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authorBen Longbons <b.r.longbons@gmail.com>2012-08-30 16:16:25 -0700
committerBen Longbons <b.r.longbons@gmail.com>2012-08-30 17:03:31 -0700
commit41974ae5265fbc23a06f276f9e008d5dad020e0b (patch)
tree9d595215172e87e2d83b74f7bf3430b3040e780e /src/map/mob.c
parent21742909143df9159b2401c3e2a39cc0b2bad620 (diff)
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Rename files for C++ conversion. Does not compile.
After updating, you can remove these files, as shown in 'git status': Untracked files: (use "git add <file>..." to include in what will be committed) src/map/magic-interpreter-lexer.c src/map/magic-interpreter-parser.c src/map/magic-interpreter-parser.h
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c5070
1 files changed, 0 insertions, 5070 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
deleted file mode 100644
index 7be069e..0000000
--- a/src/map/mob.c
+++ /dev/null
@@ -1,5070 +0,0 @@
-// $Id: mob.c,v 1.7 2004/09/25 05:32:18 MouseJstr Exp $
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <stdarg.h>
-#include <string.h>
-
-#include "../common/timer.h"
-#include "../common/socket.h"
-#include "../common/db.h"
-#include "../common/nullpo.h"
-#include "../common/mt_rand.h"
-#include "map.h"
-#include "clif.h"
-#include "intif.h"
-#include "pc.h"
-#include "mob.h"
-#include "guild.h"
-#include "itemdb.h"
-#include "skill.h"
-#include "battle.h"
-#include "party.h"
-#include "npc.h"
-
-#ifdef MEMWATCH
-#include "memwatch.h"
-#endif
-
-#ifndef max
-#define max( a, b ) ( ((a) > (b)) ? (a) : (b) )
-#endif
-
-#define MIN_MOBTHINKTIME 100
-
-#define MOB_LAZYMOVEPERC 50 // Move probability in the negligent mode MOB (rate of 1000 minute)
-#define MOB_LAZYWARPPERC 20 // Warp probability in the negligent mode MOB (rate of 1000 minute)
-
-struct mob_db mob_db[2001];
-
-/*==========================================
- * Local prototype declaration (only required thing)
- *------------------------------------------
- */
-static int distance (int, int, int, int);
-static int mob_makedummymobdb (int);
-static void mob_timer (timer_id, tick_t, custom_id_t, custom_data_t);
-int mobskill_use (struct mob_data *md, unsigned int tick, int event);
-int mobskill_deltimer (struct mob_data *md);
-int mob_skillid2skillidx (int mob_class, int skillid);
-int mobskill_use_id (struct mob_data *md, struct block_list *target,
- int skill_idx);
-static int mob_unlocktarget (struct mob_data *md, int tick);
-
-/*==========================================
- * Mob is searched with a name.
- *------------------------------------------
- */
-int mobdb_searchname (const char *str)
-{
- int i;
-
- for (i = 0; i < sizeof (mob_db) / sizeof (mob_db[0]); i++)
- {
- if (strcasecmp (mob_db[i].name, str) == 0
- || strcmp (mob_db[i].jname, str) == 0
- || memcmp (mob_db[i].name, str, 24) == 0
- || memcmp (mob_db[i].jname, str, 24) == 0)
- return i;
- }
-
- return 0;
-}
-
-/*==========================================
- * Id Mob is checked.
- *------------------------------------------
- */
-int mobdb_checkid (const int id)
-{
- if (id <= 0 || id >= (sizeof (mob_db) / sizeof (mob_db[0]))
- || mob_db[id].name[0] == '\0')
- return 0;
-
- return id;
-}
-
-static void mob_init (struct mob_data *md);
-
-/*==========================================
- * The minimum data set for MOB spawning
- *------------------------------------------
- */
-int mob_spawn_dataset (struct mob_data *md, const char *mobname, int mob_class)
-{
- nullpo_retr (0, md);
-
- if (strcmp (mobname, "--en--") == 0)
- memcpy (md->name, mob_db[mob_class].name, 24);
- else if (strcmp (mobname, "--ja--") == 0)
- memcpy (md->name, mob_db[mob_class].jname, 24);
- else
- memcpy (md->name, mobname, 24);
-
- md->bl.prev = NULL;
- md->bl.next = NULL;
- md->n = 0;
- md->base_class = md->mob_class = mob_class;
- md->bl.id = npc_get_new_npc_id ();
-
- memset (&md->state, 0, sizeof (md->state));
- md->timer = -1;
- md->target_id = 0;
- md->attacked_id = 0;
-
- mob_init (md);
-
- return 0;
-}
-
-// Mutation values indicate how `valuable' a change to each stat is, XP wise.
-// For one 256th of change, we give out that many 1024th fractions of XP change
-// (i.e., 1024 means a 100% XP increase for a single point of adjustment, 4 means 100% XP bonus for doubling the value)
-static int mutation_value[MOB_XP_BONUS] = {
- 2, // MOB_LV
- 3, // MOB_MAX_HP
- 1, // MOB_STR
- 2, // MOB_AGI
- 1, // MOB_VIT
- 0, // MOB_INT
- 2, // MOB_DEX
- 2, // MOB_LUK
- 1, // MOB_ATK1
- 1, // MOB_ATK2
- 2, // MOB_ADELAY
- 2, // MOB_DEF
- 2, // MOB_MDEF
- 2, // MOB_SPEED
-};
-
-// The mutation scale indicates how far `up' we can go, with 256 indicating 100% Note that this may stack with multiple
-// calls to `mutate'.
-static int mutation_scale[MOB_XP_BONUS] = {
- 16, // MOB_LV
- 256, // MOB_MAX_HP
- 32, // MOB_STR
- 48, // MOB_AGI
- 48, // MOB_VIT
- 48, // MOB_INT
- 48, // MOB_DEX
- 64, // MOB_LUK
- 48, // MOB_ATK1
- 48, // MOB_ATK2
- 80, // MOB_ADELAY
- 48, // MOB_DEF
- 48, // MOB_MDEF
- 80, // MOB_SPEED
-};
-
-// The table below indicates the `average' value for each of the statistics, or -1 if there is none.
-// This average is used to determine XP modifications for mutations. The experience point bonus is
-// based on mutation_value and mutation_base as follows:
-// (1) first, compute the percentage change of the attribute (p0)
-// (2) second, determine the absolute stat change
-// (3) third, compute the percentage stat change relative to mutation_base (p1)
-// (4) fourth, compute the XP mofication based on the smaller of (p0, p1).
-static int mutation_base[MOB_XP_BONUS] = {
- 30, // MOB_LV
- -1, // MOB_MAX_HP
- 20, // MOB_STR
- 20, // MOB_AGI
- 20, // MOB_VIT
- 20, // MOB_INT
- 20, // MOB_DEX
- 20, // MOB_LUK
- -1, // MOB_ATK1
- -1, // MOB_ATK2
- -1, // MOB_ADELAY
- -1, // MOB_DEF
- 20, // MOB_MDEF
- -1, // MOB_SPEED
-};
-
-/*========================================
- * Mutates a MOB. For large `direction' values, calling this multiple times will give bigger XP boni.
- *----------------------------------------
- */
-static void mob_mutate (struct mob_data *md, int stat, int intensity) // intensity: positive: strengthen, negative: weaken. 256 = 100%.
-{
- int old_stat;
- int new_stat;
- int real_intensity; // relative intensity
- const int mut_base = mutation_base[stat];
- int sign = 1;
-
- if (!md || stat < 0 || stat >= MOB_XP_BONUS || intensity == 0)
- return;
-
- while (intensity > mutation_scale[stat])
- {
- mob_mutate (md, stat, mutation_scale[stat]); // give better XP assignments
- intensity -= mutation_scale[stat];
- }
- while (intensity < -mutation_scale[stat])
- {
- mob_mutate (md, stat, mutation_scale[stat]); // give better XP assignments
- intensity += mutation_scale[stat];
- }
-
- if (!intensity)
- return;
-
- // MOB_ADELAY and MOB_SPEED are special because going DOWN is good here.
- if (stat == MOB_ADELAY || stat == MOB_SPEED)
- sign = -1;
-
- // Now compute the new stat
- old_stat = md->stats[stat];
- new_stat = old_stat + ((old_stat * sign * intensity) / 256);
-
- if (new_stat < 0)
- new_stat = 0;
-
- if (old_stat == 0)
- real_intensity = 0;
- else
- real_intensity = (((new_stat - old_stat) << 8) / old_stat);
-
- if (mut_base != -1)
- {
- // Now compute the mutation intensity relative to an absolute value.
- // Take the lesser of the two effects.
- int real_intensity2 = (((new_stat - old_stat) << 8) / mut_base);
-
- if (real_intensity < 0)
- if (real_intensity2 > real_intensity)
- real_intensity = real_intensity2;
-
- if (real_intensity > 0)
- if (real_intensity2 < real_intensity)
- real_intensity = real_intensity2;
- }
-
- real_intensity *= sign;
-
- md->stats[stat] = new_stat;
-
- // Adjust XP value
- md->stats[MOB_XP_BONUS] += mutation_value[stat] * real_intensity;
- if (md->stats[MOB_XP_BONUS] <= 0)
- md->stats[MOB_XP_BONUS] = 1;
-
- // Sanitise
- if (md->stats[MOB_ATK1] > md->stats[MOB_ATK2])
- {
- int swap = md->stats[MOB_ATK2];
- md->stats[MOB_ATK2] = md->stats[MOB_ATK1];
- md->stats[MOB_ATK1] = swap;
- }
-}
-
-// This calculates the exp of a given mob
-int mob_gen_exp (struct mob_db *mob)
-{
- if (mob->max_hp <= 1)
- return 1;
- double mod_def = 100 - mob->def;
- if (mod_def == 0)
- mod_def = 1;
- double effective_hp =
- ((50 - mob->luk) * mob->max_hp / 50.0) +
- (2 * mob->luk * mob->max_hp / mod_def);
- double attack_factor =
- (mob->atk1 + mob->atk2 + mob->str / 3.0 + mob->dex / 2.0 +
- mob->luk) * (1872.0 / mob->adelay) / 4;
- double dodge_factor =
- pow (mob->lv + mob->agi + mob->luk / 2.0, 4.0 / 3.0);
- double persuit_factor =
- (3 + mob->range) * (mob->mode % 2) * 1000 / mob->speed;
- double aggression_factor = (mob->mode & 4) == 4 ? 10.0 / 9.0 : 1.0;
- int xp =
- (int) floor (effective_hp *
- pow (sqrt (attack_factor) + sqrt (dodge_factor) +
- sqrt (persuit_factor) + 55,
- 3) * aggression_factor / 2000000.0 *
- (double) battle_config.base_exp_rate / 100.);
- if (xp < 1)
- xp = 1;
- printf ("Exp for mob '%s' generated: %d\n", mob->name, xp);
- return xp;
-}
-
-static void mob_init (struct mob_data *md)
-{
- int i;
- const int mob_class = md->mob_class;
- const int mutations_nr = mob_db[mob_class].mutations_nr;
- const int mutation_power = mob_db[mob_class].mutation_power;
-
- md->stats[MOB_LV] = mob_db[mob_class].lv;
- md->stats[MOB_MAX_HP] = mob_db[mob_class].max_hp;
- md->stats[MOB_STR] = mob_db[mob_class].str;
- md->stats[MOB_AGI] = mob_db[mob_class].agi;
- md->stats[MOB_VIT] = mob_db[mob_class].vit;
- md->stats[MOB_INT] = mob_db[mob_class].int_;
- md->stats[MOB_DEX] = mob_db[mob_class].dex;
- md->stats[MOB_LUK] = mob_db[mob_class].luk;
- md->stats[MOB_ATK1] = mob_db[mob_class].atk1;
- md->stats[MOB_ATK2] = mob_db[mob_class].atk2;
- md->stats[MOB_ADELAY] = mob_db[mob_class].adelay;
- md->stats[MOB_DEF] = mob_db[mob_class].def;
- md->stats[MOB_MDEF] = mob_db[mob_class].mdef;
- md->stats[MOB_SPEED] = mob_db[mob_class].speed;
- md->stats[MOB_XP_BONUS] = MOB_XP_BONUS_BASE;
-
- for (i = 0; i < mutations_nr; i++)
- {
- int stat_nr = MRAND (MOB_XP_BONUS + 1);
- int strength;
-
- if (stat_nr >= MOB_XP_BONUS)
- stat_nr = MOB_MAX_HP;
-
- strength =
- ((MRAND ((mutation_power >> 1)) +
- (MRAND ((mutation_power >> 1))) +
- 2) * mutation_scale[stat_nr]) / 100;
-
- strength = MRAND (2) ? strength : -strength;
-
- if (strength < -240)
- strength = -240; /* Don't go too close to zero */
-
- mob_mutate (md, stat_nr, strength);
- }
-}
-
-/*==========================================
- * The MOB appearance for one time (for scripts)
- *------------------------------------------
- */
-int mob_once_spawn (struct map_session_data *sd, char *mapname,
- int x, int y, const char *mobname, int mob_class, int amount,
- const char *event)
-{
- struct mob_data *md = NULL;
- int m, count, lv = 255, r = mob_class;
-
- if (sd)
- lv = sd->status.base_level;
-
- if (sd && strcmp (mapname, "this") == 0)
- m = sd->bl.m;
- else
- m = map_mapname2mapid (mapname);
-
- if (m < 0 || amount <= 0 || (mob_class >= 0 && mob_class <= 1000) || mob_class > 2000) // 値が異常なら召喚を止める
- return 0;
-
- if (mob_class < 0)
- { // ランダムに召喚
- int i = 0;
- int j = -mob_class - 1;
- int k;
- if (j >= 0 && j < MAX_RANDOMMONSTER)
- {
- do
- {
- mob_class = MPRAND (1001, 1000);
- k = MRAND (1000000);
- }
- while ((mob_db[mob_class].max_hp <= 0
- || mob_db[mob_class].summonper[j] <= k
- || (lv < mob_db[mob_class].lv
- && battle_config.random_monster_checklv == 1))
- && (i++) < 2000);
- if (i >= 2000)
- {
- mob_class = mob_db[0].summonper[j];
- }
- }
- else
- {
- return 0;
- }
-// if(battle_config.etc_log==1)
-// printf("mobmob_class=%d try=%d\n",mob_class,i);
- }
- if (sd)
- {
- if (x <= 0)
- x = sd->bl.x;
- if (y <= 0)
- y = sd->bl.y;
- }
- else if (x <= 0 || y <= 0)
- {
- printf ("mob_once_spawn: ??\n");
- }
-
- for (count = 0; count < amount; count++)
- {
- md = (struct mob_data *) calloc (1, sizeof (struct mob_data));
- if (mob_db[mob_class].mode & 0x02)
- md->lootitem =
- (struct item *) calloc (LOOTITEM_SIZE, sizeof (struct item));
- else
- md->lootitem = NULL;
-
- mob_spawn_dataset (md, mobname, mob_class);
- md->bl.m = m;
- md->bl.x = x;
- md->bl.y = y;
- if (r < 0 && battle_config.dead_branch_active == 1)
- md->mode = 0x1 + 0x4 + 0x80; //移動してアクティブで反撃する
- md->m = m;
- md->x0 = x;
- md->y0 = y;
- md->xs = 0;
- md->ys = 0;
- md->spawndelay1 = -1; // Only once is a flag.
- md->spawndelay2 = -1; // Only once is a flag.
-
- memcpy (md->npc_event, event, sizeof (md->npc_event));
-
- md->bl.type = BL_MOB;
- map_addiddb (&md->bl);
- mob_spawn (md->bl.id);
-
- if (mob_class == 1288)
- { // emperium hp based on defense level [Valaris]
- struct guild_castle *gc = guild_mapname2gc (map[md->bl.m].name);
- if (gc)
- {
- mob_db[mob_class].max_hp += 2000 * gc->defense;
- md->hp = mob_db[mob_class].max_hp;
- }
- } // end addition [Valaris]
-
- }
- return (amount > 0) ? md->bl.id : 0;
-}
-
-/*==========================================
- * The MOB appearance for one time (& area specification for scripts)
- *------------------------------------------
- */
-int mob_once_spawn_area (struct map_session_data *sd, char *mapname,
- int x0, int y0, int x1, int y1,
- const char *mobname, int mob_class, int amount,
- const char *event)
-{
- int x, y, i, c, max, lx = -1, ly = -1, id = 0;
- int m;
-
- if (strcmp (mapname, "this") == 0)
- m = sd->bl.m;
- else
- m = map_mapname2mapid (mapname);
-
- max = (y1 - y0 + 1) * (x1 - x0 + 1) * 3;
- if (max > 1000)
- max = 1000;
-
- if (m < 0 || amount <= 0 || (mob_class >= 0 && mob_class <= 1000) || mob_class > 2000) // A summon is stopped if a value is unusual
- return 0;
-
- for (i = 0; i < amount; i++)
- {
- int j = 0;
- do
- {
- x = MPRAND (x0, (x1 - x0 + 1));
- y = MPRAND (y0, (y1 - y0 + 1));
- }
- while (((c = map_getcell (m, x, y)) == 1 || c == 5) && (++j) < max);
- if (j >= max)
- {
- if (lx >= 0)
- { // Since reference went wrong, the place which boiled before is used.
- x = lx;
- y = ly;
- }
- else
- return 0; // Since reference of the place which boils first went wrong, it stops.
- }
- id = mob_once_spawn (sd, mapname, x, y, mobname, mob_class, 1, event);
- lx = x;
- ly = y;
- }
- return id;
-}
-
-/*==========================================
- * Summoning Guardians [Valaris]
- *------------------------------------------
- */
-int mob_spawn_guardian (struct map_session_data *sd, char *mapname,
- int x, int y, const char *mobname, int mob_class,
- int amount, const char *event, int guardian)
-{
- struct mob_data *md = NULL;
- int m, count = 1, lv = 255;
-
- if (sd)
- lv = sd->status.base_level;
-
- if (sd && strcmp (mapname, "this") == 0)
- m = sd->bl.m;
- else
- m = map_mapname2mapid (mapname);
-
- if (m < 0 || amount <= 0 || (mob_class >= 0 && mob_class <= 1000) || mob_class > 2000) // 値が異常なら召喚を止める
- return 0;
-
- if (mob_class < 0)
- return 0;
-
- if (sd)
- {
- if (x <= 0)
- x = sd->bl.x;
- if (y <= 0)
- y = sd->bl.y;
- }
-
- else if (x <= 0 || y <= 0)
- printf ("mob_spawn_guardian: ??\n");
-
- for (count = 0; count < amount; count++)
- {
- struct guild_castle *gc;
- CREATE (md, struct mob_data, 1);
-
- mob_spawn_dataset (md, mobname, mob_class);
- md->bl.m = m;
- md->bl.x = x;
- md->bl.y = y;
- md->m = m;
- md->x0 = x;
- md->y0 = y;
- md->xs = 0;
- md->ys = 0;
- md->spawndelay1 = -1; // Only once is a flag.
- md->spawndelay2 = -1; // Only once is a flag.
