick_item_up_from(struct map_session_data *self, int other_id)
int pc_takeitem(struct map_session_data *sd, struct flooritem_data *fitem)
{
- int flag;
unsigned int tick = gettick();
int can_take;
@@ -3613,8 +3606,8 @@ int pc_takeitem(struct map_session_data *sd, struct flooritem_data *fitem)
{
/* Can pick up */
- if ((flag =
- pc_additem(sd, &fitem->item_data, fitem->item_data.amount)))
+ PickupFail flag = pc_additem(sd, &fitem->item_data, fitem->item_data.amount);
+ if (flag != PickupFail::OKAY)
// 重量overで取得失敗
clif_additem(sd, 0, 0, flag);
else
@@ -3629,7 +3622,7 @@ int pc_takeitem(struct map_session_data *sd, struct flooritem_data *fitem)
}
/* Otherwise, we can't pick up */
- clif_additem(sd, 0, 0, 6);
+ clif_additem(sd, 0, 0, PickupFail::DROP_STEAL);
return 0;
}
@@ -3646,7 +3639,7 @@ int pc_isUseitem(struct map_session_data *sd, int n)
if (item == NULL)
return 0;
- if (itemdb_type(nameid) != 0)
+ if (itemdb_type(nameid) != ItemType::USE)
return 0;
if (nameid == 601
&& (map[sd->bl.m].flag.noteleport))
@@ -3760,7 +3753,7 @@ int pc_steal_item(struct map_session_data *sd, struct block_list *bl)
{
if (sd != NULL && bl != NULL && bl->type == BL_MOB)
{
- int i, skill, rate, itemid, flag, count;
+ int i, skill, rate, itemid, count;
struct mob_data *md;
md = (struct mob_data *) bl;
if (!md->state.steal_flag && mob_db[md->mob_class].mexp <= 0 &&
@@ -3769,7 +3762,7 @@ int pc_steal_item(struct map_session_data *sd, struct block_list *bl)
md->sc_data[SC_FREEZE].timer == -1 &&
(!(md->mob_class > 1324 && md->mob_class < 1364))) // prevent stealing from treasure boxes [Valaris]
{
- skill = sd->paramc[4] - mob_db[md->mob_class].dex
+ skill = sd->paramc[ATTR::DEX] - mob_db[md->mob_class].attrs[ATTR::DEX]
+ pc_checkskill(sd, TF_STEAL) + 10;
if (0 < skill)
@@ -3779,7 +3772,7 @@ int pc_steal_item(struct map_session_data *sd, struct block_list *bl)
i = rand() % 8;
itemid = mob_db[md->mob_class].dropitem[i].nameid;
- if (itemid > 0 && itemdb_type(itemid) != 6)
+ if (itemid > 0 && itemdb_type(itemid) != ItemType::_6)
{
rate =
(mob_db[md->mob_class].dropitem[i].p /
@@ -3793,14 +3786,14 @@ int pc_steal_item(struct map_session_data *sd, struct block_list *bl)
tmp_item.nameid = itemid;
tmp_item.amount = 1;
tmp_item.identify = 1;
- flag = pc_additem(sd, &tmp_item, 1);
+ PickupFail flag = pc_additem(sd, &tmp_item, 1);
if (battle_config.show_steal_in_same_party)
{
party_foreachsamemap(
std::bind(pc_show_steal, ph::_1, sd, tmp_item.nameid, 0), sd, 1);
}
- if (flag)
+ if (flag != PickupFail::OKAY)
{
if (battle_config.show_steal_in_same_party)
{
@@ -3838,7 +3831,7 @@ int pc_steal_coin(struct map_session_data *sd, struct block_list *bl)
skill = pc_checkskill(sd, RG_STEALCOIN) * 10;
rate =
skill + (sd->status.base_level - mob_db[md->mob_class].lv) * 3 +
- sd->paramc[4] * 2 + sd->paramc[5] * 2;
+ sd->paramc[ATTR::DEX] * 2 + sd->paramc[ATTR::LUK] * 2;
if (MRAND(1000) < rate)
{
pc_getzeny(sd, mob_db[md->mob_class].lv * 10 + MRAND(100));
@@ -4137,7 +4130,7 @@ void pc_walk(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
sd->bl.m, x - AREA_SIZE, y - AREA_SIZE,
x + AREA_SIZE, y + AREA_SIZE,
dx, dy,
- 0);
+ BL_NUL);
x += dx;
y += dy;
@@ -4158,7 +4151,7 @@ void pc_walk(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
sd->bl.m, x - AREA_SIZE, y - AREA_SIZE,
x + AREA_SIZE, y + AREA_SIZE,
-dx, -dy,
- 0);
+ BL_NUL);
sd->walktimer = -1;
if (sd->status.party_id > 0)
@@ -4333,7 +4326,7 @@ int pc_movepos(struct map_session_data *sd, int dst_x, int dst_y)
sd->bl.m, sd->bl.x - AREA_SIZE, sd->bl.y - AREA_SIZE,
sd->bl.x + AREA_SIZE, sd->bl.y + AREA_SIZE,
