summaryrefslogtreecommitdiff
path: root/src/being/being.h
blob: 678ea0c2aec0bb4ca5a5b593d24eeb352a4cb1b6 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
/*
 *  The ManaPlus Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2020  The ManaPlus Developers
 *  Copyright (C) 2020-2023  The ManaVerse Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef BEING_BEING_H
#define BEING_BEING_H

#include "position.h"

#include "enums/being/badgeindex.h"
#include "enums/being/reachable.h"

#include "enums/gui/usercolorid.h"

#include "enums/simpletypes/move.h"

#include "enums/being/visiblenamepos.h"

#include "resources/beinginfo.h"
#include "resources/beingslot.h"

#include "being/actorsprite.h"

#include "enums/being/attacktype.h"
#include "enums/being/badgedrawtype.h"
#include "enums/being/beingaction.h"
#include "enums/being/gender.h"

#include "listeners/configlistener.h"

#include "localconsts.h"

static const int DEFAULT_BEING_WIDTH = 32;
static const int DEFAULT_BEING_HEIGHT = 32;

class AnimatedSprite;
class BeingCacheEntry;
class CastingEffect;
class Color;
class Equipment;
class FlashText;
class Guild;
class ItemInfo;
class Particle;
class Party;
class SpeechBubble;
class Text;

struct ChatObject;
struct HorseInfo;
struct MissileInfo;
struct SkillInfo;
struct ParticleInfo;

extern volatile time_t cur_time;

struct NextSoundInfo final
{
    NextSoundInfo() noexcept2 :
        sound(nullptr),
        x(0),
        y(0),
        time(0)
    {
    }

    A_DELETE_COPY(NextSoundInfo)

    const SoundInfo *sound;
    int x;
    int y;
    int time;
};

class Being notfinal : public ActorSprite,
                       public ConfigListener
{
    public:
        friend class ActorManager;
        friend class BeingEquipBackend;
        friend class LocalPlayer;

        /**
         * Constructor.
         *
         * @param id      a unique being id
         * @param subtype partly determines the type of the being
         * @param map     the map the being is on
         */
        Being(const BeingId id,
              const ActorTypeT type);

        A_DELETE_COPY(Being)

        ~Being() override;

        ActorTypeT getType() const restrict2 noexcept2 override final
                           A_WARN_UNUSED
        { return mType; }

        /**
         * Removes all path nodes from this being.
         */
        void clearPath() restrict2;

        /**
         * Returns the time spent in the current action.
         */
        int getActionTime() const restrict2 noexcept2 A_WARN_UNUSED
        { return mActionTime; }

        /**
         * Set the current action time.
         * @see Ea::BeingHandler that set it to tick time.
         */
        void setActionTime(const int actionTime) restrict2 noexcept2
        { mActionTime = actionTime; }

        /**
         * Makes this being take the next tile of its path.
         */
        virtual void nextTile() restrict2;

        /**
         * Creates a path for the being from current position to ex and ey
         */
        void setDestination(const int dstX,
                            const int dstY) restrict2;

        void setCachedDestination(const int dstX,
                                  const int dstY) restrict2 noexcept2
        { mCachedX = dstX; mCachedY = dstY; }

        int getCachedX() const noexcept2 A_WARN_UNUSED
        { return mCachedX; }

        int getCachedY() const noexcept2 A_WARN_UNUSED
        { return mCachedY; }

        /**
         * Returns the destination for this being.
         */
        const Vector &getDestination() const restrict2 noexcept2 A_WARN_UNUSED
        { return mDest; }

        /**
         * Returns the tile x coord
         */
        int getTileX() const restrict2 noexcept2 override A_WARN_UNUSED
        { return mX; }

        /**
         * Returns the tile y coord
         */
        int getTileY() const restrict2 noexcept2 override A_WARN_UNUSED
        { return mY; }

        /**
         * Sets the tile x and y coord
         */
        virtual void setTileCoords(const int x, const int y) restrict2;

        /**
         * Puts a "speech balloon" above this being for the specified amount
         * of time.
         *
         * @param text The text that should appear.
         * @param time The amount of time the text should stay in milliseconds.
         */
        void setSpeech(const std::string &restrict text) restrict2;

        /**
         * Puts a damage bubble above this being.
         *
         * @param attacker the attacking being
         * @param amount the amount of damage recieved (0 means miss)
         * @param type the attack type
         * @param attackId the attack id
         * @param level the skill level
         */
        void takeDamage(Being *restrict const attacker,
                        const int amount,
                        const AttackTypeT type,
                        const int attackId,
                        const int level) restrict2;

        /**
         * Handles an attack of another being by this being.
         *
         * @param victim the victim being
         * @param damage the amount of damage dealt (0 means miss)
         * @param attackId the attack id
         */
        void handleAttack(Being *restrict const victim,
                          const int damage,
                          const int attackId) restrict2;

        void handleSkillCasting(Being *restrict const victim,
                                const int skillId,
                                const int skillLevel) restrict2;

        void handleSkill(Being *restrict const victim,
                         const int damage,
                         const int skillId,
                         const int skillLevel) restrict2;

        const ItemInfo *getEquippedWeapon() const restrict2 A_WARN_UNUSED
        { return mEquippedWeapon; }