-
- memcpy (md->npc_event, event, sizeof (md->npc_event));
-
- md->bl.type = BL_MOB;
- map_addiddb (&md->bl);
- mob_spawn (md->bl.id);
-
- gc = guild_mapname2gc (map[md->bl.m].name);
- if (gc)
- {
- mob_db[mob_class].max_hp += 2000 * gc->defense;
- if (guardian == 0)
- {
- md->hp = gc->Ghp0;
- gc->GID0 = md->bl.id;
- }
- if (guardian == 1)
- {
- md->hp = gc->Ghp1;
- gc->GID1 = md->bl.id;
- }
- if (guardian == 2)
- {
- md->hp = gc->Ghp2;
- gc->GID2 = md->bl.id;
- }
- if (guardian == 3)
- {
- md->hp = gc->Ghp3;
- gc->GID3 = md->bl.id;
- }
- if (guardian == 4)
- {
- md->hp = gc->Ghp4;
- gc->GID4 = md->bl.id;
- }
- if (guardian == 5)
- {
- md->hp = gc->Ghp5;
- gc->GID5 = md->bl.id;
- }
- if (guardian == 6)
- {
- md->hp = gc->Ghp6;
- gc->GID6 = md->bl.id;
- }
- if (guardian == 7)
- {
- md->hp = gc->Ghp7;
- gc->GID7 = md->bl.id;
- }
-
- }
- }
-
- return (amount > 0) ? md->bl.id : 0;
-}
-
-/*==========================================
- * Appearance income of mob
- *------------------------------------------
- */
-int mob_get_viewclass (int mob_class)
-{
- return mob_db[mob_class].view_class;
-}
-
-int mob_get_sex (int mob_class)
-{
- return mob_db[mob_class].sex;
-}
-
-short mob_get_hair (int mob_class)
-{
- return mob_db[mob_class].hair;
-}
-
-short mob_get_hair_color (int mob_class)
-{
- return mob_db[mob_class].hair_color;
-}
-
-short mob_get_weapon (int mob_class)
-{
- return mob_db[mob_class].weapon;
-}
-
-short mob_get_shield (int mob_class)
-{
- return mob_db[mob_class].shield;
-}
-
-short mob_get_head_top (int mob_class)
-{
- return mob_db[mob_class].head_top;
-}
-
-short mob_get_head_mid (int mob_class)
-{
- return mob_db[mob_class].head_mid;
-}
-
-short mob_get_head_buttom (int mob_class)
-{
- return mob_db[mob_class].head_buttom;
-}
-
-short mob_get_clothes_color (int mob_class) // Add for player monster dye - Valaris
-{
- return mob_db[mob_class].clothes_color; // End
-}
-
-int mob_get_equip (int mob_class) // mob equip [Valaris]
-{
- return mob_db[mob_class].equip;
-}
-
-/*==========================================
- * Is MOB in the state in which the present movement is possible or not?
- *------------------------------------------
- */
-int mob_can_move (struct mob_data *md)
-{
- nullpo_retr (0, md);
-
- if (md->canmove_tick > gettick () || (md->opt1 > 0 && md->opt1 != 6)
- || md->option & 2)
- return 0;
- // アンクル中で動けないとか
- if (md->sc_data[SC_ANKLE].timer != -1 || //アンクルスネア
- md->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター
- md->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り
- md->sc_data[SC_SPIDERWEB].timer != -1 //スパイダーウェッブ
- )
- return 0;
-
- return 1;
-}
-
-/*==========================================
- * Time calculation concerning one step next to mob
- *------------------------------------------
- */
-static int calc_next_walk_step (struct mob_data *md)
-{
- nullpo_retr (0, md);
-
- if (md->walkpath.path_pos >= md->walkpath.path_len)
- return -1;
- if (md->walkpath.path[md->walkpath.path_pos] & 1)
- return battle_get_speed (&md->bl) * 14 / 10;
- return battle_get_speed (&md->bl);
-}
-
-static int mob_walktoxy_sub (struct mob_data *md);
-
-/*==========================================
- * Mob Walk processing
- *------------------------------------------
- */
-static int mob_walk (struct mob_data *md, unsigned int tick, int data)
-{
- int moveblock;
- int i, ctype;
- static int dirx[8] = { 0, -1, -1, -1, 0, 1, 1, 1 };
- static int diry[8] = { 1, 1, 0, -1, -1, -1, 0, 1 };
- int x, y, dx, dy;
-
- nullpo_retr (0, md);
-
- md->state.state = MS_IDLE;
- if (md->walkpath.path_pos >= md->walkpath.path_len
- || md->walkpath.path_pos != data)
- return 0;
-
- md->walkpath.path_half ^= 1;
- if (md->walkpath.path_half == 0)
- {
- md->walkpath.path_pos++;
- if (md->state.change_walk_target)
- {
- mob_walktoxy_sub (md);
- return 0;
- }
- }
- else
- {
- if (md->walkpath.path[md->walkpath.path_pos] >= 8)
- return 1;
-
- x = md->bl.x;
- y = md->bl.y;
- ctype = map_getcell (md->bl.m, x, y);
- if (ctype == 1 || ctype == 5)
- {
- mob_stop_walking (md, 1);
- return 0;
- }
- md->dir = md->walkpath.path[md->walkpath.path_pos];
- dx = dirx[md->dir];
- dy = diry[md->dir];
-
- ctype = map_getcell (md->bl.m, x + dx, y + dy);
- if (ctype == 1 || ctype == 5)
- {
- mob_walktoxy_sub (md);
- return 0;
- }
-
- moveblock = (x / BLOCK_SIZE != (x + dx) / BLOCK_SIZE
- || y / BLOCK_SIZE != (y + dy) / BLOCK_SIZE);
-
- md->state.state = MS_WALK;
- map_foreachinmovearea (clif_moboutsight, md->bl.m, x - AREA_SIZE,
- y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE,
- dx, dy, BL_PC, md);
-
- x += dx;
- y += dy;
- if (md->min_chase > 13)
- md->min_chase--;
-
- if (moveblock)
- map_delblock (&md->bl);
- md->bl.x = x;
- md->bl.y = y;
- if (moveblock)
- map_addblock (&md->bl);
-
- map_foreachinmovearea (clif_mobinsight, md->bl.m, x - AREA_SIZE,
- y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE,
- -dx, -dy, BL_PC, md);
- md->state.state = MS_IDLE;
-
- if (md->option & 4)
- skill_check_cloaking (&md->bl);
-
- skill_unit_move (&md->bl, tick, 1); // Inspection of a skill unit
- }
- if ((i = calc_next_walk_step (md)) > 0)
- {
- i = i >> 1;
- if (i < 1 && md->walkpath.path_half == 0)
- i = 1;
- md->timer =
- add_timer (tick + i, mob_timer, md->bl.id, md->walkpath.path_pos);
- md->state.state = MS_WALK;
-
- if (md->walkpath.path_pos >= md->walkpath.path_len)
- clif_fixmobpos (md); // When mob stops, retransmission current of a position.
- }
- return 0;
-}
-
-/*==========================================
- * Check if mob should be attempting to attack
- *------------------------------------------
- */
-static int mob_check_attack (struct mob_data *md)
-{
- struct block_list *tbl = NULL;
- struct map_session_data *tsd = NULL;
- struct mob_data *tmd = NULL;
-
- int mode, race, range;
-
- nullpo_retr (0, md);
-
- md->min_chase = 13;
- md->state.state = MS_IDLE;
- md->state.skillstate = MSS_IDLE;
-
- if (md->skilltimer != -1)
- return 0;
-
- if (md->opt1 > 0 || md->option & 2)
- return 0;
-
- if (md->sc_data[SC_AUTOCOUNTER].timer != -1)
- return 0;
-
- if (md->sc_data[SC_BLADESTOP].timer != -1)
- return 0;
-
- if ((tbl = map_id2bl (md->target_id)) == NULL)
- {
- md->target_id = 0;
- md->state.targettype = NONE_ATTACKABLE;
- return 0;
- }
-
- if (tbl->type == BL_PC)
- tsd = (struct map_session_data *) tbl;
- else if (tbl->type == BL_MOB)
- tmd = (struct mob_data *) tbl;
- else
- return 0;
-
- if (tsd)
- {
- if (pc_isdead (tsd) || tsd->invincible_timer != -1
- || pc_isinvisible (tsd) || md->bl.m != tbl->m || tbl->prev == NULL
- || distance (md->bl.x, md->bl.y, tbl->x, tbl->y) >= 13)
- {
- md->target_id = 0;
- md->state.targettype = NONE_ATTACKABLE;
- return 0;
- }
- }
- if (tmd)
- {
- if (md->bl.m != tbl->m || tbl->prev == NULL
- || distance (md->bl.x, md->bl.y, tbl->x, tbl->y) >= 13)
- {
- md->target_id = 0;
- md->state.targettype = NONE_ATTACKABLE;
- return 0;
- }
- }
-
- if (!md->mode)
- mode = mob_db[md->mob_class].mode;
- else
- mode = md->mode;
-
- race = mob_db[md->mob_class].race;
- if (!(mode & 0x80))
- {
- md->target_id = 0;
- md->state.targettype = NONE_ATTACKABLE;
- return 0;
- }
- if (tsd && !(mode & 0x20) && (tsd->sc_data[SC_TRICKDEAD].timer != -1 ||
- ((pc_ishiding (tsd)
- || tsd->state.gangsterparadise)
- && race != 4 && race != 6)))
- {
- md->target_id = 0;
- md->state.targettype = NONE_ATTACKABLE;
- return 0;
- }
-
- range = mob_db[md->mob_class].range;
- if (mode & 1)
- range++;
- if (distance (md->bl.x, md->bl.y, tbl->x, tbl->y) > range)
- return 0;
-
- return 1;
-}
-
-static int mob_ancillary_attack(struct block_list *bl, va_list ap)
-{
- struct block_list *mdbl = va_arg(ap, struct block_list *);
- struct block_list *tbl = va_arg(ap, struct block_list *);
- unsigned int tick = va_arg(ap, unsigned int);
- if (bl != tbl)
- battle_weapon_attack(mdbl, bl, tick, 0);
- return 0;
-}
-
-/*==========================================
- * Attack processing of mob
- *------------------------------------------
- */
-static int mob_attack (struct mob_data *md, unsigned int tick, int data)
-{
- struct block_list *tbl = NULL;
-
- nullpo_retr (0, md);
-
- if ((tbl = map_id2bl (md->target_id)) == NULL)
- return 0;
-
- if (!mob_check_attack (md))
- return 0;
-
- if (battle_config.monster_attack_direction_change)
- md->dir = map_calc_dir (&md->bl, tbl->x, tbl->y); // 向き設定
-
- //clif_fixmobpos(md);
-
- md->state.skillstate = MSS_ATTACK;
- if (mobskill_use (md, tick, -2)) // スキル使用
- return 0;
-
- md->target_lv = battle_weapon_attack (&md->bl, tbl, tick, 0);
- // If you are reading this, please note:
- // it is highly platform-specific that this even works at all.
- int radius = battle_config.mob_splash_radius;
- if (radius >= 0 && tbl->type == BL_PC && !map[tbl->m].flag.town)
- map_foreachinarea(mob_ancillary_attack,
- tbl->m, tbl->x - radius, tbl->y - radius, tbl->x + radius, tbl->y + radius,
- BL_PC,
- &md->bl, tbl, tick);
-
- if (!(battle_config.monster_cloak_check_type & 2)
- && md->sc_data[SC_CLOAKING].timer != -1)
- skill_status_change_end (&md->bl, SC_CLOAKING, -1);
-
- md->attackabletime = tick + battle_get_adelay (&md->bl);
-
- md->timer = add_timer (md->attackabletime, mob_timer, md->bl.id, 0);
- md->state.state = MS_ATTACK;
-
- return 0;
-}
-
-/*==========================================
- * The attack of PC which is attacking id is stopped.
- * The callback function of clif_foreachclient
- *------------------------------------------
- */
-int mob_stopattacked (struct map_session_data *sd, va_list ap)
-{
- int id;
-
- nullpo_retr (0, sd);
- nullpo_retr (0, ap);
-
- id = va_arg (ap, int);
- if (sd->attacktarget == id)
- pc_stopattack (sd);
- return 0;
-}
-
-/*==========================================
- * The timer in which the mob's states changes
- *------------------------------------------
- */
-int mob_changestate (struct mob_data *md, int state, int type)
-{
- unsigned int tick;
- int i;
-
- nullpo_retr (0, md);
-
- if (md->timer != -1)
- delete_timer (md->timer, mob_timer);
- md->timer = -1;
- md->state.state = state;
-
- switch (state)
- {
- case MS_WALK:
- if ((i = calc_next_walk_step (md)) > 0)
- {
- i = i >> 2;
- md->timer =
- add_timer (gettick () + i, mob_timer, md->bl.id, 0);
- }
- else
- md->state.state = MS_IDLE;
- break;
- case MS_ATTACK:
- tick = gettick ();
- i = DIFF_TICK (md->attackabletime, tick);
- if (i > 0 && i < 2000)
- md->timer =
- add_timer (md->attackabletime, mob_timer, md->bl.id, 0);
- else if (type)
- {
- md->attackabletime = tick + battle_get_amotion (&md->bl);
- md->timer =
- add_timer (md->attackabletime, mob_timer, md->bl.id, 0);
- }
- else
- {
- md->attackabletime = tick + 1;
- md->timer =
- add_timer (md->attackabletime, mob_timer, md->bl.id, 0);
- }
- break;
- case MS_DELAY:
- md->timer =
- add_timer (gettick () + type, mob_timer, md->bl.id, 0);
- break;
- case MS_DEAD:
- skill_castcancel (&md->bl, 0);
-// mobskill_deltimer(md);
- md->state.skillstate = MSS_DEAD;
- md->last_deadtime = gettick ();
- // Since it died, all aggressors' attack to this mob is stopped.
- clif_foreachclient (mob_stopattacked, md->bl.id);
- skill_unit_out_all (&md->bl, gettick (), 1);
- skill_status_change_clear (&md->bl, 2); // The abnormalities in status are canceled.
- skill_clear_unitgroup (&md->bl); // All skill unit groups are deleted.
- skill_cleartimerskill (&md->bl);
- if (md->deletetimer != -1)
- delete_timer (md->deletetimer, mob_timer_delete);
- md->deletetimer = -1;
- md->hp = md->target_id = md->attacked_id = 0;
- md->state.targettype = NONE_ATTACKABLE;
- break;
- }
-
- return 0;
-}
-
-/*==========================================
- * timer processing of mob (timer function)
- * It branches to a walk and an attack.
- *------------------------------------------
- */
-static void mob_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
-{
- struct mob_data *md;
- struct block_list *bl;
-
- if ((bl = map_id2bl (id)) == NULL)
- { //攻撃してきた敵がもういないのは正常のようだ
- return;
- }
-
- if (!bl || !bl->type || bl->type != BL_MOB)
- return;
-
- nullpo_retv (md = (struct mob_data *) bl);
-
- if (!md->bl.type || md->bl.type != BL_MOB)
- return;
-
- if (md->timer != tid)
- {
- if (battle_config.error_log == 1)
- printf ("mob_timer %d != %d\n", md->timer, tid);
- return;
- }
- md->timer = -1;
- if (md->bl.prev == NULL || md->state.state == MS_DEAD)
- return;
-
- map_freeblock_lock ();
- switch (md->state.state)
- {
- case MS_WALK:
- mob_check_attack (md);
- mob_walk (md, tick, data);
- break;
- case MS_ATTACK:
- mob_attack (md, tick, data);
- break;
- case MS_DELAY:
- mob_changestate (md, MS_IDLE, 0);
- break;
- default:
- if (battle_config.error_log == 1)
- printf ("mob_timer : %d ?\n", md->state.state);
- break;
- }
- map_freeblock_unlock ();
- return;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-static int mob_walktoxy_sub (struct mob_data *md)
-{
- struct walkpath_data wpd;
-
- nullpo_retr (0, md);
-
- if (path_search
- (&wpd, md->bl.m, md->bl.x, md->bl.y, md->to_x, md->to_y,
- md->state.walk_easy))
- return 1;
- memcpy (&md->walkpath, &wpd, sizeof (wpd));
-
- md->state.change_walk_target = 0;
- mob_changestate (md, MS_WALK, 0);
- clif_movemob (md);
-
- return 0;
-}
-
-/*==========================================
- * mob move start
- *------------------------------------------
- */
-int mob_walktoxy (struct mob_data *md, int x, int y, int easy)
-{
- struct walkpath_data wpd;
-
- nullpo_retr (0, md);
-
- if (md->state.state == MS_WALK
- && path_search (&wpd, md->bl.m, md->bl.x, md->bl.y, x, y, easy))
- return 1;
-
- md->state.walk_easy = easy;
- md->to_x = x;
- md->to_y = y;
- if (md->state.state == MS_WALK)
- {
- md->state.change_walk_target = 1;
- }
- else
- {
- return mob_walktoxy_sub (md);
- }
-
- return 0;
-}
-
-/*==========================================
- * mob spawn with delay (timer function)
- *------------------------------------------
- */
-static void mob_delayspawn (timer_id tid, tick_t tick, custom_id_t m, custom_data_t n)
-{
- mob_spawn (m);
-}
-
-/*==========================================
- * spawn timing calculation
- *------------------------------------------
- */
-int mob_setdelayspawn (int id)
-{
- unsigned int spawntime, spawntime1, spawntime2, spawntime3;
- struct mob_data *md;
- struct block_list *bl;
-
- if ((bl = map_id2bl (id)) == NULL)
- return -1;
-
- if (!bl || !bl->type || bl->type != BL_MOB)
- return -1;
-
- nullpo_retr (-1, md = (struct mob_data *) bl);
-
- if (!md || md->bl.type != BL_MOB)
- return -1;
-
- // Processing of MOB which is not revitalized
- if (md->spawndelay1 == -1 && md->spawndelay2 == -1 && md->n == 0)
- {
- map_deliddb (&md->bl);
- if (md->lootitem)
- {
- map_freeblock (md->lootitem);
- md->lootitem = NULL;
- }
- map_freeblock (md); // Instead of [ of free ]
- return 0;
- }
-
- spawntime1 = md->last_spawntime + md->spawndelay1;
- spawntime2 = md->last_deadtime + md->spawndelay2;
- spawntime3 = gettick () + 5000;
- // spawntime = max(spawntime1,spawntime2,spawntime3);
- if (DIFF_TICK (spawntime1, spawntime2) > 0)
- {
- spawntime = spawntime1;
- }
- else
- {
- spawntime = spawntime2;
- }
- if (DIFF_TICK (spawntime3, spawntime) > 0)
- {
- spawntime = spawntime3;
- }
-
- add_timer (spawntime, mob_delayspawn, id, 0);
- return 0;
-}
-
-/*==========================================
- * Mob spawning. Initialization is also variously here.