dx, dy,
- 0);
+ BL_NUL);
if (moveblock)
map_delblock(&sd->bl);
@@ -4346,7 +4339,7 @@ int pc_movepos(struct map_session_data *sd, int dst_x, int dst_y)
sd->bl.m, sd->bl.x - AREA_SIZE, sd->bl.y - AREA_SIZE,
sd->bl.x + AREA_SIZE, sd->bl.y + AREA_SIZE,
-dx, -dy,
- 0);
+ BL_NUL);
if (sd->status.party_id > 0)
{ // パーティのHP情報通知検査
@@ -4470,15 +4463,13 @@ int pc_checkallowskill(struct map_session_data *sd)
* 装 備品のチェック
*------------------------------------------
*/
-int pc_checkequip(struct map_session_data *sd, int pos)
+int pc_checkequip(struct map_session_data *sd, EPOS pos)
{
- int i;
-
nullpo_retr(-1, sd);
- for (i = 0; i < 11; i++)
+ for (EQUIP i : EQUIPs)
{
- if (pos & equip_pos[i])
+ if (bool(pos & equip_pos[i]))
return sd->equip_index[i];
}
@@ -4653,7 +4644,7 @@ void pc_attack_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t)
map_freeblock_lock();
pc_stop_walking(sd, 0);
sd->attacktarget_lv =
- battle_weapon_attack(&sd->bl, bl, tick, 0);
+ battle_weapon_attack(&sd->bl, bl, tick, BCT_ZERO);
if (!(battle_config.pc_cloak_check_type & 2)
&& sd->sc_data[SC_CLOAKING].timer != -1)
skill_status_change_end(&sd->bl, SC_CLOAKING, -1);
@@ -4873,7 +4864,7 @@ int pc_gainexp(struct map_session_data *sd, int base_exp, int job_exp)
}
int pc_gainexp_reason(struct map_session_data *sd, int base_exp, int job_exp,
- int reason)
+ PC_GAINEXP_REASON reason)
{
char output[256];
nullpo_ret(sd);
@@ -4884,9 +4875,13 @@ int pc_gainexp_reason(struct map_session_data *sd, int base_exp, int job_exp,
if ((battle_config.pvp_exp == 0) && map[sd->bl.m].flag.pvp) // [MouseJstr]
return 0; // no exp on pvp maps
- MAP_LOG_PC(sd, "GAINXP %d %d %s", base_exp, job_exp,
- ((reason ==
- 2) ? "SCRIPTXP" : ((reason == 1) ? "HEALXP" : "KILLXP")));
+ earray<const char *, PC_GAINEXP_REASON, PC_GAINEXP_REASON::COUNT> reasons =
+ {
+ "KILLXP",
+ "HEALXP",
+ "SCRIPTXP",
+ };
+ MAP_LOG_PC(sd, "GAINXP %d %d %s", base_exp, job_exp, reasons[reason]);
if (sd->sc_data[SC_RICHMANKIM].timer != -1)
{ // added bounds checking [Vaalris]
@@ -5078,7 +5073,7 @@ int pc_nextjobafter(struct map_session_data *sd)
* 必要ステータスポイント計算
*------------------------------------------
*/
-int pc_need_status_point(struct map_session_data *sd, int type)
+int pc_need_status_point(struct map_session_data *sd, SP type)
{
int val;
@@ -5086,12 +5081,7 @@ int pc_need_status_point(struct map_session_data *sd, int type)
if (type < SP_STR || type > SP_LUK)
return -1;
- val =
- type == SP_STR ? sd->status.str :
- type == SP_AGI ? sd->status.agi :
- type == SP_VIT ? sd->status.vit :
- type == SP_INT ? sd->status.int_ :
- type == SP_DEX ? sd->status.dex : sd->status.luk;
+ val = sd->status.attrs[sp_to_attr(type)];
return (val + 9) / 10 + 1;
}
@@ -5100,33 +5090,14 @@ int pc_need_status_point(struct map_session_data *sd, int type)
* 能力値成長
*------------------------------------------
*/
-int pc_statusup(struct map_session_data *sd, int type)
+int pc_statusup(struct map_session_data *sd, SP type)
{
int need, val = 0;
nullpo_ret(sd);
- switch (type)
- {
- case SP_STR:
- val = sd->status.str;
- break;
- case SP_AGI:
- val = sd->status.agi;
- break;
- case SP_VIT:
- val = sd->status.vit;
- break;
- case SP_INT:
- val = sd->status.int_;
- break;
- case SP_DEX:
- val = sd->status.dex;
- break;
- case SP_LUK:
- val = sd->status.luk;
- break;
- }
+ if (SP_STR <= type && type <= SP_LUK)
+ val = sd->status.attrs[sp_to_attr(type)];
need = pc_need_status_point(sd, type);
if (type < SP_STR || type > SP_LUK || need < 0
@@ -5137,31 +5108,11 @@ int pc_statusup(struct map_session_data *sd, int type)
clif_updatestatus(sd, SP_STATUSPOINT);