        /**
         * Returns the name of the being.
         */
        const std::string &getName() const restrict2 noexcept2 A_WARN_UNUSED
        { return mName; }

        const std::string &getExtName() const restrict2 noexcept2 A_WARN_UNUSED
        { return mExtName; }

        /**
         * Sets the name for the being.
         *
         * @param name The name that should appear.
         */
        void setName(const std::string &restrict name) restrict2;

        bool getShowName() const noexcept2 A_WARN_UNUSED
        { return mShowName; }

        void setShowName(const bool doShowName) restrict2;

        /**
         * Sets the name of the party the being is in. Shown in BeingPopup.
         */
        void setPartyName(const std::string &restrict name) restrict2;

        const std::string &getPartyName() const restrict2 noexcept2
                                        A_WARN_UNUSED
        { return mPartyName; }

        const std::string &getGuildName() const restrict2 noexcept2
                                        A_WARN_UNUSED
        { return mGuildName; }

        const std::string &getClanName() const restrict2 noexcept2
                                       A_WARN_UNUSED
        { return mClanName; }

        /**
         * Sets the name of the primary guild the being is in. Shown in
         * BeingPopup (eventually).
         */
        void setGuildName(const std::string &restrict name) restrict2;

        void setGuildPos(const std::string &restrict pos) restrict2;

        void setClanName(const std::string &restrict name) restrict2;

        /**
         * Adds a guild to the being.
         */
        void addGuild(Guild *restrict const guild) restrict2;

        /**
         * Removers a guild from the being.
         */
        void removeGuild(const int id) restrict2;

        /**
         * Returns a pointer to the specified guild that the being is in.
         */
        const Guild *getGuild(const std::string &restrict guildName)
                              const restrict2 A_WARN_UNUSED;

        /**
         * Returns a pointer to the specified guild that the being is in.
         */
        const Guild *getGuild(const int id) const restrict2 A_WARN_UNUSED;

        /**
         * Returns a pointer to the specified guild that the being is in.
         */
        Guild *getGuild() const restrict2 A_WARN_UNUSED;

        /**
         * Returns all guilds the being is in.
         */
        const std::map<int, Guild*> &getGuilds() const restrict2 noexcept2
                                               A_WARN_UNUSED
        { return mGuilds; }

        /**
         * Removes all guilds the being is in.
         */
        void clearGuilds() restrict2;

        /**
         * Get number of guilds the being belongs to.
         */
        int16_t getNumberOfGuilds() const restrict2 A_WARN_UNUSED
        { return CAST_S16(mGuilds.size()); }

        bool isInParty() const restrict2 noexcept2 A_WARN_UNUSED
        { return mParty != nullptr; }

        void setParty(Party *restrict const party) restrict2;

        void setGuild(Guild *restrict const guild) restrict2;

        void updateGuild() restrict2;

        Party *getParty() const restrict2 noexcept2 A_WARN_UNUSED
        { return mParty; }

        void setSprite(const unsigned int slot,
                       const int id,
                       std::string color,
                       ItemColor colorId) restrict2;

        void setSpriteColor(const unsigned int slot,
                            const int id,
                            const std::string &color) restrict2;

        void setSpriteColorId(const unsigned int slot,
                              const int id,
                              ItemColor colorId) restrict2;

        void setSpriteCards(const unsigned int slot,
                            const int id,
                            const CardsList &restrict cards) restrict2;

        void setSpriteId(const unsigned int slot,
                         const int id) restrict2;

        void unSetSprite(const unsigned int slot) restrict2;

        void setWeaponId(const int id) restrict2;

        void setTempSprite(const unsigned int slot,
                           const int id) restrict2;

        void setHairTempSprite(const unsigned int slot,
                               const int id) restrict2;

        void updateSprite(const unsigned int slot,
                          const int id,
                          const std::string &restrict color)
                          restrict2;

        void setHairColorSpriteID(const unsigned int slot,
                                  const int id) restrict2;

        void setSpriteColor(const unsigned int slot,
                            const std::string &restrict color) restrict2;

        /**
         * Get the number of layers used to draw the being
         */
        int getNumberOfLayers() const restrict2 override A_WARN_UNUSED
        { return CompoundSprite::getNumberOfLayers(); }

        /**
         * Performs being logic.
         */
        void logic() restrict2 override;

        void botLogic() restrict2;

        /**
         * Draws the speech text above the being.
         */
        void drawSpeech(const int offsetX,
                        const int offsetY) restrict2;

        /**
         * Draws the emotion picture above the being.
         */
        void drawEmotion(Graphics *restrict const graphics,
                         const int offsetX,
                         const int offsetY) const restrict2 A_NONNULL(2);

        BeingTypeId getSubType() const restrict2 noexcept2 A_WARN_UNUSED
        { return mSubType; }