- *------------------------------------------
- */
-int mob_spawn (int id)
-{
- int x = 0, y = 0, i = 0, c;
- unsigned int tick = gettick ();
- struct mob_data *md;
- struct block_list *bl;
-
- nullpo_retr (-1, bl = map_id2bl (id));
-
- if (!bl || !bl->type || bl->type != BL_MOB)
- return -1;
-
- nullpo_retr (-1, md = (struct mob_data *) bl);
-
- if (!md || !md->bl.type || md->bl.type != BL_MOB)
- return -1;
-
- md->last_spawntime = tick;
- if (md->bl.prev != NULL)
- {
-// clif_clearchar_area(&md->bl,3);
- skill_unit_out_all (&md->bl, gettick (), 1);
- map_delblock (&md->bl);
- }
- else
- md->mob_class = md->base_class;
-
- md->bl.m = md->m;
- do
- {
- if (md->x0 == 0 && md->y0 == 0)
- {
- x = MPRAND (1, (map[md->bl.m].xs - 2));
- y = MPRAND (1, (map[md->bl.m].ys - 2));
- }
- else
- {
- x = MPRAND (md->x0, (md->xs + 1)) - md->xs / 2;
- y = MPRAND (md->y0, (md->ys + 1)) - md->ys / 2;
- }
- i++;
- }
- while (((c = map_getcell (md->bl.m, x, y)) == 1 || c == 5) && i < 50);
-
- if (i >= 50)
- {
-// if(battle_config.error_log==1)
-// printf("MOB spawn error %d @ %s\n",id,map[md->bl.m].name);
- add_timer (tick + 5000, mob_delayspawn, id, 0);
- return 1;
- }
-
- md->to_x = md->bl.x = x;
- md->to_y = md->bl.y = y;
- md->dir = 0;
-
- map_addblock (&md->bl);
-
- memset (&md->state, 0, sizeof (md->state));
- md->attacked_id = 0;
- md->target_id = 0;
- md->move_fail_count = 0;
- mob_init (md);
-
- if (!md->stats[MOB_SPEED])
- md->stats[MOB_SPEED] = mob_db[md->mob_class].speed;
- md->def_ele = mob_db[md->mob_class].element;
- md->master_id = 0;
- md->master_dist = 0;
-
- md->state.state = MS_IDLE;
- md->state.skillstate = MSS_IDLE;
- md->timer = -1;
- md->last_thinktime = tick;
- md->next_walktime = tick + MPRAND (5000, 50);
- md->attackabletime = tick;
- md->canmove_tick = tick;
-
- md->sg_count = 0;
- md->deletetimer = -1;
-
- md->skilltimer = -1;
- for (i = 0, c = tick - 1000 * 3600 * 10; i < MAX_MOBSKILL; i++)
- md->skilldelay[i] = c;
- md->skillid = 0;
- md->skilllv = 0;
-
- memset (md->dmglog, 0, sizeof (md->dmglog));
- if (md->lootitem)
- memset (md->lootitem, 0, sizeof (md->lootitem));
- md->lootitem_count = 0;
-
- for (i = 0; i < MAX_MOBSKILLTIMERSKILL; i++)
- md->skilltimerskill[i].timer = -1;
-
- for (i = 0; i < MAX_STATUSCHANGE; i++)
- {
- md->sc_data[i].timer = -1;
- md->sc_data[i].val1 = md->sc_data[i].val2 = md->sc_data[i].val3 =
- md->sc_data[i].val4 = 0;
- }
- md->sc_count = 0;
- md->opt1 = md->opt2 = md->opt3 = md->option = 0;
-
- memset (md->skillunit, 0, sizeof (md->skillunit));
- memset (md->skillunittick, 0, sizeof (md->skillunittick));
-
- md->hp = battle_get_max_hp (&md->bl);
- if (md->hp <= 0)
- {
- mob_makedummymobdb (md->mob_class);
- md->hp = battle_get_max_hp (&md->bl);
- }
-
- clif_spawnmob (md);
-
- return 0;
-}
-
-/*==========================================
- * Distance calculation between two points
- *------------------------------------------
- */
-static int distance (int x0, int y0, int x1, int y1)
-{
- int dx, dy;
-
- dx = abs (x0 - x1);
- dy = abs (y0 - y1);
- return dx > dy ? dx : dy;
-}
-
-/*==========================================
- * The stop of MOB's attack
- *------------------------------------------
- */
-int mob_stopattack (struct mob_data *md)
-{
- md->target_id = 0;
- md->state.targettype = NONE_ATTACKABLE;
- md->attacked_id = 0;
- return 0;
-}
-
-/*==========================================
- * The stop of MOB's walking
- *------------------------------------------
- */
-int mob_stop_walking (struct mob_data *md, int type)
-{
- nullpo_retr (0, md);
-
- if (md->state.state == MS_WALK || md->state.state == MS_IDLE)
- {
- int dx = 0, dy = 0;
-
- md->walkpath.path_len = 0;
- if (type & 4)
- {
- dx = md->to_x - md->bl.x;
- if (dx < 0)
- dx = -1;
- else if (dx > 0)
- dx = 1;
- dy = md->to_y - md->bl.y;
- if (dy < 0)
- dy = -1;
- else if (dy > 0)
- dy = 1;
- }
- md->to_x = md->bl.x + dx;
- md->to_y = md->bl.y + dy;
- if (dx != 0 || dy != 0)
- {
- mob_walktoxy_sub (md);
- return 0;
- }
- mob_changestate (md, MS_IDLE, 0);
- }
- if (type & 0x01)
- clif_fixmobpos (md);
- if (type & 0x02)
- {
- int delay = battle_get_dmotion (&md->bl);
- unsigned int tick = gettick ();
- if (md->canmove_tick < tick)
- md->canmove_tick = tick + delay;
- }
-
- return 0;
-}
-
-/*==========================================
- * Reachability to a Specification ID existence place
- *------------------------------------------
- */
-int mob_can_reach (struct mob_data *md, struct block_list *bl, int range)
-{
- int dx, dy;
- struct walkpath_data wpd;
- int i;
-
- nullpo_retr (0, md);
- nullpo_retr (0, bl);
-
- dx = abs (bl->x - md->bl.x);
- dy = abs (bl->y - md->bl.y);
-
- //=========== guildcastle guardian no search start===========
- //when players are the guild castle member not attack them !
- if (md->mob_class == 1285 || md->mob_class == 1286 || md->mob_class == 1287)
- {
- struct map_session_data *sd;
- struct guild *g = NULL;
- struct guild_castle *gc = guild_mapname2gc (map[bl->m].name);
-
- if (gc && agit_flag == 0) // Guardians will not attack during non-woe time [Valaris]
- return 0; // end addition [Valaris]
-
- if (bl && bl->type == BL_PC)
- {
- if ((sd = (struct map_session_data *) bl) == NULL)
- {
- printf ("mob_can_reach nullpo\n");
- return 0;
- }
-
- if (gc && sd && sd->status.guild_id && sd->status.guild_id > 0)
- {
- g = guild_search (sd->status.guild_id); // don't attack guild members [Valaris]
- if (g && g->guild_id > 0 && g->guild_id == gc->guild_id)
- return 0;
- if (g && gc && guild_isallied (g, gc))
- return 0;
-
- }
- }
- }
- //========== guildcastle guardian no search eof==============
-
- if (bl && bl->type == BL_PC && battle_config.monsters_ignore_gm == 1)
- { // option to have monsters ignore GMs [Valaris]
- struct map_session_data *sd;
- if ((sd = (struct map_session_data *) bl) != NULL && pc_isGM (sd))
- return 0;
- }
-
- if (md->bl.m != bl->m) // 違うャbプ
- return 0;
-
- if (range > 0 && range < ((dx > dy) ? dx : dy)) // 遠すぎる
- return 0;
-
- if (md->bl.x == bl->x && md->bl.y == bl->y) // 同じャX
- return 1;
-
- // Obstacle judging
- wpd.path_len = 0;
- wpd.path_pos = 0;
- wpd.path_half = 0;
- if (path_search (&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x, bl->y, 0) !=
- -1)
- return 1;
-
- if (bl->type != BL_PC && bl->type != BL_MOB)
- return 0;
-
- // It judges whether it can adjoin or not.
- dx = (dx > 0) ? 1 : ((dx < 0) ? -1 : 0);
- dy = (dy > 0) ? 1 : ((dy < 0) ? -1 : 0);
- if (path_search
- (&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x - dx, bl->y - dy, 0) != -1)
- return 1;
- for (i = 0; i < 9; i++)
- {
- if (path_search
- (&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x - 1 + i / 3,
- bl->y - 1 + i % 3, 0) != -1)
- return 1;
- }
- return 0;
-}
-
-/*==========================================
- * Determination for an attack of a monster
- *------------------------------------------
- */
-int mob_target (struct mob_data *md, struct block_list *bl, int dist)
-{
- struct map_session_data *sd;
- struct status_change *sc_data;
- short *option;
- int mode, race;
-
- nullpo_retr (0, md);
- nullpo_retr (0, bl);
-
- sc_data = battle_get_sc_data (bl);
- option = battle_get_option (bl);
- race = mob_db[md->mob_class].race;
-
- if (!md->mode)
- {
- mode = mob_db[md->mob_class].mode;
- }
- else
- {
- mode = md->mode;
- }
- if (!(mode & 0x80))
- {
- md->target_id = 0;
- return 0;
- }
- // Nothing will be carried out if there is no mind of changing TAGE by TAGE ending.
- if ((md->target_id > 0 && md->state.targettype == ATTACKABLE)
- && (!(mode & 0x04) || MRAND (100) > 25))
- return 0;
-
- if (mode & 0x20 || // Coercion is exerted if it is MVPMOB.
- (sc_data && sc_data[SC_TRICKDEAD].timer == -1 &&
- ((option && !(*option & 0x06)) || race == 4 || race == 6)))
- {
- if (bl->type == BL_PC)
- {
- nullpo_retr (0, sd = (struct map_session_data *) bl);
- if (sd->invincible_timer != -1 || pc_isinvisible (sd))
- return 0;
- if (!(mode & 0x20) && race != 4 && race != 6
- && sd->state.gangsterparadise)
- return 0;
- }
-
- md->target_id = bl->id; // Since there was no disturbance, it locks on to target.
- if (bl->type == BL_PC || bl->type == BL_MOB)
- md->state.targettype = ATTACKABLE;
- else
- md->state.targettype = NONE_ATTACKABLE;
- md->min_chase = dist + 13;
- if (md->min_chase > 26)
- md->min_chase = 26;
- }
- return 0;
-}
-
-/*==========================================
- * The ?? routine of an active monster
- *------------------------------------------
- */
-static int mob_ai_sub_hard_activesearch (struct block_list *bl, va_list ap)
-{
- struct map_session_data *tsd = NULL;
- struct mob_data *smd, *tmd = NULL;
- int mode, race, dist, *pcc;
-
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
- nullpo_retr (0, smd = va_arg (ap, struct mob_data *));
- nullpo_retr (0, pcc = va_arg (ap, int *));
-
- if (bl->type == BL_PC)
- tsd = (struct map_session_data *) bl;
- else if (bl->type == BL_MOB)
- tmd = (struct mob_data *) bl;
- else
- return 0;
-
- //敵味方判定
- if (battle_check_target (&smd->bl, bl, BCT_ENEMY) == 0)
- return 0;
-
- if (!smd->mode)
- mode = mob_db[smd->mob_class].mode;
- else
- mode = smd->mode;
-
- // アクティブでターゲット射程内にいるなら、ロックする
- if (mode & 0x04)
- {
- race = mob_db[smd->mob_class].race;
- //対象がPCの場合
- if (tsd &&
- !pc_isdead (tsd) &&
- tsd->bl.m == smd->bl.m &&
- tsd->invincible_timer == -1 &&
- !pc_isinvisible (tsd) &&
- (dist =
- distance (smd->bl.x, smd->bl.y, tsd->bl.x, tsd->bl.y)) < 9)
- {
- if (mode & 0x20 ||
- (tsd->sc_data[SC_TRICKDEAD].timer == -1 &&
- ((!pc_ishiding (tsd) && !tsd->state.gangsterparadise)
- || race == 4 || race == 6)))
- { // 妨害がないか判定
- if (mob_can_reach (smd, bl, 12) && // 到達可能性判定
- MRAND (1000) < 1000 / (++(*pcc)))
- { // 範囲内PCで等確率にする
- smd->target_id = tsd->bl.id;
- smd->state.targettype = ATTACKABLE;
- smd->min_chase = 13;
- }
- }
- }
- //対象がMobの場合
- else if (tmd &&
- tmd->bl.m == smd->bl.m &&
- (dist =
- distance (smd->bl.x, smd->bl.y, tmd->bl.x, tmd->bl.y)) < 9)
- {
- if (mob_can_reach (smd, bl, 12) && // 到達可能性判定
- MRAND (1000) < 1000 / (++(*pcc)))
- { // 範囲内で等確率にする
- smd->target_id = bl->id;
- smd->state.targettype = ATTACKABLE;
- smd->min_chase = 13;
- }
- }
- }
- return 0;
-}
-
-/*==========================================
- * loot monster item search
- *------------------------------------------
- */
-static int mob_ai_sub_hard_lootsearch (struct block_list *bl, va_list ap)
-{
- struct mob_data *md;
- int mode, dist, *itc;
-
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
- nullpo_retr (0, md = va_arg (ap, struct mob_data *));
- nullpo_retr (0, itc = va_arg (ap, int *));
-
- if (!md->mode)
- {
- mode = mob_db[md->mob_class].mode;
- }
- else
- {
- mode = md->mode;
- }
-
- if (!md->target_id && mode & 0x02)
- {
- if (!md->lootitem
- || (battle_config.monster_loot_type == 1
- && md->lootitem_count >= LOOTITEM_SIZE))
- return 0;
- if (bl->m == md->bl.m
- && (dist = distance (md->bl.x, md->bl.y, bl->x, bl->y)) < 9)
- {
- if (mob_can_reach (md, bl, 12) && // Reachability judging
- MRAND (1000) < 1000 / (++(*itc)))
- { // It is made a probability, such as within the limits PC.
- md->target_id = bl->id;
- md->state.targettype = NONE_ATTACKABLE;
- md->min_chase = 13;
- }
- }
- }
- return 0;
-}
-
-/*==========================================
- * The ?? routine of a link monster
- *------------------------------------------
- */
-static int mob_ai_sub_hard_linksearch (struct block_list *bl, va_list ap)
-{
- struct mob_data *tmd;
- struct mob_data *md;
- struct block_list *target;
-
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
- nullpo_retr (0, tmd = (struct mob_data *) bl);
- nullpo_retr (0, md = va_arg (ap, struct mob_data *));
- nullpo_retr (0, target = va_arg (ap, struct block_list *));
-
- // same family free in a range at a link monster -- it will be made to lock if MOB is
-/* if( (md->target_id > 0 && md->state.targettype == ATTACKABLE) && mob_db[md->mob_class].mode&0x08){
- if( tmd->mob_class==md->mob_class && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE) && tmd->bl.m == md->bl.m){
- if( mob_can_reach(tmd,target,12) ){ // Reachability judging
- tmd->target_id=md->target_id;
- tmd->state.targettype = ATTACKABLE;
- tmd->min_chase=13;
- }
- }
- }*/
- if (md->attacked_id > 0 && mob_db[md->mob_class].mode & 0x08)
- {
- if (tmd->mob_class == md->mob_class && tmd->bl.m == md->bl.m
- && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE))
- {
- if (mob_can_reach (tmd, target, 12))
- { // Reachability judging
- tmd->target_id = md->attacked_id;
- tmd->state.targettype = ATTACKABLE;
- tmd->min_chase = 13;
- }
- }
- }
-
- return 0;
-}
-
-/*==========================================
- * Processing of slave monsters
- *------------------------------------------
- */
-static int mob_ai_sub_hard_slavemob (struct mob_data *md, unsigned int tick)
-{
- struct mob_data *mmd = NULL;
- struct block_list *bl;
- int mode, race, old_dist;
-
- nullpo_retr (0, md);
-
- if ((bl = map_id2bl (md->master_id)) != NULL)
- mmd = (struct mob_data *) bl;
-
- mode = mob_db[md->mob_class].mode;
-
- // It is not main monster/leader.
- if (!mmd || mmd->bl.type != BL_MOB || mmd->bl.id != md->master_id)
- return 0;
-
- // Since it is in the map on which the master is not, teleport is carried out and it pursues.
- if (mmd->bl.m != md->bl.m)
- {
- mob_warp (md, mmd->bl.m, mmd->bl.x, mmd->bl.y, 3);
- md->state.master_check = 1;
- return 0;
- }
-
- // Distance with between slave and master is measured.
- old_dist = md->master_dist;
- md->master_dist = distance (md->bl.x, md->bl.y, mmd->bl.x, mmd->bl.y);
-
- // Since the master was in near immediately before, teleport is carried out and it pursues.
- if (old_dist < 10 && md->master_dist > 18)
- {
- mob_warp (md, -1, mmd->bl.x, mmd->bl.y, 3);
- md->state.master_check = 1;
- return 0;
- }
-
- // Although there is the master, since it is somewhat far, it approaches.
- if ((!md->target_id || md->state.targettype == NONE_ATTACKABLE)
- && mob_can_move (md)
- && (md->walkpath.path_pos >= md->walkpath.path_len
- || md->walkpath.path_len == 0) && md->master_dist < 15)
- {
- int i = 0, dx, dy, ret;
- if (md->master_dist > 4)
- {
- do
- {
- if (i <= 5)
- {
- dx = mmd->bl.x - md->bl.x;
- dy = mmd->bl.y - md->bl.y;
- if (dx < 0)
- dx += (MPRAND (1, ((dx < -3) ? 3 : -dx)));
- else if (dx > 0)
- dx -= (MPRAND (1, ((dx > 3) ? 3 : dx)));
- if (dy < 0)
- dy += (MPRAND (1, ((dy < -3) ? 3 : -dy)));
- else if (dy > 0)
- dy -= (MPRAND (1, ((dy > 3) ? 3 : dy)));
- }
- else
- {
- dx = mmd->bl.x - md->bl.x + MRAND (7) - 3;
- dy = mmd->bl.y - md->bl.y + MRAND (7) - 3;
- }
-
- ret = mob_walktoxy (md, md->bl.x + dx, md->bl.y + dy, 0);
- i++;
- }
- while (ret && i < 10);
- }
- else
- {
- do
- {
- dx = MRAND (9) - 5;
- dy = MRAND (9) - 5;
- if (dx == 0 && dy == 0)
- {
- dx = (MRAND (1)) ? 1 : -1;
- dy = (MRAND (1)) ? 1 : -1;
- }
- dx += mmd->bl.x;
- dy += mmd->bl.y;
-
- ret = mob_walktoxy (md, mmd->bl.x + dx, mmd->bl.y + dy, 0);
- i++;
- }
- while (ret && i < 10);
- }
-
- md->next_walktime = tick + 500;
- md->state.master_check = 1;
- }
-
- // There is the master, the master locks a target and he does not lock.
- if ((mmd->target_id > 0 && mmd->state.targettype == ATTACKABLE)
- && (!md->target_id || md->state.targettype == NONE_ATTACKABLE))
- {
- struct map_session_data *sd = map_id2sd (mmd->target_id);
- if (sd != NULL && !pc_isdead (sd) && sd->invincible_timer == -1
- && !pc_isinvisible (sd))
- {
-
- race = mob_db[md->mob_class].race;
- if (mode & 0x20 ||
- (sd->sc_data[SC_TRICKDEAD].timer == -1 &&
- ((!pc_ishiding (sd) && !sd->state.gangsterparadise)
- || race == 4 || race == 6)))
- { // 妨害がないか判定
-
- md->target_id = sd->bl.id;
- md->state.targettype = ATTACKABLE;
- md->min_chase =
- 5 + distance (md->bl.x, md->bl.y, sd->bl.x, sd->bl.y);
- md->state.master_check = 1;
- }
- }
- }
-
- // There is the master, the master locks a target and he does not lock.
-/* if( (md->target_id>0 && mmd->state.targettype == ATTACKABLE) && (!mmd->target_id || mmd->state.targettype == NONE_ATTACKABLE) ){
- struct map_session_data *sd=map_id2sd(md->target_id);
- if(sd!=NULL && !pc_isdead(sd) && sd->invincible_timer == -1 && !pc_isinvisible(sd)){
-
- race=mob_db[mmd->mob_class].race;
- if(mode&0x20 ||
- (sd->sc_data[SC_TRICKDEAD].timer == -1 &&
- (!(sd->status.option&0x06) || race==4 || race==6)
- ) ){ // It judges whether there is any disturbance.
-
- mmd->target_id=sd->bl.id;
- mmd->state.targettype = ATTACKABLE;
- mmd->min_chase=5+distance(mmd->bl.x,mmd->bl.y,sd->bl.x,sd->bl.y);
- }
- }
- }*/
-
- return 0;
-}
-
-/*==========================================
- * A lock of target is stopped and mob moves to a standby state.
- *------------------------------------------
- */
-static int mob_unlocktarget (struct mob_data *md, int tick)
-{
- nullpo_retr (0, md);
-
- md->target_id = 0;
- md->state.targettype = NONE_ATTACKABLE;
- md->state.skillstate = MSS_IDLE;
- md->next_walktime = tick + MPRAND (3000, 3000);
- return 0;
-}
-
-/*==========================================
- * Random walk
- *------------------------------------------
- */
-static int mob_randomwalk (struct mob_data *md, int tick)
-{
- const int retrycount = 20;
- int speed;
-
- nullpo_retr (0, md);
-
- speed = battle_get_speed (&md->bl);
- if (DIFF_TICK (md->next_walktime, tick) < 0)
- {
- int i, x, y, c, d = 12 - md->move_fail_count;
- if (d < 5)
- d = 5;
- for (i = 0; i < retrycount; i++)
- { // Search of a movable place
- int r = mt_random ();
- x = md->bl.x + r % (d * 2 + 1) - d;
- y = md->bl.y + r / (d * 2 + 1) % (d * 2 + 1) - d;
- if ((c = map_getcell (md->bl.m, x, y)) != 1 && c != 5
- && mob_walktoxy (md, x, y, 1) == 0)
- {
- md->move_fail_count = 0;
- break;
- }
- if (i + 1 >= retrycount)
- {
- md->move_fail_count++;
- if (md->move_fail_count > 1000)
- {
- if (battle_config.error_log == 1)
- printf
- ("MOB cant move. random spawn %d, mob_class = %d\n",
- md->bl.id, md->mob_class);
- md->move_fail_count = 0;
- mob_spawn (md->bl.id);
- }
- }
- }
- for (i = c = 0; i < md->walkpath.path_len; i++)
- { // The next walk start time is calculated.
