diff options
Diffstat (limited to 'src/net/tmwa/beingrecv.cpp')
-rw-r--r-- | src/net/tmwa/beingrecv.cpp | 49 |
1 files changed, 37 insertions, 12 deletions
diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp index 31b9bfdd0..8a47b1aca 100644 --- a/src/net/tmwa/beingrecv.cpp +++ b/src/net/tmwa/beingrecv.cpp @@ -148,21 +148,30 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, "", ItemColor_one, IsWeapon_true); - dstBeing->setSprite(SPRITE_FLOOR, id2, std::string()); + dstBeing->setSprite(SPRITE_FLOOR, + id2, + std::string(), + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 3: // Change lower headgear for eAthena, pants for us - dstBeing->setSprite(SPRITE_WEAPON, id, color, + dstBeing->setSprite(SPRITE_WEAPON, + id, + color, ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); break; case 4: // Change upper headgear for eAthena, hat for us - dstBeing->setSprite(SPRITE_CLOTHES_COLOR, id, color, + dstBeing->setSprite(SPRITE_CLOTHES_COLOR, + id, + color, ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR); break; case 5: // Change middle headgear for eathena, armor for us - dstBeing->setSprite(SPRITE_HEAD_BOTTOM, id, color, + dstBeing->setSprite(SPRITE_HEAD_BOTTOM, + id, + color, ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); break; @@ -174,42 +183,58 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, // ignoring it break; case 8: // eAthena LOOK_SHIELD - dstBeing->setSprite(SPRITE_FLOOR, id, color, + dstBeing->setSprite(SPRITE_FLOOR, + id, + color, ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 9: // eAthena LOOK_SHOES - dstBeing->setSprite(SPRITE_HAIR, id, color, + dstBeing->setSprite(SPRITE_HAIR, + id, + color, ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); break; case 10: // LOOK_GLOVES - dstBeing->setSprite(SPRITE_SHOES, id, color, + dstBeing->setSprite(SPRITE_SHOES, + id, + color, ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); break; case 11: // LOOK_CAPE - dstBeing->setSprite(SPRITE_SHIELD, id, color, + dstBeing->setSprite(SPRITE_SHIELD, + id, + color, ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); break; case 12: - dstBeing->setSprite(SPRITE_HEAD_TOP, id, color, + dstBeing->setSprite(SPRITE_HEAD_TOP, + id, + color, ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); break; case 13: - dstBeing->setSprite(SPRITE_HEAD_MID, id, color, + dstBeing->setSprite(SPRITE_HEAD_MID, + id, + color, ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); break; case 14: - dstBeing->setSprite(SPRITE_ROBE, id, color, + dstBeing->setSprite(SPRITE_ROBE, + id, + color, ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); break; case 15: - dstBeing->setSprite(SPRITE_EVOL2, id, color, + dstBeing->setSprite(SPRITE_EVOL2, + id, + color, ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); break; |