         /**
          * Set Being's subtype (mostly for view for monsters and NPCs)
          */
        void setSubtype(const BeingTypeId subtype,
                        const uint16_t look) restrict2;

        const BeingInfo *getInfo() const restrict2 noexcept2 A_WARN_UNUSED
        { return mInfo; }

        TargetCursorSizeT getTargetCursorSize() const restrict2 override final
                                              A_WARN_UNUSED;

        int getTargetOffsetX() const restrict2 override A_WARN_UNUSED
        {
            if (mInfo == nullptr)
                return 0;
            return mInfo->getTargetOffsetX();
        }

        int getTargetOffsetY() const restrict2 override A_WARN_UNUSED
        {
            if (mInfo == nullptr)
                return 0;
            return mInfo->getTargetOffsetY();
        }

        /**
         * Gets the way the object is blocked by other objects.
         */
        virtual unsigned char getBlockWalkMask() const restrict2 A_WARN_UNUSED
        {
            if (mInfo == nullptr)
                return 0;
            return mInfo->getBlockWalkMask();
        }

        /**
         * Gets the way the monster blocks pathfinding for other objects
         */
        BlockTypeT getBlockType() const restrict2 override A_WARN_UNUSED
        {
            if (mInfo == nullptr)
                return BlockType::NONE;
            return mInfo->getBlockType();
        }

        /**
         * Sets the walk speed in pixels per second.
         */
        void setWalkSpeed(const int speed) restrict2
        { mWalkSpeed = speed; mSpeed = speed; }

        /**
         * Gets the walk speed in pixels per second.
         */
        int getWalkSpeed() const restrict2 noexcept2 A_WARN_UNUSED
        { return mWalkSpeed; }

        /**
         * Sets the attack speed.
         */
        void setAttackSpeed(const int speed) restrict2 noexcept2
        { mAttackSpeed = speed; }

        /**
         * Gets the attack speed.
         */
        int getAttackSpeed() const restrict2 noexcept2 A_WARN_UNUSED
        { return mAttackSpeed; }

        /**
         * Sets the current action.
         */
        virtual void setAction(const BeingActionT &restrict action,
                               const int attackId) restrict2;

        /**
         * Get the being's action currently performed.
         */
        BeingActionT getCurrentAction() const restrict2 noexcept2 A_WARN_UNUSED
        { return mAction; }

        /**
         * Returns whether this being is still alive.
         */
        bool isAlive() const restrict2 noexcept2 A_WARN_UNUSED
        { return mAction != BeingAction::DEAD; }

        /**
         * Returns the current direction.
         */
        uint8_t getDirection() const restrict2 noexcept2 A_WARN_UNUSED
        { return mDirection; }

        /**
         * Sets the current direction.
         */
        virtual void setDirection(const uint8_t direction) restrict2;

        void setDirectionDelayed(const uint8_t direction) restrict2 noexcept2
        { mDirectionDelayed = direction; }

        uint8_t getDirectionDelayed() const restrict2 noexcept2 A_WARN_UNUSED
        { return mDirectionDelayed; }

        /**
         * Returns the direction the being is facing.
         */
        SpriteDirection::Type getSpriteDirection() const restrict2 noexcept2
                                                 A_WARN_UNUSED
        { return mSpriteDirection; }

        void setPixelPositionF(const Vector &restrict pos) restrict2 override;

        /**
         * Overloaded method provided for convenience.
         *
         * @see setPosition(const Vector &pos)
         */
        inline void setPixelPositionF(const float x,
                                      const float y,
                                      const float z) restrict2 A_INLINE
        { setPixelPositionF(Vector(x, y, z)); }

        /**
         * Returns the horizontal size of the current base sprite of the being.
         */
        int getWidth() const restrict2 override final A_WARN_UNUSED
        { return std::max(CompoundSprite::getWidth(), DEFAULT_BEING_WIDTH); }

        /**
         * Returns the vertical size of the current base sprite of the being.
         */
        int getHeight() const restrict2 override final A_WARN_UNUSED
        { return std::max(CompoundSprite::getHeight(), DEFAULT_BEING_HEIGHT); }

        /**
         * Shoots a missile particle from this being, to target being
         */
        void fireMissile(Being *restrict const victim,
                         const MissileInfo &restrict missile) const restrict2;

        /**
         * Returns the path this being is following. An empty path is returned
         * when this being isn't following any path currently.
         */
        const Path &getPath() const restrict2 noexcept2 A_WARN_UNUSED
        { return mPath; }

        int getDistance() const restrict2 noexcept2 A_WARN_UNUSED
        { return mDistance; }

        void setDistance(const int n) restrict2 noexcept2
        { mDistance = n; }

        /**
         * Set the Emoticon type and time displayed above
         * the being.
         */
        void setEmote(const uint8_t emotion,
                      const int emote_time) restrict2;

        void setState(const uint8_t state) restrict2;

        void drawPlayerSprites(Graphics *restrict const  graphics,
                               const int posX,
                               const int posY) const
                               restrict2 A_NONNULL(2);