- if (md->walkpath.path[i] & 1)
- c += speed * 14 / 10;
- else
- c += speed;
- }
- md->next_walktime = tick + MPRAND (3000, 3000) + c;
- md->state.skillstate = MSS_WALK;
- return 1;
- }
- return 0;
-}
-
-/*==========================================
- * AI of MOB whose is near a Player
- *------------------------------------------
- */
-static int mob_ai_sub_hard (struct block_list *bl, va_list ap)
-{
- struct mob_data *md, *tmd = NULL;
- struct map_session_data *tsd = NULL;
- struct block_list *tbl = NULL;
- struct flooritem_data *fitem;
- unsigned int tick;
- int i, dx, dy, ret, dist;
- int attack_type = 0;
- int mode, race;
-
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
- nullpo_retr (0, md = (struct mob_data *) bl);
-
- tick = va_arg (ap, unsigned int);
-
- if (DIFF_TICK (tick, md->last_thinktime) < MIN_MOBTHINKTIME)
- return 0;
- md->last_thinktime = tick;
-
- if (md->skilltimer != -1 || md->bl.prev == NULL)
- { // Under a skill aria and death
- if (DIFF_TICK (tick, md->next_walktime) > MIN_MOBTHINKTIME)
- md->next_walktime = tick;
- return 0;
- }
-
- if (!md->mode)
- mode = mob_db[md->mob_class].mode;
- else
- mode = md->mode;
-
- race = mob_db[md->mob_class].race;
-
- // Abnormalities
- if ((md->opt1 > 0 && md->opt1 != 6) || md->state.state == MS_DELAY
- || md->sc_data[SC_BLADESTOP].timer != -1)
- return 0;
-
- if (!(mode & 0x80) && md->target_id > 0)
- md->target_id = 0;
-
- if (md->attacked_id > 0 && mode & 0x08)
- { // Link monster
- struct map_session_data *asd = map_id2sd (md->attacked_id);
- if (asd)
- {
- if (asd->invincible_timer == -1 && !pc_isinvisible (asd))
- {
- map_foreachinarea (mob_ai_sub_hard_linksearch, md->bl.m,
- md->bl.x - 13, md->bl.y - 13,
- md->bl.x + 13, md->bl.y + 13,
- BL_MOB, md, &asd->bl);
- }
- }
- }
-
- // It checks to see it was attacked first (if active, it is target change at 25% of probability).
- if (mode > 0 && md->attacked_id > 0
- && (!md->target_id || md->state.targettype == NONE_ATTACKABLE
- || (mode & 0x04 && MRAND (100) < 25)))
- {
- struct block_list *abl = map_id2bl (md->attacked_id);
- struct map_session_data *asd = NULL;
- if (abl)
- {
- if (abl->type == BL_PC)
- asd = (struct map_session_data *) abl;
- if (asd == NULL || md->bl.m != abl->m || abl->prev == NULL
- || asd->invincible_timer != -1 || pc_isinvisible (asd)
- || (dist =
- distance (md->bl.x, md->bl.y, abl->x, abl->y)) >= 32
- || battle_check_target (bl, abl, BCT_ENEMY) == 0)
- md->attacked_id = 0;
- else
- {
- md->target_id = md->attacked_id; // set target
- md->state.targettype = ATTACKABLE;
- attack_type = 1;
- md->attacked_id = 0;
- md->min_chase = dist + 13;
- if (md->min_chase > 26)
- md->min_chase = 26;
- }
- }
- }
-
- md->state.master_check = 0;
- // Processing of slave monster
- if (md->master_id > 0 && md->state.special_mob_ai == 0)
- mob_ai_sub_hard_slavemob (md, tick);
-
- // アクティヴモンスターの策敵 (?? of a bitter taste TIVU monster)
- if ((!md->target_id || md->state.targettype == NONE_ATTACKABLE)
- && mode & 0x04 && !md->state.master_check
- && battle_config.monster_active_enable == 1)
- {
- i = 0;
- if (md->state.special_mob_ai)
- {
- map_foreachinarea (mob_ai_sub_hard_activesearch, md->bl.m,
- md->bl.x - AREA_SIZE * 2,
- md->bl.y - AREA_SIZE * 2,
- md->bl.x + AREA_SIZE * 2,
- md->bl.y + AREA_SIZE * 2, 0, md, &i);
- }
- else
- {
- map_foreachinarea (mob_ai_sub_hard_activesearch, md->bl.m,
- md->bl.x - AREA_SIZE * 2,
- md->bl.y - AREA_SIZE * 2,
- md->bl.x + AREA_SIZE * 2,
- md->bl.y + AREA_SIZE * 2, BL_PC, md, &i);
- }
- }
-
- // The item search of a route monster
- if (!md->target_id && mode & 0x02 && !md->state.master_check)
- {
- i = 0;
- map_foreachinarea (mob_ai_sub_hard_lootsearch, md->bl.m,
- md->bl.x - AREA_SIZE * 2, md->bl.y - AREA_SIZE * 2,
- md->bl.x + AREA_SIZE * 2, md->bl.y + AREA_SIZE * 2,
- BL_ITEM, md, &i);
- }
-
- // It will attack, if the candidate for an attack is.
- if (md->target_id > 0)
- {
- if ((tbl = map_id2bl (md->target_id)))
- {
- if (tbl->type == BL_PC)
- tsd = (struct map_session_data *) tbl;
- else if (tbl->type == BL_MOB)
- tmd = (struct mob_data *) tbl;
- if (tsd || tmd)
- {
- if (tbl->m != md->bl.m || tbl->prev == NULL
- || (dist =
- distance (md->bl.x, md->bl.y, tbl->x,
- tbl->y)) >= md->min_chase)
- mob_unlocktarget (md, tick); // 別マップか、視界外
- else if (tsd && !(mode & 0x20)
- && (tsd->sc_data[SC_TRICKDEAD].timer != -1
- ||
- ((pc_ishiding (tsd)
- || tsd->state.gangsterparadise) && race != 4
- && race != 6)))
- mob_unlocktarget (md, tick); // スキルなどによる策敵妨害
- else if (!battle_check_range
- (&md->bl, tbl, mob_db[md->mob_class].range))
- {
- // 攻撃範囲外なので移動
- if (!(mode & 1))
- { // 移動しないモード
- mob_unlocktarget (md, tick);
- return 0;
- }
- if (!mob_can_move (md)) // 動けない状態にある
- return 0;
- md->state.skillstate = MSS_CHASE; // 突撃時スキル
- mobskill_use (md, tick, -1);
-// if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tsd->bl.x,tsd->bl.y)<2) )
- if (md->timer != -1 && md->state.state != MS_ATTACK
- && (DIFF_TICK (md->next_walktime, tick) < 0
- || distance (md->to_x, md->to_y, tbl->x,
- tbl->y) < 2))
- return 0; // 既に移動中
- if (!mob_can_reach
- (md, tbl, (md->min_chase > 13) ? md->min_chase : 13))
- mob_unlocktarget (md, tick); // 移動できないのでタゲ解除(IWとか?)
- else
- {
- // 追跡
- md->next_walktime = tick + 500;
- i = 0;
- do
- {
- if (i == 0)
- { // 最初はAEGISと同じ方法で検索
- dx = tbl->x - md->bl.x;
- dy = tbl->y - md->bl.y;
- if (dx < 0)
- dx++;
- else if (dx > 0)
- dx--;
- if (dy < 0)
- dy++;
- else if (dy > 0)
- dy--;
- }
- else
- { // だめならAthena式(ランダム)
- dx = tbl->x - md->bl.x + MRAND (3) - 1;
- dy = tbl->y - md->bl.y + MRAND (3) - 1;
- }
- /* if(path_search(&md->walkpath,md->bl.m,md->bl.x,md->bl.y,md->bl.x+dx,md->bl.y+dy,0)){
- * dx=tsd->bl.x - md->bl.x;
- * dy=tsd->bl.y - md->bl.y;
- * if(dx<0) dx--;
- * else if(dx>0) dx++;
- * if(dy<0) dy--;
- * else if(dy>0) dy++;
- * } */
- ret =
- mob_walktoxy (md, md->bl.x + dx,
- md->bl.y + dy, 0);
- i++;
- }
- while (ret && i < 5);
-
- if (ret)
- { // 移動不可能な所からの攻撃なら2歩下る
- if (dx < 0)
- dx = 2;
- else if (dx > 0)
- dx = -2;
- if (dy < 0)
- dy = 2;
- else if (dy > 0)
- dy = -2;
- mob_walktoxy (md, md->bl.x + dx, md->bl.y + dy,
- 0);
- }
- }
- }
- else
- { // 攻撃射程範囲内
- md->state.skillstate = MSS_ATTACK;
- if (md->state.state == MS_WALK)
- mob_stop_walking (md, 1); // 歩行中なら停止
- if (md->state.state == MS_ATTACK)
- return 0; // 既に攻撃中
- mob_changestate (md, MS_ATTACK, attack_type);
-
-/* if(mode&0x08){ // リンクモンスター
- map_foreachinarea(mob_ai_sub_hard_linksearch,md->bl.m,
- md->bl.x-13,md->bl.y-13,
- md->bl.x+13,md->bl.y+13,
- BL_MOB,md,&tsd->bl);
- }*/
- }
- return 0;
- }
- else
- { // ルートモンスター処理
- if (tbl == NULL || tbl->type != BL_ITEM || tbl->m != md->bl.m
- || (dist =
- distance (md->bl.x, md->bl.y, tbl->x,
- tbl->y)) >= md->min_chase || !md->lootitem)
- {
- // 遠すぎるかアイテムがなくなった
- mob_unlocktarget (md, tick);
- if (md->state.state == MS_WALK)
- mob_stop_walking (md, 1); // 歩行中なら停止
- }
- else if (dist)
- {
- if (!(mode & 1))
- { // 移動しないモード
- mob_unlocktarget (md, tick);
- return 0;
- }
- if (!mob_can_move (md)) // 動けない状態にある
- return 0;
- md->state.skillstate = MSS_LOOT; // ルート時スキル使用
- mobskill_use (md, tick, -1);
-// if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tbl->x,tbl->y)<2) )
- if (md->timer != -1 && md->state.state != MS_ATTACK
- && (DIFF_TICK (md->next_walktime, tick) < 0
- || distance (md->to_x, md->to_y, tbl->x,
- tbl->y) <= 0))
- return 0; // 既に移動中
- md->next_walktime = tick + 500;
- dx = tbl->x - md->bl.x;
- dy = tbl->y - md->bl.y;
-/* if(path_search(&md->walkpath,md->bl.m,md->bl.x,md->bl.y,md->bl.x+dx,md->bl.y+dy,0)){
- dx=tbl->x - md->bl.x;
- dy=tbl->y - md->bl.y;
- }*/
- ret = mob_walktoxy (md, md->bl.x + dx, md->bl.y + dy, 0);
- if (ret)
- mob_unlocktarget (md, tick); // 移動できないのでタゲ解除(IWとか?)
- }
- else
- { // アイテムまでたどり着いた
- if (md->state.state == MS_ATTACK)
- return 0; // 攻撃中
- if (md->state.state == MS_WALK)
- mob_stop_walking (md, 1); // 歩行中なら停止
- fitem = (struct flooritem_data *) tbl;
- if (md->lootitem_count < LOOTITEM_SIZE)
- memcpy (&md->lootitem[md->lootitem_count++],
- &fitem->item_data, sizeof (md->lootitem[0]));
- else if (battle_config.monster_loot_type == 1
- && md->lootitem_count >= LOOTITEM_SIZE)
- {
- mob_unlocktarget (md, tick);
- return 0;
- }
- else
- {
- for (i = 0; i < LOOTITEM_SIZE - 1; i++)
- memcpy (&md->lootitem[i], &md->lootitem[i + 1],
- sizeof (md->lootitem[0]));
- memcpy (&md->lootitem[LOOTITEM_SIZE - 1],
- &fitem->item_data, sizeof (md->lootitem[0]));
- }
- map_clearflooritem (tbl->id);
- mob_unlocktarget (md, tick);
- }
- return 0;
- }
- }
- else
- {
- mob_unlocktarget (md, tick);
- if (md->state.state == MS_WALK)
- mob_stop_walking (md, 4); // 歩行中なら停止
- return 0;
- }
- }
-
- // It is skill use at the time of /standby at the time of a walk.
- if (mobskill_use (md, tick, -1))
- return 0;
-
- // 歩行処理
- if (mode & 1 && mob_can_move (md) && // 移動可能MOB&動ける状態にある
- (md->master_id == 0 || md->state.special_mob_ai
- || md->master_dist > 10))
- { //取り巻きMOBじゃない
-
- if (DIFF_TICK (md->next_walktime, tick) > +7000 &&
- (md->walkpath.path_len == 0
- || md->walkpath.path_pos >= md->walkpath.path_len))
- {
- md->next_walktime = tick + 3000 * MRAND (2000);
- }
-
- // Random movement
- if (mob_randomwalk (md, tick))
- return 0;
- }
-
- // Since he has finished walking, it stands by.
- if (md->walkpath.path_len == 0
- || md->walkpath.path_pos >= md->walkpath.path_len)
- md->state.skillstate = MSS_IDLE;
- return 0;
-}
-
-/*==========================================
- * Serious processing for mob in PC field of view (foreachclient)
- *------------------------------------------
- */
-static int mob_ai_sub_foreachclient (struct map_session_data *sd, va_list ap)
-{
- unsigned int tick;
- nullpo_retr (0, sd);
- nullpo_retr (0, ap);
-
- tick = va_arg (ap, unsigned int);
- map_foreachinarea (mob_ai_sub_hard, sd->bl.m,
- sd->bl.x - AREA_SIZE * 2, sd->bl.y - AREA_SIZE * 2,
- sd->bl.x + AREA_SIZE * 2, sd->bl.y + AREA_SIZE * 2,
- BL_MOB, tick);
-
- return 0;
-}
-
-/*==========================================
- * Serious processing for mob in PC field of view (interval timer function)
- *------------------------------------------
- */
-static void mob_ai_hard (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
-{
- clif_foreachclient (mob_ai_sub_foreachclient, tick);
-}
-
-/*==========================================
- * Negligent mode MOB AI (PC is not in near)
- *------------------------------------------
- */
-static void mob_ai_sub_lazy (db_key_t key, db_val_t data, va_list app)
-{
- struct mob_data *md = (struct mob_data *)data;
- unsigned int tick;
- va_list ap;
-
- nullpo_retv (md);
- nullpo_retv (app);
- nullpo_retv (ap = va_arg (app, va_list));
-
- if (md == NULL)
- return;
-
- if (!md->bl.type || md->bl.type != BL_MOB)
- return;
-
- tick = va_arg (ap, unsigned int);
-
- if (DIFF_TICK (tick, md->last_thinktime) < MIN_MOBTHINKTIME * 10)
- return;
- md->last_thinktime = tick;
-
- if (md->bl.prev == NULL || md->skilltimer != -1)
- {
- if (DIFF_TICK (tick, md->next_walktime) > MIN_MOBTHINKTIME * 10)
- md->next_walktime = tick;
- return;
- }
-
- if (DIFF_TICK (md->next_walktime, tick) < 0 &&
- (mob_db[md->mob_class].mode & 1) && mob_can_move (md))
- {
-
- if (map[md->bl.m].users > 0)
- {
- // Since PC is in the same map, somewhat better negligent processing is carried out.
-
- // It sometimes moves.
- if (MRAND (1000) < MOB_LAZYMOVEPERC)
- mob_randomwalk (md, tick);
-
- // MOB which is not not the summons MOB but BOSS, either sometimes reboils.
- else if (MRAND (1000) < MOB_LAZYWARPPERC && md->x0 <= 0
- && md->master_id != 0 && mob_db[md->mob_class].mexp <= 0
- && !(mob_db[md->mob_class].mode & 0x20))
- mob_spawn (md->bl.id);
-
- }
- else
- {
- // Since PC is not even in the same map, suitable processing is carried out even if it takes.
-
- // MOB which is not BOSS which is not Summons MOB, either -- a case -- sometimes -- leaping
- if (MRAND (1000) < MOB_LAZYWARPPERC && md->x0 <= 0
- && md->master_id != 0 && mob_db[md->mob_class].mexp <= 0
- && !(mob_db[md->mob_class].mode & 0x20))
- mob_warp (md, -1, -1, -1, -1);
- }
-
- md->next_walktime = tick + MPRAND (5000, 10000);
- }
-}
-
-/*==========================================
- * Negligent processing for mob outside PC field of view (interval timer function)
- *------------------------------------------
- */
-static void mob_ai_lazy (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
-{
- map_foreachiddb (mob_ai_sub_lazy, tick);
-}
-
-/*==========================================
- * The structure object for item drop with delay
- * Since it is only two being able to pass [ int ] a timer function
- * Data is put in and passed to this structure object.
- *------------------------------------------
- */
-struct delay_item_drop
-{
- int m, x, y;
- int nameid, amount;
- struct map_session_data *first_sd, *second_sd, *third_sd;
-};
-
-struct delay_item_drop2
-{
- int m, x, y;
- struct item item_data;
- struct map_session_data *first_sd, *second_sd, *third_sd;
-};
-
-/*==========================================
- * item drop with delay (timer function)
- *------------------------------------------
- */
-static void mob_delay_item_drop (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
-{
- struct delay_item_drop *ditem;
- struct item temp_item;
- int flag;
-
- nullpo_retv (ditem = (struct delay_item_drop *) id);
-
- memset (&temp_item, 0, sizeof (temp_item));
- temp_item.nameid = ditem->nameid;
- temp_item.amount = ditem->amount;
- temp_item.identify = !itemdb_isequip3 (temp_item.nameid);
-
- if (battle_config.item_auto_get == 1)
- {
- if (ditem->first_sd
- && (flag =
- pc_additem (ditem->first_sd, &temp_item, ditem->amount)))
- {
- clif_additem (ditem->first_sd, 0, 0, flag);
- map_addflooritem (&temp_item, 1, ditem->m, ditem->x, ditem->y,
- ditem->first_sd, ditem->second_sd,
- ditem->third_sd, 0);
- }
- free (ditem);
- return;
- }
-
- map_addflooritem (&temp_item, 1, ditem->m, ditem->x, ditem->y,
- ditem->first_sd, ditem->second_sd, ditem->third_sd, 0);
-
- free (ditem);
-}
-
-/*==========================================
- * item drop (timer function)-lootitem with delay
- *------------------------------------------
- */
-static void mob_delay_item_drop2 (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
-{
- struct delay_item_drop2 *ditem;
- int flag;
-
- nullpo_retv (ditem = (struct delay_item_drop2 *) id);
-
- if (battle_config.item_auto_get == 1)
- {
- if (ditem->first_sd
- && (flag =
- pc_additem (ditem->first_sd, &ditem->item_data,
- ditem->item_data.amount)))
- {
- clif_additem (ditem->first_sd, 0, 0, flag);
- map_addflooritem (&ditem->item_data, ditem->item_data.amount,
- ditem->m, ditem->x, ditem->y, ditem->first_sd,
- ditem->second_sd, ditem->third_sd, 0);
- }
- free (ditem);
- return;
- }
-
- map_addflooritem (&ditem->item_data, ditem->item_data.amount, ditem->m,
- ditem->x, ditem->y, ditem->first_sd, ditem->second_sd,
- ditem->third_sd, 0);
-
- free (ditem);
-}
-
-/*==========================================
- * mob data is erased.
- *------------------------------------------
- */
-int mob_delete (struct mob_data *md)
-{
- nullpo_retr (1, md);
-
- if (md->bl.prev == NULL)
- return 1;
- mob_changestate (md, MS_DEAD, 0);
- clif_clearchar_area (&md->bl, 1);
- map_delblock (&md->bl);
- if (mob_get_viewclass (md->mob_class) <= 1000)
- clif_clearchar_delay (gettick () + 3000, &md->bl, 0);
- mob_deleteslave (md);
- mob_setdelayspawn (md->bl.id);
- return 0;
-}
-
-int mob_catch_delete (struct mob_data *md, int type)
-{
- nullpo_retr (1, md);
-
- if (md->bl.prev == NULL)
- return 1;
- mob_changestate (md, MS_DEAD, 0);
- clif_clearchar_area (&md->bl, type);
- map_delblock (&md->bl);
- mob_setdelayspawn (md->bl.id);
- return 0;
-}
-
-void mob_timer_delete (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
-{
- struct block_list *bl = map_id2bl (id);
- struct mob_data *md;
-
- nullpo_retv (bl);
-
- md = (struct mob_data *) bl;
- mob_catch_delete (md, 3);
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int mob_deleteslave_sub (struct block_list *bl, va_list ap)
-{
- struct mob_data *md;
- int id;
-
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
- nullpo_retr (0, md = (struct mob_data *) bl);
-
- id = va_arg (ap, int);
- if (md->master_id > 0 && md->master_id == id)
- mob_damage (NULL, md, md->hp, 1);
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int mob_deleteslave (struct mob_data *md)
-{
- nullpo_retr (0, md);
-
- map_foreachinarea (mob_deleteslave_sub, md->bl.m,
- 0, 0, map[md->bl.m].xs, map[md->bl.m].ys,
- BL_MOB, md->bl.id);
- return 0;
-}
-
-#define DAMAGE_BONUS_COUNT 6 // max. number of players to account for
-const static double damage_bonus_factor[DAMAGE_BONUS_COUNT + 1] = {
- 1.0, 1.0, 2.0, 2.5, 2.75, 2.9, 3.0
-};
-
-/*==========================================
- * It is the damage of sd to damage to md.
