blob: 553898d1c389fb6a2f55810ca40c25db30cd75ce (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LISTENERS_PLAYERDEATHLISTENER_H
#define LISTENERS_PLAYERDEATHLISTENER_H
#include "being/localplayer.h"
#include "gui/dialogsmanager.h"
#include "gui/viewport.h"
#include "gui/windows/okdialog.h"
#include "gui/windows/npcdialog.h"
#include "net/net.h"
#include "net/playerhandler.h"
#include "localconsts.h"
extern OkDialog *deathNotice;
/**
* Listener used for handling death message.
*/
struct PlayerDeathListener final : public ActionListener
{
void action(const ActionEvent &event A_UNUSED)
{
if (Net::getPlayerHandler())
Net::getPlayerHandler()->respawn();
deathNotice = nullptr;
DialogsManager::closeDialogs();
if (viewport)
viewport->closePopupMenu();
NpcDialog::clearDialogs();
if (player_node)
player_node->respawn();
}
};
#endif // LISTENERS_PLAYERDEATHLISTENER_H
|