        void drawSpritesSDL(Graphics *restrict const graphics,
                            const int posX,
                            const int posY) const
                            restrict2 override final A_NONNULL(2);

        void drawHpBar(Graphics *restrict const graphics,
                       const int maxHP,
                       const int hp,
                       const int damage,
                       const UserColorIdT color1,
                       const UserColorIdT color2,
                       const int x,
                       const int y,
                       const int width,
                       const int height) const restrict2 A_NONNULL(2);

        void optionChanged(const std::string &restrict value)
                           restrict2 override;

        void flashName(const int time) restrict2;

        int getDamageTaken() const restrict2 noexcept2 A_WARN_UNUSED
        { return mDamageTaken; }

        void setDamageTaken(const int damage) restrict2 noexcept2
        { mDamageTaken = damage; }

        void updateName() restrict2;

        void setLevel(const int n) restrict2 noexcept2
        { mLevel = n; }

        virtual int getLevel() const restrict2 A_WARN_UNUSED
        { return mLevel; }

        void setReachable(const ReachableT n) restrict2 noexcept2
        { mReachable = n; }

        ReachableT getReachable() const restrict2 noexcept2 A_WARN_UNUSED
        { return mReachable; }

        static void reReadConfig();

        static BeingCacheEntry* getCacheEntry(const BeingId id) A_WARN_UNUSED;

        void addToCache() const restrict2;

        bool updateFromCache() restrict2;

        /**
         * Sets the gender of this being.
         */
        virtual void setGender(const GenderT gender) restrict2;

        GenderT getGender() const restrict2 noexcept2 A_WARN_UNUSED
        { return mGender; }

        /**
         * Return sprite sit action for current environment.
         */
        std::string getSitAction() const restrict2 A_WARN_UNUSED;

        std::string getCastAction() const restrict2 A_WARN_UNUSED;

        std::string getCastAction(const SkillInfo *restrict const skill) const
                                  restrict2 A_WARN_UNUSED;

        std::string getMoveAction() const restrict2 A_WARN_UNUSED;

        std::string getDeadAction() const restrict2 A_WARN_UNUSED;

        std::string getStandAction() const restrict2 A_WARN_UNUSED;

        std::string getSpawnAction() const restrict2 A_WARN_UNUSED;

        std::string getWeaponAttackAction(const ItemInfo *restrict const
                                          weapon) const
                                          restrict2 A_WARN_UNUSED;

        std::string getAttackAction() const restrict2 A_WARN_UNUSED;

        std::string getAttackAction(const Attack *restrict const attack1) const
                                    restrict2 A_WARN_UNUSED;

        /**
         * Whether or not this player is a GM.
         */
        bool isGM() const restrict2 noexcept2 A_WARN_UNUSED
        { return mIsGM; }

        /**
         * Triggers whether or not to show the name as a GM name.
         */
        void setGM(const bool gm) restrict2;

        bool canTalk() const restrict2 noexcept2 A_WARN_UNUSED
        { return mType == ActorType::Npc; }

        void talkTo() const restrict2;

        void draw(Graphics *restrict const graphics,
                  const int offsetX,
                  const int offsetY) const
                  restrict2 override final A_NONNULL(2);

        void drawPlayer(Graphics *restrict const graphics,
                        const int offsetX,
                        const int offsetY) const
                        restrict2 A_NONNULL(2);

        void drawOther(Graphics *restrict const graphics,
                       const int offsetX,
                       const int offsetY) const
                       restrict2 A_NONNULL(2);

        void drawNpc(Graphics *restrict const graphics,
                     const int offsetX,
                     const int offsetY) const
                     restrict2 A_NONNULL(2);

        void drawMonster(Graphics *restrict const graphics,
                         const int offsetX,
                         const int offsetY) const
                         restrict2 A_NONNULL(2);

        void drawPortal(Graphics *restrict const graphics,
                        const int offsetX,
                        const int offsetY) const
                        restrict2 A_NONNULL(2);

        void drawBasic(Graphics *restrict const graphics,
                       const int x,
                       const int y) const restrict2 A_NONNULL(2);

        void setMoveTime() restrict2 noexcept2
        { mMoveTime = cur_time; }

        void setAttackTime() restrict2 noexcept2
        { mAttackTime = cur_time; }

        void setTalkTime() restrict2 noexcept2
        { mTalkTime = cur_time; }

        void setTestTime() restrict2 noexcept2
        { mTestTime = cur_time; }

        void setOtherTime() restrict2 noexcept2
        { mOtherTime = cur_time; }

        time_t getMoveTime() const restrict2 noexcept2
        { return mMoveTime; }

        time_t getAttackTime() const restrict2 noexcept2
        { return mAttackTime; }

        time_t getTalkTime() const restrict2 noexcept2
        { return mTalkTime; }

        time_t getTestTime() const restrict2 noexcept2
        { return mTestTime; }

        time_t getOtherTime() const restrict2 noexcept2
        { return mOtherTime; }

        void resetCounters() restrict2;

        void updateColors() restrict2;