- *------------------------------------------
- */
-int mob_damage (struct block_list *src, struct mob_data *md, int damage,
- int type)
-{
- int i, count, minpos, mindmg;
- struct map_session_data *sd = NULL, *tmpsd[DAMAGELOG_SIZE];
- struct
- {
- struct party *p;
- int id, base_exp, job_exp;
- } pt[DAMAGELOG_SIZE];
- int pnum = 0;
- int mvp_damage, max_hp;
- unsigned int tick = gettick ();
- struct map_session_data *mvp_sd = NULL, *second_sd = NULL, *third_sd =
- NULL;
- double dmg_rate, tdmg, temp;
- struct item item;
- int ret;
- int drop_rate;
- int skill, sp;
-
- nullpo_retr (0, md); //srcはNULLで呼ばれる場合もあるので、他でチェック
-
- if (src && src->id == md->master_id
- && md->mode & MOB_MODE_TURNS_AGAINST_BAD_MASTER)
- {
- /* If the master hits a monster, have the monster turn against him */
- md->master_id = 0;
- md->mode = 0x85; /* Regular war mode */
- md->target_id = src->id;
- md->attacked_id = src->id;
- }
-
- max_hp = battle_get_max_hp (&md->bl);
-
- if (src && src->type == BL_PC)
- {
- sd = (struct map_session_data *) src;
- mvp_sd = sd;
- }
-
-// if(battle_config.battle_log)
-// printf("mob_damage %d %d %d\n",md->hp,max_hp,damage);
- if (md->bl.prev == NULL)
- {
- if (battle_config.error_log == 1)
- printf ("mob_damage : BlockError!!\n");
- return 0;
- }
-
- if (md->state.state == MS_DEAD || md->hp <= 0)
- {
- if (md->bl.prev != NULL)
- {
- mob_changestate (md, MS_DEAD, 0);
- mobskill_use (md, tick, -1); // It is skill at the time of death.
- clif_clearchar_area (&md->bl, 1);
- map_delblock (&md->bl);
- mob_setdelayspawn (md->bl.id);
- }
- return 0;
- }
-
- if (md->sc_data[SC_ENDURE].timer == -1)
- mob_stop_walking (md, 3);
- if (damage > max_hp >> 2)
- skill_stop_dancing (&md->bl, 0);
-
- if (md->hp > max_hp)
- md->hp = max_hp;
-
- // The amount of overkill rounds to hp.
- if (damage > md->hp)
- damage = md->hp;
-
- if (!(type & 2))
- {
- if (sd != NULL)
- {
- for (i = 0, minpos = 0, mindmg = 0x7fffffff; i < DAMAGELOG_SIZE;
- i++)
- {
- if (md->dmglog[i].id == sd->bl.id)
- break;
- if (md->dmglog[i].id == 0)
- {
- minpos = i;
- mindmg = 0;
- }
- else if (md->dmglog[i].dmg < mindmg)
- {
- minpos = i;
- mindmg = md->dmglog[i].dmg;
- }
- }
- if (i < DAMAGELOG_SIZE)
- md->dmglog[i].dmg += damage;
- else
- {
- md->dmglog[minpos].id = sd->bl.id;
- md->dmglog[minpos].dmg = damage;
- }
-
- if (md->attacked_id <= 0 && md->state.special_mob_ai == 0)
- md->attacked_id = sd->bl.id;
- }
- if (src && src->type == BL_MOB
- && ((struct mob_data *) src)->state.special_mob_ai)
- {
- struct mob_data *md2 = (struct mob_data *) src;
- struct block_list *master_bl = map_id2bl (md2->master_id);
- if (master_bl && master_bl->type == BL_PC)
- {
- MAP_LOG_PC (((struct map_session_data *) master_bl),
- "MOB-TO-MOB-DMG FROM MOB%d %d TO MOB%d %d FOR %d",
- md2->bl.id, md2->mob_class, md->bl.id, md->mob_class,
- damage);
- }
-
- nullpo_retr (0, md2);
- for (i = 0, minpos = 0, mindmg = 0x7fffffff; i < DAMAGELOG_SIZE;
- i++)
- {
- if (md->dmglog[i].id == md2->master_id)
- break;
- if (md->dmglog[i].id == 0)
- {
- minpos = i;
- mindmg = 0;
- }
- else if (md->dmglog[i].dmg < mindmg)
- {
- minpos = i;
- mindmg = md->dmglog[i].dmg;
- }
- }
- if (i < DAMAGELOG_SIZE)
- md->dmglog[i].dmg += damage;
- else
- {
- md->dmglog[minpos].id = md2->master_id;
- md->dmglog[minpos].dmg = damage;
-
- if (md->attacked_id <= 0 && md->state.special_mob_ai == 0)
- md->attacked_id = md2->master_id;
- }
- }
-
- }
-
- md->hp -= damage;
-
- if (md->mob_class >= 1285 && md->mob_class <= 1287)
- { // guardian hp update [Valaris]
- struct guild_castle *gc = guild_mapname2gc (map[md->bl.m].name);
- if (gc)
- {
-
- if (md->bl.id == gc->GID0)
- {
- gc->Ghp0 = md->hp;
- if (gc->Ghp0 <= 0)
- {
- guild_castledatasave (gc->castle_id, 10, 0);
- guild_castledatasave (gc->castle_id, 18, 0);
- }
- }
- if (md->bl.id == gc->GID1)
- {
- gc->Ghp1 = md->hp;
- if (gc->Ghp1 <= 0)
- {
- guild_castledatasave (gc->castle_id, 11, 0);
- guild_castledatasave (gc->castle_id, 19, 0);
- }
- }
- if (md->bl.id == gc->GID2)
- {
- gc->Ghp2 = md->hp;
- if (gc->Ghp2 <= 0)
- {
- guild_castledatasave (gc->castle_id, 12, 0);
- guild_castledatasave (gc->castle_id, 20, 0);
- }
- }
- if (md->bl.id == gc->GID3)
- {
- gc->Ghp3 = md->hp;
- if (gc->Ghp3 <= 0)
- {
- guild_castledatasave (gc->castle_id, 13, 0);
- guild_castledatasave (gc->castle_id, 21, 0);
- }
- }
- if (md->bl.id == gc->GID4)
- {
- gc->Ghp4 = md->hp;
- if (gc->Ghp4 <= 0)
- {
- guild_castledatasave (gc->castle_id, 14, 0);
- guild_castledatasave (gc->castle_id, 22, 0);
- }
- }
- if (md->bl.id == gc->GID5)
- {
- gc->Ghp5 = md->hp;
- if (gc->Ghp5 <= 0)
- {
- guild_castledatasave (gc->castle_id, 15, 0);
- guild_castledatasave (gc->castle_id, 23, 0);
- }
- }
- if (md->bl.id == gc->GID6)
- {
- gc->Ghp6 = md->hp;
- if (gc->Ghp6 <= 0)
- {
- guild_castledatasave (gc->castle_id, 16, 0);
- guild_castledatasave (gc->castle_id, 24, 0);
- }
- }
- if (md->bl.id == gc->GID7)
- {
- gc->Ghp7 = md->hp;
- if (gc->Ghp7 <= 0)
- {
- guild_castledatasave (gc->castle_id, 17, 0);
- guild_castledatasave (gc->castle_id, 25, 0);
-
- }
- }
- }
- } // end addition [Valaris]
-
- if (md->option & 2)
- skill_status_change_end (&md->bl, SC_HIDING, -1);
- if (md->option & 4)
- skill_status_change_end (&md->bl, SC_CLOAKING, -1);
-
- if (md->state.special_mob_ai == 2)
- { //スフィアーマイン
- int skillidx = 0;
-
- if ((skillidx =
- mob_skillid2skillidx (md->mob_class, NPC_SELFDESTRUCTION2)) >= 0)
- {
- md->mode |= 0x1;
- md->next_walktime = tick;
- mobskill_use_id (md, &md->bl, skillidx); //自爆詠唱開始
- md->state.special_mob_ai++;
- }
- }
-
- if (md->hp > 0)
- {
- return 0;
- }
-
- MAP_LOG ("MOB%d DEAD", md->bl.id);
-
- // ----- ここから死亡処理 -----
-
- map_freeblock_lock ();
- mob_changestate (md, MS_DEAD, 0);
- mobskill_use (md, tick, -1); // 死亡時スキル
-
- memset (tmpsd, 0, sizeof (tmpsd));
- memset (pt, 0, sizeof (pt));
-
- max_hp = battle_get_max_hp (&md->bl);
-
- if (src && src->type == BL_MOB)
- mob_unlocktarget ((struct mob_data *) src, tick);
-
- /* ソウルドレイン */
- if (sd && (skill = pc_checkskill (sd, HW_SOULDRAIN)) > 0)
- {
- clif_skill_nodamage (src, &md->bl, HW_SOULDRAIN, skill, 1);
- sp = (battle_get_lv (&md->bl)) * (65 + 15 * skill) / 100;
- if (sd->status.sp + sp > sd->status.max_sp)
- sp = sd->status.max_sp - sd->status.sp;
- sd->status.sp += sp;
- clif_heal (sd->fd, SP_SP, sp);
- }
-
- // map外に消えた人は計算から除くので
- // overkill分は無いけどsumはmax_hpとは違う
-
- tdmg = 0;
- for (i = 0, count = 0, mvp_damage = 0; i < DAMAGELOG_SIZE; i++)
- {
- if (md->dmglog[i].id == 0)
- continue;
- tmpsd[i] = map_id2sd (md->dmglog[i].id);
- if (tmpsd[i] == NULL)
- continue;
- count++;
- if (tmpsd[i]->bl.m != md->bl.m || pc_isdead (tmpsd[i]))
- continue;
-
- tdmg += (double) md->dmglog[i].dmg;
- if (mvp_damage < md->dmglog[i].dmg)
- {
- third_sd = second_sd;
- second_sd = mvp_sd;
- mvp_sd = tmpsd[i];
- mvp_damage = md->dmglog[i].dmg;
- }
- }
-
- // [MouseJstr]
- if ((map[md->bl.m].flag.pvp == 0) || (battle_config.pvp_exp == 1))
- {
-
- if ((double) max_hp < tdmg)
- dmg_rate = ((double) max_hp) / tdmg;
- else
- dmg_rate = 1;
-
- // 経験値の分配
- for (i = 0; i < DAMAGELOG_SIZE; i++)
- {
-
- int pid, base_exp, job_exp, flag = 1;
- double per;
- struct party *p;
- if (tmpsd[i] == NULL || tmpsd[i]->bl.m != md->bl.m)
- continue;
-/* jAthena's exp formula
- per = ((double)md->dmglog[i].dmg)*(9.+(double)((count > 6)? 6:count))/10./((double)max_hp) * dmg_rate;
- temp = ((double)mob_db[md->mob_class].base_exp * (double)battle_config.base_exp_rate / 100. * per);
- base_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp;
- if(mob_db[md->mob_class].base_exp > 0 && base_exp < 1) base_exp = 1;
- if(base_exp < 0) base_exp = 0;
- temp = ((double)mob_db[md->mob_class].job_exp * (double)battle_config.job_exp_rate / 100. * per);
- job_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp;
- if(mob_db[md->mob_class].job_exp > 0 && job_exp < 1) job_exp = 1;
- if(job_exp < 0) job_exp = 0;
-*/
-//eAthena's exp formula rather than jAthena's
-// per=(double)md->dmglog[i].dmg*256*(9+(double)((count > 6)? 6:count))/10/(double)max_hp;
- // [Fate] The above is the old formula. We do a more involved computation below.
- per = (double) md->dmglog[i].dmg * 256 / (double) max_hp; // 256 = 100% of the score
- per *= damage_bonus_factor[count > DAMAGE_BONUS_COUNT ? DAMAGE_BONUS_COUNT : count]; // Bonus for party attack
- if (per > 512)
- per = 512; // [Fate] Retained from before. The maximum a single individual can get is double the original value.
- if (per < 1)
- per = 1;
-
- base_exp =
- ((mob_db[md->mob_class].base_exp *
- md->stats[MOB_XP_BONUS]) >> MOB_XP_BONUS_SHIFT) * per / 256;
- if (base_exp < 1)
- base_exp = 1;
- if (sd && md && battle_config.pk_mode == 1
- && (mob_db[md->mob_class].lv - sd->status.base_level >= 20))
- {
- base_exp *= 1.15; // pk_mode additional exp if monster >20 levels [Valaris]
- }
- if (md->state.special_mob_ai >= 1
- && battle_config.alchemist_summon_reward != 1)
- base_exp = 0; // Added [Valaris]
- job_exp = mob_db[md->mob_class].job_exp * per / 256;
- if (job_exp < 1)
- job_exp = 1;
- if (sd && md && battle_config.pk_mode == 1
- && (mob_db[md->mob_class].lv - sd->status.base_level >= 20))
- {
- job_exp *= 1.15; // pk_mode additional exp if monster >20 levels [Valaris]
- }
- if (md->state.special_mob_ai >= 1
- && battle_config.alchemist_summon_reward != 1)
- job_exp = 0; // Added [Valaris]
-
- if ((pid = tmpsd[i]->status.party_id) > 0)
- { // パーティに入っている
- int j = 0;
- for (j = 0; j < pnum; j++) // 公平パーティリストにいるかどうか
- if (pt[j].id == pid)
- break;
- if (j == pnum)
- { // いないときは公平かどうか確認
- if ((p = party_search (pid)) != NULL && p->exp != 0)
- {
- pt[pnum].id = pid;
- pt[pnum].p = p;
- pt[pnum].base_exp = base_exp;
- pt[pnum].job_exp = job_exp;
- pnum++;
- flag = 0;
- }
- }
- else
- { // いるときは公平
- pt[j].base_exp += base_exp;
- pt[j].job_exp += job_exp;
- flag = 0;
- }
- }
- if (flag) // 各自所得
- pc_gainexp (tmpsd[i], base_exp, job_exp);
- }
- // 公平分配
- for (i = 0; i < pnum; i++)
- party_exp_share (pt[i].p, md->bl.m, pt[i].base_exp,
- pt[i].job_exp);
-
- // item drop
- if (!(type & 1))
- {
- for (i = 0; i < 8; i++)
- {
- struct delay_item_drop *ditem;
- int drop_rate;
-
- if (md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) // Added [Valaris]
- break; // End
-
- if (mob_db[md->mob_class].dropitem[i].nameid <= 0)
- continue;
- drop_rate = mob_db[md->mob_class].dropitem[i].p;
- if (drop_rate <= 0 && battle_config.drop_rate0item == 1)
- drop_rate = 1;
- if (battle_config.drops_by_luk > 0 && sd && md)
- drop_rate += (sd->status.luk * battle_config.drops_by_luk) / 100; // drops affected by luk [Valaris]
- if (sd && md && battle_config.pk_mode == 1
- && (mob_db[md->mob_class].lv - sd->status.base_level >= 20))
- drop_rate *= 1.25; // pk_mode increase drops if 20 level difference [Valaris]
- if (drop_rate <= MRAND (10000))
- continue;
-
- ditem = (struct delay_item_drop *)
- calloc (1, sizeof (struct delay_item_drop));
- ditem->nameid = mob_db[md->mob_class].dropitem[i].nameid;
- ditem->amount = 1;
- ditem->m = md->bl.m;
- ditem->x = md->bl.x;
- ditem->y = md->bl.y;
- ditem->first_sd = mvp_sd;
- ditem->second_sd = second_sd;
- ditem->third_sd = third_sd;
- add_timer (tick + 500 + i, mob_delay_item_drop, (int) ditem, 0);
- }
- if (sd && sd->state.attack_type == BF_WEAPON)
- {
- for (i = 0; i < sd->monster_drop_item_count; i++)
- {
- struct delay_item_drop *ditem;
- int race = battle_get_race (&md->bl);
- if (sd->monster_drop_itemid[i] <= 0)
- continue;
- if (sd->monster_drop_race[i] & (1 << race) ||
- (mob_db[md->mob_class].mode & 0x20
- && sd->monster_drop_race[i] & 1 << 10)
- || (!(mob_db[md->mob_class].mode & 0x20)
- && sd->monster_drop_race[i] & 1 << 11))
- {
- if (sd->monster_drop_itemrate[i] <= MRAND (10000))
- continue;
-
- ditem = (struct delay_item_drop *)
- calloc (1, sizeof (struct delay_item_drop));
- ditem->nameid = sd->monster_drop_itemid[i];
- ditem->amount = 1;
- ditem->m = md->bl.m;
- ditem->x = md->bl.x;
- ditem->y = md->bl.y;
- ditem->first_sd = mvp_sd;
- ditem->second_sd = second_sd;
- ditem->third_sd = third_sd;
- add_timer (tick + 520 + i, mob_delay_item_drop,
- (int) ditem, 0);
- }
- }
- if (sd->get_zeny_num > 0)
- pc_getzeny (sd,
- mob_db[md->mob_class].lv * 10 +
- MRAND ((sd->get_zeny_num + 1)));
- }
- if (md->lootitem)
- {
- for (i = 0; i < md->lootitem_count; i++)
- {
- struct delay_item_drop2 *ditem;
-
- ditem = (struct delay_item_drop2 *)
- calloc (1, sizeof (struct delay_item_drop2));
- memcpy (&ditem->item_data, &md->lootitem[i],
- sizeof (md->lootitem[0]));
- ditem->m = md->bl.m;
- ditem->x = md->bl.x;
- ditem->y = md->bl.y;
- ditem->first_sd = mvp_sd;
- ditem->second_sd = second_sd;
- ditem->third_sd = third_sd;
- add_timer (tick + 540 + i, mob_delay_item_drop2,
- (int) ditem, 0);
- }
- }
- }
-
- // mvp処理
- if (mvp_sd && mob_db[md->mob_class].mexp > 0)
- {
- int j;
- int mexp = battle_get_mexp (&md->bl);
- temp =
- ((double) mexp * (double) battle_config.mvp_exp_rate *
- (9. + (double) count) / 1000.);
- mexp = (temp > 2147483647.) ? 0x7fffffff : (int) temp;
- if (mexp < 1)
- mexp = 1;
- clif_mvp_effect (mvp_sd); // エフェクト
- clif_mvp_exp (mvp_sd, mexp);
- pc_gainexp (mvp_sd, mexp, 0);
- for (j = 0; j < 3; j++)
- {
- i = MRAND (3);
- if (mob_db[md->mob_class].mvpitem[i].nameid <= 0)
- continue;
- drop_rate = mob_db[md->mob_class].mvpitem[i].p;
- if (drop_rate <= 0 && battle_config.drop_rate0item == 1)
- drop_rate = 1;
- if (drop_rate < battle_config.item_drop_mvp_min)
- drop_rate = battle_config.item_drop_mvp_min;
- if (drop_rate > battle_config.item_drop_mvp_max)
- drop_rate = battle_config.item_drop_mvp_max;
- if (drop_rate <= MRAND (10000))
- continue;
- memset (&item, 0, sizeof (item));
- item.nameid = mob_db[md->mob_class].mvpitem[i].nameid;
- item.identify = !itemdb_isequip3 (item.nameid);
- clif_mvp_item (mvp_sd, item.nameid);
- if (mvp_sd->weight * 2 > mvp_sd->max_weight)
- map_addflooritem (&item, 1, mvp_sd->bl.m, mvp_sd->bl.x,
- mvp_sd->bl.y, mvp_sd, second_sd,
- third_sd, 1);
- else if ((ret = pc_additem (mvp_sd, &item, 1)))
- {
- clif_additem (sd, 0, 0, ret);
- map_addflooritem (&item, 1, mvp_sd->bl.m, mvp_sd->bl.x,
- mvp_sd->bl.y, mvp_sd, second_sd,
- third_sd, 1);
- }
- break;
- }
- }
-
- } // [MouseJstr]
-
- // <Agit> NPC Event [OnAgitBreak]
- if (md->npc_event[0]
- && strcmp (((md->npc_event) + strlen (md->npc_event) - 13),
- "::OnAgitBreak") == 0)
- {
- printf ("MOB.C: Run NPC_Event[OnAgitBreak].\n");
- if (agit_flag == 1) //Call to Run NPC_Event[OnAgitBreak]
- guild_agit_break (md);
- }
-
- // SCRIPT実行
- if (md->npc_event[0])
- {
- if (sd == NULL)
- {
- if (mvp_sd != NULL)
- sd = mvp_sd;
- else
- {
- struct map_session_data *tmpsd;
- int i;
- for (i = 0; i < fd_max; i++)
- {
- if (session[i] && (tmpsd = (struct map_session_data *)session[i]->session_data)
- && tmpsd->state.auth)
- {
- if (md->bl.m == tmpsd->bl.m)
- {
- sd = tmpsd;
- break;
- }
- }
- }
- }
- }
- if (sd)
- npc_event (sd, md->npc_event, 0);
- }
-
- clif_clearchar_area (&md->bl, 1);
- map_delblock (&md->bl);
- if (mob_get_viewclass (md->mob_class) <= 1000)
- clif_clearchar_delay (tick + 3000, &md->bl, 0);
- mob_deleteslave (md);
- mob_setdelayspawn (md->bl.id);
- map_freeblock_unlock ();