return 1;
}
- switch (type)
- {
- case SP_STR:
- val = ++sd->status.str;
- break;
- case SP_AGI:
- val = ++sd->status.agi;
- break;
- case SP_VIT:
- val = ++sd->status.vit;
- break;
- case SP_INT:
- val = ++sd->status.int_;
- break;
- case SP_DEX:
- val = ++sd->status.dex;
- break;
- case SP_LUK:
- val = ++sd->status.luk;
- break;
- }
+ val = ++sd->status.attrs[sp_to_attr(type)];
sd->status.status_point -= need;
if (need != pc_need_status_point(sd, type))
{
- clif_updatestatus(sd, type - SP_STR + SP_USTR);
+ clif_updatestatus(sd, sp_to_usp(type));
}
clif_updatestatus(sd, SP_STATUSPOINT);
clif_updatestatus(sd, type);
@@ -5177,7 +5128,7 @@ int pc_statusup(struct map_session_data *sd, int type)
* 能力値成長
*------------------------------------------
*/
-int pc_statusup2(struct map_session_data *sd, int type, int val)
+int pc_statusup2(struct map_session_data *sd, SP type, int val)
{
nullpo_ret(sd);
@@ -5186,64 +5137,11 @@ int pc_statusup2(struct map_session_data *sd, int type, int val)
clif_statusupack(sd, type, 0, 0);
return 1;
}
- switch (type)
- {
- case SP_STR:
- if (sd->status.str + val >= battle_config.max_parameter)
- val = battle_config.max_parameter;
- else if (sd->status.str + val < 1)
- val = 1;
- else
- val += sd->status.str;
- sd->status.str = val;
- break;
- case SP_AGI:
- if (sd->status.agi + val >= battle_config.max_parameter)
- val = battle_config.max_parameter;
- else if (sd->status.agi + val < 1)
- val = 1;
- else
- val += sd->status.agi;
- sd->status.agi = val;
- break;
- case SP_VIT:
- if (sd->status.vit + val >= battle_config.max_parameter)
- val = battle_config.max_parameter;
- else if (sd->status.vit + val < 1)
- val = 1;
- else
- val += sd->status.vit;
- sd->status.vit = val;
- break;
- case SP_INT:
- if (sd->status.int_ + val >= battle_config.max_parameter)
- val = battle_config.max_parameter;
- else if (sd->status.int_ + val < 1)
- val = 1;
- else
- val += sd->status.int_;
- sd->status.int_ = val;
- break;
- case SP_DEX:
- if (sd->status.dex + val >= battle_config.max_parameter)
- val = battle_config.max_parameter;
- else if (sd->status.dex + val < 1)
- val = 1;
- else
- val += sd->status.dex;
- sd->status.dex = val;
- break;
- case SP_LUK:
- if (sd->status.luk + val >= battle_config.max_parameter)
- val = battle_config.max_parameter;
- else if (sd->status.luk + val < 1)
- val = 1;
- else
- val = sd->status.luk + val;
- sd->status.luk = val;
- break;
- }
- clif_updatestatus(sd, type - SP_STR + SP_USTR);
+ ATTR attr = sp_to_attr(type);
+ val = sd->status.attrs[attr] + val;
+ val = std::min(val, battle_config.max_parameter);
+ val = std::max(val, 1);
+ clif_updatestatus(sd, sp_to_usp(type));
clif_updatestatus(sd, type);
pc_calcstatus(sd, 0);
clif_statusupack(sd, type, 1, val);
@@ -5353,12 +5251,8 @@ int pc_resetlvl(struct map_session_data *sd, int type)
sd->status.job_exp = 0;
sd->status.option = Option::ZERO;
- sd->status.str = 1;
- sd->status.agi = 1;
- sd->status.vit = 1;
- sd->status.int_ = 1;
- sd->status.dex = 1;
- sd->status.luk = 1;
+ for (ATTR attr : ATTRs)
+ sd->status.attrs[attr] = 1;
if (sd->status.pc_class == 4001)
sd->status.status_point = 100;
}
@@ -5403,12 +5297,13 @@ int pc_resetlvl(struct map_session_data *sd, int type)
clif_updatestatus(sd, SP_UDEX);
clif_updatestatus(sd, SP_ULUK); // End Addition
- for (int i = 0; i < 11; i++)
- { // unequip items that can't be equipped by base 1 [Valaris]
+ for (EQUIP i : EQUIPs)
+ {
+ // unequip items that can't be equipped by base 1 [Valaris]
if (sd->equip_index[i] >= 0)
if (!pc_isequip(sd, sd->equip_index[i]))
{