        void setEnemy(const bool n) restrict2 noexcept2
        { mEnemy = n; }

        const std::string &getIp() const restrict2 noexcept2 A_WARN_UNUSED
        { return mIp; }

        void setIp(const std::string &restrict ip) restrict2 noexcept2
        { mIp = ip; }

        unsigned int getPvpRank() const restrict2 noexcept2 A_WARN_UNUSED
        { return mPvpRank; }

        void setPvpRank(const unsigned int rank) restrict2 noexcept2
        { mPvpRank = rank; }

        void setHP(const int hp) restrict2;

        void setMaxHP(const int hp) restrict2;

        int getHP() const restrict2 noexcept2 A_WARN_UNUSED
        { return mHP; }

        int getMaxHP() const restrict2 noexcept2 A_WARN_UNUSED
        { return mMaxHP; }

        uint8_t calcDirection(const int dstX,
                              const int dstY) const restrict2 A_WARN_UNUSED;

        uint8_t calcDirection() const restrict2 A_WARN_UNUSED;

        void setAttackDelay(const int n) restrict2 noexcept2
        { mAttackDelay = n; }

        int getAttackDelay() const restrict2 noexcept2 A_WARN_UNUSED
        { return mAttackDelay; }

        int getMinHit() const restrict2 noexcept2 A_WARN_UNUSED
        { return mMinHit; }

        void setMinHit(const int n) restrict2 noexcept2
        { mMinHit = n; }

        int getMaxHit() const restrict2 noexcept2 A_WARN_UNUSED
        { return mMaxHit; }

        void setMaxHit(const int n) restrict2 noexcept2
        { mMaxHit = n; }

        int getCriticalHit() const restrict2 A_WARN_UNUSED
        { return mCriticalHit; }

        void setCriticalHit(const int n) restrict2 noexcept2
        { mCriticalHit = n; }

        void updateHit(const int amount) restrict2;

        Equipment *getEquipment() restrict2 A_WARN_UNUSED;

        void undressItemById(const int id) restrict2;

        int getGoodStatus() const restrict2 noexcept2 A_WARN_UNUSED
        { return mGoodStatus; }

        void setGoodStatus(const int n) restrict2 noexcept2
        { mGoodStatus = n; }

        std::string getGenderSign() const restrict2 A_WARN_UNUSED;

        std::string getGenderSignWithSpace() const restrict2 A_WARN_UNUSED;

        void updateComment() restrict2;

        const std::string getComment() const restrict2 noexcept2 A_WARN_UNUSED
        { return mComment; }

        void setComment(const std::string &restrict n) restrict2 noexcept2
        { mComment = n; }

        static void clearCache();

        static std::string loadComment(const std::string &restrict name,
                                       const ActorTypeT &restrict type)
                                       A_WARN_UNUSED;

        static void saveComment(const std::string &restrict name,
                                const std::string &restrict comment,
                                const ActorTypeT &restrict type);

        bool isAdvanced() const restrict2 noexcept2 A_WARN_UNUSED
        { return mAdvanced; }

        void setAdvanced(const bool n) restrict2
        { mAdvanced = n; addToCache(); }

        bool isBuyShopEnabled() const restrict2 A_WARN_UNUSED;

        bool isSellShopEnabled() const restrict2 A_WARN_UNUSED;

        void enableShop(const bool b) restrict2;

        /**
         * Sets the attack range.
         */
        void setAttackRange(const int range) restrict2 noexcept2
        { mAttackRange = range; }

/*
        void attack(Being *restrict target = nullptr,
                    bool keep = false,
                    bool dontChangeEquipment = false) restrict2;

        void attack2(Being *restrict target = nullptr,
                     bool keep = false,
                     bool dontChangeEquipment = false) restrict2;
*/

        void updatePercentHP() restrict2;

        void setRaceName(const std::string &restrict name) restrict2 noexcept2
        { mRaceName = name; }

        std::string getRaceName() const restrict2 noexcept2 A_WARN_UNUSED
        { return mRaceName; }

        int getSpriteID(const int slot) const restrict2 A_WARN_UNUSED;

        const BeingSlot &getSpriteSlot(const int slot) const
                                       restrict2 A_WARN_UNUSED;

        ItemColor getSpriteColor(const int slot) const restrict2 A_WARN_UNUSED;

        void setHairStyle(const unsigned int slot,
                          const int id) restrict2;

        void setHairColor(const unsigned int slot,
                          const ItemColor color) restrict2;

        void setHairColor(const ItemColor color) restrict2 noexcept2
        { mHairColor = color; }

        void setSpriteSlot(const unsigned int slot,
                           const BeingSlot &beingSlot);

        ItemColor getHairColor() const noexcept2 A_WARN_UNUSED
        { return mHairColor; }

        void recalcSpritesOrder() restrict2;

        static int getHitEffect(const Being *restrict const attacker,
                                const AttackTypeT type,
                                const int attackId,
                                const int level);