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int mob_class_change (struct mob_data *md, int *value)
-{
- unsigned int tick = gettick ();
- int i, c, hp_rate, max_hp, mob_class, count = 0;
-
- nullpo_retr (0, md);
- nullpo_retr (0, value);
-
- if (value[0] <= 1000 || value[0] > 2000)
- return 0;
- if (md->bl.prev == NULL)
- return 0;
-
- while (count < 5 && value[count] > 1000 && value[count] <= 2000)
- count++;
- if (count < 1)
- return 0;
-
- mob_class = value[MRAND (count)];
- if (mob_class <= 1000 || mob_class > 2000)
- return 0;
-
- max_hp = battle_get_max_hp (&md->bl);
- hp_rate = md->hp * 100 / max_hp;
- clif_mob_class_change (md, mob_class);
- md->mob_class = mob_class;
- max_hp = battle_get_max_hp (&md->bl);
- if (battle_config.monster_class_change_full_recover == 1)
- {
- md->hp = max_hp;
- memset (md->dmglog, 0, sizeof (md->dmglog));
- }
- else
- md->hp = max_hp * hp_rate / 100;
- if (md->hp > max_hp)
- md->hp = max_hp;
- else if (md->hp < 1)
- md->hp = 1;
-
- memcpy (md->name, mob_db[mob_class].jname, 24);
- memset (&md->state, 0, sizeof (md->state));
- md->attacked_id = 0;
- md->target_id = 0;
- md->move_fail_count = 0;
-
- md->stats[MOB_SPEED] = mob_db[md->mob_class].speed;
- md->def_ele = mob_db[md->mob_class].element;
-
- mob_changestate (md, MS_IDLE, 0);
- skill_castcancel (&md->bl, 0);
- md->state.skillstate = MSS_IDLE;
- md->last_thinktime = tick;
- md->next_walktime = tick + MPRAND (5000, 50);
- md->attackabletime = tick;
- md->canmove_tick = tick;
- md->sg_count = 0;
-
- for (i = 0, c = tick - 1000 * 3600 * 10; i < MAX_MOBSKILL; i++)
- md->skilldelay[i] = c;
- md->skillid = 0;
- md->skilllv = 0;
-
- if (md->lootitem == NULL && mob_db[mob_class].mode & 0x02)
- md->lootitem = (struct item *)
- calloc (LOOTITEM_SIZE, sizeof (struct item));
-
- skill_clear_unitgroup (&md->bl);
- skill_cleartimerskill (&md->bl);
-
- clif_clearchar_area (&md->bl, 0);
- clif_spawnmob (md);
-
- return 0;
-}
-
-/*==========================================
- * mob回復
- *------------------------------------------
- */
-int mob_heal (struct mob_data *md, int heal)
-{
- int max_hp = battle_get_max_hp (&md->bl);
-
- nullpo_retr (0, md);
-
- md->hp += heal;
- if (max_hp < md->hp)
- md->hp = max_hp;
-
- if (md->mob_class >= 1285 && md->mob_class <= 1287)
- { // guardian hp update [Valaris]
- struct guild_castle *gc = guild_mapname2gc (map[md->bl.m].name);
- if (gc)
- {
- if (md->bl.id == gc->GID0)
- gc->Ghp0 = md->hp;
- if (md->bl.id == gc->GID1)
- gc->Ghp1 = md->hp;
- if (md->bl.id == gc->GID2)
- gc->Ghp2 = md->hp;
- if (md->bl.id == gc->GID3)
- gc->Ghp3 = md->hp;
- if (md->bl.id == gc->GID4)
- gc->Ghp4 = md->hp;
- if (md->bl.id == gc->GID5)
- gc->Ghp5 = md->hp;
- if (md->bl.id == gc->GID6)
- gc->Ghp6 = md->hp;
- if (md->bl.id == gc->GID7)
- gc->Ghp7 = md->hp;
- }
- } // end addition [Valaris]
-
- return 0;
-}
-
-/*==========================================
- * Added by RoVeRT
- *------------------------------------------
- */
-int mob_warpslave_sub (struct block_list *bl, va_list ap)
-{
- struct mob_data *md = (struct mob_data *) bl;
- int id, x, y;
- id = va_arg (ap, int);
- x = va_arg (ap, int);
- y = va_arg (ap, int);
- if (md->master_id == id)
- {
- mob_warp (md, -1, x, y, 2);
- }
- return 0;
-}
-
-/*==========================================
- * Added by RoVeRT
- *------------------------------------------
- */
-int mob_warpslave (struct mob_data *md, int x, int y)
-{
-//printf("warp slave\n");
- map_foreachinarea (mob_warpslave_sub, md->bl.m,
- x - AREA_SIZE, y - AREA_SIZE,
- x + AREA_SIZE, y + AREA_SIZE, BL_MOB,
- md->bl.id, md->bl.x, md->bl.y);
- return 0;
-}
-
-/*==========================================
- * mobワープ
- *------------------------------------------
- */
-int mob_warp (struct mob_data *md, int m, int x, int y, int type)
-{
- int i = 0, c, xs = 0, ys = 0, bx = x, by = y;
-
- nullpo_retr (0, md);
-
- if (md->bl.prev == NULL)
- return 0;
-
- if (m < 0)
- m = md->bl.m;
-
- if (type >= 0)
- {
- if (map[md->bl.m].flag.monster_noteleport)
- return 0;
- clif_clearchar_area (&md->bl, type);
- }
- skill_unit_out_all (&md->bl, gettick (), 1);
- map_delblock (&md->bl);
-
- if (bx > 0 && by > 0)
- { // 位置指定の場合周囲9セルを探索
- xs = ys = 9;
- }
-
- while ((x < 0 || y < 0 || ((c = read_gat (m, x, y)) == 1 || c == 5))
- && (i++) < 1000)
- {
- if (xs > 0 && ys > 0 && i < 250)
- { // 指定位置付近の探索
- x = MPRAND (bx, xs) - xs / 2;
- y = MPRAND (by, ys) - ys / 2;
- }
- else
- { // 完全ランダム探索
- x = MPRAND (1, (map[m].xs - 2));
- y = MPRAND (1, (map[m].ys - 2));
- }
- }
- md->dir = 0;
- if (i < 1000)
- {
- md->bl.x = md->to_x = x;
- md->bl.y = md->to_y = y;
- md->bl.m = m;
- }
- else
- {
- m = md->bl.m;
- if (battle_config.error_log == 1)
- printf ("MOB %d warp failed, mob_class = %d\n", md->bl.id, md->mob_class);
- }
-
- md->target_id = 0; // タゲを解除する
- md->state.targettype = NONE_ATTACKABLE;
- md->attacked_id = 0;
- md->state.skillstate = MSS_IDLE;
- mob_changestate (md, MS_IDLE, 0);
-
- if (type > 0 && i == 1000)
- {
- if (battle_config.battle_log == 1)
- printf ("MOB %d warp to (%d,%d), mob_class = %d\n", md->bl.id, x, y,
- md->mob_class);
- }
-
- map_addblock (&md->bl);
- if (type > 0)
- {
- clif_spawnmob (md);
- mob_warpslave (md, md->bl.x, md->bl.y);
- }
-
- return 0;
-}
-
-/*==========================================
- * 画面内の取り巻きの数計算用(foreachinarea)
- *------------------------------------------
- */
-int mob_countslave_sub (struct block_list *bl, va_list ap)
-{
- int id, *c;
- struct mob_data *md;
-
- id = va_arg (ap, int);
-
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
- nullpo_retr (0, c = va_arg (ap, int *));
- nullpo_retr (0, md = (struct mob_data *) bl);
-
- if (md->master_id == id)
- (*c)++;
- return 0;
-}
-
-/*==========================================
- * 画面内の取り巻きの数計算
- *------------------------------------------
- */
-int mob_countslave (struct mob_data *md)
-{
- int c = 0;
-
- nullpo_retr (0, md);
-
- map_foreachinarea (mob_countslave_sub, md->bl.m,
- 0, 0, map[md->bl.m].xs - 1, map[md->bl.m].ys - 1,
- BL_MOB, md->bl.id, &c);
- return c;
-}
-
-/*==========================================
- * 手下MOB召喚
- *------------------------------------------
- */
-int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag)
-{
- struct mob_data *md;
- int bx, by, m, count = 0, mob_class, k, a = amount;
-
- nullpo_retr (0, md2);
- nullpo_retr (0, value);
-
- bx = md2->bl.x;
- by = md2->bl.y;
- m = md2->bl.m;
-
- if (value[0] <= 1000 || value[0] > 2000) // 値が異常なら召喚を止める
- return 0;
- while (count < 5 && value[count] > 1000 && value[count] <= 2000)
- count++;
- if (count < 1)
- return 0;
-
- for (k = 0; k < count; k++)
- {
- amount = a;
- mob_class = value[k];
- if (mob_class <= 1000 || mob_class > 2000)
- continue;
- for (; amount > 0; amount--)
- {
- int x = 0, y = 0, c = 0, i = 0;
- md = (struct mob_data *) calloc (1, sizeof (struct mob_data));
- if (mob_db[mob_class].mode & 0x02)
- md->lootitem = (struct item *)
- calloc (LOOTITEM_SIZE, sizeof (struct item));
- else
- md->lootitem = NULL;
-
- while ((x <= 0 || y <= 0 || (c = map_getcell (m, x, y)) == 1
- || c == 5) && (i++) < 100)
- {
- x = MPRAND (bx, 9) - 4;
- y = MPRAND (by, 9) - 4;
- }
- if (i >= 100)
- {
- x = bx;
- y = by;
- }
-
- mob_spawn_dataset (md, "--ja--", mob_class);
- md->bl.prev = NULL;
- md->bl.next = NULL;
- md->bl.m = m;
- md->bl.x = x;
- md->bl.y = y;
-
- md->m = m;
- md->x0 = x;
- md->y0 = y;
- md->xs = 0;
- md->ys = 0;
- md->stats[MOB_SPEED] = md2->stats[MOB_SPEED];
- md->spawndelay1 = -1; // 一度のみフラグ
- md->spawndelay2 = -1; // 一度のみフラグ
-
- memset (md->npc_event, 0, sizeof (md->npc_event));
- md->bl.type = BL_MOB;
- map_addiddb (&md->bl);
- mob_spawn (md->bl.id);
- clif_skill_nodamage (&md->bl, &md->bl,
- (flag) ? NPC_SUMMONSLAVE : NPC_SUMMONMONSTER,
- a, 1);
-
- if (flag)
- md->master_id = md2->bl.id;
- }
- }
- return 0;
-}
-
-/*==========================================
- * 自分をロックしているPCの数を数える(foreachclient)
- *------------------------------------------
- */
-static int mob_counttargeted_sub (struct block_list *bl, va_list ap)
-{
- int id, *c, target_lv;
- struct block_list *src;
-
- id = va_arg (ap, int);
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
- nullpo_retr (0, c = va_arg (ap, int *));
-
- src = va_arg (ap, struct block_list *);
- target_lv = va_arg (ap, int);
- if (id == bl->id || (src && id == src->id))
- return 0;
- if (bl->type == BL_PC)
- {
- struct map_session_data *sd = (struct map_session_data *) bl;
- if (sd && sd->attacktarget == id && sd->attacktimer != -1
- && sd->attacktarget_lv >= target_lv)
- (*c)++;
- }
- else if (bl->type == BL_MOB)
- {
- struct mob_data *md = (struct mob_data *) bl;
- if (md && md->target_id == id && md->timer != -1
- && md->state.state == MS_ATTACK && md->target_lv >= target_lv)
- (*c)++;
- }
- return 0;
-}
-
-/*==========================================
- * 自分をロックしているPCの数を数える
- *------------------------------------------
- */
-int mob_counttargeted (struct mob_data *md, struct block_list *src,
- int target_lv)
-{
- int c = 0;
-
- nullpo_retr (0, md);
-
- map_foreachinarea (mob_counttargeted_sub, md->bl.m,
- md->bl.x - AREA_SIZE, md->bl.y - AREA_SIZE,
- md->bl.x + AREA_SIZE, md->bl.y + AREA_SIZE, 0,
- md->bl.id, &c, src, target_lv);
- return c;
-}
-
-/*==========================================
- *MOBskillから該当skillidのskillidxを返す
- *------------------------------------------
- */
-int mob_skillid2skillidx (int mob_class, int skillid)
-{
- int i;
- struct mob_skill *ms = mob_db[mob_class].skill;
-
- if (ms == NULL)
- return -1;
-
- for (i = 0; i < mob_db[mob_class].maxskill; i++)
- {
- if (ms[i].skill_id == skillid)
- return i;
- }
- return -1;
-
-}
-
-//
-// MOBスキル
-//
-
-/*==========================================
- * スキル使用(詠唱完了、ID指定)
- *------------------------------------------
- */
-void mobskill_castend_id (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
-{
- struct mob_data *md = NULL;
- struct block_list *bl;
- struct block_list *mbl;
- int range;
-
- if ((mbl = map_id2bl (id)) == NULL) //詠唱したMobがもういないというのは良くある正常処理
- return;
- if ((md = (struct mob_data *) mbl) == NULL)
- {
- printf ("mobskill_castend_id nullpo mbl->id:%d\n", mbl->id);
- return;
- }
- if (md->bl.type != BL_MOB || md->bl.prev == NULL)
- return;
- if (md->skilltimer != tid) // タイマIDの確認
- return;
-
- md->skilltimer = -1;
- //沈黙や状態異常など
- if (md->sc_data)
- {
- if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1
- || md->sc_data[SC_ROKISWEIL].timer != -1
- || md->sc_data[SC_STEELBODY].timer != -1)
- return;
- if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター
- return;
- if (md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り
- return;
- if (md->sc_data[SC_BERSERK].timer != -1) //バーサーク
- return;
- }
- if (md->skillid != NPC_EMOTION)
- md->last_thinktime = tick + battle_get_adelay (&md->bl);
-
- if ((bl = map_id2bl (md->skilltarget)) == NULL || bl->prev == NULL)
- { //スキルターゲットが存在しない
- //printf("mobskill_castend_id nullpo\n");//ターゲットがいないときはnullpoじゃなくて普通に終了
- return;
- }
- if (md->bl.m != bl->m)
- return;
-
- if (md->skillid == PR_LEXAETERNA)
- {
- struct status_change *sc_data = battle_get_sc_data (bl);
- if (sc_data
- && (sc_data[SC_FREEZE].timer != -1
- || (sc_data[SC_STONE].timer != -1
- && sc_data[SC_STONE].val2 == 0)))
- return;
- }
- else if (md->skillid == RG_BACKSTAP)
- {
- int dir = map_calc_dir (&md->bl, bl->x, bl->y), t_dir =
- battle_get_dir (bl);
- int dist = distance (md->bl.x, md->bl.y, bl->x, bl->y);
- if (bl->type != BL_SKILL && (dist == 0 || map_check_dir (dir, t_dir)))
- return;
- }
- if (((skill_get_inf (md->skillid) & 1) || (skill_get_inf2 (md->skillid) & 4)) && // 彼我敵対関係チェック
- battle_check_target (&md->bl, bl, BCT_ENEMY) <= 0)
- return;
- range = skill_get_range (md->skillid, md->skilllv);
- if (range < 0)
- range = battle_get_range (&md->bl) - (range + 1);
- if (range + battle_config.mob_skill_add_range <
- distance (md->bl.x, md->bl.y, bl->x, bl->y))
- return;
-
- md->skilldelay[md->skillidx] = tick;
-
- if (battle_config.mob_skill_log == 1)
- printf ("MOB skill castend skill=%d, mob_class = %d\n", md->skillid,
- md->mob_class);
- mob_stop_walking (md, 0);
-
- switch (skill_get_nk (md->skillid))
- {
- // 攻撃系/吹き飛ばし系
- case 0:
- case 2:
- skill_castend_damage_id (&md->bl, bl, md->skillid, md->skilllv,
- tick, 0);
- break;
- case 1: // 支援系
- if (!mob_db[md->mob_class].skill[md->skillidx].val[0] &&
- (md->skillid == AL_HEAL
- || (md->skillid == ALL_RESURRECTION && bl->type != BL_PC))
- && battle_check_undead (battle_get_race (bl),
- battle_get_elem_type (bl)))
- skill_castend_damage_id (&md->bl, bl, md->skillid,
- md->skilllv, tick, 0);
- else
- skill_castend_nodamage_id (&md->bl, bl, md->skillid,
- md->skilllv, tick, 0);
- break;
- }
-}
-
-/*==========================================
- * スキル使用(詠唱完了、場所指定)
- *------------------------------------------
- */
-void mobskill_castend_pos (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
-{
- struct mob_data *md = NULL;
- struct block_list *bl;
- int range, maxcount;
-
- //mobskill_castend_id同様詠唱したMobが詠唱完了時にもういないというのはありそうなのでnullpoから除外
- if ((bl = map_id2bl (id)) == NULL)
- return;
-
- nullpo_retv (md = (struct mob_data *) bl);
-
- if (md->bl.type != BL_MOB || md->bl.prev == NULL)
- return;
-
- if (md->skilltimer != tid) // タイマIDの確認
- return;
-
- md->skilltimer = -1;
- if (md->sc_data)
- {
- if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1
- || md->sc_data[SC_ROKISWEIL].timer != -1
- || md->sc_data[SC_STEELBODY].timer != -1)
- return;
- if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター
- return;
- if (md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り
- return;
- if (md->sc_data[SC_BERSERK].timer != -1) //バーサーク
- return;
- }
-
- if (battle_config.monster_skill_reiteration == 0)
- {
- range = -1;
- switch (md->skillid)
- {
- case MG_SAFETYWALL:
- case WZ_FIREPILLAR:
- case HT_SKIDTRAP:
- case HT_LANDMINE:
- case HT_ANKLESNARE:
- case HT_SHOCKWAVE:
- case HT_SANDMAN:
- case HT_FLASHER:
- case HT_FREEZINGTRAP:
- case HT_BLASTMINE:
- case HT_CLAYMORETRAP:
- case PF_SPIDERWEB: /* スパイダーウェッブ */
- range = 0;
- break;
- case AL_PNEUMA:
- case AL_WARP:
- range = 1;
- break;
- }
- if (range >= 0)
- {
- if (skill_check_unit_range
- (md->bl.m, md->skillx, md->skilly, range, md->skillid) > 0)
- return;
- }
- }
- if (battle_config.monster_skill_nofootset == 1)
- {
- range = -1;
- switch (md->skillid)
- {
- case WZ_FIREPILLAR:
- case HT_SKIDTRAP:
- case HT_LANDMINE:
- case HT_ANKLESNARE:
- case HT_SHOCKWAVE:
- case HT_SANDMAN:
- case HT_FLASHER:
- case HT_FREEZINGTRAP:
- case HT_BLASTMINE:
- case HT_CLAYMORETRAP:
- case AM_DEMONSTRATION:
- case PF_SPIDERWEB: /* スパイダーウェッブ */
- range = 1;
- break;
- case AL_WARP:
- range = 0;
- break;
- }
- if (range >= 0)
- {
- if (skill_check_unit_range2
- (md->bl.m, md->skillx, md->skilly, range) > 0)
- return;
- }
- }
-
- if (battle_config.monster_land_skill_limit == 1)
- {
- maxcount = skill_get_maxcount (md->skillid);
- if (maxcount > 0)
- {
- int i, c;
- for (i = c = 0; i < MAX_MOBSKILLUNITGROUP; i++)
- {
- if (md->skillunit[i].alive_count > 0
- && md->skillunit[i].skill_id == md->skillid)
- c++;
- }
- if (c >= maxcount)
- return;
- }
- }
-
- range = skill_get_range (md->skillid, md->skilllv);
- if (range < 0)
