1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
|
/*
* The ManaPlus Client
* Copyright (C) 2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BEING_ACTORSPRITE_H
#define BEING_ACTORSPRITE_H
#include "being/actor.h"
#include "being/compoundsprite.h"
#include "const/resources/map/map.h"
#include "enums/being/actortype.h"
#include "enums/being/targetcursorsize.h"
#include "enums/being/targetcursortype.h"
#include "enums/simpletypes/beingid.h"
#include "enums/simpletypes/enable.h"
#include "enums/simpletypes/forcedisplay.h"
#include "enums/resources/map/blocktype.h"
#include "particle/particlelist.h"
#include "particle/particlevector.h"
#include "localconsts.h"
class AnimatedSprite;
class StatusEffect;
class ActorSpriteListener;
struct SpriteDisplay;
class ActorSprite notfinal : public CompoundSprite, public Actor
{
public:
explicit ActorSprite(const BeingId id);
A_DELETE_COPY(ActorSprite)
virtual ~ActorSprite();
BeingId getId() const A_WARN_UNUSED
{ return mId; }
void setId(const BeingId id)
{ mId = id; }
/**
* Returns the type of the ActorSprite.
*/
virtual ActorTypeT getType() const noexcept A_WARN_UNUSED
{ return ActorType::Unknown; }
virtual void logic();
void setMap(Map *const map) override;
/**
* Gets the way the object blocks pathfinding for other objects
*/
virtual BlockTypeT getBlockType() const A_WARN_UNUSED
{ return BlockType::NONE; }
/**
* Take control of a particle.
*/
void controlParticle(Particle *const particle);
/**
* Returns the required size of a target cursor for this being.
*/
virtual TargetCursorSizeT getTargetCursorSize() const A_WARN_UNUSED
{ return TargetCursorSize::MEDIUM; }
virtual int getTargetOffsetX() const A_WARN_UNUSED
{ return 0; }
virtual int getTargetOffsetY() const A_WARN_UNUSED
{ return 0; }
/**
* Sets the target animation for this actor.
*/
void setTargetType(const TargetCursorTypeT type);
/**
* Untargets the actor.
*/
void untarget()
{ mUsedTargetCursor = nullptr; }
/**
* Sets the actor's stun mode. If zero, the being is `normal',
* otherwise it is `stunned' in some fashion.
*/
void setStunMode(const uint16_t stunMode)
{
if (mStunMode != stunMode)
updateStunMode(mStunMode, stunMode);
mStunMode = stunMode;
}
void setStatusEffect(const int index, const Enable active);
void setStatusEffectOpitons(const uint32_t option,
const uint32_t opt1,
const uint32_t opt2,
const uint32_t opt3);
void setStatusEffectOpitons(const uint32_t option,
const uint32_t opt1,
const uint32_t opt2);
void setStatusEffectOpiton0(const uint32_t option);
/**
* A status effect block is a 16 bit mask of status effects. We assign
* each such flag a block ID of offset + bitnr.
*
* These are NOT the same as the status effect indices.
*/
void setStatusEffectBlock(const int offset, const uint16_t flags);
void setAlpha(const float alpha) override final
{ CompoundSprite::setAlpha(alpha); }
float getAlpha() const override final A_WARN_UNUSED
{ return CompoundSprite::getAlpha(); }
int getWidth() const override A_WARN_UNUSED
{ return CompoundSprite::getWidth(); }
int getHeight() const override A_WARN_UNUSED
{ return CompoundSprite::getHeight(); }
static void load();
static void unload();
/**
* Add an ActorSprite listener.
*/
void addActorSpriteListener(ActorSpriteListener *const listener);
/**
* Remove an ActorSprite listener.
*/
void removeActorSpriteListener(ActorSpriteListener *const listener);
int getActorX() const A_WARN_UNUSED
{ return getPixelX() - mapTileSize / 2; }
int getActorY() const A_WARN_UNUSED
{ return getPixelY() - mapTileSize; }
void setPoison(const bool b)
{ mPoison = b; }
bool getPoison() const A_WARN_UNUSED
{ return mPoison; }
void setHaveCart(const bool b)
{ mHaveCart = b; }
bool getHaveCart() const A_WARN_UNUSED
{ return mHaveCart; }
virtual void setRiding(const bool b)
{ mHorseId = b ? 1 : 0; }
virtual void setTrickDead(const bool b)
{ mTrickDead = b; }
bool isTrickDead() const A_WARN_UNUSED
{ return mTrickDead; }
const std::set<int> &getStatusEffects() const A_WARN_UNUSED
{ return mStatusEffects; }
virtual void stopCast(const bool b A_UNUSED)
{ }
protected:
/**
* Notify self that the stun mode has been updated. Invoked by
* setStunMode if something changed.
*/
virtual void updateStunMode(const int oldMode, const int newMode);
/**
* Notify self that a status effect has flipped.
* The new flag is passed.
*/
virtual void updateStatusEffect(const int index,
const Enable newStatus);
/**
* Handle an update to a status or stun effect
*
* \param The StatusEffect to effect
* \param effectId -1 for stun, otherwise the effect index
*/
virtual void handleStatusEffect(const StatusEffect *const effect,
const int effectId);
void setupSpriteDisplay(const SpriteDisplay &display,
const ForceDisplay forceDisplay
= ForceDisplay_true,
const int imageType = 0,
const std::string &color = "");
/** Load the target cursors into memory */
static void initTargetCursor();
/** Remove the target cursors from memory */
static void cleanupTargetCursors();
/** Animated target cursors. */
static AnimatedSprite *targetCursor
[CAST_SIZE(TargetCursorType::NUM_TCT)]
[CAST_SIZE(TargetCursorSize::NUM_TC)];
static bool loaded;
std::set<int> mStatusEffects; /**< set of active status effects */
ParticleList mStunParticleEffects;
ParticleVector mStatusParticleEffects;
ParticleList mChildParticleEffects;
int mHorseId;
BeingId mId;
uint16_t mStunMode; /**< Stun mode; zero if not stunned */
/** Target cursor being used */
AnimatedSprite *mUsedTargetCursor;
typedef std::list<ActorSpriteListener*> ActorSpriteListeners;
typedef ActorSpriteListeners::iterator ActorSpriteListenerIterator;
ActorSpriteListeners mActorSpriteListeners;
int mCursorPaddingX;
int mCursorPaddingY;
/** Reset particle status effects on next redraw? */
bool mMustResetParticles;
bool mPoison;
bool mHaveCart;
bool mTrickDead;
};
#endif // BEING_ACTORSPRITE_H
|