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author | Jared Adams <jaxad0127@gmail.com> | 2009-03-09 17:56:25 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-03-09 17:56:25 -0600 |
commit | 2d8ff1ae3793baa259b907b4a4b86230a725153b (patch) | |
tree | d12ed635b40ca7c67a898b29f1ad6f509fa53a5f | |
parent | e85c0be8c1b7004c56e40b2ddf10d3717fbbdfa8 (diff) | |
download | tmwa-2d8ff1ae3793baa259b907b4a4b86230a725153b.tar.gz tmwa-2d8ff1ae3793baa259b907b4a4b86230a725153b.tar.bz2 tmwa-2d8ff1ae3793baa259b907b4a4b86230a725153b.tar.xz tmwa-2d8ff1ae3793baa259b907b4a4b86230a725153b.zip |
Add healing effect when under item healing
-rw-r--r-- | src/map/pc.c | 10 | ||||
-rw-r--r-- | src/map/skill.h | 147 |
2 files changed, 73 insertions, 84 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 6bc2ddd..afc4a20 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -5469,7 +5469,7 @@ int pc_itemheal(struct map_session_data *sd,int hp,int sp) pc_heal_quick_accumulate(hp, &sd->quick_regeneration_hp, sd->status.max_hp - sd->status.hp); - + clif_status_change(&sd->bl, SC_HEALING, 1); hp = 0; } if (sp > 0) { @@ -7080,10 +7080,10 @@ static int pc_natural_heal_sub(struct map_session_data *sd,va_list ap) { int hp_bonus = pc_quickregenerate_effect(&sd->quick_regeneration_hp, sd->nhealhp); int sp_bonus = pc_quickregenerate_effect(&sd->quick_regeneration_sp, sd->nhealsp); - pc_itemheal_effect(sd, - hp_bonus, - sp_bonus); - } + pc_itemheal_effect(sd, hp_bonus, sp_bonus); + } else if (!sd->quick_regeneration_hp.amount) { + clif_status_change(&sd->bl, SC_HEALING, 0); + } // -- moonsoul (if conditions below altered to disallow natural healing if under berserk status) if ((sd->sc_data[SC_FLYING_BACKPACK].timer != -1 diff --git a/src/map/skill.h b/src/map/skill.h index 5a2e311..0060878 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -154,17 +154,17 @@ enum { // struct map_session_data �� status_change�̔ԍ��e�[�u�� SC_PROVOKE = 0, SC_ENDURE = 1, SC_TWOHANDQUICKEN = 2, - SC_CONCENTRATE = 3, + SC_CONCENTRATE = 3, SC_HIDING = 4, SC_CLOAKING = 5, SC_ENCPOISON = 6, - SC_POISONREACT = 7, + SC_POISONREACT = 7, SC_QUAGMIRE = 8, SC_ANGELUS = 9, SC_BLESSING =10, - SC_SIGNUMCRUCIS =11, + SC_SIGNUMCRUCIS =11, SC_INCREASEAGI =12, - SC_DECREASEAGI =13, + SC_DECREASEAGI =13, SC_SLOWPOISON =14, SC_IMPOSITIO =15, SC_SUFFRAGIUM =16, @@ -181,15 +181,18 @@ enum { // struct map_session_data �� status_change�̔ԍ��e�[�u�� SC_RIDING =27, SC_FALCON =28, SC_TRICKDEAD =29, - SC_LOUD =30, - SC_ENERGYCOAT =31, + SC_LOUD =30, + SC_ENERGYCOAT =31, + SC_BROKNARMOR =32, + SC_BROKNWEAPON =33, SC_HALLUCINATION =34, SC_WEIGHT50 =35, SC_WEIGHT90 =36, - SC_SPEEDPOTION0 =37, - SC_SPEEDPOTION1 =38, - SC_SPEEDPOTION2 =39, - SC_STRIPWEAPON =50, + SC_SPEEDPOTION0 =37, + SC_SPEEDPOTION1 =38, + SC_SPEEDPOTION2 =39, + + SC_STRIPWEAPON =50, SC_STRIPSHIELD =51, SC_STRIPARMOR =52, SC_STRIPHELM =53, @@ -203,40 +206,51 @@ enum { // struct map_session_data �� status_change�̔ԍ��e�[�u�� SC_PROVIDENCE =61, SC_DEFENDER =62, SC_AUTOSPELL =65, - SC_SPEARSQUICKEN =68, SC_EXPLOSIONSPIRITS =86, SC_STEELBODY =87, + SC_SPEARSQUICKEN =68, + + SC_HEALING =70, + + SC_SIGHTTRASHER =73, + SC_COMBO =89, SC_FLAMELAUNCHER =90, - SC_FROSTWEAPON =91, + SC_FROSTWEAPON =91, SC_LIGHTNINGLOADER =92, SC_SEISMICWEAPON =93, - SC_AURABLADE =103, /* �I�[���u���[�h */ - SC_PARRYING =104, /* �p���C���O */ - SC_CONCENTRATION =105, /* �R���Z���g���[�V���� */ - SC_TENSIONRELAX =106, /* �e���V���������b�N�X */ - SC_BERSERK =107, /* �o�[�T�[�N */ - SC_ASSUMPTIO =110, /* �A�V�����v�e�B�I */ - SC_MAGICPOWER =113, /* ���@�͑��� */ - SC_TRUESIGHT =115, /* �g�D���[�T�C�g */ - SC_WINDWALK =116, /* �E�C���h�E�H�[�N */ - SC_MELTDOWN =117, /* �����g�_�E�� */ - SC_CARTBOOST =118, /* �J�[�g�u�[�X�g */ - SC_REJECTSWORD =120, /* ���W�F�N�g�\�[�h */ - SC_MARIONETTE =121, /* �}���I�l�b�g�R���g���[�� */ - SC_HEADCRUSH =124, /* �w�b�h�N���b�V�� */ - SC_JOINTBEAT =125, /* �W���C���g�r�[�g */ + + SC_AURABLADE =103, + SC_PARRYING =104, + SC_CONCENTRATION =105, + SC_TENSIONRELAX =106, + SC_BERSERK =107, + + SC_ASSUMPTIO =110, + + SC_MAGICPOWER =113, + + SC_TRUESIGHT =115, + SC_WINDWALK =116, + SC_MELTDOWN =117, + SC_CARTBOOST =118, + + SC_REJECTSWORD =120, + SC_MARIONETTE =121, + + SC_HEADCRUSH =124, + SC_JOINTBEAT =125, + SC_BASILICA =125, SC_STONE =128, SC_FREEZE =129, - SC_STAN =130, + SC_STAN =130, SC_SLEEP =131, SC_POISON =132, SC_CURSE =133, SC_SILENCE =134, SC_CONFUSION =135, SC_BLIND =136, - SC_DIVINA = SC_SILENCE, SC_SAFETYWALL =140, SC_PNEUMA =141, @@ -249,19 +263,20 @@ enum { // struct map_session_data �� status_change�̔ԍ��e�[�u�� SC_MAGICROD =149, SC_SIGHT =150, SC_RUWACH =151, - SC_AUTOCOUNTER =152, + SC_AUTOCOUNTER =152, SC_VOLCANO =153, SC_DELUGE =154, - SC_VIOLENTGALE =155, + SC_VIOLENTGALE =155, SC_BLADESTOP_WAIT =156, SC_BLADESTOP =157, SC_EXTREMITYFIST =158, - SC_GRAFFITI =159, + SC_GRAFFITI =159, + SC_ENSEMBLE =159, SC_LULLABY =160, SC_RICHMANKIM =161, - SC_ETERNALCHAOS =162, - SC_DRUMBATTLE =163, + SC_ETERNALCHAOS =162, + SC_DRUMBATTLE =163, SC_NIBELUNGEN =164, SC_ROKISWEIL =165, SC_INTOABYSS =166, @@ -273,60 +288,34 @@ enum { // struct map_session_data �� status_change�̔ԍ��e�[�u�� SC_APPLEIDUN =172, SC_UGLYDANCE =173, SC_HUMMING =174, - SC_DONTFORGETME =175, + SC_DONTFORGETME =175, SC_FORTUNE =176, SC_SERVICE4U =177, - - SC_SPIDERWEB =180, /* �X�p�C�_�[�E�F�b�u */ - SC_MEMORIZE =181, /* �������C�Y */ - - SC_WEDDING =187, //�����p(�����ߏւɂȂ��ĕ����̂��x���Ƃ�) - SC_NOCHAT =188, //�ԃG����� - SC_SPLASHER =189, /* �x�i���X�v���b�V���[ */ - SC_SELFDESTRUCTION =190, /* ���� */ - - -// Used by English Team - SC_BROKNARMOR =32, - SC_BROKNWEAPON =33, - SC_SIGHTTRASHER =73, - SC_BASILICA =125, - SC_ENSEMBLE =159, SC_FOGWALL =178, SC_GOSPEL =179, + SC_SPIDERWEB =180, + SC_MEMORIZE =181, SC_LANDPROTECTOR =182, SC_ADAPTATION =183, SC_CHASEWALK =184, - SC_ATKPOT =185, // [Valaris] - SC_MATKPOT =186, // [Valaris] - SC_MINDBREAKER =191, - SC_SPELLBREAKER =192, + SC_ATKPOT =185, + SC_MATKPOT =186, + SC_WEDDING =187, + SC_NOCHAT =188, + SC_SPLASHER =189, + SC_SELFDESTRUCTION =190, + SC_MINDBREAKER =191, + SC_SPELLBREAKER =192, // Added for Fate's spells - SC_HIDE = 194, // Hide from `detect' magic - SC_HALT_REGENERATE = 195, // Suspend regeneration - SC_FLYING_BACKPACK = 196, // Flying backpack - SC_MBARRIER = 197, // Magical barrier, magic resistance (val1 : power (%)) - SC_HASTE = 198, // `Haste' spell (val1 : power) - SC_PHYS_SHIELD = 199, // `Protect' spell, reduce damage (val1: power) - -// -- testing various SC effects -// SC_AURABLADE =81, -// SC_CONCENTRATION =83, -// SC_TENSIONRELAX =84, -// SC_BERSERK =85, -// SC_CALLSPIRITS =100, -// SC_PARRYING =100, -// SC_FREECAST =101, -// SC_ABSORBSPIRIT =102, -// SC_ASSUMPTIO =114, -// SC_SHARPSHOOT =127, -// SC_GANGSTER =184, -// SC_CANNIBALIZE =186, -// SC_SPHEREMINE =187, -// SC_METEOSTORM =189, -// SC_CASTCANCEL =190, -// SC_SPIDERWEB =191, + SC_HIDE = 194, // Hide from `detect' magic + SC_HALT_REGENERATE = 195, // Suspend regeneration + SC_FLYING_BACKPACK = 196, // Flying backpack + SC_MBARRIER = 197, // Magical barrier, magic resistance (val1 : power (%)) + SC_HASTE = 198, // `Haste' spell (val1 : power) + SC_PHYS_SHIELD = 199, // `Protect' spell, reduce damage (val1: power) + + SC_DIVINA = SC_SILENCE, }; extern int SkillStatusChangeTable[]; |