- range = battle_get_range (&md->bl) - (range + 1);
- if (range + battle_config.mob_skill_add_range <
- distance (md->bl.x, md->bl.y, md->skillx, md->skilly))
- return;
- md->skilldelay[md->skillidx] = tick;
-
- if (battle_config.mob_skill_log == 1)
- printf ("MOB skill castend skill=%d, mob_class = %d\n", md->skillid,
- md->mob_class);
- mob_stop_walking (md, 0);
-
- skill_castend_pos2 (&md->bl, md->skillx, md->skilly, md->skillid,
- md->skilllv, tick, 0);
-
- return;
-}
-
-/*==========================================
- * Skill use (an aria start, ID specification)
- *------------------------------------------
- */
-int mobskill_use_id (struct mob_data *md, struct block_list *target,
- int skill_idx)
-{
- int casttime, range;
- struct mob_skill *ms;
- int skill_id, skill_lv, forcecast = 0;
-
- nullpo_retr (0, md);
- nullpo_retr (0, ms = &mob_db[md->mob_class].skill[skill_idx]);
-
- if (target == NULL && (target = map_id2bl (md->target_id)) == NULL)
- return 0;
-
- if (target->prev == NULL || md->bl.prev == NULL)
- return 0;
-
- skill_id = ms->skill_id;
- skill_lv = ms->skill_lv;
-
- // 沈黙や異常
- if (md->sc_data)
- {
- if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1
- || md->sc_data[SC_ROKISWEIL].timer != -1
- || md->sc_data[SC_STEELBODY].timer != -1)
- return 0;
- if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター
- return 0;
- if (md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り
- return 0;
- if (md->sc_data[SC_BERSERK].timer != -1) //バーサーク
- return 0;
- }
-
- if (md->option & 4 && skill_id == TF_HIDING)
- return 0;
- if (md->option & 2 && skill_id != TF_HIDING && skill_id != AS_GRIMTOOTH
- && skill_id != RG_BACKSTAP && skill_id != RG_RAID)
- return 0;
-
- if (map[md->bl.m].flag.gvg
- && (skill_id == SM_ENDURE || skill_id == AL_TELEPORT
- || skill_id == AL_WARP || skill_id == WZ_ICEWALL
- || skill_id == TF_BACKSLIDING))
- return 0;
-
- if (skill_get_inf2 (skill_id) & 0x200 && md->bl.id == target->id)
- return 0;
-
- // 射程と障害物チェック
- range = skill_get_range (skill_id, skill_lv);
- if (range < 0)
- range = battle_get_range (&md->bl) - (range + 1);
-
- if (!battle_check_range (&md->bl, target, range))
- return 0;
-
-// delay=skill_delayfix(&md->bl, skill_get_delay( skill_id,skill_lv) );
-
- casttime = skill_castfix (&md->bl, ms->casttime);
- md->state.skillcastcancel = ms->cancel;
- md->skilldelay[skill_idx] = gettick ();
-
- switch (skill_id)
- { /* 何か特殊な処理が必要 */
- case ALL_RESURRECTION: /* リザレクション */
- if (target->type != BL_PC
- && battle_check_undead (battle_get_race (target),
- battle_get_elem_type (target)))
- { /* 敵がアンデッドなら */
- forcecast = 1; /* ターンアンデットと同じ詠唱時間 */
- casttime =
- skill_castfix (&md->bl,
- skill_get_cast (PR_TURNUNDEAD, skill_lv));
- }
- break;
- case MO_EXTREMITYFIST: /*阿修羅覇鳳拳 */
- case SA_MAGICROD:
- case SA_SPELLBREAKER:
- forcecast = 1;
- break;
- }
-
- if (battle_config.mob_skill_log == 1)
- printf
- ("MOB skill use target_id=%d skill=%d lv=%d cast=%d, mob_class = %d\n",
- target->id, skill_id, skill_lv, casttime, md->mob_class);
-
- if (casttime > 0 || forcecast)
- { // 詠唱が必要
-// struct mob_data *md2;
- clif_skillcasting (&md->bl,
- md->bl.id, target->id, 0, 0, skill_id, casttime);
-
- // 詠唱反応モンスター
-/* if( target->type==BL_MOB && mob_db[(md2=(struct mob_data *)target)->mob_class].mode&0x10 &&
- md2->state.state!=MS_ATTACK){
- md2->target_id=md->bl.id;
- md->state.targettype = ATTACKABLE;
- md2->min_chase=13;
- }*/
- }
-
- if (casttime <= 0) // 詠唱の無いものはキャンセルされない
- md->state.skillcastcancel = 0;
-
- md->skilltarget = target->id;
- md->skillx = 0;
- md->skilly = 0;
- md->skillid = skill_id;
- md->skilllv = skill_lv;
- md->skillidx = skill_idx;
-
- if (!(battle_config.monster_cloak_check_type & 2)
- && md->sc_data[SC_CLOAKING].timer != -1 && md->skillid != AS_CLOAKING)
- skill_status_change_end (&md->bl, SC_CLOAKING, -1);
-
- if (casttime > 0)
- {
- md->skilltimer =
- add_timer (gettick () + casttime, mobskill_castend_id, md->bl.id,
- 0);
- }
- else
- {
- md->skilltimer = -1;
- mobskill_castend_id (md->skilltimer, gettick (), md->bl.id, 0);
- }
-
- return 1;
-}
-
-/*==========================================
- * スキル使用(場所指定)
- *------------------------------------------
- */
-int mobskill_use_pos (struct mob_data *md,
- int skill_x, int skill_y, int skill_idx)
-{
- int casttime = 0, range;
- struct mob_skill *ms;
- struct block_list bl;
- int skill_id, skill_lv;
-
- nullpo_retr (0, md);
- nullpo_retr (0, ms = &mob_db[md->mob_class].skill[skill_idx]);
-
- if (md->bl.prev == NULL)
- return 0;
-
- skill_id = ms->skill_id;
- skill_lv = ms->skill_lv;
-
- //沈黙や状態異常など
- if (md->sc_data)
- {
- if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1
- || md->sc_data[SC_ROKISWEIL].timer != -1
- || md->sc_data[SC_STEELBODY].timer != -1)
- return 0;
- if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター
- return 0;
- if (md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り
- return 0;
- if (md->sc_data[SC_BERSERK].timer != -1) //バーサーク
- return 0;
- }
-
- if (md->option & 2)
- return 0;
-
- if (map[md->bl.m].flag.gvg
- && (skill_id == SM_ENDURE || skill_id == AL_TELEPORT
- || skill_id == AL_WARP || skill_id == WZ_ICEWALL
- || skill_id == TF_BACKSLIDING))
- return 0;
-
- // 射程と障害物チェック
- bl.type = BL_NUL;
- bl.m = md->bl.m;
- bl.x = skill_x;
- bl.y = skill_y;
- range = skill_get_range (skill_id, skill_lv);
- if (range < 0)
- range = battle_get_range (&md->bl) - (range + 1);
- if (!battle_check_range (&md->bl, &bl, range))
- return 0;
-
-// delay=skill_delayfix(&sd->bl, skill_get_delay( skill_id,skill_lv) );
- casttime = skill_castfix (&md->bl, ms->casttime);
- md->skilldelay[skill_idx] = gettick ();
- md->state.skillcastcancel = ms->cancel;
-
- if (battle_config.mob_skill_log == 1)
- printf
- ("MOB skill use target_pos=(%d,%d) skill=%d lv=%d cast=%d, mob_class = %d\n",
- skill_x, skill_y, skill_id, skill_lv, casttime, md->mob_class);
-
- if (casttime > 0) // A cast time is required.
- clif_skillcasting (&md->bl,
- md->bl.id, 0, skill_x, skill_y, skill_id,
- casttime);
-
- if (casttime <= 0) // A skill without a cast time wont be cancelled.
- md->state.skillcastcancel = 0;
-
- md->skillx = skill_x;
- md->skilly = skill_y;
- md->skilltarget = 0;
- md->skillid = skill_id;
- md->skilllv = skill_lv;
- md->skillidx = skill_idx;
- if (!(battle_config.monster_cloak_check_type & 2)
- && md->sc_data[SC_CLOAKING].timer != -1)
- skill_status_change_end (&md->bl, SC_CLOAKING, -1);
- if (casttime > 0)
- {
- md->skilltimer =
- add_timer (gettick () + casttime, mobskill_castend_pos, md->bl.id,
- 0);
- }
- else
- {
- md->skilltimer = -1;
- mobskill_castend_pos (md->skilltimer, gettick (), md->bl.id, 0);
- }
-
- return 1;
-}
-
-/*==========================================
- * Friendly Mob whose HP is decreasing by a nearby MOB is looked for.
- *------------------------------------------
- */
-int mob_getfriendhpltmaxrate_sub (struct block_list *bl, va_list ap)
-{
- int rate;
- struct mob_data **fr, *md, *mmd;
-
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
- nullpo_retr (0, mmd = va_arg (ap, struct mob_data *));
-
- md = (struct mob_data *) bl;
-
- if (mmd->bl.id == bl->id)
- return 0;
- rate = va_arg (ap, int);
- fr = va_arg (ap, struct mob_data **);
- if (md->hp < mob_db[md->mob_class].max_hp * rate / 100)
- (*fr) = md;
- return 0;
-}
-
-struct mob_data *mob_getfriendhpltmaxrate (struct mob_data *md, int rate)
-{
- struct mob_data *fr = NULL;
- const int r = 8;
-
- nullpo_retr (NULL, md);
-
- map_foreachinarea (mob_getfriendhpltmaxrate_sub, md->bl.m,
- md->bl.x - r, md->bl.y - r, md->bl.x + r, md->bl.y + r,
- BL_MOB, md, rate, &fr);
- return fr;
-}
-
-/*==========================================
- * What a status state suits by nearby MOB is looked for.
- *------------------------------------------
- */
-int mob_getfriendstatus_sub (struct block_list *bl, va_list ap)
-{
- int cond1, cond2;
- struct mob_data **fr, *md, *mmd;
- int flag = 0;
-
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
- nullpo_retr (0, md = (struct mob_data *) bl);
- nullpo_retr (0, mmd = va_arg (ap, struct mob_data *));
-
- if (mmd->bl.id == bl->id)
- return 0;
- cond1 = va_arg (ap, int);
- cond2 = va_arg (ap, int);
- fr = va_arg (ap, struct mob_data **);
- if (cond2 == -1)
- {
- int j;
- for (j = SC_STONE; j <= SC_BLIND && !flag; j++)
- {
- flag = (md->sc_data[j].timer != -1);
- }
- }
- else
- flag = (md->sc_data[cond2].timer != -1);
- if (flag ^ (cond1 == MSC_FRIENDSTATUSOFF))
- (*fr) = md;
-
- return 0;
-}
-
-struct mob_data *mob_getfriendstatus (struct mob_data *md, int cond1,
- int cond2)
-{
- struct mob_data *fr = NULL;
- const int r = 8;
-
- nullpo_retr (0, md);
-
- map_foreachinarea (mob_getfriendstatus_sub, md->bl.m,
- md->bl.x - r, md->bl.y - r, md->bl.x + r, md->bl.y + r,
- BL_MOB, md, cond1, cond2, &fr);
- return fr;
-}
-
-/*==========================================
- * Skill use judging
- *------------------------------------------
- */
-int mobskill_use (struct mob_data *md, unsigned int tick, int event)
-{
- struct mob_skill *ms;
-// struct block_list *target=NULL;
- int i, max_hp;
-
- nullpo_retr (0, md);
- nullpo_retr (0, ms = mob_db[md->mob_class].skill);
-
- max_hp = battle_get_max_hp (&md->bl);
-
- if (battle_config.mob_skill_use == 0 || md->skilltimer != -1)
- return 0;
-
- if (md->state.special_mob_ai)
- return 0;
-
- if (md->sc_data[SC_SELFDESTRUCTION].timer != -1) //自爆中はスキルを使わない
- return 0;
-
- for (i = 0; i < mob_db[md->mob_class].maxskill; i++)
- {
- int c2 = ms[i].cond2, flag = 0;
- struct mob_data *fmd = NULL;
-
- // ディレイ中
- if (DIFF_TICK (tick, md->skilldelay[i]) < ms[i].delay)
- continue;
-
- // 状態判定
- if (ms[i].state >= 0 && ms[i].state != md->state.skillstate)
- continue;
-
- // 条件判定
- flag = (event == ms[i].cond1);
- if (!flag)
- {
- switch (ms[i].cond1)
- {
- case MSC_ALWAYS:
- flag = 1;
- break;
- case MSC_MYHPLTMAXRATE: // HP< maxhp%
- flag = (md->hp < max_hp * c2 / 100);
- break;
- case MSC_MYSTATUSON: // status[num] on
- case MSC_MYSTATUSOFF: // status[num] off
- if (ms[i].cond2 == -1)
- {
- int j;
- for (j = SC_STONE; j <= SC_BLIND && !flag; j++)
- {
- flag = (md->sc_data[j].timer != -1);
- }
- }
- else
- flag = (md->sc_data[ms[i].cond2].timer != -1);
- flag ^= (ms[i].cond1 == MSC_MYSTATUSOFF);
- break;
- case MSC_FRIENDHPLTMAXRATE: // friend HP < maxhp%
- flag =
- ((fmd =
- mob_getfriendhpltmaxrate (md,
- ms[i].cond2)) != NULL);
- break;
- case MSC_FRIENDSTATUSON: // friend status[num] on
- case MSC_FRIENDSTATUSOFF: // friend status[num] off
- flag =
- ((fmd =
- mob_getfriendstatus (md, ms[i].cond1,
- ms[i].cond2)) != NULL);
- break;
- case MSC_NOTINTOWN: // Only outside of towns.
- flag = !map[md->bl.m].flag.town;
- break;
- case MSC_SLAVELT: // slave < num
- flag = (mob_countslave (md) < c2);
- break;
- case MSC_ATTACKPCGT: // attack pc > num
- flag = (mob_counttargeted (md, NULL, 0) > c2);
- break;
- case MSC_SLAVELE: // slave <= num
- flag = (mob_countslave (md) <= c2);
- break;
- case MSC_ATTACKPCGE: // attack pc >= num
- flag = (mob_counttargeted (md, NULL, 0) >= c2);
- break;
- case MSC_SKILLUSED: // specificated skill used
- flag = ((event & 0xffff) == MSC_SKILLUSED
- && ((event >> 16) == c2 || c2 == 0));
- break;
- }
- }
-
- // 確率判定
- if (flag && MRAND (10000) < ms[i].permillage)
- {
-
- if (skill_get_inf (ms[i].skill_id) & 2)
- {
- // 場所指定
- struct block_list *bl = NULL;
- int x = 0, y = 0;
- if (ms[i].target <= MST_AROUND)
- {
- if (ms[i].target == MST_MASTER)
- {
- bl = &md->bl;
- if (md->master_id)
- bl = map_id2bl (md->master_id);
- }
- else
- {
- bl = ((ms[i].target == MST_TARGET
- || ms[i].target ==
- MST_AROUND5) ? map_id2bl (md->
- target_id)
- : (ms[i].target ==
- MST_FRIEND) ? &fmd->bl : &md->bl);
- }
-
- if (bl)
- {
- x = bl->x;
- y = bl->y;
- }
- }
- if (x <= 0 || y <= 0)
- continue;
- // 自分の周囲
- if (ms[i].target >= MST_AROUND1)
- {
- int bx = x, by = y, i = 0, c, m = bl->m, r =
- ms[i].target - MST_AROUND1;
- do
- {
- bx = x + MRAND ((r * 2 + 3)) - r;
- by = y + MRAND ((r * 2 + 3)) - r;
- }
- while ((bx <= 0 || by <= 0 || bx >= map[m].xs
- || by >= map[m].ys
- || ((c = read_gat (m, bx, by)) == 1 || c == 5))
- && (i++) < 1000);
- if (i < 1000)
- {
- x = bx;
- y = by;
- }
- }
- // 相手の周囲
- if (ms[i].target >= MST_AROUND5)
- {
- int bx = x, by = y, i = 0, c, m = bl->m, r =
- (ms[i].target - MST_AROUND5) + 1;
- do
- {
- bx = x + MRAND ((r * 2 + 1)) - r;
- by = y + MRAND ((r * 2 + 1)) - r;
- }
- while ((bx <= 0 || by <= 0 || bx >= map[m].xs
- || by >= map[m].ys
- || ((c = read_gat (m, bx, by)) == 1 || c == 5))
- && (i++) < 1000);
- if (i < 1000)
- {
- x = bx;
- y = by;
- }
- }
- if (!mobskill_use_pos (md, x, y, i))
- return 0;
-
- }
- else
- {
- if (ms[i].target == MST_MASTER)
- {
- struct block_list *bl = &md->bl;
- if (md->master_id)
- bl = map_id2bl (md->master_id);
-
- if (bl && !mobskill_use_id (md, bl, i))
- return 0;
- }
- // ID指定
- if (ms[i].target <= MST_FRIEND)
- {
- struct block_list *bl = NULL;
- bl = ((ms[i].target ==
- MST_TARGET) ? map_id2bl (md->
- target_id) : (ms[i].target
- ==
- MST_FRIEND)
- ? &fmd->bl : &md->bl);
- if (bl && !mobskill_use_id (md, bl, i))
- return 0;
- }
- }
- if (ms[i].emotion >= 0)
- clif_emotion (&md->bl, ms[i].emotion);
- return 1;
- }
- }
-
- return 0;
-}
-
-/*==========================================
- * Skill use event processing
- *------------------------------------------
- */
-int mobskill_event (struct mob_data *md, int flag)
-{
- nullpo_retr (0, md);
-
- if (flag == -1 && mobskill_use (md, gettick (), MSC_CASTTARGETED))
- return 1;
- if ((flag & BF_SHORT)
- && mobskill_use (md, gettick (), MSC_CLOSEDATTACKED))
- return 1;
- if ((flag & BF_LONG)
- && mobskill_use (md, gettick (), MSC_LONGRANGEATTACKED))
- return 1;
- return 0;
-}
-
-/*==========================================
- * Mobがエンペリウムなどの場合の判定
- *------------------------------------------
- */
-int mob_gvmobcheck (struct map_session_data *sd, struct block_list *bl)
-{
- struct mob_data *md = NULL;
-
- nullpo_retr (0, sd);
- nullpo_retr (0, bl);
-
- if (bl->type == BL_MOB && (md = (struct mob_data *) bl) &&
- (md->mob_class == 1288 || md->mob_class == 1287 || md->mob_class == 1286
- || md->mob_class == 1285))
- {
- struct guild_castle *gc = guild_mapname2gc (map[sd->bl.m].name);
- struct guild *g = guild_search (sd->status.guild_id);
-
- if (g == NULL && md->mob_class == 1288)
- return 0; //ギルド未加入ならダメージ無し
- else if (gc != NULL && !map[sd->bl.m].flag.gvg)
- return 0; //砦内でGvじゃないときはダメージなし
- else if (g && gc != NULL && g->guild_id == gc->guild_id)
- return 0; //自占領ギルドのエンペならダメージ無し
- else if (g && guild_checkskill (g, GD_APPROVAL) <= 0
- && md->mob_class == 1288)
- return 0; //正規ギルド承認がないとダメージ無し
-
- }
-
- return 1;
-}
-
-/*==========================================
- * スキル用タイマー削除
- *------------------------------------------
- */
-int mobskill_deltimer (struct mob_data *md)
-{
- nullpo_retr (0, md);
-
- if (md->skilltimer != -1)
- {
- if (skill_get_inf (md->skillid) & 2)
- delete_timer (md->skilltimer, mobskill_castend_pos);
- else
- delete_timer (md->skilltimer, mobskill_castend_id);
- md->skilltimer = -1;
- }
- return 0;
-}
-
-//
-// 初期化
-//
-/*==========================================
- * Since un-setting [ mob ] up was used, it is an initial provisional value setup.