        CursorT getHoverCursor() const restrict2 A_WARN_UNUSED
        {
            return mInfo != nullptr ?
                mInfo->getHoverCursor() : Cursor::CURSOR_POINTER;
        }

        void addAfkEffect() restrict2;

        void removeAfkEffect() restrict2;

        void updateAwayEffect() restrict2;

        void addSpecialEffect(const int effect) restrict2;

        void removeSpecialEffect() restrict2;

        void addEffect(const std::string &restrict name) restrict2;

        void setOwner(Being *restrict const owner) restrict2 noexcept2
        { mOwner = owner; }

        Being *getOwner() const restrict2 noexcept2
        { return mOwner; }

        void playSfx(const SoundInfo &sound,
                     Being *const being,
                     const bool main,
                     const int x, const int y) const restrict2;

        uint16_t getLook() const restrict2 noexcept2
        { return mLook; }

        void setLook(const uint16_t look) restrict2;

        constexpr2 static uint8_t genderToInt(const GenderT sex)
                                              A_CONST A_WARN_UNUSED
        {
            switch (sex)
            {
                case Gender::FEMALE:
                case Gender::UNSPECIFIED:
                default:
                    return 0;
                case Gender::MALE:
                    return 1;
                case Gender::HIDDEN:
                    return 3;
            }
        }

        constexpr2 static GenderT intToGender(const uint8_t sex)
                                              A_CONST A_WARN_UNUSED
        {
            switch (sex)
            {
                case 0:
                default:
                    return Gender::FEMALE;
                case 1:
                    return Gender::MALE;
                case 3:
                    return Gender::HIDDEN;
            }
        }

        NextSoundInfo mNextSound;

        /**
         * Sets the new path for this being.
         */
        void setPath(const Path &restrict path) restrict2;

        int getSortPixelY() const restrict2 override A_WARN_UNUSED
        { return CAST_S32(mPos.y) - mYDiff - mSortOffsetY; }

        void setMap(Map *restrict const map) restrict2 override;

        void recreateItemParticles() restrict2;

        void incUsage() restrict2 noexcept2
        { mUsageCounter ++; }

        int decUsage() restrict2 noexcept2
        { return --mUsageCounter; }

        virtual int getLastAttackX() const restrict2
        { return mLastAttackX; }

        virtual int getLastAttackY() const restrict2
        { return mLastAttackY; }

        void drawHomunculus(Graphics *restrict const graphics,
                            const int offsetX,
                            const int offsetY) const
                            restrict2 A_NONNULL(2);

        void drawMercenary(Graphics *restrict const graphics,
                           const int offsetX,
                           const int offsetY) const
                           restrict2 A_NONNULL(2);

        void drawElemental(Graphics *restrict const graphics,
                           const int offsetX,
                           const int offsetY) const
                           restrict2 A_NONNULL(2);

        void setTrickDead(const bool b) restrict2 override final;

        void setChat(ChatObject *restrict const obj) restrict2;

        ChatObject *getChat() const restrict2 noexcept2
        { return mChat; }

        void setRiding(const bool b) restrict2 override final;

        void setHorse(const int horseId) restrict2;

        void removeHorse() restrict2;

        void setSellBoard(const std::string &restrict text) restrict2;

        std::string getSellBoard() const restrict2 noexcept2 A_WARN_UNUSED
        { return mSellBoard; }

        void setBuyBoard(const std::string &restrict text) restrict2;

        std::string getBuyBoard() const restrict2 noexcept2 A_WARN_UNUSED
        { return mBuyBoard; }

        void setSpiritBalls(const unsigned int balls) restrict2;

        unsigned int getSpiritBalls() const restrict2 noexcept2 A_WARN_UNUSED
        { return mSpiritBalls; }

        void stopCast(const bool b) override final;

        void setCreatorId(const BeingId id)
        { mCreatorId = id; }

        BeingId getCreatorId() const noexcept2 A_WARN_UNUSED
        { return mCreatorId; }

        void setKarma(const int karma) restrict2 noexcept2
        { mKarma = karma; }

        int getKarma() const restrict2 noexcept2 A_WARN_UNUSED
        { return mKarma; }

        void setManner(const int manner) restrict2 noexcept2
        { mManner = manner; }

        int getManner() const restrict2 noexcept2 A_WARN_UNUSED
        { return mManner; }

        void disableBotAi() restrict2 noexcept2
        { mBotAi = false; }

        void enableBotAi() restrict2 noexcept2
        { mBotAi = true; }

        int getAreaSize() const restrict2 noexcept2 A_WARN_UNUSED
        { return mAreaSize; }

        void setAreaSize(const int areaSize) restrict2 noexcept2
        { mAreaSize = areaSize; }

        void setTeamId(const uint16_t teamId) restrict2;

        void showTeamBadge(const bool show) restrict2;

        void showGuildBadge(const bool show) restrict2;

        void showClanBadge(const bool show) restrict2;

        void showGmBadge(const bool show) restrict2;

        void showPartyBadge(const bool show) restrict2;

        void showNameBadge(const bool show) restrict2;

        void showShopBadge(const bool show) restrict2;

        void showInactiveBadge(const bool show) restrict2;