- pc_unequipitem(sd, sd->equip_index[i], 1);
+ pc_unequipitem(sd, sd->equip_index[i], CalcStatus::LATER);
sd->equip_index[i] = -1;
}
}
@@ -5436,26 +5331,12 @@ int pc_resetstate(struct map_session_data *sd)
clif_updatestatus(sd, SP_STATUSPOINT);
- sd->status.str = 1;
- sd->status.agi = 1;
- sd->status.vit = 1;
- sd->status.int_ = 1;
- sd->status.dex = 1;
- sd->status.luk = 1;
-
- clif_updatestatus(sd, SP_STR);
- clif_updatestatus(sd, SP_AGI);
- clif_updatestatus(sd, SP_VIT);
- clif_updatestatus(sd, SP_INT);
- clif_updatestatus(sd, SP_DEX);
- clif_updatestatus(sd, SP_LUK);
-
- clif_updatestatus(sd, SP_USTR); // Updates needed stat points - Valaris
- clif_updatestatus(sd, SP_UAGI);
- clif_updatestatus(sd, SP_UVIT);
- clif_updatestatus(sd, SP_UINT);
- clif_updatestatus(sd, SP_UDEX);
- clif_updatestatus(sd, SP_ULUK); // End Addition
+ for (ATTR attr : ATTRs)
+ sd->status.attrs[attr] = 1;
+ for (ATTR attr : ATTRs)
+ clif_updatestatus(sd, attr_to_sp(attr));
+ for (ATTR attr : ATTRs)
+ clif_updatestatus(sd, attr_to_usp(attr));
pc_calcstatus(sd, 0);
@@ -5478,7 +5359,7 @@ int pc_resetskill(struct map_session_data *sd)
if ((skill = pc_checkskill(sd, i)) > 0)
{
sd->status.skill[i].lv = 0;
- sd->status.skill[i].flags = 0;
+ sd->status.skill[i].flags = SkillFlags::ZERO;
}
clif_updatestatus(sd, SP_SKILLPOINT);
@@ -5679,8 +5560,8 @@ int pc_damage(struct block_list *src, struct map_session_data *sd,
for (i = 0; i < MAX_INVENTORY; i++)
{
int k;
- if ((type == 1 && !sd->status.inventory[i].equip)
- || (type == 2 && sd->status.inventory[i].equip)
+ if ((type == 1 && !bool(sd->status.inventory[i].equip))
+ || (type == 2 && bool(sd->status.inventory[i].equip))
|| type == 3)
{
//InventoryIndexを格納
@@ -5700,8 +5581,8 @@ int pc_damage(struct block_list *src, struct map_session_data *sd,
int n = eq_n[MRAND(eq_num)]; //該当アイテムの中からランダム
if (MRAND(10000) < per)
{
- if (sd->status.inventory[n].equip)
- pc_unequipitem(sd, n, 0);
+ if (bool(sd->status.inventory[n].equip))
+ pc_unequipitem(sd, n, CalcStatus::NOW);
pc_dropitem(sd, n, 1);
}
}
@@ -5712,12 +5593,12 @@ int pc_damage(struct block_list *src, struct map_session_data *sd,
{
if (sd->status.inventory[i].nameid == id //ItemIDが一致していて
&& MRAND(10000) < per //ドロップ率判定もOKで
- && ((type == 1 && !sd->status.inventory[i].equip) //タイプ判定もOKならドロップ
- || (type == 2 && sd->status.inventory[i].equip)
+ && ((type == 1 && !bool(sd->status.inventory[i].equip)) //タイプ判定もOKならドロップ
+ || (type == 2 && bool(sd->status.inventory[i].equip))
|| type == 3))
{
- if (sd->status.inventory[i].equip)
- pc_unequipitem(sd, i, 0);
+ if (bool(sd->status.inventory[i].equip))
+ pc_unequipitem(sd, i, CalcStatus::NOW);
pc_dropitem(sd, i, 1);
break;
}
@@ -5773,7 +5654,7 @@ int pc_damage(struct block_list *src, struct map_session_data *sd,
* script用PCステータス読み出し
*------------------------------------------
*/
-int pc_readparam(struct map_session_data *sd, int type)
+int pc_readparam(struct map_session_data *sd, SP type)
{
int val = 0;
struct pc_base_job s_class;
@@ -5842,22 +5723,12 @@ int pc_readparam(struct map_session_data *sd, int type)
val = sd->status.max_sp;
break;
case SP_STR:
- val = sd->status.str;
- break;
case SP_AGI:
- val = sd->status.agi;
- break;
case SP_VIT:
- val = sd->status.vit;
- break;
case SP_INT:
- val = sd->status.int_;
- break;
case SP_DEX:
- val = sd->status.dex;
- break;
case SP_LUK:
- val = sd->status.luk;
+ val = sd->status.attrs[sp_to_attr(type)];
break;
case SP_FAME:
val = sd->fame;
@@ -5871,7 +5742,7 @@ int pc_readparam(struct map_session_data *sd, int type)
* script用PCステータス設定
*------------------------------------------
*/
