Age | Commit message (Collapse) | Author | Files | Lines |
|
|
|
|
|
|
|
|
|
It need because not always possible set opacity to exact 1.0
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
For enable this mode for layer need add property: TileCondition
and set value to one of BlockMask bits.
|
|
|
|
|
|
|
|
|
|
Also fix horse sprites actions issue.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
remote usage.
|
|
|
|
|
|
This allow change collision types from server.
|
|
|
|
|
|
|
|
This can reduce memory usage by near 1 MB.
|
|
|
|
|
|
Located in settings / players / Log players actions (for GM)
|
|
New npc attribute: allowDelete
|
|
Now it contains only image pointer.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Now it also support 'all' and 'wall' attributes.
Also allow set walk mask by complex values like this: walkMask="water,wall"
|
|
|
|
|
|
Also change protocol version to 12.
|