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/*
* The ManaPlus Client
* Copyright (C) 2014-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RESOURCES_ITEMTYPEMAPDATA_H
#define RESOURCES_ITEMTYPEMAPDATA_H
#include "utils/gettext.h"
#include "resources/itemtypemap.h"
#include "localconsts.h"
ItemTypeMap itemTypeMap[] =
{
{"generic", ItemDbType::UNUSABLE,
std::string(), std::string()
},
{"other", ItemDbType::UNUSABLE,
// TRANSLATORS: inventory button
N_("Use"), N_("Use")
},
{"usable", ItemDbType::USABLE,
// TRANSLATORS: inventory button
N_("Use"), N_("Use")
},
{"equip-1hand", ItemDbType::EQUIPMENT_ONE_HAND_WEAPON,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
{"equip-2hand", ItemDbType::EQUIPMENT_TWO_HANDS_WEAPON,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
{"equip-torso", ItemDbType::EQUIPMENT_TORSO,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
{"equip-arms", ItemDbType::EQUIPMENT_ARMS,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
{"equip-head", ItemDbType::EQUIPMENT_HEAD,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
{"equip-legs", ItemDbType::EQUIPMENT_LEGS,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
{"equip-shield", ItemDbType::EQUIPMENT_SHIELD,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
{"equip-ring", ItemDbType::EQUIPMENT_RING,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
{"equip-charm", ItemDbType::EQUIPMENT_CHARM,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
{"equip-necklace", ItemDbType::EQUIPMENT_NECKLACE,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
{"equip-neck", ItemDbType::EQUIPMENT_NECKLACE,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
{"equip-feet", ItemDbType::EQUIPMENT_FEET,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
{"equip-ammo", ItemDbType::EQUIPMENT_AMMO,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
{"card", ItemDbType::CARD,
// TRANSLATORS: inventory button
N_("Insert"), std::string()
},
{"racesprite", ItemDbType::SPRITE_RACE,
std::string(), std::string()
},
{"hairsprite", ItemDbType::SPRITE_HAIR,
std::string(), std::string()
}
};
#endif // RESOURCES_ITEMTYPEMAPDATA_H
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