-int pc_setparam(struct map_session_data *sd, int type, int val)
+int pc_setparam(struct map_session_data *sd, SP type, int val)
{
int i = 0, up_level = 50;
struct pc_base_job s_class;
@@ -5978,22 +5849,12 @@ int pc_setparam(struct map_session_data *sd, int type, int val)
sd->status.max_sp = val;
break;
case SP_STR:
- sd->status.str = val;
- break;
case SP_AGI:
- sd->status.agi = val;
- break;
case SP_VIT:
- sd->status.vit = val;
- break;
case SP_INT:
- sd->status.int_ = val;
- break;
case SP_DEX:
- sd->status.dex = val;
- break;
case SP_LUK:
- sd->status.luk = val;
+ sd->status.attrs[sp_to_attr(type)] = val;
break;
case SP_FAME:
sd->fame = val;
@@ -6098,9 +5959,9 @@ void pc_heal_quick_accumulate(int new_amount,
int average_speed = ((new_speed * new_amount) + (current_speed * current_amount)) / (current_amount + new_amount); // new_amount > 0, current_amount >= 0
quick_regen->speed = average_speed;
- quick_regen->amount = MIN(current_amount + new_amount, max);
+ quick_regen->amount = min(current_amount + new_amount, max);
- quick_regen->tickdelay = MIN(quick_regen->speed, quick_regen->tickdelay);
+ quick_regen->tickdelay = min(quick_regen->speed, quick_regen->tickdelay);
}
int pc_itemheal(struct map_session_data *sd, int hp, int sp)
@@ -6164,7 +6025,7 @@ int pc_itemheal_effect(struct map_session_data *sd, int hp, int sp)
if (hp > 0)
{
bonus =
- (sd->paramc[2] << 1) + 100 + pc_checkskill(sd, SM_RECOVERY) * 10;
+ (sd->paramc[ATTR::VIT] << 1) + 100 + pc_checkskill(sd, SM_RECOVERY) * 10;
if (bonus != 100)
hp = hp * bonus / 100;
bonus = 100 + pc_checkskill(sd, AM_LEARNINGPOTION) * 5;
@@ -6174,7 +6035,7 @@ int pc_itemheal_effect(struct map_session_data *sd, int hp, int sp)
if (sp > 0)
{
bonus =
- (sd->paramc[3] << 1) + 100 + pc_checkskill(sd,
+ (sd->paramc[ATTR::INT] << 1) + 100 + pc_checkskill(sd,
MG_SRECOVERY) * 10;
if (bonus != 100)
sp = sp * bonus / 100;
@@ -6288,7 +6149,6 @@ int pc_percentheal(struct map_session_data *sd, int hp, int sp)
*/
int pc_jobchange(struct map_session_data *sd, int job, int upper)
{
- int i;
int b_class = 0;
//転生や養子の場合の元の職業を算出する
struct pc_base_job s_class = pc_calc_base_job(sd->status.pc_class);
@@ -6341,11 +6201,11 @@ int pc_jobchange(struct map_session_data *sd, int job, int upper)
clif_updatestatus(sd, SP_JOBEXP);
clif_updatestatus(sd, SP_NEXTJOBEXP);
- for (i = 0; i < 11; i++)
+ for (EQUIP i : EQUIPs)
{
if (sd->equip_index[i] >= 0)
if (!pc_isequip(sd, sd->equip_index[i]))
- pc_unequipitem(sd, sd->equip_index[i], 1); // 装備外し
+ pc_unequipitem(sd, sd->equip_index[i], CalcStatus::LATER); // 装備外し
}
clif_changelook(&sd->bl, LOOK_BASE, sd->view_class); // move sprite update to prevent client crashes with incompatible equipment [Valaris]
@@ -6392,7 +6252,7 @@ int pc_equiplookall(struct map_session_data *sd)
* 見た目変更
*------------------------------------------
*/
-int pc_changelook(struct map_session_data *sd, int type, int val)
+int pc_changelook(struct map_session_data *sd, LOOK type, int val)
{
nullpo_ret(sd);
@@ -6977,22 +6837,22 @@ int pc_cleareventtimer(struct map_session_data *sd)
static
int pc_signal_advanced_equipment_change(struct map_session_data *sd, int n)
{
- if (sd->status.inventory[n].equip & 0x0040)
+ if (bool(sd->status.inventory[n].equip & EPOS::SHOES))
clif_changelook(&sd->bl, LOOK_SHOES, 0);
- if (sd->status.inventory[n].equip & 0x0004)
+ if (bool(sd->status.inventory[n].equip & EPOS::GLOVES))
clif_changelook(&sd->bl, LOOK_GLOVES, 0);
- if (sd->status.inventory[n].equip & 0x0008)
+ if (bool(sd->status.inventory[n].equip & EPOS::CAPE))
clif_changelook(&sd->bl, LOOK_CAPE, 0);