- *------------------------------------------
- */
-static int mob_makedummymobdb (int mob_class)
-{
- int i;
-
- sprintf (mob_db[mob_class].name, "mob%d", mob_class);
- sprintf (mob_db[mob_class].jname, "mob%d", mob_class);
- mob_db[mob_class].lv = 1;
- mob_db[mob_class].max_hp = 1000;
- mob_db[mob_class].max_sp = 1;
- mob_db[mob_class].base_exp = 2;
- mob_db[mob_class].job_exp = 1;
- mob_db[mob_class].range = 1;
- mob_db[mob_class].atk1 = 7;
- mob_db[mob_class].atk2 = 10;
- mob_db[mob_class].def = 0;
- mob_db[mob_class].mdef = 0;
- mob_db[mob_class].str = 1;
- mob_db[mob_class].agi = 1;
- mob_db[mob_class].vit = 1;
- mob_db[mob_class].int_ = 1;
- mob_db[mob_class].dex = 6;
- mob_db[mob_class].luk = 2;
- mob_db[mob_class].range2 = 10;
- mob_db[mob_class].range3 = 10;
- mob_db[mob_class].size = 0;
- mob_db[mob_class].race = 0;
- mob_db[mob_class].element = 0;
- mob_db[mob_class].mode = 0;
- mob_db[mob_class].speed = 300;
- mob_db[mob_class].adelay = 1000;
- mob_db[mob_class].amotion = 500;
- mob_db[mob_class].dmotion = 500;
- mob_db[mob_class].dropitem[0].nameid = 909; // Jellopy
- mob_db[mob_class].dropitem[0].p = 1000;
- for (i = 1; i < 8; i++)
- {
- mob_db[mob_class].dropitem[i].nameid = 0;
- mob_db[mob_class].dropitem[i].p = 0;
- }
- // Item1,Item2
- mob_db[mob_class].mexp = 0;
- mob_db[mob_class].mexpper = 0;
- for (i = 0; i < 3; i++)
- {
- mob_db[mob_class].mvpitem[i].nameid = 0;
- mob_db[mob_class].mvpitem[i].p = 0;
- }
- for (i = 0; i < MAX_RANDOMMONSTER; i++)
- mob_db[mob_class].summonper[i] = 0;
- return 0;
-}
-
-/*==========================================
- * db/mob_db.txt reading
- *------------------------------------------
- */
-static int mob_readdb (void)
-{
- FILE *fp;
- char line[1024];
- char *filename[] = { "db/mob_db.txt", "db/mob_db2.txt" };
- int i;
-
- memset (mob_db, 0, sizeof (mob_db));
-
- for (i = 0; i < 2; i++)
- {
-
- fp = fopen_ (filename[i], "r");
- if (fp == NULL)
- {
- if (i > 0)
- continue;
- return -1;
- }
- while (fgets (line, 1020, fp))
- {
- int mob_class, i;
- char *str[57], *p, *np;
-
- if (line[0] == '/' && line[1] == '/')
- continue;
-
- for (i = 0, p = line; i < 57; i++)
- {
- while (*p == '\t' || *p == ' ')
- p++;
- if ((np = strchr (p, ',')) != NULL)
- {
- str[i] = p;
- *np = 0;
- p = np + 1;
- }
- else
- str[i] = p;
- }
-
- mob_class = atoi (str[0]);
- if (mob_class <= 1000 || mob_class > 2000)
- continue;
-
- mob_db[mob_class].view_class = mob_class;
- memcpy (mob_db[mob_class].name, str[1], 24);
- memcpy (mob_db[mob_class].jname, str[2], 24);
- mob_db[mob_class].lv = atoi (str[3]);
- mob_db[mob_class].max_hp = atoi (str[4]);
- mob_db[mob_class].max_sp = atoi (str[5]);
-
- mob_db[mob_class].base_exp = atoi (str[6]);
- if (mob_db[mob_class].base_exp < 0)
- mob_db[mob_class].base_exp = 0;
- else if (mob_db[mob_class].base_exp > 0
- && (mob_db[mob_class].base_exp *
- battle_config.base_exp_rate / 100 > 1000000000
- || mob_db[mob_class].base_exp *
- battle_config.base_exp_rate / 100 < 0))
- mob_db[mob_class].base_exp = 1000000000;
- else
- mob_db[mob_class].base_exp *= battle_config.base_exp_rate / 100;
-
- mob_db[mob_class].job_exp = atoi (str[7]);
- if (mob_db[mob_class].job_exp < 0)
- mob_db[mob_class].job_exp = 0;
- else if (mob_db[mob_class].job_exp > 0
- && (mob_db[mob_class].job_exp * battle_config.job_exp_rate /
- 100 > 1000000000
- || mob_db[mob_class].job_exp *
- battle_config.job_exp_rate / 100 < 0))
- mob_db[mob_class].job_exp = 1000000000;
- else
- mob_db[mob_class].job_exp *= battle_config.job_exp_rate / 100;
-
- mob_db[mob_class].range = atoi (str[8]);
- mob_db[mob_class].atk1 = atoi (str[9]);
- mob_db[mob_class].atk2 = atoi (str[10]);
- mob_db[mob_class].def = atoi (str[11]);
- mob_db[mob_class].mdef = atoi (str[12]);
- mob_db[mob_class].str = atoi (str[13]);
- mob_db[mob_class].agi = atoi (str[14]);
- mob_db[mob_class].vit = atoi (str[15]);
- mob_db[mob_class].int_ = atoi (str[16]);
- mob_db[mob_class].dex = atoi (str[17]);
- mob_db[mob_class].luk = atoi (str[18]);
- mob_db[mob_class].range2 = atoi (str[19]);
- mob_db[mob_class].range3 = atoi (str[20]);
- mob_db[mob_class].size = atoi (str[21]);
- mob_db[mob_class].race = atoi (str[22]);
- mob_db[mob_class].element = atoi (str[23]);
- mob_db[mob_class].mode = atoi (str[24]);
- mob_db[mob_class].speed = atoi (str[25]);
- mob_db[mob_class].adelay = atoi (str[26]);
- mob_db[mob_class].amotion = atoi (str[27]);
- mob_db[mob_class].dmotion = atoi (str[28]);
-
- for (i = 0; i < 8; i++)
- {
- int rate = 0, type, ratemin, ratemax;
- mob_db[mob_class].dropitem[i].nameid = atoi (str[29 + i * 2]);
- type = itemdb_type (mob_db[mob_class].dropitem[i].nameid);
- if (type == 0)
- { // Added [Valaris]
- rate = battle_config.item_rate_heal;
- ratemin = battle_config.item_drop_heal_min;
- ratemax = battle_config.item_drop_heal_max;
- }
- else if (type == 2)
- {
- rate = battle_config.item_rate_use;
- ratemin = battle_config.item_drop_use_min;
- ratemax = battle_config.item_drop_use_max; // End
- }
- else if (type == 4 || type == 5 || type == 8)
- {
- rate = battle_config.item_rate_equip;
- ratemin = battle_config.item_drop_equip_min;
- ratemax = battle_config.item_drop_equip_max;
- }
- else if (type == 6)
- {
- rate = battle_config.item_rate_card;
- ratemin = battle_config.item_drop_card_min;
- ratemax = battle_config.item_drop_card_max;
- }
- else
- {
- rate = battle_config.item_rate_common;
- ratemin = battle_config.item_drop_common_min;
- ratemax = battle_config.item_drop_common_max;
- }
- rate = (rate / 100) * atoi (str[30 + i * 2]);
- rate =
- (rate < ratemin) ? ratemin : (rate >
- ratemax) ? ratemax : rate;
- mob_db[mob_class].dropitem[i].p = rate;
- }
- // Item1,Item2
- mob_db[mob_class].mexp =
- atoi (str[45]) * battle_config.mvp_exp_rate / 100;
- mob_db[mob_class].mexpper = atoi (str[46]);
- for (i = 0; i < 3; i++)
- {
- mob_db[mob_class].mvpitem[i].nameid = atoi (str[47 + i * 2]);
- mob_db[mob_class].mvpitem[i].p =
- atoi (str[48 + i * 2]) * battle_config.mvp_item_rate /
- 100;
- }
- mob_db[mob_class].mutations_nr = atoi (str[55]);
- mob_db[mob_class].mutation_power = atoi (str[56]);
-
- for (i = 0; i < MAX_RANDOMMONSTER; i++)
- mob_db[mob_class].summonper[i] = 0;
- mob_db[mob_class].maxskill = 0;
-
- mob_db[mob_class].sex = 0;
- mob_db[mob_class].hair = 0;
- mob_db[mob_class].hair_color = 0;
- mob_db[mob_class].weapon = 0;
- mob_db[mob_class].shield = 0;
- mob_db[mob_class].head_top = 0;
- mob_db[mob_class].head_mid = 0;
- mob_db[mob_class].head_buttom = 0;
- mob_db[mob_class].clothes_color = 0; //Add for player monster dye - Valaris
-
- if (mob_db[mob_class].base_exp == 0)
- mob_db[mob_class].base_exp = mob_gen_exp (&mob_db[mob_class]);
- }
- fclose_ (fp);
- printf ("read %s done\n", filename[i]);
- }
- return 0;
-}
-
-/*==========================================
- * MOB display graphic change data reading
- *------------------------------------------
- */
-static int mob_readdb_mobavail (void)
-{
- FILE *fp;
- char line[1024];
- int ln = 0;
- int mob_class, j, k;
- char *str[20], *p, *np;
-
- if ((fp = fopen_ ("db/mob_avail.txt", "r")) == NULL)
- {
- printf ("can't read db/mob_avail.txt\n");
- return -1;
- }
-
- while (fgets (line, 1020, fp))
- {
- if (line[0] == '/' && line[1] == '/')
- continue;
- memset (str, 0, sizeof (str));
-
- for (j = 0, p = line; j < 12; j++)
- {
- if ((np = strchr (p, ',')) != NULL)
- {
- str[j] = p;
- *np = 0;
- p = np + 1;
- }
- else
- str[j] = p;
- }
-
- if (str[0] == NULL)
- continue;
-
- mob_class = atoi (str[0]);
-
- if (mob_class <= 1000 || mob_class > 2000) // 値が異常なら処理しない。
- continue;
- k = atoi (str[1]);
- if (k >= 0)
- mob_db[mob_class].view_class = k;
-
- if ((mob_db[mob_class].view_class < 24)
- || (mob_db[mob_class].view_class > 4000))
- {
- mob_db[mob_class].sex = atoi (str[2]);
- mob_db[mob_class].hair = atoi (str[3]);
- mob_db[mob_class].hair_color = atoi (str[4]);
- mob_db[mob_class].weapon = atoi (str[5]);
- mob_db[mob_class].shield = atoi (str[6]);
- mob_db[mob_class].head_top = atoi (str[7]);
- mob_db[mob_class].head_mid = atoi (str[8]);
- mob_db[mob_class].head_buttom = atoi (str[9]);
- mob_db[mob_class].option = atoi (str[10]) & ~0x46;
- mob_db[mob_class].clothes_color = atoi (str[11]); // Monster player dye option - Valaris
- }
-
- else if (atoi (str[2]) > 0)
- mob_db[mob_class].equip = atoi (str[2]); // mob equipment [Valaris]
-
- ln++;
- }
- fclose_ (fp);
- printf ("read db/mob_avail.txt done (count=%d)\n", ln);
- return 0;
-}
-
-/*==========================================
- * Reading of random monster data
- *------------------------------------------
- */
-static int mob_read_randommonster (void)
-{
- FILE *fp;
- char line[1024];
- char *str[10], *p;
- int i, j;
-
- const char *mobfile[] = {
- "db/mob_branch.txt",
- "db/mob_poring.txt",
- "db/mob_boss.txt"
- };
-
- for (i = 0; i < MAX_RANDOMMONSTER; i++)
- {
- mob_db[0].summonper[i] = 1002; // 設定し忘れた場合はポリンが出るようにしておく
- fp = fopen_ (mobfile[i], "r");
- if (fp == NULL)
- {
- printf ("can't read %s\n", mobfile[i]);
- return -1;
- }
- while (fgets (line, 1020, fp))
- {
- int mob_class, per;
- if (line[0] == '/' && line[1] == '/')
- continue;
- memset (str, 0, sizeof (str));
- for (j = 0, p = line; j < 3 && p; j++)
- {
- str[j] = p;
- p = strchr (p, ',');
- if (p)
- *p++ = 0;
- }
-
- if (str[0] == NULL || str[2] == NULL)
- continue;
-
- mob_class = atoi (str[0]);
- per = atoi (str[2]);
- if ((mob_class > 1000 && mob_class <= 2000) || mob_class == 0)
- mob_db[mob_class].summonper[i] = per;
- }
- fclose_ (fp);
- printf ("read %s done\n", mobfile[i]);
- }
- return 0;
-}
-
-/*==========================================
- * db/mob_skill_db.txt reading
- *------------------------------------------
- */
-static int mob_readskilldb (void)
-{
- FILE *fp;
- char line[1024];
- int i;
-
- const struct
- {
- char str[32];
- int id;
- } cond1[] =
- {
- {
- "always", MSC_ALWAYS},
- {
- "myhpltmaxrate", MSC_MYHPLTMAXRATE},
- {
- "friendhpltmaxrate", MSC_FRIENDHPLTMAXRATE},
- {
- "mystatuson", MSC_MYSTATUSON},
- {
- "mystatusoff", MSC_MYSTATUSOFF},
- {
- "friendstatuson", MSC_FRIENDSTATUSON},
- {
- "friendstatusoff", MSC_FRIENDSTATUSOFF},
- {
- "notintown", MSC_NOTINTOWN},
- {
- "attackpcgt", MSC_ATTACKPCGT},
- {
- "attackpcge", MSC_ATTACKPCGE},
- {
- "slavelt", MSC_SLAVELT},
- {
- "slavele", MSC_SLAVELE},
- {
- "closedattacked", MSC_CLOSEDATTACKED},
- {
- "longrangeattacked", MSC_LONGRANGEATTACKED},
- {
- "skillused", MSC_SKILLUSED},
- {
- "casttargeted", MSC_CASTTARGETED},}, cond2[] =
- {
- {
- "anybad", -1},
- {
- "stone", SC_STONE},
- {
- "freeze", SC_FREEZE},
- {
- "stan", SC_STAN},
- {
- "sleep", SC_SLEEP},
- {
- "poison", SC_POISON},
- {
- "curse", SC_CURSE},
- {
- "silence", SC_SILENCE},
- {
- "confusion", SC_CONFUSION},
- {
- "blind", SC_BLIND},
- {
- "hiding", SC_HIDING},
- {
- "sight", SC_SIGHT},}, state[] =
- {
- {
- "any", -1},
- {
- "idle", MSS_IDLE},
- {
- "walk", MSS_WALK},
- {
- "attack", MSS_ATTACK},
- {
- "dead", MSS_DEAD},
- {
- "loot", MSS_LOOT},
- {
- "chase", MSS_CHASE},}, target[] =
- {
- {
- "target", MST_TARGET},
- {
- "self", MST_SELF},
- {
- "friend", MST_FRIEND},
- {
- "master", MST_MASTER},
- {
- "around5", MST_AROUND5},
- {
- "around6", MST_AROUND6},
- {
- "around7", MST_AROUND7},
- {
- "around8", MST_AROUND8},
- {
- "around1", MST_AROUND1},
- {
- "around2", MST_AROUND2},
- {
- "around3", MST_AROUND3},
- {
- "around4", MST_AROUND4},
- {
- "around", MST_AROUND},};
-
- int x;
- char *filename[] = { "db/mob_skill_db.txt", "db/mob_skill_db2.txt" };
-
- for (x = 0; x < 2; x++)
- {
-
- fp = fopen_ (filename[x], "r");
- if (fp == NULL)
- {
- if (x == 0)
- printf ("can't read %s\n", filename[x]);
- continue;
- }
- while (fgets (line, 1020, fp))
- {
- char *sp[20], *p;
- int mob_id;
- struct mob_skill *ms;
- int j = 0;
-
- if (line[0] == '/' && line[1] == '/')
- continue;
-
- memset (sp, 0, sizeof (sp));
- for (i = 0, p = line; i < 18 && p; i++)
- {
- sp[i] = p;
- if ((p = strchr (p, ',')) != NULL)
- *p++ = 0;
- }
- if ((mob_id = atoi (sp[0])) <= 0)
- continue;
-
- if (strcmp (sp[1], "clear") == 0)
- {
- memset (mob_db[mob_id].skill, 0,
- sizeof (mob_db[mob_id].skill));
- mob_db[mob_id].maxskill = 0;
- continue;
- }
-
- for (i = 0; i < MAX_MOBSKILL; i++)
- if ((ms = &mob_db[mob_id].skill[i])->skill_id == 0)
- break;
- if (i == MAX_MOBSKILL)
- {
- printf
- ("mob_skill: readdb: too many skill ! [%s] in %d[%s]\n",
- sp[1], mob_id, mob_db[mob_id].jname);
- continue;
- }
-
- ms->state = atoi (sp[2]);
- for (j = 0; j < sizeof (state) / sizeof (state[0]); j++)
- {
- if (strcmp (sp[2], state[j].str) == 0)
- ms->state = state[j].id;
- }
- ms->skill_id = atoi (sp[3]);
- ms->skill_lv = atoi (sp[4]);
-
- ms->permillage = atoi (sp[5]);
- ms->casttime = atoi (sp[6]);
- ms->delay = atoi (sp[7]);
- ms->cancel = atoi (sp[8]);
- if (strcmp (sp[8], "yes") == 0)
- ms->cancel = 1;
- ms->target = atoi (sp[9]);
- for (j = 0; j < sizeof (target) / sizeof (target[0]); j++)
- {
- if (strcmp (sp[9], target[j].str) == 0)
- ms->target = target[j].id;
- }
- ms->cond1 = -1;
- for (j = 0; j < sizeof (cond1) / sizeof (cond1[0]); j++)
- {
- if (strcmp (sp[10], cond1[j].str) == 0)
- ms->cond1 = cond1[j].id;
- }
- ms->cond2 = atoi (sp[11]);
- for (j = 0; j < sizeof (cond2) / sizeof (cond2[0]); j++)
- {
- if (strcmp (sp[11], cond2[j].str) == 0)
- ms->cond2 = cond2[j].id;
- }
- ms->val[0] = atoi (sp[12]);
- ms->val[1] = atoi (sp[13]);
- ms->val[2] = atoi (sp[14]);
- ms->val[3] = atoi (sp[15]);
- ms->val[4] = atoi (sp[16]);
- if (sp[17] != NULL && strlen (sp[17]) > 2)
- ms->emotion = atoi (sp[17]);
- else
- ms->emotion = -1;
- mob_db[mob_id].maxskill = i + 1;
- }
- fclose_ (fp);
- printf ("read %s done\n", filename[x]);
- }
- return 0;
-}
-
-void mob_reload (void)
-{
- /*
- *
- * <empty monster database>
- * mob_read();
- *
- */
-
- do_init_mob ();
-}
-
-/*==========================================
- * Circumference initialization of mob
- *------------------------------------------
- */
-int do_init_mob (void)
-{
- mob_readdb ();
-
- mob_readdb_mobavail ();
- mob_read_randommonster ();
- mob_readskilldb ();
-
- add_timer_interval (gettick () + MIN_MOBTHINKTIME, mob_ai_hard, 0, 0,
- MIN_MOBTHINKTIME);
- add_timer_interval (gettick () + MIN_MOBTHINKTIME * 10, mob_ai_lazy, 0, 0,
- MIN_MOBTHINKTIME * 10);
-
- return 0;
-}