        void showAwayBadge(const bool show) restrict2;

        void showBadges(const bool show) restrict2;

        void setLanguageId(const int lang) restrict2 noexcept2;

        int getLanguageId() restrict2 noexcept2 A_WARN_UNUSED
        { return mLanguageId; }

        uint16_t getTeamId() const restrict2 noexcept2 A_WARN_UNUSED
        { return mTeamId; }

        virtual void setGroupId(const int id);

        int getGroupId() const noexcept2 A_WARN_UNUSED
        { return mGroupId; }

        void serverRemove() restrict2 noexcept2;

        void addCast(const int dstX,
                     const int dstY,
                     const int skillId,
                     const int skillLevel,
                     const int range,
                     const int waitTimeTicks);

        void fixDirectionOffsets(int &offsetX,
                                 int &offsetY) const;

        bool getAllowNpcEquipment() const noexcept2 A_WARN_UNUSED
        { return mAllowNpcEquipment; }

        static Being *createBeing(const BeingId id,
                                  const ActorTypeT type,
                                  const BeingTypeId subtype,
                                  Map *const map);

    protected:
        void drawPlayerSpriteAt(Graphics *restrict const graphics,
                                const int x,
                                const int y) const restrict2 A_NONNULL(2);

        void drawOtherSpriteAt(Graphics *restrict const graphics,
                               const int x,
                               const int y) const restrict2 A_NONNULL(2);

        void drawNpcSpriteAt(Graphics *restrict const graphics,
                             const int x,
                             const int y) const restrict2 A_NONNULL(2);

        void drawPortalSpriteAt(Graphics *restrict const graphics,
                                const int x,
                                const int y) const restrict2 A_NONNULL(2);

        void drawMonsterSpriteAt(Graphics *restrict const graphics,
                                 const int x,
                                 const int y) const restrict2 A_NONNULL(2);

        void drawHomunculusSpriteAt(Graphics *restrict const graphics,
                                    const int x,
                                    const int y) const restrict2 A_NONNULL(2);

        void drawMercenarySpriteAt(Graphics *restrict const graphics,
                                   const int x,
                                   const int y) const restrict2 A_NONNULL(2);

        void drawElementalSpriteAt(Graphics *restrict const graphics,
                                   const int x,
                                   const int y) const restrict2 A_NONNULL(2);

        void drawCompound(Graphics *const graphics,
                          const int posX,
                          const int posY) const A_NONNULL(2);

        /**
         * Updates name's location.
         */
        virtual void updateCoords() restrict2;

        void showName() restrict2;

        void addItemParticles(const int id,
                              const SpriteDisplay &restrict display) restrict2;

        void addItemParticlesCards(const int id,
                                   const SpriteDisplay &restrict display,
                                   const CardsList &restrict cards) restrict2;

        void removeAllItemsParticles() restrict2;

        void removeItemParticles(const int id) restrict2;

        void createSpeechBubble() restrict2;

        void setDefaultNameColor(const UserColorIdT defaultColor) restrict2;

        void updateBadgesCount() restrict2;

        static int getDefaultEffectId(const AttackTypeT &restrict type);

        BeingInfo *restrict mInfo;
        AnimatedSprite *restrict mEmotionSprite;
        AnimatedSprite *restrict mAnimationEffect;
        CastingEffect *restrict mCastingEffect;
        AnimatedSprite *restrict mBadges[BadgeIndex::BadgeIndexSize];

        std::string mSpriteAction;
        std::string mName;              /**< Name of being */
        std::string mExtName;           /**< Full name of being */
        std::string mRaceName;
        std::string mPartyName;
        std::string mGuildName;
        std::string mClanName;
        std::string mSpeech;

        /**
         * Holds a text object when the being displays it's name, 0 otherwise
         */
        FlashText *restrict mDispName;
        const Color *restrict mNameColor;

        /** Engine-related infos about weapon. */
        const ItemInfo *restrict mEquippedWeapon;

        Path mPath;
        Text *restrict mText;
        const Color *restrict mTextColor;

        Vector mDest;  /**< destination coordinates. */

        typedef std::map<int, ParticleInfo*> SpriteParticleInfo;
        typedef SpriteParticleInfo::iterator SpriteParticleInfoIter;

        STD_VECTOR<BeingSlot> mSlots;
        SpriteParticleInfo mSpriteParticles;

        // Character guild information
        std::map<int, Guild*> mGuilds;
        Party *mParty;

        int mActionTime;      /**< Time spent in current action */
        int mEmotionTime;     /**< Time until emotion disappears */

        /** Time until the last speech sentence disappears */
        int mSpeechTime;
        int mAttackSpeed;     /**< Attack speed */

        int mLevel;
        int mGroupId;
        int mAttackRange;
        int mLastAttackX;
        int mLastAttackY;

        int mPreStandTime;