- if (sd->status.inventory[n].equip & 0x0010)
+ if (bool(sd->status.inventory[n].equip & EPOS::MISC1))
clif_changelook(&sd->bl, LOOK_MISC1, 0);
- if (sd->status.inventory[n].equip & 0x0080)
+ if (bool(sd->status.inventory[n].equip & EPOS::MISC2))
clif_changelook(&sd->bl, LOOK_MISC2, 0);
return 0;
}
-int pc_equipitem(struct map_session_data *sd, int n, int pos)
+int pc_equipitem(struct map_session_data *sd, int n, EPOS)
{
- int i, nameid, arrow, view;
+ int nameid, arrow, view;
struct item_data *id;
//ソス]ソスソスソスソスソス{ソスqソスフ場合ソスフ鯉ソスソスフ職ソスニゑソスソスZソスoソスソスソスソス
@@ -7000,19 +6860,20 @@ int pc_equipitem(struct map_session_data *sd, int n, int pos)
if (n < 0 || n >= MAX_INVENTORY)
{
- clif_equipitemack(sd, 0, 0, 0);
+ clif_equipitemack(sd, 0, EPOS::ZERO, 0);
return 0;
}
nameid = sd->status.inventory[n].nameid;
id = sd->inventory_data[n];
- pos = pc_equippoint(sd, n);
+ EPOS pos = pc_equippoint(sd, n);
if (battle_config.battle_log)
- printf("equip %d (%d) %x:%x\n", nameid, n, id->equip, pos);
- if (!pc_isequip(sd, n) || !pos || sd->status.inventory[n].broken == 1)
+ printf("equip %d (%d) %x:%x\n",
+ nameid, n, uint16_t(id->equip), uint16_t(pos));
+ if (!pc_isequip(sd, n) || pos == EPOS::ZERO || sd->status.inventory[n].broken == 1)
{ // [Valaris]
- clif_equipitemack(sd, n, 0, 0); // fail
+ clif_equipitemack(sd, n, EPOS::ZERO, 0); // fail
return 0;
}
@@ -7020,47 +6881,50 @@ int pc_equipitem(struct map_session_data *sd, int n, int pos)
//
if (sd->sc_data[SC_BERSERK].timer != -1)
{
- clif_equipitemack(sd, n, 0, 0); // fail
+ clif_equipitemack(sd, n, EPOS::ZERO, 0); // fail
return 0;
}
- if (pos == 0x88)
- { // アクセサリ用例外処理
- int epor = 0;
- if (sd->equip_index[0] >= 0)
- epor |= sd->status.inventory[sd->equip_index[0]].equip;
- if (sd->equip_index[1] >= 0)
- epor |= sd->status.inventory[sd->equip_index[1]].equip;
- epor &= 0x88;
- pos = epor == 0x08 ? 0x80 : 0x08;
+ if (bool(pos == (EPOS::MISC2 | EPOS::CAPE)))
+ {
+ // アクセサリ用例外処理
+ EPOS epor = EPOS::ZERO;
+ if (sd->equip_index[EQUIP::MISC2] >= 0)
+ epor |= sd->status.inventory[sd->equip_index[EQUIP::MISC2]].equip;
+ if (sd->equip_index[EQUIP::CAPE] >= 0)
+ epor |= sd->status.inventory[sd->equip_index[EQUIP::CAPE]].equip;
+ epor &= (EPOS::MISC2 | EPOS::CAPE);
+ pos = (epor == EPOS::CAPE ? EPOS::MISC2 : EPOS::CAPE);
}
// 二刀流処理
- if ((pos == 0x22) // 一応、装備要求箇所が二刀流武器かチェックする
- && (id->equip == 2) // 単 手武器
+ if ((pos == (EPOS::SHIELD | EPOS::WEAPON)) // 一応、装備要求箇所が二刀流武器かチェックする
+ && (id->equip == EPOS::WEAPON) // 単 手武器
&& (pc_checkskill(sd, AS_LEFT) > 0 || sd->status.pc_class == 12)) // 左手修錬有
{
- int tpos = 0;
- if (sd->equip_index[8] >= 0)
- tpos |= sd->status.inventory[sd->equip_index[8]].equip;
- if (sd->equip_index[9] >= 0)
- tpos |= sd->status.inventory[sd->equip_index[9]].equip;
- tpos &= 0x02;
- pos = tpos == 0x02 ? 0x20 : 0x02;
+ EPOS tpos = EPOS::ZERO;
+ if (sd->equip_index[EQUIP::SHIELD] >= 0)
+ tpos |= sd->status.inventory[sd->equip_index[EQUIP::SHIELD]].equip;
+ if (sd->equip_index[EQUIP::WEAPON] >= 0)
+ tpos |= sd->status.inventory[sd->equip_index[EQUIP::WEAPON]].equip;
+ tpos &= EPOS::WEAPON;
+ pos = tpos == EPOS::WEAPON ? EPOS::SHIELD : EPOS::WEAPON;
}
- arrow = pc_search_inventory(sd, pc_checkequip(sd, 9)); // Added by RoVeRT
- for (i = 0; i < 11; i++)
+ // TODO: make this code do what it's supposed to do,
+ // instead of what it does
+ arrow = pc_search_inventory(sd, pc_checkequip(sd, EPOS::LEGS | EPOS::CAPE)); // Added by RoVeRT
+ for (EQUIP i : EQUIPs)
{
- if (pos & equip_pos[i])
+ if (bool(pos & equip_pos[i]))
{
if (sd->equip_index[i] >= 0) //Slot taken, remove item from there.
- pc_unequipitem(sd, sd->equip_index[i], 1);
+ pc_unequipitem(sd, sd->equip_index[i], CalcStatus::LATER);
sd->equip_index[i] = n;
}
}
// 弓矢装備
- if (pos == 0x8000)
+ if (pos == EPOS::ARROW)
{
clif_arrowequip(sd, n);
clif_arrow_fail(sd, 3); // 3=矢が装備できました
@@ -7068,13 +6932,13 @@ int pc_equipitem(struct map_session_data *sd, int n, int pos)
else
{
/* Don't update re-equipping if we're using a spell */
- if (!(pos == 4 && sd->attack_spell_override))
+ if (!(pos == EPOS::GLOVES && sd->attack_spell_override))
clif_equipitemack(sd, n, pos, 1);
}
- for (i = 0; i < 11; i++)
+ for (EQUIP i : EQUIPs)
{
- if (pos & equip_pos[i])
+ if (bool(pos & equip_pos[i]))
sd->equip_index[i] = n;
}
sd->status.inventory[n].equip = pos;
@@ -7090,23 +6954,23 @@ int pc_equipitem(struct map_session_data *sd, int n, int pos)
view = 0;
}
- if (sd->status.inventory[n].equip & 0x0002)
+ if (bool(sd->status.inventory[n].equip & EPOS::WEAPON))
{
sd->weapontype1 = view;
pc_calcweapontype(sd);
pc_set_weapon_look(sd);
}
- if (sd->status.inventory[n].equip & 0x0020)
+ if (bool(sd->status.inventory[n].equip & EPOS::SHIELD))
{
if (sd->inventory_data[n])
{
- if (sd->inventory_data[n]->type == 4)
+ if (sd->inventory_data[n]->type == ItemType::WEAPON)
{
sd->status.shield = 0;
- if (sd->status.inventory[n].equip == 0x0020)
+ if (sd->status.inventory[n].equip == EPOS::SHIELD)
sd->weapontype2 = view;
}
- else if (sd->inventory_data[n]->type == 5)
+ else if (sd->inventory_data[n]->type == ItemType::ARMOR)
{
sd->status.shield = view;
sd->weapontype2 = 0;
@@ -7117,17 +6981,17 @@ int pc_equipitem(struct map_session_data *sd, int n, int pos)
pc_calcweapontype(sd);
clif_changelook(&sd->bl, LOOK_SHIELD, sd->status.shield);
}
- if (sd->status.inventory[n].equip & 0x0001)
+ if (bool(sd->status.inventory[n].equip & EPOS::LEGS))
{
sd->status.head_bottom = view;
clif_changelook(&sd->bl, LOOK_HEAD_BOTTOM, sd->status.head_bottom);
}
- if (sd->status.inventory[n].equip & 0x0100)
+ if (bool(sd->status.inventory[n].equip & EPOS::HAT))
{
sd->status.head_top = view;
clif_changelook(&sd->bl, LOOK_HEAD_TOP, sd->status.head_top);
}
- if (sd->status.inventory[n].equip & 0x0200)
+ if (bool(sd->status.inventory[n].equip & EPOS::TORSO))
{
sd->status.head_mid = view;
clif_changelook(&sd->bl, LOOK_HEAD_MID, sd->status.head_mid);
@@ -7138,7 +7002,7 @@ int pc_equipitem(struct map_session_data *sd, int n, int pos)
if (itemdb_look(sd->status.inventory[n].nameid) == 11 && arrow)
{ // Added by RoVeRT
clif_arrowequip(sd, arrow);
- sd->status.inventory[arrow].equip = 32768;
+ sd->status.inventory[arrow].equip = EPOS::ARROW;
}
pc_calcstatus(sd, 0);
@@ -7167,7 +7031,7 @@ int pc_equipitem(struct map_session_data *sd, int n, int pos)
* 装 備した物を外す
*------------------------------------------
*/
-int pc_unequipitem(struct map_session_data *sd, int n, int type)
+int pc_unequipitem(struct map_session_data *sd, int n, CalcStatus type)
{
nullpo_ret(sd);
@@ -7175,46 +7039,46 @@ int pc_unequipitem(struct map_session_data *sd, int n, int type)
//
if (sd->sc_data[SC_BERSERK].timer != -1)
{
- clif_unequipitemack(sd, n, 0, 0);
+ clif_unequipitemack(sd, n, EPOS::ZERO, 0);
return 0;
}
if (battle_config.battle_log)
- printf("unequip %d %x:%x\n", n, pc_equippoint(sd, n),
- sd->status.inventory[n].equip);
- if (sd->status.inventory[n].equip)
+ printf("unequip %d %x:%x\n",
+ n, uint16_t(pc_equippoint(sd, n)),
+ uint16_t(sd->status.inventory[n].equip));
+ if (bool(sd->status.inventory[n].equip))
{
- int i;
- for (i = 0; i < 11; i++)
+ for (EQUIP i : EQUIPs)
{
- if (sd->status.inventory[n].equip & equip_pos[i])
+ if (bool(sd->status.inventory[n].equip & equip_pos[i]))