        GenderT mGender;
        BeingActionT mAction;
        BeingTypeId mSubType;       /**< Subtype (graphical view, basically) */
        uint8_t mDirection;         /**< Facing direction */
        uint8_t mDirectionDelayed;  /**< Facing direction */
        SpriteDirection::Type mSpriteDirection;  /**< Facing direction */
        bool mShowName;
        bool mIsGM;

    protected:
        void postInit(const BeingTypeId subType,
                      Map *const map);

        void updateBadgesPosition();

        /**
         * Calculates the offset in the given directions.
         * If walking in direction 'neg' the value is negated.
         */
        template<signed char pos, signed char neg>
        int getOffset() const restrict2 A_WARN_UNUSED;

        int searchSlotValue(const STD_VECTOR<int> &restrict slotRemap,
                            const int val) const restrict2 A_WARN_UNUSED;

        static void searchSlotValueItr(STD_VECTOR<int>::iterator &restrict it,
                                       int &idx,
                                       STD_VECTOR<int> &restrict slotRemap,
                                       const int val);

        void addSpiritBalls(const unsigned int balls,
                            const int effectId) restrict2;

        void removeSpiritBalls(const unsigned int balls) restrict2;

        void dumpSprites() const restrict2;

        void drawBeingCursor(Graphics *const graphics,
                             const int offsetX,
                             const int offsetY) const A_NONNULL(2);

        void drawCasting(Graphics *const graphics,
                         const int offsetX,
                         const int offsetY) const A_NONNULL(2);

        void updateBotFollow(int dstX,
                             int dstY,
                             const int divX,
                             const int divY);

        void moveBotTo(int dstX,
                       int dstY);

        void updateBotDirection(const int dstX,
                                const int dstY);

        void botFixOffset(int &restrict dstX,
                          int &restrict dstY) const;

        const ActorTypeT mType;

        /** Speech Bubble components */
        SpeechBubble *restrict mSpeechBubble;

        /**
         * Walk speed for x and y movement values.
         * In pixels per second.
         * @see MILLISECONDS_IN_A_TICK
         */
        int mWalkSpeed;
        int mSpeed;
        std::string mIp;
        int *restrict mSpriteRemap A_NONNULLPOINTER;
        int *restrict mSpriteHide A_NONNULLPOINTER;
        int *restrict mSpriteDraw A_NONNULLPOINTER;
        std::string mComment;
        std::string mBuyBoard;
        std::string mSellBoard;
        Being *restrict mOwner;
        Particle *restrict mSpecialParticle;
        ChatObject *restrict mChat;
        HorseInfo *restrict mHorseInfo;
        STD_VECTOR<AnimatedSprite*> mDownHorseSprites;
        STD_VECTOR<AnimatedSprite*> mUpHorseSprites;
        STD_VECTOR<Particle*> mSpiritParticles;

        int mX;             // position in tiles
        int mY;             // position in tiles
        int mCachedX;
        int mCachedY;
        int mSortOffsetY;  // caculated offset in pixels based on mPixelOffsetY
        int mPixelOffsetY;  // tile height offset in pixels
                            // calculated between tiles
        int mFixedOffsetY;  // fixed tile height offset in pixels for tile
        uint8_t mOldHeight;

        int mDamageTaken;
        int mHP;
        int mMaxHP;
        int mDistance;
        ReachableT mReachable;
        int mGoodStatus;

        static time_t mUpdateConfigTime;
        static unsigned int mConfLineLim;
        static int mSpeechType;
        static bool mHighlightMapPortals;
        static bool mHighlightMonsterAttackRange;
        static bool mLowTraffic;
        static bool mDrawHotKeys;
        static bool mShowBattleEvents;
        static bool mShowMobHP;
        static bool mShowOwnHP;
        static bool mShowGender;
        static bool mShowLevel;
        static bool mShowPlayersStatus;
        static bool mEnableReorderSprites;
        static bool mHideErased;
        static Move mMoveNames;
        static bool mUseDiagonal;
        static int mPlayerSpeedAdjustment;
        static BadgeDrawType::Type mShowBadges;
        static int mAwayEffect;
        static VisibleNamePos::Type mVisibleNamePos;

        time_t mMoveTime;
        time_t mAttackTime;
        time_t mTalkTime;
        time_t mOtherTime;
        time_t mTestTime;
        int mAttackDelay;
        int mMinHit;
        int mMaxHit;
        int mCriticalHit;
        unsigned int mPvpRank;
        unsigned int mNumber;
        unsigned int mSpiritBalls;
        int mUsageCounter;
        int mKarma;
        int mManner;
        int mAreaSize;
        int mCastEndTime;
        int mLanguageId;
        int mBadgesX;
        int mBadgesY;
        BeingId mCreatorId;
        uint16_t mTeamId;
        uint16_t mLook;
        uint16_t mBadgesCount;
        ItemColor mHairColor;
        bool mErased;
        bool mEnemy;
        bool mGotComment;
        bool mAdvanced;
        bool mShop;
        bool mAway;
        bool mInactive;
        bool mNeedPosUpdate;
        bool mBotAi;
        bool mAllowNpcEquipment;
};

extern std::list<BeingCacheEntry*> beingInfoCache;

#endif  // BEING_BEING_H