sd->equip_index[i] = -1;
}
- if (sd->status.inventory[n].equip & 0x0002)
+ if (bool(sd->status.inventory[n].equip & EPOS::WEAPON))
{
sd->weapontype1 = 0;
sd->status.weapon = sd->weapontype2;
pc_calcweapontype(sd);
pc_set_weapon_look(sd);
}
- if (sd->status.inventory[n].equip & 0x0020)
+ if (bool(sd->status.inventory[n].equip & EPOS::SHIELD))
{
sd->status.shield = sd->weapontype2 = 0;
pc_calcweapontype(sd);
clif_changelook(&sd->bl, LOOK_SHIELD, sd->status.shield);
}
- if (sd->status.inventory[n].equip & 0x0001)
+ if (bool(sd->status.inventory[n].equip & EPOS::LEGS))
{
sd->status.head_bottom = 0;
clif_changelook(&sd->bl, LOOK_HEAD_BOTTOM,
sd->status.head_bottom);
}
- if (sd->status.inventory[n].equip & 0x0100)
+ if (bool(sd->status.inventory[n].equip & EPOS::HAT))
{
sd->status.head_top = 0;
clif_changelook(&sd->bl, LOOK_HEAD_TOP, sd->status.head_top);
}
- if (sd->status.inventory[n].equip & 0x0200)
+ if (bool(sd->status.inventory[n].equip & EPOS::TORSO))
{
sd->status.head_mid = 0;
clif_changelook(&sd->bl, LOOK_HEAD_MID, sd->status.head_mid);
@@ -7222,22 +7086,22 @@ int pc_unequipitem(struct map_session_data *sd, int n, int type)
pc_signal_advanced_equipment_change(sd, n);
if (sd->sc_data[SC_BROKNWEAPON].timer != -1
- && sd->status.inventory[n].equip & 0x0002
- && sd->status.inventory[i].broken == 1)
+ && bool(sd->status.inventory[n].equip & EPOS::WEAPON)
+ && sd->status.inventory[n].broken == 1)
skill_status_change_end(&sd->bl, SC_BROKNWEAPON, -1);
clif_unequipitemack(sd, n, sd->status.inventory[n].equip, 1);
- sd->status.inventory[n].equip = 0;
- if (!type)
+ sd->status.inventory[n].equip = EPOS::ZERO;
+ if (type == CalcStatus::NOW)
pc_checkallowskill(sd);
if (sd->weapontype1 == 0 && sd->weapontype2 == 0)
skill_encchant_eremental_end(&sd->bl, StatusChange::NEGATIVE1);
}
else
{
- clif_unequipitemack(sd, n, 0, 0);
+ clif_unequipitemack(sd, n, EPOS::ZERO, 0);
}
- if (!type)
+ if (type == CalcStatus::NOW)
{
pc_calcstatus(sd, 0);
if (sd->sc_data[SC_SIGNUMCRUCIS].timer != -1
@@ -7248,16 +7112,17 @@ int pc_unequipitem(struct map_session_data *sd, int n, int type)
return 0;
}
-int pc_unequipinvyitem(struct map_session_data *sd, int n, int type)
+int pc_unequipinvyitem(struct map_session_data *sd, int n, CalcStatus type)
{
- int i;
-
nullpo_retr(1, sd);
- for (i = 0; i < 11; i++)
+ for (EQUIP i : EQUIPs)
{
- if (equip_pos[i] > 0 && sd->equip_index[i] == n)
- { //Slot taken, remove item from there.
+ if (equip_pos[i] != EPOS::ZERO
+ && !bool(equip_pos[i] & EPOS::ARROW) // probably a bug
+ && sd->equip_index[i] == n)
+ {
+ //Slot taken, remove item from there.
pc_unequipitem(sd, sd->equip_index[i], type);
sd->equip_index[i] = -1;
}
@@ -7338,16 +7203,17 @@ int pc_checkitem(struct map_session_data *sd)
if (sd->status.inventory[i].nameid == 0)
continue;
- if (sd->status.inventory[i].equip & ~pc_equippoint(sd, i))
+ if (bool(sd->status.inventory[i].equip & ~pc_equippoint(sd, i)))
{
- sd->status.inventory[i].equip = 0;
+ sd->status.inventory[i].equip = EPOS::ZERO;
calc_flag = 1;
}
//装備制限チェック
- if (sd->status.inventory[i].equip && map[sd->bl.m].flag.pvp
+ if (bool(sd->status.inventory[i].equip)
+ && map[sd->bl.m].flag.pvp
&& (it->flag.no_equip == 1 || it->flag.no_equip == 3))
{ //PvP制限
- sd->status.inventory[i].equip = 0;
+ sd->status.inventory[i].equip = EPOS::ZERO;
calc_flag = 1;
}
}
@@ -7895,7 +7761,7 @@ int pc_quickregenerate_effect(struct quick_regeneration *quick_regen,
if (!(quick_regen->tickdelay--))
{
int bonus =
- MIN(heal_speed * battle_config.itemheal_regeneration_factor,
+ min(heal_speed * battle_config.itemheal_regeneration_factor,
quick_regen->amount);
quick_regen->amount -= bonus;